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Dec 6th, 2012
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  1. let bGameState :: Behavior t GameState
  2. bGameState = accumB initialGS $ updateGS <$ eInput
  3.  
  4. yields the error
  5.  
  6. Couldn't match expected type `GameState'
  7. with actual type `PlayerCommand'
  8. Expected type: GameState -> GameState
  9. Actual type: PlayerCommand -> GameState -> GameState
  10. In the first argument of `(<$)', namely `updateGS'
  11. In the second argument of `($)', namely `updateGS <$ eInput'
  12.  
  13. Could not deduce (t ~ t1)
  14. from the context (Frameworks t)
  15. bound by a type expected by the context:
  16. Frameworks t => Moment t ()
  17. at outline.hs:(153,42)-(159,93)
  18. `t' is a rigid type variable bound by
  19. a type expected by the context: Frameworks t => Moment t ()
  20. at outline.hs:153:42
  21. `t1' is a rigid type variable bound by
  22. the type signature for bGameState :: Behavior t1 GameState
  23. at outline.hs:158:8
  24. Expected type: Behavior t1 GameState
  25. Actual type: Behavior t GameState
  26. In the expression: accumB initialGS $ updateGS <$> eInput
  27. In an equation for `bGameState':
  28. bGameState = accumB initialGS $ updateGS <$> eInput
  29.  
  30. makeNetworkDescription :: AddHandler PlayerCommand -> IO EventNetwork
  31. makeNetworkDescription addCommandEvent = compile $ do
  32. eInput <- fromAddHandler addCommandEvent
  33. let bCommand = stepper Null eInput
  34. eCommandChanged <- changes bCommand
  35. let bGameState :: Behavior t GameState
  36. bGameState = accumB initialGS $ updateGS <$> eInput
  37. reactimate $ (n -> appendFile "output.txt" ("Command is " ++ show n)) <$>
  38. eCommandChanged
  39.  
  40. (<$) :: a -> f b -> f a
  41. updateGS :: PlayerCommand -> GameState -> GameState
  42. eInput :: Event t PlayerCommand
  43.  
  44. a ~ PlayerCommand -> GameState -> GameState
  45.  
  46. f b ~ Event t PlayerCommand
  47.  
  48. f ~ Event t
  49. b ~ PlayerCommand
  50.  
  51. f a ~ Event t (PlayerCommand -> GameState -> GameState)
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