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- <input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Basic Info" checked="checked"/>
- <span class="sheet-tab sheet-tab1" style='line-height: 40px;'>BASIC INFO</span>
- <input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Skills" />
- <span class="sheet-tab sheet-tab2" style='line-height: 40px;'>SKILLS</span>
- <input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Spells" />
- <span class="sheet-tab sheet-tab3" style='line-height: 40px;'>SPELLS</span>
- <input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Equipment" />
- <span class="sheet-tab sheet-tab4" style='line-height: 40px;'>EQUIPMENT</span>
- <input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
- <span class="sheet-tab sheet-tab99" style='line-height: 40px;'>ALL</span>
- <div class="sheet-section-core">
- <p>
- <div class='sheet-2colrow'>
- <div class='sheet-col'>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Character Information</h3>
- <table style"width: 100%;">
- <tr>
- <td>Name </td>
- <td><input type="text" name="attr_Name" style="width: 200px" /></td>
- </tr>
- <tr>
- <td>Aliases</td>
- <td><input type="text" name="attr_Alias" style="width: 200px"/></td>
- </tr>
- <tr>
- <td>Gender</td>
- <td><input type="text" name="attr_Gender" style="width: 58px" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
- </tr>
- <tr>
- <td>Hit Points (Real)</td>
- <td><input type="number" name="attr_Hit-Points-Real" /></td>
- </tr>
- <tr>
- <td>Hit Points (Stun)</td>
- <td><input type="number" name="attr_Hit-Points-Stun" /></td>
- </tr>
- <tr>
- <td>Magic Points</td>
- <td><input type="number" name="attr_Magic-Points" /></td>
- </tr>
- </table>
- </div>
- <div class='sheet-col'>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Stats</h3>
- <table style="width: 100%;">
- <tbody>
- <tr>
- <td><input type="checkbox" name="attr_SUCCESS-WILL" /></td>
- <td>Will</td>
- <td><input type="number" name="attr_WILL" /></td>
- <td>x3</td>
- <td><input type="number" name="attr_X3" value="(@{WILL}*3)" disabled="true" /></td>
- <td>x4</td>
- <td><input type="number" name="attr_X4" value="(@{WILL}*4)" disabled="true" /></td>
- <td>x5</td>
- <td><input type="number" name="attr_X5" value="(@{WILL})*5" disabled="true" /></td>
- <td><button type="roll" name="roll_Willpower" value="/me rolls Will [[d100]]" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_SUCCESS-LEARN" /></td>
- <td>Learn</td>
- <td><input type="number" name="attr_LEARN" /></td>
- <td>x3</td>
- <td><input type="number" name="attr_X3" value="(@{LEARN}*3)" disabled="true" /></td>
- <td>x4</td>
- <td><input type="number" name="attr_X4" value="(@{LEARN}*4)" disabled="true" /></td>
- <td>x5</td>
- <td><input type="number" name="attr_X5" value="(@{LEARN}*5)" disabled="true" /></td>
- <td><button type="roll" name="roll_Learn" value="/me rolls Learn [[d100]]" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_SUCCESS-ESSENCE" /></td>
- <td>Essence</td>
- <td><input type="number" name="attr_ESSENCE" /></td>
- <td>x3</td>
- <td><input type="number" name="attr_X3" value="(@{ESSENCE}*3)" disabled="true" /></td>
- <td>x4</td>
- <td><input type="number" name="attr_X4" value="(@{ESSENCE}*4)" disabled="true" /></td>
- <td>x5</td>
- <td><input type="number" name="attr_X5" value="(@{ESSENCE}*5)" disabled="true" /></td>
- <td><button type="roll" name="roll_Essence" value="/me rolls Essence [[d100]]" /></td>
- </tr>
- </tbody>
- </table>
- <br>
- <table style="width: 37%;">
- <tr>
- <td>Hero Points</td>
- <td><input type="number" name="attr_HERO-PTS" /></td>
- </tr>
- <tr>
- <td>Hero Overflow</td>
- <td><input type="number" name="attr_HERO-OFW" /></td>
- </tr>
- </table>
- </div>
- </div>
- </p>
- <hr/>
- <p>
- <div class='sheet-row'>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">
- Sanity Points
- <button type="roll" value="/me rolls Sanity (@{Sanity}) and gets [[1d100]]"></button></h3>
- <br>
- <table style="width: 100%; text-align: center; font-size: 10px;">
- <tr>
- <td><strong>0</strong><br><input type="radio" value="0" name="attr_Sanity" /></td>
- <td>1<br><input type="radio" value="1" name="attr_Sanity" /></td>
- <td>2<br><input type="radio" value="2" name="attr_Sanity" /></td>
- <td>3<br><input type="radio" value="3" name="attr_Sanity" /></td>
- <td>4<br><input type="radio" value="4" name="attr_Sanity" /></td>
- <td>5<br><input type="radio" value="5" name="attr_Sanity" /></td>
- <td>6<br><input type="radio" value="6" name="attr_Sanity" /></td>
- <td>7<br><input type="radio" value="7" name="attr_Sanity" /></td>
- <td>8<br><input type="radio" value="8" name="attr_Sanity" /></td>
- <td>9<br><input type="radio" value="9" name="attr_Sanity" /></td>
- <td>10<br><input type="radio" value="10" name="attr_Sanity" /></td>
- <td>11<br><input type="radio" value="11" name="attr_Sanity" /></td>
- <td>12<br><input type="radio" value="12" name="attr_Sanity" /></td>
- <td>13<br><input type="radio" value="13" name="attr_Sanity" /></td>
- <td>14<br><input type="radio" value="14" name="attr_Sanity" /></td>
- <td>15<br><input type="radio" value="15" name="attr_Sanity" /></td>
- <td>16<br><input type="radio" value="16" name="attr_Sanity" /></td>
- <td>17<br><input type="radio" value="17" name="attr_Sanity" /></td>
- <td>18<br><input type="radio" value="18" name="attr_Sanity" /></td>
- <td>19<br><input type="radio" value="19" name="attr_Sanity" /></td>
- </tr>
- <tr>
- <td class="bold">20<br><input type="radio" value="20" name="attr_Sanity" /></td>
- <td>21<br><input type="radio" value="21" name="attr_Sanity" /></td>
- <td>22<br><input type="radio" value="22" name="attr_Sanity" /></td>
- <td>23<br><input type="radio" value="23" name="attr_Sanity" /></td>
- <td>24<br><input type="radio" value="24" name="attr_Sanity" /></td>
- <td>25<br><input type="radio" value="25" name="attr_Sanity" /></td>
- <td>26<br><input type="radio" value="26" name="attr_Sanity" /></td>
- <td>27<br><input type="radio" value="27" name="attr_Sanity" /></td>
- <td>28<br><input type="radio" value="28" name="attr_Sanity" /></td>
- <td>29<br><input type="radio" value="29" name="attr_Sanity" /></td>
- <td class="bold">30<br><input type="radio" value="30" name="attr_Sanity" /></td>
- <td>31<br><input type="radio" value="31" name="attr_Sanity" /></td>
- <td>32<br><input type="radio" value="32" name="attr_Sanity" /></td>
- <td>33<br><input type="radio" value="33" name="attr_Sanity" /></td>
- <td>34<br><input type="radio" value="34" name="attr_Sanity" /></td>
- <td>35<br><input type="radio" value="35" name="attr_Sanity" /></td>
- <td>36<br><input type="radio" value="36" name="attr_Sanity" /></td>
- <td>37<br><input type="radio" value="37" name="attr_Sanity" /></td>
- <td>38<br><input type="radio" value="38" name="attr_Sanity" /></td>
- <td>39<br><input type="radio" value="39" name="attr_Sanity" /></td>
- </tr>
- <tr>
- <td class="bold">40<br><input type="radio" value="40" name="attr_Sanity" /></td>
- <td>41<br><input type="radio" value="41" name="attr_Sanity" /></td>
- <td>42<br><input type="radio" value="42" name="attr_Sanity" /></td>
- <td>43<br><input type="radio" value="43" name="attr_Sanity" /></td>
- <td>44<br><input type="radio" value="44" name="attr_Sanity" /></td>
- <td>45<br><input type="radio" value="45" name="attr_Sanity" checked="true" /></td>
- <td>46<br><input type="radio" value="46" name="attr_Sanity" /></td>
- <td>47<br><input type="radio" value="47" name="attr_Sanity" /></td>
- <td>48<br><input type="radio" value="48" name="attr_Sanity" /></td>
- <td>49<br><input type="radio" value="49" name="attr_Sanity" /></td>
- <td class="bold">50<br><input type="radio" value="50" name="attr_Sanity" /></td>
- <td>51<br><input type="radio" value="51" name="attr_Sanity" /></td>
- <td>52<br><input type="radio" value="52" name="attr_Sanity" /></td>
- <td>53<br><input type="radio" value="53" name="attr_Sanity" /></td>
- <td>54<br><input type="radio" value="54" name="attr_Sanity" /></td>
