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- Here are some mappings for Lords of the Fallen that you can use to make your game have the same inputs as Dark Souls did.
- I swapped switch weapon and powerup, among other things. [Warning - This only changes your game-pad's mappings]
- Here are the mappings that I changed/also some that I didn't [for reference only]:
- DPAD RIGHT - Switch magic to be fired out of rocket arm
- DPAD LEFT - Activate Special attack/powerup
- DPAD UP - Switch selected Special attack/powerup
- DPAD DOWN - Switch equipped item
- A - Pickup item/activate
- B - Roll
- X - Use item
- Y - Two-hand weapon/shield
- //Y - If you equip rocket arm that will be the third thing to be switched to by Y - It's personal preference really
- Start - Open inventory
- Back - Open options menu
- STEPS [DON'T FORGET STEP 5!]
- 1. LOCATE THE FILE C:\Program Files (x86)\Steam\SteamApps\common\Lords Of The Fallen\bindings.ini [OR] C:\Program Files\Steam\SteamApps\common\Lords Of The Fallen\bindings.ini
- 2. MAKE A BACKUP OF IT SOMEWHERE
- 3. DELETE ITS CONTENTS
- 4. REPLACE ITS CONTENTS WITH
- // load/save
- //KC_F5 = VK_QUICKSAVE
- //KC_F9 = VK_QUICKLOAD
- //KC_F6 = VK_AUTOSAVE
- //KC_F10 = VK_AUTOLOAD
- // dbg/dev
- KC_F2 = VK_TOGGLE_3RD_PERSON_CAMERA
- KC_TAB = VK_TOGGLE_DEBUG_PANEL
- KC_P = VK_TOGGLE_DEBUG_PANEL
- KC_F3 = VK_PUSH_EDITING_GAMESTATE_KEEP_CAMERA_XFORM
- KC_F12 = VK_TOGGLE_GUI
- KC_ESCAPE = VK_SHOW_MENU
- KC_ADD = VK_INCREASE_GAME_SPEED
- KC_SUBTRACT = VK_DECREASE_GAME_SPEED
- KC_F7 = VK_RESET_GAME_SPEED
- // player1 keyboard
- KC_W = VK_MOVE_FORWARD
- KC_S = VK_MOVE_BACKWARD
- KC_A = VK_MOVE_LEFT
- KC_D = VK_MOVE_RIGHT
- KC_UP = VK_MOVE_CAM_FORWARD
- KC_DOWN = VK_MOVE_CAM_BACKWARD
- KC_LEFT = VK_MOVE_CAM_LEFT
- KC_RIGHT = VK_MOVE_CAM_RIGHT
- KC_SPACE = VK_JUMP
- KC_R = VK_INTERACT
- KC_I = VK_TOGGLE_INVENTORY
- KC_O = VK_TOGGLE_CURSOR_LOCKED
- KC_LSHIFT = VK_SPRINT
- KC_LCONTROL = VK_WALK
- KC_MBUTTON_RIGHT = VK_ACTION_LEFT_HAND_NORMAL
- KC_Q = VK_ACTION_LEFT_HAND_HEAVY
- KC_MBUTTON_LEFT = VK_ACTION_RIGHT_HAND_NORMAL
- KC_E = VK_ACTION_RIGHT_HAND_HEAVY
- KC_F = VK_CYCLE_STANCE
- KC_Y = VK_SELECT_NEXT_ITEM
- KC_X = VK_SELECT_SPELL
