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Diamond_Cat

Default Towny config.yml 1.13.2

Nov 18th, 2018
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.93.0.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.93.0.0
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8. # The language file you wish to use
  9. language: english.yml
  10.  
  11. ############################################################
  12. # +------------------------------------------------------+ #
  13. # | Permission nodes | #
  14. # +------------------------------------------------------+ #
  15. ############################################################
  16.  
  17. # Possible permission nodes
  18. #
  19. # for a full list of permission nodes visit:
  20. # http://palmergames.com/towny/towny-permission-nodes/
  21. permissions: ''
  22.  
  23. ############################################################
  24. # +------------------------------------------------------+ #
  25. # | Town and Nation levels | #
  26. # +------------------------------------------------------+ #
  27. ############################################################
  28.  
  29. levels:
  30. # default Town levels.
  31. town_level:
  32. - numResidents: 0
  33. namePostfix: ' Ruins'
  34. mayorPrefix: 'Spirit '
  35. namePrefix: ''
  36. mayorPostfix: ''
  37. townBlockLimit: 1
  38. upkeepModifier: 1.0
  39. townOutpostLimit: 0
  40. - numResidents: 1
  41. namePostfix: ' (Settlement)'
  42. mayorPrefix: 'Hermit '
  43. namePrefix: ''
  44. mayorPostfix: ''
  45. townBlockLimit: 16
  46. upkeepModifier: 1.0
  47. townOutpostLimit: 0
  48. - numResidents: 2
  49. namePostfix: ' (Hamlet)'
  50. mayorPrefix: 'Chief '
  51. namePrefix: ''
  52. mayorPostfix: ''
  53. townBlockLimit: 32
  54. upkeepModifier: 1.0
  55. townOutpostLimit: 1
  56. - numResidents: 6
  57. namePostfix: ' (Village)'
  58. mayorPrefix: 'Baron Von '
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 96
  62. upkeepModifier: 1.0
  63. townOutpostLimit: 1
  64. - numResidents: 10
  65. namePostfix: ' (Town)'
  66. mayorPrefix: 'Viscount '
  67. namePrefix: ''
  68. mayorPostfix: ''
  69. townBlockLimit: 160
  70. upkeepModifier: 1.0
  71. townOutpostLimit: 2
  72. - numResidents: 14
  73. namePostfix: ' (Large Town)'
  74. mayorPrefix: 'Count Von '
  75. namePrefix: ''
  76. mayorPostfix: ''
  77. townBlockLimit: 224
  78. upkeepModifier: 1.0
  79. townOutpostLimit: 2
  80. - numResidents: 20
  81. namePostfix: ' (City)'
  82. mayorPrefix: 'Earl '
  83. namePrefix: ''
  84. mayorPostfix: ''
  85. townBlockLimit: 320
  86. upkeepModifier: 1.0
  87. townOutpostLimit: 3
  88. - numResidents: 24
  89. namePostfix: ' (Large City)'
  90. mayorPrefix: 'Duke '
  91. namePrefix: ''
  92. mayorPostfix: ''
  93. townBlockLimit: 384
  94. upkeepModifier: 1.0
  95. townOutpostLimit: 3
  96. - numResidents: 28
  97. namePostfix: ' (Metropolis)'
  98. mayorPrefix: 'Lord '
  99. namePrefix: ''
  100. mayorPostfix: ''
  101. townBlockLimit: 448
  102. upkeepModifier: 1.0
  103. townOutpostLimit: 4
  104. # default Nation levels.
  105. nation_level:
  106. - kingPostfix: ''
  107. capitalPostfix: ''
  108. upkeepModifier: 1.0
  109. kingPrefix: 'Leader '
  110. capitalPrefix: ''
  111. numResidents: 0
  112. nationBonusOutpostLimit: 0
  113. namePostfix: ' (Nation)'
  114. townBlockLimitBonus: 10
  115. namePrefix: 'Land of '
  116. nationZonesSize: 1
  117. nationTownUpkeepModifier: 1.0
  118. - kingPostfix: ''
  119. capitalPostfix: ''
  120. upkeepModifier: 1.0
  121. kingPrefix: 'Count '
  122. capitalPrefix: ''
  123. numResidents: 10
  124. nationBonusOutpostLimit: 1
  125. namePostfix: ' (Nation)'
  126. townBlockLimitBonus: 20
  127. namePrefix: 'Federation of '
  128. nationZonesSize: 1
  129. nationTownUpkeepModifier: 1.0
  130. - kingPostfix: ''
  131. capitalPostfix: ''
  132. upkeepModifier: 1.0
  133. kingPrefix: 'Duke '
  134. capitalPrefix: ''
  135. numResidents: 20
  136. nationBonusOutpostLimit: 2
  137. namePostfix: ' (Nation)'
  138. townBlockLimitBonus: 40
  139. namePrefix: 'Dominion of '
  140. nationZonesSize: 1
  141. nationTownUpkeepModifier: 1.0
  142. - kingPostfix: ''
  143. capitalPostfix: ''
  144. upkeepModifier: 1.0
  145. kingPrefix: 'King '
  146. capitalPrefix: ''
  147. numResidents: 30
  148. nationBonusOutpostLimit: 3
  149. namePostfix: ' (Nation)'
  150. townBlockLimitBonus: 60
  151. namePrefix: 'Kingdom of '
  152. nationZonesSize: 2
  153. nationTownUpkeepModifier: 1.0
  154. - kingPostfix: ''
  155. capitalPostfix: ''
  156. upkeepModifier: 1.0
  157. kingPrefix: 'Emperor '
  158. capitalPrefix: ''
  159. numResidents: 40
  160. nationBonusOutpostLimit: 4
  161. namePostfix: ' Empire'
  162. townBlockLimitBonus: 100
  163. namePrefix: 'The '
  164. nationZonesSize: 2
  165. nationTownUpkeepModifier: 1.0
  166. - kingPostfix: ''
  167. capitalPostfix: ''
  168. upkeepModifier: 1.0
  169. kingPrefix: 'God Emperor '
  170. capitalPrefix: ''
  171. numResidents: 60
  172. nationBonusOutpostLimit: 5
  173. namePostfix: ' Realm'
  174. townBlockLimitBonus: 140
  175. namePrefix: 'The '
  176. nationZonesSize: 3
  177. nationTownUpkeepModifier: 1.0
  178.  
