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Feb 16th, 2021
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  1. //Nex-AC by Nexius v1.9.55 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4.     #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #tryinclude <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13.     #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17.     //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21.     #pragma unused SUSPICION_1
  22.     #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26.     #include <nex-ac_en.lang>   //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION              "1.9.55"
  30.  
  31. #define AC_SERVER_VERSION           "0.3.7"
  32. #define AC_SERVER_DL_VERSION        "0.3.DL"
  33.  
  34. #if !defined AC_CLIENT_VERSION
  35.     #define AC_CLIENT_VERSION           "0.3"
  36. #endif
  37.  
  38. #if !defined AC_USE_CONFIG_FILES
  39.     #define AC_USE_CONFIG_FILES             true
  40. #endif
  41.  
  42. #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
  43.     #define AUTOSAVE_SETTINGS_IN_CONFIG     false
  44. #endif
  45.  
  46. #if AC_USE_CONFIG_FILES
  47.     #if !defined AC_CONFIG_FILE
  48.         #define AC_CONFIG_FILE              "nex-ac_settings.cfg"
  49.     #endif
  50.  
  51.     #if !defined AC_NOP_CONFIG_FILE
  52.         #define AC_NOP_CONFIG_FILE          "nex-ac_nop_settings.cfg"
  53.     #endif
  54. #else
  55.     #pragma unused CFG_OPENING_ERROR
  56. #endif
  57.  
  58. #if !defined AC_USE_AMMUNATIONS
  59.     #define AC_USE_AMMUNATIONS              true
  60. #endif
  61.  
  62. #if !defined AC_USE_PICKUP_WEAPONS
  63.     #define AC_USE_PICKUP_WEAPONS           true
  64. #endif
  65.  
  66. #if !defined AC_USE_RESTAURANTS
  67.     #define AC_USE_RESTAURANTS              true
  68. #endif
  69.  
  70. #if !defined AC_USE_VENDING_MACHINES
  71.     #define AC_USE_VENDING_MACHINES         true
  72. #endif
  73.  
  74. #if !defined AC_USE_TUNING_GARAGES
  75.     #define AC_USE_TUNING_GARAGES           true
  76. #endif
  77.  
  78. #if !defined AC_USE_PAYNSPRAY
  79.     #define AC_USE_PAYNSPRAY                true
  80. #endif
  81.  
  82. #if !defined AC_USE_CASINOS
  83.     #define AC_USE_CASINOS                  true
  84. #endif
  85.  
  86. #if !defined AC_USE_NPC
  87.     #define AC_USE_NPC                      true
  88. #endif
  89.  
  90. #if !defined AC_USE_QUERY
  91.     #define AC_USE_QUERY                    true
  92. #endif
  93.  
  94. #if !defined AC_USE_STATISTICS
  95.     #define AC_USE_STATISTICS               true
  96. #endif
  97.  
  98. #if !AC_USE_STATISTICS
  99.     #pragma unused STATS_STRING_1
  100.     #pragma unused STATS_STRING_2
  101.     #pragma unused STATS_STRING_3
  102.     #pragma unused STATS_STRING_4
  103.     #pragma unused STATS_STRING_5
  104.     #pragma unused STATS_STRING_6
  105.     #pragma unused STATS_STRING_7
  106.     #pragma unused STATS_STRING_8
  107. #endif
  108.  
  109. #if !defined AC_DEFAULT_COLOR
  110.     #define AC_DEFAULT_COLOR                -1
  111. #endif
  112.  
  113. #if !defined AC_MAX_CLASSES
  114.     #define AC_MAX_CLASSES                  320
  115. #endif
  116.  
  117. #if !defined AC_MAX_SKINS
  118.     #define AC_MAX_SKINS                    312
  119. #endif
  120.  
  121. #if !defined AC_MAX_CONNECTS_FROM_IP
  122.     #define AC_MAX_CONNECTS_FROM_IP         1
  123. #endif
  124.  
  125. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  126.     #define AC_MAX_RCON_LOGIN_ATTEMPT       1
  127. #endif
  128.  
  129. #if !defined AC_MAX_MSGS_REC_DIFF
  130.     #define AC_MAX_MSGS_REC_DIFF            800
  131. #endif
  132.  
  133. #if !defined AC_MAX_PING
  134.     #define AC_MAX_PING                     500
  135. #endif
  136.  
  137. #if !defined AC_MIN_TIME_RECONNECT
  138.     #define AC_MIN_TIME_RECONNECT           12      //In seconds
  139. #endif
  140.  
  141. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  142.     #define AC_SPEEDHACK_VEH_RESET_DELAY    3       //In seconds
  143. #endif
  144.  
  145. #if !defined AC_MAX_NOP_WARNINGS
  146.     #define AC_MAX_NOP_WARNINGS             8
  147. #endif
  148.  
  149. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  150.     #define AC_MAX_NOP_TIMER_WARNINGS       3
  151. #endif
  152.  
  153. #if !defined AC_MAX_PING_WARNINGS
  154.     #define AC_MAX_PING_WARNINGS            8
  155. #endif
  156.  
  157. #if !defined AC_MAX_MONEY_WARNINGS
  158.     #define AC_MAX_MONEY_WARNINGS           2
  159. #endif
  160.  
  161. #if !defined AC_MAX_AIR_WARNINGS
  162.     #define AC_MAX_AIR_WARNINGS             4
  163. #endif
  164.  
  165. #if !defined AC_MAX_AIR_VEH_WARNINGS
  166.     #define AC_MAX_AIR_VEH_WARNINGS         4
  167. #endif
  168.  
  169. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  170.     #define AC_MAX_SPEEDHACK_WARNINGS       4
  171. #endif
  172.  
  173. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  174.     #define AC_MAX_SPEEDHACK_VEH_WARNINGS   (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  175. #endif
  176.  
  177. #if !defined AC_MAX_FLYHACK_WARNINGS
  178.     #define AC_MAX_FLYHACK_WARNINGS         2
  179. #endif
  180.  
  181. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  182.     #define AC_MAX_FLYHACK_BIKE_WARNINGS    6
  183. #endif
  184.  
  185. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  186.     #define AC_MAX_FLYHACK_VEH_WARNINGS     4
  187. #endif
  188.  
  189. #if !defined AC_MAX_CARSHOT_WARNINGS
  190.     #define AC_MAX_CARSHOT_WARNINGS         4
  191. #endif
  192.  
  193. #if !defined AC_MAX_GODMODE_WARNINGS
  194.     #define AC_MAX_GODMODE_WARNINGS         3
  195. #endif
  196.  
  197. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  198.     #define AC_MAX_GODMODE_VEH_WARNINGS     3
  199. #endif
  200.  
  201. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  202.     #define AC_MAX_FAKE_WEAPON_WARNINGS     2
  203. #endif
  204.  
  205. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  206.     #define AC_MAX_SILENT_AIM_WARNINGS      2
  207. #endif
  208.  
  209. #if !defined AC_MAX_PRO_AIM_WARNINGS
  210.     #define AC_MAX_PRO_AIM_WARNINGS         2
  211. #endif
  212.  
  213. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  214.     #define AC_MAX_AFK_GHOST_WARNINGS       2
  215. #endif
  216.  
  217. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  218.     #define AC_MAX_RAPID_FIRE_WARNINGS      16
  219. #endif
  220.  
  221. #if !defined AC_MAX_AUTO_C_WARNINGS
  222.     #define AC_MAX_AUTO_C_WARNINGS          8
  223. #endif
  224.  
  225. #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
  226.     #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
  227. #endif
  228.  
  229. #if !defined AC_MAX_CJ_RUN_WARNINGS
  230.     #define AC_MAX_CJ_RUN_WARNINGS          3
  231. #endif
  232.  
  233. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  234. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  235. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  236.  
  237. //'ac_ACAllow' contains the default settings that will be set if no config file is found
  238. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  239. static bool:ac_ACAllow[] =
  240. {
  241.     true,   //0 Anti-AirBreak (onfoot)
  242.     true,   //1 Anti-AirBreak (in vehicle)
  243.     true,   //2 Anti-teleport hack (onfoot)
  244.     true,   //3 Anti-teleport hack (in vehicle)
  245.     true,   //4 Anti-teleport hack (into/between vehicles)
  246.     true,   //5 Anti-teleport hack (vehicle to player)
  247.     true,   //6 Anti-teleport hack (pickups)
  248.     true,   //7 Anti-FlyHack (onfoot)
  249.     true,   //8 Anti-FlyHack (in vehicle)
  250.     true,   //9 Anti-SpeedHack (onfoot)
  251.     true,   //10 Anti-SpeedHack (in vehicle)
  252.     true,   //11 Anti-Health hack (in vehicle)
  253.     true,   //12 Anti-Health hack (onfoot)
  254.     true,   //13 Anti-Armour hack
  255.     true,   //14 Anti-Money hack
  256.     true,   //15 Anti-Weapon hack
  257.     true,   //16 Anti-Ammo hack (add)
  258.     true,   //17 Anti-Ammo hack (infinite)
  259.     true,   //18 Anti-Special actions hack
  260.     true,   //19 Anti-GodMode from bullets (onfoot)
  261.     true,   //20 Anti-GodMode from bullets (in vehicle)
  262.     true,   //21 Anti-Invisible hack
  263.     true,   //22 Anti-lagcomp-spoof
  264.     true,   //23 Anti-Tuning hack
  265.     false//24 Anti-Parkour mod
  266.     true,   //25 Anti-Quick turn
  267.     true,   //26 Anti-Rapid fire
  268.     true,   //27 Anti-FakeSpawn
  269.     true,   //28 Anti-FakeKill
  270.     true,   //29 Anti-Pro Aim
  271.     true,   //30 Anti-CJ run
  272.     true,   //31 Anti-CarShot
  273.     true,   //32 Anti-CarJack
  274.     false//33 Anti-UnFreeze
  275.     true,   //34 Anti-AFK Ghost
  276.     true,   //35 Anti-Full Aiming
  277.  
  278.     false//36 Anti-Fake NPC
  279.     true,   //37 Anti-Reconnect
  280.     true,   //38 Anti-High ping
  281.     true,   //39 Anti-Dialog hack
  282.     true,   //40 Protection from sandbox
  283.     true,   //41 Protection from invalid version
  284.     true,   //42 Anti-Rcon hack
  285.  
  286.     true,   //43 Anti-Tuning crasher
  287.     true,   //44 Anti-Invalid seat crasher
  288.     true,   //45 Anti-Dialog crasher
  289.     true,   //46 Anti-Attached object crasher
  290.     true,   //47 Anti-Weapon Crasher
  291.  
  292.     true,   //48 Protection from connection flood in one slot
  293.     true,   //49 Anti-callback functions flood
  294.     true,   //50 Anti-flood by seat changing
  295.  
  296.     true,   //51 Anti-DoS
  297.  
  298.     true    //52 Anti-NOPs
  299. },
  300.  
  301. bool:ac_NOPAllow[] =
  302. {
  303.     true,   //0 Anti-NOP GivePlayerWeapon
  304.     true,   //1 Anti-NOP SetPlayerAmmo
  305.     true,   //2 Anti-NOP SetPlayerInterior
  306.     true,   //3 Anti-NOP SetPlayerHealth
  307.     true,   //4 Anti-NOP SetVehicleHealth
  308.     true,   //5 Anti-NOP SetPlayerArmour
  309.     true,   //6 Anti-NOP SetPlayerSpecialAction
  310.     true,   //7 Anti-NOP PutPlayerInVehicle
  311.     true,   //8 Anti-NOP TogglePlayerSpectating
  312.     true,   //9 Anti-NOP SpawnPlayer
  313.     true,   //10 Anti-NOP SetPlayerPos
  314.     true    //11 Anti-NOP RemovePlayerFromVehicle
  315. };
  316.  
  317. static const ac_Mtfc[][] =
  318. {
  319.     {120, 8},   //0 OnDialogResponse
  320.     {800, 2},   //1 OnEnterExitModShop
  321.     {250, 8},   //2 OnPlayerClickMap
  322.     {400, 5},   //3 OnPlayerClickPlayer
  323.     {50, 11},   //4 OnPlayerClickTextDraw
  324.     {400, 5},   //5 OnPlayerCommandText
  325.     {50, 8},    //6 OnPlayerEnterVehicle
  326.     {50, 11},   //7 OnPlayerExitVehicle
  327.     {50, 8},    //8 OnPlayerPickUpPickup
  328.     {150, 8},   //9 OnPlayerRequestClass
  329.     {120, 8},   //10 OnPlayerSelectedMenuRow
  330.     {600, 5},   //11 OnPlayerStateChange
  331.     {450, 2},   //12 OnVehicleMod
  332.     {450, 2},   //13 OnVehiclePaintjob
  333.     {450, 2},   //14 OnVehicleRespray
  334.     {300, 1},   //15 OnVehicleDeath
  335.     {450, 3},   //16 OnPlayerText
  336.     {150, 8},   //17 OnPlayerEnterCheckpoint
  337.     {150, 8},   //18 OnPlayerLeaveCheckpoint
  338.     {150, 5},   //19 OnPlayerRequestSpawn
  339.     {120, 8},   //20 OnPlayerExitedMenu
  340.     {150, 8},   //21 OnPlayerEnterRaceCheckpoint
  341.     {150, 8},   //22 OnPlayerLeaveRaceCheckpoint
  342.     {50, 11},   //23 OnPlayerClickPlayerTextDraw
  343.     {60, 9},    //24 OnVehicleDamageStatusUpdate
  344.     {150, 8},   //25 OnVehicleSirenStateChange
  345.     {150, 5},   //26 OnPlayerSelectObject
  346.     {50, 11}    //27 Cross-public
  347. },
  348.  
  349. ac_wSlot[] =
  350. {
  351.     0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  352.     10, 8, 8, 8, 8, 8, 8, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  353.     4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  354. },
  355.  
  356. ac_vType[] =
  357. {
  358.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  359.     0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 6, 0, 0, 0, 0, 0, 6, 0, 0,
  360.     0, 0, 0, 0, 0, 0, 3, 2, 5, 7, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  361.     1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  362.     0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  363.     0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  364.     1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 1,
  365.     0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  366.     0, 0, 0, 2, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  367.     0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  368.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  369. },
  370.  
  371. #if AC_USE_PICKUP_WEAPONS
  372.     ac_wModel[] =
  373.     {
  374.         0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  375.         326, 342, 343, 344, 345, 345, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  376.         372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  377.     },
  378.  
  379.     ac_pAmmo[] =
  380.     {
  381.         1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  382.         1, 1, 1, 8, 8, 8, 8, 4, 4, 30, 10, 10, 15,
  383.         10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  384.         100, 500, 5, 1, 500, 500, 36, 0, 0, 1
  385.     },
  386. #endif
  387.  
  388. #if AC_USE_TUNING_GARAGES
  389.     ac_cPrice[] =
  390.     {
  391.         400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  392.         500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  393.         370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  394.         670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  395.         830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  396.         1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  397.         350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  398.         1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  399.         780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  400.         580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  401.         1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  402.         850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  403.         2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  404.     },
  405. #endif
  406.  
  407. #if AC_USE_AMMUNATIONS
  408.     ac_AmmuNationInfo[][] =
  409.     {
  410.         {200, 30}, {600, 30}, {1200, 15},
  411.         {600, 15}, {800, 12}, {1000, 10},
  412.         {500, 60}, {2000, 90}, {3500, 120},
  413.         {4500, 150}, {300, 60}
  414.     },
  415.  
  416.     Float:ac_AmmuNations[][] =
  417.     {
  418.         {296.3255, -38.304, 1001.5156},
  419.         {295.7595, -80.5579, 1001.5156},
  420.         {290.1898, -109.482, 1001.5156},
  421.         {312.6785, -165.5487, 999.6016},
  422.         {308.2072, -141.0583, 999.6016}
  423.     },
  424. #endif
  425.  
  426. #if AC_USE_RESTAURANTS
  427.     Float:ac_Restaurants[][] =
  428.     {
  429.         {374.0, -119.641, 1001.4922},
  430.         {368.789, -6.857, 1001.8516},
  431.         {375.566, -68.222, 1001.5151}
  432.     },
  433. #endif
  434.  
  435. #if AC_USE_PAYNSPRAY
  436.     Float:ac_PayNSpray[][] =
  437.     {
  438.         {2064.2842, -1831.4736, 13.5469},
  439.         {-2425.7822, 1021.1392, 50.3977},
  440.         {-1420.5195, 2584.2305, 55.8433},
  441.         {487.6401, -1739.9479, 11.1385},
  442.         {1024.8651, -1024.087, 32.1016},
  443.         {-1904.7019, 284.5968, 41.0469},
  444.         {1975.2384, 2162.5088, 11.0703},
  445.         {2393.4456, 1491.5537, 10.5616},
  446.         {720.0854, -455.2807, 16.3359},
  447.         {-99.9417, 1117.9048, 19.7417}
  448.     },
  449. #endif
  450.  
  451. #if AC_USE_VENDING_MACHINES
  452.     Float:ac_vMachines[][] =
  453.     {
  454.         {-862.82, 1536.6, 21.98},
  455.         {2271.72, -76.46, 25.96},
  456.         {1277.83, 372.51, 18.95},
  457.         {662.42, -552.16, 15.71},
  458.         {201.01, -107.61, 0.89},
  459.         {-253.74, 2597.95, 62.24},
  460.         {-253.74, 2599.75, 62.24},
  461.         {-76.03, 1227.99, 19.12},
  462.         {-14.7, 1175.35, 18.95},
  463.         {-1455.11, 2591.66, 55.23},
  464.         {2352.17, -1357.15, 23.77},
  465.         {2325.97, -1645.13, 14.21},
  466.         {2139.51, -1161.48, 23.35},
  467.         {2153.23, -1016.14, 62.23},
  468.         {1928.73, -1772.44, 12.94},
  469.         {1154.72, -1460.89, 15.15},
  470.         {2480.85, -1959.27, 12.96},
  471.         {2060.11, -1897.64, 12.92},
  472.         {1729.78, -1943.04, 12.94},
  473.         {1634.1, -2237.53, 12.89},
  474.         {1789.21, -1369.26, 15.16},
  475.         {-2229.18, 286.41, 34.7},
  476.         {2319.99, 2532.85, 10.21},
  477.         {2845.72, 1295.04, 10.78},
  478.         {2503.14, 1243.69, 10.21},
  479.         {2647.69, 1129.66, 10.21},
  480.         {-2420.21, 984.57, 44.29},
  481.         {-2420.17, 985.94, 44.29},
  482.         {2085.77, 2071.35, 10.45},
  483.         {1398.84, 2222.6, 10.42},
  484.         {1659.46, 1722.85, 10.21},
  485.         {1520.14, 1055.26, 10.0},
  486.         {-1980.78, 142.66, 27.07},
  487.         {-2118.96, -423.64, 34.72},
  488.         {-2118.61, -422.41, 34.72},
  489.         {-2097.27, -398.33, 34.72},
  490.         {-2092.08, -490.05, 34.72},
  491.         {-2063.27, -490.05, 34.72},
  492.         {-2005.64, -490.05, 34.72},
  493.         {-2034.46, -490.05, 34.72},
  494.         {-2068.56, -398.33, 34.72},
  495.         {-2039.85, -398.33, 34.72},
  496.         {-2011.14, -398.33, 34.72},
  497.         {-1350.11, 492.28, 10.58},
  498.         {-1350.11, 493.85, 10.58},
  499.         {2222.36, 1602.64, 1000.06},
  500.         {2222.2, 1606.77, 1000.05},
  501.         {2155.9, 1606.77, 1000.05},
  502.         {2155.84, 1607.87, 1000.06},
  503.         {2209.9, 1607.19, 1000.05},
  504.         {2202.45, 1617.0, 1000.06},
  505.         {2209.24, 1621.21, 1000.06},
  506.         {2576.7, -1284.43, 1061.09},
  507.         {330.67, 178.5, 1020.07},
  508.         {331.92, 178.5, 1020.07},
  509.         {350.9, 206.08, 1008.47},
  510.         {361.56, 158.61, 1008.47},
  511.         {371.59, 178.45, 1020.07},
  512.         {374.89, 188.97, 1008.47},
  513.         {-19.03, -57.83, 1003.63},
  514.         {-36.14, -57.87, 1003.63},
  515.         {316.87, -140.35, 998.58},
  516.         {2225.2, -1153.42, 1025.9},
  517.         {-15.1, -140.22, 1003.63},
  518.         {-16.53, -140.29, 1003.63},
  519.         {-35.72, -140.22, 1003.63},
  520.         {373.82, -178.14, 1000.73},
  521.         {379.03, -178.88, 1000.73},
  522.         {495.96, -24.32, 1000.73},
  523.         {500.56, -1.36, 1000.73},
  524.         {501.82, -1.42, 1000.73},
  525.         {-33.87, -186.76, 1003.63},
  526.         {-32.44, -186.69, 1003.63},
  527.         {-16.11, -91.64, 1003.63},
  528.         {-17.54, -91.71, 1003.63}
  529.     },
  530. #endif
  531.  
  532. #if AC_USE_CASINOS
  533.     Float:ac_Casinos[][] =
  534.     {
  535.         {2241.2878, 1617.1624, 1006.1797, 2.0},
  536.         {2240.9736, 1604.6592, 1006.1797, 6.0},
  537.         {2242.5427, 1592.8726, 1006.1836, 6.0},
  538.         {2230.2124, 1592.1426, 1006.1832, 6.0},
  539.         {2230.4717, 1604.484, 1006.186, 6.0},
  540.         {2230.3298, 1616.9272, 1006.1799, 3.0},
  541.         {2251.9407, 1586.1736, 1006.186, 1.0},
  542.         {2218.6785, 1587.3448, 1006.1749, 1.0},
  543.         {2219.2773, 1591.7467, 1006.1867, 1.0},
  544.         {2218.5408, 1589.3229, 1006.184, 1.0},
  545.         {2218.6477, 1593.6279, 1006.1797, 1.0},
  546.         {2221.926, 1603.8285, 1006.1797, 1.0},
  547.         {2218.5095, 1603.8385, 1006.1797, 1.0},
  548.         {2219.9597, 1603.9216, 1006.1797, 1.0},
  549.         {2216.3054, 1603.7996, 1006.1819, 1.0},
  550.         {2218.731, 1619.8046, 1006.1794, 1.0},
  551.         {2218.9407, 1617.8413, 1006.1821, 1.0},
  552.         {2218.668, 1615.4681, 1006.1797, 1.0},
  553.         {2218.6418, 1613.2629, 1006.1797, 1.0},
  554.         {2252.4272, 1589.8412, 1006.1797, 5.0},
  555.         {2252.4229, 1596.6169, 1006.1797, 5.0},
  556.         {2255.1565, 1608.8784, 1006.186, 1.0},
  557.         {2254.8496, 1610.8605, 1006.1797, 1.0},
  558.         {2255.2917, 1612.9167, 1006.1797, 1.0},
  559.         {2255.033, 1614.8892, 1006.1797, 1.0},
  560.         {2255.1213, 1616.8284, 1006.1797, 1.0},
  561.         {2255.2161, 1618.8005, 1006.1797, 1.0},
  562.         {2268.5281, 1606.4894, 1006.1797, 1.0},
  563.         {2270.4922, 1606.8539, 1006.1797, 1.0},
  564.         {2272.5693, 1606.4473, 1006.1797, 1.0},
  565.         {2274.5391, 1607.0122, 1006.1797, 1.0},
  566.         {2271.8447, 1586.1633, 1006.1797, 1.0},
  567.         {2261.4844, 1586.1724, 1006.1797, 1.0},
  568.         {2257.4507, 1589.6555, 1006.1797, 5.0},
  569.         {2267.8994, 1589.8672, 1006.1797, 5.0},
  570.         {2262.8486, 1590.026, 1006.1797, 5.0},
  571.         {2272.6458, 1589.7704, 1006.1797, 5.0},
  572.         {2272.6533, 1596.5682, 1006.1797, 5.0},
  573.         {2270.4895, 1596.4606, 1006.1797, 5.0},
  574.         {2265.4441, 1596.4299, 1006.1797, 5.0},
  575.         {2260.0308, 1596.7987, 1006.1797, 5.0},
  576.         {2254.9907, 1596.241, 1006.1797, 5.0},
  577.         {1956.9524, 988.2533, 992.4688, 2.0},
  578.         {1961.6155, 993.0375, 992.4688, 2.0},
  579.         {1963.7998, 998.4406, 992.4745, 2.0},
  580.         {1936.2885, 987.1995, 992.4745, 2.0},
  581.         {1944.9768, 986.3937, 992.4688, 2.0},
  582.         {1940.7397, 990.9521, 992.4609, 2.0},
  583.         {1940.0966, 1005.8996, 992.4688, 6.0},
  584.         {1938.8785, 1014.1768, 992.4688, 6.0},
  585.         {1938.8811, 1021.4434, 992.4688, 6.0},
  586.         {1966.5975, 1006.6469, 992.4745, 6.0},
  587.         {1966.5979, 1014.1024, 992.4688, 6.0},
  588.         {1939.8351, 1029.912, 992.4688, 6.0},
  589.         {1956.854, 1047.3718, 992.4688, 6.0},
  590.         {1961.356, 1042.8112, 992.4688, 6.0},
  591.         {1963.811, 1037.1263, 992.4745, 6.0},
  592.         {1961.733, 1025.8929, 992.4688, 10.0},
  593.         {1961.708, 1010.3194, 992.4688, 10.0},
  594.         {1966.5989, 1029.7954, 992.4745, 6.0},
  595.         {1961.4139, 1017.8281, 992.4688, 10.0},
  596.         {1966.5985, 1021.7686, 992.4688, 6.0},
  597.         {1128.7106, -1.9779, 1000.6797, 1.0},
  598.         {1125.2388, 1.61, 1000.6797, 1.0},
  599.         {1125.1249, -5.0489, 1000.6797, 1.0},
  600.         {1127.4139, 3.0199, 1000.6797, 1.0},
  601.         {1135.0634, -3.8695, 1000.6797, 1.0},
  602.         {1135.0861, 0.6107, 1000.6797, 1.0},
  603.         {1132.8943, -1.7139, 1000.6797, 1.0},
  604.         {1125.3727, 3.0315, 1000.6797, 1.0},
  605.         {1119.0272, -1.4916, 1000.6924, 1.0}
  606.     },
  607. #endif
  608.  
  609. ac_MaxPassengers[] =
  610. {
  611.     0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  612.     0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  613.     0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  614.     0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101,
  615.     0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111,
  616.     0xFF131111, 0x0000FF3F
  617. },
  618.  
  619. ac_vMods[] =
  620. {
  621.     0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  622.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  623.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  624.     0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  625.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  626.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  627.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  628.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  629.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  630.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  631.     0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  632.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  633.     0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  634.     0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  635.     0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  636.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  637.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  638.     0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  639.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  640.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  641.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  642.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  643.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  644.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  645.     0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  646.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  647.     0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  648.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  649.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  650.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  651.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  652.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  653.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  654.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  655.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  656.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  657.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  658.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  659.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  660.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  661.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  662.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  663.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  664.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  665.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  666.     0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  667.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  668.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  669.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  670.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  671.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  672.     0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  673.     0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  674.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  675.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  676.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  677.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  678.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  679.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  680.     0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  681.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  682.     0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  683.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  684.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  685.     0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  686.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  687.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  688.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  689.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  690.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  691.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  692.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  693.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  694.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  695.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  696.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  697.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  698.     0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  699.     0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  700.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  701.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  702.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  703.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  704.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  705.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  706.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  707.     0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  708.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  709.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  710.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  711.     0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  712.     0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  713.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  714.     0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  715.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  716.     0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  717.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  718.     0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  719.     0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  720.     0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  721.     0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  722.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  723.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  724.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  725.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  726.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  727.     0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  728.     0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  729.     0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  730.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  731.     0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  732.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  733.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  734.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  735.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  736.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  737.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  738.     0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  739.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  740.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  741.     0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  742.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  743.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  744.     0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  745.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  746.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  747.     0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  748.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  749.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  750.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  751.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  752.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  753.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  754.     0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  755.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  756.     0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  757.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  758.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  759.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  760.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  761.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  762.     0x00000007, 0x00000000, 0x00000000
  763. };
  764.  
  765. static stock const Float:ac_wMinRange[] =
  766. {
  767.     25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  768.     25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  769.     50.0, 50.0, 50.0, 4.0, 65.0
  770. };
  771.  
  772. enum acInfo
  773. {
  774.     Float:acPosX,
  775.     Float:acPosY,
  776.     Float:acPosZ,
  777.     Float:acDropJpX,
  778.     Float:acDropJpY,
  779.     Float:acDropJpZ,
  780.     Float:acSpawnPosX,
  781.     Float:acSpawnPosY,
  782.     Float:acSpawnPosZ,
  783.     Float:acSetVehHealth,
  784.     Float:acLastPosX,
  785.     Float:acLastPosY,
  786.     Float:acSetPosX,
  787.     Float:acSetPosY,
  788.     Float:acSetPosZ,
  789.     acLastCamMode,
  790.     acSpeed,
  791.     acHealth,
  792.     acArmour,
  793.     acMoney,
  794.     acShotWeapon,
  795.     acHoldWeapon,
  796.     acLastWeapon,
  797.     acEnterSeat,
  798.     acEnterVeh,
  799.     acKickVeh,
  800.     acVeh,
  801.     acSeat,
  802.     acNextDialog,
  803.     acDialog,
  804.     acInt,
  805.     acAnim,
  806.     acSpecAct,
  807.     acNextSpecAct,
  808.     acLastSpecAct,
  809.     acLastPickup,
  810.     acReloadTick,
  811.     acShotTick,
  812.     acSpawnTick,
  813.     acTimerTick,
  814.     acSetPosTick,
  815.     acUpdateTick,
  816.     acEnterVehTick,
  817.     acSpawnWeapon1,
  818.     acSpawnWeapon2,
  819.     acSpawnWeapon3,
  820.     acSpawnAmmo1,
  821.     acSpawnAmmo2,
  822.     acSpawnAmmo3,
  823.     acSpawnRes,
  824.     acTimerID,
  825.     acKickTimerID,
  826.     acParachute,
  827.     acIntRet,
  828.     acKicked,
  829.     acIp[16],
  830.     acSet[12],
  831.     acGtc[19],
  832.     acWeapon[13],
  833.     acAmmo[13],
  834.     acSetWeapon[13],
  835.     acGiveAmmo[13],
  836.     acGtcSetWeapon[13],
  837.     acGtcGiveAmmo[13],
  838.     acNOPCount[12],
  839.     acCheatCount[22],
  840.     acCall[sizeof ac_Mtfc],
  841.     acFloodCount[sizeof ac_Mtfc],
  842.     bool:acNOPAllow[sizeof ac_NOPAllow],
  843.     bool:acACAllow[sizeof ac_ACAllow],
  844.     bool:acStuntBonus,
  845.     bool:acModShop,
  846.     bool:acUnFrozen,
  847.     bool:acOnline,
  848.     bool:acDeathRes,
  849.     bool:acDmgRes,
  850.     bool:acVehDmgRes,
  851.     bool:acForceClass,
  852.     bool:acClassRes,
  853.     bool:acDead,
  854.     bool:acTpToZ,
  855.     bool:acIntEnterExits,
  856.     bool:acSpec
  857. }
  858.  
  859. enum acVehInfo
  860. {
  861.     Float:acVelX,
  862.     Float:acVelY,
  863.     Float:acVelZ,
  864.     Float:acTrVelX,
  865.     Float:acTrVelY,
  866.     Float:acTrVelZ,
  867.     Float:acPosX,
  868.     Float:acPosY,
  869.     Float:acPosZ,
  870.     Float:acSpawnPosX,
  871.     Float:acSpawnPosY,
  872.     Float:acSpawnPosZ,
  873.     Float:acSpawnZAngle,
  874.     Float:acPosDiff,
  875.     Float:acZAngle,
  876.     Float:acHealth,
  877.     acLastSpeed,
  878.     acSpeedDiff,
  879.     acTrSpeedDiff,
  880.     acDriver,
  881.     acPanels,
  882.     acDoors,
  883.     acTires,
  884.     acInt,
  885.     acSpeed,
  886.     acTrSpeed,
  887.     acPaintJob,
  888.     bool:acSpawned
  889. }
  890.  
  891. enum acPickInfo
  892. {
  893.     Float:acPosX,
  894.     Float:acPosY,
  895.     Float:acPosZ,
  896.     acType,
  897.     acWeapon
  898. }
  899.  
  900. static
  901.     Float:ac_ClassPos[AC_MAX_CLASSES][3],
  902.     ac_ClassWeapon[AC_MAX_CLASSES][3],
  903.     ac_ClassAmmo[AC_MAX_CLASSES][3],
  904.  
  905.     #if AC_USE_STATISTICS
  906.         ac_sInfo[6],
  907.     #endif
  908.  
  909.     ACInfo[MAX_PLAYERS][acInfo],
  910.     ACVehInfo[MAX_VEHICLES][acVehInfo],
  911.     ACPickInfo[MAX_PICKUPS][acPickInfo],
  912.  
  913.     bool:ac_IntEnterExits = true,
  914.     bool:ac_StuntBonus = true,
  915.     bool:ac_LagCompMode,
  916.     #if !AC_USE_QUERY
  917.         bool:ac_QueryEnable,
  918.     #endif
  919.     bool:ac_RconEnable,
  920.     bool:ac_PedAnims;
  921.  
  922. static stock bool:ac_VehFriendlyFire;
  923.  
  924. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  925. {
  926.     ACVehInfo[vehicleid][acInt] =
  927.     ACVehInfo[vehicleid][acSpeed] =
  928.     ACVehInfo[vehicleid][acTires] =
  929.     ACVehInfo[vehicleid][acDoors] =
  930.     ACVehInfo[vehicleid][acPanels] =
  931.     ACVehInfo[vehicleid][acLastSpeed] =
  932.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  933.     ACVehInfo[vehicleid][acPaintJob] = 3;
  934.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  935.     ACVehInfo[vehicleid][acSpawned] = true;
  936.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  937.     ACVehInfo[vehicleid][acPosDiff] =
  938.     ACVehInfo[vehicleid][acVelX] =
  939.     ACVehInfo[vehicleid][acVelY] =
  940.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  941.     ACVehInfo[vehicleid][acSpawnPosX] =
  942.     ACVehInfo[vehicleid][acPosX] = spawn_x;
  943.     ACVehInfo[vehicleid][acSpawnPosY] =
  944.     ACVehInfo[vehicleid][acPosY] = spawn_y;
  945.     ACVehInfo[vehicleid][acSpawnPosZ] =
  946.     ACVehInfo[vehicleid][acPosZ] = spawn_z;
  947.     ACVehInfo[vehicleid][acSpawnZAngle] =
  948.     ACVehInfo[vehicleid][acZAngle] = z_angle;
  949.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  950.     return 1;
  951. }
  952.  
  953. ac_fpublic ac_CreateVehicle(vehicleid, modelid, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation)
  954. {
  955.     ACVehInfo[vehicleid][acInt] =
  956.     ACVehInfo[vehicleid][acSpeed] =
  957.     ACVehInfo[vehicleid][acTires] =
  958.     ACVehInfo[vehicleid][acDoors] =
  959.     ACVehInfo[vehicleid][acPanels] =
  960.     ACVehInfo[vehicleid][acLastSpeed] =
  961.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  962.     ACVehInfo[vehicleid][acPaintJob] = 3;
  963.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  964.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  965.     ACVehInfo[vehicleid][acPosDiff] =
  966.     ACVehInfo[vehicleid][acVelX] =
  967.     ACVehInfo[vehicleid][acVelY] =
  968.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  969.     ACVehInfo[vehicleid][acSpawnPosX] =
  970.     ACVehInfo[vehicleid][acPosX] = ac_x;
  971.     ACVehInfo[vehicleid][acSpawnPosY] =
  972.     ACVehInfo[vehicleid][acPosY] = ac_y;
  973.     ACVehInfo[vehicleid][acSpawnPosZ] =
  974.     ACVehInfo[vehicleid][acPosZ] = ac_z;
  975.     ACVehInfo[vehicleid][acSpawnZAngle] =
  976.     ACVehInfo[vehicleid][acZAngle] = ac_rotation;
  977.     if(!ac_IsATrainCarriageEx(modelid)) ACVehInfo[vehicleid][acSpawned] = true;
  978.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  979.     return 1;
  980. }
  981.  
  982. ac_fpublic ac_AddPlayerClass(classid, Float:spawn_x, Float:spawn_y, Float:spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  983. {
  984.     if(0 <= classid < AC_MAX_CLASSES)
  985.     {
  986.         #undef AC_MAX_CLASSES
  987.         ac_ClassPos[classid][0] = spawn_x;
  988.         ac_ClassPos[classid][1] = spawn_y;
  989.         ac_ClassPos[classid][2] = spawn_z;
  990.         ac_ClassWeapon[classid][0] = weapon1;
  991.         ac_ClassAmmo[classid][0] = weapon1_ammo;
  992.         ac_ClassWeapon[classid][1] = weapon2;
  993.         ac_ClassAmmo[classid][1] = weapon2_ammo;
  994.         ac_ClassWeapon[classid][2] = weapon3;
  995.         ac_ClassAmmo[classid][2] = weapon3_ammo;
  996.     }
  997.     return 1;
  998. }
  999.  
  1000. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1001. {
  1002.     if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) return 0;
  1003.     ACInfo[playerid][acSpawnPosX] = ac_x;
  1004.     ACInfo[playerid][acSpawnPosY] = ac_y;
  1005.     ACInfo[playerid][acSpawnPosZ] = ac_z;
  1006.     ACInfo[playerid][acSpawnWeapon1] = weapon1;
  1007.     ACInfo[playerid][acSpawnAmmo1] = weapon1_ammo;
  1008.     ACInfo[playerid][acSpawnWeapon2] = weapon2;
  1009.     ACInfo[playerid][acSpawnAmmo2] = weapon2_ammo;
  1010.     ACInfo[playerid][acSpawnWeapon3] = weapon3;
  1011.     ACInfo[playerid][acSpawnAmmo3] = weapon3_ammo;
  1012.     return 1;
  1013. }
  1014.  
  1015. ac_fpublic ac_CreatePickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1016. {
  1017.     ACPickInfo[pickupid][acType] = 5;
  1018.     #if AC_USE_PICKUP_WEAPONS
  1019.         switch(type)
  1020.         {
  1021.             case 2, 3, 15, 22:
  1022.             {
  1023.                 switch(modelid)
  1024.                 {
  1025.                     case 370: ACPickInfo[pickupid][acType] = 1;
  1026.                     case 1240: ACPickInfo[pickupid][acType] = 2;
  1027.                     case 1242: ACPickInfo[pickupid][acType] = 3;
  1028.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1029.                     {
  1030.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1031.                         {
  1032.                             if(ac_wModel[ac_i] == modelid)
  1033.                             {
  1034.                                 ACPickInfo[pickupid][acType] = 4;
  1035.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1036.                                 break;
  1037.                             }
  1038.                         }
  1039.                     }
  1040.                 }
  1041.             }
  1042.         }
  1043.     #endif
  1044.     ACPickInfo[pickupid][acPosX] = ac_X;
  1045.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1046.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1047.     return 1;
  1048. }
  1049.  
  1050. #if AC_USE_PICKUP_WEAPONS\
  1051.     && defined Streamer_SetIntData
  1052.     #if defined STREAMER_ENABLE_TAGS
  1053.         ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, modelid, type)
  1054.     #else
  1055.         ac_fpublic ac_CreateDynamicPickup(pickupid, modelid, type)
  1056.     #endif
  1057.     {
  1058.         Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1059.         switch(type)
  1060.         {
  1061.             case 2, 3, 15, 22:
  1062.             {
  1063.                 switch(modelid)
  1064.                 {
  1065.                     case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 1);
  1066.                     case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1067.                     case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1068.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1069.                     {
  1070.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1071.                         {
  1072.                             if(ac_wModel[ac_i] == modelid)
  1073.                             {
  1074.                                 Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1075.                                 break;
  1076.                             }
  1077.                         }
  1078.                     }
  1079.                 }
  1080.             }
  1081.         }
  1082.         return 1;
  1083.     }
  1084. #endif
  1085.  
  1086. #if defined Streamer_UpdateEx
  1087.     stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1088.     {
  1089.         if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1090.         if(compensatedtime >= 0)
  1091.         {
  1092.             ACInfo[playerid][acSet][7] = 4;
  1093.             ACInfo[playerid][acTpToZ] = false;
  1094.             ACInfo[playerid][acNOPCount][10] = 0;
  1095.             ACInfo[playerid][acSetPosX] = x;
  1096.             ACInfo[playerid][acSetPosY] = y;
  1097.             ACInfo[playerid][acSetPosZ] = z;
  1098.             ACInfo[playerid][acSetPosTick] =
  1099.             ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1100.             #if defined FreezeSyncPacket
  1101.                 if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1102.             #endif
  1103.         }
  1104.         return 1;
  1105.     }
  1106.  
  1107.     #if defined _ALS_Streamer_UpdateEx
  1108.         #undef Streamer_UpdateEx
  1109.     #else
  1110.         #define _ALS_Streamer_UpdateEx
  1111.     #endif
  1112.     #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1113. #endif
  1114.  
  1115. #if defined GetPlayerVersion
  1116.     stock ac_GetPlayerVersion(playerid, version[], len)
  1117.     {
  1118.         new ac_ret = GetPlayerVersion(playerid, version, len);
  1119.         for(new ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1120.         {
  1121.             if(version[ac_i] == '%')
  1122.             {
  1123.                 strdel(version, ac_i, ac_i + 1);
  1124.                 ac_ret--;
  1125.             }
  1126.         }
  1127.         return ac_ret;
  1128.     }
  1129.  
