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  1. span class="re5"> class Header
  2. {
  3.     gameType = Survive; // Game type, see 'class' columns in the table below
  4.     minPlayers = 1; //min # of players the mission supports
  5.     maxPlayers = 100; //max # of players the mission supports
  6. };
  7.  
  8. disableChannels[] = {2,4,5,6};
  9.  
  10. // ============================================================================================
  11. // Respawn Settings
  12.  
  13. respawn = 1;
  14. respawndelay = 3;
  15. respawnButton = 1;
  16. respawnOnStart = 0;
  17. respawnTemplates[] = {"f_spectator"};
  18.  
  19. class CfgRespawnTemplates
  20. {
  21.     class f_Spectator
  22.     {
  23.         onPlayerRespawn = "f_fnc_CamInit";
  24.     };
  25. };
  26.  
  27. #include "f\spect\config.hpp"
  28. #include "f\respawn\defines.hpp"
  29. #include "f\respawn\dialogs.hpp"
  30.  
  31. // ============================================================================================
  32. // cfgFnc
  33.  
  34. class CfgFunctions {
  35.     #include "f\common\functions.hpp"
  36.     class SC
  37.     {  
  38.         class simplepara
  39.         {
  40.             file = "scripts\simplepara";           
  41.             class paraeject{};                     
  42.         };
  43.     };
  44. };
  45.  
  46. // ============================================================================================
  47. // EH for various scenarios
  48.  
  49. class Extended_InitPost_EventHandlers {
  50.   class Car
  51.   {
  52.     class cmf_nothermals { init = "(_this select 0) disableTIEquipment true;"; };
  53.   };
  54.   class Tank
  55.   {
  56.     class cmf_nothermals { init = "(_this select 0) disableTIEquipment true;"; };
  57.   };
  58. };
  59.  
  60. // ============================================================================================
  61. // F3 - Start of Notifications block.
  62.  
  63. class cfgNotifications
  64. {
  65.     // Notification for the F3 Mapclick Teleport component
  66.     class MapClickTeleport {
  67.         title= "NOTE";
  68.         description= "%1";
  69.         iconPicture = "\A3\ui_f\data\map\markers\military\start_ca.paa";
  70.         duration = 3;
  71.         priority = 5;
  72.     };
  73.  
  74.     // Notification for the F3 JIP Component
  75.     class JIP {
  76.         title= "REINFORCEMENTS";
  77.         description= "%1";
  78.         iconPicture = "\A3\ui_f\data\map\markers\military\flag_ca.paa";
  79.         duration = 3;
  80.         priority = 5;
  81.     };
  82. };
  83.  
  84. // ============================================================================================
  85. // F3 - Start of Params code blocks.
  86. // WARNING: DO NOT DELETE OR COMMENT OUT THIS CODE BLOCK
  87.  
  88. class Params
  89. {
  90.     class f_param_debugMode
  91.     {
  92.             title = "$STR_f_param_debugMode";
  93.             values[] = {0,1};
  94.             texts[] = {"Off","On"};
  95.             default = 0;
  96.     };
  97.     class f_param_radios
  98.     {
  99.             title = "Radio System";
  100.             values[] = {0,2,3};
  101.             texts[] = {"Off","TFR","ACRE2"};
  102.             default = 3;
  103.     };
  104. };
  105.  
  106. // ============================================================================================
  107. // F3 - Menu components
  108. // DO NOT REMOVE OR DISABLE THIS BLOCK OF CODE
  109.  
  110. // Menu components for the JIP Menu
  111. #include "f\JIP\f_JIP_kitpicker.h"
  112. #include "f\JIP\f_JIP_grppicker.h"
  113.  
  114. // ============================================================================================
  115. // F3 - Custom Insignia
  116.  
  117. class CfgUnitInsignia {
  118.     #include "f\assignGear\insignia\define.hpp"
  119. };
  120.  
  121. // ============================================================================================
  122. // Coalition Kill Tracker (ACEX)
  123.  
  124. class CfgDebriefingSections {
  125.     class acex_killTracker {
  126.         title = "Acex Killed Events";
  127.         variable = "acex_killTracker_outputText";
  128.     };
  129. };
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