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HyperDrive v3.4.8 Config.yml

Jun 11th, 2016
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  1. # ---------------------- #
  2. # ----- HyperDrive ----- #
  3. # ---------------------- #
  4.  
  5. # Should HyperDrive check for updates? #
  6. Update Checker: true
  7. # How long should HyperDrive wait in between update checking/notifications. (In Seconds) #
  8. Update Checker Reminder: 900
  9. # Should HyperDrive automatically save all warps after a curtain duration of time? #
  10. Auto Save: true
  11. # How long should HyperDrive wait in between saves to begin another warp save. (In Seconds) #
  12. Auto Save Timer: 900
  13. # Should HyperDrive automatically reload all warps after a curtain duration of time? #
  14. Auto Reload: true
  15. # How long should HyperDrive wait in between reloads to begin another warp reload. (In Seconds) #
  16. Auto Reload Timer: 900
  17. # Should HyperDrive display logging messages in console? #
  18. Logging Mode: false
  19.  
  20. Converters:
  21. # This toggles the essentials warp converter on startup. #
  22. Essentials Warp Converter: false
  23. # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
  24. Convert Warps In Current Plugins Folder: true
  25. # In order for this to work please add the file path to your Essentials Warp folder. #
  26. # (This must be the exact path to your Warps folder inside of the essentials folder!) #
  27. # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn't include the quotes) #
  28. Essentials Warp Folder: ''
  29. # Should HyperDrive delete the essentials warp after it converts it? #
  30. Delete Essentials Warps: true
  31. # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
  32. Convert Delay: 5
  33. # How should the icons of these newly converted warps look? #
  34. # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
  35. # you must have admin access ingame and edit them within the menu they are located in.) #
  36. Icons:
  37. # What status should these newly converted warp take as? #
  38. # Current Statuses: [Public, Server, Private] #
  39. Status: 'Server'
  40.  
  41. Options:
  42. # Should the warp others command instantly teleport them? #
  43. Instant Teleport: true
  44. # Should hyperdrive signs be able to be created? #
  45. Signs: true
  46. # What color should the top sign line be? #
  47. Sign Color: '&d'
  48. # This will force a player to have a warp delay and cooldown no matter what. #
  49. # (Disable this feature if you want ops to be able to bypass but player will require permissions to bypass) #
  50. Force Teleportation: true
  51. # How long should the player have to wait in between page refreshs? (In Seconds) #
  52. # (This is to keep players from spamming the refresh button in menus.) #
  53. Refresh Cooldown: 3
  54. # How long should the player have to wait in between viewing more warps on a page? (In Seconds) #
  55. # (This is to keep players from spamming the view more button in menus.) #
  56. View More Cooldown: 3
  57. # How long should the player have to wait in between warps? (In Seconds) #
  58. Warp Cooldown: 15
  59. # How long should the player have to wait before actually teleporting? (In Seconds) #
  60. Warp Delay: 5
  61. # Should moving interrupt the player's teleportation? #
  62. Warp Movment Cancel: true
  63. # How many warps should a player be able to own by default? #
  64. Default Max Warps: 2
  65. Random Teleport:
  66. # Would you like random teleporting to have a cooldown? #
  67. # (This will also effect the cooldown) #
  68. Enabled Cooldown: true
  69. # How long should the player have to wait in between randomly teleporting? (In Seconds) #
  70. Cooldown: 30
  71. # Should moving interrupt the player's teleportation? #
  72. Delay: 5
  73. # This is how far around the player's current location that they can be randomly teleported to. #
  74. Radius: 500
  75. # These are the blocks that the player can not spawn on when using random teleportation. #
  76. # (This will Asynchronously keep randomly trying to find a new location within the radius until one is found) #
  77. Block Blacklist:
  78. - 8
  79. - 9
  80. - 10
  81. - 11
  82. - 111
  83. - 0
  84. Group Warping:
  85. # Should group warping be allowed? #
  86. Use Group Warping: true
  87. # What action should be performed to edit a warp? #
  88. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  89. Action: 'RIGHT_CLICK'
  90. # How should the action's format look in the lore? #
  91. Action Format: '&a[%action% To Group Warp]'
  92. # When the owner invites a player to a group how long should the request time be in seocnds? #
