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May 30th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").DeliquianSchomacher
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. --//=================================\\
  505. --|| WEAPON CREATION
  506. --\\=================================//
  507.  
  508. local Pauldrons = script.Pauldrons
  509. Pauldrons.Parent = Character
  510. Pauldrons.CFrame = Torso.CFrame
  511. local WELD = weldBetween(Torso,Pauldrons)
  512. Pauldrons.Anchored = false
  513. Pauldrons.Transparency = 0
  514. local FLINTLOCK = script.Flintlock
  515. FLINTLOCK.Parent = Character
  516. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  517.  
  518. local REGENSOUND = 487215897
  519. for _, c in pairs(Character:GetDescendants()) do
  520. if c and c.Parent then
  521. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  522. local ACCESSORY = c.Parent
  523. c.Parent = Character
  524. if c then
  525. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  526. weldBetween(Head,c)
  527. else
  528. weldBetween(Torso,c)
  529. end
  530. end
  531. ACCESSORY:remove()
  532. end
  533. end
  534. end
  535. wait()
  536. local BODY = {}
  537. for _, c in pairs(Character:GetDescendants()) do
  538. if c:IsA("BasePart") then
  539. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  540. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  541. end
  542. local REGENVALUE = IT("BoolValue",c)
  543. REGENVALUE.Name = "IsRegening"
  544. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  545. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  546. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  547. end
  548. end
  549. function FullBodyRegen()
  550. if FULLREGEN == false then
  551. FULLREGEN = true
  552. Character.Parent = workspace
  553. GUI.Enabled = false
  554. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  555. UNANCHOR = false
  556. for e = 1, #BODY do
  557. if BODY[e] ~= nil then
  558. local STUFF = BODY[e]
  559. local PART = STUFF[1]
  560. local PARENT = STUFF[2]
  561. local MATERIAL = STUFF[3]
  562. local COLOR = STUFF[4]
  563. local TRANSPARENCY = STUFF[5]
  564. --local SIZE = STUFF[6]
  565. local NAME = STUFF[7]
  566. local VALUE = STUFF[8]
  567. PART.Parent = PARENT
  568. Humanoid.MaxHealth = "inf"
  569. Humanoid.Health = "inf"
  570. Humanoid.Parent = nil
  571. Humanoid = IT("Humanoid",Character)
  572. Humanoid.Died:Connect(FullBodyRegen)
  573. PART.Parent = PARENT
  574. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  575. VALUE.Value = true
  576. coroutine.resume(coroutine.create(function()
  577. PART.Transparency = 1
  578. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  579. local REGEN = script.Regen:Clone()
  580. REGEN.Parent = PART
  581. REGEN.Speed = NumberRange.new(30)
  582. REGEN:Emit(100)
  583. local REGENING = script.Regen2:Clone()
  584. REGENING.Parent = PART
  585. REGENING.Enabled = true
  586. REGENING.Speed = NumberRange.new(35)
  587. wait()
  588. local RANGE = 35
  589. for i = 1, math.ceil(REGENRATE*25) do
  590. wait()
  591. ApplyAoE(PART.Position,6,1,1,0,false)
  592. REGENING.Speed = NumberRange.new(RANGE)
  593. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  594. end
  595. REGEN.Speed = NumberRange.new(6)
  596. REGEN:Emit(60)
  597. wait(REGENRATE/3)
  598. RootPart.Velocity = VT(0,0,0)
  599. UNANCHOR = true
  600. GUI.Enabled = true
  601. PART.Transparency = 0
  602. REGEN.Rate = 50
  603. REGEN.Enabled = true
  604. REGENING.Enabled = false
  605. wait(REGENRATE/1.5)
  606. VALUE.Value = false
  607. Debris:AddItem(REGENING,5)
  608. FULLREGEN = false
  609. REGEN.Enabled = false
  610. Debris:AddItem(REGEN,5)
  611. end))
  612. end
  613. end
  614. end
  615. end
  616. end
  617. function Regen()
  618. Character.Parent = workspace
  619. for e = 1, #BODY do
  620. if BODY[e] ~= nil then
  621. local STUFF = BODY[e]
  622. local PART = STUFF[1]
  623. local PARENT = STUFF[2]
  624. local MATERIAL = STUFF[3]
  625. local COLOR = STUFF[4]
  626. local TRANSPARENCY = STUFF[5]
  627. --local SIZE = STUFF[6]
  628. local NAME = STUFF[7]
  629. local VALUE = STUFF[8]
  630. if PART.ClassName == "Part" and PART ~= RootPart then
  631. PART.Material = MATERIAL
  632. PART.Name = NAME
  633. end
  634. if PART.Parent ~= PARENT then
  635. PART.Parent = PARENT
  636. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  637. if VALUE.Value == false then
  638. VALUE.Value = true
  639. coroutine.resume(coroutine.create(function()
  640. PART.Transparency = 1
  641. wait(REGENRATE)
  642. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  643. local REGENING = script.Regen:Clone()
  644. REGENING.Parent = PART
  645. REGENING.Enabled = true
  646. for i = 1, math.ceil(REGENRATE*10) do
  647. wait()
  648. ApplyAoE(PART.Position,6,1,1,0,false)
  649. end
  650. wait(REGENRATE)
  651. PART.Transparency = 0
  652. wait(REGENRATE/5)
  653. REGENING.Enabled = false
  654. VALUE.Value = false
  655. Debris:AddItem(REGENING,5)
  656. end))
  657. end
  658. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  659. local VALUE = PARENT.IsRegening
  660. if VALUE == false then
  661. VALUE.Value = true
  662. local PART = PART.Part1
  663. coroutine.resume(coroutine.create(function()
  664. PART.Transparency = 1
  665. wait(REGENRATE)
  666. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  667. local REGENING = script.Regen:Clone()
  668. REGENING.Parent = PART
  669. REGENING.Enabled = true
  670. for i = 1, math.ceil(REGENRATE*10) do
  671. wait()
  672. ApplyAoE(PART.Position,6,1,1,0,false)
  673. end
  674. wait(REGENRATE)
  675. PART.Transparency = 0
  676. wait(REGENRATE/5)
  677. REGENING.Enabled = false
  678. VALUE.Value = false
  679. end))
  680. end
  681. end
  682. end
  683. end
  684. end
  685. end
  686.  
