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Jul 25th, 2017
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  1. class GarbageCollector
  2. {
  3. /*
  4. Remark:
  5. In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
  6. the deletion. This check has been removed to save server performance.
  7.  
  8. Do NOT touch these if you are not 10000% sure what you do!
  9. */
  10. class Ingame
  11. {
  12. // Dropped items without fissix
  13. class GroundWeaponHolder
  14. {
  15. lifeTime = 10;
  16. interval = 5;
  17. };
  18.  
  19. // Dropped items with fissix
  20. class WeaponHolderSimulated
  21. {
  22. lifeTime = 10;
  23. interval = 5;
  24. };
  25.  
  26. // Corpses and wrecks
  27. class AllDead
  28. {
  29. lifeTime = 15;
  30. interval = 5;
  31. };
  32.  
  33. // Loot spawned inside a building
  34. class Loot
  35. {
  36. lifeTime = 8;
  37. interval = 1;
  38. };
  39.  
  40. // Never touch this or you will break your sever!
  41. class Groups
  42. {
  43. interval = 0.5;
  44. };
  45. };
  46.  
  47. class Database
  48. {
  49. // Remove all deleted items from the database after X days
  50. permanentlyDeleteTime = 3;
  51.  
  52. // Remove all territories (and contructions + containers in it) that were not paid after X days
  53. territoryLifeTime = 7;
  54.  
  55. // Remove all containers outside of territories that have not been used for X days
  56. // Example: Tents
  57. containerLifeTime = 10;
  58.  
  59. // Remove all constructions outside of territories that are older than X days or not moved for X days
  60. // Example: Work Benches
  61. constructionLifeTime = 2;
  62.  
  63. // Remove all vehicles that were not moved/used for X days
  64. vehicleLifeTime = 3;
  65.  
  66. // Set safe as abandoned
  67. abandonedTime = 7;
  68.  
  69. // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  70. stolenFlagLifeTime = 3;
  71.  
  72. // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  73. unlockLifeTime = 2;
  74. };
  75. };
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