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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- ParticleEmitter4 = Instance.new("ParticleEmitter")
- ParticleEmitter5 = Instance.new("ParticleEmitter")
- ParticleEmitter6 = Instance.new("ParticleEmitter")
- Script7 = Instance.new("Script")
- ParticleEmitter8 = Instance.new("ParticleEmitter")
- ParticleEmitter9 = Instance.new("ParticleEmitter")
- ParticleEmitter10 = Instance.new("ParticleEmitter")
- ParticleEmitter11 = Instance.new("ParticleEmitter")
- ParticleEmitter12 = Instance.new("ParticleEmitter")
- PointLight13 = Instance.new("PointLight")
- Script14 = Instance.new("Script")
- Sound15 = Instance.new("Sound")
- DistortionSoundEffect16 = false
- ParticleEmitter17 = Instance.new("ParticleEmitter")
- Script18 = Instance.new("Script")
- Sound19 = Instance.new("Sound")
- Sound20 = Instance.new("Sound")
- Sound21 = Instance.new("Sound")
- DistortionSoundEffect22 = false
- Script23 = Instance.new("Script")
- Sound24 = Instance.new("Sound")
- Sound25 = Instance.new("Sound")
- PointLight26 = Instance.new("PointLight")
- ParticleEmitter27 = Instance.new("ParticleEmitter")
- ParticleEmitter28 = Instance.new("ParticleEmitter")
- Model0.Name = "Ungroup Me!"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-1, 1.20000005, 96, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(-1, 1.20000005, 96)
- Part1.Color = Color3.new(0.458824, 0, 0)
- Part1.Size = Vector3.new(4, 2.4000001, 2)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Maroon")
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Maroon")
- SpecialMesh2.Name = "WildFireBlockMesh"
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
- SpecialMesh2.Scale = Vector3.new(4, 1.25, 2)
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- ParticleEmitter3.Name = "Embers"
- ParticleEmitter3.Parent = Part1
- ParticleEmitter3.Speed = NumberRange.new(1, 5)
- ParticleEmitter3.Rotation = NumberRange.new(360, 360)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.388235, 0.14902),Color3.new(1, 0.388235, 0.14902))
- ParticleEmitter3.LightEmission = 1
- ParticleEmitter3.Texture = "rbxassetid://2286297003"
- ParticleEmitter3.Transparency = NumberSequence.new(1,0.5,0.49374997615814,1)
- ParticleEmitter3.ZOffset = 0.5
- ParticleEmitter3.Size = NumberSequence.new(0.050000000745058,0.050000000745058)
- ParticleEmitter3.Acceleration = Vector3.new(0, 1, 0)
- ParticleEmitter3.Lifetime = NumberRange.new(3.25, 3.25)
- ParticleEmitter3.Rate = 10
- ParticleEmitter3.RotSpeed = NumberRange.new(500, 500)
- ParticleEmitter3.SpreadAngle = Vector2.new(25, 45)
- ParticleEmitter3.VelocitySpread = 25
- ParticleEmitter4.Name = "Fire"
- ParticleEmitter4.Parent = Part1
- ParticleEmitter4.Speed = NumberRange.new(1, 1)
- ParticleEmitter4.Rotation = NumberRange.new(0, 360)
- ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.388235, 0.14902))
- ParticleEmitter4.LightEmission = 1
- ParticleEmitter4.Texture = "rbxassetid://2360242557"
- ParticleEmitter4.Transparency = NumberSequence.new(1,0.49374997615814,1)
- ParticleEmitter4.ZOffset = 0.34999999403954
- ParticleEmitter4.Size = NumberSequence.new(0.75999999046326,1,2.9000000953674)
- ParticleEmitter4.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter4.Drag = 1
- ParticleEmitter4.Lifetime = NumberRange.new(1.75, 3)
- ParticleEmitter4.RotSpeed = NumberRange.new(-20, 20)
- ParticleEmitter4.SpreadAngle = Vector2.new(-25, 30)
- ParticleEmitter4.VelocitySpread = -25
- ParticleEmitter5.Name = "Fire2"
- ParticleEmitter5.Parent = Part1
- ParticleEmitter5.Speed = NumberRange.new(1, 1)
