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  1. 0x000002079BD1A830 "+ability" - 0x00020008
  2. 0x000002079BD19330 "+attack" - 0x00000008
  3. 0x000002079BD1B040 "+back" - 0x00020008
  4. 0x000002079BD18A90 "+break" - 0x00000008
  5. 0x000002079BD17CD0 "+camdistance" - 0x00000008
  6. 0x000002079BD17C70 "+camin" - 0x00000008
  7. 0x000002079BD17400 "+cammousemove" - 0x00000008
  8. 0x000002079BD16FE0 "+camout" - 0x00000008
  9. 0x000002079BD17040 "+campitchdown" - 0x00000008
  10. 0x000002079BD16F20 "+campitchup" - 0x00000008
  11. 0x000002079BD17D90 "+camyawleft" - 0x00000008
  12. 0x000002079BD17280 "+camyawright" - 0x00000008
  13. 0x000002079BD190C0 "+commandermousemove" - 0x00000008
  14. 0x000002079B77DFE0 "+csm_rot_x_neg" - 0x00000008
  15. 0x000002079B77E580 "+csm_rot_x_plus" - 0x00000008
  16. 0x000002079B77E1C0 "+csm_rot_y_neg" - 0x00000008
  17. 0x000002079B77E670 "+csm_rot_y_plus" - 0x00000008
  18. 0x000002079BD1B2B0 "+displayFullscreenMap" - 0x00000008
  19. 0x000002079BD1B610 "+dodge" - 0x00020008
  20. 0x000002079BD192D0 "+duck" - 0x00020008
  21. 0x000002079BD1B9A0 "+forward" - 0x00020008
  22. 0x000002079BD1A5C0 "+graph" - 0x00000008
  23. 0x000002079BD197B0 "+jump" - 0x00020008
  24. 0x000002079BD1A620 "+klook" - 0x00000008
  25. 0x000002079BD1BA00 "+left" - 0x00000008
  26. 0x000002079BD1B0A0 "+lookdown" - 0x00000008
  27. 0x000002079BD1A3E0 "+lookup" - 0x00000008
  28. 0x00007FFDC43A9C30 "+mat_texture_list" - 0x00000000
  29. 0x000002079BD1A290 "+melee" - 0x00000008
  30. 0x000002079BD19B10 "+movedown" - 0x00000008
  31. 0x000002079BD18C70 "+moveleft" - 0x00020008
  32. 0x000002079BD1AC20 "+moveright" - 0x00020008
  33. 0x000002079BD1A560 "+moveup" - 0x00000008
  34. 0x000002079BD1B160 "+offhand0" - 0x00000008
  35. 0x000002079BD1B1C0 "+offhand1" - 0x00000008
  36. 0x000002079BD18E80 "+offhand2" - 0x00000008
  37. 0x000002079BD1B3D0 "+offhand3" - 0x00000008
  38. 0x000002079BD1A440 "+offhand4" - 0x00000008
  39. 0x000002079BD19690 "+pause_menu" - 0x00000008
  40. 0x000002079BD1ABC0 "+ping" - 0x00020008
  41. 0x000002079BD4CE00 "+posedebug" - Turn on pose debugger or add ents to pose debugger UI 0x00004008
  42. 0x00007FFDB4EE0120 "+pushtotalk" - 0x00000000
  43. 0x000002079BD1A0B0 "+reload" - 0x00000008
  44. 0x000002079BD1B8E0 "+remote_view" - 0x00000008
  45. 0x000002079BD18C10 "+right" - 0x00000008
  46. 0x000002079BD1B100 "+score" - 0x00000008
  47. 0x000002079BD18D90 "+scriptCommand1" - 0x00000008
  48. 0x000002079BD1AA70 "+scriptCommand2" - 0x00000008
  49. 0x000002079BD1BA60 "+scriptCommand3" - 0x00000008
  50. 0x000002079BD1B430 "+scriptCommand4" - 0x00000008
  51. 0x000002079BD1B880 "+showscores" - 0x00000008
  52. 0x000002079BD1AA10 "+speed" - 0x00000008
  53. 0x000002079BD19F30 "+strafe" - 0x00000008
  54. 0x000002079BD19C60 "+toggle_duck" - 0x00020008
  55. 0x000002079BD1AEF0 "+toggle_zoom" - 0x00000008
  56. 0x000002079BD18F40 "+use" - 0x00000008
  57. 0x000002079BD1B4F0 "+useAndReload" - 0x00000008
  58. 0x000002079BD1AC80 "+variableScopeToggle" - 0x00020008
  59. 0x00007FFDC864FC70 "+vgui_drawtree" - 0x00000002
  60. 0x00007FFDC775D380 "+voicerecord" - 0x00000000