  179. ############################################################
  180. # +------------------------------------------------------+ #
  181. # | Town Claim/new defaults | #
  182. # +------------------------------------------------------+ #
  183. ############################################################
  184.  
  185. town:
  186. # Default public status of the town (used for /town spawn)
  187. default_public: 'true'
  188. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  189. default_open: 'false'
  190. # Default tax settings for new towns.
  191. default_taxes:
  192. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  193. tax: '0.0'
  194. # Default amount of shop tax of a new town.
  195. shop_tax: '0.0'
  196. # Default amount of embassy tax of a new town.
  197. embassy_tax: '0.0'
  198. # Default amount for town's plottax costs.
  199. plot_tax: '0.0'
  200. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  201. taxpercentage: 'false'
  202. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  203. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  204. minimumtax: '0.0'
  205. # Limits the maximum amount of bonus blocks a town can buy.
  206. max_purchased_blocks: '0'
  207. # maximum number of plots any single resident can own
  208. max_plots_per_resident: '100'
  209. # maximum number used in /town claim/unclaim # commands.
  210. # set to 0 to disable limiting of claim radius value check.
  211. # keep in mind that the default value of 4 is a radius,
  212. # and it will allow claiming 9x9 (80 plots) at once.
  213. max_claim_radius_value: '4'
  214. # Maximum number of towns allowed on the server.
  215. town_limit: '3000'
  216.  
  217. # Minimum number of plots any towns plot must be from the next town's own plots.
  218. # This will prevent town encasement to a certain degree.
  219. min_plot_distance_from_town_plot: '5'
  220.  
  221. # Minimum number of plots any towns home plot must be from the next town.
  222. # This will prevent someone founding a town right on your doorstep
  223. min_distance_from_town_homeblock: '5'
  224.  
  225. # Minimum number of plots an outpost must be from any other town's plots.
  226. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  227. # near to each other, but want to keep outposts away from towns.
  228. min_distance_for_outpost_from_plot: '5'
  229.  
  230. # Maximum distance between homeblocks.
  231. # This will force players to build close together.
  232. max_distance_between_homeblocks: '0'
  233.  
  234. # The maximum townblocks available to a town is (numResidents * ratio).
  235. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  236. town_block_ratio: '8'
  237. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  238. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  239. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  240. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  241. town_block_size: '16'
  242.  
  243.  
  244. ############################################################
  245. # +------------------------------------------------------+ #
  246. # | Default new world settings | #
  247. # +------------------------------------------------------+ #
  248. ############################################################
  249.  
  250. # These flags are only used at the initial setup of a new world.
  251.  
  252. # Once Towny is running each world can be altered from within game
  253. # using '/townyworld toggle'
  254.  
  255. new_world_settings:
  256. # Default for new worlds to have towny enabled.
  257. using_towny: 'true'
  258.  
  259. pvp:
  260. # Set if PVP is enabled in this world
  261. world_pvp: 'true'
  262. # force_pvp_on is a global flag and overrides any towns flag setting
  263. force_pvp_on: 'false'
  264.  
  265. mobs:
  266. # world_monsters_on is a global flag setting per world.
  267. world_monsters_on: 'true'
  268. # force_town_monsters_on is a global flag and overrides any towns flag setting
  269. force_town_monsters_on: 'false'
  270.  
  271. explosions:
  272. # Allow explosions in this world
  273. world_explosions_enabled: 'true'
  274. # force_explosions_on is a global flag and overrides any towns flag setting
  275. force_explosions_on: 'false'
  276.  
  277. fire:
  278. # Allow fire to be lit and spread in this world.
  279. world_firespread_enabled: 'true'
  280. # force_fire_on is a global flag and overrides any towns flag setting
  281. force_fire_on: 'false'
  282.  
  283. # Prevent Endermen from picking up and placing blocks.
  284. enderman_protect: 'true'
  285. # Disable players trampling crops
  286. disable_player_crop_trampling: 'true'
  287. # Disable creatures trampling crops
  288. disable_creature_crop_trampling: 'true'
  289.  
  290. # World management settings to deal with un/claiming plots
  291. plot_management:
  292.  
  293. block_delete:
  294. enabled: 'true'
  295. # These items will be deleted upon a plot being unclaimed
  296. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  297.  
  298. mayor_plotblock_delete:
  299. enabled: 'true'
  300. # These items will be deleted upon a mayor using /plot clear
  301. # To disable deleting replace the current entries with NONE.
  302. mayor_plot_delete: WALL_SIGN,SIGN_POST
  303.  
  304. revert_on_unclaim:
  305. # *** WARNING***
  306. # If this is enabled any town plots which become unclaimed will
  307. # slowly be reverted to a snapshot taken before the plot was claimed.
  308. #
  309. # Regeneration will only work if the plot was
  310. # claimed under version 0.76.2, or
  311. # later with this feature enabled
  312. # Unlike the rest of this config section, the speed setting is not
  313. # set per-world. What you set for speed will be used in all worlds.
  314. #
  315. # If you allow players to break/build in the wild the snapshot will
  316. # include any changes made before the plot was claimed.
  317. enabled: 'true'
  318. speed: 1s
  319. # These block types will NOT be regenerated
  320. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  321.  
  322. wild_revert_on_mob_explosion:
  323. # Enabling this will slowly regenerate holes created in the
  324. # wilderness by monsters exploding.
  325. enabled: 'true'
  326. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  327. delay: 20s
  328.  
  329.  
  330. ############################################################
  331. # +------------------------------------------------------+ #
  332. # | Global town settings | #
  333. # +------------------------------------------------------+ #
  334. ############################################################
  335.  
  336. global_town_settings:
  337. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  338. friendly_fire: 'true'
  339. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  340. health_regen:
  341. speed: 3s
  342. enable: 'true'
  343. # Allow towns to claim outposts (a townblock not connected to town).
  344. allow_outposts: 'true'
  345. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  346. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  347. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  348. # larger can have more outposts.
  349. # When activated, this setting will not cause towns who already have higher than their limit
  350. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  351. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  352. # be over their limit if they leave the nation.
  353. limit_outposts_using_town_and_nation_levels: 'false'
  354. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  355. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  356. # until they have dropped below their limit.
  357. # eg: If their limit is 3 then they cannot use /t outpost 4
  358. over_outpost_limits_stops_teleports: 'false'
  359. # Allow the use of /town spawn
  360. # Valid values are: true, false, war, peace
  361. # When war or peace is set, it is only possible to teleport to the town,
  362. # when there is a war or peace.
  363. allow_town_spawn: 'true'
  364. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  365. # Valid values are: true, false, war, peace
  366. # When war or peace is set, it is only possible to teleport to the town,
  367. # when there is a war or peace.
  368. allow_town_spawn_travel: 'true'
  369. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  370. # Valid values are: true, false, war, peace
  371. # When war or peace is set, it is only possible to teleport to the town,
  372. # when there is a war or peace.
  373. allow_town_spawn_travel_nation: 'true'
  374. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  375. # Valid values are: true, false, war, peace
  376. # When war or peace is set, it is only possible to teleport to the town,
  377. # when there is a war or peace.
  378. allow_town_spawn_travel_ally: 'true'
  379. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  380. is_nation_ally_spawning_requiring_public_status: 'false'
  381. # If non zero it delays any spawn request by x seconds.
  382. teleport_warmup_time: '0'
  383. # Respawn the player at his town spawn point when he/she dies
  384. town_respawn: 'false'
  385. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  386. town_respawn_same_world_only: 'false'
  387. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  388. # Allowed options: unclaimed,enemy,neutral
  389. prevent_town_spawn_in: enemy
  390. # Enables the [~Home] message.
  391. # If false it will make it harder for enemies to find the home block during a war
  392. show_town_notifications: 'true'
  393. # The required number of residents in a town to join a nation
  394. # If the number is 0, towns will not require a certain amount of residents to join a nation
  395. required_number_residents_join_nation: '0'
  396. # The required number of residents in a town to create a nation
  397. # If the number is 0, towns will not require a certain amount of residents to create a nation
  398. required_number_residents_create_nation: '0'
  399. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  400. refund_disband_low_residents: 'true'
  401. # The maximum number of townblocks a town can be away from a nation capital,
  402. # Automatically precludes towns from one world joining a nation in another world.
  403. # If the number is 0, towns will not a proximity to a nation.
  404. nation_requires_proximity: '0.0'
  405. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  406. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  407. # List of animals which can be kiled on farm plots by town residents.
