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- http://tweet-search-stream.gimite.net/search?q=%23%E3%82%AC%E3%83%AB%E3%83%91%E5%8D%94%E5%8A%9B&hl=en
- http://tweet-search-stream.gimite.net/search?q=%23ガルパ協力&hl=en
- Search the following tags on Twitter for rooms.
- #バンドリ協力
- #ガルパ協力
- #バンドリ
- #ガルパ
- レギュラー is Regular Rank, ベテラン Veteran Rank.
- S狙い means aiming for S Score.
- 主16万 requests a Main (Band Power) of 160000 (万 = 10000). This just is an example, so look out for 主#万.
- 100万 otherwise means 1000000+ Score only.
- 曲 denotes the song played. 自由 is "freedom", either "Any" or "Omakase", (效率曲) is (Efficiency Song).
- Sample Tweet Format
- 88888
- ベテランS狙い
- 曲自由
- #バンドリ協力 #ガルパ協力 #バンドリ #ガルパ
- ?tag twitter in BanG Dream! Discord
- ======================================================================================================================================
- Table of Contents
- ======================================================================================================================================
- i. Required Reading, UI Tutorial
- ii. Card Info Dump
- iii. Priorities & General Tips
- iv. Multi Live, EXP
- v. Events, Team Composition
- vi. Material Usage
- vii. Miscellaneous
- ======================================================================================================================================
- i. Required Reading, UI Tutorial
- ======================================================================================================================================
- [!] Official GBP Twitter
- https://twitter.com/bang_dream_gbp
- [!] Latest BanDori News
- https://twitter.com/bandori_updates
- [!] In-Game News (Google Translate Friendly)
- https://web.star.craftegg.jp/information/index.html
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] The BanG Dream! Discord has a #gbp-faq-and-tips channel.
- https://discordapp.com/invite/YqSyzPp
- [!] XiantheMiguel from said Discord translated the GBP Beginner Guide as well.
- https://docs.google.com/document/d/1Q-xk43eTJh8eDUucn46MENXgt34gwDwLFTs5hl0Jm38/edit?usp=sharing
- [!] The Discord has also created an editable guide.
- https://docs.google.com/document/d/1_QFn5Cbj7fifICigAYyRolsOvMVxMX9OlVXcQimOAsA/edit
- [!] The following are 2 two other guides you should check out.
- https://www.reddit.com/r/BanGDream/comments/604sti/links_guides_that_are_easier_to_maneuver/
- https://www.reddit.com/r/BanGDream/comments/5zolpd/guide_a_simple_guide_for_new_players/
- https://www.reddit.com/r/BanGDream/comments/5zphwy/a_simple_and_incomplete_guide_for_farming_stars/
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Day Reset @ 4 AM JST (12 PM PDT / 2 PM CDT / 3 PM EDT / 7 PM UTC)
- [!] Event Start @ 3 PM JST (11 PM PDT / 1 AM CDT / 2 AM EDT / 7 AM UTC)
- [!] Event End @ 9 PM JST (5 AM PDT / 7 AM CDT / 8 AM EDT / 1 PM UTC)
- [!] Home Screen
- Top Left = Move (To a new area)
- Top Right = Settings
- https://cdn.discordapp.com/attachments/282205574463094786/294681933215039488/image.png
- 3 Below = News, Presents, Area Item
- Bottom Right 4, Left to Right = Gacha (Scout), Band (Member), Story, Live
- [!] Menu (Story, Top Right)
- Hide, [Skip], Auto, Fast Forward, Log, Hide Window
- [!] GBP Settings
- https://twitter.com/caraxian/status/842238034380705792/photo/1
- http://i.imgur.com/mrFjUTW.jpg
- Important correction: “Colourblind support” is wrongly translated. It should be “Rhythm Colour Support” instead. Its function is to colour notes that represent durations of 1/16th or shorter using a different colour (gray, instead of the usual blue), in order to make the rhythm clearer for players.
- [!] Live Screenshots
- http://imgur.com/a/NYxdr
- WHEN PRESSING PAUSE, THE LEFT BLUE BUTTON QUITS THE LIVE, THE RIGHT RED BUTTON CONTINUES.
- [!] Sorting
- https://cdn.discordapp.com/attachments/282205574463094786/293463344508043266/Sorting_menu.png
- [!] Lag Reduction
- https://www.reddit.com/r/BanGDream/comments/61h1op/small_tip_for_the_players_who_have_laggy_phone/
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] BanG Dream! Character Names
- https://twitter.com/_hojoka/status/842410814241943557
- [!] Translated BanDori Char Info - @XiantheMiguel
- https://docs.google.com/spreadsheets/d/1cW35jtJ8-acttVRJpOtFwQaVC5Sy_zxM5b1HEH5EdpE/edit#gid=0
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Translations
- Just check the subreddit frequently.
- https://www.reddit.com/r/BanGDream/
- https://www.reddit.com/r/BanGDream/comments/60h4i9/translated_1st_chapter_of_pastel_palettes_band/
- https://www.reddit.com/r/BanGDream/comments/61a9ct/synopses_pastelpalettes_band_story_alongwith/
- https://www.reddit.com/r/BanGDream/comments/61dxkn/translation_completed_for_event_story_prologue/
- https://www.reddit.com/r/BanGDream/comments/61o1op/the_growing_list_of_translation_pages/
- https://hpgunshot.wixsite.com/hptranslations
- https://bangdreaming.tumblr.com/translations
- https://www.reddit.com/r/BanGDream/comments/62c9wu/translation_update_sakura_blooming_party_event/
- https://www.reddit.com/r/BanGDream/comments/621vjm/girlsbandparty_im_translating_some_of_the/
- https://www.reddit.com/r/BanGDream/comments/62ksdg/translated_event_3_kasumi_1st_story/
- ======================================================================================================================================
- ii. Card Info Dump
- ======================================================================================================================================
- [!] Card Database a la School Idol Tomodachi
- bandori.party
- [!] Card Level Tables
- https://rubycry.online/gbp/cardlist.cgi
- [!] Requisite Card EXP
- https://cdn.discordapp.com/attachments/282205574463094786/293246121588031488/Screen_Shot_2017-03-19_at_21.54.56.png
- [!] Card Info
- https://www.reddit.com/r/BanGDream/comments/606at9/current_list_of_cards_in_the_game_and_their_skills/
- [!] Card List
- https://docs.google.com/spreadsheets/d/1GqB3ohuWfCYzufSsHYMHOmvTCWASMF1yWdUyAnsHQbw/edit#gid=0
- [!] Card Art
- https://www.reddit.com/r/BanGDream/comments/5ztq85/cards_art_post/
- [!] Leaked Gacha, Event Cards
- http://imgur.com/a/7kOLO
- http://imgur.com/a/TAmHo
- https://bangdreaming.tumblr.com/post/158751924089/upcoming-cards-for-bang-dream-girls-band-party
- [!] Minor TLs
- https://www.reddit.com/r/BanGDream/comments/61g2gh/card_names_skills_and_episode_titles/
- ======================================================================================================================================
- iii. Priorities & General Tips
- ======================================================================================================================================
- [!] Understand that flicks, which are introduced in Hard and Expert along with Hold Slides, can be moved in any direction, as long as you start in that lane. Flicking left or right is much easier to do than up.