  61. 0x000002079BD196F0 "+walk" - 0x00000008
  62. 0x000002079BD19AB0 "+weaponCycle" - 0x00000008
  63. 0x000002079BD19CC0 "+weapon_discard" - 0x00000008
  64. 0x000002079BD19450 "+zoom" - 0x00000008
  65. 0x000002079BD1A9B0 "-ability" - 0x00020008
  66. 0x000002079BD193F0 "-attack" - 0x00000008
  67. 0x000002079BD19F90 "-back" - 0x00020008
  68. 0x000002079BD1A740 "-break" - 0x00000008
  69. 0x000002079BD17910 "-camdistance" - 0x00000008
  70. 0x000002079BD16DA0 "-camin" - 0x00000008
  71. 0x000002079BD17460 "-cammousemove" - 0x00000008
  72. 0x000002079BD17820 "-camout" - 0x00000008
  73. 0x000002079BD17190 "-campitchdown" - 0x00000008
  74. 0x000002079BD177C0 "-campitchup" - 0x00000008
  75. 0x000002079BD180C0 "-camyawleft" - 0x00000008
  76. 0x000002079BD17760 "-camyawright" - 0x00000008
  77. 0x000002079BD19DE0 "-commandermousemove" - 0x00000008
  78. 0x000002079B77E6D0 "-csm_rot_x_neg" - 0x00000008
  79. 0x000002079B77DAF0 "-csm_rot_x_plus" - 0x00000008
  80. 0x000002079B77E0D0 "-csm_rot_y_neg" - 0x00000008
  81. 0x000002079B77DB50 "-csm_rot_y_plus" - 0x00000008
  82. 0x000002079BD19D20 "-displayFullscreenMap" - 0x00000008
  83. 0x000002079BD19930 "-dodge" - 0x00020008
  84. 0x000002079BD1A230 "-duck" - 0x00020008
  85. 0x000002079BD18CD0 "-forward" - 0x00020008
  86. 0x000002079BD1A8F0 "-graph" - 0x00000008
  87. 0x000002079BD1AAD0 "-jump" - 0x00020008
  88. 0x000002079BD1B550 "-klook" - 0x00000008
  89. 0x000002079BD199F0 "-left" - 0x00000008
  90. 0x000002079BD1A170 "-lookdown" - 0x00000008
  91. 0x000002079BD18A30 "-lookup" - 0x00000008
  92. 0x00007FFDC43A9D20 "-mat_texture_list" - 0x00000000
  93. 0x000002079BD1A680 "-melee" - 0x00000008
  94. 0x000002079BD19270 "-movedown" - 0x00000008
  95. 0x000002079BD195D0 "-moveleft" - 0x00020008
  96. 0x000002079BD1A4A0 "-moveright" - 0x00020008
  97. 0x000002079BD1B940 "-moveup" - 0x00000008
  98. 0x000002079BD1A050 "-offhand0" - 0x00000008
  99. 0x000002079BD19A50 "-offhand1" - 0x00000008
  100. 0x000002079BD1A1D0 "-offhand2" - 0x00000008
  101. 0x000002079BD1A890 "-offhand3" - 0x00000008
  102. 0x000002079BD19390 "-offhand4" - 0x00000008
  103. 0x000002079BD1B310 "-pause_menu" - 0x00000008
  104. 0x000002079BD18BB0 "-ping" - 0x00020008
  105. 0x000002079BD4CDA0 "-posedebug" - Turn off pose debugger or hide ents from pose debugger UI 0x00004008
  106. 0x00007FFDB4EE0BA0 "-pushtotalk" - 0x00000000
  107. 0x000002079BD18B50 "-reload" - 0x00000008
  108. 0x000002079BD194B0 "-remote_view" - 0x00000008
  109. 0x000002079BD19510 "-right" - 0x00000008
  110. 0x000002079BD19FF0 "-score" - 0x00000008
  111. 0x000002079BD1B7C0 "-scriptCommand1" - 0x00000008
  112. 0x000002079BD1B5B0 "-scriptCommand2" - 0x00000008
  113. 0x000002079BD1B490 "-scriptCommand3" - 0x00000008
  114. 0x000002079BD18EE0 "-scriptCommand4" - 0x00000008
  115. 0x000002079BD19750 "-showscores" - 0x00000008
  116. 0x000002079BD1B370 "-speed" - 0x00000008
  117. 0x000002079BD1B670 "-strafe" - 0x00000008
  118. 0x000002079BD1AFE0 "-toggle_duck" - 0x00020008
  119. 0x000002079BD19ED0 "-toggle_zoom" - 0x00000008
  120. 0x000002079BD1A6E0 "-use" - 0x00000008
  121. 0x000002079BD18AF0 "-useAndReload" - 0x00000008
