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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class Exit : MonoBehaviour
- {
- private string completedLevelName;
- private GameObject levelState;
- public bool yourBool;
- // Start is called before the first frame update
- void Start()
- {
- levelState = GameObject.Find("Level State");
- completedLevelName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
- }
- // Update is called once per frame
- void Update()
- {
- }
- void OnTriggerEnter2D(Collider2D trigger)
- {
- if (trigger.gameObject.tag == "Player")
- {
- levelState.GetComponent<LevelState>().completedLevel(completedLevelName);
- }
- }
- }
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