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- MHXX Lance Motion Values
- Guild:
- Draw attack = 27
- Horizontal Thrust 1 (X1) = 20
- Horizontal Thrust 2 (X2) = 20
- Horizontal Thrust 3 (X3) = 3×15
- High Thrust 1 (A1) = 22
- High Thrust 2 (A2) = 22
- High Thrust 3 (A3) = 3×15
- Sweep (X+A) = 20
- Counter Thrust (R+A) = 22 (will turn into the horizontal thrust with 20 MV if hit)
- Charged counter thrust (R+hold A) = 50 (will turn into the horizontal thrust with 20 MV if hit)
- Charge (R+X+A) = 16 per hit
- Charge finisher (X during the Charge) = 50
- Turn around Charge finisher (back + X during the Charge) = 50
- Shield Bash (X after Guard Advance) = 14 (blunt damage, deals 27 KO)
- Guard Stab (X while guarding) = 20
- Jump attack = 30
- Striker:
- Horizontal Thrust 3 (X3) = 25
- High Thrust 3 (A3) = 27
- Charge finisher (X during Charge) = 70 (67 from unofficial testing)
- Aerial:
- Aerial Triple strike (X after a vault) = 15×3
- Adept:
- Adept counter (X after an adept guard) = 45+38 (41+36 unofficially)
- Brave:
- Brave Swipes (Y>X) = 30+20
- Shield Bash Guard Point = 20 (27 KO)
- Hunter Arts:
- Shield Assault: distance traveled improves with each level
- Shield Assault I (250 [500 SP]) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
- Shield Assault II (330 [596 SP]) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
- Shield Assault III (420 [704 SP]) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
- Corkscrew Jab I (1080 [1496 SP]) = 45×3 = 135 total
- Corkscrew Jab II (1170 [1604 SP]) = 32×5 = 160 total
- Corkscrew Jab III (1250 [1700 SP]) = 27×7 = 189 total
- Enraged Guard blocks a move and depending on its power gives:
- - red aura = 10% attack boost
- - orange aura = 20% attack boost
- - yellow aura = 30% attack boost
- Enraged Guard I (670 [1004 SP]) = 0 (lasts 60 seconds)
- Enraged Guard II (750 [1100 SP]) = 0 (lasts 120 seconds)
- Enraged Guard III (830 [1196 SP]) = 0 (lasts 180 seconds)
- Healing Guard I (670 [1004 SP]) = Heal a bit for blocking for 30 seconds
- Healing Guard II (750 [1100 SP]) = Heal a bit for blocking for 60 seconds
- Healing Guard III (830 [1196 SP]) = Heal slightly more than a bit for blocking for 90 seconds
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