  1130.     #if defined _ALS_GetPlayerVersion
  1131.         #undef GetPlayerVersion
  1132.     #else
  1133.         #define _ALS_GetPlayerVersion
  1134.     #endif
  1135.     #define GetPlayerVersion ac_GetPlayerVersion
  1136. #endif
  1137.  
  1138. #if !defined PAWNRAKNET_INC_
  1139.     stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1140.     {
  1141.         if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1142.         if(!ac_IsValidFloat(ang)) ang = 0.0;
  1143.         ang = ac_AbsoluteAngle(ang);
  1144.         return 1;
  1145.     }
  1146.  
  1147.     #if defined _ALS_GetPlayerFacingAngle
  1148.         #undef GetPlayerFacingAngle
  1149.     #else
  1150.         #define _ALS_GetPlayerFacingAngle
  1151.     #endif
  1152.     #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1153.  
  1154.     stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1155.     {
  1156.         if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1157.         if(!ac_IsValidFloat(z_angle)) z_angle = 0.0;
  1158.         z_angle = ac_AbsoluteAngle(z_angle);
  1159.         #undef ac_AbsoluteAngle
  1160.         return 1;
  1161.     }
  1162.  
  1163.     #if defined _ALS_GetVehicleZAngle
  1164.         #undef GetVehicleZAngle
  1165.     #else
  1166.         #define _ALS_GetVehicleZAngle
  1167.     #endif
  1168.     #define GetVehicleZAngle ac_GetVehicleZAngle
  1169. #endif
  1170.  
  1171. ac_fpublic ac_DestroyVehicle(vehicleid)
  1172. {
  1173.     if(!DestroyVehicle(vehicleid)) return 0;
  1174.     ACVehInfo[vehicleid][acSpawned] = false;
  1175.     new ac_gtc = GetTickCount() + 2650;
  1176.     #if defined foreach
  1177.         foreach(new ac_i : Player)
  1178.         {
  1179.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  1180.         }
  1181.     #else
  1182.         #if defined GetPlayerPoolSize
  1183.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1184.         #else
  1185.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1186.         #endif
  1187.         {
  1188.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  1189.         }
  1190.     #endif
  1191.     return 1;
  1192. }
  1193.  
  1194. ac_fpublic ac_DestroyPickup(pickupid)
  1195. {
  1196.     if(!DestroyPickup(pickupid)) return 0;
  1197.     ACPickInfo[pickupid][acType] = 0;
  1198.     #if AC_USE_PICKUP_WEAPONS
  1199.         ACPickInfo[pickupid][acWeapon] = 0;
  1200.         #if defined foreach
  1201.             foreach(new ac_i : Player)
  1202.             {
  1203.         #else
  1204.             #if defined GetPlayerPoolSize
  1205.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1206.             #else
  1207.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1208.             #endif
  1209.             {
  1210.                 if(!IsPlayerConnected(ac_i)) continue;
  1211.         #endif
  1212.             if(ACInfo[ac_i][acLastPickup] == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1213.         }
  1214.     #endif
  1215.     return 1;
  1216. }
  1217.  
  1218. #if defined DestroyDynamicPickup
  1219.     #if defined STREAMER_ENABLE_TAGS
  1220.         ac_fpublic ac_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  1221.     #else
  1222.         ac_fpublic ac_DestroyDynamicPickup(pickupid)
  1223.     #endif
  1224.     {
  1225.         if(!DestroyDynamicPickup(pickupid)) return 0;
  1226.         #if AC_USE_PICKUP_WEAPONS
  1227.             #if defined foreach
  1228.                 foreach(new ac_i : Player)
  1229.                 {
  1230.             #else
  1231.                 #if defined GetPlayerPoolSize
  1232.                     for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1233.                 #else
  1234.                     for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1235.                 #endif
  1236.                 {
  1237.                     if(!IsPlayerConnected(ac_i)) continue;
  1238.             #endif
  1239.                 if(ACInfo[ac_i][acLastPickup] > MAX_PICKUPS &&
  1240.                 (ACInfo[ac_i][acLastPickup] - MAX_PICKUPS) == _:pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1241.             }
  1242.         #endif
  1243.         return 1;
  1244.     }
  1245. #endif
  1246.  
  1247. ac_fpublic ac_DisableInteriorEnterExits()
  1248. {
  1249.     ac_IntEnterExits = false;
  1250.     return DisableInteriorEnterExits();
  1251. }
  1252.  
  1253. ac_fpublic ac_UsePlayerPedAnims()
  1254. {
  1255.     ac_PedAnims = true;
  1256.     return UsePlayerPedAnims();
  1257. }
  1258.  
  1259. #if defined EnableVehicleFriendlyFire
  1260.     ac_fpublic ac_EnableVehicleFriendlyFire()
  1261.     {
  1262.         ac_VehFriendlyFire = true;
  1263.         return EnableVehicleFriendlyFire();
  1264.     }
  1265. #endif
  1266.  
  1267. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1268. {
  1269.     ac_StuntBonus = (enable != 0);
  1270.     #if defined foreach
  1271.         foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1272.     #else
  1273.         #if defined GetPlayerPoolSize
  1274.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1275.         #else
  1276.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1277.         #endif
  1278.         {
  1279.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1280.         }
  1281.     #endif
  1282.     return EnableStuntBonusForAll(enable);
  1283. }
  1284.  
  1285. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1286. {
  1287.     if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1288.     ACInfo[playerid][acStuntBonus] = (enable != 0);
  1289.     return 1;
  1290. }
  1291.  
  1292. ac_fpublic ac_ShowPlayerDialog(playerid, dialogid)
  1293. {
  1294.     ACInfo[playerid][acDialog] = dialogid;
  1295.     return 1;
  1296. }
  1297.  
  1298. ac_fpublic ac_fs_ShowPlayerDialog(playerid, dialogid)
  1299. {
  1300.     ACInfo[playerid][acNextDialog] = dialogid;
  1301.     return 1;
  1302. }
  1303.  
  1304. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1305. {
  1306.     if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1307.     ACInfo[playerid][acUnFrozen] = (toggle != 0);
  1308.     #if defined FreezeSyncPacket
  1309.         if(toggle) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1310.         else if(ACInfo[playerid][acACAllow][33]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  1311.     #endif
  1312.     return 1;
  1313. }
  1314.  
  1315. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1316. {
  1317.     if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1318.     if(ACInfo[playerid][acSpec] || ACInfo[playerid][acSet][5] != -1)
  1319.     {
  1320.         if(!toggle)
  1321.         {
  1322.             if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 4;
  1323.             else
  1324.             {
  1325.                 ACInfo[playerid][acSet][3] =
  1326.                 ACInfo[playerid][acSet][5] =
  1327.                 ACInfo[playerid][acSet][7] =
  1328.                 ACInfo[playerid][acSet][8] =
  1329.                 ACInfo[playerid][acNextSpecAct] = -1;
  1330.                 for(new ac_i = 12; ac_i >= 0; --ac_i)
  1331.                 {
  1332.                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1333.                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1334.                 }
  1335.                 ACInfo[playerid][acForceClass] =
  1336.                 ACInfo[playerid][acUnFrozen] = true;
  1337.                 ACInfo[playerid][acSet][6] = 1;
  1338.                 #if defined FreezeSyncPacket
  1339.                     FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1340.                 #endif
  1341.             }
  1342.             ACInfo[playerid][acSpawnRes]++;
  1343.             ACInfo[playerid][acSpec] = false;
  1344.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1345.             ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1346.         }
  1347.     }
  1348.     else if(toggle)
  1349.     {
  1350.         ACInfo[playerid][acSet][5] = 1;
  1351.         ACInfo[playerid][acNOPCount][8] = 0;
  1352.         ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
  1353.     }
  1354.     return 1;
  1355. }
  1356.  
  1357. ac_fpublic ac_SpawnPlayer(playerid)
  1358. {
  1359.     if(!SpawnPlayer(playerid)) return 0;
  1360.     if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 5;
  1361.     else
  1362.     {
  1363.         ACInfo[playerid][acSet][3] =
  1364.         ACInfo[playerid][acSet][7] =
  1365.         ACInfo[playerid][acSet][8] =
  1366.         ACInfo[playerid][acNextSpecAct] = -1;
  1367.         for(new ac_i = 12; ac_i >= 0; --ac_i)
  1368.         {
  1369.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1370.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1371.         }
  1372.         ACInfo[playerid][acUnFrozen] = true;
  1373.         ACInfo[playerid][acSet][6] = 2;
  1374.         #if defined FreezeSyncPacket
  1375.             FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1376.         #endif
  1377.     }
  1378.     ACInfo[playerid][acSpawnRes]++;
  1379.     ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1380.     ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1381.     return 1;
  1382. }
  1383.  
  1384. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1385. {
  1386.     if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1387.     if(ac_health < 0.0) ac_health = 0.0;
  1388.     ACInfo[playerid][acNOPCount][3] = 0;
  1389.     ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1390.     ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1391.     #if defined FreezeSyncPacket
  1392.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1393.     #endif
  1394.     return 1;
  1395. }
  1396.  
  1397. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1398. {
  1399.     if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1400.     if(ac_armour < 0.0) ac_armour = 0.0;
  1401.     ACInfo[playerid][acNOPCount][5] = 0;
  1402.     ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1403.     ACInfo[playerid][acGtc][4] = GetTickCount() + 2650;
  1404.     #if defined FreezeSyncPacket
  1405.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1406.     #endif
  1407.     return 1;
  1408. }
  1409.  
  1410. ac_fpublic ac_GivePlayerWeapon(playerid, weaponid, ac_ammo)
  1411. {
  1412.     if(ac_IsValidWeapon(weaponid))
  1413.     {
  1414.         new ac_s = ac_wSlot[weaponid];
  1415.         ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1416.         if(16 <= weaponid <= 18 || 22 <= weaponid <= 43)
  1417.         {
  1418.             if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1419.             ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1420.             {
  1421.                 new ac_tmp;
  1422.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == -65535) ac_tmp = ACInfo[playerid][acAmmo][ac_s] + ac_ammo;
  1423.                 else ac_tmp = ACInfo[playerid][acGiveAmmo][ac_s] + ac_ammo;
  1424.                 if(ac_tmp < -32768)
  1425.                 {
  1426.                     ac_ammo -= ac_tmp + 32768;
  1427.                     ac_tmp = -32768;
  1428.                 }
  1429.                 else if(ac_tmp > 32767)
  1430.                 {
  1431.                     ac_ammo -= ac_tmp - 32767;
  1432.                     ac_tmp = 32767;
  1433.                 }
  1434.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_tmp;
  1435.             }
  1436.             else
  1437.             {
  1438.                 if(ac_ammo < -32768) ac_ammo = -32768;
  1439.                 else if(ac_ammo > 32767) ac_ammo = 32767;
  1440.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1441.             }
  1442.             ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acReloadTick] = 0;
  1443.         }
  1444.         else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1445.         ACInfo[playerid][acSetWeapon][ac_s] = weaponid;
  1446.         ACInfo[playerid][acGtcSetWeapon][ac_s] =
  1447.         ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1448.     }
  1449.     return GivePlayerWeapon(playerid, weaponid, ac_ammo);
  1450. }
  1451.  
  1452. ac_fpublic ac_SetPlayerAmmo(playerid, weaponid, ac_ammo)
  1453. {
  1454.     if(ac_ammo < -32768) ac_ammo = -32768;
  1455.     else if(ac_ammo > 32767) ac_ammo = 32767;
  1456.     if(16 <= weaponid <= 43)
  1457.     {
  1458.         new ac_s = ac_wSlot[weaponid];
  1459.         if((ACInfo[playerid][acSetWeapon][ac_s] == -1
  1460.         ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1461.         {
  1462.             ACInfo[playerid][acNOPCount][1] = 0;
  1463.             ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1464.             ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1465.         }
  1466.     }
  1467.     return SetPlayerAmmo(playerid, weaponid, ac_ammo);
  1468. }
  1469.  
  1470. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1471. {
  1472.     if(!ResetPlayerWeapons(playerid)) return 0;
  1473.     for(new ac_i = 12; ac_i >= 0; --ac_i)
  1474.     {
  1475.         ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1476.         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1477.         ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1478.     }
  1479.     ACInfo[playerid][acGtc][6] = GetTickCount() + 2850;
  1480.     return 1;
  1481. }
  1482.  
  1483. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1484. {
  1485.     if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1486.     ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1487.     ACInfo[playerid][acMoney] += ac_money;
  1488.     #undef AC_MAX_MONEY_WARNINGS
  1489.     return 1;
  1490. }
  1491.  
  1492. ac_fpublic ac_ResetPlayerMoney(playerid)
  1493. {
  1494.     if(!ResetPlayerMoney(playerid)) return 0;
  1495.     ACInfo[playerid][acNOPCount][11] = 0;
  1496.     ACInfo[playerid][acMoney] = 0;
  1497.     return 1;
  1498. }
  1499.  
  1500. ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney];
  1501.  
  1502. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1503. {
  1504.     if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1505.     if(ac_actionid == SPECIAL_ACTION_USEJETPACK || 24 <= ac_actionid <= 25 ||
  1506.     (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1507.     ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1508.     (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1509.     ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1510.     ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1511.     {
  1512.         ACInfo[playerid][acNOPCount][6] = 0;
  1513.         if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) &&
  1514.         SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1515.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1516.         (ac_actionid == SPECIAL_ACTION_NONE || 24 <= ac_actionid <= 25) && ACInfo[playerid][acVeh] > 0 ||
  1517.         24 <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1518.         else
  1519.         {
  1520.             if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1521.             else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1522.             ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1523.             SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1524.             else ACInfo[playerid][acNextSpecAct] = -1;
  1525.             ACInfo[playerid][acSet][3] = ac_actionid;
  1526.             ACInfo[playerid][acGtc][5] = GetTickCount() + 3250;
  1527.             #if defined FreezeSyncPacket
  1528.                 if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1529.             #endif
  1530.         }
  1531.     }
  1532.     return 1;
  1533. }
  1534.  
  1535. ac_fpublic ac_SetPlayerInterior(playerid, interiorid)
  1536. {
  1537.     if(!SetPlayerInterior(playerid, interiorid)) return 0;
  1538.     ACInfo[playerid][acNOPCount][2] = 0;
  1539.     ACInfo[playerid][acSet][0] = interiorid % 256;
  1540.     ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1541.     return 1;
  1542. }
  1543.  
  1544. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1545. {
  1546.     if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1547.     ACInfo[playerid][acSet][7] = 1;
  1548.     ACInfo[playerid][acTpToZ] = false;
  1549.     ACInfo[playerid][acNOPCount][10] = 0;
  1550.     ACInfo[playerid][acSetPosX] = ac_x;
  1551.     ACInfo[playerid][acSetPosY] = ac_y;
  1552.     ACInfo[playerid][acSetPosZ] = ac_z;
  1553.     ACInfo[playerid][acSetPosTick] =
  1554.     ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1555.     #if defined FreezeSyncPacket
  1556.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1557.     #endif
  1558.     return 1;
  1559. }
  1560.  
  1561. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1562. {
  1563.     if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1564.     ACInfo[playerid][acSet][7] = 2;
  1565.     ACInfo[playerid][acTpToZ] = true;
  1566.     ACInfo[playerid][acNOPCount][10] = 0;
  1567.     ACInfo[playerid][acSetPosX] = ac_x;
  1568.     ACInfo[playerid][acSetPosY] = ac_y;
  1569.     ACInfo[playerid][acSetPosTick] =
  1570.     ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1571.     #if defined FreezeSyncPacket
  1572.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1573.     #endif
  1574.     return 1;
  1575. }
  1576.  
  1577. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1578. {
  1579.     if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1580.     ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1581.     ACInfo[playerid][acGtc][9] = GetTickCount() + 1650;
  1582.     return 1;
  1583. }
  1584.  
  1585. ac_fpublic ac_PutPlayerInVehicle(playerid, vehicleid, ac_seatid)
  1586. {
  1587.     if(!PutPlayerInVehicle(playerid, vehicleid, ac_seatid)) return 0;
  1588.     if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1589.     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1590.     GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(vehicleid))
  1591.     {
  1592.         new ac_model = GetVehicleModel(vehicleid);
  1593.         ACInfo[playerid][acNOPCount][7] = 0;
  1594.         ACInfo[playerid][acSet][8] = vehicleid;
  1595.         if(ac_IsABusEx(ac_model) || ac_IsVehicleSeatOccupied(vehicleid, ac_seatid) ||
  1596.         ac_seatid > ac_GetMaxPassengers(ac_model)) ACInfo[playerid][acSet][4] = -1;
  1597.         else ACInfo[playerid][acSet][4] = ac_seatid;
  1598.         ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1599.     }
  1600.     return 1;
  1601. }
  1602.  
  1603. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1604. {
  1605.     if(!RemovePlayerFromVehicle(playerid)) return 0;
  1606.     ACInfo[playerid][acSet][9] = 1;
  1607.     ACInfo[playerid][acGtc][7] = GetTickCount() + 4650;
  1608.     return 1;
  1609. }
  1610.  
  1611. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1612. {
  1613.     if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1614.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1615.     if(ac_driver != INVALID_PLAYER_ID)
  1616.     {
  1617.         ACInfo[ac_driver][acSet][7] = 3;
  1618.         ACInfo[ac_driver][acTpToZ] = false;
  1619.         ACInfo[ac_driver][acNOPCount][10] = 0;
  1620.         ACInfo[ac_driver][acSetPosX] = ac_x;
  1621.         ACInfo[ac_driver][acSetPosY] = ac_y;
  1622.         ACInfo[ac_driver][acSetPosZ] = ac_z;
  1623.         ACInfo[ac_driver][acSetPosTick] =
  1624.         ACInfo[ac_driver][acGtc][10] = GetTickCount() + 3850;
  1625.         #if defined FreezeSyncPacket
  1626.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1627.         #endif
  1628.     }
  1629.     else
  1630.     {
  1631.         ACVehInfo[vehicleid][acPosX] = ac_x;
  1632.         ACVehInfo[vehicleid][acPosY] = ac_y;
  1633.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  1634.     }
  1635.     return 1;
  1636. }
  1637.  
  1638. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1639. {
  1640.     if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1641.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1642.     if(ac_driver != INVALID_PLAYER_ID)
  1643.     {
  1644.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1645.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1646.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1647.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1648.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1649.     }
  1650.     return 1;
  1651. }
  1652.  
  1653. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1654. {
  1655.     if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1656.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1657.     if(ac_driver != INVALID_PLAYER_ID)
  1658.     {
  1659.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1660.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1661.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1662.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1663.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1664.     }
  1665.     return 1;
  1666. }
  1667.  
  1668. ac_fpublic ac_LinkVehicleToInterior(vehicleid, interiorid)
  1669. {
  1670.     if(!LinkVehicleToInterior(vehicleid, interiorid)) return 0;
  1671.     ACVehInfo[vehicleid][acInt] = interiorid % 256;
  1672.     return 1;
  1673. }
  1674.  
  1675. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, paintjobid)
  1676. {
  1677.     ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  1678.     return ChangeVehiclePaintjob(vehicleid, paintjobid);
  1679. }
  1680.  
  1681. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1682. {
  1683.     if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1684.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1685.     if(ac_driver != INVALID_PLAYER_ID)
  1686.     {
  1687.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1688.         ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1689.         ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
  1690.         #if defined FreezeSyncPacket
  1691.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1692.         #endif
  1693.     }
  1694.     else ACVehInfo[vehicleid][acHealth] = ac_health;
  1695.     return 1;
  1696. }
  1697.  
  1698. ac_fpublic ac_RepairVehicle(vehicleid)
  1699. {
  1700.     if(!RepairVehicle(vehicleid)) return 0;
  1701.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1702.     if(ac_driver != INVALID_PLAYER_ID)
  1703.     {
  1704.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1705.         ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1706.         ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
  1707.         #if defined FreezeSyncPacket
  1708.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1709.         #endif
  1710.     }
  1711.     else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1712.     ACVehInfo[vehicleid][acPanels] =
  1713.     ACVehInfo[vehicleid][acDoors] =
  1714.     ACVehInfo[vehicleid][acTires] = 0;
  1715.     return 1;
  1716. }
  1717.  
  1718. ac_fpublic ac_UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)
  1719. {
  1720.     if(!UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)) return 0;
  1721.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  1722.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  1723.     ACVehInfo[vehicleid][acTires] = ac_tires;
  1724.     return 1;
  1725. }
  1726.  
  1727. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1728. {
  1729.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1730.     if(ac_driver != INVALID_PLAYER_ID)
  1731.     {
  1732.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1733.         ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  1734.     }
  1735.     ACVehInfo[vehicleid][acPaintJob] = 3;
  1736.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  1737.     ACVehInfo[vehicleid][acSpawned] = true;
  1738.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  1739.     ACVehInfo[vehicleid][acPosDiff] =
  1740.     ACVehInfo[vehicleid][acVelX] =
  1741.     ACVehInfo[vehicleid][acVelY] =
  1742.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  1743.     ACVehInfo[vehicleid][acSpeed] =
  1744.     ACVehInfo[vehicleid][acTires] =
  1745.     ACVehInfo[vehicleid][acDoors] =
  1746.     ACVehInfo[vehicleid][acPanels] =
  1747.     ACVehInfo[vehicleid][acLastSpeed] =
  1748.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  1749.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  1750.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  1751.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  1752.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  1753.     return SetVehicleToRespawn(vehicleid);
  1754. }
  1755.  
  1756. ac_fpublic ac_EnableAntiCheat(code, enable)
  1757. {
  1758.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1759.     if(code == 42)
  1760.     {
  1761.         if(enable)
  1762.         {
  1763.             if(!ac_ACAllow[code])
  1764.             {
  1765.                 #if !AC_USE_QUERY
  1766.                     #if defined GetConsoleVarAsBool
  1767.                         ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
  1768.                     #else
  1769.                         ac_QueryEnable = (GetServerVarAsBool("query") != 0);
  1770.                     #endif
  1771.                 #endif
  1772.                 #if defined GetConsoleVarAsBool
  1773.                     ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
  1774.                 #else
  1775.                     ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
  1776.                 #endif
  1777.             }
  1778.             #if !AC_USE_QUERY
  1779.                 SendRconCommand("query 0");
  1780.             #endif
  1781.             SendRconCommand("rcon 0");
  1782.         }
  1783.         else
  1784.         {
  1785.             static ac_strtmp[9];
  1786.             #if !AC_USE_QUERY
  1787.                 format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1788.                 SendRconCommand(ac_strtmp);
  1789.             #endif
  1790.             format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1791.             SendRconCommand(ac_strtmp);
  1792.         }
  1793.     }
  1794.     ac_ACAllow[code] = (enable != 0);
  1795.     if(enable)
  1796.     {
  1797.         #if defined foreach
  1798.             foreach(new ac_i : Player)
  1799.             {
  1800.         #else
  1801.             #if defined GetPlayerPoolSize
  1802.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1803.             #else
  1804.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1805.             #endif
  1806.             {
  1807.                 if(!IsPlayerConnected(ac_i)) continue;
  1808.         #endif
  1809.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1810.             switch(code)
  1811.             {
  1812.                 case 7: ACInfo[ac_i][acCheatCount][13] = 0;
  1813.                 case 9: ACInfo[ac_i][acCheatCount][15] = 0;
  1814.                 case 10: ACInfo[ac_i][acCheatCount][18] = ACInfo[ac_i][acCheatCount][14] = 0;
  1815.                 #if AC_USE_AMMUNATIONS
  1816.                     case 15: ACInfo[ac_i][acCheatCount][20] = 0;
  1817.                 #endif
  1818.                 case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1819.                 case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1820.                 case 20: ACInfo[ac_i][acCheatCount][10] = 0;
  1821.                 #if AC_USE_TUNING_GARAGES
  1822.                     case 23: ACInfo[ac_i][acCheatCount][21] = 0;
  1823.                 #endif
  1824.                 case 26: ACInfo[ac_i][acCheatCount][12] = ACInfo[ac_i][acCheatCount][8] = 0;
  1825.                 case 29: ACInfo[ac_i][acCheatCount][11] = ACInfo[ac_i][acCheatCount][6] = 0;
  1826.                 case 30: ACInfo[ac_i][acCheatCount][17] = 0;
  1827.                 case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1828.                 case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1829.                 case 47: ACInfo[ac_i][acCheatCount][16] = 0;
  1830.             }
  1831.         }
  1832.     }
  1833.     else
  1834.     {
  1835.         #if defined foreach
  1836.             foreach(new ac_i : Player)
  1837.             {
  1838.         #else
  1839.             #if defined GetPlayerPoolSize
  1840.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1841.             #else
  1842.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1843.             #endif
  1844.             {
  1845.                 if(!IsPlayerConnected(ac_i)) continue;
  1846.         #endif
  1847.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1848.         }
  1849.     }
  1850.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1851.         static ac_strtmp[10];
  1852.         new ac_string[415], File:ac_cfgFile = fopen(AC_CONFIG_FILE, io_write);
  1853.         if(ac_cfgFile)
  1854.         {
  1855.             for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
  1856.             {
  1857.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  1858.                 strcat(ac_string, ac_strtmp);
  1859.             }
  1860.             fwrite(ac_cfgFile, ac_string);
  1861.             fclose(ac_cfgFile);
  1862.         }
  1863.     #endif
  1864.     return 1;
  1865. }
  1866.  
  1867. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1868. {
  1869.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1870.     ac_NOPAllow[nopcode] = (enable != 0);
  1871.     #if defined foreach
  1872.         foreach(new ac_i : Player)
  1873.         {
  1874.     #else
  1875.         #if defined GetPlayerPoolSize
  1876.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1877.         #else
  1878.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1879.         #endif
  1880.         {
  1881.             if(!IsPlayerConnected(ac_i)) continue;
  1882.     #endif
  1883.         ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1884.     }
  1885.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1886.         static ac_strtmp[10];
  1887.         new ac_string[87], File:ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write);
  1888.         if(ac_cfgFile)
  1889.         {
  1890.             for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
  1891.             {
  1892.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  1893.                 strcat(ac_string, ac_strtmp);
  1894.             }
  1895.             fwrite(ac_cfgFile, ac_string);
  1896.             fclose(ac_cfgFile);
  1897.         }
  1898.     #endif
  1899.     #undef AUTOSAVE_SETTINGS_IN_CONFIG
  1900.     return 1;
  1901. }
  1902.  
  1903. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1904. {
  1905.     if(!(0 <= code < sizeof ac_ACAllow)) return -1;
  1906.     ACInfo[playerid][acACAllow][code] = (enable != 0);
  1907.     if(enable)
  1908.     {
  1909.         switch(code)
  1910.         {
  1911.             case 7: ACInfo[playerid][acCheatCount][13] = 0;
  1912.             case 9: ACInfo[playerid][acCheatCount][15] = 0;
  1913.             case 10: ACInfo[playerid][acCheatCount][18] = ACInfo[playerid][acCheatCount][14] = 0;
  1914.             #if AC_USE_AMMUNATIONS
  1915.                 case 15: ACInfo[playerid][acCheatCount][20] = 0;
  1916.             #endif
  1917.             case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1918.             case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1919.             case 20: ACInfo[playerid][acCheatCount][10] = 0;
  1920.             #if AC_USE_TUNING_GARAGES
  1921.                 case 23: ACInfo[playerid][acCheatCount][21] = 0;
  1922.             #endif
  1923.             case 26: ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acCheatCount][8] = 0;
  1924.             case 29: ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acCheatCount][6] = 0;
  1925.             case 30: ACInfo[playerid][acCheatCount][17] = 0;
  1926.             case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1927.             case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1928.             case 47: ACInfo[playerid][acCheatCount][16] = 0;
  1929.         }
  1930.     }
  1931.     return 1;
  1932. }
  1933.  
  1934. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1935. {
  1936.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return -1;
  1937.     ACInfo[playerid][acNOPAllow][nopcode] = (enable != 0);
  1938.     return 1;
  1939. }
  1940.  
  1941. ac_fpublic ac_IsAntiCheatEnabled(code)
  1942. {
  1943.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1944.     return ac_ACAllow[code];
  1945. }
  1946.  
  1947. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1948. {
  1949.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1950.     return ac_NOPAllow[nopcode];
  1951. }
  1952.  
  1953. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1954. {
  1955.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1956.     return ACInfo[playerid][acACAllow][code];
  1957. }
  1958.  
  1959. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1960. {
  1961.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1962.     return ACInfo[playerid][acNOPAllow][nopcode];
  1963. }
  1964.  
  1965. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1966.  
  1967. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1968.  
  1969. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1970.  
  1971. ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
  1972.  
  1973. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1974.  
  1975. ac_fpublic ac_AntiCheatGetEnterVehicleSeat(playerid) return ACInfo[playerid][acEnterSeat];
  1976.  
  1977. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1978.  
  1979. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1980.  
  1981. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acHoldWeapon];
  1982.  
  1983. ac_fpublic ac_AntiCheatGetWeaponInSlot(playerid, slot) return ACInfo[playerid][acWeapon][slot];
  1984.  
  1985. ac_fpublic ac_AntiCheatGetAmmoInSlot(playerid, slot) return ACInfo[playerid][acAmmo][slot];
  1986.  
  1987. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  1988.  
  1989. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  1990.  
  1991. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acShotWeapon];
  1992.  
  1993. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  1994.  
  1995. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  1996.  
  1997. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  1998.  
  1999. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  2000.  
  2001. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  2002.  
  2003. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  2004.  
  2005. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  2006.  
  2007. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  2008.  
  2009. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  2010.  
  2011. ac_fpublic ac_AntiCheatIsInSpectate(playerid) return ACInfo[playerid][acSpec];
  2012.  
  2013. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  2014.  
  2015. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  2016.  
  2017. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  2018.  
  2019. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  2020. {
  2021.     if(ACInfo[playerid][acKicked] > 0) return -1;
  2022.     new ac_gpp = GetPlayerPing(playerid) + 150;
  2023.     ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  2024.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2025.     {
  2026.         if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  2027.         ACInfo[playerid][acKicked] = 2;
  2028.     }
  2029.     else ACInfo[playerid][acKicked] = 1;
  2030.     return 1;
  2031. }
  2032.  
  2033. ac_fpublic ac_AntiCheatIsKickedWithDesync(playerid) return ACInfo[playerid][acKicked];
  2034.  
  2035. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  2036.  
  2037. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  2038.  
  2039. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  2040.  
  2041. ac_fpublic ac_AntiCheatGetVehicleSpeed(vehicleid) return ACVehInfo[vehicleid][acSpeed];
  2042.  
  2043. ac_fpublic ac_AntiCheatIsVehicleSpawned(vehicleid) return ACVehInfo[vehicleid][acSpawned];
  2044.  
  2045. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  2046.  
  2047. #endif
  2048.  
  2049. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  2050. {
  2051.     new ac_vehid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  2052.     if(ac_vehid != INVALID_VEHICLE_ID)
  2053.     {
  2054.         #if defined FILTERSCRIPT
  2055.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2056.         #else
  2057.             ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2058.         #endif
  2059.     }
  2060.     return ac_vehid;
  2061. }
  2062.  
  2063. #if defined _ALS_AddStaticVehicle
  2064.     #undef AddStaticVehicle
  2065. #else
  2066.     #define _ALS_AddStaticVehicle
  2067. #endif
  2068. #define AddStaticVehicle acc_AddStaticVehicle
  2069.  
  2070. #if defined OnVehicleSirenStateChange
  2071.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  2072.     {
  2073.         new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  2074. #else
  2075.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  2076.     {
  2077.         new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  2078. #endif
  2079.     if(ac_vehid != INVALID_VEHICLE_ID)
  2080.     {
  2081.         #if defined FILTERSCRIPT
  2082.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2083.         #else
  2084.             ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2085.         #endif
  2086.     }
  2087.     return ac_vehid;
  2088. }
  2089.  
  2090. #if defined _ALS_AddStaticVehicleEx
  2091.     #undef AddStaticVehicleEx
  2092. #else
  2093.     #define _ALS_AddStaticVehicleEx
  2094. #endif
  2095. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  2096.  
  2097. #if defined OnVehicleSirenStateChange
  2098.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  2099.     {
  2100.         new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  2101. #else
  2102.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  2103.     {
  2104.         new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  2105. #endif
  2106.     if(ac_vehid != INVALID_VEHICLE_ID && ac_vehid > 0)
  2107.     {
  2108.         #if defined FILTERSCRIPT
  2109.             CallRemoteFunction("ac_CreateVehicle", "iiffff", ac_vehid, vehicletype, x, y, z, rotation);
  2110.         #else
  2111.             ac_CreateVehicle(ac_vehid, vehicletype, x, y, z, rotation);
  2112.         #endif
  2113.     }
  2114.     return ac_vehid;
  2115. }
  2116.  
  2117. #if defined _ALS_CreateVehicle
  2118.     #undef CreateVehicle
  2119. #else
  2120.     #define _ALS_CreateVehicle
  2121. #endif
  2122. #define CreateVehicle acc_CreateVehicle
  2123.  
  2124. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2125. {
  2126.     new ac_class = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2127.     #if defined FILTERSCRIPT
  2128.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2129.     #else
  2130.         ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2131.     #endif
  2132.     return ac_class;
  2133. }
  2134.  
  2135. #if defined _ALS_AddPlayerClass
  2136.     #undef AddPlayerClass
  2137. #else
  2138.     #define _ALS_AddPlayerClass
  2139. #endif
  2140. #define AddPlayerClass acc_AddPlayerClass
  2141.  
  2142. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2143. {
  2144.     new ac_class = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2145.     #if defined FILTERSCRIPT
  2146.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2147.     #else
  2148.         ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2149.     #endif
  2150.     return ac_class;
  2151. }
  2152.  
  2153. #if defined _ALS_AddPlayerClassEx
  2154.     #undef AddPlayerClassEx
  2155. #else
  2156.     #define _ALS_AddPlayerClassEx
  2157. #endif
  2158. #define AddPlayerClassEx acc_AddPlayerClassEx
  2159.  
  2160. stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2161.     return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2162.  
  2163. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2164. {
  2165.     #if defined FILTERSCRIPT
  2166.         return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2167.     #else
  2168.         return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2169.     #endif
  2170. }
  2171.  
  2172. #if defined _ALS_SetSpawnInfo
  2173.     #undef SetSpawnInfo
  2174. #else
  2175.     #define _ALS_SetSpawnInfo
  2176. #endif
  2177. #define SetSpawnInfo acc_SetSpawnInfo
  2178.  
  2179. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2180. {
  2181.     new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2182.     if(ac_pickid != -1)
  2183.     {
  2184.         #if defined FILTERSCRIPT
  2185.             return CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
  2186.         #else
  2187.             return ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
  2188.         #endif
  2189.     }
  2190.     return 0;
  2191. }
  2192.  
  2193. #if defined _ALS_AddStaticPickup
  2194.     #undef AddStaticPickup
  2195. #else
  2196.     #define _ALS_AddStaticPickup
  2197. #endif
  2198. #define AddStaticPickup acc_AddStaticPickup
  2199.  
  2200. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2201. {
  2202.     new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2203.     if(ac_pickid != -1)
  2204.     {
  2205.         #if defined FILTERSCRIPT
  2206.             CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
  2207.         #else
  2208.             ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
  2209.         #endif
  2210.     }
  2211.     return ac_pickid;
  2212. }
  2213.  
  2214. #if defined _ALS_CreatePickup
  2215.     #undef CreatePickup
  2216. #else
  2217.     #define _ALS_CreatePickup
  2218. #endif
  2219. #define CreatePickup acc_CreatePickup
  2220.  
  2221. #if defined CreateDynamicPickup
  2222.     #if defined STREAMER_ENABLE_TAGS
  2223.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  2224.         {
  2225.             new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2226.     #else
  2227.         stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, areaid = -1, priority = 0)
  2228.         {
  2229.             new ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2230.     #endif
  2231.         if(_:ac_pickid > 0)
  2232.         {
  2233.             #if defined FILTERSCRIPT
  2234.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
  2235.             #else
  2236.                 #if AC_USE_PICKUP_WEAPONS\
  2237.                     && defined Streamer_SetIntData
  2238.                     ac_CreateDynamicPickup(ac_pickid, modelid, type);
  2239.                 #endif
  2240.             #endif
  2241.         }
  2242.         return ac_pickid;
  2243.     }
  2244.  
  2245.     #if defined _ALS_CreateDynamicPickup
  2246.         #undef CreateDynamicPickup
  2247.     #else
  2248.         #define _ALS_CreateDynamicPickup
  2249.     #endif
  2250.     #define CreateDynamicPickup acc_CreateDynamicPickup
  2251. #endif
  2252.  
  2253. #if defined CreateDynamicPickupEx
  2254.     #if defined STREAMER_ENABLE_TAGS
  2255.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2256.         {
  2257.             new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2258.     #else
  2259.         stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2260.         {
  2261.             new ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2262.     #endif
  2263.         if(_:ac_pickid > 0)
  2264.         {
  2265.             #if defined FILTERSCRIPT
  2266.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
  2267.             #else
  2268.                 #if AC_USE_PICKUP_WEAPONS\
  2269.                     && defined Streamer_SetIntData
  2270.                     ac_CreateDynamicPickup(ac_pickid, modelid, type);
  2271.                 #endif
  2272.             #endif
  2273.         }
  2274.         return ac_pickid;
  2275.     }
  2276.  
  2277.     #if defined _ALS_CreateDynamicPickupEx
  2278.         #undef CreateDynamicPickupEx
  2279.     #else
  2280.         #define _ALS_CreateDynamicPickupEx
  2281.     #endif
  2282.     #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2283. #endif
  2284.  
  2285. stock acc_DestroyVehicle(vehicleid)
  2286. {
  2287.     #if defined FILTERSCRIPT
  2288.         return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2289.     #else
  2290.         return ac_DestroyVehicle(vehicleid);
  2291.     #endif
  2292. }
  2293.  
  2294. #if defined _ALS_DestroyVehicle
  2295.     #undef DestroyVehicle
  2296. #else
  2297.     #define _ALS_DestroyVehicle
  2298. #endif
  2299. #define DestroyVehicle acc_DestroyVehicle
  2300.  
  2301. stock acc_DestroyPickup(pickup)
  2302. {
  2303.     #if defined FILTERSCRIPT
  2304.         return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2305.     #else
  2306.         return ac_DestroyPickup(pickup);
  2307.     #endif
  2308. }
  2309.  
  2310. #if defined _ALS_DestroyPickup
  2311.     #undef DestroyPickup
  2312. #else
  2313.     #define _ALS_DestroyPickup
  2314. #endif
  2315. #define DestroyPickup acc_DestroyPickup
  2316.  
  2317. #if defined DestroyDynamicPickup
  2318.     #if defined STREAMER_ENABLE_TAGS
  2319.         stock acc_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  2320.     #else
  2321.         stock acc_DestroyDynamicPickup(pickupid)
  2322.     #endif
  2323.     {
  2324.         #if defined FILTERSCRIPT
  2325.             return CallRemoteFunction("ac_DestroyDynamicPickup", "i", pickupid);
  2326.         #else
  2327.             return ac_DestroyDynamicPickup(pickupid);
  2328.         #endif
  2329.     }
  2330.  
  2331.     #if defined _ALS_DestroyDynamicPickup
  2332.         #undef DestroyDynamicPickup
  2333.     #else
  2334.         #define _ALS_DestroyDynamicPickup
  2335.     #endif
  2336.     #define DestroyDynamicPickup acc_DestroyDynamicPickup
  2337. #endif
  2338.  
  2339. stock acc_DisableInteriorEnterExits()
  2340. {
  2341.     #if defined FILTERSCRIPT
  2342.         return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2343.     #else
  2344.         return ac_DisableInteriorEnterExits();
  2345.     #endif
  2346. }
  2347.  
  2348. #if defined _ALS_DisableInteriorEnterExits
  2349.     #undef DisableInteriorEnterExits
  2350. #else
  2351.     #define _ALS_DisableInteriorEnterExits
  2352. #endif
  2353. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2354.  
  2355. stock acc_UsePlayerPedAnims()
  2356. {
  2357.     #if defined FILTERSCRIPT
  2358.         return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2359.     #else
  2360.         return ac_UsePlayerPedAnims();
  2361.     #endif
  2362. }
  2363.  
  2364. #if defined _ALS_UsePlayerPedAnims
  2365.     #undef UsePlayerPedAnims
  2366. #else
  2367.     #define _ALS_UsePlayerPedAnims
  2368. #endif
  2369. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2370.  
  2371. #if defined EnableVehicleFriendlyFire
  2372.     stock acc_EnableVehicleFriendlyFire()
  2373.     {
  2374.         #if defined FILTERSCRIPT
  2375.             return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2376.         #else
  2377.             return ac_EnableVehicleFriendlyFire();
  2378.         #endif
  2379.     }
  2380.  
  2381.     #if defined _ALS_EnableVehicleFriendlyFire
  2382.         #undef EnableVehicleFriendlyFire
  2383.     #else
  2384.         #define _ALS_EnableVehicleFriendlyFire
  2385.     #endif
  2386.     #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2387. #endif
  2388.  
  2389. stock acc_EnableStuntBonusForAll(enable)
  2390. {
  2391.     #if defined FILTERSCRIPT
  2392.         return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2393.     #else
  2394.         return ac_EnableStuntBonusForAll(enable);
  2395.     #endif
  2396. }
  2397.  
  2398. #if defined _ALS_EnableStuntBonusForAll
  2399.     #undef EnableStuntBonusForAll
  2400. #else
  2401.     #define _ALS_EnableStuntBonusForAll
  2402. #endif
  2403. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2404.  
  2405. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2406. {
  2407.     #if defined FILTERSCRIPT
  2408.         return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2409.     #else
  2410.         return ac_EnableStuntBonusForPlayer(playerid, enable);
  2411.     #endif
  2412. }
  2413.  
  2414. #if defined _ALS_EnableStuntBonusForPlayer
  2415.     #undef EnableStuntBonusForPlayer
  2416. #else
  2417.     #define _ALS_EnableStuntBonusForPlayer
  2418. #endif
  2419. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2420.  
