Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Name: Kajarn One-Eye
- Human Male
- 30 years old
- Class
- XP 250
- Alignment: CG
- Statistics
- STR 16
- DEX 14
- CON 16
- INT 8
- WIS 8
- CHR 13
- AC 15
- hp 25
- Saves
- Strength, Constitution
- Hit Die: 1d12+3
- Speed: 30
- Weapons
- Battleaxe [1d8+3 damage]
- Background Trait: Soldier
- Skills
- ------------------------------------------------------------------------------------------------------------------------------------
- Athletics
- Acrobatics
- Stealth
- Intimidation
- Perception
- ------------------------------------------------------------------------------------------------------------------------------------
- Languages:
- Common
- Dwarvish
- Race/Class Features
- ----------------------------------------------------------------------------------------------------------------------------------
- Variant Human Traits
- Ability Score increase of two by 1
- Gain proficiency in one skill of your choice.
- Gain one feat of your choice.
- Barbarian Features.
- Rage(2/day)
- In battle, you can fight with unmatched ferocity.
- On your turn, you can enter a rage as part of your
- action or move.
- While raging, you gain the following benefits:
- • You have advantage on Strength checks and
- saving throws.
- • You gain a bonus to melee damage rolls,
- according to your barbarian level, as noted in
- the Rage Damage column in the Barbarian table.
- • You gain twice your barbarian level in
- temporary hit points until the rage ends. These
- hit points can exceed your hit point maximum,
- and they cannot be regained. If you take any
- damage, these hit points are lost first.
- Raging also has drawbacks. During it, you can’t
- take reactions, except to make opportunity attacks.
- And if you are able to cast spells, you can’t cast
- them while raging.
- Your rage lasts for 1 minute. It ends early at the
- end of your turn if you have taken no damage
- since your last turn or if you haven’t attacked a
- creature since then.
- Once you have raged the number of times
- shown for your barbarian level in the Rages
- column in the Barbarian table, you must complete
- a long rest before you can rage again.
- Thick Hide:
- While you are not wearing any armor or using a
- shield, your Armor Class equals 10 + your
- Dexterity modifier + your Constitution modifier.
- Feral Instinct
- By 2nd level, you have advantage when you roll initiative.
- Reckless Attack
- Starting at 2nd level, you can grant yourself
- advantage on melee attack rolls during your turn.
- If you do so and you aren't raging, attack rolls
- against you have advantage until your next turn.
- ----------------------------------------------------------------------------------------------------------------------------------
- Feats
- ----------------------------------------------------------------------------------------------------------------------------------
- Lucky
- You have inexplicable luck that seems to kick in
- at just the right moment.
- You have 3 luck points. Whenever you make an
- attack roll, an ability check, or a saving throw,
- you can spend one luck point to roll an
- additional d20. You choose which of the d20s is
- used for the attack roll, ability check, or saving
- throw.
- You can also spend one luck point when an
- attack roll is made against you. Roll a d20, and
- you choose whether the attack uses the
- attacker’s roll or yours.
- If more than one creature spends a luck point
- to influence the outcome of a roll, the points
- cancel each other out; no additional dice are
- rolled.
- You regain your expended luck points when
- you complete a long rest.
- ----------------------------------------------------------------------------------------------------------------------------------
- Inventory
- ----------------------------------------------------------------------------------------------------------------------------------
- 51 GP 0 SP 0 CP
- Hide Armor Dex+2 (equipped) 10gp
- Roundhsheild +2 (equipped) 10gp
- Handaxes (8x) 1d6 slashing 40gp
- Battleaxe 1d8 slashing (equipped) 10gp
- Daggar 2gp
- Adventurer’s Kit 39gp
- Fishing Tackle 1gp
- Portable Ram 1gp
- Gaming Set 1gp
- Crowbar 2sp
- Common Clothes 1sp
- Headband
- Sword Belt 1sp
- 3x Jugs of stout ale 6sp
- Blacksmiths' Tools
- Shipwright's Tools
- Navigators Tools
- ----------------------------------------------------------------------------------------------------------------------------------
- Appearance/Backstory:
- ----------------------------------------------------------------------------------------------------------------------------------
- A tall man with sandy blond hair and striking blue eyes. Wears a headband and a long plaited beard. Wearing thick hide armor around his legs and torso and carries a round shield. He carries on his belt several throwing axes and one large one handed battle axe. He is very obviously missing his left eye with a hideous scar cross his left eye socket.
- Kajarn was born out of wedlock to a barmaid and her sailor lover. He grew up sailing and fishing the coasts of Norahak and soon learned not only how to sail but how to fight and win. Raiding along the southern coasts brought him great fortune and glory but at a physical cost. During one raid he was struck in the eye with an arrow and while he survived his wounds his lost the eye. After recovering Kajarn decided to pursue less bloody work and joined with Olaf Vindelsteif's crew. He helped the captain build his modified longboat and set out across the ocean to explore new lands.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement