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icarus42

LORDS OF THE FALLEN CUSTOM MAPPINGS

Nov 1st, 2014
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  1. Here are some mappings for Lords of the Fallen that you can use to make your game have the same inputs as Dark Souls did.
  2. I swapped switch weapon and powerup, among other things. [Warning - This only changes your game-pad's mappings]
  3.  
  4. Here are the mappings that I changed/also some that I didn't [for reference only]:
  5. DPAD RIGHT - Switch magic to be fired out of rocket arm
  6. DPAD LEFT - Activate Special attack/powerup
  7. DPAD UP - Switch selected Special attack/powerup
  8. DPAD DOWN - Switch equipped item
  9. A - Pickup item/activate
  10. B - Roll
  11. X - Use item
  12. Y - Two-hand weapon/shield
  13. //Y - If you equip rocket arm that will be the third thing to be switched to by Y - It's personal preference really
  14. Start - Open inventory
  15. Back - Open options menu
  16.  
  17. STEPS [DON'T FORGET STEP 5!]
  18. 1. LOCATE THE FILE C:\Program Files (x86)\Steam\SteamApps\common\Lords Of The Fallen\bindings.ini [OR] C:\Program Files\Steam\SteamApps\common\Lords Of The Fallen\bindings.ini
  19. 2. MAKE A BACKUP OF IT SOMEWHERE
  20. 3. DELETE ITS CONTENTS
  21. 4. REPLACE ITS CONTENTS WITH
  22. // load/save
  23. //KC_F5 = VK_QUICKSAVE
  24. //KC_F9 = VK_QUICKLOAD
  25. //KC_F6 = VK_AUTOSAVE
  26. //KC_F10 = VK_AUTOLOAD
  27.  
  28. // dbg/dev
  29. KC_F2 = VK_TOGGLE_3RD_PERSON_CAMERA
  30. KC_TAB = VK_TOGGLE_DEBUG_PANEL
  31. KC_P = VK_TOGGLE_DEBUG_PANEL
  32. KC_F3 = VK_PUSH_EDITING_GAMESTATE_KEEP_CAMERA_XFORM
  33. KC_F12 = VK_TOGGLE_GUI
  34. KC_ESCAPE = VK_SHOW_MENU
  35. KC_ADD = VK_INCREASE_GAME_SPEED
  36. KC_SUBTRACT = VK_DECREASE_GAME_SPEED
  37. KC_F7 = VK_RESET_GAME_SPEED
  38.  
  39. // player1 keyboard
  40. KC_W = VK_MOVE_FORWARD
  41. KC_S = VK_MOVE_BACKWARD
  42. KC_A = VK_MOVE_LEFT
  43. KC_D = VK_MOVE_RIGHT
  44.  
  45. KC_UP = VK_MOVE_CAM_FORWARD
  46. KC_DOWN = VK_MOVE_CAM_BACKWARD
  47. KC_LEFT = VK_MOVE_CAM_LEFT
  48. KC_RIGHT = VK_MOVE_CAM_RIGHT
  49.  
  50. KC_SPACE = VK_JUMP
  51.  
  52. KC_R = VK_INTERACT
  53. KC_I = VK_TOGGLE_INVENTORY
  54. KC_O = VK_TOGGLE_CURSOR_LOCKED
  55.  
  56. KC_LSHIFT = VK_SPRINT
  57. KC_LCONTROL = VK_WALK
  58.  
  59. KC_MBUTTON_RIGHT = VK_ACTION_LEFT_HAND_NORMAL
  60. KC_Q = VK_ACTION_LEFT_HAND_HEAVY
  61. KC_MBUTTON_LEFT = VK_ACTION_RIGHT_HAND_NORMAL
  62. KC_E = VK_ACTION_RIGHT_HAND_HEAVY
  63.  
  64. KC_F = VK_CYCLE_STANCE
  65. KC_Y = VK_SELECT_NEXT_ITEM
  66. KC_X = VK_SELECT_SPELL
  67. KC_MBUTTON_MIDDLE = VK_TOGGLE_TARGET_LOCK
  68.  
  69. KC_1 = VK_USE_ITEM
  70. KC_2 = VK_USE_SPECIAL_SKILL
  71.  
  72. KC_MWHEEL_UP = VK_LOCK_NEXT_ENEMY_WEST
  73. KC_MWHEEL_DOWN = VK_LOCK_NEXT_ENEMY_EAST
  74. KC_TAB = VK_TOGGLE_TARGET_LOCK
  75.  
