Advertisement
Guest User

Untitled

a guest
Nov 2nd, 2020
1,540
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.89 KB | None | 0 0
  1. PreprocessorDefinitions=MATERIAL_TYPE=1
  2. Techniques=RTGlobalIllumination,FXAA,Lightroom,SMAA,SSR,DPX,MXAO,ReflectiveBumpmapping
  3. TechniqueSorting=RTGlobalIllumination,MagicBloom,Curves,DELC_Sharpen,FXAA,Lightroom,SMAA,Clarity,SSR,AdaptiveFog,AdaptiveSharpen,ADOF,AdvancedCRT,After,AmbientLight,ASCII,AspectRatioPS,Before,Bloom,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,ColorMatrix,Colourfulness,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette,ContrastAdaptiveSharpen
  4.  
  5. [AdaptiveFog.fx]
  6. BloomPower=10.000000
  7. BloomThreshold=10.250000
  8. BloomWidth=0.200000
  9. FogColor=0.900000,0.900000,0.900000
  10. FogCurve=1.500000
  11. FogStart=0.050000
  12. MaxFogFactor=0.309000
  13.  
  14. [ArcaneBloom.fx]
  15. uAdapt_DoLimits=1
  16. uAdapt_Intensity=0.000000
  17. uAdapt_Limits=0.000000,1.000000
  18. uAdapt_Precision=0
  19. uAdapt_Sensitivity=1.000000
  20. uAdapt_Time=1.000000
  21. uBloomIntensity=0.080000
  22. uExposure=1.000000
  23. uMaxBrightness=100.000000
  24.  
  25. [AspectRatioComposition.fx]
  26. iUIAspectRatio=16,9
  27. iUIGridFractions=3
  28. iUIGridType=0
  29. UIGridColor=0.000000,0.000000,0.000000,1.000000
  30.  
  31. [BIAA.fx]
  32. AA_Power=0.750000
  33. Mask_Adjust=0.375000
  34. View_Mode=0
  35.  
  36. [BilateralFilter.fx]
  37. BilateralFilter=0
  38. SIGMA=5
  39.  
  40. [Bleak LUT.fx]
  41. fLUT_AmountChroma=1.000000
  42. fLUT_AmountLuma=1.000000
  43. fLUT_LutSelector=0
  44.  
  45. [BloomingHDR-=WIP=-.fx]
  46. Adapt_Adjust=0.500000
  47. Adapt_Seek=0.500000
  48. Auto_Bloom_Intensity=1
  49. Auto_Exposure=1
  50. Bloom_Intensity=0.500000
  51. Bloom_Spread=50.000000
  52. CBT_Adjust=0.500000
  53. Debug_View=0
  54. Exp=2.000000
  55. Gamma=2.200000
  56. Luma_Coefficient=1
  57. Saturation=2.500000
  58. WP=1.250000
  59.  
  60. [Clarity.fx]
  61. ClarityBlendIfDark=70
  62. ClarityBlendIfLight=34
  63. ClarityBlendMode=2
  64. ClarityDarkIntensity=0.400000
  65. ClarityLightIntensity=0.000000
  66. ClarityOffset=2.000000
  67. ClarityRadius=4
  68. ClarityStrength=1.000000
  69. ClarityViewBlendIfMask=0
  70. ClarityViewMask=0
  71.  
  72. [Clarity2.fx]
  73. BlendIfRange=0.200000
  74. ClarityBlendIfDark=50
  75. ClarityBlendIfLight=205
  76. ClarityBlendMode=2
  77. ClarityDarkIntensity=0.400000
  78. ClarityLightIntensity=0.000000
  79. ClarityOffset=8.000000
  80. ClarityRadius=3
  81. ClarityStrength=0.226000
  82. DitherStrength=1.000000
  83. MaskContrast=0.000000
  84. PreprocessorDefinitions=0
  85.  
