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- class GarbageCollector
- {
- /*
- Remark:
- In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
- the deletion. This check has been removed to save server performance.
- Do NOT touch these if you are not 10000% sure what you do!
- */
- class Ingame
- {
- // Dropped items without fissix
- class GroundWeaponHolder
- {
- lifeTime = 10;
- interval = 5;
- };
- // Dropped items with fissix
- class WeaponHolderSimulated
- {
- lifeTime = 10;
- interval = 5;
- };
- // Corpses and wrecks
- class AllDead
- {
- lifeTime = 15;
- interval = 5;
- };
- // Loot spawned inside a building
- class Loot
- {
- lifeTime = 8;
- interval = 1;
- };
- // Never touch this or you will break your sever!
- class Groups
- {
- interval = 0.5;
- };
- };
- class Database
- {
- // Remove all deleted items from the database after X days
- permanentlyDeleteTime = 3;
- // Remove all territories (and contructions + containers in it) that were not paid after X days
- territoryLifeTime = 7;
- // Remove all containers outside of territories that have not been used for X days
- // Example: Tents
- containerLifeTime = 10;
- // Remove all constructions outside of territories that are older than X days or not moved for X days
- // Example: Work Benches
- constructionLifeTime = 2;
- // Remove all vehicles that were not moved/used for X days
- vehicleLifeTime = 3;
- // Set safe as abandoned
- abandonedTime = 7;
- // Deletes a base X days after the flag is stolen if the ransom money isn't paid
- stolenFlagLifeTime = 3;
- // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
- unlockLifeTime = 2;
- };
- };
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