Advertisement
Guest User

Untitled

a guest
May 27th, 2019
102
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.37 KB | None | 0 0
  1. $modelname "player/custom_player/legacy/biker.mdl"
  2.  
  3. $scale 0.46
  4.  
  5. $bodygroup "studio"
  6. {
  7. studio "biker2.smd"
  8. }
  9.  
  10. $bodygroup "head"
  11. {
  12. studio "biker_head.smd"
  13. }
  14. /*
  15. $bodygroup "Basketball"
  16. {
  17. blank
  18. studio "Basketball.smd"
  19. }
  20. */
  21. $surfaceprop "flesh"
  22.  
  23. $contents "solid"
  24.  
  25. $illumposition 0 0 35
  26.  
  27. $eyeposition 0 0 73
  28.  
  29. $opaque
  30.  
  31. $cdmaterials "models\player\custom_player\biker\"
  32.  
  33. $cbox 0 0 0 0 0 0
  34.  
  35. $bbox -13 -13 0 13 13 72
  36.  
  37. $renamebone "Root" "bip_root"
  38. $renamebone "pelvis" "bip_pelvis"
  39. $renamebone "Spine_01" "bip_spine_0"
  40. $renamebone "Spine_02" "bip_spine_1"
  41. $renamebone "Spine_03" "bip_spine_2"
  42. $renamebone "spine_05" "bip_spine_3"
  43. $renamebone "clavicle_l" "bip_collar_L"
  44. $renamebone "upperarm_l" "bip_upperArm_L"
  45. $renamebone "lowerarm_l" "bip_lowerArm_L"
  46. $renamebone "hand_l" "bip_hand_L"
  47. $renamebone "clavicle_r" "bip_collar_R"
  48. $renamebone "upperarm_r" "bip_upperArm_R"
  49. $renamebone "lowerarm_r" "bip_lowerArm_R"
  50. $renamebone "hand_r" "bip_hand_R"
  51. //$renamebone "weapon_r" "weapon_bone"
  52. $renamebone "neck_01" "bip_neck"
  53. $renamebone "head" "bip_head"
  54. $renamebone "thigh_l" "bip_hip_L"
  55. $renamebone "calf_l" "bip_knee_L"
  56. $renamebone "foot_l" "bip_foot_L"
  57. $renamebone "ball_l" "bip_toe_L"
  58. $renamebone "thigh_r" "bip_hip_R"
  59. $renamebone "calf_r" "bip_knee_R"
  60. $renamebone "foot_r" "bip_foot_R"
  61. $renamebone "ball_r" "bip_toe_R"
  62. //Hand Left
  63. $renamebone "index_01_l" "bip_index_0_L"
  64. $renamebone "index_02_l" "bip_index_1_L"
  65. $renamebone "index_03_l" "bip_index_2_L"
  66. $renamebone "middle_01_l" "bip_middle_0_L"
  67. $renamebone "middle_02_l" "bip_middle_1_L"
  68. $renamebone "middle_03_l" "bip_middle_2_L"
  69. $renamebone "pinky_01_l" "bip_pinky_0_L"
  70. $renamebone "pinky_02_l" "bip_pinky_1_L"
  71. $renamebone "pinky_03_l" "bip_pinky_2_L"
  72. $renamebone "ring_01_l" "bip_ring_0_L"
  73. $renamebone "ring_02_l" "bip_ring_1_L"
  74. $renamebone "ring_03_l" "bip_ring_2_L"
  75. $renamebone "thumb_01_l" "bip_thumb_0_L"
  76. $renamebone "thumb_02_l" "bip_thumb_1_L"
  77. $renamebone "thumb_03_l" "bip_thumb_2_L"
  78. //Hand Right
  79. $renamebone "index_01_r" "bip_index_0_R"
  80. $renamebone "index_02_r" "bip_index_1_R"
  81. $renamebone "index_03_r" "bip_index_2_R"
  82. $renamebone "middle_01_r" "bip_middle_0_R"
  83. $renamebone "middle_02_r" "bip_middle_1_R"
  84. $renamebone "middle_03_r" "bip_middle_2_R"
  85. $renamebone "pinky_01_r" "bip_pinky_0_R"
  86. $renamebone "pinky_02_r" "bip_pinky_1_R"
  87. $renamebone "pinky_03_r" "bip_pinky_2_R"
  88. $renamebone "ring_01_r" "bip_ring_0_R"
  89. $renamebone "ring_02_r" "bip_ring_1_R"
  90. $renamebone "ring_03_r" "bip_ring_2_R"
  91. $renamebone "thumb_01_r" "bip_thumb_0_R"
  92. $renamebone "thumb_02_r" "bip_thumb_1_R"
  93. $renamebone "thumb_03_r" "bip_thumb_2_R"
  94.  