  2421. stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
  2422.  
  2423. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2424. {
  2425.     if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2426.     {
  2427.         #if defined FILTERSCRIPT
  2428.             return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2429.         #else
  2430.             return ac_ShowPlayerDialog(playerid, dialogid);
  2431.         #endif
  2432.     }
  2433.     return 0;
  2434. }
  2435.  
  2436. #if defined _ALS_ShowPlayerDialog
  2437.     #undef ShowPlayerDialog
  2438. #else
  2439.     #define _ALS_ShowPlayerDialog
  2440. #endif
  2441. #define ShowPlayerDialog acc_ShowPlayerDialog
  2442.  
  2443. stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
  2444.  
  2445. stock acc_TogglePlayerControllable(playerid, toggle)
  2446. {
  2447.     #if defined FILTERSCRIPT
  2448.         return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2449.     #else
  2450.         return ac_TogglePlayerControllable(playerid, toggle);
  2451.     #endif
  2452. }
  2453.  
  2454. #if defined _ALS_TogglePlayerControllable
  2455.     #undef TogglePlayerControllable
  2456. #else
  2457.     #define _ALS_TogglePlayerControllable
  2458. #endif
  2459. #define TogglePlayerControllable acc_TogglePlayerControllable
  2460.  
  2461. stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
  2462.  
  2463. stock acc_TogglePlayerSpectating(playerid, toggle)
  2464. {
  2465.     #if defined FILTERSCRIPT
  2466.         return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2467.     #else
  2468.         return ac_TogglePlayerSpectating(playerid, toggle);
  2469.     #endif
  2470. }
  2471.  
  2472. #if defined _ALS_TogglePlayerSpectating
  2473.     #undef TogglePlayerSpectating
  2474. #else
  2475.     #define _ALS_TogglePlayerSpectating
  2476. #endif
  2477. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2478.  
  2479. stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
  2480.  
  2481. stock acc_SpawnPlayer(playerid)
  2482. {
  2483.     #if defined FILTERSCRIPT
  2484.         return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2485.     #else
  2486.         return ac_SpawnPlayer(playerid);
  2487.     #endif
  2488. }
  2489.  
  2490. #if defined _ALS_SpawnPlayer
  2491.     #undef SpawnPlayer
  2492. #else
  2493.     #define _ALS_SpawnPlayer
  2494. #endif
  2495. #define SpawnPlayer acc_SpawnPlayer
  2496.  
  2497. stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
  2498.  
  2499. stock acc_SetPlayerHealth(playerid, Float:health)
  2500. {
  2501.     #if defined FILTERSCRIPT
  2502.         return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2503.     #else
  2504.         return ac_SetPlayerHealth(playerid, health);
  2505.     #endif
  2506. }
  2507.  
  2508. #if defined _ALS_SetPlayerHealth
  2509.     #undef SetPlayerHealth
  2510. #else
  2511.     #define _ALS_SetPlayerHealth
  2512. #endif
  2513. #define SetPlayerHealth acc_SetPlayerHealth
  2514.  
  2515. stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
  2516.  
  2517. stock acc_SetPlayerArmour(playerid, Float:armour)
  2518. {
  2519.     #if defined FILTERSCRIPT
  2520.         return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2521.     #else
  2522.         return ac_SetPlayerArmour(playerid, armour);
  2523.     #endif
  2524. }
  2525.  
  2526. #if defined _ALS_SetPlayerArmour
  2527.     #undef SetPlayerArmour
  2528. #else
  2529.     #define _ALS_SetPlayerArmour
  2530. #endif
  2531. #define SetPlayerArmour acc_SetPlayerArmour
  2532.  
  2533. stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
  2534.  
  2535. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2536. {
  2537.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2538.     #if defined FILTERSCRIPT
  2539.         return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2540.     #else
  2541.         return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2542.     #endif
  2543. }
  2544.  
  2545. #if defined _ALS_GivePlayerWeapon
  2546.     #undef GivePlayerWeapon
  2547. #else
  2548.     #define _ALS_GivePlayerWeapon
  2549. #endif
  2550. #define GivePlayerWeapon acc_GivePlayerWeapon
  2551.  
  2552. stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
  2553.  
  2554. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2555. {
  2556.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2557.     #if defined FILTERSCRIPT
  2558.         return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2559.     #else
  2560.         return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2561.     #endif
  2562. }
  2563.  
  2564. #if defined _ALS_SetPlayerAmmo
  2565.     #undef SetPlayerAmmo
  2566. #else
  2567.     #define _ALS_SetPlayerAmmo
  2568. #endif
  2569. #define SetPlayerAmmo acc_SetPlayerAmmo
  2570.  
  2571. stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
  2572.  
  2573. stock acc_ResetPlayerWeapons(playerid)
  2574. {
  2575.     #if defined FILTERSCRIPT
  2576.         return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2577.     #else
  2578.         return ac_ResetPlayerWeapons(playerid);
  2579.     #endif
  2580. }
  2581.  
  2582. #if defined _ALS_ResetPlayerWeapons
  2583.     #undef ResetPlayerWeapons
  2584. #else
  2585.     #define _ALS_ResetPlayerWeapons
  2586. #endif
  2587. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2588.  
  2589. stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
  2590.  
  2591. stock acc_GivePlayerMoney(playerid, money)
  2592. {
  2593.     #if defined FILTERSCRIPT
  2594.         return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2595.     #else
  2596.         return ac_GivePlayerMoney(playerid, money);
  2597.     #endif
  2598. }
  2599.  
  2600. #if defined _ALS_GivePlayerMoney
  2601.     #undef GivePlayerMoney
  2602. #else
  2603.     #define _ALS_GivePlayerMoney
  2604. #endif
  2605. #define GivePlayerMoney acc_GivePlayerMoney
  2606.  
  2607. stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
  2608.  
  2609. stock acc_ResetPlayerMoney(playerid)
  2610. {
  2611.     #if defined FILTERSCRIPT
  2612.         return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2613.     #else
  2614.         return ac_ResetPlayerMoney(playerid);
  2615.     #endif
  2616. }
  2617.  
  2618. #if defined _ALS_ResetPlayerMoney
  2619.     #undef ResetPlayerMoney
  2620. #else
  2621.     #define _ALS_ResetPlayerMoney
  2622. #endif
  2623. #define ResetPlayerMoney acc_ResetPlayerMoney
  2624.  
  2625. stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  2626.  
  2627. stock acc_GetPlayerMoney(playerid)
  2628. {
  2629.     if(!IsPlayerConnected(playerid)) return 0;
  2630.     #if defined FILTERSCRIPT
  2631.         return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid);
  2632.     #else
  2633.         return ac_GetPlayerMoney(playerid);
  2634.     #endif
  2635. }
  2636.  
  2637. #if defined _ALS_GetPlayerMoney
  2638.     #undef GetPlayerMoney
  2639. #else
  2640.     #define _ALS_GetPlayerMoney
  2641. #endif
  2642. #define GetPlayerMoney acc_GetPlayerMoney
  2643.  
  2644. stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
  2645.  
  2646. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2647. {
  2648.     #if defined FILTERSCRIPT
  2649.         return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2650.     #else
  2651.         return ac_SetPlayerSpecialAction(playerid, actionid);
  2652.     #endif
  2653. }
  2654.  
  2655. #if defined _ALS_SetPlayerSpecialAction
  2656.     #undef SetPlayerSpecialAction
  2657. #else
  2658.     #define _ALS_SetPlayerSpecialAction
  2659. #endif
  2660. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2661.  
  2662. stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
  2663.  
  2664. stock acc_SetPlayerInterior(playerid, interiorid)
  2665. {
  2666.     #if defined FILTERSCRIPT
  2667.         return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2668.     #else
  2669.         return ac_SetPlayerInterior(playerid, interiorid);
  2670.     #endif
  2671. }
  2672.  
  2673. #if defined _ALS_SetPlayerInterior
  2674.     #undef SetPlayerInterior
  2675. #else
  2676.     #define _ALS_SetPlayerInterior
  2677. #endif
  2678. #define SetPlayerInterior acc_SetPlayerInterior
  2679.  
  2680. stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
  2681.  
  2682. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2683. {
  2684.     #if defined FILTERSCRIPT
  2685.         return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2686.     #else
  2687.         return ac_SetPlayerPos(playerid, x, y, z);
  2688.     #endif
  2689. }
  2690.  
  2691. #if defined _ALS_SetPlayerPos
  2692.     #undef SetPlayerPos
  2693. #else
  2694.     #define _ALS_SetPlayerPos
  2695. #endif
  2696. #define SetPlayerPos acc_SetPlayerPos
  2697.  
  2698. stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
  2699.  
  2700. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2701. {
  2702.     #if defined FILTERSCRIPT
  2703.         return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2704.     #else
  2705.         return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2706.     #endif
  2707. }
  2708.  
  2709. #if defined _ALS_SetPlayerPosFindZ
  2710.     #undef SetPlayerPosFindZ
  2711. #else
  2712.     #define _ALS_SetPlayerPosFindZ
  2713. #endif
  2714. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2715.  
  2716. stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
  2717.  
  2718. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2719. {
  2720.     #if defined FILTERSCRIPT
  2721.         return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2722.     #else
  2723.         return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2724.     #endif
  2725. }
  2726.  
  2727. #if defined _ALS_SetPlayerVelocity
  2728.     #undef SetPlayerVelocity
  2729. #else
  2730.     #define _ALS_SetPlayerVelocity
  2731. #endif
  2732. #define SetPlayerVelocity acc_SetPlayerVelocity
  2733.  
  2734. stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
  2735.  
  2736. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2737. {
  2738.     #if defined FILTERSCRIPT
  2739.         return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2740.     #else
  2741.         return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2742.     #endif
  2743. }
  2744.  
  2745. #if defined _ALS_PutPlayerInVehicle
  2746.     #undef PutPlayerInVehicle
  2747. #else
  2748.     #define _ALS_PutPlayerInVehicle
  2749. #endif
  2750. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2751.  
  2752. stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
  2753.  
  2754. stock acc_RemovePlayerFromVehicle(playerid)
  2755. {
  2756.     #if defined FILTERSCRIPT
  2757.         return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2758.     #else
  2759.         return ac_RemovePlayerFromVehicle(playerid);
  2760.     #endif
  2761. }
  2762.  
  2763. #if defined _ALS_RemovePlayerFromVehicle
  2764.     #undef RemovePlayerFromVehicle
  2765. #else
  2766.     #define _ALS_RemovePlayerFromVehicle
  2767. #endif
  2768. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2769.  
  2770. stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
  2771.  
  2772. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2773. {
  2774.     #if defined FILTERSCRIPT
  2775.         return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2776.     #else
  2777.         return ac_SetVehiclePos(vehicleid, x, y, z);
  2778.     #endif
  2779. }
  2780.  
  2781. #if defined _ALS_SetVehiclePos
  2782.     #undef SetVehiclePos
  2783. #else
  2784.     #define _ALS_SetVehiclePos
  2785. #endif
  2786. #define SetVehiclePos acc_SetVehiclePos
  2787.  
  2788. stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
  2789.  
  2790. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2791. {
  2792.     #if defined FILTERSCRIPT
  2793.         return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2794.     #else
  2795.         return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2796.     #endif
  2797. }
  2798.  
  2799. #if defined _ALS_SetVehicleVelocity
  2800.     #undef SetVehicleVelocity
  2801. #else
  2802.     #define _ALS_SetVehicleVelocity
  2803. #endif
  2804. #define SetVehicleVelocity acc_SetVehicleVelocity
  2805.  
  2806. stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2807.  
  2808. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2809. {
  2810.     #if defined FILTERSCRIPT
  2811.         return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2812.     #else
  2813.         return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2814.     #endif
  2815. }
  2816.  
  2817. #if defined _ALS_SetVehicleAngularVelocity
  2818.     #undef SetVehicleAngularVelocity
  2819. #else
  2820.     #define _ALS_SetVehicleAngularVelocity
  2821. #endif
  2822. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2823.  
  2824. stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
  2825.  
  2826. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2827. {
  2828.     #if defined FILTERSCRIPT
  2829.         return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2830.     #else
  2831.         return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2832.     #endif
  2833. }
  2834.  
  2835. #if defined _ALS_LinkVehicleToInterior
  2836.     #undef LinkVehicleToInterior
  2837. #else
  2838.     #define _ALS_LinkVehicleToInterior
  2839. #endif
  2840. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2841.  
  2842. stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
  2843.  
  2844. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2845. {
  2846.     if(GetVehicleModel(vehicleid) <= 0) return 1;
  2847.     #if defined FILTERSCRIPT
  2848.         return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2849.     #else
  2850.         return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2851.     #endif
  2852. }
  2853.  
  2854. #if defined _ALS_ChangeVehiclePaintjob
  2855.     #undef ChangeVehiclePaintjob
  2856. #else
  2857.     #define _ALS_ChangeVehiclePaintjob
  2858. #endif
  2859. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2860.  
  2861. stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
  2862.  
  2863. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2864. {
  2865.     if(health < 0.0) health = 0.0;
  2866.     #if defined FILTERSCRIPT
  2867.         return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2868.     #else
  2869.         return ac_SetVehicleHealth(vehicleid, health);
  2870.     #endif
  2871. }
  2872.  
  2873. #if defined _ALS_SetVehicleHealth
  2874.     #undef SetVehicleHealth
  2875. #else
  2876.     #define _ALS_SetVehicleHealth
  2877. #endif
  2878. #define SetVehicleHealth acc_SetVehicleHealth
  2879.  
  2880. stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
  2881.  
  2882. stock acc_RepairVehicle(vehicleid)
  2883. {
  2884.     #if defined FILTERSCRIPT
  2885.         return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2886.     #else
  2887.         return ac_RepairVehicle(vehicleid);
  2888.     #endif
  2889. }
  2890.  
  2891. #if defined _ALS_RepairVehicle
  2892.     #undef RepairVehicle
  2893. #else
  2894.     #define _ALS_RepairVehicle
  2895. #endif
  2896. #define RepairVehicle acc_RepairVehicle
  2897.  
  2898. stock orig_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires) return UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2899.  
  2900. stock acc_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires)
  2901. {
  2902.     #if defined FILTERSCRIPT
  2903.         return CallRemoteFunction("ac_UpdateVehicleDamageStatus", "iiiii", vehicleid, panels, doors, lights, tires);
  2904.     #else
  2905.         return ac_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2906.     #endif
  2907. }
  2908.  
  2909. #if defined _ALS_UpdateVehicleDamageStatus
  2910.     #undef UpdateVehicleDamageStatus
  2911. #else
  2912.     #define _ALS_UpdateVehicleDamageStatus
  2913. #endif
  2914. #define UpdateVehicleDamageStatus acc_UpdateVehicleDamageStatus
  2915.  
  2916. stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
  2917.  
  2918. stock acc_SetVehicleToRespawn(vehicleid)
  2919. {
  2920.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  2921.     #if defined FILTERSCRIPT
  2922.         return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  2923.     #else
  2924.         return ac_SetVehicleToRespawn(vehicleid);
  2925.     #endif
  2926. }
  2927.  
  2928. #if defined _ALS_SetVehicleToRespawn
  2929.     #undef SetVehicleToRespawn
  2930. #else
  2931.     #define _ALS_SetVehicleToRespawn
  2932. #endif
  2933. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  2934.  
  2935. stock EnableAntiCheat(code, enable)
  2936. {
  2937.     #if defined FILTERSCRIPT
  2938.         return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  2939.     #else
  2940.         return ac_EnableAntiCheat(code, enable);
  2941.     #endif
  2942. }
  2943.  
  2944. stock EnableAntiNOP(nopcode, enable)
  2945. {
  2946.     #if defined FILTERSCRIPT
  2947.         return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  2948.     #else
  2949.         return ac_EnableAntiNOP(nopcode, enable);
  2950.     #endif
  2951. }
  2952.  
  2953. stock EnableAntiCheatForPlayer(playerid, code, enable)
  2954. {
  2955.     if(!IsPlayerConnected(playerid)) return 0;
  2956.     #if defined FILTERSCRIPT
  2957.         return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  2958.     #else
  2959.         return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  2960.     #endif
  2961. }
  2962.  
  2963. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  2964. {
  2965.     if(!IsPlayerConnected(playerid)) return 0;
  2966.     #if defined FILTERSCRIPT
  2967.         return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  2968.     #else
  2969.         return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  2970.     #endif
  2971. }
  2972.  
  2973. stock IsAntiCheatEnabled(code)
  2974. {
  2975.     #if defined FILTERSCRIPT
  2976.         return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  2977.     #else
  2978.         return ac_IsAntiCheatEnabled(code);
  2979.     #endif
  2980. }
  2981.  
  2982. stock IsAntiNOPEnabled(nopcode)
  2983. {
  2984.     #if defined FILTERSCRIPT
  2985.         return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  2986.     #else
  2987.         return ac_IsAntiNOPEnabled(nopcode);
  2988.     #endif
  2989. }
  2990.  
  2991. stock IsAntiCheatEnabledForPlayer(playerid, code)
  2992. {
  2993.     if(!IsPlayerConnected(playerid)) return 0;
  2994.     #if defined FILTERSCRIPT
  2995.         return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  2996.     #else
  2997.         return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  2998.     #endif
  2999. }
  3000.  
  3001. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  3002. {
  3003.     if(!IsPlayerConnected(playerid)) return 0;
  3004.     #if defined FILTERSCRIPT
  3005.         return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  3006.     #else
  3007.         return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  3008.     #endif
  3009. }
  3010.  
  3011. stock AntiCheatGetSpeed(playerid)
  3012. {
  3013.     if(!IsPlayerConnected(playerid)) return 0;
  3014.     #if defined FILTERSCRIPT
  3015.         return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  3016.     #else
  3017.         return ac_AntiCheatGetSpeed(playerid);
  3018.     #endif
  3019. }
  3020.  
  3021. stock AntiCheatGetAnimationIndex(playerid)
  3022. {
  3023.     if(!IsPlayerConnected(playerid)) return 0;
  3024.     #if defined FILTERSCRIPT
  3025.         return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  3026.     #else
  3027.         return ac_AntiCheatGetAnimationIndex(playerid);
  3028.     #endif
  3029. }
  3030.  
  3031. stock AntiCheatGetDialog(playerid)
  3032. {
  3033.     if(!IsPlayerConnected(playerid)) return -1;
  3034.     #if defined FILTERSCRIPT
  3035.         return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  3036.     #else
  3037.         return ac_AntiCheatGetDialog(playerid);
  3038.     #endif
  3039. }
  3040.  
  3041. stock AntiCheatGetInterior(playerid)
  3042. {
  3043.     if(!IsPlayerConnected(playerid)) return 0;
  3044.     #if defined FILTERSCRIPT
  3045.         return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
  3046.     #else
  3047.         return ac_AntiCheatGetInterior(playerid);
  3048.     #endif
  3049. }
  3050.  
  3051. stock AntiCheatGetEnterVehicle(playerid)
  3052. {
  3053.     if(!IsPlayerConnected(playerid)) return 0;
  3054.     #if defined FILTERSCRIPT
  3055.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  3056.     #else
  3057.         return ac_AntiCheatGetEnterVehicle(playerid);
  3058.     #endif
  3059. }
  3060.  
  3061. stock AntiCheatGetEnterVehicleSeat(playerid)
  3062. {
  3063.     if(!IsPlayerConnected(playerid)) return -1;
  3064.     #if defined FILTERSCRIPT
  3065.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicleSeat", "i", playerid);
  3066.     #else
  3067.         return ac_AntiCheatGetEnterVehicleSeat(playerid);
  3068.     #endif
  3069. }
  3070.  
  3071. stock AntiCheatGetVehicleID(playerid)
  3072. {
  3073.     if(!IsPlayerConnected(playerid)) return 0;
  3074.     #if defined FILTERSCRIPT
  3075.         return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  3076.     #else
  3077.         return ac_AntiCheatGetVehicleID(playerid);
  3078.     #endif
  3079. }
  3080.  
  3081. stock AntiCheatGetVehicleSeat(playerid)
  3082. {
  3083.     if(!IsPlayerConnected(playerid)) return -1;
  3084.     #if defined FILTERSCRIPT
  3085.         return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  3086.     #else
  3087.         return ac_AntiCheatGetVehicleSeat(playerid);
  3088.     #endif
  3089. }
  3090.  
  3091. stock AntiCheatGetWeapon(playerid)
  3092. {
  3093.     if(!IsPlayerConnected(playerid)) return -1;
  3094.     #if defined FILTERSCRIPT
  3095.         return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  3096.     #else
  3097.         return ac_AntiCheatGetWeapon(playerid);
  3098.     #endif
  3099. }
  3100.  
  3101. stock AntiCheatGetWeaponInSlot(playerid, slot)
  3102. {
  3103.     if(!IsPlayerConnected(playerid)) return -1;
  3104.     if(!(0 <= slot <= 12)) return -2;
  3105.     #if defined FILTERSCRIPT
  3106.         return CallRemoteFunction("ac_AntiCheatGetWeaponInSlot", "ii", playerid, slot);
  3107.     #else
  3108.         return ac_AntiCheatGetWeaponInSlot(playerid, slot);
  3109.     #endif
  3110. }
  3111.  
  3112. stock AntiCheatGetAmmoInSlot(playerid, slot)
  3113. {
  3114.     if(!IsPlayerConnected(playerid)) return -1;
  3115.     if(!(0 <= slot <= 12)) return -2;
  3116.     #if defined FILTERSCRIPT
  3117.         return CallRemoteFunction("ac_AntiCheatGetAmmoInSlot", "ii", playerid, slot);
  3118.     #else
  3119.         return ac_AntiCheatGetAmmoInSlot(playerid, slot);
  3120.     #endif
  3121. }
  3122.  
  3123. stock AntiCheatGetSpecialAction(playerid)
  3124. {
  3125.     if(!IsPlayerConnected(playerid)) return 0;
  3126.     #if defined FILTERSCRIPT
  3127.         return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  3128.     #else
  3129.         return ac_AntiCheatGetSpecialAction(playerid);
  3130.     #endif
  3131. }
  3132.  
  3133. stock AntiCheatGetLastSpecialAction(playerid)
  3134. {
  3135.     if(!IsPlayerConnected(playerid)) return 0;
  3136.     #if defined FILTERSCRIPT
  3137.         return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  3138.     #else
  3139.         return ac_AntiCheatGetLastSpecialActio(playerid);
  3140.     #endif
  3141. }
  3142.  
  3143. stock AntiCheatGetLastShotWeapon(playerid)
  3144. {
  3145.     if(!IsPlayerConnected(playerid)) return -1;
  3146.     #if defined FILTERSCRIPT
  3147.         return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  3148.     #else
  3149.         return ac_AntiCheatGetLastShotWeapon(playerid);
  3150.     #endif
  3151. }
  3152.  
  3153. stock AntiCheatGetLastPickup(playerid)
  3154. {
  3155.     if(!IsPlayerConnected(playerid)) return -1;
  3156.     #if defined FILTERSCRIPT
  3157.         return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  3158.     #else
  3159.         return ac_AntiCheatGetLastPickup(playerid);
  3160.     #endif
  3161. }
  3162.  
  3163. stock AntiCheatGetLastUpdateTime(playerid)
  3164. {
  3165.     if(!IsPlayerConnected(playerid)) return 0;
  3166.     #if defined FILTERSCRIPT
  3167.         return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  3168.     #else
  3169.         return ac_AntiCheatGetLastUpdateTime(playerid);
  3170.     #endif
  3171. }
  3172.  
  3173. stock AntiCheatGetLastReloadTime(playerid)
  3174. {
  3175.     if(!IsPlayerConnected(playerid)) return 0;
  3176.     #if defined FILTERSCRIPT
  3177.         return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  3178.     #else
  3179.         return ac_AntiCheatGetLastReloadTime(playerid);
  3180.     #endif
  3181. }
  3182.  
  3183. stock AntiCheatGetLastEnteredVehTime(playerid)
  3184. {
  3185.     if(!IsPlayerConnected(playerid)) return 0;
  3186.     #if defined FILTERSCRIPT
  3187.         return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  3188.     #else
  3189.         return ac_AntiCheatGetLastEnteredVehTi(playerid);
  3190.     #endif
  3191. }
  3192.  
  3193. stock AntiCheatGetLastShotTime(playerid)
  3194. {
  3195.     if(!IsPlayerConnected(playerid)) return 0;
  3196.     #if defined FILTERSCRIPT
  3197.         return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  3198.     #else
  3199.         return ac_AntiCheatGetLastShotTime(playerid);
  3200.     #endif
  3201. }
  3202.  
  3203. stock AntiCheatGetLastSpawnTime(playerid)
  3204. {
  3205.     if(!IsPlayerConnected(playerid)) return 0;
  3206.     #if defined FILTERSCRIPT
  3207.         return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  3208.     #else
  3209.         return ac_AntiCheatGetLastSpawnTime(playerid);
  3210.     #endif
  3211. }
  3212.  
  3213. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  3214. {
  3215.     if(!IsPlayerConnected(playerid)) return 0;
  3216.     #if defined FILTERSCRIPT
  3217.         return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  3218.     #else
  3219.         return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  3220.     #endif
  3221. }
  3222.  
  3223. stock AntiCheatStuntBonusIsEnabled(playerid)
  3224. {
  3225.     if(!IsPlayerConnected(playerid)) return 0;
  3226.     #if defined FILTERSCRIPT
  3227.         return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  3228.     #else
  3229.         return ac_AntiCheatStuntBonusIsEnabled(playerid);
  3230.     #endif
  3231. }
  3232.  
  3233. stock AntiCheatIsInModShop(playerid)
  3234. {
  3235.     if(!IsPlayerConnected(playerid)) return 0;
  3236.     #if defined FILTERSCRIPT
  3237.         return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  3238.     #else
  3239.         return ac_AntiCheatIsInModShop(playerid);
  3240.     #endif
  3241. }
  3242.  
  3243. stock AntiCheatIsInSpectate(playerid)
  3244. {
  3245.     if(!IsPlayerConnected(playerid)) return 0;
  3246.     #if defined FILTERSCRIPT
  3247.         return CallRemoteFunction("ac_AntiCheatIsInSpectate", "i", playerid);
  3248.     #else
  3249.         return ac_AntiCheatIsInSpectate(playerid);
  3250.     #endif
  3251. }
  3252.  
  3253. stock AntiCheatIsFrozen(playerid)
  3254. {
  3255.     if(!IsPlayerConnected(playerid)) return 0;
  3256.     #if defined FILTERSCRIPT
  3257.         return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  3258.     #else
  3259.         return ac_AntiCheatIsFrozen(playerid);
  3260.     #endif
  3261. }
  3262.  
  3263. stock AntiCheatIsDead(playerid)
  3264. {
  3265.     if(!IsPlayerConnected(playerid)) return 0;
  3266.     #if defined FILTERSCRIPT
  3267.         return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  3268.     #else
  3269.         return ac_AntiCheatIsDead(playerid);
  3270.     #endif
  3271. }
  3272.  
  3273. stock AntiCheatIsConnected(playerid)
  3274. {
  3275.     if(!IsPlayerConnected(playerid)) return 0;
  3276.     #if defined FILTERSCRIPT
  3277.         return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  3278.     #else
  3279.         return ac_AntiCheatIsConnected(playerid);
  3280.     #endif
  3281. }
  3282.  
  3283. stock AntiCheatKickWithDesync(playerid, code)
  3284. {
  3285.     if(!IsPlayerConnected(playerid)) return 0;
  3286.     #if defined FILTERSCRIPT
  3287.         return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  3288.     #else
  3289.         return ac_AntiCheatKickWithDesync(playerid, code);
  3290.     #endif
  3291. }
  3292.  
  3293. stock AntiCheatIsKickedWithDesync(playerid)
  3294. {
  3295.     if(!IsPlayerConnected(playerid)) return 3;
  3296.     #if defined FILTERSCRIPT
  3297.         return CallRemoteFunction("ac_AntiCheatIsKickedWithDesync", "i", playerid);
  3298.     #else
  3299.         return ac_AntiCheatIsKickedWithDesync(playerid);
  3300.     #endif
  3301. }
  3302.  
  3303. stock AntiCheatGetVehicleDriver(vehicleid)
  3304. {
  3305.     if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  3306.     #if defined FILTERSCRIPT
  3307.         return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  3308.     #else
  3309.         return ac_AntiCheatGetVehicleDriver(vehicleid);
  3310.     #endif
  3311. }
  3312.  
  3313. stock AntiCheatGetVehicleInterior(vehicleid)
  3314. {
  3315.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3316.     #if defined FILTERSCRIPT
  3317.         return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3318.     #else
  3319.         return ac_AntiCheatGetVehicleInterior(vehicleid);
  3320.     #endif
  3321. }
  3322.  
  3323. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3324. {
  3325.     if(GetVehicleModel(vehicleid) <= 0) return 3;
  3326.     #if defined FILTERSCRIPT
  3327.         return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3328.     #else
  3329.         return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3330.     #endif
  3331. }
  3332.  
  3333. stock AntiCheatGetVehicleSpeed(vehicleid)
  3334. {
  3335.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3336.     #if defined FILTERSCRIPT
  3337.         return CallRemoteFunction("ac_AntiCheatGetVehicleSpeed", "i", vehicleid);
  3338.     #else
  3339.         return ac_AntiCheatGetVehicleSpeed(vehicleid);
  3340.     #endif
  3341. }
  3342.  
  3343. stock AntiCheatIsVehicleSpawned(vehicleid)
  3344. {
  3345.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3346.     #if defined FILTERSCRIPT
  3347.         return CallRemoteFunction("ac_AntiCheatIsVehicleSpawned", "i", vehicleid);
  3348.     #else
  3349.         return ac_AntiCheatIsVehicleSpawned(vehicleid);
  3350.     #endif
  3351. }
  3352.  
  3353. #if defined FILTERSCRIPT
  3354.  
  3355. static fs_AntiCheatGetNextDialog(playerid)
  3356. {
  3357.     if(!IsPlayerConnected(playerid)) return -1;
  3358.     return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3359. }
  3360.  
  3361. static fs_AntiCheatSetDialog(playerid, dialogid)
  3362. {
  3363.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3364.     return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3365. }
  3366.  
  3367. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3368. {
  3369.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3370.     return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3371. }
  3372.  
  3373. #else
  3374.  
  3375. public OnGameModeInit()
  3376. {
  3377.     #if AC_USE_CONFIG_FILES
  3378.         if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3379.         if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
  3380.     #endif
  3381.     if(ac_ACAllow[42])
  3382.     {
  3383.         #if !AC_USE_QUERY
  3384.             #if defined GetConsoleVarAsBool
  3385.                 ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
  3386.             #else
  3387.                 ac_QueryEnable = (GetServerVarAsBool("query") != 0);
  3388.             #endif
  3389.             SendRconCommand("query 0");
  3390.         #endif
  3391.         #undef AC_USE_QUERY
  3392.         #if defined GetConsoleVarAsBool
  3393.             ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
  3394.         #else
  3395.             ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
  3396.         #endif
  3397.         SendRconCommand("rcon 0");
  3398.     }
  3399.     #if defined GetConsoleVarAsInt
  3400.         ac_LagCompMode = (GetConsoleVarAsInt("lagcompmode") != 0);
  3401.     #else
  3402.         ac_LagCompMode = (GetServerVarAsInt("lagcompmode") != 0);
  3403.     #endif
  3404.     print(" ");
  3405.     print("--------------------------------------");
  3406.     print(LOADED_MSG_1);
  3407.     printf(LOADED_MSG_2, NEX_AC_VERSION);
  3408.     print(LOADED_MSG_3);
  3409.     print("--------------------------------------\n");
  3410.     #if defined ac_OnGameModeInit
  3411.         new ac_a = ac_OnGameModeInit();
  3412.     #endif
  3413.     static ac_strtmp[10];
  3414.     #if defined GetConsoleVarAsString
  3415.         GetConsoleVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3416.     #else
  3417.         GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3418.     #endif
  3419.     if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3420.     #undef AC_SERVER_DL_VERSION
  3421.     #undef AC_SERVER_VERSION
  3422.     #if defined ac_OnGameModeInit
  3423.         return ac_a;
  3424.     #else
  3425.         return 1;
  3426.     #endif
  3427. }
  3428.  
  3429. #if defined _ALS_OnGameModeInit
  3430.     #undef OnGameModeInit
  3431. #else
  3432.     #define _ALS_OnGameModeInit
  3433. #endif
  3434. #define OnGameModeInit ac_OnGameModeInit
  3435. #if defined ac_OnGameModeInit
  3436.     forward ac_OnGameModeInit();
  3437. #endif
  3438.  
  3439. #if AC_USE_STATISTICS
  3440.     public OnGameModeExit()
  3441.     {
  3442.         #if defined ac_OnGameModeExit
  3443.             new ac_a = ac_OnGameModeExit();
  3444.         #endif
  3445.         print(" ");
  3446.         print("--------------------------------------");
  3447.         print(STATS_STRING_1);
  3448.         print(STATS_STRING_2);
  3449.         printf(STATS_STRING_3, ac_sInfo[0]);
  3450.         printf(STATS_STRING_4, ac_sInfo[1]);
  3451.         printf(STATS_STRING_5, ac_sInfo[2]);
  3452.         printf(STATS_STRING_6, ac_sInfo[3]);
  3453.         printf(STATS_STRING_7, ac_sInfo[4]);
  3454.         printf(STATS_STRING_8, ac_sInfo[5]);
  3455.         print("--------------------------------------\n");
  3456.         #if defined ac_OnGameModeExit
  3457.             return ac_a;
  3458.         #else
  3459.             return 1;
  3460.         #endif
  3461.     }
  3462.  
  3463.     #if defined _ALS_OnGameModeExit
  3464.         #undef OnGameModeExit
  3465.     #else
  3466.         #define _ALS_OnGameModeExit
  3467.     #endif
  3468.     #define OnGameModeExit ac_OnGameModeExit
  3469.     #if defined ac_OnGameModeExit
  3470.         forward ac_OnGameModeExit();
  3471.     #endif
  3472. #endif
  3473.  
  3474. public OnPlayerConnect(playerid)
  3475. {
  3476.     ACInfo[playerid][acVeh] =
  3477.     ACInfo[playerid][acKicked] =
  3478.     ACInfo[playerid][acKickVeh] = 0;
  3479.     GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3480.     #if AC_USE_NPC
  3481.         if(IsPlayerNPC(playerid))
  3482.         {
  3483.             if(ac_ACAllow[36])
  3484.             {
  3485.                 #if defined GetLocalIP
  3486.                     new ac_i, bool:ac_rslt;
  3487.                     static ac_strtmp[16];
  3488.                     ac_strtmp = "127.0.0.1";
  3489.                     while(ac_strtmp[0])
  3490.                     {
  3491.                         if(!strcmp(ACInfo[playerid][acIp], ac_strtmp))
  3492.                         {
  3493.                             ac_rslt = true;
  3494.                             break;
  3495.                         }
  3496.                         GetLocalIP(ac_i, ac_strtmp);
  3497.                         ac_i++;
  3498.                     }
  3499.                     if(!ac_rslt)
  3500.                     {
  3501.                         #if defined DEBUG
  3502.                             printf("[Nex-AC debug] NPC's IP: '%s'", ACInfo[playerid][acIp]);
  3503.                         #endif
  3504.                         ac_KickWithCode(playerid, "", 0, 36);
  3505.                     }
  3506.                 #else
  3507.                     if(strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
  3508.                 #endif
  3509.             }
  3510.             ACInfo[playerid][acTimerID] = 0;
  3511.         }
  3512.         else
  3513.         {
  3514.     #else
  3515.         if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
  3516.     #endif
  3517.         if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3518.         #if defined GetPlayerVersion
  3519.             if(ac_ACAllow[41])
  3520.             {
  3521.                 static ac_ver[24];
  3522.                 GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3523.                 if(strfind(ac_ver, AC_CLIENT_VERSION) == -1)
  3524.                 {
  3525.                     #if defined DEBUG
  3526.                         printf(DEBUG_CODE_2, playerid, ac_ver);
  3527.                     #endif
  3528.                     ac_KickWithCode(playerid, "", 0, 41);
  3529.                 }
  3530.             }
  3531.         #else
  3532.             #pragma unused DEBUG_CODE_2
  3533.         #endif
  3534.         #undef AC_CLIENT_VERSION
  3535.         new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3536.         if(ac_ACAllow[40])
  3537.         {
  3538.             #if defined foreach
  3539.                 foreach(new ac_j : Player)
  3540.                 {
  3541.                     if(ac_j == playerid) continue;
  3542.             #else
  3543.                 #if defined GetPlayerPoolSize
  3544.                     for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3545.                 #else
  3546.                     for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3547.                 #endif
  3548.                 {
  3549.                     #if AC_USE_NPC
  3550.                         if(ac_j == playerid || !IsPlayerConnected(ac_j) || IsPlayerNPC(ac_j)) continue;
  3551.                     #else
  3552.                         if(ac_j == playerid || !IsPlayerConnected(ac_j)) continue;
  3553.                     #endif
  3554.             #endif
  3555.                 if(!strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3556.                 {
  3557.                     ac_i--;
  3558.                     if(ac_i < 1)
  3559.                     {
  3560.                         #if defined DEBUG
  3561.                             printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3562.                         #endif
  3563.                         ac_KickWithCode(playerid, "", 0, 40);
  3564.                         break;
  3565.                     }
  3566.                 }
  3567.             }
  3568.         }
  3569.         ACInfo[playerid][acSpec] =
  3570.         ACInfo[playerid][acForceClass] =
  3571.         ACInfo[playerid][acDeathRes] = false;
  3572.         ACInfo[playerid][acClassRes] =
  3573.         ACInfo[playerid][acDead] = true;
  3574.         ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3575.         ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3576.         ACInfo[playerid][acCheatCount][0] =
  3577.         ACInfo[playerid][acLastCamMode] =
  3578.         ACInfo[playerid][acHoldWeapon] =
  3579.         ACInfo[playerid][acLastWeapon] =
  3580.         ACInfo[playerid][acSpawnRes] =
  3581.         ACInfo[playerid][acMoney] =
  3582.         ACInfo[playerid][acAnim] =
  3583.         ACInfo[playerid][acInt] = 0;
  3584.         ACInfo[playerid][acSet][11] =
  3585.         ACInfo[playerid][acSet][10] =
  3586.         ACInfo[playerid][acSet][5] =
  3587.         ACInfo[playerid][acSet][0] =
  3588.         ACInfo[playerid][acNextDialog] =
  3589.         ACInfo[playerid][acDialog] = -1;
  3590.         ACInfo[playerid][acDropJpX] =
  3591.         ACInfo[playerid][acDropJpY] =
  3592.         ACInfo[playerid][acDropJpZ] = 25000.0;
  3593.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3594.         {
  3595.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3596.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3597.         }
  3598.         for(ac_i = sizeof(ac_Mtfc) - 1; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3599.         memcpy(ACInfo[playerid][acNOPAllow], ac_NOPAllow, 0, sizeof(ac_NOPAllow) * 4, sizeof ac_NOPAllow);
  3600.         memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
  3601.         if(ACInfo[playerid][acKicked] < 1)
  3602.         {
  3603.             ACInfo[playerid][acTimerTick] = GetTickCount();
  3604.             ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3605.         }
  3606.     #if AC_USE_NPC
  3607.         }
  3608.     #endif
  3609.     ACInfo[playerid][acOnline] = true;
  3610.     #if defined ac_OnPlayerConnect
  3611.         return ac_OnPlayerConnect(playerid);
  3612.     #else
  3613.         return 1;
  3614.     #endif
  3615. }
  3616.  
  3617. #if defined _ALS_OnPlayerConnect
  3618.     #undef OnPlayerConnect
  3619. #else
  3620.     #define _ALS_OnPlayerConnect
  3621. #endif
  3622. #define OnPlayerConnect ac_OnPlayerConnect
  3623. #if defined ac_OnPlayerConnect
  3624.     forward ac_OnPlayerConnect(playerid);
  3625. #endif
  3626.  
  3627. public OnPlayerDisconnect(playerid, reason)
  3628. {
  3629.     #if AC_USE_NPC
  3630.         if(!IsPlayerNPC(playerid))
  3631.         {
  3632.     #endif
  3633.         KillTimer(ACInfo[playerid][acTimerID]);
  3634.         #if defined BlockIpAddress && AC_MAX_CONNECTS_FROM_IP < 2
  3635.             if(ACInfo[playerid][acACAllow][37])
  3636.             {
  3637.                 #if defined GetConsoleVarAsInt
  3638.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetConsoleVarAsInt("playertimeout")));
  3639.                 #else
  3640.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3641.                 #endif
  3642.             }
  3643.         #endif
  3644.         #undef AC_MAX_CONNECTS_FROM_IP
  3645.         #undef AC_MIN_TIME_RECONNECT
  3646.     #if AC_USE_NPC
  3647.         }
  3648.     #endif
  3649.     KillTimer(ACInfo[playerid][acKickTimerID]);
  3650.     new ac_vehid = ACInfo[playerid][acKickVeh];
  3651.     if(ac_vehid > 0)
  3652.     {
  3653.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3654.         if(ACInfo[playerid][acKicked] == 2)
  3655.         {
  3656.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3657.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3658.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3659.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3660.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3661.         }
  3662.     }
  3663.     if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3664.     {
  3665.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3666.         if(ACInfo[playerid][acKicked] == 2)
  3667.         {
  3668.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3669.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3670.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3671.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3672.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3673.         }
  3674.     }
  3675.     ACInfo[playerid][acOnline] = false;
  3676.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3677.     #if defined ac_OnPlayerDisconnect
  3678.         return ac_OnPlayerDisconnect(playerid, reason);
  3679.     #else
  3680.         return 1;
  3681.     #endif
  3682. }
  3683.  
