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  1.  
  2.  
  3.  
  4. materialPath: D:\Black Ops 2\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  5. Loading d:\cs go\mapy cs go\one_choice\one_choice_final.vmf
  6. Map revision 1418
  7. Patching WVT material: maps/one_choice_final/dev/dev_blendmeasure_wvt_patch
  8. Patching WVT material: maps/one_choice_final/nature/hr_c/hr_grass_dirt_blend_001_wvt_patch
  9. fixing up env_cubemap materials on brush sides...
  10. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  11. Building Faces...done (0)
  12. Chop Details...done (0)
  13. Find Visible Detail Sides...
  14. Merged 496 detail faces...done (0)
  15. Merging details...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing d:\cs go\mapy cs go\one_choice\one_choice_final.prt...Building visibility clusters...
  21. done (0)
  22. Finding displacement neighbors...
  23. Finding lightmap sample positions...
  24. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  25. Building Physics collision data...
  26. done (1) (302342 bytes)
  27. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  28. Compacting texture/material tables...
  29. Reduced 4285 texinfos to 1417
  30. Reduced 171 texdatas to 152 (6222 bytes to 5632)
  31. Writing d:\cs go\mapy cs go\one_choice\one_choice_final.bsp
  32. MSG_FILEWRITE - Filesystem was asked to write to 'd:\cs go\mapy cs go\one_choice\one_choice_final.bsp', but we don't own that location. Allowing.
  33. 12 seconds elapsed
  34.  
  35.  
  36.  
  37. 4 threads
  38. reading d:\cs go\mapy cs go\one_choice\one_choice_final.bsp
  39. reading d:\cs go\mapy cs go\one_choice\one_choice_final.prt
  40. 372 portalclusters
  41. 954 numportals
  42. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 75 visible clusters (0.00%)
  43. Total clusters visible: 114089
  44. Average clusters visible: 306
  45. Building PAS...
  46. Average clusters audible: 354
  47. visdatasize:37002 compressed from 35712
  48. writing d:\cs go\mapy cs go\one_choice\one_choice_final.bsp
  49. MSG_FILEWRITE - Filesystem was asked to write to 'd:\cs go\mapy cs go\one_choice\one_choice_final.bsp', but we don't own that location. Allowing.
  50. 41 seconds elapsed
  51.  
  52.  
  53.  
  54. [Reading texlights from 'lights.rad']
  55. [17 texlights parsed from 'lights.rad']
  56.  
  57. Loading d:\cs go\mapy cs go\one_choice\one_choice_final.bsp
  58. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  59. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches02_mip0.vtf
  60. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  61. Loaded alpha texture materials\models\props_foliage\Mall_trees_branches02.vtf
  62. Loaded alpha texture materials\models\props_foliage\branchesfarm01_mip0.vtf
  63. Loaded alpha texture materials\models\props\de_cbble\pine_a\pine_a.vtf
  64. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  65. Loaded alpha texture materials\models\props_foliage\flower_A.vtf
  66. Loaded alpha texture materials\models\props_foliage\flower_B.vtf
  67. Loaded alpha texture materials\models\props_foliage\flower_C.vtf
  68. Loaded alpha texture materials\models\props_foliage\flower_D.vtf
  69. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches02_mip0.vtf
  70. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  71. Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
  72. Loaded alpha texture materials\models\props_foliage\Swamp_Trees_Branches01.vtf
  73. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches02.vtf
  74. 3002 faces
  75. 2 degenerate faces
  76. 3153135 square feet [454051520.00 square inches]
  77. 87 Displacements
  78. 1214329 Square Feet [174863472.00 Square Inches]
  79. 3000 patches before subdivision
  80. 98698 patches after subdivision
  81. 67 direct lights
  82. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7283706, max 310
  83. transfer lists: 55.6 megs
  84. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12310, 10643, 10673)
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(770, 338, 81)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(148, 52, 11)
  87. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(29, 8, 2)
  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 2, 0)
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  90. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  91. Build Patch/Sample Hash Table(s).....Done<0.0443 sec>
  92. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  93. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  94. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  95. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  96. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  97. Ready to Finish
  98.  
