YTTGN

BenB [Ben]

Mar 10th, 2018
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Ben Blazing
  4. Age: 18
  5.  
  6. STATISTICS: base stats
  7. Level: 1
  8. HP/Aura: 12,000
  9. Physical Strength: 10
  10. Magical Strength: 8
  11. Physical Defence: 6
  12. Magical Defence: 6
  13. Mana Power: 5,000
  14. Wisdom: 1
  15. Intelligence: 6
  16. Stamina: 5
  17. Movement Speed: 10
  18. Stealth: 3
  19. --------------------------------------------------------------------------------------------------------------------------------------
  20.  
  21. Physical Appearance: He's a 1.79 meters tall, wearing [https://prnt.sc/i8da4f], has brown curly hair, silvery blue eyes,is of quite a muscular build, normal white skin tone and has flames igniting from his wrists.
  22. Strengths: Hand to hand combat and decent with ranged attacks, is pretty quick on his feet, has good instincts on the battlefield. Fire is his specialty.
  23. Weaknesses: Isn't good at coming up with a strategy most of the time.
  24. Hobbies: Playing video games, training and fighting, listening to music.
  25. Professions: Local peacekeeper and monster slayer.
  26. Likes: Food, Fighting, Games, Fire (especially fire), modern rock and classic music.
  27. Dislikes: Getting angry, modern pop music, ice.
  28. Personality: Has a relaxed demeanor (when not in combat) but is also enthusiastic about a lot of things, sometimes a little sassy, is friendly towards others, and is compassionate. He loves to fight as it gives him a thrill and excitement, he's constantly wanting to improve and rise through the rankings (yes it may sound generic but it fits him in a way).
  29. He prefers not to get angry over things, in fact he would internalize his negative emotions just so that he doesn't worry people.
  30.  
  31. Place of birth: England
  32.  
  33. MAGIC: Fire
  34.  
  35. PASSIVE: An effect that's always there, unless in a magicless environment
  36. Passive- Blaze
  37. E(Effect): The natural ability to wield fire is unprecedented and all fire spells gain a 30% boost when the user reaches 25% health or under.
  38. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  39.  
  40. Basic Spell One- Blazeshot
  41. E(Effect): Single large fire ball.
  42. D(Damage): 800 min close range (1000 at max close range). 600-400 at 20-40 meters away.
  43. C(Cost): 300
  44. R(Recoil/Drawback): 3 minute cooldown. The move gets weaker the further the attack travels.
  45.  
  46. Basic Spell Two- Ballistic Punches
  47. E(Effect): The user throws a flurry of firey fists at the target.
  48. D(Damage): 1000
  49. C(Cost): 300
  50. R(Recoil/Drawback): -2 Defence for 2 minutes. Also has a 1 min cooldown.
  51.  
  52. Basic Spell Three- Flame Charge
  53. E(Effect): +2 speed lasts 2 minutes
  54. D(Damage): None
  55. C(Cost): 200
  56. R(Recoil/Drawback): 3 minute cooldown time.
  57.  
  58. Basic Spell Four- Rapid Fire
  59. E(Effect): The user shoots a barrage of fire balls that can travel, hone and hit in all directions and has a 10% chance to burn which lasts 2 minutes.
  60. D(Damage): 700 (100 from burn per minute)
  61. C(Cost): 250
  62. R(Recoil/Drawback): can easily be shielded
  63.  
  64. Basic Spell Five- Blaze Kick
  65. E(Effect): The user deals damage to the target with a fiery kick.
  66. D(Damage): 800
  67. C(Cost): 250
  68. R(Recoil/Drawback): -2 defence for 2 minutes. Also has a 1 minute cooldown time.
  69.  
  70. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  71.  
  72. Secret Art One- Fire Tornado
  73. E(Effect): The user creates and surrounds himself in a firey tornado which can break through shields.
  74. D(Damage): 1500
  75. C(Cost): 600
  76. R(Recoil/Drawback): makes the user more susceptible to water and ice spells after usage (take 25% more damage) and has a 2 minute cooldown.
  77.  
  78. Secret Art Two- Flare Blitz
  79. E(Effect): User covers their body in intense flames and charges at the target at blinding speeds and causing major damage.