- ParticleEmitter5.Rotation = NumberRange.new(0, 360)
- ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0.498039),Color3.new(1, 0.666667, 0.498039))
- ParticleEmitter5.Texture = "rbxassetid://1914689765"
- ParticleEmitter5.Transparency = NumberSequence.new(1,0.49374997615814,1)
- ParticleEmitter5.ZOffset = 0.30000001192093
- ParticleEmitter5.Size = NumberSequence.new(0.75999999046326,1,5)
- ParticleEmitter5.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter5.Drag = 1
- ParticleEmitter5.Lifetime = NumberRange.new(1.75, 3)
- ParticleEmitter5.RotSpeed = NumberRange.new(-20, 20)
- ParticleEmitter5.SpreadAngle = Vector2.new(-25, 30)
- ParticleEmitter5.VelocitySpread = -25
- ParticleEmitter6.Name = "FireCore"
- ParticleEmitter6.Parent = Part1
- ParticleEmitter6.Speed = NumberRange.new(1, 1)
- ParticleEmitter6.Rotation = NumberRange.new(360, 360)
- ParticleEmitter6.Color = ColorSequence.new(Color3.new(1, 0.388235, 0.14902),Color3.new(1, 0.388235, 0.14902))
- ParticleEmitter6.LightEmission = 1
- ParticleEmitter6.Texture = "rbxassetid://2360242557"
- ParticleEmitter6.Transparency = NumberSequence.new(1,0.85624998807907,1)
- ParticleEmitter6.ZOffset = 1.25
- ParticleEmitter6.Size = NumberSequence.new(0,2.1249997615814,0)
- ParticleEmitter6.Acceleration = Vector3.new(0, 2, 0)
- ParticleEmitter6.Lifetime = NumberRange.new(2, 3)
- ParticleEmitter6.Rate = 100
- ParticleEmitter6.RotSpeed = NumberRange.new(100, 100)
- ParticleEmitter6.SpreadAngle = Vector2.new(-20, 20)
- ParticleEmitter6.VelocitySpread = -20
- Script7.Name = "Spread"
- Script7.Parent = ParticleEmitter6
- table.insert(cors,sandbox(Script7,function()
- ------------------------------------------------------------------------------------------
- --------------- Vantablack_ChaosLore's 2018 Spreading Fire Function ----------------------
- --------- Full Credit Goes To Him for Making this script, so don't try to steal! ---------
- ------------------------------------------------------------------------------------------
- -------------------------------
- -------------------------------
- -------- CODE & SCRIPT --------
- -------------------------------
- -------------------------------
- function onTouched(hit)
- local SearchForFlame = hit:findFirstChild("Fire")
- if (SearchForFlame == nil) then
- --[[if hit.Anchored ~= true then]]
- if hit.Name ~= "Water" and hit.Locked == false then
- local ForceField_1 = hit:findFirstChild("ForceField")
- local ForceField_2 = hit.Parent:findFirstChild("ForceField")
- local Flame_2 = hit:FindFirstChild("Fire")
- if ForceField_1 == nil then
- if ForceField_2 == nil then
- if Flame_2 == nil then
- print("Part Has Successfully Caught Fire, and is starting to burn.")
- hit.Anchored = false ----- Unanchors the Part for Mass Destruction, It will also print into the developer console.
- hit.Name = "Burning "..hit.Name..""
- local ItBroke = script.Break:Clone()
- ItBroke.Parent = hit
- ItBroke:Play()
- game.Debris:AddItem(ItBroke,3.601)
- local Flame_Spreading = script.FireCore:Clone()
- Flame_Spreading.Parent = hit
- Flame_Spreading.Enabled = true
- script:Clone().Parent = Flame_Spreading
- local ExtraFlame_1 = script.Fire:Clone()
- ExtraFlame_1.Parent = hit
- ExtraFlame_1.Enabled = true
- local ExtraFlame_2 = script.Fire2:Clone()
- ExtraFlame_2.Parent = hit
- ExtraFlame_2.Enabled = true
- local Embers = script.Embers:Clone()
- Embers.Parent = hit
- Embers.Enabled = true
- local Glow = script.Heat:Clone()
- Glow.Parent = hit
- Glow.Enabled = true
- local ItSpreads = script.Flame:Clone()
- ItSpreads.Parent = hit
- ItSpreads:Play()
- game.Debris:AddItem(ItSpreads,2.36)
- if hit.Burning == nil then
- local Burning_SoundFX = script.Burning:Clone()
- Burning_SoundFX.Parent = hit
- Burning_SoundFX:Play()
- end
- end
- end
- end
- end
- end ---- Starting Here, If it detects an Humanoid it will start to burn it... With Sound Effects! ----
- if hit.Parent:FindFirstChild("Humanoid") then
- local Panic_Script = script.FirePanic_Script:Clone()
- Panic_Script.Parent = hit.Parent
- Panic_Script.Disabled = false
- for i = 1,hit.Parent.Humanoid.Health/2 do
- hit.Parent.Humanoid:TakeDamage(25)
- local SizzleToChoose = math.random(1,2)
- if SizzleToChoose == 1 then
- local Sizzle = script.Sizzle_1:Clone()
- Sizzle.Parent = hit.Parent.Torso
- Sizzle:Play()
- game.Debris:AddItem(Sizzle,6)
- elseif SizzleToChoose == 2 then
- local Sizzle = script.Sizzle_2:Clone()
- Sizzle.Parent = hit.Parent.Torso
- Sizzle:Play()
- game.Debris:AddItem(Sizzle,6)
- end
- wait(6)
- end
- end
- end
- script.Parent.Parent.Touched:connect(onTouched)
- end))
- ParticleEmitter8.Name = "Embers"
- ParticleEmitter8.Parent = Script7
- ParticleEmitter8.Speed = NumberRange.new(1, 5)
- ParticleEmitter8.Rotation = NumberRange.new(360, 360)
- ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.388235, 0.14902),Color3.new(1, 0.388235, 0.14902))
- ParticleEmitter8.Enabled = false
- ParticleEmitter8.LightEmission = 1
- ParticleEmitter8.Texture = "rbxassetid://2286297003"
- ParticleEmitter8.Transparency = NumberSequence.new(1,0.5,0.49374997615814,1)
- ParticleEmitter8.ZOffset = 0.5
- ParticleEmitter8.Size = NumberSequence.new(0.050000000745058,0.050000000745058)
- ParticleEmitter8.Acceleration = Vector3.new(0, 1, 0)
- ParticleEmitter8.Lifetime = NumberRange.new(3.25, 3.25)
- ParticleEmitter8.Rate = 10
- ParticleEmitter8.RotSpeed = NumberRange.new(500, 500)
- ParticleEmitter8.SpreadAngle = Vector2.new(25, 45)
- ParticleEmitter8.VelocitySpread = 25
- ParticleEmitter9.Name = "Fire"
- ParticleEmitter9.Parent = Script7
- ParticleEmitter9.Speed = NumberRange.new(1, 1)
- ParticleEmitter9.Rotation = NumberRange.new(0, 360)
- ParticleEmitter9.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.388235, 0.14902))
- ParticleEmitter9.Enabled = false
- ParticleEmitter9.LightEmission = 1
- ParticleEmitter9.Texture = "rbxassetid://2360242557"
- ParticleEmitter9.Transparency = NumberSequence.new(1,0.49374997615814,1)
- ParticleEmitter9.ZOffset = 0.34999999403954
- ParticleEmitter9.Size = NumberSequence.new(0.75999999046326,1,2.9000000953674)
- ParticleEmitter9.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter9.Drag = 1
- ParticleEmitter9.Lifetime = NumberRange.new(1.75, 3)
- ParticleEmitter9.RotSpeed = NumberRange.new(-20, 20)
- ParticleEmitter9.SpreadAngle = Vector2.new(-25, 30)
- ParticleEmitter9.VelocitySpread = -25
- ParticleEmitter10.Name = "Fire2"
- ParticleEmitter10.Parent = Script7
- ParticleEmitter10.Speed = NumberRange.new(1, 1)
- ParticleEmitter10.Rotation = NumberRange.new(0, 360)
- ParticleEmitter10.Color = ColorSequence.new(Color3.new(1, 0.666667, 0.498039),Color3.new(1, 0.666667, 0.498039))
- ParticleEmitter10.Enabled = false
- ParticleEmitter10.Texture = "rbxassetid://1914689765"
- ParticleEmitter10.Transparency = NumberSequence.new(1,0.49374997615814,1)
- ParticleEmitter10.ZOffset = 0.30000001192093
- ParticleEmitter10.Size = NumberSequence.new(0.75999999046326,1,5)
- ParticleEmitter10.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter10.Drag = 1
- ParticleEmitter10.Lifetime = NumberRange.new(1.75, 3)
- ParticleEmitter10.RotSpeed = NumberRange.new(-20, 20)
- ParticleEmitter10.SpreadAngle = Vector2.new(-25, 30)
- ParticleEmitter10.VelocitySpread = -25
- ParticleEmitter11.Name = "Smoke"
- ParticleEmitter11.Parent = Script7
- ParticleEmitter11.Speed = NumberRange.new(1, 1)
- ParticleEmitter11.Rotation = NumberRange.new(0, 360)
- ParticleEmitter11.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- ParticleEmitter11.Enabled = false
- ParticleEmitter11.Texture = "rbxassetid://2397275634"
- ParticleEmitter11.Transparency = NumberSequence.new(1,0.92500001192093,1)
- ParticleEmitter11.ZOffset = 0.25
- ParticleEmitter11.Size = NumberSequence.new(0.75999999046326,2.2499995231628,3.75)
- ParticleEmitter11.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter11.Drag = 1
- ParticleEmitter11.Lifetime = NumberRange.new(5, 5)
- ParticleEmitter11.Rate = 10
- ParticleEmitter11.RotSpeed = NumberRange.new(-20, 20)
- ParticleEmitter11.SpreadAngle = Vector2.new(-25, 25)
- ParticleEmitter11.VelocitySpread = -25
- ParticleEmitter12.Name = "Smoke2"
- ParticleEmitter12.Parent = Script7
- ParticleEmitter12.Speed = NumberRange.new(1, 1)
- ParticleEmitter12.Rotation = NumberRange.new(0, 360)
- ParticleEmitter12.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- ParticleEmitter12.Enabled = false
- ParticleEmitter12.Texture = "rbxassetid://2360242557"
- ParticleEmitter12.Transparency = NumberSequence.new(1,0.85000002384186,1)
- ParticleEmitter12.ZOffset = 0.20000000298023
- ParticleEmitter12.Size = NumberSequence.new(0.75999999046326,2.2499995231628,3.75)
- ParticleEmitter12.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter12.Drag = 1
- ParticleEmitter12.Lifetime = NumberRange.new(5, 5)
- ParticleEmitter12.Rate = 10
- ParticleEmitter12.RotSpeed = NumberRange.new(-20, 20)
- ParticleEmitter12.SpreadAngle = Vector2.new(-25, 25)
- ParticleEmitter12.VelocitySpread = -25
- PointLight13.Name = "Heat"
- PointLight13.Parent = Script7
- PointLight13.Color = Color3.new(1, 0.666667, 0.498039)
- PointLight13.Enabled = false
- PointLight13.Shadows = true
- Script14.Name = "Destroy_Script"
- Script14.Parent = Script7
- table.insert(cors,sandbox(Script14,function()
- ---- Inside of this script, the part will advance through different stages of Burning. Starting from, exploding to smoking and exploding even more!
- Wild_Fire = script.Parent.Parent
- SMOKE = true
- EXPLODE = true
- --- The Fire Is expected to go out and reach the 2nd Stage in Approximately 1 minute and 5 seconds.
- --- Stage 1: Fire Materilization
- for i = 1,5 do
- wait(2)
- Wild_Fire.Lifetime = NumberRange.new(1.1,1.5)
- end
- Wild_Fire.Parent:BreakJoints()
- for i = 1,5 do
- wait(2)
- Wild_Fire.Lifetime = NumberRange.new(1.2,1.6)
- end
- --- Stage 2: Corrosion and Impact
- Wild_Fire.Parent.Material = "CorrodedMetal"
- if EXPLODE == true then
- Explosion_Effect = Instance.new("Explosion")
- Explosion_Effect.Parent = game.Workspace
- Explosion_Effect.Position = Wild_Fire.Parent.Position
- Explosion_Effect.BlastPressure = 500000
- Explosion_Effect.BlastRadius = 5
- local ES_Marker = Instance.new("Part")
- ES_Marker.Transparency = 1
- ES_Marker.Size = Vector3.new(0.1,0.1,0.1)
- ES_Marker.Parent = workspace
- ES_Marker.Position = Explosion_Effect.Position
- local Blast_FX = script.Flame_Explosion:Clone()
- Blast_FX.Parent = ES_Marker
- Blast_FX:Play()
- game.Debris:AddItem(ES_Marker,3)
- end
- for i = 1,5 do
- wait(2)
- Wild_Fire.Lifetime = NumberRange.new(1.3,1.7)
- end
- if EXPLODE == true then
- Explosion_Effect = Instance.new("Explosion")
- Explosion_Effect.Parent = game.Workspace
- Explosion_Effect.Position = Wild_Fire.Parent.Position
- Explosion_Effect.BlastPressure = 1000000
- Explosion_Effect.BlastRadius = 10
- local ES_Marker = Instance.new("Part")
- ES_Marker.Transparency = 1
- ES_Marker.Size = Vector3.new(0.1,0.1,0.1)
- ES_Marker.Parent = workspace
- ES_Marker.Position = Explosion_Effect.Position
- local Blast_FX = script.Flame_Explosion:Clone()
- Blast_FX.Parent = ES_Marker
- Blast_FX:Play()
- Blast_FX.Volume = 3.15
- game.Debris:AddItem(ES_Marker,3)
- Wild_Fire.Parent.Velocity=script.Parent.CFrame.lookVector * math.random(250,750)
- Wild_Fire.Parent.Orientation = Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- end
- if SMOKE == true then
- Smoke_1 = script.Parent.Smoke:Clone()
- Smoke_1.Parent = Wild_Fire.Parent
- Smoke_1.Enabled = true
- Smoke_2 = script.Parent.Smoke2:Clone()
- Smoke_2.Parent = Wild_Fire.Parent
- Smoke_2.Enabled = true
- end
- for i = 1,5 do
- wait(2)
- Wild_Fire.Lifetime = NumberRange.new(1.4,1.8)
- end
- if EXPLODE == true then
- Explosion_Effect = Instance.new("Explosion")
- Explosion_Effect.Parent = game.Workspace
- Explosion_Effect.Position = Wild_Fire.Parent.Position
- Explosion_Effect.BlastPressure = 2000000
- Explosion_Effect.BlastRadius = 20
- local ES_Marker = Instance.new("Part")
- ES_Marker.Transparency = 1
- ES_Marker.Size = Vector3.new(0.1,0.1,0.1)
- ES_Marker.Parent = workspace
- ES_Marker.Position = Explosion_Effect.Position
- local Blast_FX = script.Flame_Explosion:Clone()
- Blast_FX.Parent = ES_Marker
- Blast_FX:Play()
- Blast_FX.Volume = 3.65
- game.Debris:AddItem(ES_Marker,3)
- Wild_Fire.Parent.Velocity=script.Parent.CFrame.lookVector * math.random(250,750)
- Wild_Fire.Parent.Orientation = Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- end
- --- Stage 3 (Final): Burn-Out
- for i = 1,5 do
- wait(4)
- Wild_Fire.Lifetime = NumberRange.new(1.5,1.9)
- end
- if Wild_Fire.Parent:FindFirstChild("Smoke") and Wild_Fire.Parent:FindFirstChild("Smoke2") then
- Wild_Fire.Parent.Smoke:remove()
- Wild_Fire.Parent.Smoke2:remove()
- end
- wait(2)
- Wild_Fire.Parent.Name = "Debris"
- Wild_Fire.Parent.Burning:Stop()
- Wild_Fire.Lifetime = NumberRange.new(0)
- wait(3)
- Wild_Fire.Parent.BrickColor = BrickColor.new("Really black")
- Wild_Fire:remove()
- --------------------------------------------Finish------------------------------------------
- end))
- Sound15.Name = "Flame_Explosion"
- Sound15.Parent = Script14
- Sound15.SoundId = "rbxassetid://506378123"
- Sound15.Volume = 2.25
- DistortionSoundEffect16 = false
- ParticleEmitter17.Name = "FireCore"
- ParticleEmitter17.Parent = Script7
- ParticleEmitter17.Speed = NumberRange.new(1, 1)
- ParticleEmitter17.Rotation = NumberRange.new(360, 360)
- ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.388235, 0.14902),Color3.new(1, 0.388235, 0.14902))
- ParticleEmitter17.Enabled = false
- ParticleEmitter17.LightEmission = 1
- ParticleEmitter17.Texture = "rbxassetid://2360242557"
- ParticleEmitter17.Transparency = NumberSequence.new(1,0.85624998807907,1)
- ParticleEmitter17.ZOffset = 1.25
- ParticleEmitter17.Size = NumberSequence.new(0,2.1249997615814,0)
- ParticleEmitter17.Acceleration = Vector3.new(0, 2, 0)
- ParticleEmitter17.Lifetime = NumberRange.new(2, 3)
- ParticleEmitter17.Rate = 100
- ParticleEmitter17.RotSpeed = NumberRange.new(100, 100)
- ParticleEmitter17.SpreadAngle = Vector2.new(-20, 20)
- ParticleEmitter17.VelocitySpread = -20
- Script18.Name = "FirePanic_Script"
- Script18.Parent = Script7
- table.insert(cors,sandbox(Script18,function()
- local CurrentPart = nil
- local MaxInc = 16
- --- Inside of This Script, burning Humanoids will Panic and run around in random locations!
- function onTouched(hit)
- if hit.Parent == nil then
- return
- end
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid == nil then
- CurrentPart = hit
- end
- end
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- while true do
- print(childName)
- child = parent.ChildAdded:wait()
- if child.Name==childName then
- return child
- end
- end
- end
- local Figure = script.Parent
- local Humanoid = waitForChild(Figure, "Humanoid")
- local Torso = waitForChild(Figure, "Torso")
- local Left = waitForChild(Figure, "Left Leg")
- local Right = waitForChild(Figure, "Right Leg")
- --Humanoid.Jump = true
- Humanoid.WalkSpeed = 30
- Left.Touched:connect(onTouched)
- Right.Touched:connect(onTouched)
- while true do
- wait(math.random(0.1, 0.5))
- if CurrentPart ~= nil then
- if math.random(1, 2) == 1 then
- --[[Humanoid.Jump = true
- Do Nothing.]]
- end
- Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
- end
- end
- end))
- Script18.Disabled = true
- Sound19.Name = "Sizzle_1"
- Sound19.Parent = Script7
- Sound19.SoundId = "rbxassetid://2102927066"
- Sound19.Volume = 2.1500000953674
- Sound20.Name = "Sizzle_2"
- Sound20.Parent = Script7
- Sound20.SoundId = "rbxassetid://1391793820"
- Sound20.Volume = 2.1500000953674
- Sound21.Name = "Burning"
- Sound21.Parent = Script7
- Sound21.Looped = true
- Sound21.SoundId = "rbxassetid://158853971"
- Sound21.Volume = 2
- DistortionSoundEffect22 = false
- Script23.Name = "Speed"
- Script23.Parent = Sound21
- table.insert(cors,sandbox(Script23,function()
- while true do
- if script.Parent.Parent.Velocity.magnitude > 7.5 then
- script.Parent.Pitch = 1.12
- else
- script.Parent.Pitch = 0.94
- end
- wait()
- end
- end))
- Sound24.Name = "Flame"
- Sound24.Parent = Script7
- Sound24.SoundId = "rbxassetid://294978648"
- Sound24.Volume = 1.9500000476837
- Sound25.Name = "Break"
- Sound25.Parent = Script7
- Sound25.SoundId = "rbxassetid://134854740"
- Sound25.Volume = 1.75
- PointLight26.Name = "Heat"
- PointLight26.Parent = Part1
- PointLight26.Color = Color3.new(1, 0.666667, 0.498039)
- ParticleEmitter27.Name = "Smoke"
- ParticleEmitter27.Parent = Part1
- ParticleEmitter27.Speed = NumberRange.new(1, 1)
- ParticleEmitter27.Rotation = NumberRange.new(0, 360)
- ParticleEmitter27.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- ParticleEmitter27.Texture = "rbxassetid://2397275634"
- ParticleEmitter27.Transparency = NumberSequence.new(1,0.92500001192093,1)
- ParticleEmitter27.ZOffset = 0.25
- ParticleEmitter27.Size = NumberSequence.new(0.75999999046326,2.2499995231628,3.75)
- ParticleEmitter27.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter27.Drag = 1
- ParticleEmitter27.Lifetime = NumberRange.new(5, 5)
- ParticleEmitter27.Rate = 10
- ParticleEmitter27.RotSpeed = NumberRange.new(-20, 20)
- ParticleEmitter27.SpreadAngle = Vector2.new(-25, 25)
- ParticleEmitter27.VelocitySpread = -25
- ParticleEmitter28.Name = "Smoke2"
- ParticleEmitter28.Parent = Part1
- ParticleEmitter28.Speed = NumberRange.new(1, 1)
- ParticleEmitter28.Rotation = NumberRange.new(0, 360)
- ParticleEmitter28.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- ParticleEmitter28.Texture = "rbxassetid://2360242557"
- ParticleEmitter28.Transparency = NumberSequence.new(1,0.85000002384186,1)
- ParticleEmitter28.ZOffset = 0.20000000298023
- ParticleEmitter28.Size = NumberSequence.new(0.75999999046326,2.2499995231628,3.75)
- ParticleEmitter28.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter28.Drag = 1
- ParticleEmitter28.Lifetime = NumberRange.new(5, 5)
- ParticleEmitter28.Rate = 10
- ParticleEmitter28.RotSpeed = NumberRange.new(-20, 20)
- ParticleEmitter28.SpreadAngle = Vector2.new(-25, 25)
- ParticleEmitter28.VelocitySpread = -25
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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