  86. [ColorIsolation.fx]
  87. bUIShowDebugOverlay=0
  88. bUIShowDiff=0
  89. cUIWindowFunction=0
  90. fUIOverlap=0.300000
  91. fUIOverlayOpacity=1.000000
  92. fUIOverlayPos=0.000000,0.000000
  93. fUITargetHue=0.000000
  94. fUIWindowHeight=1.000000
  95. iUIOverlaySize=600,100
  96. iUIType=0
  97.  
  98. [ColorMatrix.fx]
  99. ColorMatrix_Blue=0.000000,0.125000,0.875000
  100. ColorMatrix_Green=0.333000,0.667000,0.000000
  101. ColorMatrix_Red=0.817000,0.183000,0.000000
  102. Strength=1.000000
  103.  
  104. [Colourfulness.fx]
  105. backbuffer_bits=8.000000
  106. colourfulness=0.400000
  107. col_noise=1
  108. enable_dither=0
  109. lim_luma=0.700000
  110.  
  111. [Curves.fx]
  112. Contrast=0.097000
  113. Formula=4
  114. Mode=0
  115.  
  116. [DiffuseGlow.fx]
  117. BlendMode=0
  118. BlurRadius=1
  119. DebugMode=0
  120. GlowPower=1.500000
  121. GlowSaturation=1.000000
  122. GrainStrength=0.100000
  123. Strength=0.250000
  124. Threshold=0.600000
  125. ThresholdMaskType=3
  126. ThresholdRange=0.800000
  127.  
  128. [DPX.fx]
  129. Colorfulness=2.500000
  130. Contrast=0.301000
  131. RGB_C=0.360000,0.360000,0.340000
  132. RGB_Curve=8.000000,8.000000,8.000000
  133. Saturation=3.000000
  134. Strength=0.200000
  135.  
  136. [FakeHDR.fx]
  137. HDRPower=1.300000
  138. radius1=0.793000
  139. radius2=0.870000
  140.  
  141. [FilmicPass.fx]
  142. BaseCurve=1.500000
  143. BaseGamma=1.000000
  144. Bleach=0.000000
  145. BlueCurve=1.000000
  146. Contrast=1.031000
  147. EffectGamma=0.650000
  148. EffectGammaB=1.000000
  149. EffectGammaG=1.000000
  150. EffectGammaR=1.000000
  151. Fade=0.139000
  152. GreenCurve=1.000000
  153. Linearization=0.500000
  154. LumCoeff=0.212656,0.715158,0.072186
  155. RedCurve=1.000000
  156. Saturation=-0.150000
  157. Strength=0.760000
  158.  
  159. [FineSharp.fx]
  160. cstr=0.900000
  161. lstr=1.490000
  162. pstr=1.272000
  163. sstr=2.000000
  164. xrep=0.250000
  165. xstr=0.190000
  166.  
  167. [FrostbiteTonemapper.fx]
  168. BaseGamma=1.000000
  169. Contrast=1.000000
  170. Desaturation=0.700000
  171. fMaxBrightness=100.000000
  172. HueShift=0.400000
  173. Linearization=1.500000
  174. LinearSection=0.250000
  175. Resaturation=0.300000
  176. Saturation=1.000000
  177. UseLinearization=1
  178. Whitepoint=1.000000
  179.  
  180. [FXAA.fx]
  181. EdgeThreshold=0.125000
  182. EdgeThresholdMin=0.000000
  183. Subpix=0.555000
  184.  
  185. [Levels.fx]
  186. BlackPoint=0
  187. HighlightClipping=0
  188. WhitePoint=221
  189.  
  190. [LevelsPlus.fx]
  191. ACESLuminancePercentage=100,100,100
  192. ColorRangeShift=0.000000,0.000000,0.000000
  193. ColorRangeShiftSwitch=0
  194. enableACESFilmRec2020=0
  195. enableACESFilmRec2020old=0
  196. enableACESFitted=0
  197. EnableLevels=1
  198. HighlightClipping=0
  199. InputBlackPoint=0.062745,0.070588,0.078431
  200. InputGamma=1.000000,1.000000,1.000000
  201. InputWhitePoint=0.913725,0.870588,0.827451
  202. OutputBlackPoint=0.000000,0.000000,0.000000
  203. OutputWhitePoint=1.000000,1.000000,1.000000
  204.  