  93. Request Time: 15
  94. Titles:
  95. # How should the delay title look? #
  96. Delay:
  97. # Should the delay message be a title or a basic chat message? #
  98. # (True = Title/False = Chat Message) #
  99. Use Title: true
  100. # What should the main title look like? #
  101. # (You may use the placeholder %time% in both the title and subtitle) #
  102. Title: '&eTeleport Commencing In...'
  103. # What should the subtitle look like? #
  104. # (You may use the placeholder %time% in both the title and subtitle) #
  105. SubTitle: '&a%time% &eSeconds (Do Not Move)'
  106. # How long should the fade in be in seconds? #
  107. FadeIn: 1
  108. # How long should the display time in be in seconds? #
  109. Display Time: 3
  110. # How long should the fade out be in seconds? #
  111. FadeOut: 1
  112. # How should the warp title look? #
  113. Warp:
  114. # Should the warp message be a title or a basic chat message? #
  115. # (True = Title/False = Chat Message) #
  116. Use Title: true
  117. # What should the main title look like? #
  118. # (You may use the placeholder %time% in both the title and subtitle) #
  119. Title: '&eYou have been teleported'
  120. # What should the subtitle look like? #
  121. # (You may use the placeholder %time% in both the title and subtitle) #
  122. SubTitle: '&eto the &a%warp% &eWarp'
  123. # How long should the fade in be in seconds? #
  124. FadeIn: 1
  125. # How long should the display time in be in seconds? #
  126. Display Time: 3
  127. # How long should the fade out be in seconds? #
  128. FadeOut: 1
  129. # How should the cooldown title look? #
  130. Cooldown:
  131. # Should the cooldown message be a title or a basic chat message? #
  132. # (True = Title/False = Chat Message) #
  133. Use Title: true
  134. # What should the main title look like? #
  135. # (You may use the placeholder %time% in both the title and subtitle) #
  136. Title: '&cYou may not teleport'
  137. # What should the subtitle look like? #
  138. # (You may use the placeholder %time% in both the title and subtitle) #
  139. SubTitle: '&cfor another &e%timeleft% &cSeconds'
  140. # How long should the fade in be in seconds? #
  141. FadeIn: 1
  142. # How long should the display time in be in seconds? #
  143. Display Time: 3
  144. # How long should the fade out be in seconds? #
  145. FadeOut: 1
  146. Random Teleport:
  147. # Should the cooldown message be a title or a basic chat message? #
  148. # (True = Title/False = Chat Message) #
  149. Use Title: true
  150. # What should the main title look like? #
  151. # (You may use the placeholders %x%, %y%, %z%, and %world% in both the title and subtitle) #
  152. Title: '&eYou have been randomly teleported!'
  153. # What should the subtitle look like? #
  154. # (You may use the placeholders %x%, %y%, %z%, and %world% in both the title and subtitle) #
  155. SubTitle: '&eYour new coords are &a%x% %y% %z% %world%&e.'
  156. # How long should the fade in be in seconds? #
  157. FadeIn: 1
  158. # How long should the display time in be in seconds? #
  159. Display Time: 3
  160. # How long should the fade out be in seconds? #
  161. FadeOut: 1
  162. Icons:
  163. # Should menu warp icons contain line borders in the lore? #
  164. Use Lines: true
  165. # How should the lines look? #
  166. Line: '*-------------------------------------------*'
  167. # What color should these lines be? #
  168. Line Colors: '&e&m'
  169. # How should the action error format look? #
  170. # (This is used when a action can't be found in the config) #
  171. Action Error: '&c[Invalid Action]'
  172. # What should be the default status of a my warp (Warp created through the menu) when its created? #
  173. # Current Statuses: [Public, Private, Server] #
  174. Default My Warp Status: 'Private'
  175. # How many characters can a warp name contain? (Don't go above 32, I recommend staying below 20) #