  687. for _, c in pairs(script.Package:GetChildren()) do
  688. c.Parent = Character
  689. end
  690.  
  691. local b = IT("BodyForce",RootPart)
  692. b.Name = "LowGrav"
  693. b.force = Vector3.new(0,1500,0)
  694.  
  695. local SKILLTEXTCOLOR = C3(0,0,0)
  696. local SKILLFONT = "Fantasy"
  697. local SKILLTEXTSIZE = 7
  698.  
  699. local BACKATTACHMENT1 = IT("Attachment",Torso)
  700. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  701. local BACKATTACHMENT2 = IT("Attachment",Torso)
  702. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  703.  
  704. Humanoid.Died:Connect(FullBodyRegen)
  705.  
  706. --//=================================\\
  707. --|| DAMAGING
  708. --\\=================================//
  709.  
  710. function ApplyDamage(Humanoid,Damage)
  711. if Humanoid.Health == math.huge then
  712. Humanoid.Parent:BreakJoints()
  713. else
  714. local MULTIPLY = Humanoid.MaxHealth/100
  715. Damage = Damage * DAMAGEMULTIPLIER
  716. if Humanoid.Health ~= 0 then
  717. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  718. end
  719. end
  720. end
  721.  
  722. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  723. local CHILDREN = workspace:GetDescendants()
  724. for index, CHILD in pairs(CHILDREN) do
  725. if CHILD.ClassName == "Model" and CHILD ~= Character then
  726. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  727. if HUM then
  728. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  729. if TORSO then
  730. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  731. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  732. CHILD:BreakJoints()
  733. else
  734. local DMG = MRANDOM(MINDMG,MAXDMG)
  735. ApplyDamage(HUM,DMG)
  736. end
  737. if FLING > 0 then
  738. for _, c in pairs(CHILD:GetChildren()) do
  739. if c:IsA("BasePart") then
  740. local bv = Instance.new("BodyVelocity")
  741. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  742. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  743. bv.Parent = c
  744. Debris:AddItem(bv,0.05)
  745. end
  746. end
  747. end
  748. end
  749. end
  750. end
  751. end
  752. end
  753. end
  754.  
  755. --//=================================\\
  756. --|| ATTACK FUNCTIONS AND STUFF
  757. --\\=================================//
  758.  
  759. function Fireball()
  760. ATTACK = true
  761. Rooted = true
  762. local GYRO = IT("BodyGyro",RootPart)
  763. GYRO.D = 20
  764. GYRO.P = 4000
  765. GYRO.MaxTorque = VT(40000,40000,40000)
  766. local POSITION = IT("BodyPosition",RootPart)
  767. POSITION.Position = RootPart.Position+VT(0,2,0)
  768. POSITION.D = 450
  769. POSITION.P = 40000
  770. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  771. local FIRE = Particles("FistFire",RightArm,true)
  772. CreateSound(CHARGE,RightArm,6,1,false)
  773. coroutine.resume(coroutine.create(function()
  774. repeat
  775. Swait()
  776. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  777. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. until ATTACK == false
  784. FIRE.LockedToPart = false
  785. FIRE.Enabled = false
  786. Debris:AddItem(FIRE,5)
  787. GYRO:remove()
  788. POSITION:remove()
  789. end))
  790. wait(1)
  791. repeat
  792. Particles("ExplosionFire1",RightArm,70)
  793. coroutine.resume(coroutine.create(function()
  794. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  795. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  796. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  797. local FLAME = Particles("FireballFire1",FIREBALL,true)
  798. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  799. for i = 1, 250 do
  800. Swait()
  801. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  802. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  803. if HIT then
  804. Particles("ExplosionFire1",FIREBALL,600)
  805. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  806. for i = 1, 3 do
  807. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  808. end
  809. for i = 1, 3 do
  810. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  811. end
  812. for i = 1, 5 do
  813. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  814. end
  815. break
  816. end
  817. end
  818. FLAME.Enabled = false
  819. FLAME2.Enabled = false
  820. Debris:AddItem(FIREBALL,7)
  821. end))
  822. wait(0.1)
  823. until KEYHOLD == false
  824. wait(0.2)
  825. ATTACK = false
  826. Rooted = false
  827. end
  828.  