  95. $sequence "reference" {
  96. "anims\reference.smd"
  97. fps 1
  98. }
  99.  
  100. $sequence "idle" {
  101. "anims\idle.smd"
  102. fps 1
  103. }
  104.  
  105. $sequence "Emote_AerobicChamp" {
  106. "anims\Emote_AerobicChamp_CMM.smd"
  107. fps 30
  108. loop
  109. }
  110.  
  111. $sequence "Emote_BandOfTheFort" {
  112. "anims\Emote_BandOfTheFort_Idle.smd"
  113. fps 30
  114. loop
  115. }
  116.  
  117. $sequence "Emote_Bendy" {
  118. "anims\Emote_Bendy_CMM.smd"
  119. fps 30
  120. //loop
  121. }
  122.  
  123. /*
  124. $sequence "Basketball" {
  125. "anims\Basketball_Loop_CMM_30fps.smd"
  126. fps 30
  127. loop
  128. }
  129. */
  130.  
  131. $sequence "Emote_BlowKiss" {
  132. "anims\Emote_BlowKiss_Male.smd"
  133. fps 30
  134. loop
  135. }
  136.  
  137. $sequence "Emote_Boogie_Down" {
  138. "anims\Emote_Boogie_Down_Loop_CMM.smd"
  139. fps 30
  140. loop
  141. }
  142.  
  143. $sequence "Emote_Bring_It_On" {
  144. "anims\Emote_Bring_It_On_CMM.smd"
  145. fps 30
  146. loop
  147. }
  148.  
  149. $sequence "Emote_Capoeira" {
  150. "anims\Emote_Capoeira_CMM.smd"
  151. fps 30
  152. }
  153.  
  154. $sequence "Emote_Calculated" {
  155. "anims\Emote_Calculated_CMM.smd"
  156. fps 30
  157. loop
  158. }
  159.  
  160. $sequence "Emote_Chicken" {
  161. "anims\Emote_Chicken_CMM.smd"
  162. fps 30
  163. loop
  164. }
  165.  
  166. /*
  167. $sequence "Cowbell" {
  168. "anims\Cowbell_CMM_Loop.smd"
  169. fps 30
  170. loop
  171. }
  172. */
  173.  
  174. $sequence "Emote_Chug" {
  175. "anims\Emote_Chug_CMM.smd"
  176. fps 30
  177. loop
  178. }
  179.  
  180. $sequence "Emote_Cry" {
  181. "anims\Emote_Cry_CMM.smd"
  182. fps 30
  183. //loop
  184. }
  185.  
  186. $sequence "Emote_EasternBloc_Start" {
  187. "anims\Emote_EasternBloc_Start_CMM.smd"
  188. fps 30
  189. //loop
  190. }
  191.  
  192. $sequence "Emote_EasternBloc" {
  193. "anims\Emote_EasternBloc_CMM.smd"
  194. fps 30
  195. loop
  196. }
  197.  
  198. $sequence "Emote_DustOffShoulders" {
  199. "anims\Emote_DustOffShoulders_CMM.smd"
  200. fps 30
  201. loop
  202. }
  203.  
  204. $sequence "Emote_DustingOffHands" {
  205. "anims\Emote_DustingOffHands.smd"
  206. fps 30
  207. loop
  208. }
  209.  
  210. $sequence "Emote_Dance_SwipeIt" {
  211. "anims\Emote_Dance_SwipeIt_CMM.smd"
  212. fps 30
  213. loop
  214. }
  215.  
  216. $sequence "Emote_Dance_Shoot" {
  217. "anims\Emote_Dance_Shoot_CMM.smd"
  218. fps 30
  219. loop
  220. }
  221.  
  222. $sequence "Emote_Dance_NoBones" {
  223. "anims\Emote_Dance_NoBones_CMM.smd"
  224. fps 30
  225. loop
  226. }
  227.  
  228. $sequence "Emote_FancyFeet" {
  229. "anims\Emote_FancyFeet_CMM.smd"
  230. fps 30
  231. loop
  232. }
  233.  
  234. $sequence "Emote_FlippnSexy" {
  235. "anims\Emote_FlippnSexy.smd"
  236. fps 30
  237. loop
  238. }
  239.  
  240. $sequence "Emote_Fresh" {
  241. "anims\Emote_Fresh_CMM.smd"
  242. fps 60
  243. loop
  244. }
  245.  
