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- var prefabExplosion : Transform;
- //var scorekeeper : ScoreKeeper;
- //function Start () {
- // scorekeeper = GameObject.FindObjectOfType(ScoreKeeper);
- //}
- function OnTriggerEnter (other:Collider) {
- if(other.gameObject.tag == "Bullet" || "Ship"){
- Debug.Log("you hit me");
- //scorekeeper.AddToScore();
- //Instantiate(prefabExplosion, transform.position, Quaternion.identity);
- Destroy(other.gameObject);
- Destroy(this.gameObject);
- }
- }
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