- <td>55<br><input type="radio" value="55" name="attr_Sanity" /></td>
- <td>56<br><input type="radio" value="56" name="attr_Sanity" /></td>
- <td>57<br><input type="radio" value="57" name="attr_Sanity" /></td>
- <td>58<br><input type="radio" value="58" name="attr_Sanity" /></td>
- <td>59<br><input type="radio" value="59" name="attr_Sanity" /></td>
- </tr>
- <tr>
- <td>60<br><input type="radio" value="60" name="attr_Sanity" /></td>
- <td>61<br><input type="radio" value="61" name="attr_Sanity" /></td>
- <td>62<br><input type="radio" value="62" name="attr_Sanity" /></td>
- <td>63<br><input type="radio" value="63" name="attr_Sanity" /></td>
- <td>64<br><input type="radio" value="64" name="attr_Sanity" /></td>
- <td>65<br><input type="radio" value="65" name="attr_Sanity" /></td>
- <td>66<br><input type="radio" value="66" name="attr_Sanity" /></td>
- <td>67<br><input type="radio" value="67" name="attr_Sanity" /></td>
- <td>68<br><input type="radio" value="68" name="attr_Sanity" /></td>
- <td>69<br><input type="radio" value="69" name="attr_Sanity" /></td>
- <td>70<br><input type="radio" value="70" name="attr_Sanity" /></td>
- <td>71<br><input type="radio" value="71" name="attr_Sanity" /></td>
- <td>72<br><input type="radio" value="72" name="attr_Sanity" /></td>
- <td>73<br><input type="radio" value="73" name="attr_Sanity" /></td>
- <td>74<br><input type="radio" value="74" name="attr_Sanity" /></td>
- <td>75<br><input type="radio" value="75" name="attr_Sanity" /></td>
- <td>76<br><input type="radio" value="76" name="attr_Sanity" /></td>
- <td>77<br><input type="radio" value="77" name="attr_Sanity" /></td>
- <td>78<br><input type="radio" value="78" name="attr_Sanity" /></td>
- <td>79<br><input type="radio" value="79" name="attr_Sanity" /></td>
- </tr>
- <tr>
- <td>80<br><input type="radio" value="80" name="attr_Sanity" /></td>
- <td>81<br><input type="radio" value="81" name="attr_Sanity" /></td>
- <td>82<br><input type="radio" value="82" name="attr_Sanity" /></td>
- <td>83<br><input type="radio" value="83" name="attr_Sanity" /></td>
- <td>84<br><input type="radio" value="84" name="attr_Sanity" /></td>
- <td>85<br><input type="radio" value="85" name="attr_Sanity" /></td>
- <td>86<br><input type="radio" value="86" name="attr_Sanity" /></td>
- <td>87<br><input type="radio" value="87" name="attr_Sanity" /></td>
- <td>88<br><input type="radio" value="88" name="attr_Sanity" /></td>
- <td>89<br><input type="radio" value="89" name="attr_Sanity" /></td>
- <td>90<br><input type="radio" value="90" name="attr_Sanity" /></td>
- <td>91<br><input type="radio" value="91" name="attr_Sanity" /></td>
- <td>92<br><input type="radio" value="92" name="attr_Sanity" /></td>
- <td>93<br><input type="radio" value="93" name="attr_Sanity" /></td>
- <td>94<br><input type="radio" value="94" name="attr_Sanity" /></td>
- <td>95<br><input type="radio" value="95" name="attr_Sanity" /></td>
- <td>96<br><input type="radio" value="96" name="attr_Sanity" /></td>
- <td>97<br><input type="radio" value="97" name="attr_Sanity" /></td>
- <td>98<br><input type="radio" value="98" name="attr_Sanity" /></td>
- <td>99<br><input type="radio" value="99" name="attr_Sanity" /></td>
- </tr>
- </table>
- </div>
- </p>
- <p>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Insanities</h3>
- <div class="insanities-header">
- <div class="inline bold" style="width: 90%">Name</div>
- <div class="inline bold" style="width: 45.5px">Level</div>
- </div>
- <div class="insanities-table" style="margin-top: 10px;">
- <fieldset class="repeating_Insanities">
- <div>
- <div class="insanities-row inline" style="width: 90%">
- <input type="text" style="width: 100%" name="attr_INSANITY-NAME"/>
- </div>
- <div class="insanities-row inline">
- <input type="number" name="attr_INSANITY-SKILL"/>
- </div>
- </div>
- </fieldset>
- </div>
- </p>
- <hr/>
- <p>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Sanity Sheet</h3>
- <div class="sanity-sheet-header">
- <div class="inline bold" style="width: 50%">Name</div>
- <div class="inline bold" style="width: 45.5px">Cur</div>
- <div class="inline bold" style="width: 45.5px">Max</div>
- </div>
- <div class="sanity-table" style="margin-top: 10px;">
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Byankee" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Cannibalism" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Carcosa" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Cold-Blooded Killing/Guilt" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="60" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Dark Young" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="40" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Dimensional Shambler" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Dinosaurs" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Dying/Death (Self)" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="50" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Fire Vampire" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Gate" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Ghosts" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="16" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Ghoul" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Gross out" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Gug" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Having Your Limbs Removed" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Hopping Vampires" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="16" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Horrors of War" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Human Gore" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Hunting Horror" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="KBC Building" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="30" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Lengite" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Lich" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="16" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Marriage" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Mi-go" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Moonbeast" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="16" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Near Death Experiences" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Quickening (Highlander)" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="6" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Serpent Men" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Shantak" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="12" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Shape Shifting" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Shoggoth" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="40" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Specter" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="16" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Time and Space Distortion" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="14" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Torture" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="20" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Witnessing Resurrection" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="14" disabled/>
- </div>
- <div class="sanity-sheet-row inline" style="width: 50%; height: 30px;">
- <input type="text" style="width: 100%" value="Zombie" disabled/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" value="16" disabled/>
- </div>
- <fieldset class="repeating_Sanity-Sheet">
- <div>
- <div class="sanity-sheet-row inline" style="width: 50%">
- <input type="text" style="width: 100%" name="attr_SANITY-NAME"/>
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-CURRENT" />
- </div>
- <div class="sanity-sheet-row inline">
- <input type="number" name="attr_SANITY-MAX" />
- </div>
- </div>
- </fieldset>
- </div>
- </p>
- </div>
- <div class="sheet-section-skills">
- <p>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Combat/Weapon Skills</h3>
- <input style="position: relative; margin-top:-45px; margin-left: -107px; width: 100%" type="checkbox" class="sheet-collapse-show1" name="attr_collapse-show1"></input>
- <div class="sheet-collapse1">
- <div class='sheet-2colrow'>
- <div class='sheet-col'>
- <table style="width: 100%;">
- <tr>
- <td style="width: 20px;"></td>
- <td><strong>Natural Weapons</strong></td>
- <td></td>
- <td></td>
- </tr>
- <td><input type="checkbox" name="attr_Success-Block" /></td>
- <td><button type="roll" value="/me rolls Block (fist parry) (@{Block}) and gets [[d100]]" />Block (fist parry) (25) </td>
- <td><input type="number" name="attr_Block" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Catch" /></td>
- <td><button type="roll" value="/me rolls Catch (for thrown things only) (@{Catch}) and gets [[d100]]" />Catch (for thrown things only) </td>
- <td><input type="number" name="attr_Catch" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Constitution-Endurance" /></td>
- <td><button type="roll" value="/me rolls Constitution/Endurance (@{Constitution-Endurance}) and gets [[d100]]" />Constitution/Endurance (25) </td>
- <td><input type="number" name="attr_Constitution-Endurance" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Dexterity-Man-Dodge" /></td>
- <td><button type="roll" value="/me rolls Dexterity/Man/Dodge (@{Dexterity-Man-Dodge}) and gets [[d100]]" />Dexterity/Man/Dodge (25) [80/110] </td>
- <td><input type="number" name="attr_Dexterity-Man-Dodge" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Grapple" /></td>
- <td><button type="roll" value="/me rolls Grapple (@{Grapple}) and gets [[d100]]" />Grapple (25) [special] </td>
- <td><input type="number" name="attr_Grapple" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Luck" /></td>
- <td><button type="roll" value="/me rolls Luck (@{Luck}) and gets [[d100]]" />Luck (25) </td>
- <td><input type="number" name="attr_Luck" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Martial-Arts1" /></td>
- <td><button type="roll" value="/me rolls Martial Arts @{NAME-Martial-Arts1} (@{Martial-Arts1}) and gets [[d100]]" >Martial Arts</button>
- <input type="text" style="width: 150px" name="attr_NAME-Martial-Arts1" /> </td>
- <td><input type="number" name="attr_Martial-Arts1" /></td>
- <td></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Martial-Arts2" /></td>
- <td><button type="roll" value="/me rolls Martial Arts @{NAME-Martial-Arts2} (@{Martial-Arts2}) and gets [[d100]]" >Martial Arts</button>
- <input type="text" style="width: 150px" name="attr_NAME-Martial-Arts2" /> </td>
- <td><input type="number" name="attr_Martial-Arts2" /></td>
- <td></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Martial-Arts3" /></td>
- <td><button type="roll" value="/me rolls Martial Arts @{NAME-Martial-Arts3} (@{Martial-Arts3}) and gets [[d100]]" >Martial Arts</button>
- <input type="text" style="width: 150px" name="attr_NAME-Martial-Arts3" /> </td>
- <td><input type="number" name="attr_Martial-Arts3" /></td>
- <td></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Strength" /></td>
- <td><button type="roll" value="/me rolls Strength (@{Strength}) and gets [[d100]]" />Strength (25) [dmg bonus at 80/110] </td>
- <td><input type="number" name="attr_Strength" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Unarmed" /></td>
- <td><button type="roll" value="/me rolls Unarmed (@{Unarmed}) and gets [[d100]]" />Unarmed (25) [d3] </td>
- <td><input type="number" name="attr_Unarmed" /></td>
- </tr>
- <tr>
- <td style="width: 20px;"></td>
- <td style="padding-top: 20px;"><strong>Held Weapons</strong></td>
- <td></td>
- <td></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Axes" /></td>
- <td><button type="roll" value="/me rolls Axes (@{Axes}) and gets [[d100]]" />Axes (20) [Hand: d6. Large: d8] </td>
- <td><input type="number" name="attr_Axes" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Axe-Parry" /></td>
- <td><button type="roll" value="/me rolls Axe Parry (@{Axe-Parry}) and gets [[d100]]" />Axe Parry </td>
- <td><input type="number" name="attr_Axe-Parry" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Clubs-Brawling" /></td>
- <td><button type="roll" value="/me rolls Clubs/Brawling (@{Clubs-Brawling}) and gets [[d100]]" />Clubs/Brawling (40) [d6/d8]</td>
- <td><input type="number" name="attr_Clubs-Brawling" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Clubs-Brawling-block-parry" /></td>
- <td><button type="roll" value="/me rolls Clubs/Brawling block/parry (@{Clubs-Brawling-block-parry}) and gets [[d100]]"/>Clubs/Brawling block/parry </td>
- <td><input type="number" name="attr_Clubs-Brawling-block-parry" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Flail" /></td>
- <td><button type="roll" value="/me rolls Flail (@{Flail}) and gets [[d100]]" />Flail (Block at -20) [D8] </td>
- <td><input type="number" name="attr_Flail" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Knives" /></td>
- <td><button type="roll" value="/me rolls Knives (@{Knives}) and gets [[d100]]" />Knives (25) [Small: d4. Large: d6] </td>
- <td><input type="number" name="attr_Knives" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Knife-Parry" /></td>
- <td><button type="roll" value="/me rolls Knife Parry (@{Knife-Parry}) and gets [[d100]]" />Knife Parry </td>
- <td><input type="number" name="attr_Knife-Parry" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Fast-Draw-Knife" /></td>
- <td><button type="roll" value="/me rolls Fast Draw Knife (@{Fast-Draw-Knife}) and gets [[d100]]" />Fast Draw Knife </td>
- <td><input type="number" name="attr_Fast-Draw-Knife" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Swords" /></td>
- <td><button type="roll" value="/me rolls Swords (@{Swords}) and gets [[d100]]" />Swords (15) [Cane: d6. Regular: d8] </td>
- <td><input type="number" name="attr_Swords" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Sword-Parry" /></td>
- <td><button type="roll" value="/me rolls Sword Parry (@{Sword-Parry}) and gets [[d100]]" />Sword Parry </td>
- <td><input type="number" name="attr_Sword-Parry" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Fast-Draw-Sword" /></td>
- <td><button type="roll" value="/me rolls Fast Draw Sword (@{Fast-Draw-Sword}) and gets [[d100]]" />Fast Draw Sword </td>
- <td><input type="number" name="attr_Fast-Draw-Sword" /></td>
- <tr>
- <td><input type="checkbox" name="attr_Success-Whip" /></td>
- <td><button type="roll" value="/me rolls Whip (@{Whip}) and gets [[d100]]" />Whip [d3 or grapple] </td>
- <td><input type="number" name="attr_Whip" /></td>
- </tr>
- </tr>
- </table>
- </div>
- <div class='sheet-col'>
- <table style="width: 100%;">
- <tr>
- <td style="width: 20px;"></td>
- <td><strong>Firearms</strong></td>
- <td></td>
- <td></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Fast-Draw-Pistol" /></td>
- <td><button type="roll" value="/me rolls Fast Draw Pistol (@{Fast-Draw-Pistol}) and gets [[d100]]"/>Fast Draw Pistol </td>
- <td><input type="number" name="attr_Fast-Draw-Pistol" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Fast-Draw-Slung-Weapon" /></td>
- <td><button type="roll" value="/me rolls Fast Draw Slung Weapon (@{Fast-Draw-Slung-Weapon}) and gets [[d100]]" />Fast Draw Slung Weapon</td>
- <td><input type="number" name="attr_Fast-Draw-Slung-Weapon" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Heavy-Weapon1" /></td>
- <td><button type="roll" value="/me rolls Heavy Weapon @{NAME-HEAVY-WEAPON1} (@{Heavy-Weapon1}) and gets [[d100]]">Heavy Weapon</button>
- <input type="text" style="width: 150px" name="attr_NAME-HEAVY-WEAPON1" /> </td>
- <td><input type="number" name="attr_Heavy-Weapon1" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Heavy-Weapon2" /></td>
- <td><button type="roll" value="/me rolls Heavy Weapon @{NAME-HEAVY-Weapon2} (@{Heavy-Weapon2}) and gets [[d100]]">Heavy Weapon</button>