  246. $sequence "Emote_GrooveJam" {
  247. "anims\Emote_GrooveJam_CMM.smd"
  248. fps 30
  249. loop
  250. }
  251.  
  252. $sequence "Emote_HandSignals" {
  253. "anims\Emote_HandSignals_CMM.smd"
  254. fps 30
  255. loop
  256. }
  257.  
  258. $sequence "Emote_HeelClick" {
  259. "anims\Emote_HeelClick_CMM.smd"
  260. fps 30
  261. loop
  262. }
  263.  
  264. $sequence "Emote_Hillbilly_Shuffle" {
  265. "anims\Emote_Hillbilly_Shuffle_CMM.smd"
  266. fps 30
  267. loop
  268. }
  269.  
  270. $sequence "Emote_Hillbilly_Shuffle_Intro" {
  271. "anims\Emote_Hillbilly_Shuffle_Intro_CMM.smd"
  272. fps 30
  273. }
  274.  
  275. $sequence "Emote_Hip_Hop" {
  276. "anims\Emote_Hip_Hop_CMM.smd"
  277. fps 30
  278. loop
  279. }
  280.  
  281. $sequence "Emote_Hiphop_01" {
  282. "anims\Emote_Hiphop_01_CMM.smd"
  283. fps 30
  284. loop
  285. }
  286.  
  287. $sequence "Emote_Fishing" {
  288. "anims\Emote_Fishing_CMM.smd"
  289. fps 30
  290. loop
  291. }
  292.  
  293. $sequence "Emote_Hotstuff" {
  294. "anims\Emote_Hotstuff_CMM.smd"
  295. fps 30
  296. }
  297.  
  298. $sequence "Emote_Hula_Start" {
  299. "anims\Emote_Hula_Start_CMM.smd"
  300. fps 30
  301. }
  302.  
  303. $sequence "Emote_Hula" {
  304. "anims\Emote_Hula_CMM.smd"
  305. fps 30
  306. loop
  307. }
  308.  
  309. $sequence "Emote_IBreakYou" {
  310. "anims\Emote_IBreakYou_CMM.smd"
  311. fps 30
  312. loop
  313. }
  314.  
  315. $sequence "Emote_InfiniDab_Intro" {
  316. "anims\Emote_InfiniDab_CMM_Intro.smd"
  317. fps 30
  318. }
  319.  
  320. $sequence "Emote_InfiniDab_Loop" {
  321. "anims\Emote_InfiniDab_CMM_Loop.smd"
  322. fps 30
  323. loop
  324. }
  325.  
  326. $sequence "Emote_KoreanEagle" {
  327. "anims\Emote_KoreanEagle_CMM.smd"
  328. fps 30
  329. loop
  330. }
  331.  
  332. $sequence "Emote_Kpop_02" {
  333. "anims\Emote_Kpop_02_CMM.smd"
  334. fps 30
  335. loop
  336. }
  337.  
  338. $sequence "Emote_Laugh" {
  339. "anims\Emote_Laugh_CMM.smd"
  340. fps 30
  341. }
  342.  
  343. $sequence "Emote_LivingLarge" {
  344. "anims\Emote_LivingLarge_CMM.smd"
  345. fps 120
  346. loop
  347. }
  348.  
  349. $sequence "Emote_Dance_Loser" {
  350. "anims\Emote_Dance_Loser_CMM.smd"
  351. fps 30
  352. loop
  353. }
  354.  
  355. $sequence "Emote_Luchador" {
  356. "anims\Emote_Luchador_CMM.smd"
  357. fps 30
  358. loop
  359. }
  360.  
  361. $sequence "Emote_Maracas" {
  362. "anims\Emote_Maracas_CMM.smd"
  363. fps 120
  364. loop
  365. }
  366.  
  367. $sequence "Emote_Mask_Off_Loop" {
  368. "anims\Emote_Mask_Off_Loop_CMM_30fps.smd"
  369. fps 30
  370. loop
  371. }
  372.  
  373. $sequence "Emote_Mask_Off_Intro" {
  374. "anims\Emote_Mask_Off_Intro_CMM_30fps.smd"
  375. fps 30
  376. }
  377.  
  378. $sequence "Emote_PopLock" {
  379. "anims\Emote_PopLock.smd"
  380. fps 30
  381. }
  382.  
  383. $sequence "Emote_PopRock" {
  384. "anims\Emote_PopRock_CMM.smd"
  385. fps 30
  386. loop
  387. }
  388.  
  389. $sequence "Emote_PraiseTheTomato" {
  390. "anims\Emote_PraiseTheTomato_CMM.smd"
  391. fps 30
  392. loop
  393. }
  394.  