- [!] Play Multi-Live (with the 5X reward Flame Boost). There's a #gbp-multiplayer channel in the Discord to organize rooms (see iv. Multi Live, EXP for a how to).
- [!] Optimize your team for events.
- [!] Idolize your 3* and 4* first with your materials.
- [1] A 2* has white glowsticks, 3* yellow, 4* rainbow.
- [!] If you get stuck on the song entry loading before a Live (the cover art does not fade and zoom in to the chibis), close your game (don't use the restart to title option) after every Live. Typically, you can do 1 Live before this error occurs, so 1 Live every time you reopen the app.
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] How Stamina Works:
- https://twitter.com/bandori_updates/status/842279482996092928
- You waste a Flame Boost by failing, quitting, or D/Cing a song.
- [!] Every card is tied to an Attribute: Powerful (Red Fire), Cool (Blue Moon), Happy (Orange =D), or Pure (Green Star). In events, you'll want to use members of the specified Attribute for bonus points.
- [!] After (1) clearing a Live, (2) restarting the game/returning to the title screen, or (3) changing an area item, move to every area to eavesdrop. For (2), there's a button that lets you return to the title screen (Settings, click the bottom right button with the >* (Arrow > Star)).
- You'll eventually start to run out of conversations when your Rank is at the mid 30s.
- [!] "Equipping an instrument, flyers, and poster will add a conversation at that area item, PLUS every upgrade done to that equippable will add one more conversation to it. So for example, having all 5 of Poppin Party's instruments, poster, and handout at level 4 (The highest I can see currently) is 21 conversations, and that's across all 5 bands." - /u/Koaster777, SVKV / #1 Sayo Fanboy
- [!] Dupes are absolutely worthless. Their primary purpose is to be used in the Exchange Shop, which lets you redeem Michelle Seals for materials, EXP, Gold, or Gacha Tickets (90/10 3*/4* rates > 90/8.5/1.5 2*/3*/4*).
- 2* = 5 Michelle Seals
- 3* = 25
- 4* = 100
- Only the Initial cards are available, the five 4* Poppin'Party and 3* for all five bands.
- [!] Material drops are completely random.
- [!] Stick to one band (you start with Poppin'Party) to get your Band Rank high enough to unlock all the other area items for more score, which will eventually lead to a B rank in Free Live. By eavesdropping, the other bands will catch up in no time and give you 1* of them. This when you make switch to your favorite or stick with Poppin'Party until you scout. Preferably, make a Hello, Happy World! > P'P one.
- ======================================================================================================================================
- iv. Multi Live, EXP
- ======================================================================================================================================
- [!] You can join an Any room, Regular Rank room (70000+ team strength), a Veteran Rank room (120000+) or a Private room.
- [!] The difference between Free Live and Multi Live is that only your center procs skills in the latter.
- Score Up > Play Hard > Healer > Absolutely Useless > Perfect Lock
- Score Up Healer Perfect Lock Japanese
- スコアが小UPする N/A N/A 1*
- スコアが中UPする ライフが中回復する 5秒間GREAT以上がすべてPERFECTになる 2*
- スコアが大UPする ライフが大回復する 5秒間GOOD以上がすべてPERFECTになる 3*
- スコアが特大UPする ライフが特大回復する 5秒間BAD以上がすべてPERFECTになる 4*
- Skill 1* 2* 3* 4* Notes
- Score Up 110% 130% 160% 200% Affects Score on Tap for 5 (?) seconds.
- Healer N/A 200 HP 300 HP 500 HP 1 Bad = -60 HP, 1 Miss = -100 HP (-50 HP for Slide Hold).
- Perfect Lock N/A Great+ Good+ Bad+ Affects notes to that degree for 5 (?) seconds.
- [!] Multi Live procs everyone's center twice at max, so you'll heal 1000 HP from one 5* Healer at most (19 Miss maximum). Just take a Score Up and play songs you can actually pass, as you contribute an insignificant amount of score (10%) after you reach 0/1000 Stamina. When you run out of Live Boosts/stop playing Multi, use those sub 30 minutes to get some practice in via Free Live.
- Do not be concerned by "dragging the team down" when you're the only one playing Hard and everyone else is playing EX.
- Getting 500k+ from a Hard FC compared to 100k from an EX failure is undeniably better.
- [!] Granted, everyone is capable of mistakes, and some Expert combo strings could fuck you up, which is why Healers are second.
- [!] PL's uptime and bonus is awful. You simply don't break the +1% from maintaining a combo of 25, every multiple of 50 after that (50, 100, 150, 200, 250, 300), and every multiple of 100 after that (400, 500, ...?) for 5 seconds unless you miss. The meta songs aside from Louder only reach 500, so a +9% bonus by the time you're near the end of the song is actually worse than 1* Score Up center.
- [!] Fever Mode doubles the score your party makes for a certain period of time, but each player must contribute a certain amount individually during Fever Chance before it'll proc. Even if you fail the song, you can contribute towards Fever Chance.
- [!] Healers only matter in Free Live when practicing.
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] If you're joining a Discord Private room, enter the passcode.
- [!] If you're making one, type the room number and update the chat of how many players you need with "(room number) +#" once you get more people. The top option above the room number is the room name (pointless), while the dropdown underneath is the room type: from top to bottom, "Any", "Regular", "Veteran".
- [!] If there's no messages since your previous, you can omit the room number, since it'll show up as...
- "[Your Name]"
- "#####"
- "+2"
- or edit your message to denote the lobby like
- "[Your Name]"
- "##### +1 (edited)"
- [!] Otherwise, feel free to Copy & Paste and repost if there's too many messages.
- [!] Feel free to add in requests as well, such as...
- "needs carry" (my team strength is really weak, get me to A or S Score please)
- "will carry" (my team strength is fucking jacked and I'm using my non-event main team, let me get you to A or S Score)
- "(song title(s)) only" (notify if you lack it and need someone to queue it)
- "no (song title(s))"
- "reg" (Regular Rank)
- No one's going to bother making the room 70000+, it's actually "Any". Any was Regular Rank before an update.
