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Player.log

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Jan 25th, 2020
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  1. Mono path[0] = 'E:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
  8. Vendor:
  9. VRAM: 2007 MB
  10. Driver: 26.21.14.3630
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.631 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.398000 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 3:05:16 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 20a0 -> priority: 1
  32. Thread -> id: 2d38 -> priority: 1
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174430.
  39. Total: 626.590700 ms (FindLiveObjects: 17.385000 ms CreateObjectMapping: 31.954400 ms MarkObjects: 576.114700 ms DeleteObjects: 1.136200 ms)
  40.  
  41. Joystick reconnected ("Controller (XBOX 360 For Windows)").
  42.  
  43. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1394)
  44.  
  45. Tamer ID: 292375
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175381.
  52. Total: 387.823900 ms (FindLiveObjects: 11.714100 ms CreateObjectMapping: 19.164500 ms MarkObjects: 356.392300 ms DeleteObjects: 0.552300 ms)
  53.  
  54. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  55.  
  56. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 177953.
  57. Total: 396.539600 ms (FindLiveObjects: 16.267400 ms CreateObjectMapping: 19.571000 ms MarkObjects: 360.141100 ms DeleteObjects: 0.559700 ms)
  58.  
  59. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  60.  
  61. Unloading 1980 unused Assets to reduce memory usage. Loaded Objects now: 190679.
  62. Total: 401.150800 ms (FindLiveObjects: 12.142800 ms CreateObjectMapping: 18.892400 ms MarkObjects: 367.559700 ms DeleteObjects: 2.555400 ms)
  63.  
  64. Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
  65.  
  66. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190679.
  67. Total: 384.187200 ms (FindLiveObjects: 11.128600 ms CreateObjectMapping: 19.004700 ms MarkObjects: 353.743100 ms DeleteObjects: 0.310400 ms)
  68.  
  69. Close Time: 1/25/2020 3:21:58 PM
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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