- <input type="text" style="width: 150px" name="attr_NAME-HEAVY-Weapon2" /> </td>
- <td><input type="number" name="attr_Heavy-Weapon2" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Pistol" /></td>
- <td><button type="roll" value="/me rolls Pistol (@{Pistol}) and gets [[d100]]" />Pistol (20) </td>
- <td><input type="number" name="attr_Pistol" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Rifle-Assault-Rifle" /></td>
- <td><button type="roll" value="/me rolls Rifle/Assault Rifle (@{Rifle-Assault-Rifle}) and gets [[d100]]" />Rifle/Assault Rifle (25) </td>
- <td><input type="number" name="attr_Rifle-Assault-Rifle" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Shotgun" /></td>
- <td><button type="roll" value="/me rolls Shotgun (@{Shotgun}) and gets [[d100]]" />Shotgun (30) </td>
- <td><input type="number" name="attr_Shotgun" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Submachine-Gun" /></td>
- <td><button type="roll" value="/me rolls Submachine Gun (@{Submachine-Gun}) and gets [[d100]]" />Submachine Gun (15) </td>
- <td><input type="number" name="attr_Submachine-Gun" /></td>
- </tr>
- <tr>
- <td style="width: 20px;"></td>
- <td style="padding-top: 20px;"><strong>Missile Weapons</strong></td>
- <td></td>
- <td></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Blowpipe" /></td>
- <td><button type="roll" value="/me rolls Blowpipe (@{Blowpipe}) and gets [[d100]]" />Blowpipe [d3+poison] </td>
- <td><input type="number" name="attr_Blowpipe" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Bola" /></td>
- <td><button type="roll" value="/me rolls Bola (@{Bola}) and gets [[d100]]" />Bola [d4+ grapple] </td>
- <td><input type="number" name="attr_Bola" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Boomerang" /></td>
- <td><button type="roll" value="/me rolls Boomerang (@{Boomerang}) and gets [[d100]]" />Boomerang [d8] </td>
- <td><input type="number" name="attr_Boomerang" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Bow" /></td>
- <td><button type="roll" value="/me rolls Bow (@{Bow}) and gets [[d100]]" />Bow [d8] </td>
- <td><input type="number" name="attr_Bow" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Crossbow" /></td>
- <td><button type="roll" value="/me rolls Crossbow (@{Crossbow}) and gets [[d100]]" />Crossbow (20) </td>
- <td><input type="number" name="attr_Crossbow" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Fast-Draw-Arrow-Bolt" /></td>
- <td><button type="roll" value="/me rolls Fast Draw Arrow/Bolt (@{Fast-Draw-Arrow-Bolt}) and gets [[d100]]" />Fast Draw Arrow/Bolt </td>
- <td><input type="number" name="attr_Fast-Draw-Arrow-Bolt" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Lasso" /></td>
- <td><button type="roll" value="/me rolls Lasso (@{Lasso}) and gets [[d100]]" />Lasso [grapple] </td>
- <td><input type="number" name="attr_Lasso" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Net-Thrown" /></td>
- <td><button type="roll" value="/me rolls Net, Thrown (@{Net-Thrown}) and gets [[d100]]" />Net, Thrown </td>
- <td><input type="number" name="attr_Net-Thrown" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Shuriken-Throwing-Star" /></td>
- <td><button type="roll" value="/me rolls Shuriken/Throwing Star (@{Shuriken-Throwing-Star}) and gets [[d100]]" />Shuriken/Throwing Star [d4] </td>
- <td><input type="number" name="attr_Shuriken-Throwing-Star" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Sling" /></td>
- <td><button type="roll" value="/me rolls Sling (@{Sling}) and gets [[d100]]" />Sling [d6] </td>
- <td><input type="number" name="attr_Sling" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Spear" /></td>
- <td><button type="roll" value="/me rolls Spear (@{Spear}) and gets [[d100]]" />Spear (15) [d8] </td>
- <td><input type="number" name="attr_Spear" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Throw-General" /></td>
- <td><button type="roll" value="/me rolls Throw (General - Grenade/Rock) (@{Throw-General}) and gets [[d100]]" />Throw (General) (25) </td>
- <td><input type="number" name="attr_Throw-General" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Throwing-Axe" /></td>
- <td><button type="roll" value="/me rolls Throwing Axe (@{Throwing-Axe}) and gets [[d100]]" />Throwing Axe (15) [d4] </td>
- <td><input type="number" name="attr_Throwing-Axe" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Throwing-Knife" /></td>
- <td><button type="roll" value="/me rolls Throwing Knife (@{Throwing-Knife}) and gets [[d100]]" />Throwing Knife (15) [d6] </td>
- <td><input type="number" name="attr_Throwing-Knife" /></td>
- </tr>
- </tr>
- </table>
- </div>
- </div>
- </div>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Core Skills</h3>
- <input style="position: relative; margin-top:-45px; margin-left: -58px; width: 100%" type="checkbox" class="sheet-collapse-show2" name="attr_collapse-show2" ></input>
- <div class="sheet-collapse2">
- <div class="sheet-3colrow">
- <div class="col">
- <table style="width: 100%;">
- <tr>
- <td><input type="checkbox" name="attr_Success-Accounting" /></td>
- <td><button type="roll" value="/me rolls Accounting (@{Accounting}) and gets [[d100]]" />Accounting </td>
- <td><input type="number" name="attr_Accounting" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Acrobatics" /></td>
- <td><button type="roll" value="/me rolls Acrobatics (@{Acrobatics}) and gets [[d100]]" />Acrobatics </td>
- <td><input type="number" name="attr_Acrobatics" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Acting" /></td>
- <td><button type="roll" value="/me rolls Acting (@{Acting}) and gets [[d100]]" />Acting </td>
- <td><input type="number" name="attr_Acting" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Animal-Handling-Training" /></td>
- <td><button type="roll" value="/me rolls Animal Handling/Training @{NAME-Animal-Handling-Training} (@{Animal-Handling-Training}) and gets [[d100]]">Animal Handling/Training</button>
- <input type="text" style="width: 75px" name="attr_NAME-Animal-Handling-Training" /> </td>
- <td><input type="number" name="attr_Animal-Handling-Training" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Anthropology" /></td>
- <td><button type="roll" value="/me rolls Anthropology (@{Anthropology}) and gets [[d100]]" />Anthropology </td>
- <td><input type="number" name="attr_Anthropology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Appraisal" /></td>
- <td><button type="roll" value="/me rolls Appraisal (@{Appraisal}) and gets [[d100]]" />Appraisal </td>
- <td><input type="number" name="attr_Appraisal" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Archaeology" /></td>
- <td><button type="roll" value="/me rolls Archaeology (@{Archaeology}) and gets [[d100]]" />Archaeology </td>
- <td><input type="number" name="attr_Archaeology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Architecture" /></td>
- <td><button type="roll" value="/me rolls Architecture (@{Architecture}) and gets [[d100]]" />Architecture </td>
- <td><input type="number" name="attr_Architecture" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Art" /></td>
- <td><button type="roll" value="/me rolls Art @{NAME-Art} (@{Art}) and gets [[d100]]">Art</button>
- <input type="text" style="width: 150px" name="attr_NAME-Art" /> </td>
- <td><input type="number" name="attr_Art" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Art-Lore" /></td>
- <td><button type="roll" value="/me rolls Art Lore (@{Art-Lore}) and gets [[d100]]" />Art Lore </td>
- <td><input type="number" name="attr_Art-Lore" /></td>
- <tr>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Bargain" /></td>
- <td><button type="roll" value="/me rolls Bargain (@{Bargain}) and gets [[d100]]" />Bargain </td>
- <td><input type="number" name="attr_Bargain" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Biology" /></td>
- <td><button type="roll" value="/me rolls Biology (@{Biology}) and gets [[d100]]" />Biology </td>
- <td><input type="number" name="attr_Biology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Boating" /></td>
