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- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= nil and v ~= game.Players.LocalPlayer then
- if v.Character:FindFirstChild("Right Arm") then
- v.Character:FindFirstChild("Right Arm").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- wait(0.1)
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren()) do
- if v.Name == "RightGrip" then
- wait(0.1)
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- elseif v.Character:FindFirstChild("RightHand") and v.Character:FindFirstChild("UpperTorso") then
- v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- wait(0.1)
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren()) do
- if v.Name == "RightGrip" then
- wait(0.1)
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end
- v.CharacterAppearanceLoaded:Connect(function(char)
- if v.Character:FindFirstChild("Right Arm") then
- v.Character:FindFirstChild("Right Arm").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- wait(0.1)
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren()) do
- if v.Name == "RightGrip" then
- wait(0.1)
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- elseif v.Character:FindFirstChild("RightHand") and v.Character:FindFirstChild("UpperTorso") then
- v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- wait(0.1)
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren()) do
- if v.Name == "RightGrip" then
- wait(0.1)
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end)
- end
- game.Players.PlayerAdded:Connect(function(v)
- wait()
- if v.Character ~= nil and v ~= game.Players.LocalPlayer then
- if v.Character:FindFirstChild("Right Arm") then
- v.Character:FindFirstChild("Right Arm").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- wait(0.1)
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren()) do
- if v.Name == "RightGrip" then
- wait(0.1)
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- elseif v.Character:FindFirstChild("RightHand") and v.Character:FindFirstChild("UpperTorso") then
- v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- wait(0.1)
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren()) do
- if v.Name == "RightGrip" then
- wait(0.1)
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end
- v.CharacterAppearanceLoaded:Connect(function(char)
- if v.Character:FindFirstChild("Right Arm") then
- v.Character:FindFirstChild("Right Arm").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- wait(0.1)
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren()) do
- if v.Name == "RightGrip" then
- wait(0.1)
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- elseif v.Character:FindFirstChild("RightHand") and v.Character:FindFirstChild("UpperTorso") then
- v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
- if child.Name == "RightGrip" then
- wait(0.1)
- if child.Part1 ~= nil then
- if child.Part1.Parent ~= nil then
- if child.Part1.Parent:IsA("Accessory") then
- child:Destroy()
- end
- end
- end
- end
- end)
- for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren()) do
- if v.Name == "RightGrip" then
- wait(0.1)
- if Part1 ~= nil then
- if Part1.Parent ~= nil then
- if v.Part1.Parent:IsA("Accessory") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end)
- end)
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