  829. function FireField()
  830. ATTACK = true
  831. Rooted = true
  832. local A = false
  833. local POSITION = IT("BodyPosition",RootPart)
  834. POSITION.Position = RootPart.Position+VT(0,2,0)
  835. POSITION.D = 450
  836. POSITION.P = 40000
  837. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  838. coroutine.resume(coroutine.create(function()
  839. repeat
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. until A == true
  848. repeat
  849. Swait()
  850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. until ATTACK == false
  857. POSITION:remove()
  858. end))
  859. local RANGE = 75
  860. local REGENING = script.Regen2:Clone()
  861. REGENING.Parent = Torso
  862. REGENING.Enabled = true
  863. REGENING.Rate = 900
  864. REGENING.Speed = NumberRange.new(RANGE)
  865. wait()
  866. for i = 1, 75 do
  867. wait()
  868. ApplyAoE(Torso.Position,6,1,1,0,false)
  869. REGENING.Speed = NumberRange.new(RANGE)
  870. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  871. end
  872. REGENING.Enabled = false
  873. wait(0.5)
  874. for i = 1, 6 do
  875. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  876. end
  877. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  878. A = true
  879. local FLAME = Particles("Field",Torso,true)
  880. FLAME.Size = NumberSequence.new(0,25)
  881. FIREFIELD = true
  882. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  883. coroutine.resume(coroutine.create(function()
  884. for i = 1, 20 do
  885. wait(1)
  886. SOUND.Parent = Torso
  887. SOUND.Playing = true
  888. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  889. for i = 1, 2 do
  890. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  891. end
  892. if SEARING == true then
  893. break
  894. end
  895. end
  896. FIREFIELD = false
  897. FLAME.Enabled = false
  898. Debris:AddItem(FLAME,5)
  899. SOUND:remove()
  900. end))
  901. wait(1)
  902. ATTACK = false
  903. Rooted = false
  904. end
  905.  
  906. function SearingForm()
  907. ATTACK = true
  908. Rooted = true
  909. local POSITION = IT("BodyPosition",RootPart)
  910. POSITION.Position = RootPart.Position+VT(0,2,0)
  911. POSITION.D = 450
  912. POSITION.P = 40000
  913. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  914. coroutine.resume(coroutine.create(function()
  915. repeat
  916. Swait()
  917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. until ATTACK == false
  924. end))
  925. local FIRES = {}
  926. local RANGE = 75
  927. local REGENING = script.Regen2:Clone()
  928. REGENING.Parent = Torso
  929. REGENING.Enabled = true
  930. REGENING.Rate = 900
  931. REGENING.Speed = NumberRange.new(RANGE)
  932. wait()
  933. for i = 1, 75 do
  934. wait()
  935. ApplyAoE(Torso.Position,6,1,1,0,false)
  936. REGENING.Speed = NumberRange.new(RANGE)
  937. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  938. end
  939. REGENING.Enabled = false
  940. wait(0.5)
  941. for i = 1, 6 do
  942. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  943. end
  944. local BUSY = true
  945. Particles("ExplosionFire1",Torso,100)
  946. SEARING = true
  947. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  948. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  949. coroutine.resume(coroutine.create(function()
  950. coroutine.resume(coroutine.create(function()
  951. repeat
  952. wait(1)
  953. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  954. until SEARING == false
  955. end))
  956. repeat
  957. Swait()
  958. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  959. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  960. WING1.Acceleration = ACCEL1
  961. WING2.Acceleration = ACCEL2
  962. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  963. if HIT then
  964. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  965. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  966. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  967. for i = 1, 3 do
  968. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  969. end
  970. for i = 1, 3 do
  971. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  972. end
  973. Particles("ExplosionFire1",Torso,600)
  974. BUSY = false
  975. break
  976. end
  977. until SEARING == false
  978. end))
  979. for _, c in pairs(Character:GetChildren()) do
  980. if c:IsA("BasePart") then
  981. local FLAME = Particles("BodyFire",c,true)
  982. table.insert(FIRES,FLAME)
  983. end
  984. end
  985. POSITION:remove()
  986. wait()
  987. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  988. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  989. ATTACK = false
  990. Rooted = false
  991. GYRO = IT("BodyGyro",RootPart)
  992. GYRO.D = 20
  993. GYRO.P = 4000
  994. GYRO.MaxTorque = VT(0,40000,0)
  995. BODYPOS = IT("BodyPosition",RootPart)
  996. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  997. BODYPOS.D = 450
  998. BODYPOS.P = 40000
  999. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1000. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1001. if NEWKEY == "c" and ATTACK == false then
  1002. BUSY = false
  1003. end
  1004. end)
  1005. local HUM = Humanoid.Died:Connect(function()
  1006. BUSY = false
  1007. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1008. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1009. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1010. for i = 1, 3 do
  1011. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1012. end
  1013. for i = 1, 3 do
  1014. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1015. end
  1016. Particles("ExplosionFire1",Torso,600)
  1017. end)
  1018. repeat wait() until BUSY == false
  1019. for i = 1, #FIRES do
  1020. FIRES[i].Enabled = false
  1021. Debris:AddItem(FIRES[i],5)
  1022. end
  1023. HUM:disconnect()
  1024. WING1.Enabled = false
  1025. WING2.Enabled = false
  1026. WING1.LockedToPart = false
  1027. WING2.LockedToPart = false
  1028. Debris:AddItem(WING1,5)
  1029. Debris:AddItem(WING2,5)
  1030. KEYDOWN:disconnect()
  1031. SEARING = false
  1032. GYRO:remove()
  1033. BODYPOS:remove()
  1034. FullBodyRegen()
  1035. end
  1036.  
