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  1. //LAST UPDATED May 6th, 2019.
  2.  
  3. //VIDEO TUTORIAL: https://youtu.be/fAgmNfG_NlI
  4.  
  5. //Comment these 2 lines if you have issues with resolution, they are for stretched res players. Divide width by height for your res. Ex. 1440 / 1080 = 1.33,
  6. mat_letterbox_aspect_goal 1.33
  7. mat_letterbox_aspect_threshold 1.33
  8.  
  9. //Custom FOV
  10. //cl_fovScale "1.7" //fov
  11. //1.00 is 70
  12. //1.27 is 90
  13. //1.55 is 110
  14. 1.70 is 120
  15.  
  16. //Preference commands -- remove "//" if you want them to run
  17. cl_drawmonitors 1 //disabling banner pics
  18. mat_screen_blur_enabled 0 //menu blur
  19. hud_setting_minimapRotate 1 //Rotating Minimap
  20. hud_setting_pingAlpha "0.400000" //ping and banner transparency
  21. //showfps_enabled 1 //shows fps in huge mumbo jumbo
  22. +speed uncomment this if you want to sprint without pressing shift
  23. //fps_max 0
  24. r_drawtracers_firstperson "1" //set to 0 for no tracers on your bullets
  25. //sprint_view_shake_style "1" // Less Headbob
  26. //staticProp_max_scaled_dist 1500 //The distance at which static objects will be rendered on the map
  27. //n_usekeyboardsampletime 0 // On / Off keystroke smoothing parameter, reduces keyboard input delay
  28. //Network commands -- Remove "//" to use these.
  29. rate 128000
  30. //host_limitlocal 1
  31. origin_presense_updateRate 10
  32. cl_updaterate_mp 100; match_updateRate 100
  33.  
  34. //Mouse options
  35. m_rawinput "1"
  36. m_filter "0"
  37. m_customaccel "0"
  38. m_customaccel_exponent "0"
  39. m_mouseaccel1 "0"
  40. m_mouseaccel2 "0"
  41. m_customaccel_max "0"
  42. //mouse_sensitivity "0.695000"
  43. joystick "0"
  44. joystick_force_disabled "1"
  45. joystick_force_disabled_set_from_options "1"
  46. unbindalljoystick
  47. /////////sens fix for stretched resolution//////////
  48. ////default yaw .022/////
  49. // 16:10 sens fix
  50. //yaw "0.0198"
  51. // 4:3 sens fix
  52. pitch "0.022"
  53. yaw "0.0165"
  54. /////////////////////////
  55.  
  56. //Audio Commands
  57. miles_occlusion_server_sounds_per_frame "200"
  58. miles_occlusion "0"
  59. miles_occlusion_force "0"
  60. miles_occlusion_partial "0"
  61. cl_footstep_event_max_dist 4000
  62. rope_wind_dist 0
  63. //the commands below dont do anything (hoping devs allow them to work in future)
  64. snd_mixahead "0.05"
  65. snd_headphone_pan_exponent "2"
  66. snd_musicvolume "0"
  67. snd_setmixer PlayerFootsteps vol 0.1
  68. snd_setmixer GlobalFootsteps vol 1.2
  69.  
  70. //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
  71. alias "+shoot" "+attack; r_particle_timescale 300" //muzzle flash ~set value to 3 if you want bullet tracers.
  72. alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
  73. bind_US_standard "mouse1" "+shoot" //muzzle flash
  74.  
  75. //most commands here are for FPS improvements, feel free to adjust them if you'd like a bit more quality.