  3684. #if defined _ALS_OnPlayerDisconnect
  3685.     #undef OnPlayerDisconnect
  3686. #else
  3687.     #define _ALS_OnPlayerDisconnect
  3688. #endif
  3689. #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3690. #if defined ac_OnPlayerDisconnect
  3691.     forward ac_OnPlayerDisconnect(playerid, reason);
  3692. #endif
  3693.  
  3694. public OnPlayerSpawn(playerid)
  3695. {
  3696.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3697.     new ac_i, bool:ac_ur;
  3698.     #if AC_USE_NPC
  3699.         if(!IsPlayerNPC(playerid))
  3700.         {
  3701.     #endif
  3702.         new ac_gtc = GetTickCount();
  3703.         if(ACInfo[playerid][acSpec] &&
  3704.         (ACInfo[playerid][acSet][6] < 2 || ACInfo[playerid][acSet][6] == 4))
  3705.         {
  3706.             ACInfo[playerid][acSet][3] =
  3707.             ACInfo[playerid][acSet][7] =
  3708.             ACInfo[playerid][acSet][8] = -1;
  3709.             ACInfo[playerid][acSpec] = false;
  3710.         }
  3711.         else
  3712.         {
  3713.             if(ACInfo[playerid][acACAllow][27] &&
  3714.             (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc - ACInfo[playerid][acSpawnTick] < 1000))
  3715.             {
  3716.                 #if defined DEBUG
  3717.                     printf("[Nex-AC debug] Spawn res: %d, respawn time: %d",
  3718.                     ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3719.                 #endif
  3720.                 ac_KickWithCode(playerid, "", 0, 27);
  3721.                 #if defined OnCheatDetected
  3722.                     ACInfo[playerid][acSpawnRes] = 1;
  3723.                 #endif
  3724.             }
  3725.             if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3726.             if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
  3727.             {
  3728.                 for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3729.                 ac_ur = true;
  3730.             }
  3731.         }
  3732.         if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
  3733.         {
  3734.             for(ac_i = 12; ac_i >= 0; --ac_i)
  3735.             {
  3736.                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3737.                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3738.             }
  3739.             ACInfo[playerid][acNextSpecAct] = -1;
  3740.             ACInfo[playerid][acUnFrozen] = true;
  3741.             #if defined FreezeSyncPacket
  3742.                 FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  3743.             #endif
  3744.         }
  3745.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3746.         {
  3747.             ACInfo[playerid][acWeapon][ac_i] =
  3748.             ACInfo[playerid][acAmmo][ac_i] = 0;
  3749.         }
  3750.         ACInfo[playerid][acModShop] =
  3751.         ACInfo[playerid][acForceClass] =
  3752.         ACInfo[playerid][acClassRes] =
  3753.         ACInfo[playerid][acDeathRes] =
  3754.         ACInfo[playerid][acDmgRes] =
  3755.         ACInfo[playerid][acDead] = false;
  3756.         ACInfo[playerid][acLastPickup] =
  3757.         ACInfo[playerid][acEnterSeat] =
  3758.         ACInfo[playerid][acSet][6] =
  3759.         ACInfo[playerid][acSeat] = -1;
  3760.         ACInfo[playerid][acCheatCount][5] =
  3761.         ACInfo[playerid][acCheatCount][6] =
  3762.         ACInfo[playerid][acCheatCount][7] =
  3763.         ACInfo[playerid][acCheatCount][8] =
  3764.         ACInfo[playerid][acCheatCount][9] =
  3765.         ACInfo[playerid][acCheatCount][11] =
  3766.         ACInfo[playerid][acCheatCount][14] =
  3767.         ACInfo[playerid][acCheatCount][16] =
  3768.         ACInfo[playerid][acCheatCount][18] =
  3769.         ACInfo[playerid][acLastSpecAct] =
  3770.         ACInfo[playerid][acHoldWeapon] =
  3771.         ACInfo[playerid][acLastWeapon] =
  3772.         ACInfo[playerid][acParachute] =
  3773.         ACInfo[playerid][acEnterVeh] =
  3774.         ACInfo[playerid][acShotWeapon] =
  3775.         ACInfo[playerid][acKickVeh] =
  3776.         ACInfo[playerid][acSpecAct] =
  3777.         ACInfo[playerid][acIntRet] =
  3778.         ACInfo[playerid][acSpeed] =
  3779.         ACInfo[playerid][acVeh] = 0;
  3780.         ACInfo[playerid][acSetPosTick] = ac_gtc + 2650;
  3781.         ACInfo[playerid][acGtc][6] = ac_gtc + 1650;
  3782.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon1]))
  3783.         {
  3784.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3785.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3786.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3787.         }
  3788.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon2]))
  3789.         {
  3790.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3791.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3792.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3793.         }
  3794.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon3]))
  3795.         {
  3796.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3797.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3798.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3799.         }
  3800.     #if AC_USE_NPC
  3801.         }
  3802.     #endif
  3803.     #if defined ac_OnPlayerSpawn
  3804.         ac_i = ac_OnPlayerSpawn(playerid);
  3805.     #endif
  3806.     if(ac_ur)
  3807.     {
  3808.         if(ACInfo[playerid][acSet][0] == -1) SetPlayerInterior(playerid, 0);
  3809.         if(ACInfo[playerid][acSet][1] == -1) SetPlayerHealth(playerid, 100.0);
  3810.         if(ACInfo[playerid][acSet][2] == -1) SetPlayerArmour(playerid, 0.0);
  3811.     }
  3812.     #if defined ac_OnPlayerSpawn
  3813.         return ac_i;
  3814.     #else
  3815.         return 1;
  3816.     #endif
  3817. }
  3818.  
  3819. #if defined _ALS_OnPlayerSpawn
  3820.     #undef OnPlayerSpawn
  3821. #else
  3822.     #define _ALS_OnPlayerSpawn
  3823. #endif
  3824. #define OnPlayerSpawn ac_OnPlayerSpawn
  3825. #if defined ac_OnPlayerSpawn
  3826.     forward ac_OnPlayerSpawn(playerid);
  3827. #endif
  3828.  
  3829. public OnPlayerDeath(playerid, killerid, reason)
  3830. {
  3831.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3832.     if(ACInfo[playerid][acACAllow][28] &&
  3833.     (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
  3834.     (reason != WEAPON_COLLISION && reason != 255 || killerid != INVALID_PLAYER_ID)))
  3835.     {
  3836.         #if defined DEBUG
  3837.             printf("[Nex-AC debug] Is dead: %d, death res: %d, killerid: %d, reason: %d",
  3838.             ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
  3839.         #endif
  3840.         ac_KickWithCode(playerid, "", 0, 28);
  3841.     }
  3842.     ACInfo[playerid][acDead] = true;
  3843.     ACInfo[playerid][acDeathRes] = false;
  3844.     if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3845.     ACInfo[playerid][acSpawnRes] = 1;
  3846.     #if defined ac_OnPlayerDeath
  3847.         return ac_OnPlayerDeath(playerid, killerid, reason);
  3848.     #else
  3849.         return 1;
  3850.     #endif
  3851. }
  3852.  
  3853. #if defined _ALS_OnPlayerDeath
  3854.     #undef OnPlayerDeath
  3855. #else
  3856.     #define _ALS_OnPlayerDeath
  3857. #endif
  3858. #define OnPlayerDeath ac_OnPlayerDeath
  3859. #if defined ac_OnPlayerDeath
  3860.     forward ac_OnPlayerDeath(playerid, killerid, reason);
  3861. #endif
  3862.  
  3863. #if defined OnPlayerWeaponShot
  3864.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3865. #else
  3866.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3867. #endif
  3868. {
  3869.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3870.     #if defined OnPlayerWeaponShot
  3871.         if(ACInfo[playerid][acACAllow][47] &&
  3872.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid)))
  3873.         {
  3874.             #if defined DEBUG
  3875.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d", issuerid, amount, weaponid, bodypart);
  3876.             #endif
  3877.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3878.             return 1;
  3879.         }
  3880.     #else
  3881.         if(ACInfo[playerid][acACAllow][47] &&
  3882.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !ac_IsValidDamageReason(weaponid)))
  3883.         {
  3884.             #if defined DEBUG
  3885.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
  3886.             #endif
  3887.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3888.             return 1;
  3889.         }
  3890.     #endif
  3891.     #if defined IsPlayerDying
  3892.         if(!IsPlayerDying(playerid)) ACInfo[playerid][acDeathRes] = true;
  3893.     #else
  3894.         if(!ACInfo[playerid][acDead]) ACInfo[playerid][acDeathRes] = true;
  3895.     #endif
  3896.     #if defined ac_OnPlayerTakeDamage
  3897.         #if defined OnPlayerWeaponShot
  3898.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3899.         #else
  3900.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  3901.         #endif
  3902.     #else
  3903.         return 0;
  3904.     #endif
  3905. }
  3906.  
  3907. #if defined _ALS_OnPlayerTakeDamage
  3908.     #undef OnPlayerTakeDamage
  3909. #else
  3910.     #define _ALS_OnPlayerTakeDamage
  3911. #endif
  3912. #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  3913. #if defined ac_OnPlayerTakeDamage
  3914.     #if defined OnPlayerWeaponShot
  3915.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  3916.     #else
  3917.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  3918.     #endif
  3919. #endif
  3920.  
  3921. #if defined OnPlayerWeaponShot
  3922.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3923. #else
  3924.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3925. #endif
  3926. {
  3927.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3928.     #if defined OnPlayerWeaponShot
  3929.         if(ACInfo[playerid][acACAllow][47])
  3930.         {
  3931.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidWeapon(weaponid))
  3932.             {
  3933.                 #if defined DEBUG
  3934.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
  3935.                     damagedid, amount, weaponid, bodypart);
  3936.                 #endif
  3937.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3938.                 return 1;
  3939.             }
  3940.             new ac_s = ac_wSlot[weaponid];
  3941.             #if defined IsPlayerDying
  3942.                 if(!IsPlayerDying(playerid))
  3943.             #else
  3944.                 if(!ACInfo[playerid][acDead])
  3945.             #endif
  3946.             {
  3947.                 if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3948.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER &&
  3949.                 GetTickCount() - ACInfo[playerid][acGtc][6] > GetPlayerPing(playerid))
  3950.                 {
  3951.                     #if defined DEBUG
  3952.                         printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
  3953.                         damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
  3954.                     #endif
  3955.                     ac_KickWithCode(playerid, "", 0, 47, 5);
  3956.                     return 1;
  3957.                 }
  3958.             }
  3959.         }
  3960.     #else
  3961.         if(ACInfo[playerid][acACAllow][47])
  3962.         {
  3963.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !ac_IsValidWeapon(weaponid))
  3964.             {
  3965.                 #if defined DEBUG
  3966.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  3967.                 #endif
  3968.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3969.                 return 1;
  3970.             }
  3971.             new ac_s = ac_wSlot[weaponid];
  3972.             #if defined IsPlayerDying
  3973.                 if(!IsPlayerDying(playerid))
  3974.             #else
  3975.                 if(!ACInfo[playerid][acDead])
  3976.             #endif
  3977.             {
  3978.                 if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3979.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER &&
  3980.                 GetTickCount() - ACInfo[playerid][acGtc][6] > GetPlayerPing(playerid))
  3981.                 {
  3982.                     #if defined DEBUG
  3983.                         printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
  3984.                         damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
  3985.                     #endif
  3986.                     ac_KickWithCode(playerid, "", 0, 47, 5);
  3987.                     return 1;
  3988.                 }
  3989.             }
  3990.         }
  3991.     #endif
  3992.     #if defined ac_OnPlayerGiveDamage
  3993.         #if defined OnPlayerWeaponShot
  3994.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  3995.         #else
  3996.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  3997.         #endif
  3998.     #else
  3999.         return 0;
  4000.     #endif
  4001. }
  4002.  
  4003. #if defined _ALS_OnPlayerGiveDamage
  4004.     #undef OnPlayerGiveDamage
  4005. #else
  4006.     #define _ALS_OnPlayerGiveDamage
  4007. #endif
  4008. #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  4009. #if defined ac_OnPlayerGiveDamage
  4010.     #if defined OnPlayerWeaponShot
  4011.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  4012.     #else
  4013.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  4014.     #endif
  4015. #endif
  4016.  
  4017. #endif
  4018.  
  4019. #if defined FILTERSCRIPT
  4020.  
  4021. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4022. {
  4023.     if(dialogid != AntiCheatGetDialog(playerid))
  4024.     {
  4025.         new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  4026.         if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  4027.     }
  4028.     fs_AntiCheatSetNextDialog(playerid, -1);
  4029.     #if defined ac_fs_OnDialogResponse
  4030.         return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4031.     #else
  4032.         return 0;
  4033.     #endif
  4034. }
  4035.  
  4036. #if defined _ALS_OnDialogResponse
  4037.     #undef OnDialogResponse
  4038. #else
  4039.     #define _ALS_OnDialogResponse
  4040. #endif
  4041. #define OnDialogResponse ac_fs_OnDialogResponse
  4042. #if defined ac_fs_OnDialogResponse
  4043.     forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4044. #endif
  4045.  
  4046. #else
  4047.  
  4048. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4049. {
  4050.     if(ACInfo[playerid][acKicked] > 0) return 1;
  4051.     new ac_i = GetTickCount();
  4052.     if(ACInfo[playerid][acACAllow][49])
  4053.     {
  4054.         if(ac_i - ACInfo[playerid][acCall][0] < ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  4055.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4056.         else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  4057.     }
  4058.     if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  4059.     {
  4060.         #if defined DEBUG
  4061.             printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d", ACInfo[playerid][acDialog], dialogid, listitem);
  4062.         #endif
  4063.         ac_KickWithCode(playerid, "", 0, 39);
  4064.         return 1;
  4065.     }
  4066.     ACInfo[playerid][acDialog] = -1;
  4067.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  4068.     if(ACInfo[playerid][acACAllow][45])
  4069.     {
  4070.         for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  4071.         {
  4072.             if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  4073.         }
  4074.     }
  4075.     #if defined ac_OnDialogResponse
  4076.         return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4077.     #else
  4078.         return 0;
  4079.     #endif
  4080. }
  4081.  
  4082. #if defined _ALS_OnDialogResponse
  4083.     #undef OnDialogResponse
  4084. #else
  4085.     #define _ALS_OnDialogResponse
  4086. #endif
  4087. #define OnDialogResponse ac_OnDialogResponse
  4088. #if defined ac_OnDialogResponse
  4089.     forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4090. #endif
  4091.  
  4092. public OnEnterExitModShop(playerid, enterexit, interiorid)
  4093. {
  4094.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4095.     #if !AC_USE_TUNING_GARAGES
  4096.         if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  4097.     #else
  4098.         if(ACInfo[playerid][acACAllow][23] &&
  4099.         (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 1);
  4100.     #endif
  4101.     new ac_i = GetTickCount();
  4102.     if(ACInfo[playerid][acACAllow][49])
  4103.     {
  4104.         if(ac_i - ACInfo[playerid][acCall][1] < ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  4105.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4106.         else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  4107.     }
  4108.     ACInfo[playerid][acModShop] = (enterexit != 0);
  4109.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  4110.     ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][18] = ac_i + 3850;
  4111.     new ac_vehid = ACInfo[playerid][acVeh];
  4112.     if(ACInfo[playerid][acKicked] < 1)
  4113.     {
  4114.         ac_i = interiorid % 256;
  4115.         ACVehInfo[ac_vehid][acInt] = ac_i;
  4116.         #if defined foreach
  4117.             foreach(new ac_j : Player)
  4118.             {
  4119.                 if(ACInfo[ac_j][acVeh] != ac_vehid) continue;
  4120.         #else
  4121.             #if defined GetPlayerPoolSize
  4122.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4123.             #else
  4124.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4125.             #endif
  4126.             {
  4127.                 if(!IsPlayerInVehicle(ac_j, ac_vehid)) continue;
  4128.         #endif
  4129.             ACInfo[ac_j][acInt] = ac_i;
  4130.         }
  4131.     }
  4132.     else
  4133.     {
  4134.         #if defined foreach
  4135.             foreach(new ac_j : Player)
  4136.             {
  4137.                 if(ACInfo[ac_j][acVeh] != ac_vehid) continue;
  4138.         #else
  4139.             #if defined GetPlayerPoolSize
  4140.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4141.             #else
  4142.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4143.             #endif
  4144.             {
  4145.                 if(!IsPlayerInVehicle(ac_j, ac_vehid)) continue;
  4146.         #endif
  4147.             if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4148.             else ACInfo[ac_j][acIntRet] = 1;
  4149.         }
  4150.     }
  4151.     #if defined ac_OnEnterExitModShop
  4152.         return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4153.     #else
  4154.         return 1;
  4155.     #endif
  4156. }
  4157.  
  4158. #if defined _ALS_OnEnterExitModShop
  4159.     #undef OnEnterExitModShop
  4160. #else
  4161.     #define _ALS_OnEnterExitModShop
  4162. #endif
  4163. #define OnEnterExitModShop ac_OnEnterExitModShop
  4164. #if defined ac_OnEnterExitModShop
  4165.     forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4166. #endif
  4167.  
  4168. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4169. {
  4170.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4171.     if(ACInfo[playerid][acIntRet] > 0)
  4172.     {
  4173.         SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  4174.         if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  4175.         ACInfo[playerid][acIntRet] = 0;
  4176.     }
  4177.     else if(newinteriorid != ACInfo[playerid][acSet][0])
  4178.     {
  4179.         if(ACInfo[playerid][acSet][0] == -1)
  4180.         {
  4181.             if(ACInfo[playerid][acVeh] > 0)
  4182.             {
  4183.                 if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  4184.                 {
  4185.                     #if defined DEBUG
  4186.                         printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  4187.                         ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ACInfo[playerid][acVeh]);
  4188.                     #endif
  4189.                     ac_KickWithCode(playerid, "", 0, 3, 1);
  4190.                 }
  4191.             }
  4192.             else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3850;
  4193.             else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  4194.             {
  4195.                 #if defined DEBUG
  4196.                     printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  4197.                     ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  4198.                 #endif
  4199.                 ac_KickWithCode(playerid, "", 0, 2, 1);
  4200.             }
  4201.         }
  4202.     }
  4203.     else ACInfo[playerid][acSet][0] = -1;
  4204.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  4205.     #if defined ac_OnPlayerInteriorChange
  4206.         return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4207.     #else
  4208.         return 1;
  4209.     #endif
  4210. }
  4211.  
  4212. #if defined _ALS_OnPlayerInteriorChange
  4213.     #undef OnPlayerInteriorChange
  4214. #else
  4215.     #define _ALS_OnPlayerInteriorChange
  4216. #endif
  4217. #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  4218. #if defined ac_OnPlayerInteriorChange
  4219.     forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4220. #endif
  4221.  
  4222. public OnRconLoginAttempt(ip[], password[], success)
  4223. {
  4224.     static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  4225.     new ac_i, ac_currentIp = ac_IpToInt(ip);
  4226.     for(; ac_i < sizeof ac_ipTables; ++ac_i)
  4227.     {
  4228.         if(ac_ipTables[ac_i][0] == ac_currentIp)
  4229.         {
  4230.             if(success) ac_ipTables[ac_i][1] = 0;
  4231.             else if(ac_ACAllow[42])
  4232.             {
  4233.                 if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4234.                 {
  4235.                     #if defined DEBUG
  4236.                         printf(DEBUG_CODE_4, ip, password);
  4237.                     #endif
  4238.                     ac_ipTables[ac_i][1] = 0;
  4239.                     ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  4240.                 }
  4241.                 #if defined OnCheatWarning
  4242.                     else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  4243.                 #endif
  4244.             }
  4245.             ac_i = -1;
  4246.             break;
  4247.         }
  4248.     }
  4249.     if(ac_i != -1 && !success)
  4250.     {
  4251.         ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  4252.         if(ac_ACAllow[42])
  4253.         {
  4254.             if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4255.             {
  4256.                 #undef AC_MAX_RCON_LOGIN_ATTEMPT
  4257.                 #if defined DEBUG
  4258.                     printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  4259.                 #endif
  4260.                 ac_ipTables[ac_ipIndex][1] = 0;
  4261.                 ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  4262.             }
  4263.             #if defined OnCheatWarning
  4264.                 else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  4265.             #endif
  4266.         }
  4267.         if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  4268.         ac_ipTables[ac_ipIndex][1] = 0;
  4269.     }
  4270.     #if defined ac_OnRconLoginAttempt
  4271.         return ac_OnRconLoginAttempt(ip, password, success);
  4272.     #else
  4273.         return 1;
  4274.     #endif
  4275. }
  4276.  
  4277. #if defined _ALS_OnRconLoginAttempt
  4278.     #undef OnRconLoginAttempt
  4279. #else
  4280.     #define _ALS_OnRconLoginAttempt
  4281. #endif
  4282. #define OnRconLoginAttempt ac_OnRconLoginAttempt
  4283. #if defined ac_OnRconLoginAttempt
  4284.     forward ac_OnRconLoginAttempt(ip[], password[], success);
  4285. #endif
  4286.  
  4287. public OnPlayerUpdate(playerid)
  4288. {
  4289.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4290.     new ac_gtc = GetTickCount(), ac_gpp;
  4291.     #if AC_USE_NPC && defined IsPlayerDying
  4292.         if(!IsPlayerNPC(playerid) && !IsPlayerDying(playerid))
  4293.         {
  4294.     #elseif AC_USE_NPC
  4295.         if(!IsPlayerNPC(playerid))
  4296.         {
  4297.     #elseif defined IsPlayerDying
  4298.         if(!IsPlayerDying(playerid))
  4299.         {
  4300.     #endif
  4301.         new ac_w, ac_sa = GetPlayerState(playerid);
  4302.         if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
  4303.         {
  4304.             ac_gpp = GetPlayerPing(playerid);
  4305.             new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
  4306.             if(ACInfo[playerid][acSetWeapon][ac_s] > 0)
  4307.             {
  4308.                 if(ACInfo[playerid][acSetWeapon][ac_s] == ac_w)
  4309.                 {
  4310.                     ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4311.                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4312.                 }
  4313.                 else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
  4314.                 ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_s] > ac_gpp)
  4315.                 {
  4316.                     #if defined FreezeSyncPacket
  4317.                         if(!ACInfo[playerid][acACAllow][33] || ACInfo[playerid][acUnFrozen])
  4318.                         {
  4319.                     #endif
  4320.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  4321.                         {
  4322.                             if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4323.                             {
  4324.                                 #if defined DEBUG
  4325.                                     printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  4326.                                     printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_s], ac_w);
  4327.                                 #endif
  4328.                                 #if defined OnCheatDetected
  4329.                                     ac_KickWithCode(playerid, "", 0, 52, 1);
  4330.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4331.                                     ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4332.                                 #else
  4333.                                     return ac_KickWithCode(playerid, "", 0, 52, 1);
  4334.                                 #endif
  4335.                             }
  4336.                             #if defined OnNOPWarning
  4337.                                 else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  4338.                             #endif
  4339.                         }
  4340.                         else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4341.                     #if defined FreezeSyncPacket
  4342.                         }
  4343.                     #endif
  4344.                 }
  4345.             }
  4346.             if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  4347.             {
  4348.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  4349.                 ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
  4350.                 ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
  4351.                 {
  4352.                     ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4353.                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4354.                 }
  4355.                 else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
  4356.                 {
  4357.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  4358.                     {
  4359.                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  4360.                         {
  4361.                             #if defined DEBUG
  4362.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  4363.                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4364.                                 ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  4365.                             #endif
  4366.                             #if defined OnCheatDetected
  4367.                                 ac_KickWithCode(playerid, "", 0, 52, 2);
  4368.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4369.                                 ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4370.                             #else
  4371.                                 return ac_KickWithCode(playerid, "", 0, 52, 2);
  4372.                             #endif
  4373.                         }
  4374.                         #if defined OnNOPWarning
  4375.                             else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4376.                         #endif
  4377.                     }
  4378.                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4379.                 }
  4380.             }
  4381.             #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4382.                 new ac_money = orig_GetPlayerMoney(playerid);
  4383.             #endif
  4384.             #if AC_USE_AMMUNATIONS
  4385.                 if(ACInfo[playerid][acSet][10] != -1)
  4386.                 {
  4387.                     if(ac_money < ACInfo[playerid][acMoney] &&
  4388.                     ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
  4389.                     else if(ac_gtc - ACInfo[playerid][acGtc][16] > ac_gpp)
  4390.                     {
  4391.                         if(ACInfo[playerid][acACAllow][15])
  4392.                         {
  4393.                             if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS)
  4394.                             {
  4395.                                 #if defined DEBUG
  4396.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4397.                                     ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4398.                                 #endif
  4399.                                 #if defined OnCheatDetected
  4400.                                     ac_KickWithCode(playerid, "", 0, 15, 3);
  4401.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4402.                                     ACInfo[playerid][acSet][10] = -1;
  4403.                                 #else
  4404.                                     return ac_KickWithCode(playerid, "", 0, 15, 3);
  4405.                                 #endif
  4406.                             }
  4407.                             #if defined OnCheatWarning
  4408.                                 else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][20]);
  4409.                             #endif
  4410.                         }
  4411.                         else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4412.                     }
  4413.                 }
  4414.             #endif
  4415.             new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4416.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4417.             if(ACInfo[playerid][acHoldWeapon] != ac_w)
  4418.             {
  4419.                 if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4420.                 {
  4421.                     #if AC_USE_PICKUP_WEAPONS
  4422.                         #if defined Streamer_GetDistanceToItem\
  4423.                             && defined Streamer_GetIntData
  4424.                         if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4425.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4426.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4427.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4428.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4429.                         ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4430.                         Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4431.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4432.                         #else
  4433.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4434.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4435.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4436.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4437.                         #endif
  4438.                         {
  4439.                             ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4440.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4441.                         }
  4442.                         else
  4443.                         {
  4444.                     #endif
  4445.                         #if AC_USE_AMMUNATIONS
  4446.                             if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i))
  4447.                             {
  4448.                                 ACInfo[playerid][acCheatCount][20] = 0;
  4449.                                 if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4450.                                 else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4451.                                 if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4452.                                 else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4453.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4454.                                 ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  4455.                             }
  4456.                             else
  4457.                             {
  4458.                         #endif
  4459.                             if(ac_w == 0 || ac_w == WEAPON_BOMB ||
  4460.                             ac_w == WEAPON_PARACHUTE && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4461.                             {
  4462.                                 if(ac_w == WEAPON_PARACHUTE) ACInfo[playerid][acParachute] = 0;
  4463.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4464.                                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4465.                             }
  4466.                             else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4467.                             {
  4468.                                 #if defined DEBUG
  4469.                                     printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4470.                                     ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4471.                                 #endif
  4472.                                 #if defined OnCheatDetected
  4473.                                     ac_KickWithCode(playerid, "", 0, 15, 1);
  4474.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4475.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4476.                                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4477.                                 #else
  4478.                                     return ac_KickWithCode(playerid, "", 0, 15, 1);
  4479.                                 #endif
  4480.                             }
  4481.                         #if AC_USE_AMMUNATIONS
  4482.                             }
  4483.                         #endif
  4484.                     #if AC_USE_PICKUP_WEAPONS
  4485.                         }
  4486.                     #endif
  4487.                 }
  4488.             }
  4489.             else if(ACInfo[playerid][acAmmo][ac_s] != ac_a &&
  4490.             !(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
  4491.             7 <= ac_s <= 9 && ac_w != WEAPON_MINIGUN && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4492.             ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4493.             {
  4494.                 if(ACInfo[playerid][acACAllow][16] &&
  4495.                 (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4496.                 ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4497.                 {
  4498.                     #if defined DEBUG
  4499.                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4500.                         ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4501.                     #endif
  4502.                     #if defined OnCheatDetected
  4503.                         ac_KickWithCode(playerid, "", 0, 16, 1);
  4504.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4505.                     #else
  4506.                         return ac_KickWithCode(playerid, "", 0, 16, 1);
  4507.                     #endif
  4508.                 }
  4509.                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4510.             }
  4511.             GetPlayerHealth(playerid, ac_tmp);
  4512.             new ac_health = floatround(ac_tmp, floatround_tozero);
  4513.             if(ACInfo[playerid][acSet][1] != -1)
  4514.             {
  4515.                 if(ACInfo[playerid][acSet][1] > 255)
  4516.                 {
  4517.                     ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4518.                     if(ACInfo[playerid][acSet][1] - ac_health > 255) ac_health += 256;
  4519.                 }
  4520.                 if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4521.                 ACInfo[playerid][acSet][1] > ac_health && ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
  4522.                 {
  4523.                     ACInfo[playerid][acSet][1] = -1;
  4524.                     ACInfo[playerid][acCheatCount][9] = 0;
  4525.                     ACInfo[playerid][acDmgRes] = false;
  4526.                     #if defined FreezeSyncPacket
  4527.                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4528.                     #endif
  4529.                 }
  4530.                 else if(ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
  4531.                 {
  4532.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4533.                     {
  4534.                         if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4535.                         {
  4536.                             #if defined DEBUG
  4537.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4538.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4539.                             #endif
  4540.                             #if defined OnCheatDetected
  4541.                                 ac_KickWithCode(playerid, "", 0, 52, 3);
  4542.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4543.                                 #if defined FreezeSyncPacket
  4544.                                     else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4545.                                 #endif
  4546.                                 ACInfo[playerid][acSet][1] = -1;
  4547.                             #else
  4548.                                 return ac_KickWithCode(playerid, "", 0, 52, 3);
  4549.                             #endif
  4550.                         }
  4551.                         #if defined OnNOPWarning
  4552.                             else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4553.                         #endif
  4554.                     }
  4555.                     else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4556.                     {
  4557.                         ACInfo[playerid][acSet][1] = -1;
  4558.                         #if defined FreezeSyncPacket
  4559.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4560.                         #endif
  4561.                     }
  4562.                 }
  4563.             }
  4564.             else if(ACInfo[playerid][acACAllow][12])
  4565.             {
  4566.                 if(ACInfo[playerid][acHealth] > 255)
  4567.                 {
  4568.                     ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4569.                     if(ACInfo[playerid][acHealth] - ac_health > 255) ac_health += 256;
  4570.                 }
  4571.                 if(ac_health > ACInfo[playerid][acHealth])
  4572.                 {
  4573.                     #if AC_USE_RESTAURANTS
  4574.                         if(ac_health - ACInfo[playerid][acHealth] > 70 || !ac_InRestaurant(playerid, ac_i))
  4575.                         {
  4576.                     #endif
  4577.                         #if AC_USE_VENDING_MACHINES
  4578.                             if(ac_health - ACInfo[playerid][acHealth] > 35 || !ac_NearVendingMachine(playerid, ac_i))
  4579.                             {
  4580.                         #endif
  4581.                             #if defined DEBUG
  4582.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4583.                             #endif
  4584.                             #if defined OnCheatDetected
  4585.                                 ac_KickWithCode(playerid, "", 0, 12);
  4586.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4587.                             #else
  4588.                                 return ac_KickWithCode(playerid, "", 0, 12);
  4589.                             #endif
  4590.                         #if AC_USE_VENDING_MACHINES
  4591.                             }
  4592.                         #endif
  4593.                     #if AC_USE_RESTAURANTS
  4594.                         }
  4595.                     #endif
  4596.                 }
  4597.             }
  4598.             GetPlayerArmour(playerid, ac_tmp);
  4599.             new ac_armour = floatround(ac_tmp, floatround_tozero);
  4600.             if(ACInfo[playerid][acSet][2] != -1)
  4601.             {
  4602.                 if(ACInfo[playerid][acSet][2] > 255)
  4603.                 {
  4604.                     ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4605.                     if(ACInfo[playerid][acSet][2] - ac_armour > 255) ac_armour += 256;
  4606.                 }
  4607.                 if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4608.                 ACInfo[playerid][acSet][2] > ac_armour && ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
  4609.                 {
  4610.                     ACInfo[playerid][acSet][2] = -1;
  4611.                     ACInfo[playerid][acCheatCount][9] = 0;
  4612.                     ACInfo[playerid][acDmgRes] = false;
  4613.                     #if defined FreezeSyncPacket
  4614.                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4615.                     #endif
  4616.                 }
  4617.                 else if(ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
  4618.                 {
  4619.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4620.                     {
  4621.                         if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4622.                         {
  4623.                             #if defined DEBUG
  4624.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4625.                                 printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4626.                             #endif
  4627.                             #if defined OnCheatDetected
  4628.                                 ac_KickWithCode(playerid, "", 0, 52, 4);
  4629.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4630.                                 #if defined FreezeSyncPacket
  4631.                                     else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4632.                                 #endif
  4633.                                 ACInfo[playerid][acSet][2] = -1;
  4634.                             #else
  4635.                                 return ac_KickWithCode(playerid, "", 0, 52, 4);
  4636.                             #endif
  4637.                         }
  4638.                         #if defined OnNOPWarning
  4639.                             else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4640.                         #endif
  4641.                     }
  4642.                     else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4643.                     {
  4644.                         ACInfo[playerid][acSet][2] = -1;
  4645.                         #if defined FreezeSyncPacket
  4646.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4647.                         #endif
  4648.                     }
  4649.                 }
  4650.             }
  4651.             else if(ACInfo[playerid][acACAllow][13])
  4652.             {
  4653.                 if(ACInfo[playerid][acArmour] > 255)
  4654.                 {
  4655.                     ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4656.                     if(ACInfo[playerid][acArmour] - ac_armour > 255) ac_armour += 256;
  4657.                 }
  4658.                 if(ac_armour > ACInfo[playerid][acArmour])
  4659.                 {
  4660.                     #if AC_USE_AMMUNATIONS
  4661.                         if(ac_armour == 100 && ac_InAmmuNation(playerid, ac_i))
  4662.                         {
  4663.                             ACInfo[playerid][acCheatCount][20] = 0;
  4664.                             if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4665.                             else ACInfo[playerid][acSet][10] = 200;
  4666.                             ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  4667.                         }
  4668.                         else
  4669.                         {
  4670.                     #endif
  4671.                         #if defined DEBUG
  4672.                             printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4673.                         #endif
  4674.                         #if defined OnCheatDetected
  4675.                             ac_KickWithCode(playerid, "", 0, 13);
  4676.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4677.                         #else
  4678.                             return ac_KickWithCode(playerid, "", 0, 13);
  4679.                         #endif
  4680.                     #if AC_USE_AMMUNATIONS
  4681.                         }
  4682.                     #endif
  4683.                 }
  4684.             }
  4685.             if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4686.             {
  4687.                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  4688.                 ACInfo[playerid][acCheatCount][9] = 0;
  4689.             }
  4690.             else if(ACInfo[playerid][acACAllow][19] &&
  4691.             ACInfo[playerid][acDmgRes] && ac_gtc - ACInfo[playerid][acGtc][13] > ac_gpp)
  4692.             {
  4693.                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  4694.                 if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4695.                 {
  4696.                     #undef AC_MAX_GODMODE_WARNINGS
  4697.                     #if defined DEBUG
  4698.                         printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4699.                         ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4700.                     #endif
  4701.                     #if defined OnCheatDetected
  4702.                         ac_KickWithCode(playerid, "", 0, 19);
  4703.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4704.                         ACInfo[playerid][acCheatCount][9] = 0;
  4705.                     #else
  4706.                         return ac_KickWithCode(playerid, "", 0, 19);
  4707.                     #endif
  4708.                 }
  4709.                 #if defined OnCheatWarning
  4710.                     else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4711.                 #endif
  4712.             }
  4713.             #if AC_USE_TUNING_GARAGES
  4714.             if(ACInfo[playerid][acSet][11] != -1)
  4715.             {
  4716.                 if(ac_money < ACInfo[playerid][acMoney] &&
  4717.                 ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
  4718.                 else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
  4719.                 {
  4720.                     if(ACInfo[playerid][acACAllow][23])
  4721.                     {
  4722.                         if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS)
  4723.                         {
  4724.                             #if defined DEBUG
  4725.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  4726.                                 ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
  4727.                             #endif
  4728.                             #if defined OnCheatDetected
  4729.                                 ac_KickWithCode(playerid, "", 0, 23, 3);
  4730.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4731.                                 ACInfo[playerid][acSet][11] = -1;
  4732.                             #else
  4733.                                 return ac_KickWithCode(playerid, "", 0, 23, 3);
  4734.                             #endif
  4735.                         }
  4736.                         #if defined OnCheatWarning
  4737.                             else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][21]);
  4738.                         #endif
  4739.                     }
  4740.                     else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][11] = -1;
  4741.                 }
  4742.             }
  4743.             #endif
  4744.             if(ACInfo[playerid][acSet][0] != -1 && ac_gtc - ACInfo[playerid][acGtc][0] > ac_gpp)
  4745.             {
  4746.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4747.                 {
  4748.                     if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4749.                     {
  4750.                         #if defined DEBUG
  4751.                             printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4752.                             printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4753.                         #endif
  4754.                         #if defined OnCheatDetected
  4755.                             ac_KickWithCode(playerid, "", 0, 52, 5);
  4756.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4757.                             ACInfo[playerid][acSet][0] = -1;
  4758.                         #else
  4759.                             return ac_KickWithCode(playerid, "", 0, 52, 5);
  4760.                         #endif
  4761.                     }
  4762.                     #if defined OnNOPWarning
  4763.                         else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4764.                     #endif
  4765.                 }
  4766.                 else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4767.             }
  4768.             if(ACInfo[playerid][acSet][5] != -1 && ac_gtc - ACInfo[playerid][acGtc][11] > ac_gpp)
  4769.             {
  4770.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4771.                 {
  4772.                     if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4773.                     {
  4774.                         #if defined DEBUG
  4775.                             printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4776.                         #endif
  4777.                         #if defined OnCheatDetected
  4778.                             ac_KickWithCode(playerid, "", 0, 52, 6);
  4779.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4780.                             ACInfo[playerid][acSet][5] = -1;
  4781.                         #else
  4782.                             return ac_KickWithCode(playerid, "", 0, 52, 6);
  4783.                         #endif
  4784.                     }
  4785.                     #if defined OnNOPWarning
  4786.                         else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4787.                     #endif
  4788.                 }
  4789.                 else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][5] = -1;
  4790.             }
  4791.             if(ACInfo[playerid][acSet][6] != -1 && ac_gtc - ACInfo[playerid][acGtc][12] > ac_gpp)
  4792.             {
  4793.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4794.                 {
  4795.                     if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4796.                     {
  4797.                         #if defined DEBUG
  4798.                             printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4799.                             printf("[Nex-AC debug] acSet[6]: %d", ACInfo[playerid][acSet][6]);
  4800.                         #endif
  4801.                         #if defined OnCheatDetected
  4802.                             ac_KickWithCode(playerid, "", 0, 52, 7);
  4803.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4804.                             ACInfo[playerid][acSet][6] = -1;
  4805.                         #else
  4806.                             return ac_KickWithCode(playerid, "", 0, 52, 7);
  4807.                         #endif
  4808.                     }
  4809.                     #if defined OnNOPWarning
  4810.                         else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4811.                     #endif
  4812.                 }
  4813.                 else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4814.             }
  4815.             new ac_vehid = GetPlayerVehicleID(playerid);
  4816.             if(ACInfo[playerid][acSet][9] != -1 && ac_vehid > 0 && ac_gtc - ACInfo[playerid][acGtc][7] > ac_gpp)
  4817.             {
  4818.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4819.                 {
  4820.                     new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4821.                     GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4822.                     if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) <= 30)
  4823.                     {
  4824.                         #if defined DEBUG
  4825.                             printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4826.                             printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
  4827.                         #endif
  4828.                         #if defined OnCheatDetected
  4829.                             ac_KickWithCode(playerid, "", 0, 52, 8);
  4830.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4831.                             ACInfo[playerid][acSet][9] = -1;
  4832.                         #else
  4833.                             return ac_KickWithCode(playerid, "", 0, 52, 8);
  4834.                         #endif
  4835.                     }
  4836.                 }
  4837.                 else ACInfo[playerid][acSet][9] = -1;
  4838.             }
  4839.             ac_s = GetPlayerVehicleSeat(playerid);
  4840.             if(ACInfo[playerid][acSet][8] != -1)
  4841.             {
  4842.                 if(ACInfo[playerid][acSet][8] == ac_vehid &&
  4843.                 (ACInfo[playerid][acSet][4] == ac_s || ACInfo[playerid][acSet][4] == -1))
  4844.                 {
  4845.                     if(ACInfo[playerid][acVeh] > 0)
  4846.                     {
  4847.                         new ac_t = ACInfo[playerid][acVeh];
  4848.                         if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
  4849.                         if(ac_IsAnAircraftEx(GetVehicleModel(ac_t))) ACInfo[playerid][acParachute] = 2;
  4850.                     }
  4851.                     if(ac_s == 0)
  4852.                     {
  4853.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  4854.                         GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4855.                         ACInfo[playerid][acGtc][8] = ac_gtc + 1650;
  4856.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  4857.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4858.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4859.                     }
  4860.                     ACInfo[playerid][acEnterVeh] =
  4861.                     ACInfo[playerid][acCheatCount][10] = 0;
  4862.                     ACInfo[playerid][acVehDmgRes] = false;
  4863.                     ACInfo[playerid][acEnterSeat] =
  4864.                     ACInfo[playerid][acSet][9] =
  4865.                     ACInfo[playerid][acSet][8] =
  4866.                     ACInfo[playerid][acSet][7] = -1;
  4867.                     ACInfo[playerid][acSeat] = ac_s;
  4868.                 }
  4869.                 else if(ac_gtc - ACInfo[playerid][acGtc][1] > ac_gpp)
  4870.                 {
  4871.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4872.                     ACInfo[playerid][acSet][4] != -1 && ACVehInfo[ACInfo[playerid][acSet][8]][acSpawned] &&
  4873.                     IsVehicleStreamedIn(ACInfo[playerid][acSet][8], playerid))
  4874.                     {
  4875.                         if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4876.                         {
  4877.                             #if defined DEBUG
  4878.                                 printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4879.                                 printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4880.                                 ACInfo[playerid][acSet][8], ac_vehid, ACInfo[playerid][acSet][4], ac_s);
  4881.                             #endif
  4882.                             #if defined OnCheatDetected
  4883.                                 ac_KickWithCode(playerid, "", 0, 52, 9);
  4884.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4885.                                 ACInfo[playerid][acSet][8] = -1;
  4886.                             #else
  4887.                                 return ac_KickWithCode(playerid, "", 0, 52, 9);
  4888.                             #endif
  4889.                         }
  4890.                         #if defined OnNOPWarning
  4891.                             else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4892.                         #endif
  4893.                     }
  4894.                     else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][8] = -1;
  4895.                 }
  4896.             }
  4897.             else
  4898.             {
  4899.                 new Float:ac_dist_set = 25000.0;
  4900.                 if(ACInfo[playerid][acSet][7] != -1)
  4901.                 {
  4902.                     ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4903.                     if(ac_dist_set < 15.0)
  4904.                     {
  4905.                         ACInfo[playerid][acSet][7] = -1;
  4906.                         ACInfo[playerid][acCheatCount][1] =
  4907.                         ACInfo[playerid][acCheatCount][2] =
  4908.                         ACInfo[playerid][acGtc][10] = 0;
  4909.                         ACInfo[playerid][acPosX] = ACInfo[playerid][acLastPosX] = ac_pX;
  4910.                         ACInfo[playerid][acPosY] = ACInfo[playerid][acLastPosY] = ac_pY;
  4911.                         ACInfo[playerid][acPosZ] = ac_pZ;
  4912.                         #if defined FreezeSyncPacket
  4913.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4914.                         #endif
  4915.                     }
  4916.                     else if(ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  4917.                     {
  4918.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  4919.                         {
  4920.                             if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4921.                             {
  4922.                                 #if defined DEBUG
  4923.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  4924.                                     printf("[Nex-AC debug] Dist: %f, acSet[7]: %d", ac_dist_set, ACInfo[playerid][acSet][7]);
  4925.                                 #endif
  4926.                                 #if defined OnCheatDetected
  4927.                                     ac_KickWithCode(playerid, "", 0, 52, 10);
  4928.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4929.                                     #if defined FreezeSyncPacket
  4930.                                         else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4931.                                     #endif
  4932.                                     ACInfo[playerid][acSet][7] = -1;
  4933.                                 #else
  4934.                                     return ac_KickWithCode(playerid, "", 0, 52, 10);
  4935.                                 #endif
  4936.                             }
  4937.                             #if defined OnNOPWarning
  4938.                                 else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  4939.                             #endif
  4940.                         }
  4941.                         else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4942.                         {
  4943.                             ACInfo[playerid][acSet][7] = -1;
  4944.                             #if defined FreezeSyncPacket
  4945.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4946.                             #endif
  4947.                         }
  4948.                     }
  4949.                 }