  76. // player1 gamepad
  77. KC_X360_PAD_LTHUMB_UP = VK_MOVE_FORWARD
  78. KC_X360_PAD_LTHUMB_DOWN = VK_MOVE_BACKWARD
  79. KC_X360_PAD_LTHUMB_LEFT = VK_MOVE_LEFT
  80. KC_X360_PAD_LTHUMB_RIGHT = VK_MOVE_RIGHT
  81.  
  82. KC_X360_PAD_RTHUMB_LEFT = VK_LOOK_LEFT
  83. KC_X360_PAD_RTHUMB_RIGHT = VK_LOOK_RIGHT
  84. KC_X360_PAD_RTHUMB_UP = VK_LOOK_UP
  85. KC_X360_PAD_RTHUMB_DOWN = VK_LOOK_DOWN
  86.  
  87. // player2 gamepad
  88. KC_X360_PAD2_LTHUMB_UP = VK_MOVE_CAM_FORWARD
  89. KC_X360_PAD2_LTHUMB_DOWN = VK_MOVE_CAM_BACKWARD
  90. KC_X360_PAD2_LTHUMB_LEFT = VK_MOVE_CAM_LEFT
  91. KC_X360_PAD2_LTHUMB_RIGHT = VK_MOVE_CAM_RIGHT
  92.  
  93. KC_X360_PAD2_RTHUMB_LEFT = VK_LOOK_CAM_LEFT
  94. KC_X360_PAD2_RTHUMB_RIGHT = VK_LOOK_CAM_RIGHT
  95. KC_X360_PAD2_RTHUMB_UP = VK_LOOK_CAM_UP
  96. KC_X360_PAD2_RTHUMB_DOWN = VK_LOOK_CAM_DOWN
  97.  
  98. KC_X360_PAD2_RTHUMB_PRESS = VK_ACTIVATE_FREE_CAM_GAME_STATE
  99.  
  100. KC_X360_PAD_A = VK_INTERACT
  101. KC_X360_PAD_B = VK_JUMP
  102. //KC_X360_PAD_B = VK_SPRINT
  103. KC_X360_PAD_X = VK_USE_ITEM
  104. KC_X360_PAD_Y = VK_CYCLE_STANCE
  105. //KC_X360_PAD_Y = VK_USE_SPECIAL_SKILL
  106.  
  107. KC_X360_PAD_DPAD_LEFT = VK_NEXT_GAUNTLET
  108. KC_X360_PAD_DPAD_RIGHT = VK_USE_SPECIAL_SKILL
  109. //KC_X360_PAD_DPAD_RIGHT = VK_CYCLE_STANCE
  110. KC_X360_PAD_DPAD_UP = VK_SELECT_SPELL
  111. KC_X360_PAD_DPAD_DOWN = VK_SELECT_NEXT_ITEM
  112.  
  113. KC_X360_PAD_RSHOULDER = VK_ACTION_RIGHT_HAND_NORMAL
  114. KC_X360_PAD_RTRIGGER = VK_ACTION_RIGHT_HAND_HEAVY
  115. KC_X360_PAD_LSHOULDER = VK_ACTION_LEFT_HAND_NORMAL
  116. KC_X360_PAD_LTRIGGER = VK_ACTION_LEFT_HAND_HEAVY
  117. KC_X360_PAD_LTHUMB_PRESS = VK_SPRINT
  118. KC_X360_PAD_RTHUMB_PRESS = VK_TOGGLE_TARGET_LOCK
  119.  
  120. KC_X360_PAD_BACK = VK_SHOW_MENU
  121. KC_X360_PAD_START = VK_TOGGLE_INVENTORY
  122. //KC_X360_PAD_BACK = VK_TOGGLE_INVENTORY
  123. //KC_X360_PAD_START = VK_SHOW_MENU
  124.  
  125. //KC_G = VK_DECREASE_GAMMA
  126. //KC_H = VK_INCREASE_GAMMA
  127. //KC_J = VK_RESET_GAMMA
  128. KC_F2 = VK_ACTIVATE_FREE_CAM_GAME_STATE
  129.  
  130.  
  131. 5. SAVE AND LAUNCH THE GAME - MAKE SURE YOU SET YOUR OPTIONS MENU TO "ALTERNATE" CONTROLLER BINDINGS.
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