- "vet" (Veteran Rank)
- [!] When you have a full queue, please type "full" so people don't waste their time trying to enter your room. Deleting your room is also a thing, I guess.
- [!] If you're hosting, at least put a song so you don't get an Omakase room. If you recognize someone who's queueing the most efficient songs (see v. Event, Team Composition), you can leave it up to them if you lack them.
- [!] Prioritize filling out rooms before making your own, unless you don't need Reg/Vet.
- [!] If you want to guarantee S Score Vet, request your team strength to be 170k+.
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Stickers
- http://imgur.com/a/ew3z6
- [!] Stickers TLs
- https://cdn.discordapp.com/attachments/282205574463094786/295382286235336706/image.png
- https://cdn.discordapp.com/attachments/282205574463094786/295382300563079178/image.png
- https://cdn.discordapp.com/attachments/282205574463094786/295383745802797056/C7wGCDXV4AATD3m.png
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Free Live EXP Table
- Score Rank Member Band Gold Tickets 5X Rank Member Band Gold Tickets
- C 100 200 30 100 1 C 500 1000 150 500 5
- B 150 300 45 150 1 B 750 1500 225 750 5
- A 200 400 60 200 2 A 1000 2000 300 1000 10
- S 250 500 75 250 2 S 1250 2500 375 1250 10
- [!] Multi Live EXP Table
- DOUBLES the EXP, Gold, and materials you get, meaning you can get up to 10X. Also the most feasible way to get A or S Score.
- Score Rank Member Band Gold Tickets 5X Rank Member Band Gold Tickets
- C 200 400 60 200 2 C 1000 2000 300 1000 10
- B 300 600 90 300 2 B 1500 3000 450 1500 10
- A 400 800 120 400 4 A 2000 4000 600 2000 20
- S 500 1000 150 500 4 S 2500 5000 750 2500 20
- [!] I think Score is song dependent.
- [!] Member EXP isn't distributed; each member gets the displayed EXP value. Anyone at LvMax is wasting EXP.
- [!] 20% of Band Rank EXP is distributed for each member's band.
- Studio Ticket (Single) = 500 EXP
- Studio Ticket (Double) = 2000 EXP
- Studio Ticket (Triple) = 5000 EXP
- Studio Ticket (Premium) = 10000 EXP (20 Michelle Seals)
- [!] The maximum Player Rank is 100.
- It was changed to 200 as of 4/6.
- [!] The maximum Band Rank is 20.
- [!] Required Member EXP
- LV01 > LV10 = +4500 (4500) = 9 Studio Ticket (Single) (9 Total)
- LV10 > LV20 = +19000 (23500) = 38 Studio Ticket (Single) (47 Total)
- LV20 > LV30 = +43500 (67000) = 87 Studio Ticket (Single) (134 Total)
- LV30 > LV40 = +78000 (145000) = 156 Studio Ticket (Single) (290 Total)
- LV40 > LV50 = +136000 (281000) = 272 Studio Ticket (Single) (562 Total)
- LV50 > LV60 = +225000 (506000) = 450 Studio Ticket (Single) (1012 Total)
- 1* has a LV20 cap. 2* has a LV30 cap. 3* has a LV40 cap. 4* and Idolized 3* have a LV50 cap. Idolized 4* has a LV60 cap.
- Convert 4 Studio Tickets (Single) for 1 Studio Ticket (Double).
- Convert 10 Studio Tickets (Single) for 1 Studio Ticket (Triple).
- Convert 20 Studio Tickets (Single) for 1 Studio Ticket (Premium).
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Daily Member EXP
- Assuming 8 hours of sleep and optimal play (every half hour with Live Boost on Multi Live),
- >3 Live Boost when you wake up
- >16 x 2 = 32 instances of Live Boost via natural regen (30 minutes)
- >3 + 32 = 35 Daily Live Boosts
- x1 EXP Tickets EXP/Live x35 EXP Tickets EXP/Live
- C Rank 2000 10 (5000) 7000 C Rank 70000 350 (175000) 245000
- B Rank 3000 10 (5000) 8000 B Rank 105000 350 (175000) 280000
- A Rank 4000 20 (10000) 14000 A Rank 140000 700 (350000) 490000
- S Rank 5000 20 (10000) 15000 S Rank 175000 700 (350000) 525000
- [!] If you're just starting out, don't waste EXP and grind an underleveled party during break times or the event (3*+ > 2*).
- [!] I've been playing since launch, and just splurged my Studio Tickets on 1* and my event team, right before the 1st event, for Stars and more event points via team strength. I imagine you can keep a rhythm of...
- 1. Grinding event points with a LvMax team and reaping 20 Studio Tickets per Multi Live (A+ Score).
- 2. Level grinding the event cards/any 3*+ during downtime for the next event, assuming the members and attribute required are datamined.
- Might need to level grind during the event for the new cards you scout, which is fine.
- 3. With Studio Tickets stockpiled over the course of an event, ensure you have a LvMax team for maximum event points for said event prior its start time.
- Then I maxed my 2* post-event and finished grinding my 3*+. Now I have everything at LvMax with nearly 5500 tickets and nothing to spend it on.
- [!] tl;dr Ticket your 1* and 2* and grind up your 3*+, since they take too many resources. Ticket 3*+ only if you need them for events if you're lacking; otherwise, dump them all until they're LVMAX.
- ======================================================================================================================================
- v. Events, Team Composition
- This is assuming the first event's system has been tossed out for the second's.
- ======================================================================================================================================
- [!] Guides
- https://twitter.com/bandori_updates/status/845162230823862272
- https://twitter.com/n_triangle_dev/status/845146589047939074
- https://www.reddit.com/r/BanGDream/comments/617hsn/the_bonus_system_in_a_nutshell/
- https://www.reddit.com/r/BanGDream/comments/61ray8/the_most_efficient_way_to_tier_for_events/
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Be sure to set your event team as your main team. While team strength is important, you can get carried in Multi Live with your 1* team for more Event Points.
- [!] Event Points Formula
- Base = 100P
- Bonus = +(Score/50000)P [Max = +100P @ 5000000 Score (Play Multi Live)]
- +% = +20% Attribute Bonus, +10% Band Bonus [Max = +150%]
- Live Boost = 5x P [Max = 2500P]
- = (100 + (Score/50000)) * (100% + x%) * 5
- [!] Prioritize the +20% Attribute Bonus over everything, preferably with 3*+.
- On average, a 1* has 7000 ~ 8000 Power, a 2* 14000 ~ 15000, a 3* 26000 ~ 28000, 4* 29000 ~ 31000.