  408. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  409. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  410. max_residents_per_town: '0'
  411. # If Towny should show players the townboard when they login
  412. display_board_onlogin: 'true'
  413. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  414. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  415. outsiders_prevent_pvp_toggle: 'false'
  416. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  417. homeblocks_prevent_forcepvp: 'false'
  418. # The amount of residents a town needs to claim an outpost,
  419. # Setting this value to 0, means a town can claim outposts no matter how many residents
  420. minimum_amount_of_residents_in_town_for_outpost: '0'
  421. # If People should keep their experience on death in a town
  422. # Is not guaranteed to work with other keep experience plugins!
  423. keep_inventory_on_death_in_town: 'false'
  424. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  425. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  426. maximum_plot_price_cost: '1000000.0'
  427.  
  428.  
  429. ############################################################
  430. # +------------------------------------------------------+ #
  431. # | Global nation settings | #
  432. # +------------------------------------------------------+ #
  433. ############################################################
  434.  
  435. global_nation_settings:
  436.  
  437. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  438. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  439. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  440. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  441. # Because these zones are still wilderness anyone can claim these townblocks.
  442. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  443. # someone might not be able to build/destroy in the wilderness outside their town.
  444. nationzone:
  445.  
  446. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  447. enable: 'false'
  448.  
  449. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  450. only_capitals: 'true'
  451.  
  452. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  453. capital_bonus_size: '0'
  454.  
  455. # When set to true, nation zones are disabled during the the Towny war types.
  456. war_disables: 'true'
  457. # If Towny should show players the nationboard when they login.
  458. display_board_onlogin: 'true'
  459. # If enabled, only allow the nation spawn to be set in the capital city.
  460. capital_spawn: 'true'
  461. # Allow the use of /nation spawn
  462. # Valid values are: true, false, war, peace
  463. # When war or peace is set, it is only possible to teleport to the nation,
  464. # when there is a war or peace.
  465. allow_nation_spawn: 'true'
  466. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  467. # Valid values are: true, false, war, peace
  468. # When war or peace is set, it is only possible to teleport to the nation,
  469. # when there is a war or peace.
  470. allow_nation_spawn_travel: 'true'
  471. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  472. # Valid values are: true, false, war, peace
  473. # When war or peace is set, it is only possible to teleport to the nations,
  474. # when there is a war or peace.
  475. allow_nation_spawn_travel_ally: 'true'
  476. default:
  477. # If set to true, any newly made nation will have their spawn set to public.
  478. public: 'false'
  479.  
  480.  
  481. ############################################################
  482. # +------------------------------------------------------+ #
  483. # | Plugin interfacing | #
  484. # +------------------------------------------------------+ #
  485. ############################################################
  486.  
  487. plugin:
  488.  
  489. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  490. database:
  491. database_load: flatfile
  492. database_save: flatfile
  493.  
  494. # SQL database connection details (IF set to use SQL).
  495. sql:
  496. hostname: localhost
  497. port: '3306'
  498. dbname: towny
  499. table_prefix: towny_
  500. username: root
  501. password: ''
  502. ssl: 'false'
  503.  
  504. # Flatfile backup settings.
  505. daily_backups: 'true'
  506. backups_are_deleted_after: 90d
  507.  
  508. # Valid entries are: zip, none.
  509. flatfile_backup: zip
  510.  
  511. interfacing:
  512.  
  513. tekkit:
  514. # Add any fake players for client/server mods (aka Tekkit) here
  515. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  516.  
  517. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  518. using_essentials: 'false'
  519.  
  520. # This enables/disables all the economy functions of Towny.
  521. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  522. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  523. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  524. using_economy: 'true'
  525.  
  526. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  527. # False to disable permission checks and rely on Towny settings.
  528. using_permissions: 'true'
  529.  
  530. day_timer:
  531. # The number of hours in each "day".
  532. # You can configure for 10 hour days. Default is 24 hours.
  533. day_interval: 1d
  534. # The time each "day", when taxes will be collected.
  535. # MUST be less than day_interval. Default is 12h (midday).
  536. new_day_time: 12h
  537.  
  538. # Lots of messages to tell you what's going on in the server with time taken for events.
  539. debug_mode: 'false'
  540.  
  541. # Info tool for server admins to use to query in game blocks and entities.
  542. info_tool: CLAY_BRICK
  543.  
  544. # Spams the player named in dev_name with all messages related to towny.
  545. dev_mode:
  546. enable: 'false'
  547. dev_name: ElgarL
  548.  
  549. # Record all messages to the towny.log
  550. logging: 'true'
  551. # If true this will cause the log to be wiped at every startup.
  552. reset_log_on_boot: 'true'
  553.  
  554.  
  555. ############################################################
  556. # +------------------------------------------------------+ #
  557. # | Filters colour and chat | #
  558. # +------------------------------------------------------+ #
  559. ############################################################
  560.  
  561. filters_colour_chat:
  562. # This is the name given to any NPC assigned mayor.