  122. 0x000002079BD19630 "-variableScopeToggle" - 0x00020008
  123. 0x00007FFDC864F940 "-vgui_drawtree" - 0x00000002
  124. 0x00007FFDC775DB30 "-voicerecord" - 0x00000000
  125. 0x000002079BD19D80 "-walk" - 0x00000008
  126. 0x000002079BD1A110 "-weaponCycle" - 0x00000008
  127. 0x000002079BD1AD70 "-weapon_discard" - 0x00000008
  128. 0x000002079BD1A950 "-zoom" - 0x00000008
  129. 0x00007FFDC76DC3D0 "BindToggle" - Performs a bind <key> "increment var <cvar> 0 1 1" 0x00000000
  130. 0x000002079D99BB00 "BlendBonesMode" "2" - 0x00002008
  131. 0x00007FFDA8650F70 "BuildAINFile" - Build and Save the AI Node Graph (restarts map) 0x00000004
  132. 0x00007FFDA8281840 "CTeam_DontSave" "1" - 0x00000004
  133. 0x0000020784DDF030 "DebugPrintUsedTextures" - 0x00000000
  134. 0x00007FFDA864EFB0 "GenerateObjFile" - 0x00000004
  135. 0x00007FFDC43A7730 "MemTrackDeltaSnapshot" - Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end 0x00000000
  136. 0x00007FFDC43A9300 "MemTrackPrintStats" - Debug command prints current mem stats & creates a named snapshot - first param is snapshot name 0x00000000
  137. 0x00007FFDA81E9890 "NextMap" - Go to the next map 0x00000004
  138. 0x00007FFDD59619F0 "PhysPMC" "0" - 0x00000000
  139. 0x000002079B73E980 "ReloadAimAssistSettings" - Reloads aimassist config files. 0x00000008
  140. 0x000002079CF3AA60 "ScriptDisallowedToUsePersistenceOnSP" "0" - 0x00002008
  141. 0x000002079CE20F50 "ScriptSaveAllowed" "1" - 0x00002008
  142. 0x00007FFDA82834E0 "Test_InitRandomEntitySpawner" - 0x00004004
  143. 0x00007FFDC85078A0 "Test_Loop" - Test_Loop <loop name> - loop back to the specified loop start point unconditionally. 0x00000000
  144. 0x00007FFDC85079C0 "Test_LoopCount" - Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. 0x00000000
  145. 0x00007FFDC8507A20 "Test_LoopForNumSeconds" - Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. 0x00000000
  146. 0x00007FFDC8507B40 "Test_RandomChance" - Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. 0x00000000
  147. 0x00007FFDA8283440 "Test_RandomizeInPVS" - 0x00004004
  148. 0x00007FFDA8283540 "Test_RemoveAllRandomEntities" - 0x00004004
  149. 0x00007FFDC8507840 "Test_RunFrame" - 0x00000000
  150. 0x00007FFDA82833E0 "Test_SpawnRandomEntities" - 0x00004004
  151. 0x00007FFDC8507960 "Test_StartLoop" - Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. 0x00000000
  152. 0x00007FFDC8507A80 "Test_StartScript" - Start a test script running.. 0x00000000
  153. 0x00007FFDC8507900 "Test_Wait" - 0x00000000
  154. 0x00007FFDC8507AE0 "Test_WaitForCheckPoint" - 0x00000000
  155. 0x000002079BD16B50 "_fov" "0" - Automates fov command to server. 0x00000008
  156. 0x00007FFDA8AC7780 "_playerSettings_reparse_Server" - Load class settings from .set files on the server 0x00004006
  157. 0x00007FFDC4353F50 "_record" - Record a demo incrementally. 0x00020000
  158. 0x00007FFDC775D7A0 "_restart" - Shutdown and restart the engine. 0x00000000
  159. 0x00007FFDA8AC7900 "_setClassVarServer" - Set a class var on the server 0x00004006
  160. 0x00007FFDC43A91B0 "adminmsg" - Send text to the current community (if you are an admin) 0x00000000
