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Mar 25th, 2019
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  1. Energyxxer:
  2. I’m not including everything in these notes because I have a lot to get through.
  3. You have default game mode set to creative.
  4. Your sim distance is at 12 chunks. Sim distance must be as low as possible for full functionality. This has a huge effect on performance.
  5. You left coordinates on. I, as the player, am wanting to know why. Makes it look unfinished.
  6. Cheats are on, why?
  7. Nice that you included pack icons for RP/BP.
  8. Nice idea communicating via item frames. Nice formatting too.
  9. I love that Doug’s voice is higher pitched haha.
  10. I didn’t understand what was supposed to be happening in that opening sequence. Sounded like a train but i got out of a car.
  11. Why did they talk in the opening but not inside the bank? The chat messages i mean.
  12. Did you make those map signs? Good job. Fit nicely.
  13. Funny on the bathrooms
  14. Hey! Good work on including stuff behind the mirror! Nice touch!
  15. Could have renamed the hoppers to “Sink”
  16. It feels really weird and reminds me this was made quickly when I approach the STAFF ONLY door as a human and don’t get reprimanded for it.
  17. Music didn’t loop
  18. Never would have figured out the item frame thing if Blu hadn’t told me about it. You normally can’t break items in item frames in adventure mode so I never would have thought you designed a system specifically to implement it.
  19. oh alright nice you can right click on the golem
  20. Hahah this is random i love it.
  21. I’m gonna search through every single one of these Shulker Boxes. That slows down gameplay significantly when this is meant to be a rapid thing. You can have achieved the same effect with other blocks. Also more tile entities means more lag (albeit barely any but every bit counts). Also you could have renamed them to “lockers” or something.
  22. Interesting idea to highlight the box that the paper is in like that. Makes me reconsider my previous note although I stand by the fact that you could have achieved the same effect in another way.
  23. Good that you are giving player feedback on pressing digits. I think you could have achieved a “tally” by summoning temporary entities and listing their names in a single command.
  24. Great opening sequence. Wish the door had something interesting too though, or did I just miss it?
  25. I require the fish makes me think you have to collect them.
  26. I took too long and the map ended before I got a good look at those neat particles. Should have waited for me to get closer to end it.
  27. Right so on the one hand, absurd and stupid and I love it. On the other, that’s a lot of entities all at once for a mobile device to handle.
  28. The dialogue lasts a very long time in the bank vault. Players will start losing interest quickly.
  29. I wouldn’t use the word “pissed.” Some families might consider that a “bad word.”
  30. What’s all this redstone for?
  31. Smart passcode system.
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