krazyd4n

Catch 'em all RNG manip ideas

Aug 19th, 2016
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  1. Recently, Gifvex and Entrpntr and maybe some other people discovered a way to consistently get the same nidoran stats, 0 mt. moon encounters (in certain places) and perfect trash cans, by hard resetting, buffering inputs through the intro, and buffering inputs until the desired RNG outcome has occurred. I believe this technique may have some uses in Catch 'em all.
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  3. This theoretically allows the manipulation of rare encounters, such as weedle and tauros, as well as possibly guaranteeing a good master ball quantity, and maybe even a useful TID item.
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  5. From the discord, saving+reseting, then loading the save with this method takes ~23s, and catching an encounter takes ~16s, so catching a pokemon using this method should take at least 40s, since it is unlikely the RNG will work out perfectly. Since this is only a little faster than some LGs, this seems not very useful, however...
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  7. Since we already save and reset as part of an LG, if we do this manip after an LG, we only lose the extra time for a hard reset. (Not sure on exact time, have heard 5-7s) This saves 16-18 seconds over the above timing, which makes this much more worthwhile. This will make encountering rare encounters much easier, though still slower than randomly encountering, or dsuming from a regular caught pokemon, but is significantly faster than performing an LG.
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  9. Since (for now) we only care about the pokemon's species, it shouldn't be too hard to map out paths for this.
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  11. Below is a list of pokemon it may be worth using this technique with
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  13. Koffing (Saves an LG)
  14. Weezing (Can crazywarp/TP for a koffing in Vroad, but would require Chansey
  15. Tauros (Saves an LG, would require frame perfectly clearing the Tauros appeared textbox)
  16. Other safari encounters (Adds consistency, should be faster than LGs)
  17. Tentacool (Level 30, would require a setup like saving in water, bonk left for 15 bonks, then right)
  18. Coast encounters (Could possibly skip super repels, or swicthing leads)
  19. Chansey (Allows Koffing crazywarp)
  20. Drowsee/Sandshrew (likely only worth it after an LG, and even then as a backup)
  21. Jigglypuff (Some LGs may get moved away from route 3)
  22. Weedle (Saves an LG)
  23. Gastly (Just to guarantee not cubone, likely not worth)
  24. Tangela+Pidgeotto (Would want to move some LGs to this route)
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  26. Note that the above list assumes we continue with the current route. It may end up being worth it to visit other areas to catch rare encounters.
  27. Other potential uses include:
  28. Manipulating Super rod encounters (Likely involves from perfect textbox clearing)
  29. Manipulating a specific special stat from an encounter for trainer fly (slow)
  30. Manipulating deathfly (just no, we need abra, we need coin case, we need money)
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  32. Route changes that would make this nicer:
  33. Earlier TMTrainer item, would allow LGs and fast manips to be done in mansion, and maybe safari zone.
  34. Juggling the LGs around, ideally we have 1 for every rare encounter we plan to manipulate.
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