- A full team of 3* On Attribute = 130000 ~ 140000, disregarding Side Story unlocks.
- 2% ~ 20% from your Area Items affecting Attribute = +2600 ~ +26000 / +2800 ~ +28000.
- Afterwards, just one 3* matching your area items gains 22% ~ 40% = +5720 ~ +10400 / +6160 ~ +11200.
- [!] There is absolutely no way for a 2* +10% Band Bonus to beat a 3* without, even with Lv5 instruments, poster, and flier, as 14000 ~ 15000 x 1.4 (assuming both are same attribute, that difference is negligible) = 19600 ~ 21000. Likewise, a 1* +10% Band Bonus can't beat a 2* without, as 7000 ~ 8000 x 1.4 = ~ 9800 ~ 11200.
- [!] GaRuPa Attribute Sorter
- https://docs.google.com/spreadsheets/d/1CfusObSZ0bghpKv_QhMHWMKl-0sgtRP5sTZg3iFJO14/edit?usp=sharing
- Your center should be a Score Up for the featured Attribute, preferably a high rarity and/or from that band, assuming you're playing Multi Live. The other member's skills mean nothing.
- [!] It's up to your discretion whether you want to gimp your team strength with 1* and 2* for more Event Points, or earn less with 3*+ to contribute more Score.
- A +100% team caps at 2000P/Live @ 5000000 Score.
- A +110% team caps at 2100P/Live @ 5000000 Score, and only needs 4500000 Score to reach 1995P/Live.
- A +120% team caps at 2200P/Live @ 5000000 Score, and only needs 4100000 Score to reach 2002P/Live.
- To reach 2101P/Live, 4550000 Score is required.
- A +130% team caps at 2300P/Live @ 5000000 Score, and only needs 3700000 Score to reach 2001P/Live.
- To reach 2105P/Live, 4150000 Score is required.
- To reach 2208P/Live, 4600000 Score is required.
- A +140% team caps at 2400P/Live @ 5000000 Score, and only needs 3350000 Score to reach 2004P/Live.
- To reach 2100P/Live, 3750000 Score is required.
- To reach 2196P/Live, 4150000 Score is required.
- To reach 2300P/Live, 4600000 Score is required.
- A +150% team caps at 2500P/Live @ 5000000 Score, and only needs 3000000 Score to reach 2000P/Live.
- To reach 2100P/Live, 3400000 Score is required.
- To reach 2200P/Live, 3800000 Score is required.
- To reach 2300P/Live, 4200000 Score is required.
- To reach 2400P/Live, 4600000 Score is required.
- Score ~2000P ~2100P ~2200P ~2300P ~2400P ~2500P
- +100% 5000000
- +110% 4500000 5000000
- +120% 4100000 4550000 5000000
- +130% 3700000 4150000 4600000 5000000
- +140% 3350000 3750000 4150000 4600000 5000000
- +150% 3000000 3400000 3800000 4200000 4600000 5000000
- [!] Outside events? Personally, I have Band 1 = Main, 2 - 5 = Powerful/Cool/Happy/Pure, 6 = EXP (Main), 6 - 10 Event Points.
- 1 is the strongest team I can muster with a 3*+ Score Up center, focusing primarily on matching band (not necessarily event band).
- 2 - 5 is the strongest team I can muster for that attribute with a 3* Score Up center, which is +100% minimum.
- 6 is Band 1 with the weakest members replaced with members who need EXP.
- 7 - 10 replaces the weakest members of the event attribute team for +110% to +150%. I use Band 6 if I have nothing to level.
- Your center is literally the only card that matters: whether it's a Score Up or not, preferably at higher rarity.
- The rest won't matter aside from highest attribute + area item bonus %, assuming you are playing Multi Live.
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Song Efficiency List
- Check the Discord's #gbp-tips, it updates with every song. I'll at least list the meta songs you'll run into often.
- Even though HHP is ranked higher than HHM and LOUDER, the two songs are shorter (HHM shortest) and maintain top 3 Fever %.
- In 4 hours, 20 minutes, and 18 seconds, you can clear HHM 137 times compared to HHP 114 times. Even if you're just burning three flames every 1.5 hours, you're grinding for 5 minutes and 42 seconds instead 6 minutes and 51 seconds. If you're going for Top 100 or 2000, the time save is crucial (23 Lives x 2500 Event Points/Live = 57500 Event Points), assuming you whaled for a +150% and can score 5 million consistently (party with other whales gunning for Top 100, recruit people with enough team strength to pull 1+ million Score). Louder EX is too difficult for people to clear.
- [!] Efficient Event Song Play (Highest Score Potential/Easiest 5000000 Score - Event Points Grinding)
- 1. [ハロー、ハッピーワールド!] ハピネスっ!ハピィーマジカルっ♪ | Happiness! Happy Magical ♪, HHM (ハロー、ハッピーワールド! Band Rank 18)
- 2. [Roselia______________] LOUDER (Event Login Bonus)
- 3. [Poppin'Party_________] Happy Happy Party! | HHP (Poppin'Party Band Rank 19)
- 3. [Poppin'Party_________] 光るなら | Hikaru Nara (10 Song Fragments)
- 5. [Pastel*Palettes______] しゅわりん☆どり〜みん | Shuwarin ☆ dori~min, Shuwa Shuwa (Initial)
- ?. おまかせ | Omakase, "I'll leave it up to you"
- T H I S M E T A I S K I L L
- [!] Efficient Non-Event Song Play (Low S Score Floor/Easiest S Score - Material/EXP Grinding)
- 1. [ハロー、ハッピーワールド!] シルエット | Silhouette (10 Song Fragments)
- ?. おまかせ | Omakase, "I'll leave it up to you"
- [!] If you join a Regular Rank Multi Live room, I imagine people will leave if your center is not 3*+/high leveled (they don't want to held back by low team strength shitters trying to getting carried) or you didn't select any of the above options. Veteran Rank will make these songs the norm.
- https://www.reddit.com/r/BanGDream/comments/621wsy/why_peeople_quit_rooms/
- If you've yet to unlock some songs, play songs you have access to in Regular Rank, or Omakase in private; someone from the Discord should have the rest.
- [!] You might want to refrain from Veteran Rank rooms in the beginning of an event, as people want to level grind the new Gacha units.
- [!] If you're on mobile, you probably won't be able to update the room number without D/Cing, so let others (on a PC) know so they can do so for you.
- [!] Like for other rhythm mobage, make sure your battery is not low and notifications are muted so they won't obstruct your play/make you fail the song. Increasing the time before your phone goes to sleep mode to 10 minutes can prevent lobby D/Cs when waiting a long time for a lobby.