  1037. function SearingOrb()
  1038. ATTACK = true
  1039. Rooted = true
  1040. local POSITION = IT("BodyPosition",RootPart)
  1041. POSITION.Position = RootPart.Position+VT(0,2,0)
  1042. POSITION.D = 450
  1043. POSITION.P = 40000
  1044. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1045. local FIRE = Particles("FistFire",RightArm,true)
  1046. local FIRE2 = Particles("FistFire",LeftArm,true)
  1047. CreateSound(CHARGE,Torso,6,1,false)
  1048. local NEWANIM = false
  1049. coroutine.resume(coroutine.create(function()
  1050. repeat
  1051. Swait()
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1058. until ATTACK == false or NEWANIM == true
  1059. if NEWANIM == true then
  1060. local GYRO = IT("BodyGyro",RootPart)
  1061. GYRO.D = 20
  1062. GYRO.P = 4000
  1063. GYRO.MaxTorque = VT(40000,40000,40000)
  1064. repeat
  1065. Swait()
  1066. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1067. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. until ATTACK == false
  1074. GYRO:remove()
  1075. end
  1076. POSITION:remove()
  1077. FIRE.LockedToPart = false
  1078. FIRE.Enabled = false
  1079. Debris:AddItem(FIRE,5)
  1080. FIRE2.LockedToPart = false
  1081. FIRE2.Enabled = false
  1082. Debris:AddItem(FIRE2,5)
  1083. end))
  1084. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1085. MakeForm(ORB,"Ball")
  1086. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1087. local A = IT("Attachment",ORB)
  1088. local FIRES = Particles("FireballFire1",A,true)
  1089. FIRES.Size = NumberSequence.new(0)
  1090. FIRES.LockedToPart = true
  1091. local LOOP = 0
  1092. for i = 1, 500 do
  1093. Swait()
  1094. LOOP = LOOP + 1
  1095. if LOOP >= 30 then
  1096. LOOP = 0
  1097. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1098. end
  1099. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1100. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1101. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1102. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1103. FIRES.Enabled = true
  1104. end
  1105. wait(1)
  1106. if KEYHOLD == false then
  1107. coroutine.resume(coroutine.create(function()
  1108. ORB.Transparency = 1
  1109. FIRES.Enabled = false
  1110. Debris:AddItem(ORB,10)
  1111. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1112. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1113. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1114. for i = 1, 3 do
  1115. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1116. end
  1117. for i = 1, 3 do
  1118. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1119. end
  1120. Particles("ExplosionFire1",ORB,1200)
  1121. for i = 1, 15 do
  1122. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1123. end
  1124. end))
  1125. else
  1126. for i = 1, 100 do
  1127. Swait()
  1128. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1129. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1130. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1131. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1132. end
  1133. ORB.Transparency = 1
  1134. FIRES.Enabled = false
  1135. Debris:AddItem(ORB,10)
  1136. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1137. for _, c in pairs(Character:GetChildren()) do
  1138. if c:IsA("BasePart") then
  1139. Particles("ExplosionFire2",c,25)
  1140. end
  1141. end
  1142. NEWANIM = true
  1143. wait(0.5)
  1144. for i = 1, 15 do
  1145. wait(0.1)
  1146. coroutine.resume(coroutine.create(function()
  1147. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1148. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1149. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1150. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1151. for i = 1, 250 do
  1152. Swait()
  1153. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1154. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1155. if HIT then
  1156. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1157. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1158. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1159. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1160. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1161. coroutine.resume(coroutine.create(function()
  1162. local FLAMES = Particles("DebrisFire",FIELD,true)
  1163. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1164. for i = 1, 15 do
  1165. wait(1)
  1166. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1167. end
  1168. FLAMES.Enabled = false
  1169. FLAMES2.Enabled = false
  1170. Debris:AddItem(FIELD,5)
  1171. Debris:AddItem(FIELD2,5)
  1172. end))
  1173. Particles("ExplosionFire2",FIREBALL,600)
  1174. break
  1175. end
  1176. end
  1177. FLAME.Enabled = false
  1178. Debris:AddItem(FIREBALL,7)
  1179. end))
  1180. end
  1181. end
  1182. wait(0.3)
  1183. ATTACK = false
  1184. Rooted = false
  1185. end
  1186.  
  1187. function Shroud()
  1188. if Mouse.Target ~= nil then
  1189. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1190. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1191. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1192. if TORSO and HUM.Health > 0 then
  1193. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1194. if DISTANCE < 100 then
  1195. ATTACK = true
  1196. POSEIDON = false
  1197. Rooted = true
  1198. local GYRO = IT("BodyGyro",RootPart)
  1199. GYRO.D = 20
  1200. GYRO.P = 4000
  1201. GYRO.MaxTorque = VT(40000,40000,40000)
  1202. local POSITION = IT("BodyPosition",RootPart)
  1203. POSITION.Position = RootPart.Position+VT(0,2,0)
  1204. POSITION.D = 450
  1205. POSITION.P = 40000
  1206. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1207. local TARGETTING = true
  1208. local HIT = false
  1209. local FIRES = {}
  1210. for _, c in pairs(Character:GetChildren()) do
  1211. if c:IsA("BasePart") then
  1212. local FLAME = Particles("BodyFire",c,true)
  1213. FLAME.Rate = 15
  1214. table.insert(FIRES,FLAME)
  1215. end
  1216. end
  1217. CreateSound(CHARGE,Torso,6,1,false)
  1218. coroutine.resume(coroutine.create(function()
  1219. repeat
  1220. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1228. until TARGETTING == false
  1229. repeat
  1230. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1231. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1232. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1233. Swait()
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240. until HIT == true
  1241. POSITION:remove()
  1242. GYRO:remove()
  1243. end))
  1244. wait(0.5)
  1245. repeat wait() until HOLD == true
  1246. for _, c in pairs(Character:GetChildren()) do
  1247. if c:IsA("BasePart") then
  1248. local FLAME = Particles("BodyFire",c,true)
  1249. table.insert(FIRES,FLAME)
  1250. end
  1251. end
  1252. for _, c in pairs(Character:GetChildren()) do
  1253. if c:IsA("BasePart") then
  1254. c.Transparency = 1
  1255. end
  1256. end
  1257. TARGETTING = false
  1258. for i = 1, 100 do
  1259. wait()
  1260. if DISTANCE < 5 or DISTANCE >= 200 then
  1261. break
  1262. end
