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- //LAST UPDATED May 6th, 2019.
- //VIDEO TUTORIAL: https://youtu.be/fAgmNfG_NlI
- //Comment these 2 lines if you have issues with resolution, they are for stretched res players. Divide width by height for your res. Ex. 1440 / 1080 = 1.33,
- mat_letterbox_aspect_goal 1.33
- mat_letterbox_aspect_threshold 1.33
- //Custom FOV
- //cl_fovScale "1.7" //fov
- //1.00 is 70
- //1.27 is 90
- //1.55 is 110
- 1.70 is 120
- //Preference commands -- remove "//" if you want them to run
- cl_drawmonitors 1 //disabling banner pics
- mat_screen_blur_enabled 0 //menu blur
- hud_setting_minimapRotate 1 //Rotating Minimap
- hud_setting_pingAlpha "0.400000" //ping and banner transparency
- //showfps_enabled 1 //shows fps in huge mumbo jumbo
- +speed uncomment this if you want to sprint without pressing shift
- //fps_max 0
- r_drawtracers_firstperson "1" //set to 0 for no tracers on your bullets
- //sprint_view_shake_style "1" // Less Headbob
- //staticProp_max_scaled_dist 1500 //The distance at which static objects will be rendered on the map
- //n_usekeyboardsampletime 0 // On / Off keystroke smoothing parameter, reduces keyboard input delay
- //Network commands -- Remove "//" to use these.
- rate 128000
- //host_limitlocal 1
- origin_presense_updateRate 10
- cl_updaterate_mp 100; match_updateRate 100
- //Mouse options
- m_rawinput "1"
- m_filter "0"
- m_customaccel "0"
- m_customaccel_exponent "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_customaccel_max "0"
- //mouse_sensitivity "0.695000"
- joystick "0"
- joystick_force_disabled "1"
- joystick_force_disabled_set_from_options "1"
- unbindalljoystick
- /////////sens fix for stretched resolution//////////
- ////default yaw .022/////
- // 16:10 sens fix
- //yaw "0.0198"
- // 4:3 sens fix
- pitch "0.022"
- yaw "0.0165"
- /////////////////////////
- //Audio Commands
- miles_occlusion_server_sounds_per_frame "200"
- miles_occlusion "0"
- miles_occlusion_force "0"
- miles_occlusion_partial "0"
- cl_footstep_event_max_dist 4000
- rope_wind_dist 0
- //the commands below dont do anything (hoping devs allow them to work in future)
- snd_mixahead "0.05"
- snd_headphone_pan_exponent "2"
- snd_musicvolume "0"
- snd_setmixer PlayerFootsteps vol 0.1
- snd_setmixer GlobalFootsteps vol 1.2
- //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
- alias "+shoot" "+attack; r_particle_timescale 300" //muzzle flash ~set value to 3 if you want bullet tracers.
- alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
- bind_US_standard "mouse1" "+shoot" //muzzle flash
- //most commands here are for FPS improvements, feel free to adjust them if you'd like a bit more quality.
- bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
- cl_cull_weapon_fx 0
- cl_detaildist 0
- cl_detailfade 0
- cl_drawshadowtexture 0
- cl_ejectbrass 0
- cl_forcepreload 1
- cl_jiggle_bone_framerate_cutoff 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_particle_max_count 0
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- cl_ragdoll_self_collision "0"
- cl_ragdoll_maxcount "0"
- cl_updaterate_mp "120"
- cl_showpos "0"
- cl_threaded_bone_setup 1
- cl_threaded_client_leaf_system 1
- cl_smooth 0
- cl_particle_fallback_base "0"
- cl_particle_fallback_multiplier "0"
- csm_cascade_res 16
- dlight_enable 0
- env_lightglow 0
- dof_enable 0
- fog_enableskybox 0
- fog_enable 0
- fog_enable_water_fog 0
- fog_volume 0
- fog_enableskybox 1
- fps_max_use_refresh 0
- mat_mip_linear 1
- mat_fastnobump 0
- mat_fastspecular 0
- mat_disable_bloom 1
- mat_drawflat 1
- mat_debug_tonemapping_disable 1
- mat_sun_highlight_size 0
- mat_colcorrection_disableentities "1"
- mat_fxaa_enable "0"
- mat_diffuse 1
- mat_reduceparticles 1
- hud_setting_adsDof 0
- mat_bloom_max_lighting_value 0
- mat_bloom_streak_amount 0
- mat_bloom_wide_amount 0
- mat_bloomscale 0
- mat_bumpmap 0
- mat_colorcorrection 0
- mat_depthbias_shadowmap 0
- mat_shadowstate "0"
- mat_depthbias_tightshadowmap 0
- mat_disable_bloom 1 //disables bloom
- mat_disable_dof 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_disable_particles 1
- mat_displacementmap 0
- mat_dof_enabled 0
- mat_dof_max_blur_radius 0
- mat_dof_quality 0
- mat_dynamic_tonemapping 0
- mat_fastspecular 1
- mat_filterlightmaps 0
- mat_force_bloom 0
- mat_hdr_level 0
- mat_motion_blur_enabled 0
- mat_non_hdr_bloom_scalefactor 0
- mat_normalmaps 0
- mat_normals 0
- mat_parallaxmap 0
- mat_shadercount 0
- mat_shadowstate 0
- mat_showlowresimage 1
- mat_specular 0
- particle_dlights_enable 0
- r_rimlight "0"
- r_drawscreenspaceparticles "0"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_fastzreject "0"
- r_jiggle_bones "0"
- r_modeldecal_maxtotal "1"
- r_DrawDisp 0
- r_PhysPropLighting 0
- r_ambientrefraction 0
- r_drawdetailprops 0
- r_drawflecks 0
- r_drawmodeldecals 0
- r_drawsprites 0
- r_drawstaticlight 0
- r_drawviewmodel 0
- r_dynamic 0
- r_dynamiclighting 0
- r_fog 0
- r_fullscreen 1
- r_lightstyle 0
- r_lightmap 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- r_sse_s 0
- r_volumetric_lighting_enabled "0"
- shadow_default_filter_size 0
- shadow_filter_maxstep 0
- shadow_maxspotshadows 0
- func_break_max_pieces "0"
- m_acceleration "0"
- cl_predict "1"
- bob_yaw "0"
- bob_pitch "0"
- ssao_blur 0
- stream_drop_unused 1 // drop unused textures aggressively
- viewmodel_selfshadow "0"
- violence_ablood "0"
- violence_hblood "0"
- cl_gib_allow "0"
- cl_particle_fallback_base "-999999"
- cl_particle_fallback_multiplier "-999999"
- cl_ragdoll_maxcount "0"
- cl_ragdoll_self_collision "0"
- mat_mip_linear "0"
- mat_picmip "4"
- particle_cpu_level "0"
- r_createmodeldecals "0"
- r_decals "0"
- //r_lod_switch_scale ".32"
- shadow_enable "0"
- shadow_depth_dimen_min "0"
- shadow_depth_upres_factor_max "0"
- shadow_maxdynamic "0"
- ssao_enabled "0"
- ssao_downsample "0"
- modeldecals_forceAllowed "-999999"
- //volumetric_lighting "0"
- mat_vsync_mode "0"
- mat_backbuffer_count "0"
- sssss_enable 0
- csm_coverage "0"
- csm_cascade_res "0"
- mat_disable_bloom "1"
- mat_specular "0"
- mat_bumpmap "0"
- r_dynamic "0"
- dof_enable "0"
- r_fog "0"
- fog_enable "0"
- fog_enable_water_fog "0"
- fog_enableskybox "0"
- //r_particle_lighting_enable "0" //might need this to spot color of loot item//apex
- r_particle_low_res_enable "1"
- cl_particle_max_count "-9999999999"
- cl_particle_limiter_max_particle_count "-9999999999"
- cl_particle_limiter_max_system_count "-9999999999"
- mat_depthfeather_enable "0"
- m_acceleration "0" //Mouse acceleration
- //m_forward "1.0" //Mouse forward factor. 0x0000000A
- //m_invert_pitch "0" //Whether to invert the pitch axis of the mouse. 0x01000008
- //m_sensitivity //Old name of 'mouse_sensitivity'. For smoothly upgrading players to the new sensitivity setting convars. 0x00000008
- //m_side "1.0"
- m_rawinput 1
- //Exposure
- mat_autoexposure_override_min_max "1" // required to get the other auto exposure commands working
- hud_setting_pingDoubleTapEnemy "0"
- //stream_enable 0 //bugs
- cl_ragdoll_collide 0
- r_rimlight 0
- //r_volumetric_lighting_enabled 0 //might need this to spot color of loot item//apex
- r_modeldecal_maxtotal 0
- r_decals 0
- r_jiggle_bones 0
- r_updaterefracttexture 0
- r_updaterefracttexture_allowmultiple 0
- r_WaterDrawReflection 0
- r_forcecheapwater 1
- r_dopixelvisibility 0
- r_drawbatchdecals 0
- cl_ragdoll_force_fade_time 0
- cl_ragdoll_force_fade_time_local_view_player 0
- cl_ragdoll_force_fade_time_on_moving_geo 0
- lightmap_realtimelight 0
- lightmap_realtimeshadows 0
- lightmap_ambient 0
- mat_colcorrection_disableentities 0
- mat_diffuse 0
- mat_filtertextures 0
- mat_filterlightmaps 1
- mat_screen_blur_enabled 0
- //mat_envmap_scale 0 //texture prob
- mat_local_contrast_scale_override 0
- mat_max_worldmesh_vertices "0"
- mat_maxframelatency "0"
- csm_enableunlock 1
- csm_coverage 0
- csm_enabled 1
- csm_world_shadows 0
- csm_cascade_res 0
- //shadow options need csm_enabled 1
- shadow_capable 0
- shadow_enable 0
- viewmodel_selfshadow 0
- static_shadow "1"
- static_shadow_res "0"
- cl_disable_ragdolls 1
- cl_use_simd_bones 1 // not sure they use this
- cl_simdbones_slerp 1
- cl_headbob_amp 0
- cl_headbob_freq 0
- mat_disable_lightmap_ambient 1
- mat_disable_lightmaps 1
- mat_disable_model_ambient 1
- mat_enable_ssr 0
- mat_fastnobump 1
- mat_global_lighting 0
- mat_hdr_enabled 0
- mat_norendering 1
- //mat_postprocess_enable 0
- mat_reducefillrate 1
- mat_use_compressed_hdr_textures 1
- r_particle_sim_spike_threshold_ms 0
- r_particles_cull_all "0"
- prop_active_gib_limit 0
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