  161. 0x00007FFDA8650FD0 "ai_ainRebuildOnMapStart" "0" - Values >= 1 means the game will build the .ain file when the map loads. Value 1 means this ConVar will reset to 0 after building. Value 2 means this ConVar will NOT reset after building 0x00000006
  162. 0x00007FFDA864EE00 "ai_ain_crc_debug" "0" - 0x00000006
  163. 0x00007FFDA81D92B0 "ai_anim_overlay_debug" "0" - 0x00000004
  164. 0x00007FFDA86483E0 "ai_auto_contact_solver" "1" - 0x00000004
  165. 0x00007FFDA8647170 "ai_choose_new_enemy_max_time" "1.5" - The maximum amount of seconds that can pass before an AI must attempt to choose a new enemy 0x00000004
  166. 0x00007FFDA864DB00 "ai_cloaked_enemy_free_knowledge_duration" "0.6" - 0x00004004
  167. 0x00007FFDA8651180 "ai_cluster_select" "-1" - 0x00000004
  168. 0x00007FFDA864E810 "ai_collide_other_ai" "1" - 0x00004004
  169. 0x00007FFDA86494E0 "ai_current_enemy_bonus" "15" - The AI's current enemy is given a bonus distance heuristic so that he is likely to pick them again 0x00000004
  170. 0x00007FFDA864CD90 "ai_debug_corpse" "0" - 0x00000004
  171. 0x00007FFDA864D8C0 "ai_debug_directnavprobe" "0" - 0x00000004
  172. 0x00007FFDA86479D0 "ai_debug_doors" "0" - 0x00000004
  173. 0x00007FFDA8648FD0 "ai_debug_draw_depth_test" "1" - Toggle depth test for some AI debug draw functionality 0x00000086
  174. 0x00007FFDA864EF20 "ai_debug_draw_nav_dist" "1024" - 0x00000004
  175. 0x00007FFDA8649180 "ai_debug_dyninteractions" "0" - Debug the NPC dynamic interaction system. 0x00000004
  176. 0x00007FFDA86482B0 "ai_debug_efficiency" "0" - 0x00000004
  177. 0x00007FFDA8647C10 "ai_debug_enemies" "0" - 0x00000004
  178. 0x00007FFDA8649450 "ai_debug_enemy_memory" "0" - 0x00000004
  179. 0x00007FFDA864AA30 "ai_debug_engagement_dist" "0" - 0x00000006
  180. 0x00007FFDA864BB30 "ai_debug_follow" "0" - 0x00000004
  181. 0x00007FFDA864EE90 "ai_debug_info_node_spectre" "0" - 0x00000004
  182. 0x00007FFDA8654BF0 "ai_debug_los" "0" - NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. 0x00004004
  183. 0x00007FFDA864C210 "ai_debug_move_script" "0" - 0x00000006
  184. 0x00007FFDA864A610 "ai_debug_move_transitions" "0" - 0x00000004
  185. 0x00007FFDA864F010 "ai_debug_node_connect" - Debug the attempted connection between two nodes 0x00000004
  186. 0x00007FFDA86493C0 "ai_debug_nodes" "1" - 0x00000004
  187. 0x00007FFDA86516A0 "ai_debug_obstacle_avoid" "0" - 0x00000004
  188. 0x00007FFDA864C840 "ai_debug_pieoff" "0" - 0x00000006
  189. 0x00007FFDA81D66E0 "ai_debug_poseparameters" "0" - 0x00000004
  190. 0x00007FFDA8647A60 "ai_debug_savePosition" "" - 0x00000004
  191. 0x00007FFDA864A580 "ai_debug_search_paths" "0" - 0x00000004
  192. 0x00007FFDA81DC410 "ai_debug_shoot_positions" "-1" - 0x00000004
  193. 0x00007FFDA8648150 "ai_debug_squads" "0" - 0x00000004
  194. 0x00007FFDA8652D80 "ai_debug_stats" "0" - 0x00000004
  195. 0x00007FFDA8647CA0 "ai_debug_test_anim_path" "0" - 0x00000006
  196. 0x00007FFDA8647780 "ai_debug_think_ticks" "0" - 0x00000004
  197. 0x00007FFDA8648CE0 "ai_debug_weapons" "" - 0x00000004
  198. 0x00007FFDA8648D90 "ai_default_efficient" "0" - 0x00000004
  199. 0x00007FFDA864DC30 "ai_default_free_knowledge_dist" "512" - 0x00004004