  4950.                 new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  4951.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4952.                 if(ac_vehid > 0)
  4953.                 {
  4954.                     if(ACInfo[playerid][acVeh] > 0)
  4955.                     {
  4956.                         if(ACInfo[playerid][acVeh] != ac_vehid)
  4957.                         {
  4958.                             if(ACInfo[playerid][acACAllow][4])
  4959.                             {
  4960.                                 #if defined DEBUG
  4961.                                     printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  4962.                                 #endif
  4963.                                 #if defined OnCheatDetected
  4964.                                     ac_KickWithCode(playerid, "", 0, 4, 2);
  4965.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4966.                                 #else
  4967.                                     return ac_KickWithCode(playerid, "", 0, 4, 2);
  4968.                                 #endif
  4969.                             }
  4970.                         }
  4971.                         else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  4972.                         {
  4973.                             #if defined DEBUG
  4974.                                 printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh model: %d, veh: %d",
  4975.                                 ACInfo[playerid][acSeat], ac_s, GetVehicleModel(ac_vehid), ac_vehid);
  4976.                             #endif
  4977.                             #if defined OnCheatDetected
  4978.                                 ac_KickWithCode(playerid, "", 0, 50);
  4979.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4980.                             #else
  4981.                                 return ac_KickWithCode(playerid, "", 0, 50);
  4982.                             #endif
  4983.                         }
  4984.                     }
  4985.                     if(ac_sa == PLAYER_STATE_DRIVER)
  4986.                     {
  4987.                         if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
  4988.                         ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
  4989.                         {
  4990.                             #if defined DEBUG
  4991.                                 printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  4992.                                 ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  4993.                             #endif
  4994.                             #if defined OnCheatDetected
  4995.                                 ac_KickWithCode(playerid, "", 0, 32);
  4996.                             #endif
  4997.                             SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4998.                             return 0;
  4999.                         }
  5000.                         new Float:ac_vHealth;
  5001.                         GetVehicleHealth(ac_vehid, ac_vHealth);
  5002.                         if(ACInfo[playerid][acSetVehHealth] != -1.0)
  5003.                         {
  5004.                             if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  5005.                             ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
  5006.                             {
  5007.                                 ACInfo[playerid][acSetVehHealth] = -1.0;
  5008.                                 ACInfo[playerid][acCheatCount][10] = 0;
  5009.                                 ACInfo[playerid][acVehDmgRes] = false;
  5010.                                 #if defined FreezeSyncPacket
  5011.                                     if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5012.                                 #endif
  5013.                             }
  5014.                             else if(ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
  5015.                             {
  5016.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  5017.                                 {
  5018.                                     if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5019.                                     {
  5020.                                         #if defined DEBUG
  5021.                                             printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  5022.                                             printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5023.                                             ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  5024.                                         #endif
  5025.                                         #if defined OnCheatDetected
  5026.                                             ac_KickWithCode(playerid, "", 0, 52, 11);
  5027.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5028.                                             #if defined FreezeSyncPacket
  5029.                                                 else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5030.                                             #endif
  5031.                                             ACInfo[playerid][acSetVehHealth] = -1.0;
  5032.                                         #else
  5033.                                             return ac_KickWithCode(playerid, "", 0, 52, 11);
  5034.                                         #endif
  5035.                                     }
  5036.                                     #if defined OnNOPWarning
  5037.                                         else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  5038.                                     #endif
  5039.                                 }
  5040.                                 else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5041.                                 {
  5042.                                     ACInfo[playerid][acSetVehHealth] = -1.0;
  5043.                                     #if defined FreezeSyncPacket
  5044.                                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5045.                                     #endif
  5046.                                 }
  5047.                             }
  5048.                         }
  5049.                         else if(ACInfo[playerid][acACAllow][11] &&
  5050.                         (!ac_IsValidFloat(ac_vHealth) || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
  5051.                         !ACInfo[playerid][acModShop] && ac_vHealth))
  5052.                         {
  5053.                             #if AC_USE_PAYNSPRAY
  5054.                                 if(!ac_InPayNSpray(playerid, ac_i))
  5055.                                 {
  5056.                             #endif
  5057.                                 #if defined DEBUG
  5058.                                     printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  5059.                                     ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  5060.                                 #endif
  5061.                                 #if defined OnCheatDetected
  5062.                                     ac_KickWithCode(playerid, "", 0, 11);
  5063.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5064.                                 #endif
  5065.                                 SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  5066.                             #if AC_USE_PAYNSPRAY
  5067.                                 }
  5068.                             #endif
  5069.                         }
  5070.                         if(ACInfo[playerid][acVehDmgRes])
  5071.                         {
  5072.                             if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  5073.                             {
  5074.                                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  5075.                                 ACInfo[playerid][acCheatCount][10] = 0;
  5076.                             }
  5077.                             else if(ACInfo[playerid][acACAllow][20] && ac_gtc - ACInfo[playerid][acGtc][14] > ac_gpp)
  5078.                             {
  5079.                                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  5080.                                 if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_GODMODE_VEH_WARNINGS)
  5081.                                 {
  5082.                                     #undef AC_MAX_GODMODE_VEH_WARNINGS
  5083.                                     #if defined DEBUG
  5084.                                         printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5085.                                         ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  5086.                                     #endif
  5087.                                     #if defined OnCheatDetected
  5088.                                         ac_KickWithCode(playerid, "", 0, 20);
  5089.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5090.                                         ACInfo[playerid][acCheatCount][10] = 0;
  5091.                                     #else
  5092.                                         return ac_KickWithCode(playerid, "", 0, 20);
  5093.                                     #endif
  5094.                                 }
  5095.                                 #if defined OnCheatWarning
  5096.                                     else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][10]);
  5097.                                 #endif
  5098.                             }
  5099.                         }
  5100.                         GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  5101.                         new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5102.                         GetVehicleZAngle(ac_vehid, ac_zAngle);
  5103.                         if(ac_dist > 0.8)
  5104.                         {
  5105.                             if(ac_dist >= 80.0 && ac_dist - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist / 2.6) * 1.8 &&
  5106.                             ac_dist_set >= 80.0 && ac_dist_set - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist_set / 2.6) * 1.8)
  5107.                             {
  5108.                                 #if defined VectorSize
  5109.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp &&
  5110.                                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5111.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5112.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5113.                                 #else
  5114.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp &&
  5115.                                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5116.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5117.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5118.                                 #endif
  5119.                                 {
  5120.                                     #if defined DEBUG
  5121.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  5122.                                         ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  5123.                                     #endif
  5124.                                     #if defined OnCheatDetected
  5125.                                         ac_KickWithCode(playerid, "", 0, 3, 2);
  5126.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5127.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5128.                                     #else
  5129.                                         return ac_KickWithCode(playerid, "", 0, 3, 2);
  5130.                                     #endif
  5131.                                 }
  5132.                                 ACInfo[playerid][acLastPosX] = ac_pX;
  5133.                                 ACInfo[playerid][acLastPosY] = ac_pY;
  5134.                             }
  5135.                             else if(ac_vsp < 12 && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5136.                             {
  5137.                                 if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5138.                                 {
  5139.                                     if(ACInfo[playerid][acACAllow][3])
  5140.                                     {
  5141.                                         #if defined DEBUG
  5142.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
  5143.                                         #endif
  5144.                                         #if defined OnCheatDetected
  5145.                                             ac_KickWithCode(playerid, "", 0, 3, 4);
  5146.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5147.                                         #else
  5148.                                             return ac_KickWithCode(playerid, "", 0, 3, 4);
  5149.                                         #endif
  5150.                                     }
  5151.                                 }
  5152.                                 else if(ACInfo[playerid][acACAllow][1])
  5153.                                 {
  5154.                                     if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  5155.                                     {
  5156.                                         #if defined DEBUG
  5157.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  5158.                                         #endif
  5159.                                         #if defined OnCheatDetected
  5160.                                             ac_KickWithCode(playerid, "", 0, 1, 1);
  5161.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5162.                                             ACInfo[playerid][acCheatCount][2] = 0;
  5163.                                         #else
  5164.                                             return ac_KickWithCode(playerid, "", 0, 1, 1);
  5165.                                         #endif
  5166.                                     }
  5167.                                     #if defined OnCheatWarning
  5168.                                         else OnCheatWarning(playerid, "", 0, 1, 1, ACInfo[playerid][acCheatCount][2]);
  5169.                                     #endif
  5170.                                 }
  5171.                             }
  5172.                         }
  5173.                         if(ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
  5174.                         {
  5175.                             ac_i = GetVehicleModel(ac_vehid);
  5176.                             new ac_spDiff = ac_vsp - ACVehInfo[ac_vehid][acSpeed];
  5177.                             if(ACInfo[playerid][acACAllow][10])
  5178.                             {
  5179.                                 if(ac_spDiff > 220 || ac_vsp > 620)
  5180.                                 {
  5181.                                     #if defined DEBUG
  5182.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5183.                                         ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5184.                                     #endif
  5185.                                     #if defined OnCheatDetected
  5186.                                         ac_KickWithCode(playerid, "", 0, 10, 3);
  5187.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5188.                                     #else
  5189.                                         return ac_KickWithCode(playerid, "", 0, 10, 3);
  5190.                                     #endif
  5191.                                 }
  5192.                                 else if(ac_spDiff >= 20 &&
  5193.                                 ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  5194.                                 !(ac_IsValidVehicleModel(ac_i) && (ac_spDiff < 65 && (ac_i == 432 || ac_i == 449 || ac_IsATrainLoco(ac_i)) ||
  5195.                                 ac_spDiff < 45 && ac_IsABmx(ac_i) && floatabs(ac_vX) <= 0.76 && floatabs(ac_vY) <= 0.76 && floatabs(ac_vZ) <= 0.76 ||
  5196.                                 ac_i != 449 && !ac_IsATrainLoco(ac_i) && !ac_IsABmx(ac_i) && ACVehInfo[ac_vehid][acHealth] < 250.0)))
  5197.                                 {
  5198.                                     ACInfo[playerid][acCheatCount][14] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  5199.                                     if(ACInfo[playerid][acCheatCount][14] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  5200.                                     {
  5201.                                         #if defined DEBUG
  5202.                                             printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5203.                                             ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5204.                                         #endif
  5205.                                         #if defined OnCheatDetected
  5206.                                             ac_KickWithCode(playerid, "", 0, 10, 1);
  5207.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5208.                                             ACInfo[playerid][acCheatCount][14] = 0;
  5209.                                         #else
  5210.                                             return ac_KickWithCode(playerid, "", 0, 10, 1);
  5211.                                         #endif
  5212.                                     }
  5213.                                     #if defined OnCheatWarning
  5214.                                         else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][14] / AC_SPEEDHACK_VEH_RESET_DELAY));
  5215.                                     #endif
  5216.                                 }
  5217.                             }
  5218.                             if(ACInfo[playerid][acACAllow][25] &&
  5219.                             ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  5220.                             floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  5221.                             (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  5222.                             (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  5223.                             (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  5224.                             {
  5225.                                 #undef ac_abs
  5226.                                 #if defined DEBUG
  5227.                                     printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  5228.                                     ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  5229.                                 #endif
  5230.                                 #if defined OnCheatDetected
  5231.                                     ac_KickWithCode(playerid, "", 0, 25);
  5232.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5233.                                 #else
  5234.                                     return ac_KickWithCode(playerid, "", 0, 25);
  5235.                                 #endif
  5236.                             }
  5237.                             if(ac_IsAnAircraftEx(ac_i))
  5238.                             {
  5239.                                 if(ACInfo[playerid][acACAllow][10] && (ac_sa = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  5240.                                 {
  5241.                                     #if defined DEBUG
  5242.                                         printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d, veh: %d", ac_sa, ac_i, ac_vehid);
  5243.                                     #endif
  5244.                                     #if defined OnCheatDetected
  5245.                                         ac_KickWithCode(playerid, "", 0, 10, 2);
  5246.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5247.                                     #else
  5248.                                         return ac_KickWithCode(playerid, "", 0, 10, 2);
  5249.                                     #endif
  5250.                                 }
  5251.                             }
  5252.                             else if(ACInfo[playerid][acACAllow][8])
  5253.                             {
  5254.                                 ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5255.                                 if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  5256.                                 floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_tmp / 2.0 &&
  5257.                                 floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_tmp / 2.0 ||
  5258.                                 ac_vZ >= 0.0 && ac_tmp <= -1.0 || ac_vZ <= 0.0 && ac_tmp >= 1.0)
  5259.                                 {
  5260.                                     if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABmxEx(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  5261.                                     {
  5262.                                         #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  5263.                                         #if defined DEBUG
  5264.                                             printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  5265.                                             ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_tmp, ac_vehid);
  5266.                                         #endif
  5267.                                         #if defined OnCheatDetected
  5268.                                             ac_KickWithCode(playerid, "", 0, 8, 1);
  5269.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5270.                                             ACInfo[playerid][acCheatCount][3] = 0;
  5271.                                         #else
  5272.                                             return ac_KickWithCode(playerid, "", 0, 8, 1);
  5273.                                         #endif
  5274.                                     }
  5275.                                     #if defined OnCheatWarning
  5276.                                         else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  5277.                                     #endif
  5278.                                 }
  5279.                             }
  5280.                             ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  5281.                         }
  5282.                         ACVehInfo[ac_vehid][acPosX] = ac_pX;
  5283.                         ACVehInfo[ac_vehid][acPosY] = ac_pY;
  5284.                         ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  5285.                         ACVehInfo[ac_vehid][acVelX] = ac_vX;
  5286.                         ACVehInfo[ac_vehid][acVelY] = ac_vY;
  5287.                         ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  5288.                         ACVehInfo[ac_vehid][acSpeed] = ac_vsp;
  5289.                         ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  5290.                         if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  5291.                         ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  5292.                     }
  5293.                     ACInfo[playerid][acSeat] = ac_s;
  5294.                 }
  5295.                 else
  5296.                 {
  5297.                     GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  5298.                     ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5299.                     if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  5300.                     {
  5301.                         if(ac_sa == -1)
  5302.                         {
  5303.                             if(ACInfo[playerid][acACAllow][24])
  5304.                             {
  5305.                                 #if defined OnCheatDetected
  5306.                                     ac_KickWithCode(playerid, "", 0, 24);
  5307.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5308.                                 #else
  5309.                                     return ac_KickWithCode(playerid, "", 0, 24);
  5310.                                 #endif
  5311.                             }
  5312.                         }
  5313.                         else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  5314.                         {
  5315.                             ac_i = GetPlayerSkin(playerid);
  5316.                             if(ac_sa == 1231 && ac_w != WEAPON_PARACHUTE && 1 <= ac_i < AC_MAX_SKINS && ac_i != 74)
  5317.                             {
  5318.                                 #undef AC_MAX_SKINS
  5319.                                 if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_CJ_RUN_WARNINGS)
  5320.                                 {
  5321.                                     #undef AC_MAX_CJ_RUN_WARNINGS
  5322.                                     #if defined DEBUG
  5323.                                         printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  5324.                                         ac_i, ACInfo[playerid][acAnim], ac_w);
  5325.                                     #endif
  5326.                                     #if defined OnCheatDetected
  5327.                                         ac_KickWithCode(playerid, "", 0, 30);
  5328.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5329.                                         ACInfo[playerid][acCheatCount][17] = 0;
  5330.                                     #else
  5331.                                         return ac_KickWithCode(playerid, "", 0, 30);
  5332.                                     #endif
  5333.                                 }
  5334.                                 #if defined OnCheatWarning
  5335.                                     else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][17]);
  5336.                                 #endif
  5337.                             }
  5338.                             else ACInfo[playerid][acCheatCount][17] = 0;
  5339.                         }
  5340.                     }
  5341.                     else if(ACInfo[playerid][acACAllow][7])
  5342.                     {
  5343.                         if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  5344.                         {
  5345.                             if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5346.                             {
  5347.                                 #if defined DEBUG
  5348.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  5349.                                     ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  5350.                                 #endif
  5351.                                 #if defined OnCheatDetected
  5352.                                     ac_KickWithCode(playerid, "", 0, 7, 2);
  5353.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5354.                                     ACInfo[playerid][acCheatCount][13] = 0;
  5355.                                 #else
  5356.                                     return ac_KickWithCode(playerid, "", 0, 7, 2);
  5357.                                 #endif
  5358.                             }
  5359.                             #if defined OnCheatWarning
  5360.                                 else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][13]);
  5361.                             #endif
  5362.                         }
  5363.                         else if(1538 <= ac_sa <= 1544 && ac_s > 42 && ACInfo[playerid][acSpeed] < ac_s)
  5364.                         {
  5365.                             if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5366.                             {
  5367.                                 #if defined DEBUG
  5368.                                     printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  5369.                                     ac_s, ACInfo[playerid][acSpeed], ac_sa);
  5370.                                 #endif
  5371.                                 #if defined OnCheatDetected
  5372.                                     ac_KickWithCode(playerid, "", 0, 7, 3);
  5373.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5374.                                     ACInfo[playerid][acCheatCount][13] = 0;
  5375.                                 #else
  5376.                                     return ac_KickWithCode(playerid, "", 0, 7, 3);
  5377.                                 #endif
  5378.                             }
  5379.                             #if defined OnCheatWarning
  5380.                                 else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][13]);
  5381.                             #endif
  5382.                         }
  5383.                         else
  5384.                         {
  5385.                             #if defined VectorSize
  5386.                                 ac_tmp = VectorSize(ac_vX, ac_vY, 0.0);
  5387.                             #else
  5388.                                 ac_tmp = floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0));
  5389.                             #endif
  5390.                             if(958 <= ac_sa <= 979 && (ac_vZ > 0.1 || ac_tmp > 0.9))
  5391.                             {
  5392.                                 if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5393.                                 {
  5394.                                     #undef AC_MAX_FLYHACK_WARNINGS
  5395.                                     #if defined DEBUG
  5396.                                         printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d, vel x, y: %f, vel z: %f",
  5397.                                         ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact, ac_tmp, ac_vZ);
  5398.                                     #endif
  5399.                                     #if defined OnCheatDetected
  5400.                                         ac_KickWithCode(playerid, "", 0, 7, 1);
  5401.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5402.                                         ACInfo[playerid][acCheatCount][13] = 0;
  5403.                                     #else
  5404.                                         return ac_KickWithCode(playerid, "", 0, 7, 1);
  5405.                                     #endif
  5406.                                 }
  5407.                                 #if defined OnCheatWarning
  5408.                                     else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][13]);
  5409.                                 #endif
  5410.                             }
  5411.                             else ACInfo[playerid][acCheatCount][13] = 0;
  5412.                         }
  5413.                     }
  5414.                     if(ACInfo[playerid][acSet][3] != -1)
  5415.                     {
  5416.                         if(ac_specact == ACInfo[playerid][acSet][3])
  5417.                         {
  5418.                             ACInfo[playerid][acSet][3] = -1;
  5419.                             #if defined FreezeSyncPacket
  5420.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5421.                             #endif
  5422.                         }
  5423.                         else if(ac_gtc - ACInfo[playerid][acGtc][5] > ac_gpp)
  5424.                         {
  5425.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  5426.                             ac_specact != SPECIAL_ACTION_DUCK &&
  5427.                             !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  5428.                             {
  5429.                                 if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5430.                                 {
  5431.                                     #if defined DEBUG
  5432.                                         printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  5433.                                         printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][3], ac_specact);
  5434.                                     #endif
  5435.                                     #if defined OnCheatDetected
  5436.                                         ac_KickWithCode(playerid, "", 0, 52, 12);
  5437.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5438.                                         #if defined FreezeSyncPacket
  5439.                                             else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5440.                                         #endif
  5441.                                         ACInfo[playerid][acSet][3] = -1;
  5442.                                     #else
  5443.                                         return ac_KickWithCode(playerid, "", 0, 52, 12);
  5444.                                     #endif
  5445.                                 }
  5446.                                 #if defined OnNOPWarning
  5447.                                     else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5448.                                 #endif
  5449.                             }
  5450.                             else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5451.                             {
  5452.                                 ACInfo[playerid][acSet][3] = -1;
  5453.                                 #if defined FreezeSyncPacket
  5454.                                     if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5455.                                 #endif
  5456.                             }
  5457.                             #undef AC_MAX_NOP_WARNINGS
  5458.                         }
  5459.                     }
  5460.                     else if(ac_specact != ACInfo[playerid][acSpecAct])
  5461.                     {
  5462.                         if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5463.                         else if(ACInfo[playerid][acACAllow][18])
  5464.                         {
  5465.                             switch(ac_specact)
  5466.                             {
  5467.                                 case SPECIAL_ACTION_NONE:
  5468.                                 {
  5469.                                     switch(ACInfo[playerid][acSpecAct])
  5470.                                     {
  5471.                                         case SPECIAL_ACTION_USECELLPHONE, 24, 25:
  5472.                                         {
  5473.                                             #if defined OnCheatDetected
  5474.                                                 ac_KickWithCode(playerid, "", 0, 18, 1);
  5475.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5476.                                             #else
  5477.                                                 return ac_KickWithCode(playerid, "", 0, 18, 1);
  5478.                                             #endif
  5479.                                         }
  5480.                                     }
  5481.                                 }
  5482.                                 case SPECIAL_ACTION_DUCK:
  5483.                                 {
  5484.                                     if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5485.                                     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= 24))
  5486.                                     {
  5487.                                         #if defined DEBUG
  5488.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5489.                                         #endif
  5490.                                         #if defined OnCheatDetected
  5491.                                             ac_KickWithCode(playerid, "", 0, 18, 2);
  5492.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5493.                                         #else
  5494.                                             return ac_KickWithCode(playerid, "", 0, 18, 2);
  5495.                                         #endif
  5496.                                     }
  5497.                                 }
  5498.                                 case SPECIAL_ACTION_USEJETPACK:
  5499.                                 {
  5500.                                     if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) >= 15.0)
  5501.                                     {
  5502.                                         #if defined DEBUG
  5503.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5504.                                             ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5505.                                         #endif
  5506.                                         #if defined OnCheatDetected
  5507.                                             ac_KickWithCode(playerid, "", 0, 18, 3);
  5508.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5509.                                         #else
  5510.                                             return ac_KickWithCode(playerid, "", 0, 18, 3);
  5511.                                         #endif
  5512.                                     }
  5513.                                     else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5514.                                     ACInfo[playerid][acDropJpX] =
  5515.                                     ACInfo[playerid][acDropJpY] =
  5516.                                     ACInfo[playerid][acDropJpZ] = 25000.0;
  5517.                                 }
  5518.                                 case SPECIAL_ACTION_ENTER_VEHICLE:
  5519.                                 {
  5520.                                     switch(ACInfo[playerid][acSpecAct])
  5521.                                     {
  5522.                                         case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5523.                                         {
  5524.                                             #if defined OnCheatDetected
  5525.                                                 ac_KickWithCode(playerid, "", 0, 18, 4);
  5526.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5527.                                             #else
  5528.                                                 return ac_KickWithCode(playerid, "", 0, 18, 4);
  5529.                                             #endif
  5530.                                         }
  5531.                                     }
  5532.                                 }
  5533.                                 default:
  5534.                                 {
  5535.                                     if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= 24 &&
  5536.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5537.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5538.                                     ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5539.                                     (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5540.                                     !(24 <= ac_specact <= 25) && ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5541.                                     {
  5542.                                         #if defined DEBUG
  5543.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old veh: %d",
  5544.                                             ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5545.                                         #endif
  5546.                                         #if defined OnCheatDetected
  5547.                                             ac_KickWithCode(playerid, "", 0, 18, 5);
  5548.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5549.                                         #else
  5550.                                             return ac_KickWithCode(playerid, "", 0, 18, 5);
  5551.                                         #endif
  5552.                                     }
  5553.                                 }
  5554.                             }
  5555.                         }
  5556.                         ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5557.                     }
  5558.                     ac_a = GetPlayerSurfingVehicleID(playerid);
  5559.                     if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5560.                     {
  5561.                         if(ac_dist > 0.7)
  5562.                         {
  5563.                             if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5564.                             {
  5565.                                 #if defined VectorSize
  5566.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5567.                                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5568.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5569.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5570.                                 #else
  5571.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5572.                                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5573.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5574.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5575.                                 #endif
  5576.                                 {
  5577.                                     #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
  5578.                                     #if defined DEBUG
  5579.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, old pos x, y, z: %f, %f, %f",
  5580.                                         ac_dist, ac_dist_set, ac_s, ac_pX, ac_pY, ac_pZ, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5581.                                     #endif
  5582.                                     #if defined OnCheatDetected
  5583.                                         ac_KickWithCode(playerid, "", 0, 2, 2);
  5584.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5585.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5586.                                     #else
  5587.                                         return ac_KickWithCode(playerid, "", 0, 2, 2);
  5588.                                     #endif
  5589.                                 }
  5590.                                 ACInfo[playerid][acLastPosX] = ac_pX;
  5591.                                 ACInfo[playerid][acLastPosY] = ac_pY;
  5592.                             }
  5593.                             else if(ac_s < ac_dist * (ac_dist < 1.0 ? 14.0 : 5.0) && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5594.                             {
  5595.                                 if(ac_s < 3 && (ac_dist >= 30.0 && ac_dist_set >= 30.0 ||
  5596.                                 ac_dist >= 20.0 && ac_dist_set >= 20.0 && ac_gtc - ACInfo[playerid][acUpdateTick] < 1500))
  5597.                                 {
  5598.                                     if(ACInfo[playerid][acACAllow][2])
  5599.                                     {
  5600.                                         #if defined DEBUG
  5601.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
  5602.                                         #endif
  5603.                                         #if defined OnCheatDetected
  5604.                                             ac_KickWithCode(playerid, "", 0, 2, 3);
  5605.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5606.                                         #else
  5607.                                             return ac_KickWithCode(playerid, "", 0, 2, 3);
  5608.                                         #endif
  5609.                                     }
  5610.                                 }
  5611.                                 else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5612.                                 {
  5613.                                     if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5614.                                     {
  5615.                                         #undef AC_MAX_AIR_WARNINGS
  5616.                                         #if defined DEBUG
  5617.                                             printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5618.                                         #endif
  5619.                                         #if defined OnCheatDetected
  5620.                                             ac_KickWithCode(playerid, "", 0, 0);
  5621.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5622.                                             ACInfo[playerid][acCheatCount][1] = 0;
  5623.                                         #else
  5624.                                             return ac_KickWithCode(playerid, "", 0, 0);
  5625.                                         #endif
  5626.                                     }
  5627.                                     #if defined OnCheatWarning
  5628.                                         else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5629.                                     #endif
  5630.                                 }
  5631.                             }
  5632.                         }
  5633.                         if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
  5634.                         {
  5635.                             if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
  5636.                             {
  5637.                                 if(ac_s > 518)
  5638.                                 {
  5639.                                     #if defined DEBUG
  5640.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5641.                                     #endif
  5642.                                     #if defined OnCheatDetected
  5643.                                         ac_KickWithCode(playerid, "", 0, 9, 1);
  5644.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5645.                                     #else
  5646.                                         return ac_KickWithCode(playerid, "", 0, 9, 1);
  5647.                                     #endif
  5648.                                 }
  5649.                                 else
  5650.                                 {
  5651.                                     ac_i = ac_GetSpeed(ac_vX, ac_vY);
  5652.                                     ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5653.                                     if((ac_s >= 258 || ac_i > 180 || floatabs(ac_vZ) > 1.0 && floatabs(ac_tmp) < 2.0) &&
  5654.                                     ACInfo[playerid][acHealth] <= ac_health)
  5655.                                     {
  5656.                                         if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
  5657.                                         {
  5658.                                             #if defined DEBUG
  5659.                                                 printf("[Nex-AC debug] Speed: %d, speed x, y: %d, vel z: %f, pos diff z: %f, old speed: %d",
  5660.                                                 ac_s, ac_i, ac_vZ, ac_tmp, ACInfo[playerid][acSpeed]);
  5661.                                             #endif
  5662.                                             #if defined OnCheatDetected
  5663.                                                 ac_KickWithCode(playerid, "", 0, 9, 2);
  5664.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5665.                                                 ACInfo[playerid][acCheatCount][15] = 0;
  5666.                                             #else
  5667.                                                 return ac_KickWithCode(playerid, "", 0, 9, 2);
  5668.                                             #endif
  5669.                                         }
  5670.                                         #if defined OnCheatWarning
  5671.                                             else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][15]);
  5672.                                         #endif
  5673.                                     }
  5674.                                     else ACInfo[playerid][acCheatCount][15] = 0;
  5675.                                 }
  5676.                             }
  5677.                             ACInfo[playerid][acSpeed] = ac_s;
  5678.                         }
  5679.                     }
  5680.                     else if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
  5681.                     {
  5682.                         if(ACInfo[playerid][acACAllow][9] && ac_a != INVALID_VEHICLE_ID)
  5683.                         {
  5684.                             GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
  5685.                             new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5686.                             if(ac_s - ac_vsp > 220)
  5687.                             {
  5688.                                 if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
  5689.                                 {
  5690.                                     #undef AC_MAX_SPEEDHACK_WARNINGS
  5691.                                     #if defined DEBUG
  5692.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh speed: %d",
  5693.                                         ac_s, ACInfo[playerid][acSpeed], ac_vsp);
  5694.                                     #endif
  5695.                                     #if defined OnCheatDetected
  5696.                                         ac_KickWithCode(playerid, "", 0, 9, 3);
  5697.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5698.                                         ACInfo[playerid][acCheatCount][15] = 0;
  5699.                                     #else
  5700.                                         return ac_KickWithCode(playerid, "", 0, 9, 3);
  5701.                                     #endif
  5702.                                 }
  5703.                                 #if defined OnCheatWarning
  5704.                                     else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][15]);
  5705.                                 #endif
  5706.                             }
  5707.                             else ACInfo[playerid][acCheatCount][15] = 0;
  5708.                         }
  5709.                         ACInfo[playerid][acSpeed] = ac_s;
  5710.                     }
  5711.                     ACInfo[playerid][acAnim] = ac_sa;
  5712.                 }
  5713.                 ACInfo[playerid][acSpecAct] = ac_specact;
  5714.                 ACInfo[playerid][acHealth] = ac_health;
  5715.                 ACInfo[playerid][acArmour] = ac_armour;
  5716.             }
  5717.             ACInfo[playerid][acVeh] = ac_vehid;
  5718.             if(ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp) ACInfo[playerid][acHoldWeapon] = ac_w;
  5719.             ACInfo[playerid][acLastWeapon] = ac_w;
  5720.             ACInfo[playerid][acPosX] = ac_pX;
  5721.             ACInfo[playerid][acPosY] = ac_pY;
  5722.             ACInfo[playerid][acPosZ] = ac_pZ;
  5723.         }
  5724.     #if AC_USE_NPC || defined IsPlayerDying
  5725.         }
  5726.     #endif
  5727.     ACInfo[playerid][acUpdateTick] = ac_gtc;
  5728.     #if defined ac_OnPlayerUpdate
  5729.         ac_gpp = ac_OnPlayerUpdate(playerid);
  5730.     #endif
  5731.     #if !defined FreezeSyncPacket
  5732.         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  5733.     #endif
  5734.     #if defined ac_OnPlayerUpdate
  5735.         return ac_gpp;
  5736.     #else
  5737.         return 1;
  5738.     #endif
  5739. }
  5740.  
  5741. #if defined _ALS_OnPlayerUpdate
  5742.     #undef OnPlayerUpdate
  5743. #else
  5744.     #define _ALS_OnPlayerUpdate
  5745. #endif
  5746. #define OnPlayerUpdate ac_OnPlayerUpdate
  5747. #if defined ac_OnPlayerUpdate
  5748.     forward ac_OnPlayerUpdate(playerid);
  5749. #endif
  5750.  
  5751. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5752. {
  5753.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5754.     #if AC_USE_NPC
  5755.         if(!IsPlayerNPC(playerid))
  5756.         {
  5757.     #endif
  5758.         if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5759.         GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5760.         {
  5761.             ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5762.             ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5763.             ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5764.         }
  5765.         new ac_w = GetPlayerWeapon(playerid);
  5766.         if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][12] = 0;
  5767.     #if AC_USE_NPC
  5768.         }
  5769.     #endif
  5770.     #if defined ac_OnPlayerKeyStateChange
  5771.         return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5772.     #else
  5773.         return 1;
  5774.     #endif
  5775. }
  5776.  
  5777. #if defined _ALS_OnPlayerKeyStateChange
  5778.     #undef OnPlayerKeyStateChange
  5779. #else
  5780.     #define _ALS_OnPlayerKeyStateChange
  5781. #endif
  5782. #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5783. #if defined ac_OnPlayerKeyStateChange
  5784.     forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5785. #endif
  5786.  
  5787. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5788. {
  5789.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5790.     new ac_gtc = GetTickCount();
  5791.     if(ACInfo[playerid][acACAllow][49])
  5792.     {
  5793.         if(ac_gtc - ACInfo[playerid][acCall][2] < ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5794.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5795.         else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5796.     }
  5797.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5798.     #if defined ac_OnPlayerClickMap
  5799.         return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5800.     #else
  5801.         return 0;
  5802.     #endif
  5803. }
  5804.  
  5805. #if defined _ALS_OnPlayerClickMap
  5806.     #undef OnPlayerClickMap
  5807. #else
  5808.     #define _ALS_OnPlayerClickMap
  5809. #endif
  5810. #define OnPlayerClickMap ac_OnPlayerClickMap
  5811. #if defined ac_OnPlayerClickMap
  5812.     forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5813. #endif
  5814.  
  5815. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5816. {
  5817.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5818.     new ac_gtc = GetTickCount();
  5819.     if(ACInfo[playerid][acACAllow][49])
  5820.     {
  5821.         if(ac_gtc - ACInfo[playerid][acCall][3] < ac_Mtfc[3][0])
  5822.         {
  5823.             ac_FloodDetect(playerid, 3);
  5824.             return 1;
  5825.         }
  5826.         if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5827.         else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5828.     }
  5829.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5830.     #if defined ac_OnPlayerClickPlayer
  5831.         return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5832.     #else
  5833.         return 0;
  5834.     #endif
  5835. }
  5836.  
  5837. #if defined _ALS_OnPlayerClickPlayer
  5838.     #undef OnPlayerClickPlayer
  5839. #else
  5840.     #define _ALS_OnPlayerClickPlayer
  5841. #endif
  5842. #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5843. #if defined ac_OnPlayerClickPlayer
  5844.     forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5845. #endif
  5846.  
  5847. #if defined OnPlayerClickTextDraw
  5848.     public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5849.     {
  5850.         if(ACInfo[playerid][acKicked] > 0) return 1;
  5851.         new ac_gtc = GetTickCount();
  5852.         if(ACInfo[playerid][acACAllow][49])
  5853.         {
  5854.             if(ac_gtc - ACInfo[playerid][acCall][4] < ac_Mtfc[4][0])
  5855.             {
  5856.                 ac_FloodDetect(playerid, 4);
  5857.                 return 1;
  5858.             }
  5859.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5860.             else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5861.         }
  5862.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5863.         #if defined ac_OnPlayerClickTextDraw
  5864.             return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5865.         #else
  5866.             return 0;
  5867.         #endif
  5868.     }
  5869.  
  5870.     #if defined _ALS_OnPlayerClickTextDraw
  5871.         #undef OnPlayerClickTextDraw
  5872.     #else
  5873.         #define _ALS_OnPlayerClickTextDraw
  5874.     #endif
  5875.     #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5876.     #if defined ac_OnPlayerClickTextDraw
  5877.         forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5878.     #endif
  5879. #endif
  5880.  
  5881. public OnPlayerCommandText(playerid, cmdtext[])
  5882. {
  5883.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5884.     #if AC_USE_NPC
  5885.         if(!IsPlayerNPC(playerid))
  5886.         {
  5887.     #endif
  5888.         new ac_gtc = GetTickCount();
  5889.         if(ACInfo[playerid][acACAllow][49])
  5890.         {
  5891.             if(ac_gtc - ACInfo[playerid][acCall][5] < ac_Mtfc[5][0])
  5892.             {
  5893.                 ac_FloodDetect(playerid, 5);
  5894.                 return 1;
  5895.             }
  5896.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5897.             else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  5898.         }
  5899.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  5900.     #if AC_USE_NPC
  5901.         }
  5902.     #endif
  5903.     #if defined ac_OnPlayerCommandText
  5904.         return ac_OnPlayerCommandText(playerid, cmdtext);
  5905.     #else
  5906.         return 0;
  5907.     #endif
  5908. }
  5909.  
  5910. #if defined _ALS_OnPlayerCommandText
  5911.     #undef OnPlayerCommandText
  5912. #else
  5913.     #define _ALS_OnPlayerCommandText
  5914. #endif
  5915. #define OnPlayerCommandText ac_OnPlayerCommandText
  5916. #if defined ac_OnPlayerCommandText
  5917.     forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  5918. #endif
  5919.  
  5920. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5921. {
  5922.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5923.     new ac_gtc = GetTickCount();
  5924.     if(ACInfo[playerid][acACAllow][49])
  5925.     {
  5926.         if(ac_gtc - ACInfo[playerid][acCall][6] < ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  5927.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5928.         else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  5929.     }
  5930.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  5931.     new ac_model = GetVehicleModel(vehicleid);
  5932.     if(ACInfo[playerid][acACAllow][44] &&
  5933.     (ac_model <= 0 || !IsVehicleStreamedIn(vehicleid, playerid) && !ac_IsATrainCarriageEx(ac_model)))
  5934.     {
  5935.         #if defined DEBUG
  5936.             printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_model, ispassenger);
  5937.         #endif
  5938.         return ac_KickWithCode(playerid, "", 0, 44, 1);
  5939.     }
  5940.     #if defined SetVehicleFakePosForPlayer\
  5941.         && defined SetVehicleFakeZAngleForPlayer
  5942.         if(ACInfo[playerid][acACAllow][5] && !ac_IsATrainPartEx(ac_model))
  5943.         {
  5944.             new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5945.             if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_model != 553 && ac_model != 577 && ac_model != 592)
  5946.             {
  5947.                 #if defined DEBUG
  5948.                     printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f, ispassenger: %d, playerid: %d",
  5949.                     ac_model, vehicleid, ac_dist, ispassenger, playerid);
  5950.                 #endif
  5951.                 #if defined OnCheatDetected
  5952.                     ac_KickWithCode(playerid, "", 0, 5, 3);
  5953.                 #endif
  5954.                 SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5955.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  5956.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  5957.             }
  5958.         }
  5959.     #endif
  5960.     new ac_doors, ac_tmp;
  5961.     GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  5962.     if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  5963.     {
  5964.         if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
  5965.         else ACInfo[playerid][acEnterSeat] = ispassenger;
  5966.         if(ACInfo[playerid][acEnterVeh] != vehicleid)
  5967.         {
  5968.             ACInfo[playerid][acEnterVeh] = vehicleid;
  5969.             if(ac_model == 570 || ac_IsABoatEx(ac_model)) ACInfo[playerid][acEnterVehTick] = 0;
  5970.             else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  5971.         }
  5972.     }
  5973.     else if(ACInfo[playerid][acEnterVeh] != vehicleid ||
  5974.     ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != ispassenger)
  5975.     {
  5976.         ACInfo[playerid][acEnterSeat] = -1;
  5977.         ACInfo[playerid][acEnterVeh] = 0;
  5978.     }
  5979.     #if defined ac_OnPlayerEnterVehicle
  5980.         return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5981.     #else
  5982.         return 1;
  5983.     #endif
  5984. }
  5985.  