  176. Name Max Length: 15
  177. # What should the default name color be of each warp icon? #
  178. Default Name Color: '&6'
  179. # What should the default description color be of each warp icon? #
  180. Default Description Color: '&7'
  181. # What should the default description be of each warp icon? #
  182. Default Description: 'You can change this description in the edit warps menu!'
  183. # Would you like the warp icons to be given the enchanted effect automatically on creation? #
  184. Default Enchanted: false
  185. # What should the default id be of each warp icon? #
  186. Default Id: 2
  187. # What should the default durability be of each warp icon? #
  188. Default Durability: 0
  189. # What should the default amount be of each warp icon? #
  190. Default Amount: 1
  191. # Should HyperDrive show the warp's coorinates in the lore? #
  192. Show Coords: true
  193. # Should HyperDrive show the warp's owners in the lore? #
  194. Show Owners: true
  195. # Should HyperDrive show the warp's creation date in the lore? #
  196. Show Creation Date: true
  197. # What color should the warp's coorinates option be? #
  198. Coords Option Color: '&e'
  199. # What color should the warp's coorinates value be? #
  200. Coords Value Color: '&6'
  201. # How should the owners format look in the lore? #
  202. Owners Format: '&7Owners: %owners%'
  203. # What color should the warp's creation date be? #
  204. Creation Date Color: '&a'
  205. # How should the price format look in the lore? #
  206. Price Format: '&7Price: &a$%amount%'
  207. # If the player has purchased this for his warp's icon this will be displayed. #
  208. Enchanted Status Active: '&7Status: &aACTIVE'
  209. # If the player has not purchased this for his warp's icon this will be displayed. #
  210. Enchanted Status InActive: '&7Status: &cINACTIVE'
  211. # What action should be performed to edit a warp? #
  212. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  213. Edit Action: 'SHIFT_CLICK'
  214. # How should the action's format look in the lore? #
  215. Edit Action Format: '&a[%action% To Edit]'
  216. # What action should be performed to cancel a warp in the warp shop? #
  217. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  218. Cancel Action: 'RIGHT_CLICK'
  219. # How should the action's format look in the lore? #
  220. Cancel Action Format: '&a[%action% To Cancel]'
  221. # What status should the warp return to after being cancelled or purchased from the warp shop? #
  222. Cancel Revert Status: 'Public'
  223. # What action should be performed to buy a warp from the warp shop? #
  224. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  225. Buy Action: 'LEFT_CLICK'
  226. # How should the action's format look in the lore? #
  227. Buy Action Format: '&a[%action% To Buy]'
  228. Admin:
  229. # What action should be performed to edit a warp as a admin? (requires permission) #
  230. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  231. Edit Action: 'SHIFT_CLICK'
  232. # How should the action's format look in the lore? #
  233. Edit Action Format: '&c[%action% To Edit]'
  234. # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
  235. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  236. Cancel Action: 'RIGHT_CLICK'
  237. # How should the action's format look in the lore? #
  238. Cancel Action Format: '&c[%action% To Cancel]'
  239. Chat:
  240. # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
  241. Exit Text: 'Cancel'
  242. # What warps should be displayed when a player types /warp,warps,w list? #
  243. # (If it is none of these types you will be defaulted to type 0) #
  244. # (Remeber admins will see all warp at all times) #
  245. # Type 0 = shows only warps the player owns. #
  246. # Type 1 = Shows all the warps the player has access to. #
  247. # Type 2 = Shows only server warps. #
  248. Listing Type: 0
  249. Filter:
  250. # What should the filtered word be replaced with? #
  251. # (This symbol can not be /, \, :, *, ?, ", <, >, or | since this will be in the file name.) #
  252. Symbol: '^'
  253. # What should be filtered out of a warp name? #
  254. Name Filter:
  255. - 'fuck'
  256. - 'shit'
  257. - '!'
  258. - '&'
  259. - '.'
  260. - '?'