  205. [LumaSharpen.fx]
  206. offset_bias=1.000000
  207. pattern=1
  208. sharp_clamp=0.035000
  209. sharp_strength=0.650000
  210. show_sharpen=0
  211.  
  212. [MagicBloom.fx]
  213. f2Adapt_Clip=0.000000,1.000000
  214. fAdapt_Sensitivity=1.000000
  215. fAdapt_Speed=0.100000
  216. fBloom_Intensity=0.512000
  217. fBloom_Threshold=2.000000
  218. fDirt_Intensity=0.000000
  219. fExposure=0.500000
  220. iAdapt_Precision=2
  221. iDebug=0
  222.  
  223. [MXAO.fx]
  224. MXAO_BLEND_TYPE=0
  225. MXAO_DEBUG_VIEW_ENABLE=0
  226. MXAO_FADE_DEPTH_END=0.400000
  227. MXAO_FADE_DEPTH_START=0.050000
  228. MXAO_GAMMA=1.000000
  229. MXAO_GLOBAL_RENDER_SCALE=1.000000
  230. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=0
  231. MXAO_SAMPLE_NORMAL_BIAS=0.024000
  232. MXAO_SAMPLE_RADIUS=20.000000
  233. MXAO_SSAO_AMOUNT=1.189000
  234.  
  235. [PD80_02_Bloom.fx]
  236. bExposure=0.000000
  237. BKelvin=6500
  238. BloomLimit=0.250000
  239. BloomMix=0.400000
  240. BlurSigma=30.000000
  241. debugBloom=0
  242. enableBKelvin=0
  243. GreyValue=0.333000
  244.  
  245. [PD80_04_Color_Balance.fx]
  246. highlightcurve=1.000000
  247. h_BlueShift=0.000000
  248. h_GreenShift=0.000000
  249. h_RedShift=0.000000
  250. midcurve=1.000000
  251. m_BlueShift=0.000000
  252. m_GreenShift=0.000000
  253. m_RedShift=0.000000
  254. preserve_luma=1
  255. shadowcurve=1.000000
  256. s_BlueShift=0.000000
  257. s_GreenShift=0.000000
  258. s_RedShift=0.000000
  259.  
  260. [PD80_04_Color_Isolation.fx]
  261. fxcolorMix=1.000000
  262. hueMid=0.000000
  263. hueRangeMax=0.333000
  264. hueRangeMin=0.333000
  265. satLimit=1.000000
  266.  
  267. [PPFX_Bloom.fx]
  268. pBloomBlendMode=0
  269. pBloomCurve=1.500000
  270. pBloomIntensity=0.500000
  271. pBloomRadius=64.000000
  272. pBloomSaturation=2.000000
  273. pBloomThreshold=0.400000
  274. pEnableHDR=0
  275. pEnableLensdirt=0
  276. pLensdirtCurve=1.200000
  277. pLensdirtIntensity=1.000000
  278. pTonemapContrast=1.020000
  279. pTonemapCurve=3.000000
  280. pTonemapExposure=1.200000
  281. pTonemapMode=0
  282. pTonemapSaturateBlacks=0.000000
  283.  
  284. [PPFX_Godrays.fx]
  285. pGodraysExposure=0.100000
  286. pGodraysFalloff=1.060000
  287. pGodraysFreq=1.200000
  288. pGodraysSampleAmount=64
  289. pGodraysSource=0.500000,0.400000
  290. pGodraysThreshold=0.650000
  291.  
  292. [PPFX_SSDO.fx]
  293. pSSDOAmount=1.500000
  294. pSSDOAngleThreshold=0.125000
  295. pSSDOBounceLOD=3
  296. pSSDOBounceMultiplier=0.800000
  297. pSSDOBounceSaturation=1.000000
  298. pSSDODebugMode=0
  299. pSSDOFadeEnd=0.950000
  300. pSSDOFadeStart=0.900000
  301. pSSDOFilterRadius=8.000000
  302. pSSDOIntensity=1.500000
  303. pSSDOSampleAmount=10
  304. pSSDOSampleRange=70.000000
  305. pSSDOSourceLOD=2
  306.  