  5986. #if defined _ALS_OnPlayerEnterVehicle
  5987.     #undef OnPlayerEnterVehicle
  5988. #else
  5989.     #define _ALS_OnPlayerEnterVehicle
  5990. #endif
  5991. #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  5992. #if defined ac_OnPlayerEnterVehicle
  5993.     forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5994. #endif
  5995.  
  5996. public OnPlayerExitVehicle(playerid, vehicleid)
  5997. {
  5998.     #if defined IsPlayerDying
  5999.         if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
  6000.     #else
  6001.         if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6002.     #endif
  6003.     new ac_gtc = GetTickCount();
  6004.     if(ACInfo[playerid][acACAllow][49])
  6005.     {
  6006.         if(ac_gtc - ACInfo[playerid][acCall][7] < ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  6007.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6008.         else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  6009.     }
  6010.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  6011.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  6012.     {
  6013.         #if defined DEBUG
  6014.             printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  6015.         #endif
  6016.         return ac_KickWithCode(playerid, "", 0, 44, 5);
  6017.     }
  6018.     if(ac_IsAnAircraftEx(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  6019.     else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  6020.     #if defined ac_OnPlayerExitVehicle
  6021.         return ac_OnPlayerExitVehicle(playerid, vehicleid);
  6022.     #else
  6023.         return 1;
  6024.     #endif
  6025. }
  6026.  
  6027. #if defined _ALS_OnPlayerExitVehicle
  6028.     #undef OnPlayerExitVehicle
  6029. #else
  6030.     #define _ALS_OnPlayerExitVehicle
  6031. #endif
  6032. #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  6033. #if defined ac_OnPlayerExitVehicle
  6034.     forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  6035. #endif
  6036.  
  6037. public OnPlayerPickUpPickup(playerid, pickupid)
  6038. {
  6039.     if(ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  6040.     new ac_i = GetTickCount();
  6041.     if(ACInfo[playerid][acACAllow][49])
  6042.     {
  6043.         if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6044.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6045.         else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6046.     }
  6047.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6048.     #if defined Streamer_GetItemStreamerID\
  6049.         && defined IsValidDynamicPickup
  6050.         #if defined STREAMER_ENABLE_TAGS
  6051.             new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6052.         #else
  6053.             new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6054.         #endif
  6055.         if(IsValidDynamicPickup(streamerid))
  6056.         {
  6057.             #if defined Streamer_GetDistanceToItem
  6058.                 if(ACInfo[playerid][acACAllow][6])
  6059.                 {
  6060.                     new Float:ac_dist, Float:ac_dist_set;
  6061.                     Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, streamerid, ac_dist);
  6062.                     Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ACInfo[playerid][acPosZ] : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, streamerid, ac_dist_set);
  6063.                     if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
  6064.                     {
  6065.                         #if defined DEBUG
  6066.                             printf("[Nex-AC debug] Dyn pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
  6067.                             _:streamerid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
  6068.                         #endif
  6069.                         #if defined OnCheatDetected
  6070.                             ac_KickWithCode(playerid, "", 0, 6, 2);
  6071.                         #endif
  6072.                         return 0;
  6073.                     }
  6074.                 }
  6075.             #endif
  6076.             #if AC_USE_PICKUP_WEAPONS\
  6077.                 && defined Streamer_GetIntData
  6078.                 switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, streamerid, E_STREAMER_EXTRA_ID)))
  6079.                 {
  6080.                     case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6081.                     case 2: ACInfo[playerid][acHealth] = 100;
  6082.                     case 3: ACInfo[playerid][acArmour] = 100;
  6083.                     default:
  6084.                     {
  6085.                         if(1 <= (ac_i - 100) <= 46)
  6086.                         {
  6087.                             ac_i -= 100;
  6088.                             new ac_s = ac_wSlot[ac_i];
  6089.                             if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6090.                             3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6091.                         }
  6092.                     }
  6093.                 }
  6094.             #endif
  6095.             ACInfo[playerid][acLastPickup] = _:streamerid + MAX_PICKUPS;
  6096.         }
  6097.         else
  6098.         {
  6099.     #endif
  6100.         if(ACInfo[playerid][acACAllow][6])
  6101.         {
  6102.             #if defined VectorSize
  6103.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6104.                 Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  6105.             #else
  6106.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6107.                 Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  6108.             #endif
  6109.             if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
  6110.             {
  6111.                 #if defined DEBUG
  6112.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
  6113.                     pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
  6114.                 #endif
  6115.                 #if defined OnCheatDetected
  6116.                     ac_KickWithCode(playerid, "", 0, 6, 1);
  6117.                 #endif
  6118.                 return 0;
  6119.             }
  6120.         }
  6121.         #if AC_USE_PICKUP_WEAPONS
  6122.             switch(ACPickInfo[pickupid][acType])
  6123.             {
  6124.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6125.                 case 2: ACInfo[playerid][acHealth] = 100;
  6126.                 case 3: ACInfo[playerid][acArmour] = 100;
  6127.                 case 4:
  6128.                 {
  6129.                     ac_i = ACPickInfo[pickupid][acWeapon];
  6130.                     new ac_s = ac_wSlot[ac_i];
  6131.                     if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6132.                     3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6133.                 }
  6134.             }
  6135.         #endif
  6136.         ACInfo[playerid][acLastPickup] = pickupid;
  6137.     #if defined Streamer_GetItemStreamerID\
  6138.         && defined IsValidDynamicPickup
  6139.         }
  6140.     #endif
  6141.     #if defined ac_OnPlayerPickUpPickup
  6142.         return ac_OnPlayerPickUpPickup(playerid, pickupid);
  6143.     #else
  6144.         return 1;
  6145.     #endif
  6146. }
  6147.  
  6148. #if defined _ALS_OnPlayerPickUpPickup
  6149.     #undef OnPlayerPickUpPickup
  6150. #else
  6151.     #define _ALS_OnPlayerPickUpPickup
  6152. #endif
  6153. #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  6154. #if defined ac_OnPlayerPickUpPickup
  6155.     forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  6156. #endif
  6157.  
  6158. public OnPlayerRequestClass(playerid, classid)
  6159. {
  6160.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6161.     new ac_i;
  6162.     #if !defined PAWNRAKNET_INC_
  6163.         if(!ACInfo[playerid][acForceClass])
  6164.         {
  6165.             #if defined WC_IsPlayerSpawned
  6166.                 if(WC_IsPlayerSpawned(playerid)) return 0;
  6167.             #elseif defined IsPlayerSpawned
  6168.                 if(IsPlayerSpawned(playerid)) return 0;
  6169.             #else
  6170.                 ac_i = GetPlayerState(playerid);
  6171.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  6172.             #endif
  6173.         }
  6174.     #endif
  6175.     #if AC_USE_NPC
  6176.         if(!IsPlayerNPC(playerid))
  6177.         {
  6178.     #endif
  6179.         ac_i = GetTickCount();
  6180.         if(ACInfo[playerid][acACAllow][49])
  6181.         {
  6182.             if(ac_i - ACInfo[playerid][acCall][9] < ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  6183.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6184.             else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  6185.         }
  6186.         ACInfo[playerid][acClassRes] = true;
  6187.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i;
  6188.         ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  6189.         ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  6190.         ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  6191.         ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0];
  6192.         ACInfo[playerid][acSpawnAmmo1] = ac_ClassAmmo[classid][0];
  6193.         ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1];
  6194.         ACInfo[playerid][acSpawnAmmo2] = ac_ClassAmmo[classid][1];
  6195.         ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2];
  6196.         ACInfo[playerid][acSpawnAmmo3] = ac_ClassAmmo[classid][2];
  6197.     #if AC_USE_NPC
  6198.         }
  6199.     #endif
  6200.     #if defined ac_OnPlayerRequestClass
  6201.         return ac_OnPlayerRequestClass(playerid, classid);
  6202.     #else
  6203.         return 1;
  6204.     #endif
  6205. }
  6206.  
  6207. #if defined _ALS_OnPlayerRequestClass
  6208.     #undef OnPlayerRequestClass
  6209. #else
  6210.     #define _ALS_OnPlayerRequestClass
  6211. #endif
  6212. #define OnPlayerRequestClass ac_OnPlayerRequestClass
  6213. #if defined ac_OnPlayerRequestClass
  6214.     forward ac_OnPlayerRequestClass(playerid, classid);
  6215. #endif
  6216.  
  6217. public OnPlayerSelectedMenuRow(playerid, row)
  6218. {
  6219.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6220.     new ac_gtc = GetTickCount();
  6221.     if(ACInfo[playerid][acACAllow][49])
  6222.     {
  6223.         if(ac_gtc - ACInfo[playerid][acCall][10] < ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  6224.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6225.         else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  6226.     }
  6227.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  6228.     #if defined ac_OnPlayerSelectedMenuRow
  6229.         return ac_OnPlayerSelectedMenuRow(playerid, row);
  6230.     #else
  6231.         return 1;
  6232.     #endif
  6233. }
  6234.  
  6235. #if defined _ALS_OnPlayerSelectedMenuRow
  6236.     #undef OnPlayerSelectedMenuRow
  6237. #else
  6238.     #define _ALS_OnPlayerSelectedMenuRow
  6239. #endif
  6240. #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  6241. #if defined ac_OnPlayerSelectedMenuRow
  6242.     forward ac_OnPlayerSelectedMenuRow(playerid, row);
  6243. #endif
  6244.  
  6245. public OnPlayerStateChange(playerid, newstate, oldstate)
  6246. {
  6247.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6248.     #if AC_USE_NPC
  6249.         if(!IsPlayerNPC(playerid))
  6250.         {
  6251.     #endif
  6252.         new ac_i = GetTickCount(), ac_s = GetPlayerPing(playerid);
  6253.         if(ACInfo[playerid][acACAllow][49])
  6254.         {
  6255.             if(ac_i - ACInfo[playerid][acCall][11] < ac_Mtfc[11][0])
  6256.             {
  6257.                 if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  6258.                 {
  6259.                     new ac_model;
  6260.                     if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  6261.                     else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid));
  6262.                     if(!ac_IsABoatEx(ac_model)) ac_FloodDetect(playerid, 11);
  6263.                 }
  6264.             }
  6265.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6266.             else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  6267.         }
  6268.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
  6269.         switch(oldstate)
  6270.         {
  6271.             case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  6272.             {
  6273.                 if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  6274.                 {
  6275.                     #if defined DEBUG
  6276.                         printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  6277.                     #endif
  6278.                     ac_KickWithCode(playerid, "", 0, 48, 2);
  6279.                 }
  6280.             }
  6281.             case PLAYER_STATE_DRIVER:
  6282.             {
  6283.                 new ac_t = ACInfo[playerid][acVeh];
  6284.                 if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
  6285.                 ac_t = GetVehicleModel(ac_t);
  6286.                 if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABikeEx(ac_t)) ACInfo[playerid][acHealth] = 5;
  6287.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6288.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6289.                 #if defined VectorSize
  6290.                 if(ACInfo[playerid][acACAllow][2] &&
  6291.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6292.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6293.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6294.                 #else
  6295.                 if(ACInfo[playerid][acACAllow][2] &&
  6296.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6297.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6298.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6299.                 #endif
  6300.                 {
  6301.                     if(!ac_IsAnAircraftEx(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  6302.                     if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  6303.                     {
  6304.                         #if defined DEBUG
  6305.                             printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_t, ACInfo[playerid][acVeh], ac_x);
  6306.                         #endif
  6307.                         ac_KickWithCode(playerid, "", 0, 2, 4);
  6308.                     }
  6309.                 }
  6310.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6311.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6312.                 if(ACInfo[playerid][acSet][7] == 3) ACInfo[playerid][acSet][7] = -1;
  6313.                 ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_i + 1650;
  6314.             }
  6315.             case PLAYER_STATE_PASSENGER:
  6316.             {
  6317.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6318.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6319.                 #if defined VectorSize
  6320.                 if(ACInfo[playerid][acACAllow][2] &&
  6321.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6322.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6323.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6324.                 #else
  6325.                 if(ACInfo[playerid][acACAllow][2] &&
  6326.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6327.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6328.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6329.                 #endif
  6330.                 {
  6331.                     new ac_vehid = ACInfo[playerid][acVeh], ac_model = GetVehicleModel(ac_vehid);
  6332.                     ac_s = ACVehInfo[ac_vehid][acDriver];
  6333.                     ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6334.                     if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_i - ACInfo[ac_s][acUpdateTick] < 2000) && !ac_IsATrainPartEx(ac_model))
  6335.                     {
  6336.                         #if defined DEBUG
  6337.                             if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_model, ac_vehid, ac_x);
  6338.                             else printf("[Nex-AC debug] Veh model: %d, veh: %d, driver AFK time: %d, dist: %f", ac_model, ac_vehid, ac_i - ACInfo[ac_s][acUpdateTick], ac_x);
  6339.                         #endif
  6340.                         ac_KickWithCode(playerid, "", 0, 2, 5);
  6341.                     }
  6342.                 }
  6343.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6344.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6345.                 ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_i + 1650;
  6346.             }
  6347.             case PLAYER_STATE_SPECTATING:
  6348.             {
  6349.                 if(ACInfo[playerid][acACAllow][48] &&
  6350.                 !(PLAYER_STATE_WASTED <= newstate <= PLAYER_STATE_SPAWNED) && ac_i - ACInfo[playerid][acGtc][0] > ac_s)
  6351.                 {
  6352.                     #if defined DEBUG
  6353.                         printf("[Nex-AC debug] Newstate: %d", newstate);
  6354.                     #endif
  6355.                     ac_KickWithCode(playerid, "", 0, 48, 3);
  6356.                 }
  6357.             }
  6358.         }
  6359.         switch(newstate)
  6360.         {
  6361.             case PLAYER_STATE_ONFOOT:
  6362.             {
  6363.                 ACInfo[playerid][acSet][9] = -1;
  6364.                 ACInfo[playerid][acCheatCount][12] = 0;
  6365.                 if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  6366.                 {
  6367.                     GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6368.                     ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6369.                     ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6370.                 }
  6371.             }
  6372.             case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  6373.             {
  6374.                 ACInfo[playerid][acSet][9] = -1;
  6375.                 new ac_vehid = GetPlayerVehicleID(playerid), ac_seat = GetPlayerVehicleSeat(playerid);
  6376.                 ac_s = GetVehicleModel(ac_vehid);
  6377.                 if(ac_s <= 0)
  6378.                 {
  6379.                     if(ACInfo[playerid][acACAllow][44])
  6380.                     {
  6381.                         #if defined DEBUG
  6382.                             printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
  6383.                         #endif
  6384.                         ac_KickWithCode(playerid, "", 0, 44, 2);
  6385.                     }
  6386.                 }
  6387.                 else if(ACInfo[playerid][acSet][8] == -1)
  6388.                 {
  6389.                     if(ACInfo[playerid][acACAllow][44])
  6390.                     {
  6391.                         new ac_maxseats = ac_GetMaxPassengers(ac_s);
  6392.                         if(newstate == PLAYER_STATE_DRIVER)
  6393.                         {
  6394.                             if(ac_seat != 0 || ac_maxseats == 15)
  6395.                             {
  6396.                                 #if defined DEBUG
  6397.                                     printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
  6398.                                 #endif
  6399.                                 ac_KickWithCode(playerid, "", 0, 44, 3);
  6400.                             }
  6401.                         }
  6402.                         else if(ac_seat < 1 || ac_maxseats == 15 || ac_seat > ac_maxseats && !ac_IsABusEx(ac_s) && ac_s != 570)
  6403.                         {
  6404.                             #if defined DEBUG
  6405.                                 printf("[Nex-AC debug] Veh model: %d, veh: %d, max seats: %d, seatid: %d",
  6406.                                 ac_s, ac_vehid, ac_maxseats, ac_seat);
  6407.                             #endif
  6408.                             ac_KickWithCode(playerid, "", 0, 44, 4);
  6409.                         }
  6410.                     }
  6411.                     if(ACInfo[playerid][acACAllow][4] && !ACInfo[playerid][acSpec])
  6412.                     {
  6413.                         if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
  6414.                         ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
  6415.                         ac_i - ACInfo[playerid][acEnterVehTick] < 300)
  6416.                         {
  6417.                             #if defined DEBUG
  6418.                                 printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
  6419.                                 ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_i - ACInfo[playerid][acEnterVehTick]);
  6420.                             #endif
  6421.                             ac_KickWithCode(playerid, "", 0, 4, 1);
  6422.                         }
  6423.                         else
  6424.                         {
  6425.                             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6426.                             if(newstate == PLAYER_STATE_DRIVER)
  6427.                             {
  6428.                                 if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6429.                                 {
  6430.                                     #if defined DEBUG
  6431.                                         printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
  6432.                                     #endif
  6433.                                     ac_KickWithCode(playerid, "", 0, 4, 3);
  6434.                                 }
  6435.                             }
  6436.                             else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_i - ACInfo[playerid][acUpdateTick] >= 1500)
  6437.                             {
  6438.                                 #if defined DEBUG
  6439.                                     printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
  6440.                                     ac_s, ac_vehid, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6441.                                 #endif
  6442.                                 ac_KickWithCode(playerid, "", 0, 4, 4);
  6443.                             }
  6444.                             #if defined SetVehicleFakePosForPlayer\
  6445.                                 && defined SetVehicleFakeZAngleForPlayer
  6446.                                 if(ACInfo[playerid][acKicked] < 1 && !ac_IsATrainPartEx(ac_s))
  6447.                                 {
  6448.                                     ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  6449.                                     if(newstate == PLAYER_STATE_DRIVER)
  6450.                                     {
  6451.                                         if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6452.                                         {
  6453.                                             #if defined DEBUG
  6454.                                                 printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
  6455.                                             #endif
  6456.                                             ac_KickWithCode(playerid, "", 0, 4, 5);
  6457.                                         }
  6458.                                     }
  6459.                                     else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_i - ACInfo[playerid][acUpdateTick] >= 1500)
  6460.                                     {
  6461.                                         #if defined DEBUG
  6462.                                             printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
  6463.                                             ac_s, ac_vehid, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6464.                                         #endif
  6465.                                         ac_KickWithCode(playerid, "", 0, 4, 6);
  6466.                                     }
  6467.                                 }
  6468.                             #endif
  6469.                         }
  6470.                     }
  6471.                     if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  6472.                     {
  6473.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  6474.                         GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6475.                         ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6476.                         ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6477.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  6478.                         ACInfo[playerid][acCheatCount][10] = 0;
  6479.                         ACInfo[playerid][acVehDmgRes] = false;
  6480.                     }
  6481.                     ACInfo[playerid][acEnterSeat] = -1;
  6482.                     ACInfo[playerid][acEnterVeh] = 0;
  6483.                 }
  6484.             }
  6485.             case PLAYER_STATE_SPAWNED:
  6486.             {
  6487.                 ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6488.                 ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6489.                 ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6490.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6491.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6492.             }
  6493.             case PLAYER_STATE_SPECTATING:
  6494.             {
  6495.                 if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6496.                 ACInfo[playerid][acSet][5] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6497.                 if(ACInfo[playerid][acKicked] < 1)
  6498.                 {
  6499.                     ACInfo[playerid][acHealth] = 100;
  6500.                     ACInfo[playerid][acSet][5] = -1;
  6501.                     ACInfo[playerid][acSpec] = true;
  6502.                 }
  6503.             }
  6504.         }
  6505.     #if AC_USE_NPC
  6506.         }
  6507.     #endif
  6508.     #if defined ac_OnPlayerStateChange
  6509.         return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6510.     #else
  6511.         return 1;
  6512.     #endif
  6513. }
  6514.  
  6515. #if defined _ALS_OnPlayerStateChange
  6516.     #undef OnPlayerStateChange
  6517. #else
  6518.     #define _ALS_OnPlayerStateChange
  6519. #endif
  6520. #define OnPlayerStateChange ac_OnPlayerStateChange
  6521. #if defined ac_OnPlayerStateChange
  6522.     forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6523. #endif
  6524.  
  6525. #if defined OnPlayerWeaponShot
  6526.     public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6527.     {
  6528.         #if defined IsPlayerDying
  6529.             if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
  6530.         #else
  6531.             if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6532.         #endif
  6533.         if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6534.         {
  6535.             #if defined OnCheatDetected
  6536.                 ac_KickWithCode(playerid, "", 0, 22);
  6537.             #endif
  6538.             return 0;
  6539.         }
  6540.         if(ACInfo[playerid][acACAllow][47] &&
  6541.         (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6542.         hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6543.         hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6544.         hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6545.         hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6546.         !ac_IsBulletWeapon(weaponid)))
  6547.         {
  6548.             #if defined DEBUG
  6549.                 printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6550.             #endif
  6551.             return ac_KickWithCode(playerid, "", 0, 47, 1);
  6552.         }
  6553.         new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6554.         GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6555.         if(ACInfo[playerid][acACAllow][34])
  6556.         {
  6557.             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6558.             if(ac_dist >= 80.0 || ac_dist >= 15.0 && ACInfo[playerid][acVeh] == 0 &&
  6559.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6560.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6561.             {
  6562.                 if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6563.                 {
  6564.                     #undef AC_MAX_AFK_GHOST_WARNINGS
  6565.                     #if defined DEBUG
  6566.                         printf("[Nex-AC debug] Weaponid: %d, origin dist: %f", weaponid, ac_dist);
  6567.                     #endif
  6568.                     #if defined OnCheatDetected
  6569.                         ac_KickWithCode(playerid, "", 0, 34);
  6570.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6571.                         ACInfo[playerid][acCheatCount][5] = 0;
  6572.                     #else
  6573.                         return ac_KickWithCode(playerid, "", 0, 34);
  6574.                     #endif
  6575.                 }
  6576.                 #if defined OnCheatWarning
  6577.                     else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6578.                 #endif
  6579.             }
  6580.             else ACInfo[playerid][acCheatCount][5] = 0;
  6581.         }
  6582.         new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6583.         if(ACInfo[playerid][acACAllow][29])
  6584.         {
  6585.             if(hittype > BULLET_HIT_TYPE_NONE)
  6586.             {
  6587.                 if(fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
  6588.                 ac_oX == ACInfo[playerid][acPosX] || ac_oY == ACInfo[playerid][acPosY] || ac_oZ == ACInfo[playerid][acPosZ])
  6589.                 {
  6590.                     if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_SILENT_AIM_WARNINGS)
  6591.                     {
  6592.                         #undef AC_MAX_SILENT_AIM_WARNINGS
  6593.                         #if defined DEBUG
  6594.                             printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6595.                             hittype, weaponid, ACInfo[playerid][acPosZ], ac_oZ, fX, fY, fZ);
  6596.                         #endif
  6597.                         #if defined OnCheatDetected
  6598.                             ac_KickWithCode(playerid, "", 0, 29, 1);
  6599.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6600.                             ACInfo[playerid][acCheatCount][11] = 0;
  6601.                         #else
  6602.                             return ac_KickWithCode(playerid, "", 0, 29, 1);
  6603.                         #endif
  6604.                     }
  6605.                     #if defined OnCheatWarning
  6606.                         else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][11]);
  6607.                     #endif
  6608.                 }
  6609.                 else
  6610.                 {
  6611.                     if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID)
  6612.                     {
  6613.                         #if defined IsPlayerDying
  6614.                             if(!IsPlayerDying(hitid))
  6615.                         #else
  6616.                             if(!ACInfo[hitid][acDead])
  6617.                         #endif
  6618.                         {
  6619.                             if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp && ac_gtc - ACInfo[hitid][acUpdateTick] < 1500)
  6620.                             {
  6621.                                 new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6622.                                 if(ac_dist >= 50.0 || ac_dist >= 20.0 && ACInfo[hitid][acVeh] == 0 &&
  6623.                                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6624.                                 GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6625.                                 {
  6626.                                     if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6627.                                     {
  6628.                                         #undef AC_MAX_PRO_AIM_WARNINGS
  6629.                                         #if defined DEBUG
  6630.                                             printf("[Nex-AC debug] Weaponid: %d, hit dist: %f", weaponid, ac_dist);
  6631.                                         #endif
  6632.                                         #if defined OnCheatDetected
  6633.                                             ac_KickWithCode(playerid, "", 0, 29, 2);
  6634.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6635.                                             ACInfo[playerid][acCheatCount][6] = 0;
  6636.                                         #else
  6637.                                             return ac_KickWithCode(playerid, "", 0, 29, 2);
  6638.                                         #endif
  6639.                                     }
  6640.                                     #if defined OnCheatWarning
  6641.                                         else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6642.                                     #endif
  6643.                                 }
  6644.                                 else ACInfo[playerid][acCheatCount][6] = 0;
  6645.                             }
  6646.                         }
  6647.                     }
  6648.                     ACInfo[playerid][acCheatCount][11] = 0;
  6649.                 }
  6650.             }
  6651.             else ACInfo[playerid][acCheatCount][11] = 0;
  6652.         }
  6653.         new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6654.         switch(hittype)
  6655.         {
  6656.             case BULLET_HIT_TYPE_PLAYER:
  6657.             {
  6658.                 if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen])
  6659.                 {
  6660.                     #if AC_USE_NPC && defined IsPlayerDying
  6661.                         if(!IsPlayerNPC(hitid) && !IsPlayerDying(hitid))
  6662.                     #elseif AC_USE_NPC
  6663.                         if(!IsPlayerNPC(hitid) && !ACInfo[hitid][acDead])
  6664.                     #elseif defined IsPlayerDying
  6665.                         if(!IsPlayerDying(hitid))
  6666.                     #else
  6667.                         if(!ACInfo[hitid][acDead])
  6668.                     #endif
  6669.                     {
  6670.                         if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp &&
  6671.                         IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6672.                         !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6673.                         {
  6674.                             ac_t = GetPlayerTeam(playerid);
  6675.                             if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6676.                             {
  6677.                                 #if AC_USE_RESTAURANTS
  6678.                                     if(!ac_InRestaurant(hitid, ACInfo[hitid][acInt]))
  6679.                                     {
  6680.                                 #endif
  6681.                                     #if AC_USE_AMMUNATIONS
  6682.                                         if(!ac_InAmmuNation(hitid, ACInfo[hitid][acInt]))
  6683.                                         {
  6684.                                     #endif
  6685.                                         #if AC_USE_CASINOS
  6686.                                             if(!ac_InCasino(hitid, ACInfo[hitid][acInt]))
  6687.                                             {
  6688.                                         #endif
  6689.                                             ac_ur = true;
  6690.                                         #if AC_USE_CASINOS
  6691.                                             }
  6692.                                         #endif
  6693.                                     #if AC_USE_AMMUNATIONS
  6694.                                         }
  6695.                                     #endif
  6696.                                 #if AC_USE_RESTAURANTS
  6697.                                     }
  6698.                                 #endif
  6699.                             }
  6700.                         }
  6701.                     }
  6702.                 }
  6703.             }
  6704.             case BULLET_HIT_TYPE_VEHICLE:
  6705.             {
  6706.                 if(hitid != INVALID_VEHICLE_ID)
  6707.                 {
  6708.                     ac_i = ACVehInfo[hitid][acDriver];
  6709.                     #if AC_USE_NPC
  6710.                         if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i))
  6711.                     #else
  6712.                         if(ac_i != INVALID_PLAYER_ID)
  6713.                     #endif
  6714.                     {
  6715.                         if(ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6716.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc - ACInfo[ac_i][acSetPosTick] > ac_gpp)
  6717.                         {
  6718.                             ac_t = GetPlayerTeam(playerid);
  6719.                             if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6720.                             {
  6721.                                 ac_t = GetVehicleModel(hitid);
  6722.                                 new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6723.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6724.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6725.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6726.                                 #if defined VectorSize
  6727.                                     if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6728.                                     VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6729.                                     VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6730.                                     VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6731.                                     (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6732.                                     VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6733.                                 #else
  6734.                                     if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6735.                                     floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6736.                                     floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6737.                                     floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6738.                                     (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6739.                                     floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6740.                                 #endif
  6741.                             }
  6742.                         }
  6743.                     }
  6744.                 }
  6745.             }
  6746.         }
  6747.         new ac_s = ac_wSlot[weaponid];
  6748.         ac_t = GetPlayerState(playerid);
  6749.         if(ACInfo[playerid][acACAllow][47])
  6750.         {
  6751.             if(ac_t == PLAYER_STATE_DRIVER)
  6752.             {
  6753.                 #if defined DEBUG
  6754.                     printf("[Nex-AC debug] Weaponid: %d, state: %d, veh model: %d, veh: %d",
  6755.                     weaponid, ac_t, GetVehicleModel(ACInfo[playerid][acVeh]), ACInfo[playerid][acVeh]);
  6756.                 #endif
  6757.                 return ac_KickWithCode(playerid, "", 0, 47, 6);
  6758.             }
  6759.             else
  6760.             {
  6761.                 if(ACInfo[playerid][acLastWeapon] != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
  6762.                 ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6763.                 {
  6764.                     if(++ACInfo[playerid][acCheatCount][16] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6765.                     {
  6766.                         #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6767.                         #if defined DEBUG
  6768.                             printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
  6769.                             ACInfo[playerid][acLastWeapon], ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
  6770.                         #endif
  6771.                         ac_KickWithCode(playerid, "", 0, 47, 2);
  6772.                         #if defined OnCheatDetected
  6773.                             ACInfo[playerid][acCheatCount][16] = 0;
  6774.                         #endif
  6775.                     }
  6776.                     #if defined OnCheatWarning
  6777.                         else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][16]);
  6778.                     #endif
  6779.                     return 0;
  6780.                 }
  6781.                 else ACInfo[playerid][acCheatCount][16] = 0;
  6782.             }
  6783.         }
  6784.         if(ACInfo[playerid][acACAllow][26])
  6785.         {
  6786.             ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6787.             if(ACInfo[playerid][acShotWeapon] == weaponid)
  6788.             {
  6789.                 if(weaponid != WEAPON_MINIGUN && ac_t != PLAYER_STATE_PASSENGER)
  6790.                 {
  6791.                     if(ac_gtc - ACInfo[playerid][acReloadTick] < 110)
  6792.                     {
  6793.                         #if defined DEBUG
  6794.                             printf("[Nex-AC debug] Weaponid: %d, reload time: %d, state: %d",
  6795.                             weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6796.                         #endif
  6797.                         #if defined OnCheatDetected
  6798.                             ac_KickWithCode(playerid, "", 0, 26, 4);
  6799.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6800.                             ACInfo[playerid][acReloadTick] = 0;
  6801.                         #else
  6802.                             return ac_KickWithCode(playerid, "", 0, 26, 4);
  6803.                         #endif
  6804.                     }
  6805.                     else if(ac_i < 30 || ac_i < 50 && ac_s != 4)
  6806.                     {
  6807.                         if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6808.                         {
  6809.                             #undef AC_MAX_RAPID_FIRE_WARNINGS
  6810.                             #if defined DEBUG
  6811.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6812.                             #endif
  6813.                             #if defined OnCheatDetected
  6814.                                 ac_KickWithCode(playerid, "", 0, 26, 1);
  6815.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6816.                                 ACInfo[playerid][acCheatCount][8] = 0;
  6817.                             #else
  6818.                                 return ac_KickWithCode(playerid, "", 0, 26, 1);
  6819.                             #endif
  6820.                         }
  6821.                         #if defined OnCheatWarning
  6822.                             else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6823.                         #endif
  6824.                     }
  6825.                     else ACInfo[playerid][acCheatCount][8] = 0;
  6826.                     if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6827.                     {
  6828.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_AUTO_C_WARNINGS)
  6829.                         {
  6830.                             #undef AC_MAX_AUTO_C_WARNINGS
  6831.                             #if defined DEBUG
  6832.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6833.                             #endif
  6834.                             #if defined OnCheatDetected
  6835.                                 ac_KickWithCode(playerid, "", 0, 26, 2);
  6836.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6837.                                 ACInfo[playerid][acCheatCount][12] = 0;
  6838.                             #else
  6839.                                 return ac_KickWithCode(playerid, "", 0, 26, 2);
  6840.                             #endif
  6841.                         }
  6842.                         #if defined OnCheatWarning
  6843.                             else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][12]);
  6844.                         #endif
  6845.                     }
  6846.                 }
  6847.             }
  6848.             else if(ac_i < 30)
  6849.             {
  6850.                 #if defined DEBUG
  6851.                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  6852.                     ac_i, weaponid, ACInfo[playerid][acShotWeapon]);
  6853.                 #endif
  6854.                 #if defined OnCheatDetected
  6855.                     ac_KickWithCode(playerid, "", 0, 26, 3);
  6856.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6857.                 #else
  6858.                     return ac_KickWithCode(playerid, "", 0, 26, 3);
  6859.                 #endif
  6860.             }
  6861.             if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  6862.         }
  6863.         if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  6864.         ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  6865.         {
  6866.             ac_t = GetPlayerAmmo(playerid);
  6867.             if(ACInfo[playerid][acAmmo][ac_s] == 0)
  6868.             {
  6869.                 #if defined DEBUG
  6870.                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6871.                 #endif
  6872.                 #if defined OnCheatDetected
  6873.                     ac_KickWithCode(playerid, "", 0, 17, 1);
  6874.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6875.                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6876.                 #else
  6877.                     return ac_KickWithCode(playerid, "", 0, 17, 1);
  6878.                 #endif
  6879.             }
  6880.             if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  6881.             {
  6882.                 switch(weaponid)
  6883.                 {
  6884.                     case WEAPON_MINIGUN:
  6885.                     {
  6886.                         if(++ACInfo[playerid][acCheatCount][7] > 9)
  6887.                         {
  6888.                             #if defined DEBUG
  6889.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  6890.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  6891.                             #endif
  6892.                             #if defined OnCheatDetected
  6893.                                 ac_KickWithCode(playerid, "", 0, 17, 2);
  6894.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6895.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6896.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6897.                             #else
  6898.                                 return ac_KickWithCode(playerid, "", 0, 17, 2);
  6899.                             #endif
  6900.                         }
  6901.                         #if defined OnCheatWarning
  6902.                             else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  6903.                         #endif
  6904.                     }
  6905.                     default:
  6906.                     {
  6907.                         if(ac_t - ACInfo[playerid][acAmmo][ac_s] > 6)
  6908.                         {
  6909.                             #if defined DEBUG
  6910.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  6911.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6912.                             #endif
  6913.                             #if defined OnCheatDetected
  6914.                                 ac_KickWithCode(playerid, "", 0, 17, 3);
  6915.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6916.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6917.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6918.                             #else
  6919.                                 return ac_KickWithCode(playerid, "", 0, 17, 3);
  6920.                             #endif
  6921.                         }
  6922.                     }
  6923.                 }
  6924.             }
  6925.             else ACInfo[playerid][acCheatCount][7] = 0;
  6926.         }
  6927.         if(ACInfo[playerid][acAmmo][ac_s] != 0) ACInfo[playerid][acAmmo][ac_s]--;
  6928.         if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  6929.         ACInfo[playerid][acShotWeapon] = weaponid;
  6930.         ACInfo[playerid][acShotTick] = ac_gtc;
  6931.         #if defined ac_OnPlayerWeaponShot
  6932.             ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  6933.             if(ac_i)
  6934.             {
  6935.         #endif
  6936.             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  6937.             if(ac_ur)
  6938.             {
  6939.                 ACInfo[hitid][acDmgRes] = true;
  6940.                 ACInfo[hitid][acGtc][13] = ac_gtc + 165;
  6941.             }
  6942.             if(ac_ur2)
  6943.             {
  6944.                 ac_t = ACVehInfo[hitid][acDriver];
  6945.                 ACInfo[ac_t][acVehDmgRes] = true;
  6946.                 ACInfo[ac_t][acGtc][14] = ac_gtc + 165;
  6947.             }
  6948.         #if defined ac_OnPlayerWeaponShot
  6949.             }
  6950.             return ac_i;
  6951.         #else
  6952.             return 1;
  6953.         #endif
  6954.     }
  6955.  
  6956.     #if defined _ALS_OnPlayerWeaponShot
  6957.         #undef OnPlayerWeaponShot
  6958.     #else
  6959.         #define _ALS_OnPlayerWeaponShot
  6960.     #endif
  6961.     #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  6962.     #if defined ac_OnPlayerWeaponShot
  6963.         forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  6964.     #endif
  6965. #endif
  6966.  
  6967. public OnVehicleMod(playerid, vehicleid, componentid)
  6968. {
  6969.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6970.     new ac_i = GetTickCount();
  6971.     if(ACInfo[playerid][acACAllow][49])
  6972.     {
  6973.         if(ac_i - ACInfo[playerid][acCall][12] < ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  6974.         if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6975.         else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  6976.     }
  6977.     if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  6978.     {
  6979.         #if defined OnCheatDetected
  6980.             ac_KickWithCode(playerid, "", 0, 23, 2);
  6981.             if(ACInfo[playerid][acKicked] > 0) return 0;
  6982.         #else
  6983.             return ac_KickWithCode(playerid, "", 0, 23, 2);
  6984.         #endif
  6985.     }
  6986.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  6987.     #if AC_USE_TUNING_GARAGES
  6988.         ACInfo[playerid][acGtc][17] = ac_i + 3250;
  6989.     #endif
  6990.     if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  6991.     {
  6992.         #if defined DEBUG
  6993.             printf("[Nex-AC debug] Veh model: %d, veh: %d, componentid: %d", ac_i, vehicleid, componentid);
  6994.         #endif
  6995.         return ac_KickWithCode(playerid, "", 0, 43, 1);
  6996.     }
  6997.     #if AC_USE_TUNING_GARAGES
  6998.         ac_i = componentid - 1000;
  6999.         if(ACInfo[playerid][acSet][11] != -1) ACInfo[playerid][acSet][11] += ac_cPrice[ac_i];
  7000.         else ACInfo[playerid][acSet][11] = ac_cPrice[ac_i];
  7001.         ACInfo[playerid][acCheatCount][21] = 0;
  7002.     #endif
  7003.     #if defined ac_OnVehicleMod
  7004.         return ac_OnVehicleMod(playerid, vehicleid, componentid);
  7005.     #else
  7006.         return 1;
  7007.     #endif
  7008. }
  7009.  
  7010. #if defined _ALS_OnVehicleMod
  7011.     #undef OnVehicleMod
  7012. #else
  7013.     #define _ALS_OnVehicleMod
  7014. #endif
  7015. #define OnVehicleMod ac_OnVehicleMod
  7016. #if defined ac_OnVehicleMod
  7017.     forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  7018. #endif
  7019.  
  7020. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  7021. {
  7022.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7023.     new ac_gtc = GetTickCount();
  7024.     if(ACInfo[playerid][acACAllow][49])
  7025.     {
  7026.         if(ac_gtc - ACInfo[playerid][acCall][13] < ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  7027.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7028.         else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  7029.     }
  7030.     if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  7031.     {
  7032.         #if defined DEBUG
  7033.             printf("[Nex-AC debug] Veh model: %d, veh: %d, paintjobid: %d", GetVehicleModel(vehicleid), vehicleid, paintjobid);
  7034.         #endif
  7035.         ac_KickWithCode(playerid, "", 0, 43, 2);
  7036.     }
  7037.     else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  7038.     if(ACInfo[playerid][acKicked] < 1)
  7039.     {
  7040.         if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  7041.         else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  7042.     }
  7043.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  7044.     #if defined ac_OnVehiclePaintjob
  7045.         return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7046.     #else
  7047.         return 1;
  7048.     #endif
  7049. }
  7050.  
  7051. #if defined _ALS_OnVehiclePaintjob
  7052.     #undef OnVehiclePaintjob
  7053. #else
  7054.     #define _ALS_OnVehiclePaintjob
  7055. #endif
  7056. #define OnVehiclePaintjob ac_OnVehiclePaintjob
  7057. #if defined ac_OnVehiclePaintjob
  7058.     forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7059. #endif
  7060.  
  7061. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  7062. {
  7063.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7064.     new ac_gtc = GetTickCount();
  7065.     if(ACInfo[playerid][acACAllow][49])
  7066.     {
  7067.         if(ac_gtc - ACInfo[playerid][acCall][14] < ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  7068.         if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7069.         else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  7070.     }
  7071.     #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  7072.         if(ACInfo[playerid][acACAllow][23])
  7073.         {
  7074.             #if defined DEBUG
  7075.                 printf("[Nex-AC debug] Veh model: %d, veh: %d, color1: %d, color2: %d",
  7076.                 GetVehicleModel(vehicleid), vehicleid, color1, color2);
  7077.             #endif
  7078.             #if defined OnCheatDetected
  7079.                 ac_KickWithCode(playerid, "", 0, 23, 5);
  7080.                 if(ACInfo[playerid][acKicked] > 0) return 0;
  7081.             #else
  7082.                 return ac_KickWithCode(playerid, "", 0, 23, 5);
  7083.             #endif
  7084.         }
  7085.     #endif
  7086.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  7087.     #if defined ac_OnVehicleRespray
  7088.         return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7089.     #else
  7090.         return 1;
  7091.     #endif
  7092. }
  7093.  
  7094. #if defined _ALS_OnVehicleRespray
  7095.     #undef OnVehicleRespray
  7096. #else
  7097.     #define _ALS_OnVehicleRespray
  7098. #endif
  7099. #define OnVehicleRespray ac_OnVehicleRespray
  7100. #if defined ac_OnVehicleRespray
  7101.     forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7102. #endif
  7103.  