  563. npc_prefix: NPC
  564. # Regex fields used in validating inputs.
  565. regex:
  566. name_filter_regex: '[ /]'
  567. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  568. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  569. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  570.  
  571. modify_chat:
  572. # Maximum length of Town and Nation names.
  573. max_name_length: '20'
  574. # Maximum length of titles and surnames.
  575. max_title_length: '10'
  576.  
  577.  
  578. ############################################################
  579. # +------------------------------------------------------+ #
  580. # | block/item/mob protection | #
  581. # +------------------------------------------------------+ #
  582. ############################################################
  583.  
  584. protection:
  585.  
  586. # Items that can be blocked within towns via town/plot flags
  587. # 259 - flint and steel
  588. # 325 - bucket
  589. # 326 - water bucket
  590. # 327 - lava bucket
  591. # 351 - bone/bonemeal
  592. # 359 - shears
  593. # 368 - ender pearl
  594. # 374 - glass bottle
  595. # 385 - fire charge
  596. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  597.  
  598. # Items which can be blocked or enabled via town/plot flags
  599. # 25 - noteblock
  600. # 54 - chest ...etc
  601. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  602.  
  603. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  604. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  605. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  606. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  607.  
  608. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  609. town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  610.  
  611. # Prevent the spawning of villager babies in towns.
  612. town_prevent_villager_breeding: 'false'
  613. # Disable creatures triggering stone pressure plates
  614. disable_creature_pressureplate_stone: 'true'
  615.  
  616. # Globally remove living entities in all worlds that have their flag set.
  617. world_mob_removal_entities: Monster,Guardian,Flying,Slime
  618.  
  619. # Prevent the spawning of villager babies in the world.
  620. world_prevent_villager_breeding: 'false'
  621.  
  622. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  623. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  624. # NEVER set below 1.
  625. mob_removal_speed: 5s
  626.  
  627. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  628. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  629. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  630.  
  631. # Protect living entities within a town's boundaries from being killed by players.
  632. mob_types: Animals,NPC,Snowman,ArmorStand
  633.  
  634. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  635. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  636. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  637. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  638.  
  639. # When preventing PVP prevent the use of these potions.
  640. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  641.  
  642. # Prevent fly and double block jump cheats.
  643. cheat_protection: 'true'
  644.  
  645. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  646. regen_delay: 0s
  647.  
  648.  
  649. ############################################################
  650. # +------------------------------------------------------+ #
  651. # | Wilderness settings | #
  652. # +------------------------------------------------------+ #
  653. ############################################################
  654.  
  655. # These Settings defaults only. They are copied to each worlds data files upon first detection
  656. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  657.  
  658. unclaimed:
  659. unclaimed_zone_build: 'false'
  660. unclaimed_zone_destroy: 'false'
  661. unclaimed_zone_item_use: 'false'
  662. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  663. unclaimed_zone_switch: 'false'
  664.  
  665.  
  666. ############################################################
  667. # +------------------------------------------------------+ #
  668. # | Town Notifications | #
  669. # +------------------------------------------------------+ #
  670. ############################################################
  671.  
  672. # This is the format for the notifications sent as players move between plots.
  673. # Empty a particular format for it to be ignored.
  674.  
  675. # Example:
  676. # [notification.format]
  677. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  678. # ... [notification.plot.format]
  679. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  680. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  681.  
  682. notification:
  683. format: '&6 ~ %s'
  684. splitter: '&7 - '
  685. area_wilderness: '&2%s'
  686. area_wilderness_pvp: '%s'
  687. area_town: '&6%s'
  688. area_town_pvp: '%s'
  689. owner: '&a%s'
  690. no_owner: '&a%s'
  691. plot:
  692. splitter: ' '
  693. format: '%s'
  694. homeblock: '&b[Home]'
  695. outpostblock: '&b[Outpost]'
  696. forsale: '&e[For Sale: %s]'
  697. type: '&6[%s]'
  698. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  699. # Could be seen as intrusive/distracting, so false by default.
  700. using_titles: 'false'
  701.  
  702. # Requires the above using_titles to be set to true.
  703. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  704. # You may use colour codes &f, &c and so on.
  705. titles:
  706. # Entering Town Upper Title Line
  707. town_title: ''
  708. # Entering Town Lower Subtitle line.
  709. town_subtitle: '&b{townname}'
  710. # Entering Wilderness Upper Title Line
  711. wilderness_title: ''
  712. # Entering Wilderness Lower Subtitle line.
  713. wilderness_subtitle: '&2{wilderness}'
  714. # If the notification.owner option should show name or {title} name.
  715. # Titles are the ones granted by nation kings.
  716. owner_shows_nation_title: 'false'
  717.  
  718.  
  719.  
  720. ############################################################
  721. # +------------------------------------------------------+ #
  722. # | Default Town/Plot flags | #
  723. # +------------------------------------------------------+ #
  724. ############################################################
  725.  
  726.  