- KC_MBUTTON_MIDDLE = VK_TOGGLE_TARGET_LOCK
- KC_1 = VK_USE_ITEM
- KC_2 = VK_USE_SPECIAL_SKILL
- KC_MWHEEL_UP = VK_LOCK_NEXT_ENEMY_WEST
- KC_MWHEEL_DOWN = VK_LOCK_NEXT_ENEMY_EAST
- KC_TAB = VK_TOGGLE_TARGET_LOCK
- // player1 gamepad
- KC_X360_PAD_LTHUMB_UP = VK_MOVE_FORWARD
- KC_X360_PAD_LTHUMB_DOWN = VK_MOVE_BACKWARD
- KC_X360_PAD_LTHUMB_LEFT = VK_MOVE_LEFT
- KC_X360_PAD_LTHUMB_RIGHT = VK_MOVE_RIGHT
- KC_X360_PAD_RTHUMB_LEFT = VK_LOOK_LEFT
- KC_X360_PAD_RTHUMB_RIGHT = VK_LOOK_RIGHT
- KC_X360_PAD_RTHUMB_UP = VK_LOOK_UP
- KC_X360_PAD_RTHUMB_DOWN = VK_LOOK_DOWN
- // player2 gamepad
- KC_X360_PAD2_LTHUMB_UP = VK_MOVE_CAM_FORWARD
- KC_X360_PAD2_LTHUMB_DOWN = VK_MOVE_CAM_BACKWARD
- KC_X360_PAD2_LTHUMB_LEFT = VK_MOVE_CAM_LEFT
- KC_X360_PAD2_LTHUMB_RIGHT = VK_MOVE_CAM_RIGHT
- KC_X360_PAD2_RTHUMB_LEFT = VK_LOOK_CAM_LEFT
- KC_X360_PAD2_RTHUMB_RIGHT = VK_LOOK_CAM_RIGHT
- KC_X360_PAD2_RTHUMB_UP = VK_LOOK_CAM_UP
- KC_X360_PAD2_RTHUMB_DOWN = VK_LOOK_CAM_DOWN
- KC_X360_PAD2_RTHUMB_PRESS = VK_ACTIVATE_FREE_CAM_GAME_STATE
- KC_X360_PAD_A = VK_INTERACT
- KC_X360_PAD_B = VK_JUMP
- //KC_X360_PAD_B = VK_SPRINT
- KC_X360_PAD_X = VK_USE_ITEM
- KC_X360_PAD_Y = VK_CYCLE_STANCE
- //KC_X360_PAD_Y = VK_USE_SPECIAL_SKILL
- KC_X360_PAD_DPAD_LEFT = VK_NEXT_GAUNTLET
- KC_X360_PAD_DPAD_RIGHT = VK_USE_SPECIAL_SKILL
- //KC_X360_PAD_DPAD_RIGHT = VK_CYCLE_STANCE
- KC_X360_PAD_DPAD_UP = VK_SELECT_SPELL
- KC_X360_PAD_DPAD_DOWN = VK_SELECT_NEXT_ITEM
- KC_X360_PAD_RSHOULDER = VK_ACTION_RIGHT_HAND_NORMAL
- KC_X360_PAD_RTRIGGER = VK_ACTION_RIGHT_HAND_HEAVY
- KC_X360_PAD_LSHOULDER = VK_ACTION_LEFT_HAND_NORMAL
- KC_X360_PAD_LTRIGGER = VK_ACTION_LEFT_HAND_HEAVY
- KC_X360_PAD_LTHUMB_PRESS = VK_SPRINT
- KC_X360_PAD_RTHUMB_PRESS = VK_TOGGLE_TARGET_LOCK
- KC_X360_PAD_BACK = VK_SHOW_MENU
- KC_X360_PAD_START = VK_TOGGLE_INVENTORY
- //KC_X360_PAD_BACK = VK_TOGGLE_INVENTORY
- //KC_X360_PAD_START = VK_SHOW_MENU
- //KC_G = VK_DECREASE_GAMMA
- //KC_H = VK_INCREASE_GAMMA
- //KC_J = VK_RESET_GAMMA
- KC_F2 = VK_ACTIVATE_FREE_CAM_GAME_STATE
- 5. SAVE AND LAUNCH THE GAME - MAKE SURE YOU SET YOUR OPTIONS MENU TO "ALTERNATE" CONTROLLER BINDINGS.
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