  1263. end
  1264. HIT = true
  1265. if DISTANCE < 5 then
  1266. for i = 1, #FIRES do
  1267. FIRES[i].Enabled = false
  1268. end
  1269. for _, c in pairs(HUM.Parent:GetChildren()) do
  1270. if c:IsA("BasePart") then
  1271. local FLAME = Particles("BodyFire",c,true)
  1272. table.insert(FIRES,FLAME)
  1273. end
  1274. end
  1275. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1276. RootPart.CFrame = TORSO.CFrame
  1277. local WELD = weldBetween(RootPart,TORSO)
  1278. repeat wait() until HOLD == true
  1279. CreateSound(416328540,Torso,6,1,false)
  1280. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1281. local bv = Instance.new("BodyVelocity")
  1282. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1283. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1284. bv.Parent = TORSO
  1285. for i = 1, 70 do
  1286. wait(0.1)
  1287. if TORSO.Parent == nil then
  1288. break
  1289. end
  1290. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1291. end
  1292. UNANCHOR = false
  1293. bv:remove()
  1294. wait(1)
  1295. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1296. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1297. UNANCHOR = true
  1298. local bv = Instance.new("BodyVelocity")
  1299. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1300. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1301. bv.Parent = TORSO
  1302. local LANDED = false
  1303. for i = 1, 500 do
  1304. wait()
  1305. Ignore = {Character,HUM.Parent}
  1306. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1307. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1308. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1309. if HITFLOOR or FULLREGEN == true then
  1310. LANDED = true
  1311. break
  1312. end
  1313. if TORSO.Parent == nil then
  1314. break
  1315. end
  1316. end
  1317. if TORSO.Parent ~= nil then
  1318. UNANCHOR = false
  1319. bv:remove()
  1320. wait(1)
  1321. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1322. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1323. UNANCHOR = true
  1324. local bv = Instance.new("BodyVelocity")
  1325. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1326. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1327. bv.Parent = TORSO
  1328. local LANDED = false
  1329. for i = 1, 500 do
  1330. wait()
  1331. Ignore = {Character,HUM.Parent}
  1332. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1333. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1334. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1335. if HITFLOOR or FULLREGEN == true then
  1336. LANDED = true
  1337. break
  1338. end
  1339. if TORSO.Parent == nil then
  1340. break
  1341. end
  1342. end
  1343. bv:remove()
  1344. if LANDED == true then
  1345. UNANCHOR = false
  1346. for i = 1, 10 do
  1347. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1348. end
  1349. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1350. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1351. Particles("ExplosionFire1",TORSO,120)
  1352. for i = 1, 15 do
  1353. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1354. end
  1355. WELD:remove()
  1356. wait(0.3)
  1357. UNANCHOR = true
  1358. else
  1359. WELD:remove()
  1360. end
  1361. end
  1362. end
  1363. for i = 1, #FIRES do
  1364. FIRES[i].Enabled = false
  1365. Debris:AddItem(FIRES[i],5)
  1366. end
  1367. for _, c in pairs(Character:GetChildren()) do
  1368. if c:IsA("BasePart") and c ~= RootPart then
  1369. c.Transparency = 0
  1370. end
  1371. end
  1372. RootPart.Velocity = VT(0,0,0)
  1373. ATTACK = false
  1374. Rooted = false
  1375. end
  1376. end
  1377. end
  1378. end
  1379. end
  1380.  
  1381. function Spitter()
  1382. ATTACK = true
  1383. Rooted = true
  1384. local GYRO = IT("BodyGyro",RootPart)
  1385. GYRO.D = 20
  1386. GYRO.P = 4000
  1387. GYRO.MaxTorque = VT(40000,40000,40000)
  1388. local POSITION = IT("BodyPosition",RootPart)
  1389. POSITION.Position = RootPart.Position+VT(0,2,0)
  1390. POSITION.D = 450
  1391. POSITION.P = 40000
  1392. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1393. local FIRE = Particles("FistFire",RightArm,true)
  1394. CreateSound(CHARGE,RightArm,6,0.8,false)
  1395. coroutine.resume(coroutine.create(function()
  1396. repeat
  1397. Swait()
  1398. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1399. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. until ATTACK == false
  1406. FIRE.LockedToPart = false
  1407. FIRE.Enabled = false
  1408. Debris:AddItem(FIRE,5)
  1409. GYRO:remove()
  1410. POSITION:remove()
  1411. end))
  1412. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1413. MakeForm(FIREBALL,"Ball")
  1414. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1415. local CORE = IT("Attachment",FIREBALL)
  1416. local FIRES = Particles("FireballFire1",CORE,true)
  1417. FIRES.Size = NumberSequence.new(0)
  1418. FIRES.LockedToPart = true
  1419. local LOOP = 0
  1420. repeat
  1421. Swait()
  1422. LOOP = LOOP + 1
  1423. if LOOP == 20 then
  1424. LOOP = 0
  1425. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1426. end
  1427. if FIREBALL.Size.X < 20 then
  1428. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1429. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1430. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1431. end
  1432. FIRES.Enabled = true
  1433. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1434. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1435. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1436. coroutine.resume(coroutine.create(function()
  1437. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1438. local RANGE = 75
  1439. local FLAME = Particles("Field",CORE,true)
  1440. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1441. FLAME.Size = NumberSequence.new(0,25)
  1442. for i = 1, 600 do
  1443. LOOP = LOOP + 1
  1444. if LOOP == 20 then
  1445. LOOP = 0
  1446. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1447. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1448. end
  1449. Swait()
  1450. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1451. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1452. if HIT then
  1453. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1454. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1455. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1456. for i = 1, 3 do
  1457. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1458. end
  1459. for i = 1, 3 do
  1460. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1461. end
  1462. Particles("ExplosionFire1",FIREBALL,1200)
  1463. for i = 1, 15 do
  1464. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1465. end
  1466. break
  1467. end
  1468. end
  1469. FLAME.Enabled = false
  1470. FIRES.Enabled = false
  1471. for i = 1, 10 do
  1472. Swait()
  1473. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1474. end
  1475. Debris:AddItem(FIREBALL,5)
  1476. end))
  1477. wait(0.5)
  1478. ATTACK = false
  1479. Rooted = false
  1480. end
  1481.  