- <td><button type="roll" value="/me rolls Boating @{NAME-Boating} (@{Boating}) and gets [[d100]]">Boating</button>
- <input type="text" style="width: 150px" name="attr_NAME-Boating" /> </td>
- <td><input type="number" name="attr_Boating" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Botany" /></td>
- <td><button type="roll" value="/me rolls Botany (@{Botany}) and gets [[d100]]" />Botany </td>
- <td><input type="number" name="attr_Botany" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Bureaucracy" /></td>
- <td><button type="roll" value="/me rolls Bureaucracy (@{Bureaucracy}) and gets [[d100]]" />Bureaucracy </td>
- <td><input type="number" name="attr_Bureaucracy" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Business-Industry-Lore" /></td>
- <td><button type="roll" value="/me rolls Business Industry Lore (@{Business-Industry-Lore}) and gets [[d100]]" />Business/Industry Lore </td>
- <td><input type="number" name="attr_Business-Industry-Lore" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Carpentry-Woodcraft" /></td>
- <td><button type="roll" value="/me rolls Carpentry Woodcraft (@{Carpentry-Woodcraft}) and gets [[d100]]" />Carpentry/Woodcraft </td>
- <td><input type="number" name="attr_Carpentry-Woodcraft" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Chemistry-Alchemy" /></td>
- <td><button type="roll" value="/me rolls Chemistry Alchemy (@{Chemistry-Alchemy}) and gets [[d100]]" />Chemistry/Alchemy </td>
- <td><input type="number" name="attr_Chemistry-Alchemy" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Climbing" /></td>
- <td><button type="roll" value="/me rolls Climbing (@{Climbing}) and gets [[d100]]" />Climbing (40) </td>
- <td><input type="number" name="attr_Climbing" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Computer-Use-General" /></td>
- <td><button type="roll" value="/me rolls Computer Use, General (@{Computer-Use-General}) and gets [[d100]]" />Computer Use, General (20) </td>
- <td><input type="number" name="attr_Computer-Use-General" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Computer-Use-Hacking" /></td>
- <td><button type="roll" value="/me rolls Computer Use Hacking (@{Computer-Use-Hacking}) and gets [[d100]]" />Computer Use, Hacking </td>
- <td><input type="number" name="attr_Computer-Use-Hacking" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Conceal-Camouflage-Holdout" /></td>
- <td><button type="roll" value="/me rolls Conceal Camouflage Holdout (@{Conceal-Camouflage-Holdout}) and gets [[d100]]" />Conceal/Camouflage/Holdout (15) </td>
- <td><input type="number" name="attr_Conceal-Camouflage-Holdout" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Contortions" /></td>
- <td><button type="roll" value="/me rolls Contortions (@{Contortions}) and gets [[d100]]" />Contortions </td>
- <td><input type="number" name="attr_Contortions" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Cooking" /></td>
- <td><button type="roll" value="/me rolls Cooking (@{Cooking}) and gets [[d100]]" />Cooking (20) </td>
- <td><input type="number" name="attr_Cooking" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Counter-Surveillance" /></td>
- <td><button type="roll" value="/me rolls Counter Surveillance (@{Counter-Surveillance}) and gets [[d100]]" />Counter Surveillance </td>
- <td><input type="number" name="attr_Counter-Surveillance" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Cryptography" /></td>
- <td><button type="roll" value="/me rolls Cryptography (@{Cryptography}) and gets [[d100]]" />Cryptography </td>
- <td><input type="number" name="attr_Cryptography" /></td>
- </tr>
- <tr>
- <td><name="attr_Success-Cthulhu-Mythos" /></td>
- <td><button type="roll" value="/me rolls Cthulhu Mythos (@{Cthulhu-Mythos}) and gets [[d100]]" />Cthulhu Mythos </td>
- <td><input type="number" name="attr_Cthulhu-Mythos" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Dance" /></td>
- <td><button type="roll" value="/me rolls Dance (@{Dance}) and gets [[d100]]" />Dance </td>
- <td><input type="number" name="attr_Dance" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Demolitions" /></td>
- <td><button type="roll" value="/me rolls Demolitions (@{Demolitions}) and gets [[d100]]" />Demolitions </td>
- <td><input type="number" name="attr_Demolitions" /></td>
- </tr> <tr>
- <td><input type="checkbox" name="attr_Success-Disguise" /></td>
- <td><button type="roll" value="/me rolls Disguise (@{Disguise}) and gets [[d100]]" />Disguise </td>
- <td><input type="number" name="attr_Disguise" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Dreaming" /></td>
- <td><button type="roll" value="/me rolls Dreaming (@{Dreaming}) and gets [[d100]]" />Dreaming (Ask GM if used) </td>
- <td><input type="number" name="attr_Dreaming" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Dream-Lore" /></td>
- <td><button type="roll" value="/me rolls Dream Lore (@{Dream-Lore}) and gets [[d100]]" />Dream Lore (Ask GM if used) </td>
- <td><input type="number" name="attr_Dream-Lore" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Drive1" /></td>
- <td><button type="roll" value="/me rolls Drive @{NAME-Drive1} (@{Drive1}) and gets [[d100]]">Drive</button>
- <input type="text" style="width: 150px" name="attr_NAME-Drive1" /> </td>
- <td><input type="number" name="attr_Drive1" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Drive2" /></td>
- <td><button type="roll" value="/me rolls Drive @{NAME-Drive2} (@{Drive2}) and gets [[d100]]">Drive</button>
- <input type="text" style="width: 150px" name="attr_NAME-Drive2" /> </td>
- <td><input type="number" name="attr_Drive2" /></td>
- </tr>
- </table>
- </div>
- <div class="col">
- <table style="width: 100%;">
- <tr>
- <td><input type="checkbox" name="attr_Success-Electronics-Electronics-Repair" /></td>
- <td><button type="roll" value="/me rolls Electronics/Electronics Repair (@{Electronics-Electronics-Repair}) and gets [[d100]]" />Electronics/Electronics Repair </td>
- <td><input type="number" name="attr_Electronics-Electronics-Repair" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Empathy" /></td>
- <td><button type="roll" value="/me rolls Empathy (@{Empathy}) and gets [[d100]]" />Empathy </td>
- <td><input type="number" name="attr_Empathy" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Etiquette" /></td>
- <td><button type="roll" value="/me rolls Etiquette (@{Etiquette}) and gets [[d100]]" />Etiquette </td>
- <td><input type="number" name="attr_Etiquette" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Evidence-Analysis" /></td>
- <td><button type="roll" value="/me rolls Evidence Analysis (@{Evidence-Analysis}) and gets [[d100]]" />Evidence Analysis </td>
- <td><input type="number" name="attr_Evidence-Analysis" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Fast-Talk" /></td>
- <td><button type="roll" value="/me rolls Fast Talk (@{Fast-Talk}) and gets [[d100]]" />Fast Talk </td>
- <td><input type="number" name="attr_Fast-Talk" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-First-Aid" /></td>
- <td><button type="roll" value="/me rolls First Aid (@{First-Aid}) and gets [[d100]]" />First Aid (30) </td>
- <td><input type="number" name="attr_First-Aid" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Forensics" /></td>
- <td><button type="roll" value="/me rolls Forensics (@{Forensics}) and gets [[d100]]" />Forensics </td>
- <td><input type="number" name="attr_Forensics" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Gambling" /></td>
- <td><button type="roll" value="/me rolls Gambling (@{Gambling}) and gets [[d100]]" />Gambling </td>
- <td><input type="number" name="attr_Gambling" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Gunsmithing" /></td>
- <td><button type="roll" value="/me rolls Gunsmithing (@{Gunsmithing}) and gets [[d100]]" />Gunsmithing </td>
- <td><input type="number" name="attr_Gunsmithing" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-History" /></td>