  76. bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
  77. cl_cull_weapon_fx 0
  78. cl_detaildist 0
  79. cl_detailfade 0
  80. cl_drawshadowtexture 0
  81. cl_ejectbrass 0
  82. cl_forcepreload 1
  83. cl_jiggle_bone_framerate_cutoff 0
  84. cl_new_impact_effects 0
  85. cl_show_splashes 0
  86. cl_particle_max_count 0
  87. cl_ragdoll_force_fade_time "0"
  88. cl_ragdoll_force_fade_time_local_view_player "0"
  89. cl_ragdoll_force_fade_time_on_moving_geo "0"
  90. cl_ragdoll_self_collision "0"
  91. cl_ragdoll_maxcount "0"
  92. cl_updaterate_mp "120"
  93. cl_showpos "0"
  94. cl_threaded_bone_setup 1
  95. cl_threaded_client_leaf_system 1
  96. cl_smooth 0
  97. cl_particle_fallback_base "0"
  98. cl_particle_fallback_multiplier "0"
  99. csm_cascade_res 16
  100. dlight_enable 0
  101. env_lightglow 0
  102. dof_enable 0
  103. fog_enableskybox 0
  104. fog_enable 0
  105. fog_enable_water_fog 0
  106. fog_volume 0
  107. fog_enableskybox 1
  108. fps_max_use_refresh 0
  109. mat_mip_linear 1
  110. mat_fastnobump 0
  111. mat_fastspecular 0
  112. mat_disable_bloom 1
  113. mat_drawflat 1
  114. mat_debug_tonemapping_disable 1
  115. mat_sun_highlight_size 0
  116. mat_colcorrection_disableentities "1"
  117. mat_fxaa_enable "0"
  118. mat_diffuse 1
  119. mat_reduceparticles 1
  120. hud_setting_adsDof 0
  121. mat_bloom_max_lighting_value 0
  122. mat_bloom_streak_amount 0
  123. mat_bloom_wide_amount 0
  124. mat_bloomscale 0
  125. mat_bumpmap 0
  126. mat_colorcorrection 0
  127. mat_depthbias_shadowmap 0
  128. mat_shadowstate "0"
  129. mat_depthbias_tightshadowmap 0
  130. mat_disable_bloom 1 //disables bloom
  131. mat_disable_dof 1
  132. mat_disable_fancy_blending 1
  133. mat_disable_lightwarp 1
  134. mat_disable_particles 1
  135. mat_displacementmap 0
  136. mat_dof_enabled 0
  137. mat_dof_max_blur_radius 0
  138. mat_dof_quality 0
  139. mat_dynamic_tonemapping 0
  140. mat_fastspecular 1
  141. mat_filterlightmaps 0
  142. mat_force_bloom 0
  143. mat_hdr_level 0
  144. mat_motion_blur_enabled 0
  145. mat_non_hdr_bloom_scalefactor 0
  146. mat_normalmaps 0
  147. mat_normals 0
  148. mat_parallaxmap 0
  149. mat_shadercount 0
  150. mat_shadowstate 0
  151. mat_showlowresimage 1
  152. mat_specular 0
  153. particle_dlights_enable 0
  154. r_rimlight "0"
  155. r_drawscreenspaceparticles "0"
  156. r_waterdrawreflection "0"
  157. r_waterdrawrefraction "0"
  158. r_waterforceexpensive "0"
  159. r_waterforcereflectentities "0"
  160. r_fastzreject "0"
  161. r_jiggle_bones "0"
  162. r_modeldecal_maxtotal "1"
  163. r_DrawDisp 0
  164. r_PhysPropLighting 0
  165. r_ambientrefraction 0
  166. r_drawdetailprops 0
  167. r_drawflecks 0
  168. r_drawmodeldecals 0
  169. r_drawsprites 0
  170. r_drawstaticlight 0
  171. r_drawviewmodel 0
  172. r_dynamic 0
  173. r_dynamiclighting 0
  174. r_fog 0
  175. r_fullscreen 1
  176. r_lightstyle 0
  177. r_lightmap 0
  178. r_shadowmaxrendered 0
  179. r_shadowrendertotexture 0
  180. r_shadows 0
  181. r_sse_s 0
  182. r_volumetric_lighting_enabled "0"
  183. shadow_default_filter_size 0
  184. shadow_filter_maxstep 0
  185. shadow_maxspotshadows 0
  186. func_break_max_pieces "0"
  187. m_acceleration "0"
  188. cl_predict "1"
  189. bob_yaw "0"
  190. bob_pitch "0"
  191. ssao_blur 0
  192. stream_drop_unused 1 // drop unused textures aggressively
  193. viewmodel_selfshadow "0"
  194. violence_ablood "0"
  195. violence_hblood "0"
  196. cl_gib_allow "0"
  197. cl_particle_fallback_base "-999999"
  198. cl_particle_fallback_multiplier "-999999"
  199. cl_ragdoll_maxcount "0"
  200. cl_ragdoll_self_collision "0"
  201. mat_mip_linear "0"
  202. mat_picmip "4"
  203. particle_cpu_level "0"
  204. r_createmodeldecals "0"
  205. r_decals "0"
  206. //r_lod_switch_scale ".32"
  207. shadow_enable "0"
  208. shadow_depth_dimen_min "0"
  209. shadow_depth_upres_factor_max "0"
  210. shadow_maxdynamic "0"
  211. ssao_enabled "0"
  212. ssao_downsample "0"
  213. modeldecals_forceAllowed "-999999"
  214. //volumetric_lighting "0"
  215. mat_vsync_mode "0"
  216. mat_backbuffer_count "0"
  217. sssss_enable 0
  218. csm_coverage "0"
  219. csm_cascade_res "0"
  220. mat_disable_bloom "1"
  221. mat_specular "0"
  222. mat_bumpmap "0"
  223. r_dynamic "0"
  224. dof_enable "0"
  225. r_fog "0"
  226. fog_enable "0"
  227. fog_enable_water_fog "0"
  228. fog_enableskybox "0"
  229. //r_particle_lighting_enable "0" //might need this to spot color of loot item//apex
  230. r_particle_low_res_enable "1"
  231. cl_particle_max_count "-9999999999"
  232. cl_particle_limiter_max_particle_count "-9999999999"
  233. cl_particle_limiter_max_system_count "-9999999999"
  234. mat_depthfeather_enable "0"
  235. m_acceleration "0" //Mouse acceleration
  236. //m_forward "1.0" //Mouse forward factor. 0x0000000A
  237. //m_invert_pitch "0" //Whether to invert the pitch axis of the mouse. 0x01000008
  238. //m_sensitivity //Old name of 'mouse_sensitivity'. For smoothly upgrading players to the new sensitivity setting convars. 0x00000008
  239. //m_side "1.0"
  240. m_rawinput 1
  241. //Exposure
  242. mat_autoexposure_override_min_max "1" // required to get the other auto exposure commands working
  243. hud_setting_pingDoubleTapEnemy "0"
  244. //stream_enable 0 //bugs
  245. cl_ragdoll_collide 0
  246. r_rimlight 0
  247. //r_volumetric_lighting_enabled 0 //might need this to spot color of loot item//apex
  248. r_modeldecal_maxtotal 0
  249. r_decals 0
  250. r_jiggle_bones 0
  251. r_updaterefracttexture 0
  252. r_updaterefracttexture_allowmultiple 0
  253. r_WaterDrawReflection 0
  254. r_forcecheapwater 1
  255. r_dopixelvisibility 0
  256. r_drawbatchdecals 0
  257. cl_ragdoll_force_fade_time 0
  258. cl_ragdoll_force_fade_time_local_view_player 0
  259. cl_ragdoll_force_fade_time_on_moving_geo 0
  260. lightmap_realtimelight 0
  261. lightmap_realtimeshadows 0
  262. lightmap_ambient 0
  263. mat_colcorrection_disableentities 0
  264. mat_diffuse 0
  265. mat_filtertextures 0
  266. mat_filterlightmaps 1
  267. mat_screen_blur_enabled 0
  268. //mat_envmap_scale 0 //texture prob
  269. mat_local_contrast_scale_override 0
  270. mat_max_worldmesh_vertices "0"
  271. mat_maxframelatency "0"
  272. csm_enableunlock 1
  273. csm_coverage 0
  274. csm_enabled 1
  275. csm_world_shadows 0
  276. csm_cascade_res 0
  277. //shadow options need csm_enabled 1
  278. shadow_capable 0
  279. shadow_enable 0
  280. viewmodel_selfshadow 0
  281. static_shadow "1"
  282. static_shadow_res "0"
  283. cl_disable_ragdolls 1
  284. cl_use_simd_bones 1 // not sure they use this
  285. cl_simdbones_slerp 1
  286. cl_headbob_amp 0
  287. cl_headbob_freq 0
  288. mat_disable_lightmap_ambient 1
  289. mat_disable_lightmaps 1
  290. mat_disable_model_ambient 1
  291. mat_enable_ssr 0
  292. mat_fastnobump 1
  293. mat_global_lighting 0
  294. mat_hdr_enabled 0
  295. mat_norendering 1
  296. //mat_postprocess_enable 0
  297. mat_reducefillrate 1
  298. mat_use_compressed_hdr_textures 1
  299. r_particle_sim_spike_threshold_ms 0
  300. r_particles_cull_all "0"
  301. prop_active_gib_limit 0
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