  727. default_perm_flags:
  728.  
  729. # Default permission flags for residents plots within a town
  730. #
  731. # Can allies/friends/outsiders perform certain actions in the town
  732. #
  733. # build - place blocks and other items
  734. # destroy - break blocks and other items
  735. # itemuse - use items such as furnaces (as defined in item_use_ids)
  736. # switch - trigger or activate switches (as defined in switch_ids)
  737. resident:
  738. friend:
  739. build: 'true'
  740. destroy: 'true'
  741. item_use: 'true'
  742. switch: 'true'
  743. ally:
  744. build: 'false'
  745. destroy: 'false'
  746. item_use: 'false'
  747. switch: 'false'
  748. outsider:
  749. build: 'false'
  750. destroy: 'false'
  751. item_use: 'false'
  752. switch: 'false'
  753.  
  754. # Default permission flags for towns
  755. # These are copied into the town data file at creation
  756. #
  757. # Can allies/outsiders/residents perform certain actions in the town
  758. #
  759. # build - place blocks and other items
  760. # destroy - break blocks and other items
  761. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  762. # switch - trigger or activate switches (as defined in switch_ids)
  763. town:
  764. default:
  765. pvp: 'true'
  766. fire: 'false'
  767. explosion: 'false'
  768. mobs: 'false'
  769. resident:
  770. build: 'true'
  771. destroy: 'true'
  772. item_use: 'true'
  773. switch: 'true'
  774. ally:
  775. build: 'false'
  776. destroy: 'false'
  777. item_use: 'false'
  778. switch: 'false'
  779. outsider:
  780. build: 'false'
  781. destroy: 'false'
  782. item_use: 'false'
  783. switch: 'false'
  784.  
  785.  
  786. ############################################################
  787. # +------------------------------------------------------+ #
  788. # | Towny Invite System | #
  789. # +------------------------------------------------------+ #
  790. ############################################################
  791.  
  792. invite_system:
  793. # Command used to accept towny invites)
  794. #e.g Player join town invite.
  795. accept_command: accept
  796. # Command used to deny towny invites
  797. #e.g Player join town invite.
  798. deny_command: deny
  799. # Command used to confirm some towny actions/tasks)
  800. #e.g Purging database or removing a large amount of townblocks
  801. confirm_command: confirm
  802. # Command used to cancel some towny actions/tasks
  803. #e.g Purging database or removing a large amount of townblocks
  804. cancel_command: cancel
  805. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  806. # a player's first log in and when they can be invited to a town.
  807. cooldowntime: 0m
  808. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  809. maximum_invites_sent:
  810. # How many invites a town can send out to players, to join the town.
  811. town_toplayer: '35'
  812. # How many invites a nation can send out to towns, to join the nation.
  813. nation_totown: '35'
  814. # How many requests a nation can send out to other nations, to ally with the nation.
  815. # Only used when war.disallow_one_way_alliance is set to true.
  816. nation_tonation: '35'
  817. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  818. maximum_invites_received:
  819. # How many invites can one player have from towns.
  820. player: '10'
  821. # How many invites can one town have from nations.
  822. town: '10'
  823. # How many requests can one nation have from other nations for an alliance.
  824. nation: '10'
  825.  
  826.  
  827. ############################################################
  828. # +------------------------------------------------------+ #
  829. # | Resident settings | #
  830. # +------------------------------------------------------+ #
  831. ############################################################
  832.  
  833. resident_settings:
  834. # player is flagged as inactive after 1 hour (default)
  835. inactive_after_time: 1h
  836. # if enabled old residents will be kicked and deleted from a town
  837. # after Two months (default) of not logging in
  838. delete_old_residents:
  839. enable: 'false'
  840. deleted_after_time: 60d
  841. delete_economy_account: 'true'
  842. # The name of the town a resident will automatically join when he first registers.
  843. default_town_name: ''
  844. # If true, players can only use beds in plots they personally own.
  845. deny_bed_use: 'false'
  846. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  847. is_showing_welcome_message: 'true'
  848.  
  849.  
  850. ############################################################
  851. # +------------------------------------------------------+ #
  852. # | Economy settings | #
  853. # +------------------------------------------------------+ #
  854. ############################################################
  855.  
  856. economy:
  857. # By default it is set to true.
  858. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  859. use_async: 'true'
  860. # Prefix to apply to all town economy accounts.
  861. town_prefix: town-
  862. # Prefix to apply to all nation economy accounts.
  863. nation_prefix: nation-
  864. # The cost of renaming a town.
  865. town_rename_cost: '0'
  866. # The cost of renaming a nation.
  867. nation_rename_cost: '0'
  868.  
  869. spawn_travel:
  870. # Cost to use /town spawn
  871. price_town_spawn_travel: '0.0'
  872. # Cost to use '/town spawn [town]' to another town in your nation.
  873. price_town_nation_spawn_travel: '5.0'
  874. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  875. price_town_ally_spawn_travel: '10.0'
  876. # Cost to use /town spawn [town]
  877. # This is paid to the town you goto.
