Gerard-Meier

Gerard

Feb 10th, 2011
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  1. package Engine2D {
  2.    
  3.     public interface ICollision2D {
  4.         function getPolygon2D() : Polygon2D;
  5.         function getBoundingBox2D() : BoundingBox2D;
  6.         function getCircle2D() : Circle2D;
  7.         function onCollision(object:BaseSprite, location:Vector2D = null) : void;
  8.     }
  9. }
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