  1482. function Devastor()
  1483. ATTACK = true
  1484. Rooted = true
  1485. local POSITION = IT("BodyPosition",RootPart)
  1486. POSITION.Position = RootPart.Position+VT(0,2,0)
  1487. POSITION.D = 450
  1488. POSITION.P = 40000
  1489. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1490. local FIRE = Particles("FistFire",RightArm,true)
  1491. local FIRE2 = Particles("FistFire",LeftArm,true)
  1492. CreateSound(CHARGE,Torso,6,1,false)
  1493. local NEWANIM = false
  1494. coroutine.resume(coroutine.create(function()
  1495. repeat
  1496. Swait()
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1503. until ATTACK == false or NEWANIM == true
  1504. if NEWANIM == true then
  1505. local GYRO = IT("BodyGyro",RootPart)
  1506. GYRO.D = 20
  1507. GYRO.P = 4000
  1508. GYRO.MaxTorque = VT(40000,40000,40000)
  1509. repeat
  1510. Swait()
  1511. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1512. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. until ATTACK == false
  1519. GYRO:remove()
  1520. end
  1521. POSITION:remove()
  1522. FIRE.LockedToPart = false
  1523. FIRE.Enabled = false
  1524. Debris:AddItem(FIRE,5)
  1525. FIRE2.LockedToPart = false
  1526. FIRE2.Enabled = false
  1527. Debris:AddItem(FIRE2,5)
  1528. end))
  1529. local FIRETABLE = {}
  1530. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1531. MakeForm(ORB,"Ball")
  1532. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1533. local A = IT("Attachment",ORB)
  1534. local FIRES = Particles("FireballFire1",A,true)
  1535. FIRES.Size = NumberSequence.new(0)
  1536. FIRES.LockedToPart = true
  1537. local LOOP = 0
  1538. for i = 1, 200 do
  1539. Swait()
  1540. LOOP = LOOP + 1
  1541. if LOOP >= 30 then
  1542. LOOP = 0
  1543. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1544. end
  1545. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1546. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1547. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1548. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1549. FIRES.Enabled = true
  1550. end
  1551. RightArm.Transparency = 1
  1552. LeftArm.Transparency = 1
  1553. FIRE.Enabled = false
  1554. FIRE2.Enabled = false
  1555. for _, c in pairs(Character:GetChildren()) do
  1556. if c:IsA("BasePart") then
  1557. local FLAME = Particles("BodyFire",c,true)
  1558. table.insert(FIRETABLE,FLAME)
  1559. end
  1560. end
  1561. CreateSound(CHARGE,Torso,6,0.5,false)
  1562. for i = 1, 200 do
  1563. Swait()
  1564. LOOP = LOOP + 1
  1565. if LOOP >= 30 then
  1566. LOOP = 0
  1567. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1568. end
  1569. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1570. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1571. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1572. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1573. FIRES.Enabled = true
  1574. end
  1575. for _, c in pairs(Character:GetChildren()) do
  1576. if c:IsA("BasePart") then
  1577. c.Transparency = 1
  1578. end
  1579. end
  1580. for i = 1, #FIRETABLE do
  1581. FIRETABLE[i].Enabled = false
  1582. Debris:AddItem(FIRETABLE[i],5)
  1583. end
  1584. for i = 1, 400 do
  1585. Swait()
  1586. LOOP = LOOP + 1
  1587. if LOOP >= 30 then
  1588. LOOP = 0
  1589. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1590. end
  1591. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1592. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1593. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1594. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1595. FIRES.Enabled = true
  1596. end
  1597. wait(0.5)
  1598. FIRES.Lifetime = NumberRange.new(2,5)
  1599. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1600. FIRES.LockedToPart = false
  1601. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1602. coroutine.resume(coroutine.create(function()
  1603. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1604. for i = 1, 1200 do
  1605. Swait()
  1606. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1607. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1608. if HIT then
  1609. break
  1610. end
  1611. end
  1612. for i = 1, 6 do
  1613. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1614. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1615. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1616. for i = 1, 3 do
  1617. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1618. end
  1619. for i = 1, 3 do
  1620. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1621. end
  1622. for i = 1, 15 do
  1623. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1624. end
  1625. wait(1)
  1626. end
  1627. FIRES.Enabled = false
  1628. for i = 1, 10 do
  1629. Swait()
  1630. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1631. end
  1632. Debris:AddItem(ORB,5)
  1633. end))
  1634. wait(1)
  1635. FullBodyRegen()
  1636. ATTACK = false
  1637. Rooted = false
  1638. end
  1639.  
  1640. --//=================================\\
  1641. --|| MISC
  1642. --\\=================================//
  1643.  