  80. D(Damage): 2000
  81. C(Cost): 700
  82. R(Recoil/Drawback): takes 1/3 recoil damage that was dealt to the target. Also has a 2 minute cooldown.
  83.  
  84. Secret Art Three- Cool Off
  85. E(Effect): The user cools himself and the party down and recover 500 HP (the whole party).
  86. D(Damage): None
  87. C(Cost): 200
  88. R(Recoil/Drawback): Fire attacks are weakened for 3 minutes (which is also how long before this move can be reused) and the user (only) is more susceptible to water and ice attacks (take 25% more damage).
  89.  
  90. Secret Art Four- Magma Crush
  91. E(Effect): Shatter the ground beneath the user and the surrounding enemies and engulf them in flames.
  92. D(Damage): 1000
  93. C(Cost): 400
  94. R(Recoil/Drawback): Can hurt your allies and makes the user susceptible to stealth attacks. Also has a 2 min cooldown
  95.  
  96. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  97. Forbidden Art One- God Hand V
  98. E(Effect): [ https://i.imgur.com/nN6bfN6.gifv ] the user creates a giant hand with wings attached using mana, it can be used as a shield to protect the user from an imcomming attack or can be used to grab up to 3 targets and crush them with a mighty grip.
  99. D(Damage): 5000
  100. C(Cost): 750 mana
  101. R(Recoil/Drawback): has a 5 minute cooldown and makes the user easily susceptible to open attacks from others.
  102.  
  103. Forbidden Art Two- Maximum Pyrus
  104. E(Effect): A supreme fire blast that deals damage to the target and has a 50% chance to inflict burn which lasts 2 min.
  105. D(Damage): (main attack) 8000 (100 from burn per minute)
  106. C(Cost): 900 mana
  107. R(Recoil/Drawback): Cannot be healed for 5 minutes, -3 in all stats and can only be used once per session.
  108.  
  109. Forbidden Art Three- Burn Up
  110. E(Effect): +2 Physical Attack, Magical Attack, and Speed buff. (lasts 2 minutes)
  111. D(Damage): None
  112. C(Cost): 700 mana
  113. R(Recoil/Drawback): Cooldown time of 5 minutes.
  114.  
  115. Forbidden Art Four- Burning Reflector
  116. E(Effect): The user creates a firey vortex from their hands to reflect magical projectiles back at the opponent.
  117. D(Damage): Does 75% off what that spells original damage waves
  118. C(Cost): 500
  119. R(Recoil/Drawback): Cant catch, Wind, Water, or Ice based spells. Can only catch Magical projectile spells.
  120.  
  121. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  122. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  123.  
  124. Ultimate Move- OBLITERATE!!!!!!!!
  125. E(Effect):
  126. D(Damage): KO/Kill
  127. C(Cost): All remaining mana
  128. R(Recoil/Drawback):
  129.  
  130. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  131. Takeover- Blaziken
  132. E(Effect): He becomes this: (https://cdn.bulbagarden.net/upload/thumb/8/89/Pokk%C3%A9n_Blaziken.png/220px-Pokk%C3%A9n_Blaziken.png) and he gets +3 in Atk, M-Atk and Speed buff.
  133. D(Damage): n/a
  134. C(Cost): 350
  135. R(Recoil/Drawback): The user must have 25% or less mana remaining to activate
  136.  
  137. Overdrive – Inferno's Chamber
  138. E: The arena becomes a place of hellfire, Ben Blazing's Passive activates regardless of health percentage, every non-fire spellcasters take 100 HP of damage per minute and Water, Ice and Wind spells are weakened by 25%. (the background becomes this: http://wallpapers-fenix.eu/full/151211/082512637.jpg )
  139. R: Increases Mana Usage by 50%.
  140. Overdrive Art – Soul's Inferno Rage
  141. E: The user takes a part of their soul to inflict battle damage towards the target and then inflict "Soul Burn" which inflicts an intense burn which does more damage than a regular burn. The target takes Soul Burn Damage by losing 300 HP per minute. (lasts 5 minutes)
  142. D: 3000 damage (Soul Burn: 300 damage per minute)
  143. R: The user also loses 300 HP per minute
  144. C: 500
  145.  
  146. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  147. Weapon: None
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