  307. [Prism.fx]
  308. Aberration=6
  309. Automatic=1
  310. Curve=1.000000
  311. SampleCount=8
  312.  
  313. [qUINT_bloom.fx]
  314. BLOOM_ADAPT_EXPOSURE=0.000000
  315. BLOOM_ADAPT_SPEED=2.000000
  316. BLOOM_ADAPT_STRENGTH=0.500000
  317. BLOOM_CURVE=1.500000
  318. BLOOM_INTENSITY=1.200000
  319. BLOOM_LAYER_MULT_1=0.050000
  320. BLOOM_LAYER_MULT_2=0.050000
  321. BLOOM_LAYER_MULT_3=0.050000
  322. BLOOM_LAYER_MULT_4=0.100000
  323. BLOOM_LAYER_MULT_5=0.500000
  324. BLOOM_LAYER_MULT_6=0.010000
  325. BLOOM_LAYER_MULT_7=0.010000
  326. BLOOM_SAT=2.000000
  327. BLOOM_TONEMAP_COMPRESSION=4.000000
  328.  
  329. [qUINT_detint.fx]
  330. DETINT_AMT=0.700000
  331. DETINT_COL_HIGH=1.000000,0.000000,0.000000
  332. DETINT_COL_MID=1.000000,0.000000,0.000000
  333. DETINT_COL_SHADOWS=1.000000,0.000000,0.000000
  334. WHITE_PROTECT=0.000000
  335.  
  336. [qUINT_lightroom.fx]
  337. LIGHTROOM_AQUA_EXPOSURE=0.000000
  338. LIGHTROOM_AQUA_HUESHIFT=0.000000
  339. LIGHTROOM_AQUA_SATURATION=0.000000
  340. LIGHTROOM_BLUE_EXPOSURE=0.000000
  341. LIGHTROOM_BLUE_HUESHIFT=0.000000
  342. LIGHTROOM_BLUE_SATURATION=0.000000
  343. LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
  344. LIGHTROOM_ENABLE_CURVE_DISPLAY=0
  345. LIGHTROOM_ENABLE_LUT=0
  346. LIGHTROOM_ENABLE_VIGNETTE=0
  347. LIGHTROOM_GLOBAL_BLACKS_CURVE=0.232000
  348. LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
  349. LIGHTROOM_GLOBAL_CONTRAST=0.017000
  350. LIGHTROOM_GLOBAL_EXPOSURE=0.000000
  351. LIGHTROOM_GLOBAL_GAMMA=0.000000
  352. LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
  353. LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
  354. LIGHTROOM_GLOBAL_SATURATION=0.262000
  355. LIGHTROOM_GLOBAL_SHADOWS_CURVE=-0.036000
  356. LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
  357. LIGHTROOM_GLOBAL_TINT=0.000000
  358. LIGHTROOM_GLOBAL_VIBRANCE=0.000000
  359. LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
  360. LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
  361. LIGHTROOM_GREEN_EXPOSURE=0.000000
  362. LIGHTROOM_GREEN_HUESHIFT=0.000000
  363. LIGHTROOM_GREEN_SATURATION=0.000000
  364. LIGHTROOM_LUT_SCROLL=0
  365. LIGHTROOM_LUT_TILE_COUNT=16
  366. LIGHTROOM_LUT_TILE_SIZE=16
  367. LIGHTROOM_MAGENTA_EXPOSURE=0.000000
  368. LIGHTROOM_MAGENTA_HUESHIFT=0.000000
  369. LIGHTROOM_MAGENTA_SATURATION=0.000000
  370. LIGHTROOM_ORANGE_EXPOSURE=0.000000
  371. LIGHTROOM_ORANGE_HUESHIFT=0.000000
  372. LIGHTROOM_ORANGE_SATURATION=0.000000
  373. LIGHTROOM_RED_EXPOSURE=0.000000
  374. LIGHTROOM_RED_HUESHIFT=0.000000
  375. LIGHTROOM_RED_SATURATION=0.000000
  376. LIGHTROOM_VIGNETTE_AMOUNT=1.000000
  377. LIGHTROOM_VIGNETTE_BLEND_MODE=1
  378. LIGHTROOM_VIGNETTE_CURVE=1.000000
  379. LIGHTROOM_VIGNETTE_HEIGHT=0.000000
  380. LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
  381. LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
  382. LIGHTROOM_VIGNETTE_SHOW_RADII=0
  383. LIGHTROOM_VIGNETTE_WIDTH=0.000000
  384. LIGHTROOM_YELLOW_EXPOSURE=0.000000
  385. LIGHTROOM_YELLOW_HUESHIFT=0.000000
  386. LIGHTROOM_YELLOW_SATURATION=0.000000
  387.  