  200. 0x00007FFDA864DB90 "ai_default_free_knowledge_duration" "1.0" - 0x00004004
  201. 0x00007FFDA864C410 "ai_disable_task_announce_attack" "1" - 0x00000006
  202. 0x00007FFDA864DEA0 "ai_draw_motor_movement" "0" - 0x00000004
  203. 0x00007FFDA864D470 "ai_dump_hints" - 0x00000004
  204. 0x00007FFDA8647050 "ai_efficiency_override" "0" - 0x00000004
  205. 0x00007FFDA864CD00 "ai_enable_corpse_manager" "0" - 0x00000004
  206. 0x00007FFDA864DCD0 "ai_enemy_discard_time" "60" - 0x00004004
  207. 0x00007FFDA8648EB0 "ai_excluded_clusters" "0" - 0x00000004
  208. 0x00007FFDA8652780 "ai_find_lateral_cover" "1" - 0x00000004
  209. 0x00007FFDA8652810 "ai_find_lateral_los" "1" - 0x00000004
  210. 0x00007FFDA864B8D0 "ai_follow_use_points" "1" - 0x00000004
  211. 0x00007FFDA864BCF0 "ai_follow_use_points_when_moving" "1" - 0x00000004
  212. 0x00007FFDA8648220 "ai_frametime_limit" "50" - frametime limit for min efficiency AIE_NORMAL (in sec's). 0x00000004
  213. 0x00007FFDA8647D40 "ai_grenade_default_weapon" "" - 0x00000004
  214. 0x00007FFDA864B000 "ai_grenade_enabled" "1" - Allow AI to throw grenades 0x00000004
  215. 0x00007FFDA8647810 "ai_grenade_forced_weapon" "" - 0x00000004
  216. 0x00007FFDA864C8D0 "ai_grenade_fuse_time" "2" - 0x00000004
  217. 0x00007FFDA864AEE0 "ai_grenade_initial_contact_delay" "10" - When an AI first sees an enemy it must wait this long before possibly throwing a grenade at them 0x00000004
  218. 0x00007FFDA864C4A0 "ai_grenade_max_throw_speed" "1500" - 0x00000004
  219. 0x00007FFDA8654B60 "ai_grenade_target_debounce_default" "22" - Whenever a grenade is thrown at an entity, how long before another grenade can be thrown at them again 0x00000004
  220. 0x00007FFDA864C6F0 "ai_grenade_target_horizontal_offset" "15" - 0x00000004
  221. 0x00007FFDA864C780 "ai_grenade_target_variance_dist_scalar" "0.03" - 0x00000004
  222. 0x00007FFDA864C530 "ai_grenade_target_variance_min" "8" - 0x00000004
  223. 0x00007FFDA864AF70 "ai_grenade_throw_debounce" "15" - After an AI throws a grenade, how long until it can throw another one 0x00000004
  224. 0x00007FFDA864E180 "ai_local_step_size" "1024" - 0x00000004
  225. 0x00007FFDA8651ED0 "ai_max_corpse_detect_dist" "1024" - 0x00000004
  226. 0x00007FFDA8651F60 "ai_max_look_at_friendly_dist" "512" - 0x00000004
  227. 0x00007FFDA8651060 "ai_max_node_drop" "2048" - 0x00000004
  228. 0x00007FFDA8651610 "ai_max_triangulation_attempts" "2" - 0x00000004
  229. 0x00007FFDA8651740 "ai_max_triangulation_dist" "384" - 0x00000004
  230. 0x00007FFDA8647AF0 "ai_melee_kill_sound_radius" "250" - 0x00000004
  231. 0x00007FFDA864AD30 "ai_min_signal_dist" "512" - 0x00000004
  232. 0x00007FFDA8647E60 "ai_missFastPlayer_sideWindowYMax" "80" - 0x00000004
  233. 0x00007FFDA8648BB0 "ai_missFastPlayer_sideWindowYMin" "30" - 0x00000004
  234. 0x00007FFDA86488E0 "ai_missFastPlayer_sideWindowZMax" "80" - 0x00000004
  235. 0x00007FFDA8648E20 "ai_missFastPlayer_sideWindowZMin" "-20" - 0x00000004
  236. 0x00007FFDA8647F80 "ai_missFastPlayer_topWindowYMax" "50" - 0x00000004
  237. 0x00007FFDA8647350 "ai_missFastPlayer_topWindowYMin" "-50" - 0x00000004
  238. 0x00007FFDA8649060 "ai_missFastPlayer_topWindowZMax" "40" - 0x00000004
