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Jun 17th, 2025
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  1. {
  2. Tools = ordered() {
  3. FastNoise1 = FastNoise {
  4. Inputs = {
  5. GlobalOut = Input { Value = 119, },
  6. Width = Input { Value = 1920, },
  7. Height = Input { Value = 1920, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. Center = Input {
  11. SourceOp = "Path1",
  12. Source = "Position",
  13. },
  14. Contrast = Input { Value = 5, },
  15. LockXY = Input { Value = 0, },
  16. XScale = Input { Value = 100, },
  17. YScale = Input { Value = 5.2, },
  18. },
  19. ViewInfo = OperatorInfo { Pos = { 330, 16.5 } },
  20. },
  21. Path1 = PolyPath {
  22. DrawMode = "InsertAndModify",
  23. CtrlWZoom = false,
  24. Inputs = {
  25. Displacement = Input {
  26. SourceOp = "Path1Displacement",
  27. Source = "Value",
  28. },
  29. PolyLine = Input {
  30. Value = Polyline {
  31. Points = {
  32. { Linear = true, LockY = true, X = 0, Y = 0, RX = 0, RY = 1.518 },
  33. { Linear = true, LockY = true, X = 0, Y = 4.554, LX = 0, LY = -1.518 }
  34. }
  35. },
  36. },
  37. },
  38. },
  39. Path1Displacement = BezierSpline {
  40. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  41. CtrlWZoom = false,
  42. NameSet = true,
  43. KeyFrames = {
  44. [0] = { 0, RH = { 39.6666666666667, 0.333333333333333 }, Flags = { LockedY = true } },
  45. [119] = { 1, LH = { 79.3333333333333, 0.666666666666667 }, Flags = { Linear = true, LockedY = true } }
  46. }
  47. },
  48. sStar1 = sStar {
  49. Inputs = {
  50. Points = Input { Value = 5, },
  51. Depth = Input { Value = 0.042, },
  52. Height = Input { Expression = "Width", },
  53. Angle = Input { Value = 18.3, },
  54. },
  55. ViewInfo = OperatorInfo { Pos = { 550, 49.5 } },
  56. },
  57. sRender1 = sRender {
  58. Inputs = {
  59. GlobalOut = Input { Value = 119, },
  60. Width = Input { Value = 1920, },
  61. Height = Input { Value = 1920, },
  62. UseFrameFormatSettings = Input { Value = 1, },
  63. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  64. Input = Input {
  65. SourceOp = "sStar1",
  66. Source = "Output",
  67. },
  68. },
  69. ViewInfo = OperatorInfo { Pos = { 550, 148.5 } },
  70. },
  71. CoordinateSpace1 = CoordSpace {
  72. Inputs = {
  73. Shape = Input { Value = 1, },
  74. Input = Input {
  75. SourceOp = "FastNoise1",
  76. Source = "Output",
  77. },
  78. },
  79. ViewInfo = OperatorInfo { Pos = { 330, 214.5 } },
  80. },
  81. Displace1 = Displace {
  82. CtrlWZoom = false,
  83. Inputs = {
  84. YRefraction = Input { Value = 0.029, },
  85. RefractionStrength = Input { Value = 2, },
  86. Input = Input {
  87. SourceOp = "sRender1",
  88. Source = "Output",
  89. },
  90. Foreground = Input {
  91. SourceOp = "CoordinateSpace1",
  92. Source = "Output",
  93. },
  94. },
  95. ViewInfo = OperatorInfo { Pos = { 550, 214.5 } },
  96. },
  97. Vortex2 = Vortex {
  98. Inputs = {
  99. Size = Input { Value = 1.46214238273821, },
  100. Input = Input {
  101. SourceOp = "Displace1",
  102. Source = "Output",
  103. },
  104. },
  105. ViewInfo = OperatorInfo { Pos = { 550, 280.5 } },
  106. },
  107. FastNoise2 = FastNoise {
  108. Inputs = {
  109. GlobalOut = Input { Value = 119, },
  110. Width = Input { Value = 1920, },
  111. Height = Input { Value = 1920, },
  112. UseFrameFormatSettings = Input { Value = 1, },
  113. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  114. XScale = Input { Value = 20, },
  115. SeetheRate = Input { Value = 0.512, },
  116. Type = Input { Value = 1, },
  117. Gradient = Input {
  118. Value = Gradient {
  119. Colors = {
  120. [0] = { 0.901960784313726, 0.0470588235294118, 0.431372549019608, 1 },
  121. [0.18407960199005] = { 0.333333333333333, 0, 1, 1 },
  122. [0.338308457711443] = { 0.917647058823529, 0.329411764705882, 0.156862745098039, 1 },
  123. [0.532338308457711] = { 0.988235294117647, 0.913725490196078, 0, 1 },
  124. [0.691542288557214] = { 0.388235294117647, 1, 0.890196078431372, 1 },
  125. [0.855721393034826] = { 0.388235294117647, 0.462745098039216, 1, 1 },
  126. [1] = { 1, 0.113725490196078, 0, 1 }
  127. }
  128. },
  129. },
  130. EffectMask = Input {
  131. SourceOp = "Vortex2",
  132. Source = "Output",
  133. },
  134. },
  135. ViewInfo = OperatorInfo { Pos = { 550, 379.5 } },
  136. },
  137. ColorCorrector1 = ColorCorrector {
  138. Inputs = {
  139. WheelHue1 = Input { Value = 0.52, },
  140. ColorRanges = Input {
  141. Value = ColorCurves {
  142. Curves = {
  143. {
  144. Points = {
  145. { 0, 1 },
  146. { 0.4, 0.2 },
  147. { 0.6, 0 },
  148. { 1, 0 }
  149. }
  150. },
  151. {
  152. Points = {
  153. { 0, 0 },
  154. { 0.4, 0 },
  155. { 0.6, 0.2 },
  156. { 1, 1 }
  157. }
  158. }
  159. }
  160. },
  161. },
  162. HistogramIgnoreTransparent = Input { Value = 1, },
  163. Input = Input {
  164. SourceOp = "FastNoise2",
  165. Source = "Output",
  166. },
  167. },
  168. ViewInfo = OperatorInfo { Pos = { 550, 412.5 } },
  169. }
  170. }
  171. }
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