  1644. function Lock()
  1645. ATTACK = true
  1646. Rooted = true
  1647. local GYRO = IT("BodyGyro",RootPart)
  1648. GYRO.D = 50
  1649. GYRO.P = 4000
  1650. GYRO.MaxTorque = VT(40000,40000,40000)
  1651. local POSITION = IT("BodyPosition",RootPart)
  1652. POSITION.Position = RootPart.Position+VT(0,1,0)
  1653. POSITION.D = 450
  1654. POSITION.P = 40000
  1655. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1656. local FLINT = FLINTLOCK:Clone()
  1657. FLINTLOCK.Transparency = 1
  1658. FLINT.Parent = Character
  1659. local SHOT = false
  1660. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1661. coroutine.resume(coroutine.create(function()
  1662. repeat
  1663. Swait()
  1664. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1665. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. until SHOT == true
  1672. CreateSound(213603013,RightArm,4,1,false)
  1673. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1674. local Ignore = Character
  1675. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1676. local TO = Mouse.Hit.p
  1677. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1678. if AIMHIT ~= nil then
  1679. if AIMHIT.Parent ~= Character then
  1680. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1681. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1682. if HUM then
  1683. ApplyDamage(HUM,MRANDOM(70,90))
  1684. end
  1685. end
  1686. end
  1687. end
  1688. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1689. MakeForm(TRAIL,"Cyl")
  1690. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1691. TRAIL.Size = VT(0.1,DIST,0.1)
  1692. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1693. coroutine.resume(coroutine.create(function()
  1694. for i = 1, 5 do
  1695. Swait()
  1696. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1697. end
  1698. TRAIL:remove()
  1699. end))
  1700. repeat
  1701. Swait()
  1702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. until ATTACK == false
  1709. GYRO:remove()
  1710. POSITION:remove()
  1711. FLINT:remove()
  1712. FLINTLOCK.Transparency = 0
  1713. end))
  1714. wait(0.3)
  1715. SHOT = true
  1716. wait(0.5)
  1717. ATTACK = false
  1718. Rooted = false
  1719. end
  1720.  
  1721. function Jupiter()
  1722. ATTACK = true
  1723. Rooted = true
  1724. local POSITION = IT("BodyPosition",RootPart)
  1725. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1726. POSITION.D = 450
  1727. POSITION.P = 40000
  1728. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1729. coroutine.resume(coroutine.create(function()
  1730. repeat
  1731. Swait()
  1732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1738. until ATTACK == false
  1739. end))
  1740. wait(0.5)
  1741. repeat wait() until KEYHOLD == false
  1742. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1743. POSITION:remove()
  1744. RootPart.Velocity = VT(0,150,0)
  1745. ATTACK = false
  1746. Rooted = false
  1747. end
  1748.  
  1749. function Taunt()
  1750. ATTACK = true
  1751. Rooted = true
  1752. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1753. coroutine.resume(coroutine.create(function()
  1754. repeat
  1755. Swait()
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1762. until ATTACK == false
  1763. end))
  1764. repeat wait() until TAUNT.Playing == false
  1765. ATTACK = false
  1766. Rooted = false
  1767. end
  1768.  
  1769. --//=================================\\
  1770. --|| ASSIGN THINGS TO KEYS
  1771. --\\=================================//
  1772.  
  1773. function MouseDown(Mouse)
  1774. HOLD = true
  1775. if ATTACK == false then
  1776. end
  1777. end
  1778.  
  1779. function MouseUp(Mouse)
  1780. HOLD = false
  1781. end
  1782.  
  1783. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1784.  
  1785. function KeyDown(Key)
  1786. KEYHOLD = true
  1787. if ATTACK == false and FULLREGEN == false then
  1788. if Key == "z" then
  1789. Fireball()
  1790. end
  1791.  
  1792. if Key == "b" and FIREFIELD == false and SEARING == false then
  1793. FireField()
  1794. end
  1795.  
  1796. if Key == "c" and SEARING == false then
  1797. SearingForm()
  1798. end
  1799.  
  1800. if Key == "v" and SEARING == false then
  1801. SearingOrb()
  1802. end
  1803.  
  1804. if Key == "q" and SEARING == false then
  1805. Shroud()
  1806. end
  1807.  
  1808. if Key == "x" and SEARING == false then
  1809. Jupiter()
  1810. wait(2)
  1811. Devastor()
  1812. end
  1813.  
  1814. if Key == "e" then
  1815. Spitter()
  1816. end
  1817.  
  1818. if Key == "g" then
  1819. Lock()
  1820. end
  1821.  
  1822. if Key == "j" then
  1823. Jupiter()
  1824. end
  1825.  
  1826. if Key == "t" and SEARING == false then
  1827. Taunt()
  1828. end
  1829.  
  1830. if Key == "h" then
  1831. if POSEIDON == false then
  1832. POSEIDON = true
  1833. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1834. else
  1835. POSEIDON = false
  1836. end
  1837. end
  1838. end
  1839.  
  1840. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1841. repeat
  1842. VALUE2 = true
  1843. Swait()
  1844. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1845. until KEYHOLD == false
  1846. VALUE2 = false
  1847. end
  1848.  
  1849. if string.byte(Key) == 50 and ATTACK == false then
  1850. if Speed == 16 then
  1851. Speed = 45
  1852. elseif Speed == 45 then
  1853. Speed = 16
  1854. end
  1855. end
  1856.  
  1857. if Key == "1" then
  1858. MUSIC:Play()
  1859. CHOSENSONG = CHOSENSONG + 1
  1860. if CHOSENSONG > #SONGS then
  1861. CHOSENSONG = 1
  1862. end
  1863. end
  1864. end
  1865.  
  1866. function KeyUp(Key)
  1867. KEYHOLD = false
  1868. end
  1869.  
  1870. Mouse.Button1Down:connect(function(NEWKEY)
  1871. MouseDown(NEWKEY)
  1872. end)
  1873. Mouse.Button1Up:connect(function(NEWKEY)
  1874. MouseUp(NEWKEY)
  1875. end)
  1876. Mouse.KeyDown:connect(function(NEWKEY)
  1877. KeyDown(NEWKEY)
  1878. end)
  1879. Mouse.KeyUp:connect(function(NEWKEY)
  1880. KeyUp(NEWKEY)
  1881. end)
  1882.  
  1883. --//=================================\\
  1884. --\\=================================//
  1885.  
  1886. function unanchor()
  1887. if UNANCHOR == true then
  1888. for _, c in pairs(Character:GetChildren()) do
  1889. if c:IsA("BasePart") then
  1890. c.Anchored = false
  1891. end
  1892. end
  1893. else
  1894. for _, c in pairs(Character:GetChildren()) do
  1895. if c:IsA("BasePart") then
  1896. c.Anchored = true
  1897. end
  1898. end
  1899. end
  1900. end
  1901.  
  1902. --//=================================\\
  1903. --|| WRAP THE WHOLE SCRIPT UP
  1904. --\\=================================//
  1905.  
  1906. Humanoid.Changed:connect(function(Jump)
  1907. if Jump == "Jump" and (Disable_Jump == true) then
  1908. Humanoid.Jump = false
  1909. end
  1910. end)
  1911.  
  1912. local LOOP = 0
  1913.  
  1914. while true do
  1915. Swait()
  1916. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1917. Humanoid = IT("Humanoid",Character)
  1918. end
  1919. Effects.Parent = Character
  1920. script.Parent = WEAPONGUI
  1921. ANIMATE.Parent = nil
  1922. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1923. v:Stop();
  1924. end
  1925. SINE = SINE + CHANGE
  1926. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1927. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1928. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1929. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1930. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1931. local WALKSPEEDVALUE = 5
  1932. if SEARING == false then
  1933. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1934. if Humanoid.WalkSpeed <= 20 then
  1935. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1936. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1937. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1938. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1939. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1940. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1941. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1942. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1943. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1944. end
  1945. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1946. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1947. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1948. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1949. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1950. end
  1951. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1952. ANIM = "Jump"
  1953. if ATTACK == false then
  1954. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. end
  1961. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1962. ANIM = "Fall"
  1963. if ATTACK == false then
  1964. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. end
  1971. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1972. ANIM = "Idle"
  1973. if ATTACK == false then
  1974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. end
  1981. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1982. ANIM = "Walk"
  1983. if ATTACK == false then
  1984. if Humanoid.WalkSpeed <= 20 then
  1985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1991. elseif Humanoid.WalkSpeed > 20 then
  1992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1998. end
  1999. end
  2000. end
  2001. elseif SEARING == true then
  2002. if APPLYGYRO == true then
  2003. if VALUE2 == false and DIRECTTURN == false then
  2004. if GYRO ~= nil then
  2005. GYRO.MaxTorque = VT(0,40000,0)
  2006. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2007. end
  2008. else
  2009. if GYRO ~= nil then
  2010. GYRO.MaxTorque = VT(80000,40000,80000)
  2011. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2012. end
  2013. end
  2014. end
  2015. if VALUE2 == false and ATTACK == false then
  2016. ANIM = "IdleFlight"
  2017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. elseif VALUE2 == true and ATTACK == false then
  2024. ANIM = "Flight"
  2025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2031. end
  2032. end
  2033. unanchor()
  2034. Humanoid.MaxHealth = "inf"
  2035. Humanoid.Health = "inf"
  2036. if Rooted == false then
  2037. Disable_Jump = false
  2038. Humanoid.WalkSpeed = Speed
  2039. elseif Rooted == true then
  2040. Disable_Jump = true
  2041. Humanoid.WalkSpeed = 0
  2042. end
  2043. Regen()
  2044. if Head:FindFirstChild("face") then
  2045. Head.face.Texture = "rbxassetid://608798717"
  2046. Head.face.Transparency = Head.Transparency
  2047. end
  2048. for _, c in pairs(Character:GetDescendants()) do
  2049. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2050. c:remove()
  2051. end
  2052. if c.ClassName == "ParticleEmitter" then
  2053. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2054. c:remove()
  2055. end
  2056. end
  2057. if c and c.Parent then
  2058. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2059. local ACCESSORY = c.Parent
  2060. c.Parent = Character
  2061. local REGENVALUE = IT("BoolValue",c)
  2062. REGENVALUE.Name = "IsRegening"
  2063. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2064. if c then
  2065. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2066. local WELD = weldBetween(Head,c)
  2067. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2068. else
  2069. local WELD = weldBetween(Torso,c)
  2070. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2071. end
  2072. end
  2073. ACCESSORY:remove()
  2074. end
  2075. end
  2076. end
  2077. for _, c in pairs(Character:GetChildren()) do
  2078. if SEARING == true and c:IsA("BasePart") then
  2079. c.Transparency = 1
  2080. end
  2081. end
  2082. MUSIC.Parent = Character
  2083. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2084. MUSIC.Pitch = 1
  2085. if CHOSENSONG ~= 5 then
  2086. MUSIC.Volume = 2
  2087. else
  2088. MUSIC.Volume = 4
  2089. end
  2090. MUSIC.Playing = true
  2091. if POSEIDON == true and FULLREGEN == false then
  2092. LOOP = LOOP + 1
  2093. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2094. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2095. FLOOR.CanCollide = true
  2096. Debris:AddItem(FLOOR,0.2)
  2097. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2098. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2099. FLOOR.CanCollide = true
  2100. Debris:AddItem(FLOOR,0.2)
  2101. if LOOP >= 5 then
  2102. LOOP = 0
  2103. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2104. end
  2105. end
  2106. RootJoint.Parent = RootPart
  2107. Humanoid.DisplayDistanceType = "None"
  2108. Humanoid.Name = "Searing Emperor"
  2109. end
  2110.  
  2111. --//=================================\\
  2112. --\\=================================//
  2113.  
  2114.  
  2115.  
  2116.  
  2117.  
  2118. --//====================================================\\--
  2119. --|| END OF SCRIPT
  2120. --\\====================================================//--
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