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jeck95

MHXX Lance MVs

Jul 21st, 2018
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  1. MHXX Lance Motion Values
  2.  
  3. Guild:
  4. Draw attack = 27
  5. Horizontal Thrust 1 (X1) = 20
  6. Horizontal Thrust 2 (X2) = 20
  7. Horizontal Thrust 3 (X3) = 3×15
  8. High Thrust 1 (A1) = 22
  9. High Thrust 2 (A2) = 22
  10. High Thrust 3 (A3) = 3×15
  11. Sweep (X+A) = 20
  12. Counter Thrust (R+A) = 22 (will turn into the horizontal thrust with 20 MV if hit)
  13. Charged counter thrust (R+hold A) = 50 (will turn into the horizontal thrust with 20 MV if hit)
  14. Charge (R+X+A) = 16 per hit
  15. Charge finisher (X during the Charge) = 50
  16. Turn around Charge finisher (back + X during the Charge) = 50
  17. Shield Bash (X after Guard Advance) = 14 (blunt damage, deals 27 KO)
  18. Guard Stab (X while guarding) = 20
  19. Jump attack = 30
  20.  
  21. Striker:
  22. Horizontal Thrust 3 (X3) = 25
  23. High Thrust 3 (A3) = 27
  24. Charge finisher (X during Charge) = 70 (67 from unofficial testing)
  25.  
  26. Aerial:
  27. Aerial Triple strike (X after a vault) = 15×3
  28.  
  29. Adept:
  30. Adept counter (X after an adept guard) = 45+38 (41+36 unofficially)
  31.  
  32. Brave:
  33. Brave Swipes (Y>X) = 30+20
  34. Shield Bash Guard Point = 20 (27 KO)
  35.  
  36. Hunter Arts:
  37. Shield Assault: distance traveled improves with each level
  38. Shield Assault I (250 [500 SP]) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
  39. Shield Assault II (330 [596 SP]) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
  40. Shield Assault III (420 [704 SP]) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
  41. Corkscrew Jab I (1080 [1496 SP]) = 45×3 = 135 total
  42. Corkscrew Jab II (1170 [1604 SP]) = 32×5 = 160 total
  43. Corkscrew Jab III (1250 [1700 SP]) = 27×7 = 189 total
  44. Enraged Guard blocks a move and depending on its power gives:
  45. - red aura = 10% attack boost
  46. - orange aura = 20% attack boost
  47. - yellow aura = 30% attack boost
  48. Enraged Guard I (670 [1004 SP]) = 0 (lasts 60 seconds)
  49. Enraged Guard II (750 [1100 SP]) = 0 (lasts 120 seconds)
  50. Enraged Guard III (830 [1196 SP]) = 0 (lasts 180 seconds)
  51. Healing Guard I (670 [1004 SP]) = Heal a bit for blocking for 30 seconds
  52. Healing Guard II (750 [1100 SP]) = Heal a bit for blocking for 60 seconds
  53. Healing Guard III (830 [1196 SP]) = Heal slightly more than a bit for blocking for 90 seconds
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