- [!] Until there is a solution, there will be people considered "leechers", who AFK during a Live and reap the benefits of the hard work of others, barely contributing Score aside from Fever Chance on occasion. You can differentiate between a D/C and leecher by 0 or ### misses, and can tell if their Score contribution (from left to right, Red, Blue, Orange, Green, Purple) is absent and their chibi center shows them at low HP.
- [!] Song Length
- https://twitter.com/Nmnxty/status/842997198451220484
- --------------------------------------------------------------------------------------------------------------------------------------
- 3* @ 150000
- Sticker @ 50000
- 2* @ 30000
- 6 Pink Teardrops@ 22000, 60000, 180000, 230000, 330000, 380000
- 12 Cookies @ 10000 (1), 40000 (1), 90000 (2), 140000 (2), 200000 (2), 300000 (2), 400000 (2)
- 7 x 50 Stars @ 1000, 15000, 55000, 110000, 220000, 260000, 360000
- Event Story @ 3000, 8000, 18000, 35000, 50000, 70000 (Intro, Unlock 5 Chapters & Ending = 350 Stars, 7 Song Fragments)
- 251000 Gold @ 2000 (3000), 5000 (3000), 35000 (5000), 65000 (10000), 130000 (30000), 250000 (50000), 350000 (50000), 450000 (100000)
- [!] Tiers
- Tier 1 = Rank [1] ~ [100] [Exclusive Title]
- Tier 2 = Rank 101 ~ 2000
- Tier 3 = Rank 2001 ~ 10000
- Tier 4 = Rank 10001 ~ 20000
- Tier 5 = Rank 20001 ~ 50000
- Tier 6 = Rank 50001 ~ 100000
- Tier 7 = Rank 100001 ~ 300000
- Tier 8 = Rank 300001 ~ 500000
- Tier 9 = Rank 500001 ~ 1000000
- [!] Tier Rewards
- 9 8 7 6 5 4 3 2 1 Tier Reward
- 1 Top 100 Title
- 1 1 2 3 4 5 7 10 10 Cookies
- 1 2 3 4 5 6 7 7 Studio Ticket (Premium)
- 1 Studio Ticket (Triple)
- 50 100 150 200 200 250 250 500 500 Stars
- ??? Stars via Weekly Login Bonus
- 100 ~ 150 Stars via Event 2* and 3* Side Stories
- 350 Stars via Event Points
- 350 Stars via Event Story
- 250 ~ 500 Stars via Tier 4 to 1
- = 1050 ~ 1350 Stars/Event
- [Via Arisa's Grandmother, Event Currency Only]
- Cookies Gold 1 Area Item: Pool (Cool), Michelle Statue (Happy), Fountain (Pure), Palm Tree (Powerful)
- 5 2000 Lv1 1%
- 7 50000 Lv2 3%
- 10 100000 Lv3 5%
- 15 300000 Lv4 7%
- 20 500000? Lv5 10% (?)
- 57 952000? Total
- --------------------------------------------------------------------------------------------------------------------------------------
- GBP Login Bonus
- 10000 Gold, 50 Stars, 5 Studio Tickets (Single), 50 Stars, 5 Studio Tickets (Single), 10000 Gold, 50 Stars
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Events are 6 days and 6 hours. Now 7 days and 6 hours since the Powerful Popping'Party event.
- 3/24 15:00 ~ 3/30 20:59 JST
- 4/5 15:00 - 4/11 20:59 JST
- 4/13 15:00 ~ 4/19 20:59 JST
- 4/21 15:00 ~ 4/28 20:59 JST
- 4/30 15:00 JST ~
- For those who did not know, the clock in the event page auto adjusts to your time zone. That is when the event ends. -SJS
- [!] Quit playing at 9:30 PDT / 5:30 UTC / 13:30 JST the day of so you'll start the event with 3 Live Boosts, more if you've been sitting on a level up.
- [!] Let's assume you're west coast, like I am.
- >3 Live Boosts at the start of the event
- >Sleep for 8 hours
- >3 Live Boosts when you wake up
- >16 hours = 32 instances of Live Boost via natural regeneration (30 minutes)
- >5 more days of 35 daily Live Boosts
- >6 hours remaining = 12 - 1 = 11 instances of Live Boost via natural regen
- The latest you can play is 20:29 JST; you won't recover a Live Boost in time before the event ends. This is also 5 AM.
- = 3 + (35 x 6) + 11
- = 3 + 210 + 11
- = 224 Live Boosts, excluding Level Up bonuses and refills via Stars
- [!] Assuming 3000000 Score and +100%, that's
- (100 + (3000000/50000)) x 2 x 5 = 1600 Event Points/Live
- 1600 x 224 Lives = 358400 Event Points
- 150000/1600 = 93.75 Lives (For the 3*)
- Let's take out 8 x 6 hours for work/school.
- 1600 x (224 - 48 = 176) = 281600 Event Points
- [!] Lives Required for Event 3*
- 100 + (Score/50000) = Pts
- Value = ROUNDUP(150000/(Pts*(100%+x%)*5))
- This assumes Live Boost and that you're playing Multi. Replace 150000 with (150000 - Current Event Points) to see what's left.
