Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CHARACTER OVERVIEW
- Name: Ben Blazing
- Age: 18
- STATISTICS: base stats
- Level: 1
- HP/Aura: 12,000
- Physical Strength: 10
- Magical Strength: 8
- Physical Defence: 6
- Magical Defence: 6
- Mana Power: 5,000
- Wisdom: 1
- Intelligence: 6
- Stamina: 5
- Movement Speed: 10
- Stealth: 3
- --------------------------------------------------------------------------------------------------------------------------------------
- Physical Appearance: He's a 1.79 meters tall, wearing [https://prnt.sc/i8da4f], has brown curly hair, silvery blue eyes,is of quite a muscular build, normal white skin tone and has flames igniting from his wrists.
- Strengths: Hand to hand combat and decent with ranged attacks, is pretty quick on his feet, has good instincts on the battlefield. Fire is his specialty.
- Weaknesses: Isn't good at coming up with a strategy most of the time.
- Hobbies: Playing video games, training and fighting, listening to music.
- Professions: Local peacekeeper and monster slayer.
- Likes: Food, Fighting, Games, Fire (especially fire), modern rock and classic music.
- Dislikes: Getting angry, modern pop music, ice.
- Personality: Has a relaxed demeanor (when not in combat) but is also enthusiastic about a lot of things, sometimes a little sassy, is friendly towards others, and is compassionate. He loves to fight as it gives him a thrill and excitement, he's constantly wanting to improve and rise through the rankings (yes it may sound generic but it fits him in a way).
- He prefers not to get angry over things, in fact he would internalize his negative emotions just so that he doesn't worry people.
- Place of birth: England
- MAGIC: Fire
- PASSIVE: An effect that's always there, unless in a magicless environment
- Passive- Blaze
- E(Effect): The natural ability to wield fire is unprecedented and all fire spells gain a 30% boost when the user reaches 25% health or under.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Blazeshot
- E(Effect): Single large fire ball.
- D(Damage): 800 min close range (1000 at max close range). 600-400 at 20-40 meters away.
- C(Cost): 300
- R(Recoil/Drawback): 3 minute cooldown. The move gets weaker the further the attack travels.
- Basic Spell Two- Ballistic Punches
- E(Effect): The user throws a flurry of firey fists at the target.
- D(Damage): 1000
- C(Cost): 300
- R(Recoil/Drawback): -2 Defence for 2 minutes. Also has a 1 min cooldown.
- Basic Spell Three- Flame Charge
- E(Effect): +2 speed lasts 2 minutes
- D(Damage): None
- C(Cost): 200
- R(Recoil/Drawback): 3 minute cooldown time.
- Basic Spell Four- Rapid Fire
- E(Effect): The user shoots a barrage of fire balls that can travel, hone and hit in all directions and has a 10% chance to burn which lasts 2 minutes.
- D(Damage): 700 (100 from burn per minute)
- C(Cost): 250
- R(Recoil/Drawback): can easily be shielded
- Basic Spell Five- Blaze Kick
- E(Effect): The user deals damage to the target with a fiery kick.
- D(Damage): 800
- C(Cost): 250
- R(Recoil/Drawback): -2 defence for 2 minutes. Also has a 1 minute cooldown time.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Fire Tornado
- E(Effect): The user creates and surrounds himself in a firey tornado which can break through shields.
- D(Damage): 1500
- C(Cost): 600
- R(Recoil/Drawback): makes the user more susceptible to water and ice spells after usage (take 25% more damage) and has a 2 minute cooldown.
- Secret Art Two- Flare Blitz
- E(Effect): User covers their body in intense flames and charges at the target at blinding speeds and causing major damage.
- D(Damage): 2000
- C(Cost): 700
- R(Recoil/Drawback): takes 1/3 recoil damage that was dealt to the target. Also has a 2 minute cooldown.
- Secret Art Three- Cool Off
- E(Effect): The user cools himself and the party down and recover 500 HP (the whole party).
- D(Damage): None
- C(Cost): 200
- R(Recoil/Drawback): Fire attacks are weakened for 3 minutes (which is also how long before this move can be reused) and the user (only) is more susceptible to water and ice attacks (take 25% more damage).
- Secret Art Four- Magma Crush
- E(Effect): Shatter the ground beneath the user and the surrounding enemies and engulf them in flames.
- D(Damage): 1000
- C(Cost): 400
- R(Recoil/Drawback): Can hurt your allies and makes the user susceptible to stealth attacks. Also has a 2 min cooldown
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
- Forbidden Art One- God Hand V
- E(Effect): [ https://i.imgur.com/nN6bfN6.gifv ] the user creates a giant hand with wings attached using mana, it can be used as a shield to protect the user from an imcomming attack or can be used to grab up to 3 targets and crush them with a mighty grip.
- D(Damage): 5000
- C(Cost): 750 mana
- R(Recoil/Drawback): has a 5 minute cooldown and makes the user easily susceptible to open attacks from others.
- Forbidden Art Two- Maximum Pyrus
- E(Effect): A supreme fire blast that deals damage to the target and has a 50% chance to inflict burn which lasts 2 min.
- D(Damage): (main attack) 8000 (100 from burn per minute)
- C(Cost): 900 mana
- R(Recoil/Drawback): Cannot be healed for 5 minutes, -3 in all stats and can only be used once per session.
- Forbidden Art Three- Burn Up
- E(Effect): +2 Physical Attack, Magical Attack, and Speed buff. (lasts 2 minutes)
- D(Damage): None
- C(Cost): 700 mana
- R(Recoil/Drawback): Cooldown time of 5 minutes.
- Forbidden Art Four- Burning Reflector
- E(Effect): The user creates a firey vortex from their hands to reflect magical projectiles back at the opponent.
- D(Damage): Does 75% off what that spells original damage waves
- C(Cost): 500
- R(Recoil/Drawback): Cant catch, Wind, Water, or Ice based spells. Can only catch Magical projectile spells.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- OBLITERATE!!!!!!!!
- E(Effect):
- D(Damage): KO/Kill
- C(Cost): All remaining mana
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Blaziken
- E(Effect): He becomes this: (https://cdn.bulbagarden.net/upload/thumb/8/89/Pokk%C3%A9n_Blaziken.png/220px-Pokk%C3%A9n_Blaziken.png) and he gets +3 in Atk, M-Atk and Speed buff.
- D(Damage): n/a
- C(Cost): 350
- R(Recoil/Drawback): The user must have 25% or less mana remaining to activate
- Overdrive – Inferno's Chamber
- E: The arena becomes a place of hellfire, Ben Blazing's Passive activates regardless of health percentage, every non-fire spellcasters take 100 HP of damage per minute and Water, Ice and Wind spells are weakened by 25%. (the background becomes this: http://wallpapers-fenix.eu/full/151211/082512637.jpg )
- R: Increases Mana Usage by 50%.
- Overdrive Art – Soul's Inferno Rage
- E: The user takes a part of their soul to inflict battle damage towards the target and then inflict "Soul Burn" which inflicts an intense burn which does more damage than a regular burn. The target takes Soul Burn Damage by losing 300 HP per minute. (lasts 5 minutes)
- D: 3000 damage (Soul Burn: 300 damage per minute)
- R: The user also loses 300 HP per minute
- C: 500
- Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
- Weapon: None
Advertisement
Add Comment
Please, Sign In to add comment