  388. [qUINT_rtgi.fx]
  389. RT_AO_AMOUNT=2.330000
  390. RT_BACKFACE_MIRROR=0
  391. RT_DEBUG_VIEW=0
  392. RT_FADE_DEPTH=0.000000,1.000000
  393. RT_HIGHP_LIGHT_SPREAD=1
  394. RT_IL_AMOUNT=3.350000
  395. RT_IL_BOUNCE_WEIGHT=0.650000
  396. RT_RAY_AMOUNT=20
  397. RT_RAY_STEPS=3
  398. RT_ROUGHNESS=0.360000
  399. RT_SAMPLE_RADIUS=20.000000
  400. RT_SIZE_SCALE=1.000000
  401. RT_SPECULAR=0.200000
  402. RT_Z_THICKNESS=3.860000
  403. SIZE_SCALE_BOOLEAN=1
  404. SKY_COLOR=1.000000,0.000000,0.000000
  405. SKY_COLOR_AMBIENT_MIX=0.640000
  406. SKY_COLOR_AMT=0.690000
  407. SKY_COLOR_SAT=0.000000
  408.  
  409. [qUINT_rtgi2.fx]
  410. RT_AO_AMOUNT=4.900000
  411. RT_DEBUG_VIEW=0
  412. RT_FADE_DEPTH=0.000000,1.000000
  413. RT_HIGHP_LIGHT_SPREAD=4294967295
  414. RT_IL_AMOUNT=2.060000
  415. RT_IL_BOUNCE_WEIGHT=1.310000
  416. RT_RAY_AMOUNT=6
  417. RT_RAY_STEPS=20
  418. RT_ROUGHNESS=0.350000
  419. RT_SAMPLE_RADIUS=70.000000
  420. RT_SIZE_SCALE=1.000000
  421. RT_SPECULAR=0.020000
  422. RT_Z_THICKNESS=0.180000
  423. SKY_COLOR_AMBIENT_MIX=0.200000
  424. SKY_COLOR_AMT=1.810000
  425. SKY_COLOR_SAT=1.000000
  426.  
  427. [qUINT_rtgi_old.fx]
  428. RT_AO_AMOUNT=4.000000
  429. RT_DEBUG_VIEW=0
  430. RT_FADE_DEPTH=0.000000,0.500000
  431. RT_HIGHP_LIGHT_SPREAD=1
  432. RT_IL_AMOUNT=4.000000
  433. RT_IL_BOUNCE_WEIGHT=0.000000
  434. RT_RAY_AMOUNT=3
  435. RT_RAY_STEPS=12
  436. RT_SAMPLE_RADIUS=4.000000
  437. RT_SIZE_SCALE=1.000000
  438. RT_Z_THICKNESS=0.500000
  439. SKY_COLOR_AMBIENT_MIX=0.200000
  440. SKY_COLOR_AMT=4.000000
  441. SKY_COLOR_SAT=1.000000
  442.  