- Score Pts 150%140%130%120%110%100%90% 80% 70% 60% 50%
- 2500000 150 80 84 87 91 96 100 106 112 118 125 134
- 2550000 151 80 83 87 91 95 100 105 111 117 125 133
- 2600000 152 79 83 86 90 94 99 104 110 117 124 132
- 2650000 153 79 82 86 90 94 99 104 109 116 123 131
- 2700000 154 78 82 85 89 93 98 103 109 115 122 130
- 2750000 155 78 81 85 88 93 97 102 108 114 121 130
- 2800000 156 77 81 84 88 92 97 102 107 114 121 129
- 2850000 157 77 80 84 87 91 96 101 107 113 120 128
- 2900000 158 76 80 83 87 91 95 100 106 112 119 127
- 2950000 159 76 79 83 86 90 95 100 105 111 118 126
- Score Pts 150%140%130%120%110%100%90% 80% 70% 60% 50%
- 3000000 160 75 79 82 86 90 94 99 105 111 118 125
- 3050000 161 75 78 82 85 89 94 99 104 110 117 125
- 3100000 162 75 78 81 85 89 93 98 103 109 116 124
- 3150000 163 74 77 81 84 88 93 97 103 109 116 123
- 3200000 164 74 77 80 84 88 92 97 102 108 115 122
- 3250000 165 73 76 80 83 87 91 96 102 107 114 122
- 3300000 166 73 76 79 83 87 91 96 101 107 113 121
- 3350000 167 72 75 79 82 86 90 95 100 106 113 120
- 3400000 168 72 75 78 82 86 90 94 100 106 112 120
- 3450000 169 72 74 78 81 85 89 94 99 105 111 119
- Score Pts 150%140%130%120%110%100%90% 80% 70% 60% 50%
- 3500000 170 71 74 77 81 85 89 93 99 104 111 118
- 3550000 171 71 74 77 80 84 88 93 98 104 110 117
- 3600000 172 70 73 76 80 84 88 92 97 103 110 117
- 3650000 173 70 73 76 79 83 87 92 97 103 109 116
- 3700000 174 69 72 75 79 83 87 91 96 102 108 115
- 3750000 175 69 72 75 78 82 86 91 96 101 108 115
- 3800000 176 69 72 75 78 82 86 90 95 101 107 114
- 3850000 177 68 71 74 78 81 85 90 95 100 106 113
- 3900000 178 68 71 74 77 81 85 89 94 100 106 113
- 3950000 179 68 70 73 77 80 84 89 94 99 105 112
- Score Pts 150%140%130%120%110%100%90% 80% 70% 60% 50%
- 4000000 180 67 70 73 76 80 84 88 93 99 105 112
- 4050000 181 67 70 73 76 79 83 88 93 98 104 111
- 4100000 182 66 69 72 75 79 83 87 92 97 104 110
- 4150000 183 66 69 72 75 79 82 87 92 97 103 110
- 4200000 184 66 68 71 75 78 82 86 91 96 102 109
- 4250000 185 65 68 71 74 78 82 86 91 96 102 109
- 4300000 186 65 68 71 74 77 81 85 90 95 101 108
- 4350000 187 65 67 70 73 77 81 85 90 95 101 107
- 4400000 188 64 67 70 73 76 80 84 89 94 100 107
- 4450000 189 64 67 70 73 76 80 84 89 94 100 106
- Score Pts 150%140%130%120%110%100%90% 80% 70% 60% 50%
- 4500000 190 64 66 69 72 76 79 84 88 93 99 106
- 4550000 191 63 66 69 72 75 79 83 88 93 99 105
- 4600000 192 63 66 68 72 75 79 83 87 92 98 105
- 4650000 193 63 65 68 71 75 78 82 87 92 98 104
- 4700000 194 62 65 68 71 74 78 82 86 91 97 104
- 4750000 195 62 65 67 70 74 77 81 86 91 97 103
- 4800000 196 62 64 67 70 73 77 81 86 91 96 103
- 4850000 197 61 64 67 70 73 77 81 85 90 96 102
- 4900000 198 61 64 66 69 73 76 80 85 90 95 102
- 4950000 199 61 63 66 69 72 76 80 84 89 95 101
- 5000000 200 60 63 66 69 72 75 79 84 89 94 100
- Score Pts 150%140%130%120%110%100%90% 80% 70% 60% 50%
- --------------------------------------------------------------------------------------------------------------------------------------
- Score on Tap Formula = (Team Power x (3 + (Difficulty - 5)*0.03)/Note Count) Rounded Down
- Score on Tap (0 Stamina) = Team Power / Note Count
- [HHM Hard__________] 1472 = (166848 x (3 + 13*0.03)/384)
- [HHM Expert________] 1055 = (166848 x (3 + 20*0.03)/569)
- [LOUDER Hard_______] 1050 = (166848 x (3 + 14*0.03)/543?)
- [LOUDER Expert_____] 737 = (166848 x (3 + 22*0.03)/828)
- [HHP Hard__________] 1319 = (166848 x (3 + 12*0.03)/425?)
- [HHP Expert________] 1075 = (166848 x (3 + 18*0.03)/549)
- [Hikaru Nara Hard__] 1593 = (166848 x (3 + 13*0.03)/355?)
- [Hikaru Nara Expert] 1112 = (166848 x (3 + 18*0.03)/531)
- [Shuwa Hard________] 1610 = (166848 x (3 + 12*0.03)/348?)
- [Shuwa Expert______] 1145 = (166848 x (3 + 19*0.03)/520)
- Combo +1% 25, 50, 100, 150, 200, 250, 300, 400, 500, 600?, 700?, 800?
- NoteCombo
- 0 24 x 1.00
- 24 25 x 1.01
- 49 50 x 1.02
- 99 50 x 1.03
- 149 50 x 1.04
- 199 50 x 1.05
- 249 50 x 1.06
- 299 100 x 1.07
- 399 100 x 1.08
- 499 ?? x 1.09 (50 HHP, 100 LOUDER, 70 HHM, 32 Hikaru Nara, 21 Shuwa)
- 599 100 x 1.1 (100 LOUDER)
- 699 100 x 1.11 (100 LOUDER)
- 799 29 x 1.12 (29 LOUDER)
- Note F Begin F End F Total
- 2:17 EX HHP 549 307 535 227
- 2:02 EX LOUDER 828 479 820 341
- 1:54 EX HHM 569 340 567 227
- 2:07 EX Hikaru Nara 531 265 463 192
- 1:57 EX Shuwa 520 310 497 187
- 2:17 Hard HHP
- 2:02 Hard LOUDER
- 1:54 Hard HHM
- 2:07 Hard Hikaru Nara
- 1:57 Hard Shuwa
- When do skill procs occur?
- ======================================================================================================================================
- vi. Material Usage
- ======================================================================================================================================
- Idolization Materials (LvMax Requisite)
- 3* = https://twitter.com/caraxian/status/842797278490312706
- 4* = https://cdn.discordapp.com/attachments/282205574463094786/292620476361080832/image.png
- Material Priority
- 1. Band > Training - Idolize your 3* and 4* to increase their level cap by 10.
- 2. Band > Member List - Unlock the Side Stories at Lv1 and LvMax (LvMax only if they're 1* or 2*; LvMax for a 3*+ is post-idolization, and is way too many materials) for a stat bonus and Stars. 1* cost very few materials for 75 Stars, but you primarily want the bonuses on your main team.
- 3. Area/Food Item - Passive boosts to your score. Up to Lv3 instruments and Lv 2 food is manageable.
- 4. WHAT THE ACTUAL FUCK IS THIS GRIND? SO THIS IS WHY GBP'S A NO STAMINA GAME? - Use Veteran Rank Multi Live first to farm the Large materials required to unlock the Side Stories for 3*+ and get your Area/Food Items beyond Lv3, then clean up with Regular Rank Multi Live afterwards for the remaining Small and Medium materials.