  395. $sequence "Emote_Dance_Pump" {
  396. "anims\Emote_Dance_Pump_CMM.smd"
  397. fps 30
  398. loop
  399. }
  400.  
  401. $sequence "Emote_RedCard" {
  402. "anims\Emote_RedCard.smd"
  403. fps 30
  404. loop
  405. }
  406.  
  407. $sequence "Emote_Dance_RideThePony" {
  408. "anims\Emote_Dance_RideThePony.smd"
  409. fps 30
  410. loop
  411. }
  412.  
  413. $sequence "Emote_guitar" {
  414. "anims\Emote_guitar_CMM.smd"
  415. fps 30
  416. loop
  417. }
  418.  
  419. $sequence "Emote_Rocket_Rodeo" {
  420. "anims\Emote_Rocket_Rodeo_CMM.smd"
  421. fps 30
  422. }
  423.  
  424. $sequence "Emote_RockPaperScissor_Paper" {
  425. "anims\Emote_RockPaperScissor_Paper_CMM.smd"
  426. fps 30
  427. loop
  428. }
  429.  
  430. $sequence "Emote_RockPaperScissor_Rock" {
  431. "anims\Emote_RockPaperScissor_Rock_CMM.smd"
  432. fps 30
  433. loop
  434. }
  435.  
  436. $sequence "Emote_RockPaperScissor_Scissor" {
  437. "anims\Emote_RockPaperScissor_Scissor_CMM.smd"
  438. fps 30
  439. loop
  440. }
  441.  
  442. $sequence "Emote_SmoothDrive" {
  443. "anims\Emote_SmoothDrive_CMM.smd"
  444. fps 30
  445. loop
  446. }
  447.  
  448. $sequence "Emote_Snap" {
  449. "anims\Emote_Snap_CMM.smd"
  450. fps 30
  451. loop
  452. }
  453.  
  454. $sequence "Emote_StageBow" {
  455. "anims\Emote_StageBow_CMM.smd"
  456. fps 30
  457. loop
  458. }
  459.  
  460. $sequence "Emote_TechnoZombie" {
  461. "anims\Emote_TechnoZombie_CMM.smd"
  462. fps 30
  463. loop
  464. }
  465.  
  466. $sequence "Emote_ThumbsDown" {
  467. "anims\Emote_ThumbsDown_CMM.smd"
  468. fps 30
  469. loop
  470. }
  471.  
  472. $sequence "Emote_ThumbsUp" {
  473. "anims\Emote_ThumbsUp_CMM.smd"
  474. fps 30
  475. loop
  476. }
  477.  
  478. $sequence "Emote_T-Rex" {
  479. "anims\Emote_T-Rex_CMM.smd"
  480. fps 30
  481. loop
  482. }
  483.  
  484. $sequence "Emote_Twist" {
  485. "anims\Emote_Twist_CMM.smd"
  486. fps 30
  487. loop
  488. }
  489.  
  490. $sequence "Emote_WarehouseDance_Loop" {
  491. "anims\Emote_WarehouseDance_Loop_CMM.smd"
  492. fps 30
  493. loop
  494. }
  495.  
  496. $sequence "Emote_WarehouseDance_Start" {
  497. "anims\Emote_WarehouseDance_Start_CMM.smd"
  498. fps 30
  499. }
  500.  
  501. $sequence "Emote_Wiggle" {
  502. "anims\Emote_Wiggle_CMM.smd"
  503. fps 30
  504. loop
  505. }
  506.  
  507. $sequence "Emote_Yeet" {
  508. "anims\Emote_Yeet_CMM.smd"
  509. fps 60
  510. loop
  511. }
  512.  
  513. $sequence "Emote_Youre_Awesome" {
  514. "anims\Emote_Youre_Awesome_CMM.smd"
  515. fps 30
  516. }
  517.  
  518. $sequence "Emote_Zippy_Dance" {
  519. "anims\Emote_Zippy_Dance.smd"
  520. fps 30
  521. loop
  522. }
  523.  
  524. $sequence "DanceMoves" {
  525. "anims\DanceMoves.smd"
  526. fps 30
  527. loop
  528. }
  529.  
  530. $sequence "Emote_Celebration_End" {
  531. "anims\Emote_Celebration_End.smd"
  532. fps 30
  533. loop
  534. }
  535.  
  536. $sequence "Emote_Celebration_Loop" {
  537. "anims\Emote_Celebration_Loop.smd"
  538. fps 30
  539. loop
  540. }
  541.  
  542. $sequence "Emote_Celebration_Start" {
  543. "anims\Emote_Celebration_Start.smd"
  544. fps 30
  545. loop
  546. }
  547.  