  7104. public OnVehicleSpawn(vehicleid)
  7105. {
  7106.     ACVehInfo[vehicleid][acPaintJob] = 3;
  7107.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  7108.     ACVehInfo[vehicleid][acSpawned] = true;
  7109.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  7110.     ACVehInfo[vehicleid][acPosDiff] =
  7111.     ACVehInfo[vehicleid][acVelX] =
  7112.     ACVehInfo[vehicleid][acVelY] =
  7113.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  7114.     ACVehInfo[vehicleid][acSpeed] =
  7115.     ACVehInfo[vehicleid][acTires] =
  7116.     ACVehInfo[vehicleid][acDoors] =
  7117.     ACVehInfo[vehicleid][acPanels] =
  7118.     ACVehInfo[vehicleid][acLastSpeed] =
  7119.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  7120.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  7121.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  7122.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  7123.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  7124.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  7125.     new ac_gtc = GetTickCount() + 2650;
  7126.     #if defined foreach
  7127.         foreach(new ac_i : Player)
  7128.         {
  7129.             if(ACInfo[ac_i][acVeh] != vehicleid) continue;
  7130.     #else
  7131.         #if defined GetPlayerPoolSize
  7132.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  7133.         #else
  7134.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  7135.         #endif
  7136.         {
  7137.             if(!IsPlayerInVehicle(ac_i, vehicleid)) continue;
  7138.     #endif
  7139.         ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  7140.     }
  7141.     #if defined ac_OnVehicleSpawn
  7142.         return ac_OnVehicleSpawn(vehicleid);
  7143.     #else
  7144.         return 1;
  7145.     #endif
  7146. }
  7147.  
  7148. #if defined _ALS_OnVehicleSpawn
  7149.     #undef OnVehicleSpawn
  7150. #else
  7151.     #define _ALS_OnVehicleSpawn
  7152. #endif
  7153. #define OnVehicleSpawn ac_OnVehicleSpawn
  7154. #if defined ac_OnVehicleSpawn
  7155.     forward ac_OnVehicleSpawn(vehicleid);
  7156. #endif
  7157.  
  7158. public OnVehicleDeath(vehicleid, killerid)
  7159. {
  7160.     #if AC_USE_NPC
  7161.     if(0 <= killerid < MAX_PLAYERS && !IsPlayerNPC(killerid))
  7162.     #else
  7163.     if(0 <= killerid < MAX_PLAYERS)
  7164.     #endif
  7165.     {
  7166.         new ac_gtc = GetTickCount();
  7167.         if(ACInfo[killerid][acACAllow][49])
  7168.         {
  7169.             if(ac_gtc - ACInfo[killerid][acCall][15] < ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  7170.             else if(ac_gtc - ACInfo[killerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  7171.             else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  7172.         }
  7173.         ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  7174.     }
  7175.     new Float:ac_vHealth;
  7176.     GetVehicleHealth(vehicleid, ac_vHealth);
  7177.     if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  7178.     #if defined ac_OnVehicleDeath
  7179.         return ac_OnVehicleDeath(vehicleid, killerid);
  7180.     #else
  7181.         return 1;
  7182.     #endif
  7183. }
  7184.  
  7185. #if defined _ALS_OnVehicleDeath
  7186.     #undef OnVehicleDeath
  7187. #else
  7188.     #define _ALS_OnVehicleDeath
  7189. #endif
  7190. #define OnVehicleDeath ac_OnVehicleDeath
  7191. #if defined ac_OnVehicleDeath
  7192.     forward ac_OnVehicleDeath(vehicleid, killerid);
  7193. #endif
  7194.  
  7195. public OnPlayerText(playerid, text[])
  7196. {
  7197.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7198.     #if AC_USE_NPC
  7199.         if(!IsPlayerNPC(playerid))
  7200.         {
  7201.     #endif
  7202.         new ac_gtc = GetTickCount();
  7203.         if(ACInfo[playerid][acACAllow][49])
  7204.         {
  7205.             if(ac_gtc - ACInfo[playerid][acCall][16] < ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  7206.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7207.             else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  7208.         }
  7209.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  7210.     #if AC_USE_NPC
  7211.         }
  7212.     #endif
  7213.     #if defined ac_OnPlayerText
  7214.         return ac_OnPlayerText(playerid, text);
  7215.     #else
  7216.         return 1;
  7217.     #endif
  7218. }
  7219.  
  7220. #if defined _ALS_OnPlayerText
  7221.     #undef OnPlayerText
  7222. #else
  7223.     #define _ALS_OnPlayerText
  7224. #endif
  7225. #define OnPlayerText ac_OnPlayerText
  7226. #if defined ac_OnPlayerText
  7227.     forward ac_OnPlayerText(playerid, text[]);
  7228. #endif
  7229.  
  7230. public OnPlayerEnterCheckpoint(playerid)
  7231. {
  7232.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7233.     #if AC_USE_NPC
  7234.         if(!IsPlayerNPC(playerid))
  7235.         {
  7236.     #endif
  7237.         new ac_gtc = GetTickCount();
  7238.         if(ACInfo[playerid][acACAllow][49])
  7239.         {
  7240.             if(ac_gtc - ACInfo[playerid][acCall][17] < ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  7241.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7242.             else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  7243.         }
  7244.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  7245.     #if AC_USE_NPC
  7246.         }
  7247.     #endif
  7248.     #if defined ac_OnPlayerEnterCheckpoint
  7249.         return ac_OnPlayerEnterCheckpoint(playerid);
  7250.     #else
  7251.         return 1;
  7252.     #endif
  7253. }
  7254.  
  7255. #if defined _ALS_OnPlayerEnterCheckpoint
  7256.     #undef OnPlayerEnterCheckpoint
  7257. #else
  7258.     #define _ALS_OnPlayerEnterCheckpoint
  7259. #endif
  7260. #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  7261. #if defined ac_OnPlayerEnterCheckpoint
  7262.     forward ac_OnPlayerEnterCheckpoint(playerid);
  7263. #endif
  7264.  
  7265. public OnPlayerLeaveCheckpoint(playerid)
  7266. {
  7267.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7268.     #if AC_USE_NPC
  7269.         if(!IsPlayerNPC(playerid))
  7270.         {
  7271.     #endif
  7272.         new ac_gtc = GetTickCount();
  7273.         if(ACInfo[playerid][acACAllow][49])
  7274.         {
  7275.             if(ac_gtc - ACInfo[playerid][acCall][18] < ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  7276.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7277.             else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  7278.         }
  7279.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  7280.     #if AC_USE_NPC
  7281.         }
  7282.     #endif
  7283.     #if defined ac_OnPlayerLeaveCheckpoint
  7284.         return ac_OnPlayerLeaveCheckpoint(playerid);
  7285.     #else
  7286.         return 1;
  7287.     #endif
  7288. }
  7289.  
  7290. #if defined _ALS_OnPlayerLeaveCheckpoint
  7291.     #undef OnPlayerLeaveCheckpoint
  7292. #else
  7293.     #define _ALS_OnPlayerLeaveCheckpoint
  7294. #endif
  7295. #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  7296. #if defined ac_OnPlayerLeaveCheckpoint
  7297.     forward ac_OnPlayerLeaveCheckpoint(playerid);
  7298. #endif
  7299.  
  7300. public OnPlayerRequestSpawn(playerid)
  7301. {
  7302.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7303.     new ac_gtc;
  7304.     #if AC_USE_NPC
  7305.         if(!IsPlayerNPC(playerid))
  7306.         {
  7307.     #endif
  7308.         ac_gtc = GetTickCount();
  7309.         if(ACInfo[playerid][acACAllow][49])
  7310.         {
  7311.             if(ac_gtc - ACInfo[playerid][acCall][19] < ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
  7312.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7313.             else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  7314.         }
  7315.         if(!ACInfo[playerid][acClassRes])
  7316.         {
  7317.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7318.             return 0;
  7319.         }
  7320.     #if AC_USE_NPC
  7321.         }
  7322.     #endif
  7323.     #if defined ac_OnPlayerRequestSpawn
  7324.         new ac_i = ac_OnPlayerRequestSpawn(playerid);
  7325.         if(ac_i)
  7326.         {
  7327.     #endif
  7328.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7329.         ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  7330.         ACInfo[playerid][acSpawnRes] = 1;
  7331.         ACInfo[playerid][acSet][6] = 3;
  7332.     #if defined ac_OnPlayerRequestSpawn
  7333.         }
  7334.         return ac_i;
  7335.     #else
  7336.         return 1;
  7337.     #endif
  7338. }
  7339.  
  7340. #if defined _ALS_OnPlayerRequestSpawn
  7341.     #undef OnPlayerRequestSpawn
  7342. #else
  7343.     #define _ALS_OnPlayerRequestSpawn
  7344. #endif
  7345. #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  7346. #if defined ac_OnPlayerRequestSpawn
  7347.     forward ac_OnPlayerRequestSpawn(playerid);
  7348. #endif
  7349.  
  7350. public OnPlayerExitedMenu(playerid)
  7351. {
  7352.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7353.     new ac_gtc = GetTickCount();
  7354.     if(ACInfo[playerid][acACAllow][49])
  7355.     {
  7356.         if(ac_gtc - ACInfo[playerid][acCall][20] < ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  7357.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7358.         else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  7359.     }
  7360.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  7361.     #if defined ac_OnPlayerExitedMenu
  7362.         return ac_OnPlayerExitedMenu(playerid);
  7363.     #else
  7364.         return 1;
  7365.     #endif
  7366. }
  7367.  
  7368. #if defined _ALS_OnPlayerExitedMenu
  7369.     #undef OnPlayerExitedMenu
  7370. #else
  7371.     #define _ALS_OnPlayerExitedMenu
  7372. #endif
  7373. #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  7374. #if defined ac_OnPlayerExitedMenu
  7375.     forward ac_OnPlayerExitedMenu(playerid);
  7376. #endif
  7377.  
  7378. public OnPlayerEnterRaceCheckpoint(playerid)
  7379. {
  7380.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7381.     #if AC_USE_NPC
  7382.         if(!IsPlayerNPC(playerid))
  7383.         {
  7384.     #endif
  7385.         new ac_gtc = GetTickCount();
  7386.         if(ACInfo[playerid][acACAllow][49])
  7387.         {
  7388.             if(ac_gtc - ACInfo[playerid][acCall][21] < ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  7389.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7390.             else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  7391.         }
  7392.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  7393.     #if AC_USE_NPC
  7394.         }
  7395.     #endif
  7396.     #if defined ac_OnPlayerEnterRaceCheckpoint
  7397.         return ac_OnPlayerEnterRaceCheckpoint(playerid);
  7398.     #else
  7399.         return 1;
  7400.     #endif
  7401. }
  7402.  
  7403. #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  7404.     || defined _ALS_OnPlayerEnterRaceCP
  7405.     #undef OnPlayerEnterRaceCheckpoint
  7406. #else
  7407.     #define _ALS_OnPlayerEnterRaceCheckpoin
  7408.     #define _ALS_OnPlayerEnterRaceCP
  7409. #endif
  7410. #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  7411. #if defined ac_OnPlayerEnterRaceCheckpoint
  7412.     forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  7413. #endif
  7414.  
  7415. public OnPlayerLeaveRaceCheckpoint(playerid)
  7416. {
  7417.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7418.     #if AC_USE_NPC
  7419.         if(!IsPlayerNPC(playerid))
  7420.         {
  7421.     #endif
  7422.         new ac_gtc = GetTickCount();
  7423.         if(ACInfo[playerid][acACAllow][49])
  7424.         {
  7425.             if(ac_gtc - ACInfo[playerid][acCall][22] < ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  7426.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7427.             else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  7428.         }
  7429.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  7430.     #if AC_USE_NPC
  7431.         }
  7432.     #endif
  7433.     #if defined ac_OnPlayerLeaveRaceCheckpoint
  7434.         return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7435.     #else
  7436.         return 1;
  7437.     #endif
  7438. }
  7439.  
  7440. #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  7441.     || defined _ALS_OnPlayerLeaveRaceCP
  7442.     #undef OnPlayerLeaveRaceCheckpoint
  7443. #else
  7444.     #define _ALS_OnPlayerLeaveRaceCheckpoin
  7445.     #define _ALS_OnPlayerLeaveRaceCP
  7446. #endif
  7447. #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  7448. #if defined ac_OnPlayerLeaveRaceCheckpoint
  7449.     forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7450. #endif
  7451.  
  7452. #if defined OnPlayerClickPlayerTextDraw
  7453.     public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7454.     {
  7455.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7456.         new ac_gtc = GetTickCount();
  7457.         if(ACInfo[playerid][acACAllow][49])
  7458.         {
  7459.             if(ac_gtc - ACInfo[playerid][acCall][23] < ac_Mtfc[23][0])
  7460.             {
  7461.                 ac_FloodDetect(playerid, 23);
  7462.                 return 1;
  7463.             }
  7464.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7465.             else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7466.         }
  7467.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7468.         #if defined ac_OnPlayerClickPlayerTextDraw
  7469.             return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7470.         #else
  7471.             return 0;
  7472.         #endif
  7473.     }
  7474.  
  7475.     #if defined _ALS_OnPlayerClickPlayerTextDra\
  7476.         || defined _ALS_OnPlayerClickPlayerTD
  7477.         #undef OnPlayerClickPlayerTextDraw
  7478.     #else
  7479.         #define _ALS_OnPlayerClickPlayerTextDra
  7480.         #define _ALS_OnPlayerClickPlayerTD
  7481.     #endif
  7482.     #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7483.     #if defined ac_OnPlayerClickPlayerTextDraw
  7484.         forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7485.     #endif
  7486. #endif
  7487.  
  7488. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7489. {
  7490.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7491.     new ac_gtc = GetTickCount(), ac_panels, ac_doors, ac_tires, ac_tmp;
  7492.     GetVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_tmp, ac_tires);
  7493.     if(ACVehInfo[vehicleid][acPanels] != ac_panels || ACVehInfo[vehicleid][acDoors] != ac_doors ||
  7494.     ACVehInfo[vehicleid][acTires] != ac_tires)
  7495.     {
  7496.         if(ACInfo[playerid][acACAllow][49])
  7497.         {
  7498.             if(ac_gtc - ACInfo[playerid][acCall][24] < ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7499.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7500.             else
  7501.             {
  7502.                 if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
  7503.                 ACInfo[playerid][acFloodCount][27] = 0;
  7504.             }
  7505.         }
  7506.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7507.     }
  7508.     ACVehInfo[vehicleid][acTires] = ac_tires;
  7509.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  7510.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  7511.     #if defined ac_OnVehicleDamageStatusUpdate
  7512.         return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7513.     #else
  7514.         return 0;
  7515.     #endif
  7516. }
  7517.  
  7518. #if defined _ALS_OnVehicleDamageStatusUpdat\
  7519.     || defined _ALS_OnVehicleDamageStatusUpd
  7520.     #undef OnVehicleDamageStatusUpdate
  7521. #else
  7522.     #define _ALS_OnVehicleDamageStatusUpdat
  7523.     #define _ALS_OnVehicleDamageStatusUpd
  7524. #endif
  7525. #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7526. #if defined ac_OnVehicleDamageStatusUpdate
  7527.     forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7528. #endif
  7529.  
  7530. #if defined OnVehicleSirenStateChange
  7531.     public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7532.     {
  7533.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7534.         #if AC_USE_NPC
  7535.             if(!IsPlayerNPC(playerid))
  7536.             {
  7537.         #endif
  7538.             new ac_gtc = GetTickCount();
  7539.             if(ACInfo[playerid][acACAllow][49])
  7540.             {
  7541.                 if(ac_gtc - ACInfo[playerid][acCall][25] < ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7542.                 else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7543.                 else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7544.             }
  7545.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7546.         #if AC_USE_NPC
  7547.             }
  7548.         #endif
  7549.         #undef AC_USE_NPC
  7550.         #if defined ac_OnVehicleSirenStateChange
  7551.             return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7552.         #else
  7553.             return 0;
  7554.         #endif
  7555.     }
  7556.  
  7557.     #if defined _ALS_OnVehicleSirenStateChange
  7558.         #undef OnVehicleSirenStateChange
  7559.     #else
  7560.         #define _ALS_OnVehicleSirenStateChange
  7561.     #endif
  7562.     #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7563.     #if defined ac_OnVehicleSirenStateChange
  7564.         forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7565.     #endif
  7566. #endif
  7567.  
  7568. #if defined OnPlayerSelectDynamicObject
  7569.     #if defined STREAMER_ENABLE_TAGS
  7570.         public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7571.     #else
  7572.         public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7573.     #endif
  7574.     {
  7575.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7576.         new ac_gtc = GetTickCount();
  7577.         if(ACInfo[playerid][acACAllow][49])
  7578.         {
  7579.             if(ac_gtc - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7580.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7581.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7582.         }
  7583.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7584.         #if defined ac_OnPlayerSelectDynamicObject
  7585.             return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7586.         #else
  7587.             return 1;
  7588.         #endif
  7589.     }
  7590.  
  7591.     #if defined _ALS_OnPlayerSelectDynamicObjec\
  7592.         || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7593.         #undef OnPlayerSelectDynamicObject
  7594.     #else
  7595.         #define _ALS_OnPlayerSelectDynamicObjec
  7596.         #define _ALS_OnPlayerSelectDynObject
  7597.         #define _ALS_OnPlayerSelectDynamicObj
  7598.     #endif
  7599.     #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7600.     #if defined ac_OnPlayerSelectDynamicObject
  7601.         #if defined STREAMER_ENABLE_TAGS
  7602.             forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7603.         #else
  7604.             forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7605.         #endif
  7606.     #endif
  7607. #endif
  7608.  
  7609. #if defined OnPlayerSelectObject
  7610.     public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7611.     {
  7612.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7613.         new ac_gtc = GetTickCount();
  7614.         if(ACInfo[playerid][acACAllow][49])
  7615.         {
  7616.             if(ac_gtc - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0])
  7617.             {
  7618.                 ac_FloodDetect(playerid, 26);
  7619.                 return 1;
  7620.             }
  7621.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7622.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7623.         }
  7624.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7625.         #if defined ac_OnPlayerSelectObject
  7626.             return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7627.         #else
  7628.             return 0;
  7629.         #endif
  7630.     }
  7631.  
  7632.     #if defined _ALS_OnPlayerSelectObject
  7633.         #undef OnPlayerSelectObject
  7634.     #else
  7635.         #define _ALS_OnPlayerSelectObject
  7636.     #endif
  7637.     #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7638.     #if defined ac_OnPlayerSelectObject
  7639.         forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7640.     #endif
  7641. #endif
  7642.  
  7643. #if defined OnTrailerUpdate
  7644.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7645. #elseif defined GetServerTickRate
  7646.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7647. #else
  7648.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7649. #endif
  7650. {
  7651.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7652.     #if defined OnTrailerUpdate
  7653.         if(ACInfo[playerid][acACAllow][31] &&
  7654.         (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7655.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7656.         floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
  7657.         floatabs(vel_x - ACVehInfo[vehicleid][acVelX]) >= 2.6 ||
  7658.         floatabs(vel_y - ACVehInfo[vehicleid][acVelY]) >= 2.6 ||
  7659.         floatabs(vel_z - ACVehInfo[vehicleid][acVelZ]) >= 2.6))
  7660.         {
  7661.             #if defined DEBUG
  7662.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7663.             #endif
  7664.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7665.         }
  7666.         new ac_vsp = ac_GetSpeed(vel_x, vel_y, vel_z);
  7667.     #elseif defined GetServerTickRate
  7668.         if(ACInfo[playerid][acACAllow][31] &&
  7669.         (new_x != new_x || new_y != new_y || new_z != new_z ||
  7670.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7671.         {
  7672.             #if defined DEBUG
  7673.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7674.             #endif
  7675.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7676.         }
  7677.     #endif
  7678.     new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid), Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist;
  7679.     #if defined GetServerTickRate
  7680.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7681.         if(ACInfo[playerid][acACAllow][5])
  7682.         {
  7683.             ac_dist = GetPlayerDistanceFromPoint(playerid, new_x, new_y, new_z);
  7684.             if(ac_dist >= 120.0)
  7685.             {
  7686.                 #if defined DEBUG
  7687.                     printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
  7688.                 #endif
  7689.                 #if defined OnCheatDetected
  7690.                     ac_KickWithCode(playerid, "", 0, 5, 4);
  7691.                 #endif
  7692.                 GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7693.                 #if defined SetVehicleFakeZAngleForPlayer
  7694.                     SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7695.                 #else
  7696.                     SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7697.                 #endif
  7698.                 #if defined SetVehicleFakePosForPlayer
  7699.                     SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7700.                 #else
  7701.                     SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7702.                 #endif
  7703.                 return 0;
  7704.             }
  7705.         }
  7706.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7707.         if(passenger_seat > 0)
  7708.         {
  7709.             new Float:ac_zDiff = new_z - ac_z;
  7710.             #if defined OnTrailerUpdate
  7711.             if(ACInfo[playerid][acACAllow][31] &&
  7712.             ((vel_z >= ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7713.             (floatabs(vel_x - ACVehInfo[vehicleid][acVelX]) >= 1.0 ||
  7714.             floatabs(vel_y - ACVehInfo[vehicleid][acVelY]) >= 1.0 ||
  7715.             VectorSize(ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], 0.0) >= 0.3 &&
  7716.             (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) || floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]))) ||
  7717.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0)))
  7718.             {
  7719.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7720.                 {
  7721.                     #if defined DEBUG
  7722.                         printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7723.                         vel_x, vel_y, vel_z, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7724.                     #endif
  7725.                     #if defined OnCheatDetected
  7726.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7727.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7728.                         ACInfo[playerid][acCheatCount][4] = 0;
  7729.                     #else
  7730.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7731.                     #endif
  7732.                 }
  7733.                 #if defined OnCheatWarning
  7734.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7735.                 #endif
  7736.             }
  7737.             else if(ACInfo[playerid][acACAllow][8] &&
  7738.             (vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7739.             floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0 ||
  7740.             vel_z >= 0.0 && ac_zDiff <= -1.0 || vel_z <= 0.0 && ac_zDiff >= 1.0))
  7741.             {
  7742.                 if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7743.                 {
  7744.                     #if defined DEBUG
  7745.                         printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7746.                         vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7747.                     #endif
  7748.                     #if defined OnCheatDetected
  7749.                         ac_KickWithCode(playerid, "", 0, 8, 2);
  7750.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7751.                         ACInfo[playerid][acCheatCount][3] = 0;
  7752.                     #else
  7753.                         return ac_KickWithCode(playerid, "", 0, 8, 2);
  7754.                     #endif
  7755.                 }
  7756.                 #if defined OnCheatWarning
  7757.                     else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7758.                 #endif
  7759.             }
  7760.             else if(ACInfo[playerid][acACAllow][1] && ac_dist >= 2.8 && ac_vsp < 63)
  7761.             {
  7762.                 if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  7763.                 {
  7764.                     #undef AC_MAX_AIR_VEH_WARNINGS
  7765.                     #if defined DEBUG
  7766.                         printf("[Nex-AC debug] Speed: %d, dist: %f, old pos diff: %f, veh: %d, seat: %d",
  7767.                         ac_vsp, ac_dist, ACVehInfo[vehicleid][acPosDiff], vehicleid, passenger_seat);
  7768.                     #endif
  7769.                     #if defined OnCheatDetected
  7770.                         ac_KickWithCode(playerid, "", 0, 1, 2);
  7771.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7772.                         ACInfo[playerid][acCheatCount][2] = 0;
  7773.                     #else
  7774.                         return ac_KickWithCode(playerid, "", 0, 1, 2);
  7775.                     #endif
  7776.                 }
  7777.                 #if defined OnCheatWarning
  7778.                     else OnCheatWarning(playerid, "", 0, 1, 2, ACInfo[playerid][acCheatCount][2]);
  7779.                 #endif
  7780.             }
  7781.             #else
  7782.             if(ACInfo[playerid][acACAllow][31] &&
  7783.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0))
  7784.             {
  7785.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7786.                 {
  7787.                     #if defined DEBUG
  7788.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7789.                         new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7790.                     #endif
  7791.                     #if defined OnCheatDetected
  7792.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7793.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7794.                         ACInfo[playerid][acCheatCount][4] = 0;
  7795.                     #else
  7796.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7797.                     #endif
  7798.                 }
  7799.                 #if defined OnCheatWarning
  7800.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7801.                 #endif
  7802.             }
  7803.             #endif
  7804.         }
  7805.         if(ACInfo[playerid][acACAllow][5] &&
  7806.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7807.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7808.         (ac_z >= -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  7809.         {
  7810.             #if defined DEBUG
  7811.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
  7812.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, passenger_seat, playerid);
  7813.             #endif
  7814.             #if defined OnCheatDetected
  7815.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7816.             #endif
  7817.             GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7818.             #if defined SetVehicleFakeZAngleForPlayer
  7819.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7820.             #else
  7821.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7822.             #endif
  7823.             #if defined SetVehicleFakePosForPlayer
  7824.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7825.             #else
  7826.                 SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7827.             #endif
  7828.             return 0;
  7829.         }
  7830.     #else
  7831.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7832.         if(ACInfo[playerid][acACAllow][5])
  7833.         {
  7834.             ac_dist = GetPlayerDistanceFromPoint(playerid, ac_x, ac_y, ac_z);
  7835.             if(ac_dist >= 120.0)
  7836.             {
  7837.                 #if defined DEBUG
  7838.                     printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
  7839.                 #endif
  7840.                 #if defined OnCheatDetected
  7841.                     ac_KickWithCode(playerid, "", 0, 5, 4);
  7842.                 #endif
  7843.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7844.                 SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7845.                 return 0;
  7846.             }
  7847.         }
  7848.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7849.         if(passenger_seat > 0)
  7850.         {
  7851.             new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  7852.             if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
  7853.             (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 8.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 8.0))
  7854.             {
  7855.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7856.                 {
  7857.                     #if defined DEBUG
  7858.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7859.                         ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  7860.                     #endif
  7861.                     #if defined OnCheatDetected
  7862.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7863.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7864.                         ACInfo[playerid][acCheatCount][4] = 0;
  7865.                     #else
  7866.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7867.                     #endif
  7868.                 }
  7869.                 #if defined OnCheatWarning
  7870.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7871.                 #endif
  7872.             }
  7873.         }
  7874.         #if defined VectorSize
  7875.         if(ACInfo[playerid][acACAllow][5] &&
  7876.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7877.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7878.         (ACVehInfo[vehicleid][acPosZ] >= -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  7879.         #else
  7880.         if(ACInfo[playerid][acACAllow][5] &&
  7881.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7882.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7883.         (ACVehInfo[vehicleid][acPosZ] >= -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  7884.         #endif
  7885.         {
  7886.             #if defined DEBUG
  7887.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
  7888.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, passenger_seat, playerid);
  7889.             #endif
  7890.             #if defined OnCheatDetected
  7891.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7892.             #endif
  7893.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7894.             SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7895.             return 0;
  7896.         }
  7897.     #endif
  7898.     #undef AC_MAX_FLYHACK_VEH_WARNINGS
  7899.     #undef AC_MAX_CARSHOT_WARNINGS
  7900.     #if defined ac_OnUnoccupiedVehicleUpdate
  7901.         #if defined OnTrailerUpdate
  7902.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7903.         #elseif defined GetServerTickRate
  7904.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  7905.         #else
  7906.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7907.         #endif
  7908.     #endif
  7909.     #if defined OnTrailerUpdate
  7910.         #if defined ac_OnUnoccupiedVehicleUpdate
  7911.             if(ac_a)
  7912.             {
  7913.         #endif
  7914.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7915.             ACVehInfo[vehicleid][acSpeedDiff] = ac_vsp - ACVehInfo[vehicleid][acSpeed];
  7916.             ACVehInfo[vehicleid][acSpeed] = ac_vsp;
  7917.             ACVehInfo[vehicleid][acPosX] = new_x;
  7918.             ACVehInfo[vehicleid][acPosY] = new_y;
  7919.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7920.             ACVehInfo[vehicleid][acVelX] = vel_x;
  7921.             ACVehInfo[vehicleid][acVelY] = vel_y;
  7922.             ACVehInfo[vehicleid][acVelZ] = vel_z;
  7923.         #if defined ac_OnUnoccupiedVehicleUpdate
  7924.             }
  7925.         #endif
  7926.     #elseif defined GetServerTickRate
  7927.         #if defined ac_OnUnoccupiedVehicleUpdate
  7928.             if(ac_a)
  7929.             {
  7930.         #endif
  7931.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7932.             ACVehInfo[vehicleid][acPosX] = new_x;
  7933.             ACVehInfo[vehicleid][acPosY] = new_y;
  7934.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7935.         #if defined ac_OnUnoccupiedVehicleUpdate
  7936.             }
  7937.         #endif
  7938.     #else
  7939.         GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7940.         ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7941.         ACVehInfo[vehicleid][acPosX] = ac_x;
  7942.         ACVehInfo[vehicleid][acPosY] = ac_y;
  7943.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  7944.     #endif
  7945.     #if defined ac_OnUnoccupiedVehicleUpdate
  7946.         return ac_a;
  7947.     #else
  7948.         return 1;
  7949.     #endif
  7950. }
  7951.  
  7952. #if defined _ALS_OnUnoccupiedVehicleUpdate
  7953.     #undef OnUnoccupiedVehicleUpdate
  7954. #else
  7955.     #define _ALS_OnUnoccupiedVehicleUpdate
  7956. #endif
  7957. #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  7958. #if defined ac_OnUnoccupiedVehicleUpdate
  7959.     #if defined OnTrailerUpdate
  7960.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  7961.     #elseif defined GetServerTickRate
  7962.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  7963.     #else
  7964.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7965.     #endif
  7966. #endif
  7967.  
  7968. #if defined OnTrailerUpdate
  7969.     public OnTrailerUpdate(playerid, vehicleid)
  7970.     {
  7971.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7972.         #if defined PAWNRAKNET_INC_
  7973.             #if defined ac_OnTrailerUpdate
  7974.                 new ac_a = ac_OnTrailerUpdate(playerid, vehicleid);
  7975.                 if(ac_a)
  7976.                 {
  7977.             #endif
  7978.                 if(ACVehInfo[vehicleid][acTrSpeed] != -1)
  7979.                 {
  7980.                     ACVehInfo[vehicleid][acSpeedDiff] = ACVehInfo[vehicleid][acTrSpeedDiff];
  7981.                     ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acTrVelX];
  7982.                     ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acTrVelY];
  7983.                     ACVehInfo[vehicleid][acVelZ] = ACVehInfo[vehicleid][acTrVelZ];
  7984.                     ACVehInfo[vehicleid][acSpeed] = ACVehInfo[vehicleid][acTrSpeed];
  7985.                     ACVehInfo[vehicleid][acTrSpeed] = -1;
  7986.                 }
  7987.             #if defined ac_OnTrailerUpdate
  7988.                 }
  7989.                 return ac_a;
  7990.             #else
  7991.                 return 1;
  7992.             #endif
  7993.         #elseif defined ac_OnTrailerUpdate
  7994.             return ac_OnTrailerUpdate(playerid, vehicleid);
  7995.         #else
  7996.             return 1;
  7997.         #endif
  7998.     }
  7999.  
  8000.     #if defined _ALS_OnTrailerUpdate
  8001.         #undef OnTrailerUpdate
  8002.     #else
  8003.         #define _ALS_OnTrailerUpdate
  8004.     #endif
  8005.     #define OnTrailerUpdate ac_OnTrailerUpdate
  8006.     #if defined ac_OnTrailerUpdate
  8007.         forward ac_OnTrailerUpdate(playerid, vehicleid);
  8008.     #endif
  8009. #endif
  8010.  
  8011. #if defined OnPlayerEditAttachedObject
  8012.     public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  8013.     {
  8014.         if(ACInfo[playerid][acKicked] > 0) return 1;
  8015.         if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
  8016.         {
  8017.             #if defined DEBUG
  8018.                 printf("[Nex-AC debug] Object modelid: %d", modelid);
  8019.             #endif
  8020.             ac_KickWithCode(playerid, "", 0, 46);
  8021.             return 1;
  8022.         }
  8023.         #if defined ac_OnPlayerEditAttachedObject
  8024.             return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  8025.         #else
  8026.             return 0;
  8027.         #endif
  8028.     }
  8029.  
  8030.     #if defined _ALS_OnPlayerEditAttachedObject
  8031.         #undef OnPlayerEditAttachedObject
  8032.     #else
  8033.         #define _ALS_OnPlayerEditAttachedObject
  8034.     #endif
  8035.     #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  8036.     #if defined ac_OnPlayerEditAttachedObject
  8037.         forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  8038.     #endif
  8039. #endif
  8040.  
  8041. #if defined OnPlayerEnterDynamicArea
  8042.     #if defined STREAMER_ENABLE_TAGS
  8043.         public OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
  8044.     #else
  8045.         public OnPlayerEnterDynamicArea(playerid, areaid)
  8046.     #endif
  8047.     {
  8048.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8049.         #if defined ac_OnPlayerEnterDynamicArea
  8050.             return ac_OnPlayerEnterDynamicArea(playerid, areaid);
  8051.         #else
  8052.             return 1;
  8053.         #endif
  8054.     }
  8055.  
  8056.     #if defined _ALS_OnPlayerEnterDynamicArea
  8057.         #undef OnPlayerEnterDynamicArea
  8058.     #else
  8059.         #define _ALS_OnPlayerEnterDynamicArea
  8060.     #endif
  8061.     #define OnPlayerEnterDynamicArea ac_OnPlayerEnterDynamicArea
  8062.     #if defined ac_OnPlayerEnterDynamicArea
  8063.         #if defined STREAMER_ENABLE_TAGS
  8064.             forward ac_OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
  8065.         #else
  8066.             forward ac_OnPlayerEnterDynamicArea(playerid, areaid);
  8067.         #endif
  8068.     #endif
  8069. #endif
  8070.  
  8071. #if defined OnPlayerLeaveDynamicArea
  8072.     #if defined STREAMER_ENABLE_TAGS
  8073.         public OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
  8074.     #else
  8075.         public OnPlayerLeaveDynamicArea(playerid, areaid)
  8076.     #endif
  8077.     {
  8078.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8079.         #if defined ac_OnPlayerLeaveDynamicArea
  8080.             return ac_OnPlayerLeaveDynamicArea(playerid, areaid);
  8081.         #else
  8082.             return 1;
  8083.         #endif
  8084.     }
  8085.  
  8086.     #if defined _ALS_OnPlayerLeaveDynamicArea
  8087.         #undef OnPlayerLeaveDynamicArea
  8088.     #else
  8089.         #define _ALS_OnPlayerLeaveDynamicArea
  8090.     #endif
  8091.     #define OnPlayerLeaveDynamicArea ac_OnPlayerLeaveDynamicArea
  8092.     #if defined ac_OnPlayerLeaveDynamicArea
  8093.         #if defined STREAMER_ENABLE_TAGS
  8094.             forward ac_OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
  8095.         #else
  8096.             forward ac_OnPlayerLeaveDynamicArea(playerid, areaid);
  8097.         #endif
  8098.     #endif
  8099. #endif
  8100.  
  8101. #if defined PAWNRAKNET_INC_
  8102.     public OnIncomingPacket(playerid, packetid, BitStream:bs)
  8103.     {
  8104.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8105.         switch(packetid)
  8106.         {
  8107.             case 200:
  8108.             {
  8109.                 new ac_cData[PR_InCarSync];
  8110.                 BS_IgnoreBits(bs, 8);
  8111.                 BS_ReadInCarSync(bs, ac_cData);
  8112.                 if(!ac_IsValidFloat(ac_cData[PR_quaternion][0]) || !ac_IsValidFloat(ac_cData[PR_quaternion][1]) ||
  8113.                 !ac_IsValidFloat(ac_cData[PR_quaternion][2]) || !ac_IsValidFloat(ac_cData[PR_quaternion][3])) return 0;
  8114.                 if(ACInfo[playerid][acACAllow][44] && !(1 <= ac_cData[PR_vehicleId] < MAX_VEHICLES))
  8115.                 {
  8116.                     #if defined DEBUG
  8117.                         printf("[Nex-AC debug] Veh: %d", ac_cData[PR_vehicleId]);
  8118.                     #endif
  8119.                     #if defined OnCheatDetected
  8120.                         ac_KickWithCode(playerid, "", 0, 44, 7);
  8121.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  8122.                     #else
  8123.                         return ac_KickWithCode(playerid, "", 0, 44, 7);
  8124.                     #endif
  8125.                 }
  8126.                 if(!ac_IsValidFloat(ac_cData[PR_trainSpeed]))
  8127.                 {
  8128.                     ac_cData[PR_trainSpeed] = 0.0;
  8129.                     BS_SetWriteOffset(bs, 8);
  8130.                     BS_WriteInCarSync(bs, ac_cData);
  8131.                 }
  8132.                 BS_ResetReadPointer(bs);
  8133.             }
  8134.             case 203:
  8135.             {
  8136.                 new ac_aData[PR_AimSync];
  8137.                 BS_IgnoreBits(bs, 8);
  8138.                 BS_ReadAimSync(bs, ac_aData);
  8139.                 if(ACInfo[playerid][acLastWeapon] == WEAPON_BOMB && ac_aData[PR_camMode] != 4) return 0;
  8140.                 if(!ac_IsValidFloat(ac_aData[PR_aimZ]))
  8141.                 {
  8142.                     ac_aData[PR_aimZ] = 0.0;
  8143.                     BS_SetWriteOffset(bs, 8);
  8144.                     BS_WriteAimSync(bs, ac_aData);
  8145.                 }
  8146.                 ACInfo[playerid][acLastCamMode] = ac_aData[PR_camMode];
  8147.                 BS_ResetReadPointer(bs);
  8148.             }
  8149.             case 207:
  8150.             {
  8151.                 new ac_fData[PR_OnFootSync];
  8152.                 BS_IgnoreBits(bs, 8);
  8153.                 BS_ReadOnFootSync(bs, ac_fData);
  8154.                 if(!ac_IsValidFloat(ac_fData[PR_quaternion][0]) || !ac_IsValidFloat(ac_fData[PR_quaternion][1]) ||
  8155.                 !ac_IsValidFloat(ac_fData[PR_quaternion][2]) || !ac_IsValidFloat(ac_fData[PR_quaternion][3])) return 0;
  8156.                 if(!ac_IsValidFloat(ac_fData[PR_surfingOffsets][0]) ||
  8157.                 !ac_IsValidFloat(ac_fData[PR_surfingOffsets][1]) ||
  8158.                 !ac_IsValidFloat(ac_fData[PR_surfingOffsets][2]))
  8159.                 {
  8160.                     ac_fData[PR_surfingOffsets][0] =
  8161.                     ac_fData[PR_surfingOffsets][1] =
  8162.                     ac_fData[PR_surfingOffsets][2] = 0.0;
  8163.                     ac_fData[PR_surfingVehicleId] = 0;
  8164.                     BS_SetWriteOffset(bs, 8);
  8165.                     BS_WriteOnFootSync(bs, ac_fData);
  8166.                 }
  8167.                 else if(ac_fData[PR_surfingVehicleId] != 0 &&
  8168.                 ac_fData[PR_surfingOffsets][0] == 0.0 && ac_fData[PR_surfingOffsets][1] == 0.0 &&
  8169.                 ac_fData[PR_surfingOffsets][2] == 0.0)
  8170.                 {
  8171.                     ac_fData[PR_surfingVehicleId] = 0;
  8172.                     BS_SetWriteOffset(bs, 8);
  8173.                     BS_WriteOnFootSync(bs, ac_fData);
  8174.                 }
  8175.                 if(ac_fData[PR_weaponId] == WEAPON_BOMB && ACInfo[playerid][acLastCamMode] != 4)
  8176.                 {
  8177.                     ac_fData[PR_weaponId] = 0;
  8178.                     BS_SetWriteOffset(bs, 8);
  8179.                     BS_WriteOnFootSync(bs, ac_fData);
  8180.                 }
  8181.                 BS_ResetReadPointer(bs);
  8182.             }
  8183.             case 209:
  8184.             {
  8185.                 new ac_uData[PR_UnoccupiedSync];
  8186.                 BS_IgnoreBits(bs, 8);
  8187.                 BS_ReadUnoccupiedSync(bs, ac_uData);
  8188.                 if(ac_uData[PR_seatId] > 0 &&
  8189.                 (ac_uData[PR_seatId] != ACInfo[playerid][acSeat] || ac_uData[PR_vehicleId] != ACInfo[playerid][acVeh]) ||
  8190.                 ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  8191.                 ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  8192.                 ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  8193.                 ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  8194.                 ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  8195.                 ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  8196.                 ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  8197.                 ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  8198.                 ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  8199.                 !ac_IsValidFloat(ac_uData[PR_vehicleHealth]) ||
  8200.                 floatabs(ac_uData[PR_roll][0]) >= 1.0 ||
  8201.                 floatabs(ac_uData[PR_roll][1]) >= 1.0 ||
  8202.                 floatabs(ac_uData[PR_roll][2]) >= 1.0 ||
  8203.                 floatabs(ac_uData[PR_direction][0]) >= 1.0 ||
  8204.                 floatabs(ac_uData[PR_direction][1]) >= 1.0 ||
  8205.                 floatabs(ac_uData[PR_direction][2]) >= 1.0 ||
  8206.                 floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  8207.                 floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  8208.                 floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0 ||
  8209.                 ac_uData[PR_roll][0] == ac_uData[PR_direction][0] &&
  8210.                 ac_uData[PR_roll][1] == ac_uData[PR_direction][1] &&
  8211.                 ac_uData[PR_roll][2] == ac_uData[PR_direction][2] ||
  8212.                 ac_uData[PR_roll][0] == ac_uData[PR_roll][1] &&
  8213.                 ac_uData[PR_roll][1] == ac_uData[PR_roll][2] ||
  8214.                 ac_uData[PR_direction][0] == ac_uData[PR_direction][1] &&
  8215.                 ac_uData[PR_direction][1] == ac_uData[PR_direction][2]) return 0;
  8216.                 BS_ResetReadPointer(bs);
  8217.             }
  8218.             case 210:
  8219.             {
  8220.                 new ac_tData[PR_TrailerSync], trailerid;
  8221.                 BS_IgnoreBits(bs, 8);
  8222.                 BS_ReadTrailerSync(bs, ac_tData);
  8223.                 trailerid = ac_tData[PR_trailerId];
  8224.                 if(!(1 <= trailerid < MAX_VEHICLES) || ACVehInfo[trailerid][acDriver] != INVALID_PLAYER_ID ||
  8225.                 !ac_IsValidFloat(ac_tData[PR_quaternion][0]) || !ac_IsValidFloat(ac_tData[PR_quaternion][1]) ||
  8226.                 !ac_IsValidFloat(ac_tData[PR_quaternion][2]) || !ac_IsValidFloat(ac_tData[PR_quaternion][3])) return 0;
  8227.                 if(ACInfo[playerid][acACAllow][31] &&
  8228.                 (floatabs(ac_tData[PR_velocity][0] - ACVehInfo[trailerid][acVelX]) >= 2.6 ||
  8229.                 floatabs(ac_tData[PR_velocity][1] - ACVehInfo[trailerid][acVelY]) >= 2.6 ||
  8230.                 floatabs(ac_tData[PR_velocity][2] - ACVehInfo[trailerid][acVelZ]) >= 2.6))
  8231.                 {
  8232.                     #if defined DEBUG
  8233.                         printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f",
  8234.                         ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2], ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8235.                     #endif
  8236.                     return ac_KickWithCode(playerid, "", 0, 31, 3);
  8237.                 }
  8238.                 if(ACInfo[playerid][acACAllow][5])
  8239.                 {
  8240.                     new Float:ac_dist = GetVehicleDistanceFromPoint(trailerid, ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  8241.                     if(ac_dist >= 80.0)
  8242.                     {
  8243.                         new Float:ac_x, Float:ac_y, Float:ac_z;
  8244.                         GetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8245.                         #if defined DEBUG
  8246.                             printf("[Nex-AC debug] Dist: %f, old pos z: %f, veh: %d, playerid: %d", ac_dist, ac_z, trailerid, playerid);
  8247.                         #endif
  8248.                         #if defined OnCheatDetected
  8249.                             ac_KickWithCode(playerid, "", 0, 5, 2);
  8250.                         #endif
  8251.                         GetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8252.                         #if defined SetVehicleFakeZAngleForPlayer
  8253.                             SetVehicleFakeZAngleForPlayer(playerid, trailerid, ACVehInfo[trailerid][acZAngle]);
  8254.                         #else
  8255.                             SetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8256.                         #endif
  8257.                         #if defined SetVehicleFakePosForPlayer
  8258.                             SetVehicleFakePosForPlayer(playerid, trailerid, ac_x, ac_y, ac_z);
  8259.                         #else
  8260.                             SetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8261.                         #endif
  8262.                         return 0;
  8263.                     }
  8264.                 }
  8265.                 new ac_vsp = ac_GetSpeed(ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8266.                 ACVehInfo[trailerid][acTrSpeedDiff] = ac_vsp - ACVehInfo[trailerid][acSpeed];
  8267.                 ACVehInfo[trailerid][acTrVelX] = ac_tData[PR_velocity][0];
  8268.                 ACVehInfo[trailerid][acTrVelY] = ac_tData[PR_velocity][1];
  8269.                 ACVehInfo[trailerid][acTrVelZ] = ac_tData[PR_velocity][2];
  8270.                 ACVehInfo[trailerid][acTrSpeed] = ac_vsp;
  8271.                 BS_ResetReadPointer(bs);
  8272.             }
  8273.             case 211:
  8274.             {
  8275.                 if(ACInfo[playerid][acACAllow][44])
  8276.                 {
  8277.                     new ac_pData[PR_PassengerSync];
  8278.                     BS_IgnoreBits(bs, 8);
  8279.                     BS_ReadPassengerSync(bs, ac_pData);
  8280.                     if(ac_pData[PR_seatId] < 1 || !(1 <= ac_pData[PR_vehicleId] < MAX_VEHICLES))
  8281.                     {
  8282.                         #if defined DEBUG
  8283.                             printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
  8284.                             ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
  8285.                         #endif
  8286.                         #if defined OnCheatDetected
  8287.                             ac_KickWithCode(playerid, "", 0, 44, 6);
  8288.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  8289.                         #else
  8290.                             return ac_KickWithCode(playerid, "", 0, 44, 6);
  8291.                         #endif
  8292.                     }
  8293.                     BS_ResetReadPointer(bs);
  8294.                 }
  8295.             }
  8296.         }
  8297.         #if defined ac_OnIncomingPacket
  8298.             return ac_OnIncomingPacket(playerid, packetid, bs);
  8299.         #else
  8300.             return 1;
  8301.         #endif
  8302.     }
  8303.  