  261. # What should be filtered out of a warp's description? #
  262. Description Filter:
  263. - 'fuck'
  264. - '&'
  265. - 'shit'
  266. # What ids should be banned from being used as a warp icon? #
  267. Id Filter:
  268. - 0
  269. - 11
  270. - 10
  271. Sounds:
  272. # Sound after teleporting. #
  273. Warp:
  274. Enabled: true
  275. # What sound should be played? #
  276. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  277. Sound: 'ENTITY_ENDERMEN_TELEPORT'
  278. # These values modify the sound's volume. #
  279. Pitch: 1
  280. Volume: 1
  281. # Sound when clicking in the menus. #
  282. Menu:
  283. Enabled: true
  284. # What sound should be played? #
  285. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  286. Sound: 'BLOCK_NOTE_PLING'
  287. # These values modify the sound's volume. #
  288. Pitch: 1
  289. volume: 1
  290. # Sound when opening the menus. #
  291. Menu Open:
  292. Enabled: true
  293. # What sound should be played? #
  294. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  295. Sound: 'BLOCK_NOTE_PLING'
  296. # These values modify the sound's volume. #
  297. Pitch: 1
  298. volume: 1
  299. Animation:
  300. # Animation/Effect while teleport is commencing. #
  301. Delay:
  302. Enabled: true
  303. # What particle animation template would you like to use? #
  304. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  305. Type: 1
  306. # What should it's radius be? #
  307. Radius: 0.4
  308. # How big should the particle radius be? #
  309. Particle Radius: 2
  310. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  311. Ratio: 16
  312. # How many particles should be displayed per tick? #
  313. Amount: 1
  314. # How long should this animation last in seconds? #
  315. Duration: 5
  316. # What should this animation's height be? #
  317. # (Only works with type 2) #
  318. Height: 2
  319. # What Particle would you like this animation to be made up of? #
  320. # (Type /hd particles in console or in-game to view a list of particles.) #
  321. Particle: 'CLOUD'
  322. # Animation/Effect after teleporting. #
  323. Warp:
  324. Enabled: true
  325. # What particle animation template would you like to use? #
  326. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  327. Type: 0
  328. # What should it's radius be? #
  329. Radius: 1.5
  330. # How big should the particle radius be? #
  331. Particle Radius: 5
  332. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  333. Ratio: 12
  334. # How many particles should be displayed per tick? #
  335. Amount: 1
  336. # How long should this animation last in seconds? #
  337. Duration: 0.5
  338. # What should this animation's height be? #
  339. # (Only works with type 2) #
  340. Height: 2
  341. # What Particle would you like this animation to be made up of? #
  342. # (Type /hd particles in console or in-game to view a list of particles.) #
  343. Particle: 'WITCH_MAGIC'
  344. # Animation/Effect while teleport is commencing for a group warp. #
  345. Group Warp Delay:
  346. Enabled: true
  347. # What particle animation template would you like to use? #
  348. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  349. Type: 4
  350. # What should it's radius be? #
  351. Radius: 5
  352. # How big should the particle radius be? #
  353. Particle Radius: 2
  354. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  355. Ratio: 16
  356. # How many particles should be displayed per tick? #
  357. Amount: 1
  358. # How long should this animation last in seconds? #
  359. Duration: 5
  360. # What should this animation's height be? #
  361. # (Only works with type 2) #
  362. Height: 2
  363. # What Particle would you like this animation to be made up of? #
  364. # (Type /hd particles in console or in-game to view a list of particles.) #
  365. Particle: 'CLOUD'
  366. # Animation/Effect after a group warp teleport. #
  367. Group Warp:
  368. Enabled: true
  369. # What particle animation template would you like to use? #
  370. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  371. Type: 0
  372. # What should it's radius be? #
  373. Radius: 3
  374. # How big should the particle radius be? #
  375. Particle Radius: 5
  376. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  377. Ratio: 12
  378. # How many particles should be displayed per tick? #
  379. Amount: 1
  380. # How long should this animation last in seconds? #
  381. Duration: 0.5
  382. # What should this animation's height be? #
  383. # (Only works with type 2) #
  384. Height: 2
  385. # What Particle would you like this animation to be made up of? #
  386. # (Type /hd particles in console or in-game to view a list of particles.) #
  387. Particle: 'WITCH_MAGIC'
  388. Prices:
  389. Use Economy: true
  390. # These are all of your prices for each action that a player can do. #
  391. Max Sell Price: 1000000
  392. Min Sell Price: 0
  393. Sell Fee: 50
  394. Create Warp: 150
  395. Delete Warp: 100
  396. Change Name: 80
  397. Change Id: 50
  398. Enchanted Price: 200
  399. Change Description: 100
  400. Change Description Color: 50
  401. Change Name Color: 50
  402. Change Amount: 35
  403. Change Status: 100
  404. Add Owner: 150
  405. Remove Owner: 150
  406. Give Ownership: 200
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