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- span class="re5"> class Header
- {
- gameType = Survive; // Game type, see 'class' columns in the table below
- minPlayers = 1; //min # of players the mission supports
- maxPlayers = 100; //max # of players the mission supports
- };
- disableChannels[] = {2,4,5,6};
- // ============================================================================================
- // Respawn Settings
- respawn = 1;
- respawndelay = 3;
- respawnButton = 1;
- respawnOnStart = 0;
- respawnTemplates[] = {"f_spectator"};
- class CfgRespawnTemplates
- {
- class f_Spectator
- {
- onPlayerRespawn = "f_fnc_CamInit";
- };
- };
- #include "f\spect\config.hpp"
- #include "f\respawn\defines.hpp"
- #include "f\respawn\dialogs.hpp"
- // ============================================================================================
- // cfgFnc
- class CfgFunctions {
- #include "f\common\functions.hpp"
- class SC
- {
- class simplepara
- {
- file = "scripts\simplepara";
- class paraeject{};
- };
- };
- };
- // ============================================================================================
- // EH for various scenarios
- class Extended_InitPost_EventHandlers {
- class Car
- {
- class cmf_nothermals { init = "(_this select 0) disableTIEquipment true;"; };
- };
- class Tank
- {
- class cmf_nothermals { init = "(_this select 0) disableTIEquipment true;"; };
- };
- };
- // ============================================================================================
- // F3 - Start of Notifications block.
- class cfgNotifications
- {
- // Notification for the F3 Mapclick Teleport component
- class MapClickTeleport {
- title= "NOTE";
- description= "%1";
- iconPicture = "\A3\ui_f\data\map\markers\military\start_ca.paa";
- duration = 3;
- priority = 5;
- };
- // Notification for the F3 JIP Component
- class JIP {
- title= "REINFORCEMENTS";
- description= "%1";
- iconPicture = "\A3\ui_f\data\map\markers\military\flag_ca.paa";
- duration = 3;
- priority = 5;
- };
- };
- // ============================================================================================
- // F3 - Start of Params code blocks.
- // WARNING: DO NOT DELETE OR COMMENT OUT THIS CODE BLOCK
- class Params
- {
- class f_param_debugMode
- {
- title = "$STR_f_param_debugMode";
- values[] = {0,1};
- texts[] = {"Off","On"};
- default = 0;
- };
- class f_param_radios
- {
- title = "Radio System";
- values[] = {0,2,3};
- texts[] = {"Off","TFR","ACRE2"};
- default = 3;
- };
- };
- // ============================================================================================
- // F3 - Menu components
- // DO NOT REMOVE OR DISABLE THIS BLOCK OF CODE
- // Menu components for the JIP Menu
- #include "f\JIP\f_JIP_kitpicker.h"
- #include "f\JIP\f_JIP_grppicker.h"
- // ============================================================================================
- // F3 - Custom Insignia
- class CfgUnitInsignia {
- #include "f\assignGear\insignia\define.hpp"
- };
- // ============================================================================================
- // Coalition Kill Tracker (ACEX)
- class CfgDebriefingSections {
- class acex_killTracker {
- title = "Acex Killed Events";
- variable = "acex_killTracker_outputText";
- };
- };
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