  878. price_town_public_spawn_travel: '10.0'
  879. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  880. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  881. town_spawn_cost_paid_to_town: 'true'
  882.  
  883. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  884. price_nation_neutrality: '100.0'
  885.  
  886. new_expand:
  887. # How much it costs to start a nation.
  888. price_new_nation: '1000.0'
  889. # How much it costs to start a town.
  890. price_new_town: '250.0'
  891. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  892. price_outpost: '500.0'
  893. # The price for a town to expand one townblock.
  894. price_claim_townblock: '25.0'
  895. # How much it costs a player to buy extra blocks.
  896. price_purchased_bonus_townblock: '25.0'
  897. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  898. price_purchased_bonus_townblock_increase: '1.0'
  899.  
  900. death:
  901. # Either fixed or percentage.
  902. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  903. price_death_type: fixed
  904. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  905. # Set to 0 to have no cap.
  906. percentage_cap: '0.0'
  907. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  908. price_death_pvp_only: 'false'
  909.  
  910. price_death: '1.0'
  911.  
  912. price_death_town: '0.0'
  913.  
  914. price_death_nation: '0.0'
  915.  
  916. banks:
  917. # Maximum amount of money allowed in town bank
  918. # Use 0 for no limit
  919. town_bank_cap: '0.0'
  920. # Set to true to allow withdrawls from town banks
  921. town_allow_withdrawls: 'true'
  922. # Maximum amount of money allowed in nation bank
  923. # Use 0 for no limit
  924. nation_bank_cap: '0.0'
  925. # Set to true to allow withdrawls from nation banks
  926. nation_allow_withdrawls: 'true'
  927. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  928. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  929. disallow_bank_actions_outside_town: 'false'
  930. closed_economy:
  931. # The name of the account that all money that normally disappears goes into.
  932. server_account: towny-server
  933. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  934. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  935. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  936. enabled: 'false'
  937.  
  938. daily_taxes:
  939. # Enables taxes to be collected daily by town/nation
  940. # If a town can't pay it's tax then it is kicked from the nation.
  941. # if a resident can't pay his plot tax he loses his plot.
  942. # if a resident can't pay his town tax then he is kicked from the town.
  943. # if a town or nation fails to pay it's upkeep it is deleted.
  944. enabled: 'true'
  945. # Maximum tax amount allowed when using flat taxes
  946. max_tax_amount: '1000.0'
  947. # maximum tax percentage allowed when taxing by percentages
  948. max_tax_percent: '25'
  949. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  950. # all of it's member town are kicked and the Nation is removed.
  951. price_nation_upkeep: '100.0'
  952. # The server's daily charge on each town. If a town fails to pay this upkeep
  953. # all of it's residents are kicked and the town is removed.
  954. price_town_upkeep: '10.0'
  955. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  956. # calculated by (number of claimed plots X price_town_upkeep).
  957. town_plotbased_upkeep: 'false'
  958. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  959. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  960. # If enabled and you set a negative upkeep for the town
  961. # any funds the town gains via upkeep at a new day
  962. # will be shared out between the plot owners.
  963. use_plot_payments: 'false'
  964.  
  965.  
  966. ############################################################
  967. # +------------------------------------------------------+ #
  968. # | Jail Plot settings | #
  969. # +------------------------------------------------------+ #
  970. ############################################################
  971.  
  972. jail:
  973. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  974. #Requires town_respawn to be true in order to work.
  975. is_jailing_attacking_enemies: 'false'
  976. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  977. #Requires town_respawn to be true in order to work.
  978. is_jailing_attacking_outlaws: 'false'
  979. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  980. jail_allows_ender_pearls: 'false'
  981. #If false jailed players can use /town leave, and escape a jail.
  982. jail_denies_town_leave: 'false'
  983.  
  984. bail:
  985. #If true players can pay a bail amount to be unjailed.
  986. is_allowing_bail: 'false'
  987. #Amount that bail costs.
  988. bail_amount: '10'
  989.  
  990.  
  991. ############################################################
  992. # +------------------------------------------------------+ #
  993. # | Bank Plot settings | #
  994. # +------------------------------------------------------+ #
  995. ############################################################
  996. # Bank plots may be used by other economy plugins using the Towny API.
  997.  
  998. bank:
  999. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1000. # Home plots will also allow deposit and withdraw commands.
  1001. is_banking_limited_to_bank_plots: 'false'
  1002.  
  1003.  
  1004. ############################################################
  1005. # +------------------------------------------------------+ #
  1006. # | War settings | #
  1007. # +------------------------------------------------------+ #
  1008. ############################################################
  1009.  
  1010. war:
  1011. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1012. nation_can_be_neutral: 'true'
  1013. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1014. disallow_one_way_alliance: 'false'
  1015.  
  1016.  
  1017. ############################################################
  1018. # +------------------------------------------------------+ #
  1019. # | Economy Transfers During War settings | #
  1020. # +------------------------------------------------------+ #
  1021. ############################################################
  1022.  