  99. Object names Objects/Maxobjs Memory / Maxmem Fullness
  100. ------------ --------------- --------------- --------
  101. models 72/1024 3456/49152 ( 7.0%)
  102. brushes 738/8192 8856/98304 ( 9.0%)
  103. brushsides 7615/65536 60920/524288 (11.6%)
  104. planes 7868/65536 157360/1310720 (12.0%)
  105. vertexes 5424/65536 65088/786432 ( 8.3%)
  106. nodes 1888/65536 60416/2097152 ( 2.9%)
  107. texinfos 1417/12288 102024/884736 (11.5%)
  108. texdata 152/2048 4864/65536 ( 7.4%)
  109. dispinfos 87/0 15312/0 ( 0.0%)
  110. disp_verts 24407/0 488140/0 ( 0.0%)
  111. disp_tris 43200/0 86400/0 ( 0.0%)
  112. disp_multiblend 0/0 0/0 ( 0.0%)
  113. disp_lmsamples 750726/0 750726/0 ( 0.0%)
  114. faces 3002/65536 168112/3670016 ( 4.6%)
  115. hdr faces 0/65536 0/3670016 ( 0.0%)
  116. origfaces 2003/65536 112168/3670016 ( 3.1%)
  117. facebrushes 185/0 370/0 ( 0.0%)
  118. facebrushlists 3002/0 12008/0 ( 0.0%)
  119. leaves 1961/65536 62752/2097152 ( 3.0%)
  120. leaffaces 3592/65536 7184/131072 ( 5.5%)
  121. leafbrushes 1677/65536 3354/131072 ( 2.6%)
  122. areas 9/1024 72/8192 ( 0.9%)
  123. surfedges 21938/512000 87752/2048000 ( 4.3%)
  124. edges 13699/256000 54796/1024000 ( 5.4%)
  125. LDR worldlights 67/8192 6700/819200 ( 0.8%)
  126. HDR worldlights 0/8192 0/819200 ( 0.0%)
  127. leafwaterdata 2/32768 24/393216 ( 0.0%)
  128. waterstrips 268/32768 2680/327680 ( 0.8%)
  129. waterverts 0/65536 0/786432 ( 0.0%)
  130. waterindices 5334/65536 10668/131072 ( 8.1%)
  131. cubemapsamples 14/1024 224/16384 ( 1.4%)
  132. overlays 64/1024 22528/360448 ( 6.3%)
  133. LDR lightdata [variable] 11829088/0 ( 0.0%)
  134. HDR lightdata [variable] 0/0 ( 0.0%)
  135. visdata [variable] 37002/16777216 ( 0.2%)
  136. entdata [variable] 195236/393216 (49.7%)
  137. LDR ambient table 1961/65536 7844/262144 ( 3.0%)
  138. HDR ambient table 1961/65536 7844/262144 ( 3.0%)
  139. LDR leaf ambient 5227/65536 146356/1835008 ( 8.0%)
  140. HDR leaf ambient 1961/65536 54908/1835008 ( 3.0%)
  141. occluders 0/0 0/0 ( 0.0%)
  142. occluder polygons 0/0 0/0 ( 0.0%)
  143. occluder vert ind 0/0 0/0 ( 0.0%)
  144. detail props [variable] 1/2061260 ( 0.0%)
  145. dtl prp lght [variable] 1/261654 ( 0.0%)
  146. HDR dtl prp lght [variable] 1/4 (25.0%)
  147. static props [variable] 1/114582 ( 0.0%)
  148. pakfile [variable] 18939306/0 ( 0.0%)
  149. physics [variable] 302342/4194304 ( 7.2%)
  150. physics terrain [variable] 80563/1048576 ( 7.7%)
  151.  
  152. Level flags = 7d
  153.  
  154. Total triangle count: 7875
  155. Writing d:\cs go\mapy cs go\one_choice\one_choice_final.bsp
  156. MSG_FILEWRITE - Filesystem was asked to write to 'd:\cs go\mapy cs go\one_choice\one_choice_final.bsp', but we don't own that location. Allowing.
  157. 44 minutes, 21 seconds elapsed
  158.  
  159.  
  160.  
  161. [Reading texlights from 'lights.rad']
  162. [17 texlights parsed from 'lights.rad']
  163.  
  164. Loading d:\cs go\mapy cs go\one_choice\one_choice_final.bsp
  165. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  166. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches02_mip0.vtf
  167. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  168. Loaded alpha texture materials\models\props_foliage\Mall_trees_branches02.vtf
  169. Loaded alpha texture materials\models\props_foliage\branchesfarm01_mip0.vtf
  170. Loaded alpha texture materials\models\props\de_cbble\pine_a\pine_a.vtf
  171. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  172. Loaded alpha texture materials\models\props_foliage\flower_A.vtf
  173. Loaded alpha texture materials\models\props_foliage\flower_B.vtf
  174. Loaded alpha texture materials\models\props_foliage\flower_C.vtf
  175. Loaded alpha texture materials\models\props_foliage\flower_D.vtf
  176. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches02_mip0.vtf
  177. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  178. Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
  179. Loaded alpha texture materials\models\props_foliage\Swamp_Trees_Branches01.vtf
  180. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches02.vtf
  181. 3002 faces
  182. 2 degenerate faces
  183. 3153135 square feet [454051520.00 square inches]
  184. 87 Displacements
  185. 1214329 Square Feet [174863472.00 Square Inches]
  186. 3000 patches before subdivision
  187. 98698 patches after subdivision
  188. 67 direct lights
  189. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7283706, max 310
  190. transfer lists: 55.6 megs
  191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12310, 10643, 10673)
  192. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(770, 338, 81)
  193. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(148, 52, 11)
  194. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(29, 8, 2)
  195. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 2, 0)
  196. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  197. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  198. Build Patch/Sample Hash Table(s).....Done<0.0781 sec>
  199. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  200. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  201. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  202. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  203. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  204. Ready to Finish
  205.  
  206. Object names Objects/Maxobjs Memory / Maxmem Fullness
  207. ------------ --------------- --------------- --------
  208. models 72/1024 3456/49152 ( 7.0%)
  209. brushes 738/8192 8856/98304 ( 9.0%)
  210. brushsides 7615/65536 60920/524288 (11.6%)
  211. planes 7868/65536 157360/1310720 (12.0%)
  212. vertexes 5424/65536 65088/786432 ( 8.3%)
  213. nodes 1888/65536 60416/2097152 ( 2.9%)
  214. texinfos 1417/12288 102024/884736 (11.5%)
  215. texdata 152/2048 4864/65536 ( 7.4%)
  216. dispinfos 87/0 15312/0 ( 0.0%)
  217. disp_verts 24407/0 488140/0 ( 0.0%)
  218. disp_tris 43200/0 86400/0 ( 0.0%)
  219. disp_multiblend 0/0 0/0 ( 0.0%)
  220. disp_lmsamples 750726/0 750726/0 ( 0.0%)
  221. faces 3002/65536 168112/3670016 ( 4.6%)
  222. hdr faces 3002/65536 168112/3670016 ( 4.6%)
  223. origfaces 2003/65536 112168/3670016 ( 3.1%)
  224. facebrushes 185/0 370/0 ( 0.0%)
  225. facebrushlists 3002/0 12008/0 ( 0.0%)
  226. leaves 1961/65536 62752/2097152 ( 3.0%)
  227. leaffaces 3592/65536 7184/131072 ( 5.5%)
  228. leafbrushes 1677/65536 3354/131072 ( 2.6%)
  229. areas 9/1024 72/8192 ( 0.9%)
  230. surfedges 21938/512000 87752/2048000 ( 4.3%)
  231. edges 13699/256000 54796/1024000 ( 5.4%)
  232. LDR worldlights 67/8192 6700/819200 ( 0.8%)
  233. HDR worldlights 67/8192 6700/819200 ( 0.8%)
  234. leafwaterdata 2/32768 24/393216 ( 0.0%)
  235. waterstrips 268/32768 2680/327680 ( 0.8%)
  236. waterverts 0/65536 0/786432 ( 0.0%)
  237. waterindices 5334/65536 10668/131072 ( 8.1%)
  238. cubemapsamples 14/1024 224/16384 ( 1.4%)
  239. overlays 64/1024 22528/360448 ( 6.3%)
  240. LDR lightdata [variable] 11829088/0 ( 0.0%)
  241. HDR lightdata [variable] 11829088/0 ( 0.0%)
  242. visdata [variable] 37002/16777216 ( 0.2%)
  243. entdata [variable] 195236/393216 (49.7%)
  244. LDR ambient table 1961/65536 7844/262144 ( 3.0%)
  245. HDR ambient table 1961/65536 7844/262144 ( 3.0%)
  246. LDR leaf ambient 5227/65536 146356/1835008 ( 8.0%)
  247. HDR leaf ambient 5227/65536 146356/1835008 ( 8.0%)
  248. occluders 0/0 0/0 ( 0.0%)
  249. occluder polygons 0/0 0/0 ( 0.0%)
  250. occluder vert ind 0/0 0/0 ( 0.0%)
  251. detail props [variable] 1/2061260 ( 0.0%)
  252. dtl prp lght [variable] 1/261654 ( 0.0%)
  253. HDR dtl prp lght [variable] 1/269254 ( 0.0%)
  254. static props [variable] 1/114582 ( 0.0%)
  255. pakfile [variable] 36752510/0 ( 0.0%)
  256. physics [variable] 302342/4194304 ( 7.2%)
  257. physics terrain [variable] 80563/1048576 ( 7.7%)
  258.  
  259. Level flags = 7f
  260.  
  261. Total triangle count: 7875
  262. Writing d:\cs go\mapy cs go\one_choice\one_choice_final.bsp
  263. MSG_FILEWRITE - Filesystem was asked to write to 'd:\cs go\mapy cs go\one_choice\one_choice_final.bsp', but we don't own that location. Allowing.
  264. 44 minutes, 5 seconds elapsed
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