  548. $sequence "Emote_Charleston" {
  549. "anims\Emote_Charleston.smd"
  550. fps 30
  551. loop
  552. }
  553.  
  554. $sequence "Emote_Confused" {
  555. "anims\Emote_Confused_CMM.smd"
  556. fps 30
  557. loop
  558. }
  559.  
  560. $sequence "Emote_Dance_Breakdance" {
  561. "anims\Emote_Dance_Breakdance.smd"
  562. fps 30
  563. loop
  564. }
  565.  
  566. $sequence "Emote_Dance_Disco_T3" {
  567. "anims\Emote_Dance_Disco_T3.smd"
  568. fps 30
  569. }
  570.  
  571. $sequence "Emote_Dance_Worm" {
  572. "anims\Emote_Dance_Worm.smd"
  573. fps 30
  574. loop
  575. }
  576.  
  577. $sequence "Emote_DG_Disco" {
  578. "anims\Emote_DG_Disco.smd"
  579. fps 30
  580. loop
  581. }
  582.  
  583. $sequence "Emote_Facepalm" {
  584. "anims\Emote_Facepalm.smd"
  585. fps 30
  586. }
  587.  
  588. $sequence "Emote_Flex_CMM" {
  589. "anims\Emote_Flex_CMM.smd"
  590. fps 30
  591. }
  592.  
  593. $sequence "Emote_FlossDance" {
  594. "anims\Emote_FlossDance_CMM.smd"
  595. fps 30
  596. loop
  597. }
  598.  
  599. $sequence "Emote_Fonzie_Pistol" {
  600. "anims\Emote_Fonzie_Pistol.smd"
  601. fps 30
  602. loop
  603. }
  604.  
  605. $sequence "Emote_golfclap" {
  606. "anims\Emote_golfclap_Male.smd"
  607. fps 30
  608. loop
  609. }
  610.  
  611. $sequence "Emote_IHeartYou" {
  612. "anims\Emote_IHeartYou_CMM.smd"
  613. fps 30
  614. loop
  615. }
  616.  
  617. $sequence "Emote_Intensity_Loop" {
  618. "anims\Emote_Intensity_Loop.smd"
  619. fps 30
  620. loop
  621. }
  622.  
  623. $sequence "Emote_Intensity_Start" {
  624. "anims\Emote_Intensity_Start.smd"
  625. fps 30
  626. }
  627.  
  628. $sequence "Emote_IrishJig" {
  629. "anims\Emote_IrishJig.smd"
  630. fps 30
  631. loop
  632. }
  633.  
  634. $sequence "Emote_IrishJig_Start" {
  635. "anims\Emote_IrishJig_Start.smd"
  636. fps 30
  637. }
  638.  
  639. $sequence "Emote_Kung-Fu_Salute" {
  640. "anims\Emote_Kung-Fu_Salute.smd"
  641. fps 30
  642. loop
  643. }
  644.  
  645. $sequence "Emote_Make_It_Rain" {
  646. "anims\Emote_Make_It_Rain.smd"
  647. fps 30
  648. loop
  649. }
  650.  
  651. $sequence "Emote_NotToday" {
  652. "anims\Emote_NotToday_CMM.smd"
  653. fps 30
  654. loop
  655. }
  656.  
  657. $sequence "Emote_RobotDance" {
  658. "anims\Emote_RobotDance.smd"
  659. fps 30
  660. loop
  661. }
  662.  
  663. $sequence "Emote_Salt" {
  664. "anims\Emote_Salt.smd"
  665. fps 30
  666. loop
  667. }
  668.  
  669. $sequence "Emote_Salute" {
  670. "anims\Emote_Salute_Male.smd"
  671. fps 30
  672. loop
  673. }
  674.  
  675. $sequence "Emote_Wave2" {
  676. "anims\Emote_Wave2_CMM.smd"
  677. fps 30
  678. loop
  679. }
  680.  
  681. $sequence "ElectroShuffle" {
  682. "anims\ElectroShuffle_CMF.smd"
  683. fps 30
  684. loop
  685. }
  686.  
  687. $sequence "Emote_Dab" {
  688. "anims\Emote_Dab.smd"
  689. fps 30
  690. loop
  691. }
  692.  
  693. $sequence "Emote_Boogie_Down_Intro" {
  694. "anims\Emote_Boogie_Down_Intro_CMM.smd"
  695. fps 30
  696. }
  697.  
  698. /*
  699. $sequence "" {
  700. "anims\.smd"
  701. fps 30
  702. loop
  703. }
  704. */
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement