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- Tool = Instance.new("Tool",owner.Backpack)
- Knife = Instance.new("Part",Tool)
- Knife.Name = "Handle"
- Knife.Size = Vector3.new(1.0625, 1.0625, 1.0625)
- bac = Instance.new("Part",Knife)
- local slap = Instance.new("Sound")
- slap.PlayOnRemove = true
- slap.SoundId = "rbxassetid://2576392422"
- slap.Volume = 1
- slap.TimePosition = 1
- local hitdb = false
- local canhit = false
- bac.CanCollide = false
- bac.Massless = true
- bac.Size = Vector3.new(1.0825, 1.0825, 0.125)
- bac2 = Instance.new("Part",Knife)
- bac2.CanCollide = false
- bac2.Massless = true
- bac2.Size = Vector3.new(0.2125, 0.3125, 0.5)
- Tool.Grip = CFrame.new(0,0,0.25)
- local rightarm = Instance.new("Weld", owner.Character.Torso)
- rightarm.Part0 = owner.Character.Torso
- rightarm.Part1 = owner.Character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5, 0, 0)
- local mes = Instance.new("SpecialMesh",Knife)
- mes.MeshId = "rbxasset://fonts//torso.mesh"
- mes.Scale = Vector3.new(0.53125,0.53125,1.0625)
- local mes2 = Instance.new("SpecialMesh",bac)
- mes2.MeshId = "rbxasset://fonts//torso.mesh"
- mes2.Scale = Vector3.new(1.0825 * 0.5,1.0825 * 0.5,0.125)
- local mes3 = Instance.new("SpecialMesh",bac2)
- mes3.MeshId = "rbxasset://fonts//torso.mesh"
- mes3.Scale = Vector3.new(0.2125 * 0.5,0.3125 * 0.5,0.5)
- Knife.Color = Color3.fromRGB(224, 16, 16)
- bac2.Color = Color3.fromRGB(206, 15, 15)
- local wel = Instance.new("Weld",Knife)
- wel.Part0 = bac
- wel.Part1 = Knife
- wel.C0 = CFrame.new(0,0,-0.5)
- local wel2 = Instance.new("Weld",Knife)
- wel2.Part0 = bac2
- wel2.Part1 = Knife
- wel2.C0 = CFrame.new(0.575,-0.175,0.175)
- local behind = false
- local tweenService = game:GetService("TweenService")
- local timeToFade = 0.0875
- local object = rightarm
- local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Linear)
- local goal = {}
- goal.C0 = CFrame.new(1.5,0.5,-1.5) * CFrame.Angles(math.rad(90),0,0)
- local tween = tweenService:Create(object, tweenInfo, goal)
- local goal2 = {}
- goal2.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.Angles(math.rad(90),0,0)
- local tween2 = tweenService:Create(object, tweenInfo, goal2)
- Tool.Activated:Connect(function()
- tween:Play()
- canhit = true
- tween.Completed:Wait()
- canhit = false
- hitdb = false
- tween2:Play()
- end)
- rightarm.Enabled = false
- Tool.Equipped:Connect(function()
- rightarm.Enabled = true
- end)
- Tool.Unequipped:Connect(function()
- rightarm.Enabled = false
- rightarm.C0 = CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90),0,0)
- end)
- function findNearestTorso(pos)
- local list = game.Workspace:GetChildren()
- local torso = nil
- local dist = 10
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and temp2 ~= owner.Character then
- temp = temp2:findFirstChild("Head")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function kill(Character)
- coroutine.wrap(function()
- pcall(function()
- if not Character:findFirstChild("UpperTorso") then
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("Motor6D") then
- v:Destroy()
- end
- end
- local Socket = Instance.new("BallSocketConstraint")
- local a1 = Instance.new("Attachment")
- local a2 = Instance.new("Attachment")
- a1.Parent = Character["Left Arm"]
- a2.Parent = Character.Torso
- Socket.Parent = Character["Left Arm"]
- Socket.Attachment0 = a1
- Socket.Attachment1 = a2
- a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
- a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-1.5,0.5,0)
- Socket.LimitsEnabled = true
- local Socket = Instance.new("BallSocketConstraint")
- local a1 = Instance.new("Attachment")
- local a2 = Instance.new("Attachment")
- a1.Parent = Character["Left Leg"]
- a2.Parent = Character.Torso
- Socket.Parent = Character["Left Leg"]
- Socket.Attachment0 = a1
- Socket.Attachment1 = a2
- a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
- a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-0.5,-1.5,0)
- Socket.LimitsEnabled = true
- local Socket = Instance.new("BallSocketConstraint")
- local a1 = Instance.new("Attachment")
- local a2 = Instance.new("Attachment")
- a1.Parent = Character["Right Leg"]
- a2.Parent = Character.Torso
- Socket.Parent = Character["Right Leg"]
- Socket.Attachment0 = a1
- Socket.Attachment1 = a2
- Socket.LimitsEnabled = true
- a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
- a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0.5,-1.5,0)
- local Socket = Instance.new("BallSocketConstraint")
- local a1 = Instance.new("Attachment")
- local a2 = Instance.new("Attachment")
- a1.Parent = Character.HumanoidRootPart
- a2.Parent = Character.Torso
- Socket.Parent = Character.HumanoidRootPart
- Socket.Attachment0 = a1
- Socket.Attachment1 = a2
- a1.WorldCFrame = a1.Parent.CFrame
- a2.WorldCFrame = a1.Parent.CFrame
- Socket.LimitsEnabled = true
- local Socket = Instance.new("BallSocketConstraint")
- local a1 = Instance.new("Attachment")
- local a2 = Instance.new("Attachment")
- a1.Parent = Character.Head
- a2.Parent = Character.Torso
- Socket.Parent = Character.Head
- Socket.Attachment0 = a1
- Socket.Attachment1 = a2
- a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,-0.5,0)
- a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1.0625,0)
- Socket.TwistLimitsEnabled = true
- Socket.LimitsEnabled = true
- local Socket = Instance.new("BallSocketConstraint")
- local a1 = Instance.new("Attachment")
- local a2 = Instance.new("Attachment")
- a1.Parent = Character["Right Arm"]
- a2.Parent = Character.Torso
- Socket.Parent = Character["Right Arm"]
- Socket.Attachment0 = a1
- Socket.Attachment1 = a2
- a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
- a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(1.5,0.5,0)
- Socket.LimitsEnabled = true
- else
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("Motor6D") then
- local Socket = Instance.new("BallSocketConstraint")
- local a1 = Instance.new("Attachment")
- local a2 = Instance.new("Attachment")
- a1.Parent = v.Part0
- a2.Parent = v.Part1
- Socket.Parent = v.Parent
- Socket.Attachment0 = a1
- Socket.Attachment1 = a2
- a1.CFrame = v.C0
- a2.CFrame = v.C1
- Socket.LimitsEnabled = true
- Socket.TwistLimitsEnabled = true
- v:Destroy()
- end
- end
- end
- end)
- end)()
- end
- while task.wait() do
- coroutine.wrap(function()
- local params = OverlapParams.new()
- params.FilterDescendantsInstances = {owner.Character:GetDescendants(), script}
- params.FilterType = Enum.RaycastFilterType.Blacklist
- for _, v in pairs(workspace:GetPartBoundsInBox(Knife.CFrame, Knife.Size * 1.75, params)) do
- if (v:FindFirstAncestorOfClass("Model") and v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Humanoid")) and not hitdb and canhit then
- hitdb = true
- if behind then
- slap.Volume = 1
- slap.Parent = Knife
- slap.Parent = nil
- local shockwave = Instance.new("SpawnLocation",script)
- shockwave.Enabled = false
- shockwave.CanCollide = false
- shockwave.CanTouch = false
- shockwave.Anchored = true
- shockwave.Size = Vector3.new()
- shockwave.CFrame = Knife.CFrame * CFrame.new(0,0,1) * CFrame.Angles(math.rad(-90),0,0)
- shockwave.Material = "ForceField"
- shockwave.Transparency = 0.125
- local light = Instance.new("PointLight",shockwave)
- light.Shadows = true
- light.Brightness = 1.5
- light.Color = Color3.fromRGB(222, 240, 250)
- light.Range = 7
- game:GetService("Debris"):AddItem(shockwave,0.25)
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = shockwave
- Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh.Scale = Vector3.new(0,0,0)
- local tweenService = game:GetService("TweenService")
- local timeToFade = 0.235
- local object = Mesh
- local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Cubic)
- local goal3 = {}
- goal3.Scale = Vector3.new(6,0.75,6)
- local tween3 = tweenService:Create(object, tweenInfo, goal3)
- tween3:Play()
- local tweenService = game:GetService("TweenService")
- local timeToFade = 0.235
- local object = shockwave
- local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Cubic)
- local goal4 = {}
- goal4.Transparency = 1
- local tween4 = tweenService:Create(object, tweenInfo, goal4)
- tween4:Play()
- local shockwave2 = Instance.new("SpawnLocation",script)
- shockwave2.Enabled = false
- shockwave2.CanCollide = false
- shockwave2.CanTouch = false
- shockwave2.Anchored = true
- shockwave2.Size = Vector3.new()
- shockwave2.CFrame = Knife.CFrame * CFrame.new(0,0,1.5) * CFrame.Angles(math.rad(-90),0,0)
- shockwave2.Material = "ForceField"
- shockwave2.Transparency = 0.125
- game:GetService("Debris"):AddItem(shockwave2,0.275)
- shockwave2.Color = Color3.new(0.75,0.75,0.75)
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = shockwave2
- Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh.Scale = Vector3.new(0,0,0)
- local tweenService = game:GetService("TweenService")
- local timeToFade = 0.265
- local object = Mesh
- local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Cubic)
- local goal3 = {}
- goal3.Scale = Vector3.new(3,1.75,3)
- local tween3 = tweenService:Create(object, tweenInfo, goal3)
- tween3:Play()
- local tweenService = game:GetService("TweenService")
- local timeToFade = 0.265
- local object = shockwave2
- local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Cubic)
- local goal4 = {}
- goal4.Transparency = 1
- local tween4 = tweenService:Create(object, tweenInfo, goal4)
- tween4:Play()
- v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Humanoid").BreakJointsOnDeath = false
- kill(v:FindFirstAncestorOfClass("Model"))
- wait()
- coroutine.wrap(function()
- for i = 1, 10 do
- pcall(function()
- wait(0.01)
- v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Humanoid").Health = 0
- end)
- end
- end)()
- local bf2 = Instance.new("BodyVelocity",v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Part"))
- bf2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bf2.Velocity = owner.Character.Head.CFrame.lookVector * 200 + owner.Character.Head.CFrame.upVector * 75
- game:GetService("Debris"):AddItem(bf2,0.1)
- else
- slap.Volume = 0.5
- slap.Parent = Knife
- slap.Parent = nil
- v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Humanoid").Health -= 20
- end
- end
- end
- end)()
- local torso = findNearestTorso(Knife.Position)
- if torso~=nil then
- local ObjectSpace = torso.CFrame:inverse() * owner.Character.Head.CFrame
- if ObjectSpace.Z > 0.45 or ObjectSpace.Z > -0.45 then
- behind = true
- else
- behind = false
- end
- else
- behind = false
- end
- end
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