- Small Medium Large Pink Side Story, Idolization (3*+ requires Idolization for their second Side Story)
- ? ? 1* Lv01 Side Story +100 Performance/Technique/Visual (Net = +300)
- ? ? 1* Lv20 Side Story +200 Performance/Technique/Visual (Net = +600)
- ? ? Total
- 100 2* Lv01 Side Story +150 Performance/Technique/Visual (Net = +450)
- 400 150 2* Lv30 Side Story +300 Performance/Technique/Visual (Net = +900)
- 500 150 Total
- 300 100 3* Lv01 Side Story +200 Performance/Technique/Visual (Net = +600)
- 1000 300 3 3* LV40 [Idolization] +300 Performance/Technique/Visual (Net = +900), LvMax = 40 > 50
- 1800 1200 300 3* Lv50 Side Story +500 Performance/Technique/Visual (Net = +1500)
- 3100 1600 300 3 Total
- 500 300 4* Lv01 Side Story +250 Performance/Technique/Visual (Net = +750)
- 500 50 10 4* Lv50 [Idolization] +400 Performance/Technique/Visual (Net = +1200), LvMax = 50 > 60
- 2400 1600 400 4* Lv60 Side Story +600 Performance/Technique/Visual (Net = +1800)
- 2900 2400 450 10 Total
- Idolizations are accounted for in max Attribute on bandori.party.
- Small Medium Large Gold 5 Area Items: Microphone, Guitar, Bass, Drums, Keyboard [Clear Band Stories]
- 10 1000 Lv1 2% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 100 30 30000 Lv2 2.5% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 300 100 50000 Lv3 3% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 500 300 100 100000 Lv4 3.5% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 1000 500 300 300000 Lv5 4% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 1910 930 400 481000 Total
- Small Medium Large Gold 2 Area Items: Posters, Fliers [Clear Band Stories]
- 10 2000 Lv1 6% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 300 90 50000 Lv2 7% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 900 300 100000 Lv3 8% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 1500 900 300 300000 Lv4 9% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 3000 1500 900 500000 Lv5 10% Poppin'Party, Afterglow, Pastel*Palettes, Roselia, ハロー、ハッピーワールド!
- 5710 2790 1200 952000 Total
- Small Medium Large Gold 4 Food Items: Spaghetti (Powerful), Fruits Bowl (Cool), Macron Tower (Happy), Fruit Tart (Pure)
- 10 2000 Lv1 1% Powerful/Cool/Happy/Pure
- 300 90 50000 Lv2 3% Powerful/Cool/Happy/Pure
- 900 300 100000 Lv3 5% Powerful/Cool/Happy/Pure
- 1500 900 300 300000 Lv4 7% Powerful/Cool/Happy/Pure
- 3000 1500 900 500000 Lv5 10% Powerful/Cool/Happy/Pure
- 5710 2790 1200 952000 Total
- Gold Food Item/Public Wonder: Bonsai Set, Coronet (All Attribute)
- Lv1 0.5% All Attribute
- 50000 Lv2 1% All Attribute
- 100000 Lv3 1.5% All Attribute
- 300000 Lv4 2% All Attribute
- 500000 Lv5 2.5% All Attribute
- 950000 Total
- You can not level the Bonsai Tree yet. Honestly a waste of Gold, to be honest.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Mic Guitar Bass Drums Keyboard Poster Flier Attribute
- Happy Cool Powerful Pure Happy Powerful Cool Poppin'Party
- Cool Powerful Pure Happy Cool Pure Powerful Afterglow
- Powerful Pure Happy Cool Powerful Happy Pure Pastel*Palettes
- Pure Happy Cool Powerful Pure Cool Happy Roselia
- Happy Cool Powerful Pure Happy Powerful Cool ハロー、ハッピーワールド!
- Small Medium Large Gold Materials Powerful Cool Happy Pure
- 1910 930 400 481000 Total 6 6 7 6
- 5710 2790 1200 952000 Total 3 +1 3 +1 2 +1 2 +1 (+1 via Food Items)
- Small Medium Large Gold Materials (LV0 > LV5)
- 34300 16740 7200 6694000 Powerful
- 34300 16740 7200 6694000 Cool
- 30500 14880 6400 6223000 Happy
- 28590 13950 6000 5742000 Pure
- 950000 All
- 26303000Total
- -10 -1000 LV1 Microphone, Guitar, Bass, Drums, Keyboard
- -110 -30 -31000 LV2 Microphone, Guitar, Bass, Drums, Keyboard
- -410 -130 -81000 LV3 Microphone, Guitar, Bass, Drums, Keyboard
- -910 -430 -100 -181000 LV4 Microphone, Guitar, Bass, Drums, Keyboard
- -1910 -930 -400 -481000 LV5 Microphone, Guitar, Bass, Drums, Keyboard
- -10 -2000 LV1 Posters, Fliers, Food Item
- -310 -90 -52000 LV2 Posters, Fliers, Food Item
- -1210 -390 -152000 LV3 Posters, Fliers, Food Item
- -2710 -1290 -300 -452000 LV4 Posters, Fliers, Food Item
- -5719 -2790 -1200 -952000 LV5 Posters, Fliers, Food Item
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [!] Whether you should focus on the second 3*+ Side Stories or instruments first?
- Side stories, then instrument, because procuring gold gets hard later on.
- 3* = +1500 x Band Bonus (22% ~ 40%) = +1830 ~ +2100
- 4* = +1800 x Band Bonus (22% ~ 40%) = +2196 ~ +2520
- Instrument = 0.5% = +150 ~ +750 (1 to 5, assuming 3*+ team)
- Poster/Flier = 1% = +300 ~ +1500 (1 to 5, assuming 3*+ team)
- You only have to decide when it reaches the point of them requiring the same materials (100, 300, 400 Large).
- LV3 Instruments, Posters, and Fliers, even LV4 instruments to a lesser extent, are easy to come by.
- Side stories should definitely be prioritized over LV5 Posters and Fliers.
- Multi Live (Regular Rank) + Flame Boost
- C = ..., 10 Studio Tickets (50 Small, 30 Medium (?))
- B = 60 Small, 40 Medium, 50 Small, 10 Studio Tickets (110 Small, 40 Medium)
- A = 70 Small, 40 Medium, 60 Small, 40 Medium, 20 Studio Tickets (130 Small, 80 Medium)
- S = 70 Small, 40 Medium, 60 Small, 40 Medium, 60 Small, 20 Studio Tickets (190 Small, 80 Medium)
- Multi Live (Veteran Rank) + Flame Boost
- C = 5 Large, 25 Small, 15 Medium (5 Large, 25 Small, 15 Medium)
- B = 10 Large, 30 Small, 20 Medium, 25 Small (10 Large, 55 Small, 20 Medium)
- A = 10 Large, 5 Large, 35 Small, 20 Medium, 30 Small, 20 Medium (15 Large, 65 Small, 40 Medium)
- S = 10 Large, 10 Large, 35 Small, 20 Medium, 30 Small, 20 Medium, 30 Small (20 Large, 95 Small, 40 Medium)
- Both excluding the random Large and Pink Teardrop drops.
