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  1. Fatal error!
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  5. VERSION: 298.37
  6. ShooterGameServer.exe!UObject::execInstanceVariable() (0x00007ff718dd9b96) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
  7. ShooterGameServer.exe!UObject::execPopExecutionFlowIfNot() (0x00007ff718dda062) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1203]
  8. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff718dd89cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  9. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff718dd8859) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  10. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff718dd89cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  11. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff718dd8859) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  12. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff718dd89cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  13. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff718dd8859) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  14. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff718dd89cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  15. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff718dd8859) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  16. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff718dd89cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  17. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff718d991bf) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  18. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff718dd9a4c) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  19. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff71924acc2) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
  20. ShooterGameServer.exe!FTimerUnifiedDelegate::Execute() (0x00007ff719538536) + 48 bytes [h:\trunk\engine\source\runtime\engine\public\timermanager.h:75]
  21. ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff71950b657) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
  22. ShooterGameServer.exe!UWorld::Tick() (0x00007ff7193c3af0) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
  23. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff719321d8f) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
  24. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff717ecd44c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
  25. ShooterGameServer.exe!GuardedMain() (0x00007ff717ec8dac) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
  26. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff717ece49a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  27. ShooterGameServer.exe!WinMain() (0x00007ff717ece5d0) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  28. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff71a34e5b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  29. KERNEL32.DLL!UnknownFunction (0x00007ff91bee13f2) + 0 bytes [UnknownFile:0]
  30. ntdll.dll!UnknownFunction (0x00007ff91e6954f4) + 0 bytes [UnknownFile:0]
  31. ntdll.dll!UnknownFunction (0x00007ff91e6954f4) + 0 bytes [UnknownFile:0]
  32. Last Remote Function ChangeVariableEvent_Multicast
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