- <td><button type="roll" value="/me rolls History (@{History}) and gets [[d100]]" />History (20) </td>
- <td><input type="number" name="attr_History" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Interrogation" /></td>
- <td><button type="roll" value="/me rolls Interrogation (@{Interrogation}) and gets [[d100]]" />Interrogation </td>
- <td><input type="number" name="attr_Interrogation" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Intimidation" /></td>
- <td><button type="roll" value="/me rolls Intimidation (@{Intimidation}) and gets [[d100]]" />Intimidation </td>
- <td><input type="number" name="attr_Intimidation" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Jump" /></td>
- <td><button type="roll" value="/me rolls Jump (@{Jump}) and gets [[d100]]" />Jump (25) </td>
- <td><input type="number" name="attr_Jump" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Jury-Rig" /></td>
- <td><button type="roll" value="/me rolls Jury Rig (@{Jury-Rig}) and gets [[d100]]" />Jury Rig </td>
- <td><input type="number" name="attr_Jury-Rig" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Law" /></td>
- <td><button type="roll" value="/me rolls Law (@{Law}) and gets [[d100]]" />Law </td>
- <td><input type="number" name="attr_Law" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Library-Use-Research" /></td>
- <td><button type="roll" value="/me rolls Library Use/Research (@{Library-Use-Research}) and gets [[d100]]" />Library Use/Research (25) </td>
- <td><input type="number" name="attr_Library-Use-Research" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Linguistics" /></td>
- <td><button type="roll" value="/me rolls Linguistics (@{Linguistics}) and gets [[d100]]" />Linguistics </td>
- <td><input type="number" name="attr_Linguistics" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Lip-Reading" /></td>
- <td><button type="roll" value="/me rolls Lip Reading (@{Lip-Reading}) and gets [[d100]]" />Lip Reading </td>
- <td><input type="number" name="attr_Lip-Reading" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Listen" /></td>
- <td><button type="roll" value="/me rolls Listen (@{Listen}) and gets [[d100]]" />Listen (25) </td>
- <td><input type="number" name="attr_Listen" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Lock-Lore" /></td>
- <td><button type="roll" value="/me rolls Lock Lore (@{Lock-Lore}) and gets [[d100]]" />Lock Lore </td>
- <td><input type="number" name="attr_Lock-Lore" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Lockpicking-Electronic" /></td>
- <td><button type="roll" value="/me rolls Lockpicking, Electronic (@{Lockpicking-Electronic}) and gets [[d100]]" />Lockpicking, Electronic </td>
- <td><input type="number" name="attr_Lockpicking-Electronic" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Lockpicking-Mechanical" /></td>
- <td><button type="roll" value="/me rolls Lockpicking Mechanical (@{Lockpicking-Mechanical}) and gets [[d100]]" />Lockpicking Mechanical </td>
- <td><input type="number" name="attr_Lockpicking-Mechanical" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Medicine" /></td>
- <td><button type="roll" value="/me rolls Medicine (@{Medicine}) and gets [[d100]]" />Medicine </td>
- <td><input type="number" name="attr_Medicine" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Memory" /></td>
- <td><button type="roll" value="/me rolls Memory (@{Memory}) and gets [[d100]]" />Memory (20) </td>
- <td><input type="number" name="attr_Memory" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Mimicry" /></td>
- <td><button type="roll" value="/me rolls Mimicry (@{Mimicry}) and gets [[d100]]" />Mimicry </td>
- <td><input type="number" name="attr_Mimicry" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Natural-History" /></td>
- <td><button type="roll" value="/me rolls Natural History (@{Natural-History}) and gets [[d100]]" />Natural History </td>
- <td><input type="number" name="attr_Natural-History" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Navigation-Land" /></td>
- <td><button type="roll" value="/me rolls Navigation: Land (@{Navigation-Land}) and gets [[d100]]" />Navigation: Land </td>
- <td><input type="number" name="attr_Navigation-Land" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Navigation-Sea-Air" /></td>
- <td><button type="roll" value="/me rolls Navigation: Sea/Air (@{Navigation-Sea-Air}) and gets [[d100]]" />Navigation: Sea/Air </td>
- <td><input type="number" name="attr_Navigation-Sea-Air" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Occult-Lore" /></td>
- <td><button type="roll" value="/me rolls Occult Lore (@{Occult-Lore}) and gets [[d100]]" />Occult Lore </td>
- <td><input type="number" name="attr_Occult-Lore" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Opperate-Heavy-Machinery" /></td>
- <td><button type="roll" value="/me rolls Opperate Heavy Machinery (@{Opperate-Heavy-Machinery}) and gets [[d100]]" />Opperate Heavy Machinery </td>
- <td><input type="number" name="attr_Opperate-Heavy-Machinery" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Parachuting" /></td>
- <td><button type="roll" value="/me rolls Parachuting (@{Parachuting}) and gets [[d100]]" />Parachuting </td>
- <td><input type="number" name="attr_Parachuting" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Parkour" /></td>
- <td><button type="roll" value="/me rolls Parkour (@{Parkour}) and gets [[d100]]" />Parkour (See Prerequisites)</td>
- <td><input type="number" name="attr_Parkour" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Perform" /></td>
- <td><button type="roll" value="/me rolls Perform @{NAME-Perform} (@{Perform}) and gets [[d100]]">Perform</button>
- <input type="text" style="width: 150px" name="attr_NAME-Perform" /> </td>
- <td><input type="number" name="attr_Perform" /></td>
- </tr>
- </table>
- </div>
- <div class="col">
- <table style="width: 100%;">
- <tr>
- <td><input type="checkbox" name="attr_Success-Pharmacy" /></td>
- <td><button type="roll" value="/me rolls Pharmacy (@{Pharmacy}) and gets [[d100]]" />Pharmacy </td>
- <td><input type="number" name="attr_Pharmacy" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Photography" /></td>
- <td><button type="roll" value="/me rolls Photography (@{Photography}) and gets [[d100]]" />Photography (40) </td>
- <td><input type="number" name="attr_Photography" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Physics-Advanced-Math" /></td>
- <td><button type="roll" value="/me rolls Physics/Advanced Math (@{Physics-Advanced-Math}) and gets [[d100]]" />Physics/Advanced Math </td>
- <td><input type="number" name="attr_Physics-Advanced-Math" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Pilot" /></td>
- <td><button type="roll" value="/me rolls Pilot @{NAME-Pilot} (@{Pilot}) and gets [[d100]]">Pilot</button>
- <input type="text" style="width: 150px" name="attr_NAME-Pilot" /> </td>
- <td><input type="number" name="attr_Pilot" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Prestidigitation-Pickpockets" /></td>
- <td><button type="roll" value="/me rolls Prestidigitation/Pickpockets (@{Prestidigitation-Pickpockets}) and gets [[d100]]" />Prestidigitation/Pickpockets </td>
- <td><input type="number" name="attr_Prestidigitation-Pickpockets" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Psychoanalysis-Psychology" /></td>
- <td><button type="roll" value="/me rolls Psychoanalysis/Psychology (@{Psychoanalysis-Psychology}) and gets [[d100]]" />Psychoanalysis/Psychology </td>
- <td><input type="number" name="attr_Psychoanalysis-Psychology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Religion" /></td>
- <td><button type="roll" value="/me rolls Religion (@{Religion}) and gets [[d100]]" />Religion </td>
- <td><input type="number" name="attr_Religion" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Repair-Mechanical" /></td>
- <td><button type="roll" value="/me rolls Repair: Mechanical (@{Repair-Mechanical}) and gets [[d100]]" />Repair: Mechanical (20) </td>
- <td><input type="number" name="attr_Repair-Mechanical" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Ride1" /></td>
- <td><button type="roll" value="/me rolls Ride @{NAME-Ride1} (@{Ride1}) and gets [[d100]]">Ride</button>
- <input type="text" style="width: 150px" name="attr_NAME-Ride1" /> </td>
- <td><input type="number" name="attr_Ride1" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Ride2" /></td>
- <td><button type="roll" value="/me rolls Ride @{NAME-Ride2} (@{Ride2}) and gets [[d100]]">Ride</button>
- <input type="text" style="width: 150px" name="attr_NAME-Ride2" /> </td>
- <td><input type="number" name="attr_Ride2" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Running-Long-Distance" /></td>
- <td><button type="roll" value="/me rolls Running: Long Distance (@{Running-Long-Distance}) and gets [[d100]]" />Running: Long Distance </td>
- <td><input type="number" name="attr_Running-Long-Distance" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Running-Sprinting" /></td>
- <td><button type="roll" value="/me rolls Running: Sprinting (@{Running-Sprinting}) and gets [[d100]]" />Running: Sprinting </td>
- <td><input type="number" name="attr_Running-Sprinting" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Safecracking" /></td>
- <td><button type="roll" value="/me rolls Safecracking (@{Safecracking}) and gets [[d100]]" />Safecracking </td>
- <td><input type="number" name="attr_Safecracking" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-SCUBA" /></td>
- <td><button type="roll" value="/me rolls SCUBA (@{SCUBA}) and gets [[d100]]" />SCUBA </td>
- <td><input type="number" name="attr_SCUBA" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Security-Systems-Lore" /></td>
- <td><button type="roll" value="/me rolls Security Systems Lore (@{Security-Systems-Lore}) and gets [[d100]]" />Security Systems Lore </td>
- <td><input type="number" name="attr_Security-Systems-Lore" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Seduction" /></td>
- <td><button type="roll" value="/me rolls Seduction (@{Seduction}) and gets [[d100]]" />Seduction </td>
- <td><input type="number" name="attr_Seduction" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Singing" /></td>
- <td><button type="roll" value="/me rolls Singing (@{Singing}) and gets [[d100]]" />Singing </td>
- <td><input type="number" name="attr_Singing" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Sixth-Sense-Danger-Sense" /></td>
- <td><button type="roll" value="/me rolls Sixth Sense/Danger Sense (@{Sixth-Sense-Danger-Sense}) and gets [[d100]]" />Sixth Sense/Danger Sense </td>
- <td><input type="number" name="attr_Sixth-Sense-Danger-Sense" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Skiing" /></td>
- <td><button type="roll" value="/me rolls Skiing @{NAME-Skiing} (@{Skiing}) and gets [[d100]]">Skiing</button>
- <input type="text" style="width: 150px" name="attr_NAME-Skiing" /> </td>
- <td><input type="number" name="attr_Skiing" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Signaling" /></td>
- <td><button type="roll" value="/me rolls Signaling (@{Signaling}) and gets [[d100]]" />Signaling </td>
- <td><input type="number" name="attr_Signaling" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Spot-Hidden-Find" /></td>
- <td><button type="roll" value="/me rolls Spot Hidden/Find (@{Spot-Hidden-Find}) and gets [[d100]]" />Spot Hidden/Find (25) </td>
- <td><input type="number" name="attr_Spot-Hidden-Find" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Feel" /></td>
- <td><button type="roll" value="/me rolls Feel (@{Feel}) and gets [[d100]]" />Feel (15) </td>
- <td><input type="number" name="attr_Feel" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Smell-Taste" /></td>
- <td><button type="roll" value="/me rolls Smell/Taste (@{Smell-Taste}) and gets [[d100]]" />Smell/Taste (15) </td>
- <td><input type="number" name="attr_Smell-Taste" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Spy-Lore" /></td>
- <td><button type="roll" value="/me rolls Spy Lore (@{Spy-Lore}) and gets [[d100]]" />Spy Lore </td>
- <td><input type="number" name="attr_Spy-Lore" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Stealth" /></td>
- <td><button type="roll" value="/me rolls Stealth (@{Stealth}) and gets [[d100]]" />Stealth </td>
- <td><input type="number" name="attr_Stealth" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Streetwise" /></td>
- <td><button type="roll" value="/me rolls Streetwise (@{Streetwise}) and gets [[d100]]" />Streetwise </td>
- <td><input type="number" name="attr_Streetwise" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Surveillance" /></td>
- <td><button type="roll" value="/me rolls Surveillance (@{Surveillance}) and gets [[d100]]" />Surveillance </td>
- <td><input type="number" name="attr_Surveillance" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Survival" /></td>
- <td><button type="roll" value="/me rolls Survival @{NAME-Survival} (@{Survival}) and gets [[d100]]">Survival</button>
- <input type="text" style="width: 150px" name="attr_NAME-Survival" /> </td>
- <td><input type="number" name="attr_Survival" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Swim" /></td>
- <td><button type="roll" value="/me rolls Swim (@{Swim}) and gets [[d100]]" />Swim (25) </td>
- <td><input type="number" name="attr_Swim" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Tactics" /></td>
- <td><button type="roll" value="/me rolls Tactics @{NAME-Tactics} (@{Tactics}) and gets [[d100]]">Tactics</button>
- <input type="text" style="width: 150px" name="attr_NAME-Tactics" /></td>
- <td><input type="number" name="attr_Tactics" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Teaching" /></td>
- <td><button type="roll" value="/me rolls Teaching (@{Teaching}) and gets [[d100]]" />Teaching </td>
- <td><input type="number" name="attr_Teaching" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Tracking" /></td>
- <td><button type="roll" value="/me rolls Tracking (@{Tracking}) and gets [[d100]]" />Tracking </td>
- <td><input type="number" name="attr_Tracking" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Trapping" /></td>
- <td><button type="roll" value="/me rolls Trapping (@{Trapping}) and gets [[d100]]" />Trapping </td>
- <td><input type="number" name="attr_Trapping" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Zoology-Animal-Lore" /></td>
- <td><button type="roll" value="/me rolls Zoology/Animal Lore (@{Zoology-Animal-Lore}) and gets [[d100]]" />Zoology/Animal Lore </td>
- <td><input type="number" name="attr_Zoology-Animal-Lore" /></td>
- </tr>
- </table>
- </div>
- </div>
- </div>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Write-in Skills & Languages</h3>
- <input style="position: relative; margin-top:-45px; margin-left: -127px; width: 100%" type="checkbox" class="sheet-collapse-show3" name="attr_collapse-show3" value="1"></input>
- <div class="sheet-collapse3">
- <div class='sheet-2colrow'>
- <div class='sheet-col'>
- <table style="width: 100%;">
- <tr>
- <td><input type="checkbox" name="attr_Success-Astronomy" /></td>
- <td><button type="roll" value="/me rolls Astronomy (@{Astronomy}) and gets [[d100]]" />Astronomy </td>
- <td><input type="number" name="attr_Astronomy" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Cartography-Make-Read-Map" /></td>
- <td><button type="roll" value="/me rolls Cartography: Make/Read Map (@{Cartography-Make-Read-Map}) and gets [[d100]]" />Cartography: Make/Read Map </td>
- <td><input type="number" name="attr_Cartography-Make-Read-Map" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Engineering" /></td>
- <td><button type="roll" value="/me rolls Engineering (@{Engineering}) and gets [[d100]]" />Engineering </td>
- <td><input type="number" name="attr_Engineering" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Fire-Investigation" /></td>
- <td><button type="roll" value="/me rolls Fire Investigation (@{Fire-Investigation}) and gets [[d100]]" />Fire Investigation </td>
- <td><input type="number" name="attr_Fire-Investigation" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Forensics-Ballistics" /></td>
- <td><button type="roll" value="/me rolls Forensics: Ballistics (@{Forensics-Ballistics}) and gets [[d100]]" />Forensics: Ballistics </td>
- <td><input type="number" name="attr_Forensics-Ballistics" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Forensics-Computer" /></td>
- <td><button type="roll" value="/me rolls Forensics: Computer (@{Forensics-Computer}) and gets [[d100]]" />Forensics: Computer </td>
- <td><input type="number" name="attr_Forensics-Computer" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Forensics-Entomology" /></td>
- <td><button type="roll" value="/me rolls Forensics: Entomology (@{Forensics-Entomology}) and gets [[d100]]" />Forensics: Entomology </td>
- <td><input type="number" name="attr_Forensics-Entomology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Forensics-Odontology" /></td>
- <td><button type="roll" value="/me rolls Forensics: Odontology (@{Forensics-Odontology}) and gets [[d100]]" />Forensics: Odontology </td>
- <td><input type="number" name="attr_Forensics-Odontology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Forensics-Toxicology" /></td>
- <td><button type="roll" value="/me rolls Forensics: Toxicology (@{Forensics-Toxicology}) and gets [[d100]]" />Forensics: Toxicology </td>
- <td><input type="number" name="attr_Forensics-Toxicology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Forensics-Serology" /></td>
- <td><button type="roll" value="/me rolls Forensics: Serology (@{Forensics-Serology}) and gets [[d100]]" />Forensics: Serology </td>
- <td><input type="number" name="attr_Forensics-Serology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Geography" /></td>
- <td><button type="roll" value="/me rolls Geography (@{Geography}) and gets [[d100]]" />Geography </td>
- <td><input type="number" name="attr_Geography" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Geology" /></td>
- <td><button type="roll" value="/me rolls Geology (@{Geology}) and gets [[d100]]" />Geology </td>
- <td><input type="number" name="attr_Geology" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Literature" /></td>
- <td><button type="roll" value="/me rolls Literature (@{Literature}) and gets [[d100]]" />Literature </td>
- <td><input type="number" name="attr_Literature" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Meditation" /></td>
- <td><button type="roll" value="/me rolls Meditation (@{Meditation}) and gets [[d100]]" />Meditation </td>
- <td><input type="number" name="attr_Meditation" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Philosophy" /></td>
- <td><button type="roll" value="/me rolls Philosophy (@{Philosophy}) and gets [[d100]]" />Philosophy </td>
- <td><input type="number" name="attr_Philosophy" /></td>
- </tr>
- <tr>
- <td><input type="checkbox" name="attr_Success-Vehicular Accident Reconstruction" /></td>
- <td><button type="roll" value="/me rolls Vehicular Accident Reconstruction (@{Vehicular Accident Reconstruction}) and gets [[d100]]" />Vehicular Accident Reconstruction </td>
- <td><input type="number" name="attr_Vehicular Accident Reconstruction" /></td>
- </tr>
- </table>
- <fieldset class="repeating_write-in-skills">
- <div>
- <input type="checkbox" name="attr_Success-write-in-skill"/>
- <button type="roll" value="/me rolls @{NAME-write-in-skill} (@{write-in-skill}) and gets [[d100]]"></button>
- <input type="text" name="attr_NAME-write-in-skill"/>
- <input type="number" name="attr_write-in-skill" />
- </div>
- </fieldset>
- </div>
- <div class='sheet-col'>
- <fieldset class="repeating_languages">
- <div>
- <input type="checkbox" name="attr_Success-language"/>
- <button type="roll" value="/me rolls @{NAME-language} (@{language}) and gets [[d100]]"></button>
- <input type="text" name="attr_NAME-language"/>
- <input type="number" name="attr_language" />
- </div>
- </fieldset>
- </div>
- </p>
- </div>
- </div>
- </div>
- <div class="sheet-section-spells">
- <p>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Spells</h3>
- <div class="spells-table">
- <div>
- <div class="inline" style="width: 20%; margin-left: 20px;"><span class="bold">Name</span></div>
- <div class="inline" style="width: 45.5px;"><span class="bold">Skill</span></div>
- <div class="inline" style="width: 45.5px;"><span class="bold">MP</span></div>
- <div class="inline" style="width: 10%;"><span class="bold">Cast Time</span></div>
- <div class="inline" style="width: 10%"><span class="bold">Range</span></div>
- <div class="inline" style="width: 10%"><span class="bold">Duration</span></div>
- <div class="inline" style="width: 12%"><span class="bold">School</span></div>
- <div class="inline" style="width: 45.5px"><span class="bold">SanL</span></div>
- <div class="inline"><span class="bold">WitSL</span></div>
- </div>
- <fieldset class="repeating_spells">
- <div>
- <input type="checkbox" name="attr_SPELL-SUCCESS" />
- <div class="spells-name-row inline" style="width: 20%">
- <input type="text" style="width: 100%" name="attr_SPELL-NAME"/>
- </div>
- <div class="spells-skill-row inline" style="width: 45.5px">
- <input type="number" name="attr_SPELL-SKILL" />
- </div>
- <div class="spells-mp-row inline" style="width: 45.5px">
- <input type="number" name="attr_SPELL-MP"/>
- </div>
- <div class="spells-cast-row inline" style="width: 10%">
- <input type="text" style="width: 100%" name="attr_SPELL-CAST"/>
- </div>
- <div class="spells-range-row inline" style="width: 10%">
- <input type="text" style="width: 100%" name="attr_SPELL-RANGE"/>
- </div>
- <div class="spells-duration-row inline" style="width: 10%">
- <input type="text" style="width: 100%" name="attr_SPELL-DURATION"/>
- </div>
- <div class="spells-school-row inline" style="width: 12%">
- <input type="text" style="width: 100%" name="attr_SPELL-SCHOOL"/>
- </div>
- <div class="spells-san-loss-row inline" style="width: 45.5px">
- <input type="number" name="attr_SPELL-SAN-LOSS"/>
- </div>
- <div class="spells-wit-san-loss-row inline">
- <input type="number" name="attr_SPELL-WIT-SAN-LOSS"/>
- </div>
- <button type="roll" name="roll_SPELL" value="/me casts @{SPELL-NAME} (@{SPELL-SKILL}) and gets [[d100]]"></button>
- <br>
- <input type="checkbox" class="sheet-collapse-show" name="attr_collapse-show4" value="1">Description</input>
- <div class="sheet-collapse"><textarea></textarea></div>
- </div>
- </fieldset>
- </div>
- </p>
- </div>
- <div class="sheet-section-gear">
- <br>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Currency</h3>
- <div class="currency">
- <div class="currency-header">
- <div class="inline bold" style="width: 30%;">Currency</div>
- <div class="inline bold" style="width: 30%;">Amount</div>
- </div>
- <fieldset class="repeating_currency">
- <div>
- <div class="inline" style="width: 30%;"><input type="text" name="attr_currency-name" style="width: 100%"/></div>
- <div class="inline" style="width: 10%;"><input type="text" name="attr_currency-amount" style="width: 100%" /></div>
- </div>
- </fieldset>
- </div>
- <br>
- <h3 style="text-align: center; color: #FFF; background-color: #000;">Items</h3>
- <div class="items">
- <div class="items-header">
- <div class="inline bold" style="width: 10%;">Quantity</div>
- <div class="inline bold" style="width: 20%;">Name</div>
- <div class="inline bold" style="width: 10%;">Weight</div>
- <div class="inline bold" style="width: 50%;">Description</div>
- </div>
- <fieldset class="repeating_items">
- <div>
- <div class="inline" style="width: 10%;"><input type="text" name="attr_item-quantity" style="width: 100%" /></div>
- <div class="inline" style="width: 20%;"><input type="text" name="attr_item-name" style="width: 100%"/></div>
- <div class="inline" style="width: 10%;"><input type="text" name="attr_item-weight" style="width: 100%" /></div>
- <div class="inline" style="width: 50%;"><input type="text" name="attr_item-description" style="width: 100%" /></div>
- </div>
- </fieldset>
- </div>
- </div>
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