- You earn half the Small & Medium materials and lose all Studio Tickets compared to Regular Rank, but Veteran Rank guarantees Large materials. Assuming you S Score Veteran Rank consistently,
- 7200/20 = 360 Veteran Rank Lives, 95 x 360 = 34200 Small, 40 x 360 = 14400 Medium
- 6400/20 = 320 Veteran Rank Lives, 95 x 320 = 30400 Small, 40 x 320 = 12800 Medium
- 6000/20 = 300 Veteran Rank Lives, 95 x 300 = 28500 Small, 40 x 300 = 12000 Medium
- If you just play Regular Rank, you get
- 0 Large, 68400 Small, 28800 Medium, 7200 Studio Ticket (Single) (3600000 EXP)
- 0 Large, 60800 Small, 25600 Medium, 6400 Studio Ticket (Single) (3200000 EXP)
- 0 Large, 57000 Small, 24000 Medium, 6000 Studio Ticket (Single) (3000000 EXP)
- ======================================================================================================================================
- vii. Miscellaneous
- ======================================================================================================================================
- [!] Colored Names
- Add [6-digit color hexcode] before your name. Note that you'll only have 2 characters left to put.
- [FF0000]香澄 would make your name a red 香澄.
- [2-digit hexcode] can make your name transparent.
- [!] Font Style
- https://cdn.discordapp.com/attachments/291847662544617473/296764846341619723/unknown.png
- [b] = Bold
- [i] = Italics
- [s] = Strike-through
- [u] = Underline
- 7 characters remaining. You can stack these.
- [sub] = Subscript
- [sup] = Superscript
- 5 characters remaining.
- --------------------------------------------------------------------------------------------------------------------------------------
- https://bang-dream.bushimo.jp/music/
- If you want practice, Free Live, or queue with 1 other person in Private Multi Live and fail until you get it right.
- You won't be booted out and require 50 Stars to continue, like in Free Live.
- https://www.youtube.com/user/sorairo0821sf/videos
- [!] BanG Dream!
- [Poppin'Party_________] ときめきエクスペリエンス! | [BanG Dream! OP] Tokimeki Experience
- [Poppin'Party_________] キラキラだとか夢だとか ~Sing Girls~ | [BanG Dream! ED] kira kira da to ka Yume da to ka ~Sing Girls~
- [Poppin'Party_________] Yes! BanG_Dream!
- [Poppin'Party_________] ティアドロップス | Teardrops
- [Poppin'Party_________] ぽっぴん’しゃっふる | Poppin' Shuffle
- [Poppin'Party_________] STAR BEAT!〜ホシノコドウ〜 | STAR BEAT! ~Hoshi no Kodou~
- [Poppin'Party_________] 夏空 SUN! SUN! SEVEN! | Natsu Sora SUN! SUN! SEVEN!
- [Poppin'Party_________] 走り始めたばかりのキミに | Hashiri Hajimeta Bakari no Kimi ni
- [Poppin'Party_________] 1000回潤んだ空 | 1000 kai Urunda Sora
- [Poppin'Party_________] 前へススメ! | Mae e Susume
- [Poppin'Party_________] 夢みるSunflower | ???
- [Poppin'Party_________] キミにもらったもの | ???
- [Glitter*Green________] Don’t be afraid
- [Poppin'Party_________] Happy Happy Party!
- [Afterglow____________] That Is How I Roll!
- [Afterglow____________] True color
- [Pastel*Palettes______] しゅわりん☆どり〜みん | Shuwarin ☆ dori~min
- [Pastel*Palettes______] パスパレボリューションず☆ | Pasuparevolution ☆
- [Roselia______________] BLACK SHOUT
- [Roselia______________] Re:birth day
- [Roselia______________] LOUDER
- https://www.youtube.com/watch?v=ypJejXt9DyA
- [ハロー、ハッピーワールド!] えがおのオーケストラっ! | Egao no Extra
- [ハロー、ハッピーワールド!] ハピネスっ!ハピィーマジカルっ♪ | Happiness! Happy Magical ♪
- [ハロー、ハッピーワールド!] ゴーカ!ごーかい!?ファントムシーフ! | ??? (GGPT)
- [!] Covers
- [Poppin'Party_________] 空色デイズ | Sorairo Days (Tengen Toppa Gurren Lagaan OP01)
- [Poppin'Party_________] Alchemy (Angel Beats)
- [Poppin'Party_________] 光るなら | Hikaru Nara (KimiUso OP01)
- [Poppin'Party_________] Little Busters! (Little Busters! OP01)
- [Afterglow____________] カルマ | Karma (Tales of the Abyss OP)
- [Afterglow____________] Don't say "lazy" (K-ON! ED01)
- https://www.youtube.com/watch?v=1_8bkphxYbw
- [Afterglow____________] Butter-Fly (Digimon Adventure OP)
- [Pastel*Palettes______] secret base 〜君がくれたもの〜 | secret base ~What You Gave Me~ (AnoHana)
- [Pastel*Palettes______] ドリームパレード | Dream Parade (PriPara S2 OP01)
- [Pastel*Palettes______] そばかす | Sobakasu (Rurouni Kenshin OP01)
- [Roselia______________] 魂のルフラン | Soul's Refrain (Evangelion)
- [Roselia______________] Hacking to the Gate (Steins;Gate OP)
- [Roselia______________] ETERNAL BLAZE (Nanoha A's OP01)
- [ハロー、ハッピーワールド!] シュガーソングとビターステップ | Sugar Song to Bitter Step (Kekkai Sensen ED)
- [ハロー、ハッピーワールド!] いーあるふぁんくらぶ | 1, 2 Fanclub (Kagamine Rin and GUMI)
- [ハロー、ハッピーワールド!] シルエット | Silhouette (Naruto Shippuden OP16)
- 正解はひとつ!じゃない!! seikai wa hitotsu! ja nai!!
- Tentai Kansoku
- Milky Homes OP
- 5/2(火)「天体観測」
- 5/21(日)「MOON PRIDE」
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Parameters (We don't know what this will be used for as of now.)
- Red = Performance
- Blue = Technique
- Orange = Visual
- --------------------------------------------------------------------------------------------------------------------------------------
- [!] Datamining
- https://www.reddit.com/r/BanGDream/comments/61o8bb/some_assets_from_the_game/
- http://imgur.com/a/nN4Gt
- http://imgur.com/a/wbKcO
- http://imgur.com/a/DolOZ
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