  443. [qUINT_sharp.fx]
  444. DEPTH_MASK_ENABLE=1
  445. RMS_MASK_ENABLE=1
  446. SHARPEN_MODE=1
  447. SHARP_STRENGTH=0.310000
  448.  
  449. [qUINT_ssr.fx]
  450. SSR_ACCEPT_RANGE=2.500000
  451. SSR_FADE_DIST=0.800000
  452. SSR_FIELD_OF_VIEW=50.000000
  453. SSR_FILTER_SIZE=0.775000
  454. SSR_FRESNEL_EXP=5.000000
  455. SSR_JITTER_AMOUNT=0.250000
  456. SSR_RAY_INC=1.600000
  457. SSR_REFLECTION_INTENSITY=0.628000
  458. SSR_RELIEF_AMOUNT=0.354000
  459. SSR_RELIEF_SCALE=0.799000
  460.  
  461. [ReflectiveBumpMapping.fx]
  462. fRBM_BlurWidthPixels=400.000000
  463. fRBM_ColorMask_Blue=1.000000
  464. fRBM_ColorMask_Cyan=1.000000
  465. fRBM_ColorMask_Green=1.000000
  466. fRBM_ColorMask_Magenta=1.000000
  467. fRBM_ColorMask_Orange=1.000000
  468. fRBM_ColorMask_Red=1.000000
  469. fRBM_ColorMask_Yellow=1.000000
  470. fRBM_FresnelMult=0.213000
  471. fRBM_FresnelReflectance=0.352000
  472. fRBM_LowerThreshold=0.000000
  473. fRBM_ReliefHeight=2.000000
  474. fRBM_UpperThreshold=0.150000
  475. iRBM_SampleCount=16
  476.  
  477. [RetroTint.fx]
  478. fUIColor=0.100000,0.000000,0.300000
  479. fUIStrength=1.000000
  480.  
  481. [RevoLUTion_LUT.fx]
  482. fLUT_AmountChroma=1.000000
  483. fLUT_AmountLuma=1.000000
  484. fLUT_LutSelector=0
  485.  
  486. [RimLight.fx]
  487. Color=1.000000,1.000000,1.000000
  488. CustomFarPlane=1
  489. Debug=0
  490. FarPlane=1000.000000
  491.  
  492. [SMAA.fx]
  493. CornerRounding=25
  494. DebugOutput=0
  495. DepthEdgeDetectionThreshold=0.010000
  496. EdgeDetectionThreshold=0.100000
  497. EdgeDetectionType=1
  498. MaxSearchSteps=32
  499. MaxSearchStepsDiagonal=16
  500. PredicationEnabled=0
  501. PredicationScale=2.000000
  502. PredicationStrength=0.400000
  503. PredicationThreshold=0.010000
  504.  
  505. [SunsetFilter.fx]
  506. Axis=-7
  507. ColorA=1.000000,0.000000,0.000000
  508. ColorB=0.000000,0.000000,0.000000
  509. Flip=0
  510. Offset=0.000000
  511. Scale=1.000000
  512.  
  513. [Technicolor2.fx]
  514. Brightness=1.000000
  515. ColorStrength=0.200000,0.200000,0.200000
  516. Saturation=1.000000
  517. Strength=1.000000
  518.  
  519. [ThinFilm.fx]
  520. BlendingAmount=0.213000
  521. BlendingMode=2
  522. FarPlane=1000.000000
  523. FOV=90
  524. LumaBlending=1
  525. nfilm=1.500000
  526. ninternal=3.500000
  527. nmedium=1.000000
  528. Skip4Background=1
  529. thick=350
  530.  
  531. [Tonemap.fx]
  532. Bleach=0.000000
  533. Defog=0.000000
  534. Exposure=0.000000
  535. FogColor=0.000000,0.000000,1.000000
  536. Gamma=1.000000
  537. Saturation=0.000000
  538.  
  539. [Travelers LUT.fx]
  540. fLUT_AmountChroma=1.000000
  541. fLUT_AmountLuma=1.000000
  542. fLUT_LutSelector=0
  543.  
  544.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement