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- options:
- p: &8&l&k||&e&l Missioner &8&l&k||&7
- command /mission [<text>]:
- trigger:
- if arg 1 is not set:
- open chest with 1 rows named "&e&lMissioner" to player
- format slot 2 of player with coal named "&e&lMission: &6&l1" with lore "&7Du skal levere ||&720 stykker Coal til mig ||&7Beløning: &a&o1000$ ||&7Status: %{mission::1::%player%}%" to close then run [make player execute command "/mission 1"]
- format slot 3 of player with Iron Ore named "&e&lMission: &6&l2" with lore "&7Du skal levere ||&720 stykker Iron Ore til mig ||&7Beløning: &a&o1200$ ||&7Status: %{mission::2::%player%}%" to close then run [make player execute command "/mission 2"]
- format slot 4 of player with Iron Ingot named "&e&lMission: &6&l3" with lore "&7Du skal levere ||&720 stykker Iron Ingot til mig ||&7Beløning: &a&o1500$ ||&7Status: %{mission::3::%player%}%" to close then run [make player execute command "/mission 3"]
- format slot 5 of player with 128 Seeds named "&e&lMission: &6&l4" with lore "&7Du skal levere ||&7128 stykker Seeds til mig ||&7Beløning: &a&o4000$ ||&7Status: %{mission::4::%player%}%" to close then run [make player execute command "/mission 4"]
- format slot 6 of player with Book named "&e&lMission: &6&l5" with lore "&7Du skal finde ||&7BlackMarket, ||&7Beløning: &a&o1000$ ||&7Status: %{mission::5::%player%}%" to close then run [make player execute command "/mission 5"]
- format slot 0 of player with red stained clay named "&6&lInformation&8&l>>" with lore "&7Disse &6Missioner&7, er ||&7noget du kan bruge som ||&7Ekstra Profit" to close
- format slot 8 of player with red stained clay named "&8&l<<&6&lInformation" with lore "&7Disse &6Missioner&7, er ||&7noget du kan bruge som ||&7Ekstra Profit" to close
- stop
- if arg 1 is "reset":
- set {mission::1::%player%} to "&6Låst op"
- set {mission::2::%player%} to "&6&oKlar mission 1 først"
- set {mission::3::%player%} to "&6&oKlar mission 2 først"
- set {mission::4::%player%} to "&6&oKlar mission 3 først"
- send "{@p} Alle dine missioner er blevet &a&oResat&7!"
- stop
- if arg 1 is "1":
- if {mission::1::%player%} is "&6Låst op":
- if player's inventory contains 20 coal:
- remove 20 coal from player's inventory
- add 1000 to player's balance
- send "{@p} Hurraaaa! Mission &e&l1&7, er gennemført!"
- set {mission::1::%player%} to "&eKlaret"
- set {mission::2::%player%} to "&eLåst op"
- else:
- send "{@p} &c&oDu skal have 20 coal på dig!"
- else:
- if {misssion::1::%player%} is "&eKlaret":
- send "{@p} Denne mission er allerede klaret!"
- stop
- if arg 1 is "2":
- if {mission::2::%player%} is "&eLåst op":
- if player's inventory contains 20 iron ore:
- remove 20 iron ore from player's inventory
- add 1200 to player's balance
- send "{@p} Hurraaaa! Mission &e&l2&7, er gennemført!"
- set {mission::2::%player%} to "&eKlaret"
- set {mission::3::%player%} to "&eLåst op"
- else:
- send "{@p} &c&oDu skal have 20 Iron Ore på dig!"
- else:
- if {mission::2::%player%} is "&6&oKlar mission 1 først":
- send "{@p} &6&oKlar mission 1 først!"
- if {misssion::2::%player%} is "&eKlaret":
- send "{@p} Denne mission er allerede klaret!"
- stop
- if arg 1 is "3":
- if {mission::3::%player%} is "&eLåst op":
- if player's inventory contains 20 iron ingot:
- remove 20 iron ingot from player's inventory
- add 1500 to player's balance
- send "{@p} Hurraaaa! Mission &e&l3&7, er gennemført!"
- set {mission::3::%player%} to "&eKlaret"
- set {mission::4::%player%} to "&eLåst op"
- else:
- send "{@p} &c&oDu skal have 20 Iron Ingot på dig!"
- else:
- if {mission::3::%player%} is "&6&oKlar mission 2 først":
- send "{@p} &6&oKlar mission 2 først!"
- if {misssion::3::%player%} is "&eKlaret":
- send "{@p} Denne mission er allerede klaret!"
- stop
- if arg 1 is "4":
- if {mission::4::%player%} is "&eLåst op":
- if player's inventory contains 128 seeds:
- remove 128 seeds from player's inventory
- add 4000 to player's balance
- send "{@p} Hurraaaa! Mission &e&l4&7, er gennemført!"
- set {mission::4::%player%} to "&eKlaret"
- set {mission::5::%player%} to "&eLåst op"
- else:
- send "{@p} &c&oDu skal have 128 Seed på dig!"
- else:
- if {mission::4::%player%} is "&6&oKlar mission 3 først":
- send "{@p} &6&oKlar mission 3 først!"
- if {misssion::4::%player%} is "&eKlaret":
- send "{@p} Denne mission er allerede klaret!"
- stop
- if arg 1 is "5":
- if {mission::5::%player%} is "&eLåst op":
- send "{@p} &aDu skal nu finde &2BlackMarket&a!"
- set {mission::5::%player%::igang} to true
- else:
- if {mission::5::%player%} is "&6&oKlar mission 4 først":
- send "{@p} &6&oKlar mission 4 først!"
- if {misssion::5::%player%} is "&eKlaret":
- send "{@p} Denne mission er allerede klaret!"
- stop
- every second:
- loop all players:
- if {mission::5::%loop-player%::igang} is true:
- if loop-player is in region "BM":
- send "{@p} Huuurrraaaa! Du har da lige fundet &a&lBM&7!" to loop-player
- set {mission::5::%loop-player%::igang} to false
- set {mission::5::%loop-player%} to "&eKlaret"
- on join:
- if {mission::1::%player%} is not set:
- set {mission::1::%player%} to "&6Låst op"
- if {mission::2::%player%} is not set:
- set {mission::2::%player%} to "&6&oKlar mission 1 først"
- if {mission::3::%player%} is not set:
- set {mission::3::%player%} to "&6&oKlar mission 2 først"
- if {mission::4::%player%} is not set:
- set {mission::4::%player%} to "&6&oKlar mission 3 først"
- if {mission::5::%player%} is not set:
- set {mission::5::%player%} to "&6&oKlar mission 4 først"
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