RylofScripts

Snake

Sep 18th, 2023 (edited)
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HTML 5 2.14 KB | None | 0 0
  1. <h1>Snake Game</h1>
  2. <canvas id="gameCanvas" width="400" height="400"></canvas>
  3. <style>
  4. body {
  5.   text-align: center;
  6. }
  7.  
  8. canvas {
  9.   border: 4px solid black;
  10.   margin: auto;
  11. }
  12.  
  13. </style>
  14.  
  15. <script>
  16. const canvas = document.getElementById("gameCanvas");
  17. const ctx = canvas.getContext("2d");
  18.  
  19. let box = 20;
  20. let snake = [];
  21. snake[0] = { x: 10 * box, y: 10 * box };
  22. let food = {
  23.   x: Math.floor(Math.random() * 20) * box,
  24.   y: Math.floor(Math.random() * 20) * box
  25. };
  26. let d;
  27. let score = 0;
  28.  
  29. document.addEventListener("keydown", direction);
  30.  
  31. function direction(event) {
  32.   if (event.keyCode === 37 && d !== "RIGHT") {
  33.    d = "LEFT";
  34.   } else if (event.keyCode === 38 && d !== "DOWN") {
  35.    d = "UP";
  36.   } else if (event.keyCode === 39 && d !== "LEFT") {
  37.    d = "RIGHT";
  38.   } else if (event.keyCode === 40 && d !== "UP") {
  39.    d = "DOWN";
  40.   }
  41. }
  42.  
  43. function draw() {
  44.   ctx.clearRect(0, 0, canvas.width, canvas.height);
  45.  
  46.   for (let i = 0; i < snake.length; i++) {
  47.    ctx.fillStyle = i === 0 ? "green" : "white";
  48.    ctx.fillRect(snake[i].x, snake[i].y, box, box);
  49.    ctx.strokeStyle = "black";
  50.    ctx.strokeRect(snake[i].x, snake[i].y, box, box);
  51.  }
  52.  
  53.  ctx.fillStyle = "red";
  54.  ctx.fillRect(food.x, food.y, box, box);
  55.  
  56.  let snakeX = snake[0].x;
  57.  let snakeY = snake[0].y;
  58.  
  59.  if (d === "LEFT") snakeX -= box;
  60.  if (d === "UP") snakeY -= box;
  61.  if (d === "RIGHT") snakeX += box;
  62.  if (d === "DOWN") snakeY += box;
  63.  
  64.  if (snakeX === food.x && snakeY === food.y) {
  65.    score++;
  66.    food = {
  67.      x: Math.floor(Math.random() * 20) * box,
  68.      y: Math.floor(Math.random() * 20) * box
  69.    };
  70.  } else {
  71.    snake.pop();
  72.  }
  73.  
  74.  let newHead = {
  75.    x: snakeX,
  76.    y: snakeY
  77.  };
  78.  
  79.  if (
  80.    snakeX < 0 ||
  81.    snakeY < 0 ||
  82.    snakeX >= canvas.width ||
  83.     snakeY >= canvas.height ||
  84.     collision(newHead, snake)
  85.   ) {
  86.     clearInterval(game);
  87.   }
  88.  
  89.   snake.unshift(newHead);
  90. }
  91.  
  92. function collision(head, array) {
  93.   for (let i = 0; i < array.length; i++) {
  94.    if (head.x === array[i].x && head.y === array[i].y) {
  95.      return true;
  96.    }
  97.  }
  98.  return false;
  99. }
  100.  
  101. let game = setInterval(draw, 100);
  102. </script>
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