  1023. economy:
  1024. enemy:
  1025. # Amount charged to place a warflag (payed to server).
  1026. place_flag: '10'
  1027. # Amount payed from the flagbearer to the defender after defending the area.
  1028. defended_attack: '10'
  1029. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1030. # and the attacker can't pay, the attack is canceled.
  1031. townblock_won: '10'
  1032. # Same as townblock_won but for the special case of winning the homeblock.
  1033. homeblock_won: '100'
  1034.  
  1035.  
  1036. ############################################################
  1037. # +------------------------------------------------------+ #
  1038. # | War Event settings | #
  1039. # +------------------------------------------------------+ #
  1040. ############################################################
  1041.  
  1042. # This is started with /townyadmnin toggle war
  1043.  
  1044. # In peace time War spoils are accumulated from towns and nations being
  1045. # deleted with any money left in the bank.
  1046. #
  1047. # These funds are increased during a war event upon a player death.
  1048. # An additional bonus to the war chest is set in base_spoils.
  1049. #
  1050. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1051. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1052. #
  1053. # The winning nations share half of the war spoils.
  1054. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1055.  
  1056. event:
  1057. warning_delay: '30'
  1058. #If false all towns not in nations can be attacked during a war event.
  1059. towns_are_neutral: 'true'
  1060. enemy:
  1061. # If true, enemy's can only attack the edge plots of a town in war.
  1062. only_attack_borders: 'true'
  1063. plots:
  1064. # If true, nation members and allies can regen health on plots during war.
  1065. healable: 'true'
  1066. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1067. firework_on_attacked: 'true'
  1068.  
  1069. # If true and the monarch/king dies the nation is removed from the war.
  1070. remove_on_monarch_death: 'false'
  1071. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1072. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1073. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1074. allow_block_griefing: 'false'
  1075.  
  1076. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1077. block_hp:
  1078. town_block_hp: '60'
  1079. home_block_hp: '120'
  1080.  
  1081. eco:
  1082. # This amount is new money injected into the economy with a war event.
  1083. base_spoils: '100.0'
  1084. # This amount is taken from the losing town for each plot lost.
  1085. wartime_town_block_loss_price: '100.0'
  1086. # This amount is taken from the player if they die during the event
  1087. price_death_wartime: '200.0'
  1088. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1089. # and the losing town gains a negative (-1) bonus townblock.
  1090. costs_townblocks: 'false'
  1091.  
  1092. points:
  1093. points_townblock: '1'
  1094. points_town: '10'
  1095. points_nation: '100'
  1096. points_kill: '1'
  1097.  
  1098. # The minimum height at which a player must stand to count as an attacker.
  1099. min_height: '60'
  1100.  
  1101. ############################################################
  1102. # +------------------------------------------------------+ #
  1103. # | Flag war settings | #
  1104. # | | #
  1105. # | Separate from Event War | #
  1106. # | Unsupported / Buggy | #
  1107. # +------------------------------------------------------+ #
  1108. ############################################################
  1109.  
  1110. enemy:
  1111. # If false, players won't be able to place war flags, effectively disabling warzones.
  1112. allow_attacks: 'false'
  1113. # If true, enemy's can only attack the edge plots of a town with war flags.
  1114. only_attack_borders: 'true'
  1115. # This many people must be online in target town in order to place a war flag in their domain.
  1116. min_players_online_in_town: '2'
  1117. # This many people must be online in target nation in order to place a war flag in their domain.
  1118. min_players_online_in_nation: '3'
  1119. max_active_flags_per_player: '1'
  1120. flag:
  1121. waiting_time: 1m
  1122. # This is the block a player must place to trigger the attack event.
  1123. base_block: fence
  1124. # This is the block a player must place to trigger the attack event.
  1125. light_block: torch
  1126. beacon:
  1127. # Must be smaller than half the size of town_block_size.
  1128. radius: '3'
  1129. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1130. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1131. height_above_flag:
  1132. min: '3'
  1133. max: '64'
  1134. draw: 'true'
  1135. wireframe_block: glowstone
  1136. ############################################################
  1137. # +------------------------------------------------------+ #
  1138. # | Warzone Block Permissions | #
  1139. # | | #
  1140. # | Used in Flag & Event Wars | #
  1141. # +------------------------------------------------------+ #
  1142. ############################################################
  1143.  
  1144. warzone:
  1145. # List of materaials that can be modified in a warzone.
  1146. # '*' = Allow all materials.
  1147. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1148. # Eg: '*,-chest,-furnace'
  1149. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1150. item_use: 'true'
  1151. switch: 'true'
  1152. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1153. fire: 'true'
  1154. explosions: 'true'
  1155. explosions_break_blocks: 'true'
  1156. # Only under affect when explosions_break_blocks is true.
  1157. explosions_regen_blocks: 'true'
  1158. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1159. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1160. # Only under affect when explosions_break_blocks is true.
  1161. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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