  8304.     #if defined _ALS_OnIncomingPacket
  8305.         #undef OnIncomingPacket
  8306.     #else
  8307.         #define _ALS_OnIncomingPacket
  8308.     #endif
  8309.     #define OnIncomingPacket ac_OnIncomingPacket
  8310.     #if defined ac_OnIncomingPacket
  8311.         forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  8312.     #endif
  8313.  
  8314.     public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  8315.     {
  8316.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8317.         if(rpcid == 128 && !ACInfo[playerid][acForceClass])
  8318.         {
  8319.             #if defined WC_IsPlayerSpawned
  8320.                 if(WC_IsPlayerSpawned(playerid)) return 0;
  8321.             #elseif defined IsPlayerSpawned
  8322.                 if(IsPlayerSpawned(playerid)) return 0;
  8323.             #else
  8324.                 new ac_i = GetPlayerState(playerid);
  8325.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  8326.             #endif
  8327.         }
  8328.         #if defined ac_OnIncomingRPC
  8329.             return ac_OnIncomingRPC(playerid, rpcid, bs);
  8330.         #else
  8331.             return 1;
  8332.         #endif
  8333.     }
  8334.  
  8335.     #if defined _ALS_OnIncomingRPC
  8336.         #undef OnIncomingRPC
  8337.     #else
  8338.         #define _ALS_OnIncomingRPC
  8339.     #endif
  8340.     #define OnIncomingRPC ac_OnIncomingRPC
  8341.     #if defined ac_OnIncomingRPC
  8342.         forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  8343.     #endif
  8344. #endif
  8345.  
  8346. #if defined PAWNRAKNET_INC_ || defined SendRPC
  8347.     static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
  8348.     {
  8349.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8350.         #if defined PAWNRAKNET_INC_
  8351.             new BitStream:bs = BS_New();
  8352.             BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
  8353.             #if defined PR_SendRPC
  8354.                 PR_SendRPC(bs, playerid, 159);
  8355.             #else
  8356.                 BS_RPC(bs, playerid, 159);
  8357.             #endif
  8358.             BS_Delete(bs);
  8359.         #else
  8360.             SendRPC(playerid, 159, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, x, BS_FLOAT, y, BS_FLOAT, z);
  8361.         #endif
  8362.         return 1;
  8363.     }
  8364.  
  8365.     static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
  8366.     {
  8367.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8368.         #if defined PAWNRAKNET_INC_
  8369.             new BitStream:bs = BS_New();
  8370.             BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
  8371.             #if defined PR_SendRPC
  8372.                 PR_SendRPC(bs, playerid, 160);
  8373.             #else
  8374.                 BS_RPC(bs, playerid, 160);
  8375.             #endif
  8376.             BS_Delete(bs);
  8377.         #else
  8378.             SendRPC(playerid, 160, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, z_angle);
  8379.         #endif
  8380.         return 1;
  8381.     }
  8382. #endif
  8383.  
  8384. ac_fpublic ac_Timer(playerid)
  8385. {
  8386.     if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  8387.     new ac_gpp;
  8388.     #if defined NetStats_MessagesRecvPerSecond
  8389.         if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  8390.         {
  8391.             #if defined DEBUG
  8392.                 printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  8393.             #endif
  8394.             ac_KickWithCode(playerid, "", 0, 51);
  8395.         }
  8396.     #endif
  8397.     #undef AC_MAX_MSGS_REC_DIFF
  8398.     ac_gpp = GetPlayerPing(playerid);
  8399.     if(ACInfo[playerid][acACAllow][38])
  8400.     {
  8401.         if(ac_gpp > AC_MAX_PING)
  8402.         {
  8403.             if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  8404.             {
  8405.                 #if defined DEBUG
  8406.                     printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  8407.                 #endif
  8408.                 #undef AC_MAX_PING
  8409.                 #undef AC_MAX_PING_WARNINGS
  8410.                 ac_KickWithCode(playerid, "", 0, 38);
  8411.                 #if defined OnCheatDetected
  8412.                     ACInfo[playerid][acCheatCount][0] = 0;
  8413.                 #endif
  8414.             }
  8415.             #if defined OnCheatWarning
  8416.                 else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  8417.             #endif
  8418.         }
  8419.         else ACInfo[playerid][acCheatCount][0] = 0;
  8420.     }
  8421.     new ac_gtc = GetTickCount();
  8422.     #if defined IsPlayerDying
  8423.     if(!IsPlayerDying(playerid))
  8424.     #else
  8425.     if(!ACInfo[playerid][acDead])
  8426.     #endif
  8427.     {
  8428.         if(ac_gtc - ACInfo[playerid][acUpdateTick] < 1500)
  8429.         {
  8430.             new ac_t, ac_s = ACInfo[playerid][acLastWeapon];
  8431.             if(ac_s != -1 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  8432.             {
  8433.                 #if AC_USE_AMMUNATIONS
  8434.                     new ac_m;
  8435.                 #endif
  8436.                 #if AC_USE_PICKUP_WEAPONS\
  8437.                     && defined Streamer_GetDistanceToItem\
  8438.                     && defined Streamer_GetIntData
  8439.                     new Float:ac_pick_dist;
  8440.                     if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  8441.                     {
  8442.                         Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  8443.                         ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  8444.                     }
  8445.                 #endif
  8446.                 ac_s = ac_wSlot[ac_s];
  8447.                 for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  8448.                 {
  8449.                     GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  8450.                     if(ac_w == WEAPON_SATCHEL) ac_cw = true;
  8451.                     if(ac_s != ac_i)
  8452.                     {
  8453.                         if(ACInfo[playerid][acSetWeapon][ac_i] > 0)
  8454.                         {
  8455.                             if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  8456.                             {
  8457.                                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8458.                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8459.                             }
  8460.                             else if(ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_i] > ac_gpp)
  8461.                             {
  8462.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  8463.                                 {
  8464.                                     if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8465.                                     {
  8466.                                         #if defined DEBUG
  8467.                                             printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  8468.                                             printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  8469.                                         #endif
  8470.                                         ac_KickWithCode(playerid, "", 0, 52, 13);
  8471.                                         #if defined OnCheatDetected
  8472.                                             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8473.                                         #endif
  8474.                                     }
  8475.                                     #if defined OnNOPWarning
  8476.                                         else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  8477.                                     #endif
  8478.                                 }
  8479.                                 else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8480.                             }
  8481.                         }
  8482.                         else
  8483.                         {
  8484.                             if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  8485.                             {
  8486.                                 #if AC_USE_PICKUP_WEAPONS
  8487.                                     #if defined Streamer_GetDistanceToItem\
  8488.                                         && defined Streamer_GetIntData
  8489.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8490.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8491.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8492.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8493.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  8494.                                     ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  8495.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  8496.                                     #else
  8497.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8498.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8499.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8500.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8501.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  8502.                                     #endif
  8503.                                     {
  8504.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8505.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8506.                                     }
  8507.                                     else
  8508.                                     {
  8509.                                 #endif
  8510.                                     if(ac_w == 0 || ac_w == WEAPON_BOMB && ac_cw ||
  8511.                                     ac_w == WEAPON_PARACHUTE && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  8512.                                     {
  8513.                                         if(ac_w == WEAPON_PARACHUTE) ACInfo[playerid][acParachute] = 0;
  8514.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8515.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8516.                                     }
  8517.                                     else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
  8518.                                     {
  8519.                                         #if defined DEBUG
  8520.                                             printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  8521.                                             ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  8522.                                         #endif
  8523.                                         ac_KickWithCode(playerid, "", 0, 15, 2);
  8524.                                         #if defined OnCheatDetected
  8525.                                             if(ACInfo[playerid][acKicked] < 1)
  8526.                                             {
  8527.                                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8528.                                                 ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8529.                                             }
  8530.                                         #endif
  8531.                                     }
  8532.                                 #if AC_USE_PICKUP_WEAPONS
  8533.                                     }
  8534.                                 #endif
  8535.                                 #undef AC_USE_PICKUP_WEAPONS
  8536.                             }
  8537.                             if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  8538.                             {
  8539.                                 if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  8540.                                 ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
  8541.                                 ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
  8542.                                 {
  8543.                                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8544.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8545.                                 }
  8546.                                 else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
  8547.                                 {
  8548.                                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  8549.                                     {
  8550.                                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  8551.                                         {
  8552.                                             #if defined DEBUG
  8553.                                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  8554.                                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8555.                                                 ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  8556.                                             #endif
  8557.                                             ac_KickWithCode(playerid, "", 0, 52, 14);
  8558.                                             #if defined OnCheatDetected
  8559.                                                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8560.                                             #endif
  8561.                                         }
  8562.                                         #if defined OnNOPWarning
  8563.                                             else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  8564.                                         #endif
  8565.                                     }
  8566.                                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8567.                                 }
  8568.                             }
  8569.                             else if(16 <= ac_w <= 43)
  8570.                             {
  8571.                                 if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  8572.                                 else if(ACInfo[playerid][acACAllow][16] && ac_w != WEAPON_BOMB &&
  8573.                                 (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  8574.                                 (!ac_LagCompMode || !ac_IsBulletWeapon(ac_w) || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
  8575.                                 {
  8576.                                     #if defined DEBUG
  8577.                                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8578.                                         ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8579.                                     #endif
  8580.                                     ac_KickWithCode(playerid, "", 0, 16, 2);
  8581.                                     #if defined OnCheatDetected
  8582.                                         if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8583.                                     #endif
  8584.                                 }
  8585.                             }
  8586.                         }
  8587.                     }
  8588.                     else if(ac_IsBulletWeapon(ac_w))
  8589.                     {
  8590.                         if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  8591.                         {
  8592.                             if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  8593.                             {
  8594.                                 #if AC_USE_AMMUNATIONS
  8595.                                     if(ac_w <= 32 && ac_InAmmuNation(playerid, ACInfo[playerid][acInt]) &&
  8596.                                     (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  8597.                                     {
  8598.                                         if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8599.                                         else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8600.                                         ACInfo[playerid][acAmmo][ac_i] += ac_m;
  8601.                                         ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  8602.                                         ACInfo[playerid][acCheatCount][20] = 0;
  8603.                                     }
  8604.                                     else
  8605.                                     {
  8606.                                 #endif
  8607.                                     if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
  8608.                                     {
  8609.                                         #if defined DEBUG
  8610.                                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8611.                                             ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8612.                                         #endif
  8613.                                         ac_KickWithCode(playerid, "", 0, 16, 3);
  8614.                                         #if defined OnCheatDetected
  8615.                                             if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8616.                                         #endif
  8617.                                     }
  8618.                                 #if AC_USE_AMMUNATIONS
  8619.                                     }
  8620.                                 #endif
  8621.                             }
  8622.                         }
  8623.                         else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8624.                     }
  8625.                 }
  8626.             }
  8627.             if((ac_s = GetPlayerState(playerid)) == PLAYER_STATE_DRIVER)
  8628.             {
  8629.                 ac_t = ACInfo[playerid][acVeh];
  8630.                 if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  8631.                 if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][8] == -1)
  8632.                 {
  8633.                     new Float:ac_time, Float:ac_maxdist = 140.0,
  8634.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8635.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8636.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8637.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
  8638.                     {
  8639.                         #if defined DEBUG
  8640.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, veh: %d",
  8641.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACVehInfo[ac_t][acSpeed], ac_t);
  8642.                         #endif
  8643.                         ac_KickWithCode(playerid, "", 0, 3, 3);
  8644.                     }
  8645.                 }
  8646.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8647.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8648.                 ac_s = ac_GetSpeed(ACVehInfo[ac_t][acVelX], ACVehInfo[ac_t][acVelY]);
  8649.                 if(ACInfo[playerid][acACAllow][10] && ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
  8650.                 {
  8651.                     new ac_model = GetVehicleModel(ac_t), ac_maxdiff = 80,
  8652.                     Float:ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0;
  8653.                     if(ac_s - ACVehInfo[ac_t][acLastSpeed] >= (ac_time > 1.0 ? floatround(ac_maxdiff * ac_time) : ac_maxdiff) &&
  8654.                     (!ac_IsValidVehicleModel(ac_model) || ac_model != 449 && !ac_IsATrainLoco(ac_model) && !ac_IsAnAirplane(ac_model)))
  8655.                     {
  8656.                         ACInfo[playerid][acCheatCount][18] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  8657.                         if(ACInfo[playerid][acCheatCount][18] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  8658.                         {
  8659.                             #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  8660.                             #if defined DEBUG
  8661.                                 printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d, veh: %d",
  8662.                                 ac_s, ACVehInfo[ac_t][acLastSpeed], ac_model, ac_t);
  8663.                             #endif
  8664.                             ac_KickWithCode(playerid, "", 0, 10, 4);
  8665.                             #if defined OnCheatDetected
  8666.                                 ACInfo[playerid][acCheatCount][18] = 0;
  8667.                             #endif
  8668.                         }
  8669.                         #if defined OnCheatWarning
  8670.                             else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][18] / AC_SPEEDHACK_VEH_RESET_DELAY));
  8671.                         #endif
  8672.                         #undef AC_SPEEDHACK_VEH_RESET_DELAY
  8673.                     }
  8674.                 }
  8675.                 ACVehInfo[ac_t][acLastSpeed] = ac_s;
  8676.             }
  8677.             else if(ac_s == PLAYER_STATE_ONFOOT)
  8678.             {
  8679.                 if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][8] == -1 &&
  8680.                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  8681.                 GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  8682.                 {
  8683.                     new Float:ac_time, Float:ac_maxdist = 80.0,
  8684.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8685.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8686.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8687.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
  8688.                     {
  8689.                         #if defined DEBUG
  8690.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, old pos x, y: %f, %f",
  8691.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACInfo[playerid][acSpeed], ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  8692.                         #endif
  8693.                         ac_KickWithCode(playerid, "", 0, 2, 6);
  8694.                     }
  8695.                 }
  8696.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8697.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8698.             }
  8699.             ac_t = orig_GetPlayerMoney(playerid);
  8700.             #if AC_USE_AMMUNATIONS
  8701.                 if(ACInfo[playerid][acSet][10] != -1)
  8702.                 {
  8703.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8704.                     ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
  8705.                     else if(ac_gtc - ACInfo[playerid][acGtc][16] > ac_gpp)
  8706.                     {
  8707.                         if(ACInfo[playerid][acACAllow][15])
  8708.                         {
  8709.                             if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS)
  8710.                             {
  8711.                                 #if defined DEBUG
  8712.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  8713.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  8714.                                 #endif
  8715.                                 ac_KickWithCode(playerid, "", 0, 15, 4);
  8716.                                 #if defined OnCheatDetected
  8717.                                     ACInfo[playerid][acSet][10] = -1;
  8718.                                 #endif
  8719.                             }
  8720.                             #if defined OnCheatWarning
  8721.                                 else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][20]);
  8722.                             #endif
  8723.                         }
  8724.                         else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  8725.                     }
  8726.                 }
  8727.             #endif
  8728.             #if AC_USE_TUNING_GARAGES
  8729.                 if(ACInfo[playerid][acSet][11] != -1)
  8730.                 {
  8731.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8732.                     ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
  8733.                     else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
  8734.                     {
  8735.                         if(ACInfo[playerid][acACAllow][23])
  8736.                         {
  8737.                             if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS)
  8738.                             {
  8739.                                 #if defined DEBUG
  8740.                                     printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  8741.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
  8742.                                 #endif
  8743.                                 ac_KickWithCode(playerid, "", 0, 23, 6);
  8744.                                 #if defined OnCheatDetected
  8745.                                     ACInfo[playerid][acSet][11] = -1;
  8746.                                 #endif
  8747.                             }
  8748.                             #if defined OnCheatWarning
  8749.                                 else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][21]);
  8750.                             #endif
  8751.                         }
  8752.                         else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][11] = -1;
  8753.                     }
  8754.                 }
  8755.             #endif
  8756.             #undef AC_USE_TUNING_GARAGES
  8757.             #undef AC_MAX_NOP_TIMER_WARNINGS
  8758.             if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  8759.             else
  8760.             {
  8761.                 if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
  8762.                 (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp))
  8763.                 {
  8764.                     #if AC_USE_CASINOS
  8765.                         if(!ac_InCasino(playerid, ACInfo[playerid][acInt]))
  8766.                         {
  8767.                     #endif
  8768.                         #if defined DEBUG
  8769.                             printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  8770.                             ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  8771.                         #endif
  8772.                         #if defined OnCheatDetected
  8773.                             ac_KickWithCode(playerid, "", 0, 14);
  8774.                         #endif
  8775.                         ac_t = ACInfo[playerid][acMoney];
  8776.                         ResetPlayerMoney(playerid);
  8777.                         GivePlayerMoney(playerid, ac_t);
  8778.                     #if AC_USE_CASINOS
  8779.                         }
  8780.                     #endif
  8781.                 }
  8782.                 ACInfo[playerid][acMoney] = ac_t;
  8783.             }
  8784.         }
  8785.         else
  8786.         {
  8787.             if(ACInfo[playerid][acSet][9] != -1) ACInfo[playerid][acGtc][7] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8788.             if(ac_gtc - ACInfo[playerid][acGtc][9] <= ac_gpp) ACInfo[playerid][acGtc][9] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8789.             if(ac_gtc - ACInfo[playerid][acGtc][8] <= ac_gpp) ACInfo[playerid][acGtc][8] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8790.             if(ac_gtc - ACInfo[playerid][acGtc][6] <= ac_gpp) ACInfo[playerid][acGtc][6] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8791.         }
  8792.         if(ACInfo[playerid][acCheatCount][14] > 0) ACInfo[playerid][acCheatCount][14]--;
  8793.         if(ACInfo[playerid][acCheatCount][18] > 0) ACInfo[playerid][acCheatCount][18]--;
  8794.         ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] =
  8795.         ACInfo[playerid][acCheatCount][3] = ACInfo[playerid][acCheatCount][4] =
  8796.         ACInfo[playerid][acCheatCount][19] = 0;
  8797.     }
  8798.     if(ACInfo[playerid][acKicked] < 1)
  8799.     {
  8800.         ACInfo[playerid][acTimerTick] = ac_gtc;
  8801.         ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  8802.     }
  8803.     return 1;
  8804. }
  8805.  
  8806. #if !defined OnCheatDetected
  8807.     //Don't make changes in this public
  8808.     //To customize punishments, declare 'OnCheatDetected' in your script
  8809.     ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  8810.     {
  8811.         if(type)
  8812.         {
  8813.             #if defined BlockIpAddress
  8814.                 BlockIpAddress(ip_address, 0);
  8815.             #else
  8816.                 static ac_strtmp[32];
  8817.                 format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  8818.                 SendRconCommand(ac_strtmp);
  8819.             #endif
  8820.         }
  8821.         else
  8822.         {
  8823.             switch(code)
  8824.             {
  8825.                 case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  8826.                 case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  8827.                 default:
  8828.                 {
  8829.                     static ac_strtmp[sizeof KICK_MSG];
  8830.                     format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  8831.                     SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  8832.                     #undef AC_DEFAULT_COLOR
  8833.                 }
  8834.             }
  8835.             AntiCheatKickWithDesync(playerid, code);
  8836.         }
  8837.         return 1;
  8838.     }
  8839. #endif
  8840.  
  8841. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  8842.  
  8843. #undef ac_fpublic
  8844.  
  8845. stock AntiCheatGetHealth(playerid, &Float:health)
  8846. {
  8847.     if(!IsPlayerConnected(playerid)) return 0;
  8848.     health = ACInfo[playerid][acHealth];
  8849.     return 1;
  8850. }
  8851.  
  8852. stock AntiCheatGetArmour(playerid, &Float:armour)
  8853. {
  8854.     if(!IsPlayerConnected(playerid)) return 0;
  8855.     armour = ACInfo[playerid][acArmour];
  8856.     return 1;
  8857. }
  8858.  
  8859. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  8860. {
  8861.     if(!IsPlayerConnected(playerid)) return 0;
  8862.     if(!(0 <= slot <= 12)) return -1;
  8863.     weapons = ACInfo[playerid][acWeapon][slot];
  8864.     ammo = ACInfo[playerid][acAmmo][slot];
  8865.     return 1;
  8866. }
  8867.  
  8868. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  8869. {
  8870.     if(!IsPlayerConnected(playerid)) return 0;
  8871.     x = ACInfo[playerid][acPosX];
  8872.     y = ACInfo[playerid][acPosY];
  8873.     z = ACInfo[playerid][acPosZ];
  8874.     return 1;
  8875. }
  8876.  
  8877. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  8878. {
  8879.     if(!IsPlayerConnected(playerid)) return 0;
  8880.     x = ACInfo[playerid][acSpawnPosX];
  8881.     y = ACInfo[playerid][acSpawnPosY];
  8882.     z = ACInfo[playerid][acSpawnPosZ];
  8883.     return 1;
  8884. }
  8885.  
  8886. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  8887. {
  8888.     if(!IsPlayerConnected(playerid)) return 0;
  8889.     weapon1 = ACInfo[playerid][acSpawnWeapon1];
  8890.     weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  8891.     weapon2 = ACInfo[playerid][acSpawnWeapon2];
  8892.     weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  8893.     weapon3 = ACInfo[playerid][acSpawnWeapon3];
  8894.     weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  8895.     return 1;
  8896. }
  8897.  
  8898. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  8899. {
  8900.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8901.     health = ACVehInfo[vehicleid][acHealth];
  8902.     return 1;
  8903. }
  8904.  
  8905. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  8906. {
  8907.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8908.     x = ACVehInfo[vehicleid][acPosX];
  8909.     y = ACVehInfo[vehicleid][acPosY];
  8910.     z = ACVehInfo[vehicleid][acPosZ];
  8911.     return 1;
  8912. }
  8913.  
  8914. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  8915. {
  8916.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8917.     x = ACVehInfo[vehicleid][acVelX];
  8918.     y = ACVehInfo[vehicleid][acVelY];
  8919.     z = ACVehInfo[vehicleid][acVelZ];
  8920.     return 1;
  8921. }
  8922.  
  8923. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  8924. {
  8925.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8926.     z_angle = ACVehInfo[vehicleid][acZAngle];
  8927.     return 1;
  8928. }
  8929.  
  8930. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  8931. {
  8932.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8933.     x = ACVehInfo[vehicleid][acSpawnPosX];
  8934.     y = ACVehInfo[vehicleid][acSpawnPosY];
  8935.     z = ACVehInfo[vehicleid][acSpawnPosZ];
  8936.     return 1;
  8937. }
  8938.  
  8939. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  8940. {
  8941.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8942.     z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  8943.     return 1;
  8944. }
  8945.  
  8946. stock AntiCheatGetPickupPos(pickupid, &Float:x, &Float:y, &Float:z)
  8947. {
  8948.     if(!(0 <= pickupid < MAX_PICKUPS) || ACPickInfo[pickupid][acType] <= 0) return 0;
  8949.     x = ACPickInfo[pickupid][acPosX];
  8950.     y = ACPickInfo[pickupid][acPosY];
  8951.     z = ACPickInfo[pickupid][acPosZ];
  8952.     return 1;
  8953. }
  8954.  
  8955. static ac_IsValidVehicleModel(modelid) return (400 <= modelid <= 611);
  8956.  
  8957. static ac_IsAnAirplane(modelid) return (ac_vType[modelid - 400] == 1);
  8958.  
  8959. static ac_IsAnAircraftEx(modelid) return (ac_IsValidVehicleModel(modelid) && 1 <= ac_vType[modelid - 400] <= 2);
  8960.  
  8961. static ac_IsABoatEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 3);
  8962.  
  8963. static ac_IsABmx(modelid) return (ac_vType[modelid - 400] == 4);
  8964.  
  8965. static ac_IsABmxEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 4);
  8966.  
  8967. static ac_IsABikeEx(modelid) return (ac_IsValidVehicleModel(modelid) && 4 <= ac_vType[modelid - 400] <= 5);
  8968.  
  8969. static ac_IsABusEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 6);
  8970.  
  8971. static ac_IsATrainLoco(modelid) return (ac_vType[modelid - 400] == 8);
  8972.  
  8973. static ac_IsATrainCarriageEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 9);
  8974.  
  8975. static ac_IsATrainPartEx(modelid) return (ac_IsValidVehicleModel(modelid) && 7 <= ac_vType[modelid - 400] <= 9);
  8976.  
  8977. static ac_IsValidDamageReason(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46 || 49 <= weaponid <= 54);
  8978.  
  8979. static ac_IsValidWeapon(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46);
  8980.  
  8981. static ac_IsBulletWeapon(weaponid) return (weaponid == 38 || 22 <= weaponid <= 34);
  8982.  
  8983. static ac_IsValidFloat(Float:value) return (value == value && value != Float:0x7F800000 && value != Float:0xFF800000);
  8984.  
  8985. #if defined VectorSize
  8986.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  8987. #else
  8988.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  8989. #endif
  8990.  
  8991. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  8992. {
  8993.     #if defined foreach
  8994.         foreach(new ac_i : Player)
  8995.         {
  8996.             if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  8997.         }
  8998.     #else
  8999.         #if defined GetPlayerPoolSize
  9000.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  9001.         #else
  9002.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  9003.         #endif
  9004.         {
  9005.             if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  9006.         }
  9007.     #endif
  9008.     return 0;
  9009. }
  9010.  
  9011. #if AC_USE_RESTAURANTS
  9012.     static ac_InRestaurant(playerid, interiorid)
  9013.     {
  9014.         switch(interiorid)
  9015.         {
  9016.             case 5:
  9017.             {
  9018.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[0][0], ac_Restaurants[0][1], ac_Restaurants[0][2])) return 1;
  9019.             }
  9020.             case 9:
  9021.             {
  9022.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[1][0], ac_Restaurants[1][1], ac_Restaurants[1][2])) return 1;
  9023.             }
  9024.             case 10:
  9025.             {
  9026.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[2][0], ac_Restaurants[2][1], ac_Restaurants[2][2])) return 1;
  9027.             }
  9028.         }
  9029.         return 0;
  9030.     }
  9031. #endif
  9032. #undef AC_USE_RESTAURANTS
  9033.  
  9034. #if AC_USE_AMMUNATIONS
  9035.     static ac_InAmmuNation(playerid, interiorid)
  9036.     {
  9037.         switch(interiorid)
  9038.         {
  9039.             case 1:
  9040.             {
  9041.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[0][0], ac_AmmuNations[0][1], ac_AmmuNations[0][2])) return 1;
  9042.             }
  9043.             case 4:
  9044.             {
  9045.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[1][0], ac_AmmuNations[1][1], ac_AmmuNations[1][2])) return 1;
  9046.             }
  9047.             case 6:
  9048.             {
  9049.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[2][0], ac_AmmuNations[2][1], ac_AmmuNations[2][2]) ||
  9050.                 IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[3][0], ac_AmmuNations[3][1], ac_AmmuNations[3][2])) return 1;
  9051.             }
  9052.             case 7:
  9053.             {
  9054.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[4][0], ac_AmmuNations[4][1], ac_AmmuNations[4][2])) return 1;
  9055.             }
  9056.         }
  9057.         return 0;
  9058.     }
  9059. #endif
  9060. #undef AC_USE_AMMUNATIONS
  9061.  
  9062. #if AC_USE_PAYNSPRAY
  9063.     static ac_InPayNSpray(playerid, interiorid)
  9064.     {
  9065.         if(interiorid == 0)
  9066.         {
  9067.             for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  9068.             {
  9069.                 if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  9070.             }
  9071.         }
  9072.         return 0;
  9073.     }
  9074. #endif
  9075. #undef AC_USE_PAYNSPRAY
  9076.  
  9077. #if AC_USE_VENDING_MACHINES
  9078.     static ac_NearVendingMachine(playerid, interiorid)
  9079.     {
  9080.         switch(interiorid)
  9081.         {
  9082.             case 0:
  9083.             {
  9084.                 for(new ac_i = 44; ac_i >= 0; --ac_i)
  9085.                 {
  9086.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9087.                 }
  9088.             }
  9089.             case 1:
  9090.             {
  9091.                 for(new ac_i = 51; ac_i >= 45; --ac_i)
  9092.                 {
  9093.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9094.                 }
  9095.             }
  9096.             case 2:
  9097.             {
  9098.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[52][0], ac_vMachines[52][1], ac_vMachines[52][2])) return 1;
  9099.             }
  9100.             case 3:
  9101.             {
  9102.                 for(new ac_i = 58; ac_i >= 53; --ac_i)
  9103.                 {
  9104.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9105.                 }
  9106.             }
  9107.             case 6:
  9108.             {
  9109.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[59][0], ac_vMachines[59][1], ac_vMachines[59][2]) ||
  9110.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[60][0], ac_vMachines[60][1], ac_vMachines[60][2])) return 1;
  9111.             }
  9112.             case 7:
  9113.             {
  9114.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[61][0], ac_vMachines[61][1], ac_vMachines[61][2])) return 1;
  9115.             }
  9116.             case 15:
  9117.             {
  9118.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[62][0], ac_vMachines[62][1], ac_vMachines[62][2])) return 1;
  9119.             }
  9120.             case 16:
  9121.             {
  9122.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[63][0], ac_vMachines[63][1], ac_vMachines[63][2]) ||
  9123.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[64][0], ac_vMachines[64][1], ac_vMachines[64][2]) ||
  9124.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[65][0], ac_vMachines[65][1], ac_vMachines[65][2])) return 1;
  9125.             }
  9126.             case 17:
  9127.             {
  9128.                 for(new ac_i = 72; ac_i >= 66; --ac_i)
  9129.                 {
  9130.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9131.                 }
  9132.             }
  9133.             case 18:
  9134.             {
  9135.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[73][0], ac_vMachines[73][1], ac_vMachines[73][2]) ||
  9136.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[74][0], ac_vMachines[74][1], ac_vMachines[74][2])) return 1;
  9137.             }
  9138.         }
  9139.         return 0;
  9140.     }
  9141. #endif
  9142. #undef AC_USE_VENDING_MACHINES
  9143.  
  9144. #if AC_USE_CASINOS
  9145.     static ac_InCasino(playerid, interiorid)
  9146.     {
  9147.         switch(interiorid)
  9148.         {
  9149.             case 1:
  9150.             {
  9151.                 for(new ac_i = 41; ac_i >= 0; --ac_i)
  9152.                 {
  9153.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9154.                 }
  9155.             }
  9156.             case 10:
  9157.             {
  9158.                 for(new ac_i = 61; ac_i >= 42; --ac_i)
  9159.                 {
  9160.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9161.                 }
  9162.             }
  9163.             case 12:
  9164.             {
  9165.                 for(new ac_i = 70; ac_i >= 62; --ac_i)
  9166.                 {
  9167.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9168.                 }
  9169.             }
  9170.         }
  9171.         return 0;
  9172.     }
  9173. #endif
  9174. #undef AC_USE_CASINOS
  9175.  
  9176. static ac_IsCompatible(modelid, componentid)
  9177. {
  9178.     if(ac_IsValidVehicleModel(modelid))
  9179.     {
  9180.         switch(componentid)
  9181.         {
  9182.             case 1000..1191:
  9183.             {
  9184.                 componentid -= 1000;
  9185.                 if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  9186.             }
  9187.             case 1192, 1193:
  9188.             {
  9189.                 if(modelid == 576) return 1;
  9190.             }
  9191.         }
  9192.     }
  9193.     return 0;
  9194. }
  9195.  
  9196. static ac_GetMaxPassengers(modelid)
  9197. {
  9198.     if(ac_IsValidVehicleModel(modelid))
  9199.     {
  9200.         modelid -= 400;
  9201.         return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  9202.     }
  9203.     return 0xF;
  9204. }
  9205.  
  9206. static ac_IpToInt(const ip[])
  9207. {
  9208.     #if defined sscanf
  9209.         new ac_b0, ac_b1, ac_b2, ac_b3;
  9210.         sscanf(ip, "p<.>iiii", ac_b3, ac_b2, ac_b1, ac_b0);
  9211.         return (ac_b0 | ac_b1 << 8 | ac_b2 << 16 | ac_b3 << 24);
  9212.     #else
  9213.         new ac_bytes[1], ac_pos;
  9214.         ac_bytes{0} = strval(ip[ac_pos]);
  9215.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9216.         ac_bytes{1} = strval(ip[ac_pos]);
  9217.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9218.         ac_bytes{2} = strval(ip[ac_pos]);
  9219.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9220.         ac_bytes{3} = strval(ip[ac_pos]);
  9221.         return ac_bytes[0];
  9222.     #endif
  9223. }
  9224.  
  9225. static ac_FloodDetect(playerid, publicid)
  9226. {
  9227.     if(ACInfo[playerid][acKicked] < 1)
  9228.     {
  9229.         if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  9230.         {
  9231.             #if defined DEBUG
  9232.                 printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  9233.                 #if !defined mysql_included
  9234.                     #undef DEBUG
  9235.                 #endif
  9236.             #endif
  9237.             #if defined OnCheatDetected
  9238.                 ac_KickWithCode(playerid, "", 0, 49, publicid);
  9239.                 ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  9240.             #else
  9241.                 return ac_KickWithCode(playerid, "", 0, 49, publicid);
  9242.             #endif
  9243.         }
  9244.         #if defined OnFloodWarning
  9245.             else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  9246.         #endif
  9247.     }
  9248.     return 0;
  9249. }
  9250.  
  9251. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  9252. {
  9253.     if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  9254.     #if AC_USE_STATISTICS
  9255.         ac_sInfo[5]++;
  9256.         switch(code)
  9257.         {
  9258.             case 0..35, 37, 39, 51: ac_sInfo[0]++;
  9259.             case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  9260.             case 42: ac_sInfo[1]++;
  9261.             case 47..49: ac_sInfo[3]++;
  9262.             case 43..46: ac_sInfo[2]++;
  9263.         }
  9264.     #endif
  9265.     #undef AC_USE_STATISTICS
  9266.     #if defined NO_SUSPICION_LOGS
  9267.         #pragma unused code2
  9268.     #else
  9269.         new ac_strtmp[6];
  9270.         if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  9271.         if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  9272.         else printf(SUSPICION_1, playerid, code, ac_strtmp);
  9273.     #endif
  9274.     #if defined OnCheatDetected
  9275.         OnCheatDetected(playerid, ip_address, type, code);
  9276.     #else
  9277.         ac_OnCheatDetected(playerid, ip_address, type, code);
  9278.     #endif
  9279.     return 0;
  9280. }
  9281.  
  9282. #if AC_USE_CONFIG_FILES
  9283.     static ac_LoadCfg()
  9284.     {
  9285.         static ac_strtmp[10];
  9286.         new ac_i, ac_string[415], File:ac_cfgFile;
  9287.         if(fexist(AC_CONFIG_FILE))
  9288.         {
  9289.             if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  9290.             {
  9291.                 #if defined sscanf
  9292.                     new ac_j;
  9293.                 #endif
  9294.                 while(fread(ac_cfgFile, ac_string) > 0)
  9295.                 {
  9296.                     #if defined sscanf
  9297.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9298.                         ac_ACAllow[ac_i] = (ac_j != 0);
  9299.                     #else
  9300.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9301.                         {
  9302.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9303.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = (strval(ac_string) != 0);
  9304.                         }
  9305.                     #endif
  9306.                 }
  9307.                 fclose(ac_cfgFile);
  9308.             }
  9309.             else return 0;
  9310.         }
  9311.         else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  9312.         {
  9313.             #undef AC_CONFIG_FILE
  9314.             for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  9315.             {
  9316.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  9317.                 strcat(ac_string, ac_strtmp);
  9318.             }
  9319.             fwrite(ac_cfgFile, ac_string);
  9320.             fclose(ac_cfgFile);
  9321.         }
  9322.         else return 0;
  9323.         return 1;
  9324.     }
  9325.  
  9326.     static ac_LoadNOPCfg()
  9327.     {
  9328.         static ac_strtmp[10];
  9329.         new ac_i, ac_string[87], File:ac_cfgFile;
  9330.         if(fexist(AC_NOP_CONFIG_FILE))
  9331.         {
  9332.             if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
  9333.             {
  9334.                 #if defined sscanf
  9335.                     new ac_j;
  9336.                 #endif
  9337.                 while(fread(ac_cfgFile, ac_string) > 0)
  9338.                 {
  9339.                     #if defined sscanf
  9340.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9341.                         ac_NOPAllow[ac_i] = (ac_j != 0);
  9342.                     #else
  9343.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9344.                         {
  9345.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9346.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = (strval(ac_string) != 0);
  9347.                         }
  9348.                     #endif
  9349.                 }
  9350.                 fclose(ac_cfgFile);
  9351.             }
  9352.             else return 0;
  9353.         }
  9354.         else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  9355.         {
  9356.             #undef AC_NOP_CONFIG_FILE
  9357.             for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
  9358.             {
  9359.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  9360.                 strcat(ac_string, ac_strtmp);
  9361.             }
  9362.             fwrite(ac_cfgFile, ac_string);
  9363.             fclose(ac_cfgFile);
  9364.         }
  9365.         else return 0;
  9366.         return 1;
  9367.     }
  9368. #endif
  9369. #undef AC_USE_CONFIG_FILES
  9370.  
  9371. #endif
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