  239. 0x00007FFDA86476C0 "ai_missFastPlayer_topWindowZMin" "20" - 0x00000004
  240. 0x00007FFDA864D950 "ai_move_do_short_probe" "1" - 0x00000004
  241. 0x00007FFDA864D780 "ai_move_probe_delay" "0.25" - 0x00000004
  242. 0x00007FFDA864DE00 "ai_move_sanity_check" "0" - 0x00000004
  243. 0x00007FFDA864E060 "ai_moveprobe_debug" "0" - 0x00000004
  244. 0x00007FFDA864E2B0 "ai_moveprobe_jump_debug" "0" - 0x00000004
  245. 0x00007FFDA864E210 "ai_moveprobe_usetracelist" "0" - 0x00000004
  246. 0x00007FFDA864EC00 "ai_nav_debug_experimental_pathing" "0" - Draw paths tried during search for bodysnatcher pathing 0x00000004
  247. 0x00007FFDA864EA60 "ai_navigator_generate_spikes" "0" - 0x00000004
  248. 0x00007FFDA864E660 "ai_navigator_generate_spikes_strength" "8" - 0x00000004
  249. 0x00007FFDA864ED40 "ai_near_node_for_hull_box_extent" "800" - 0x00000006
  250. 0x00007FFDA86518F0 "ai_no_local_ground_paths" "0" - 0x00000004
  251. 0x00007FFDA8651860 "ai_no_local_paths" "0" - 0x00000004
  252. 0x00007FFDA864EB70 "ai_no_node_cache" "0" - 0x00000006
  253. 0x00007FFDA86486E0 "ai_no_select_box" "0" - 0x00000004
  254. 0x00007FFDA864D820 "ai_no_steer" "1" - 0x00000004
  255. 0x00007FFDA86512A0 "ai_node_draw_safety" "0" - 0x00000004
  256. 0x00007FFDA86510F0 "ai_node_select" "-1" - 0x00000004
  257. 0x00007FFDA8647220 "ai_pain_death_sound_radius" "250" - 0x00000004
  258. 0x00007FFDA8648030 "ai_pain_on_repeat_damage_threshold" "0.5" - 0x00000004
  259. 0x00007FFDA8648F40 "ai_pain_on_repeated_damage" "1" - 0x00000004
  260. 0x00007FFDA864C330 "ai_path_adjust_speed_on_immediate_turns" "1" - 0x00000004
  261. 0x00007FFDA86514B0 "ai_path_dangerous_cluster_cost_scalar" "70" - When cluster path finding the given cost of a cluster will be incremented by: its absolute danger time remaining multiplied by this value. Larger values = More avoidance of dangerous clusters 0x00000004
  262. 0x00007FFDA8648350 "ai_path_dangerous_cluster_death_time_inc" "35.0" - When an AI dies it increments danger expiration time on the cluster it is near by X. More deaths = longer time 0x00000004
  263. 0x00007FFDA86513F0 "ai_path_dangerous_cluster_exclude_dist" "2200" - Maximum distance threshold between AI's start cluster and candidate cluster X, for cluster X to use any danger related logic 0x00000004
  264. 0x00007FFDA864E540 "ai_path_dangerous_cluster_look_ahead" "2" - How many clusters an AI should examine ahead in its current path to look for dangerous clusters. AI will attempt to avoid one if it is found. 0x00000004
  265. 0x00007FFDA8651540 "ai_path_dangerous_cluster_min_time" "40" - The minimum amount of danger time left for a cluster to be considered dangerous 0x00000004
  266. 0x00007FFDA864C2A0 "ai_path_insert_pause_at_est_end" "1" - 0x00000004
  267. 0x00007FFDA864C160 "ai_path_insert_pause_at_obstruction" "1" - 0x00000004
  268. 0x00007FFDA8648A90 "ai_physics_shadow" "0" - 0x00000004
  269. 0x00007FFDA864DF30 "ai_pos_debug" "-1" - 0x00000004
  270. 0x00007FFDA864D1E0 "ai_radial_max_link_dist" "512" - 0x00000004
  271. 0x00007FFDA864A760 "ai_range_attack_twitch_debounce" "6" - 0x00000004
  272. 0x00007FFDA864A7F0 "ai_react_far_dist" "2000" - 0x00000004
  273. 0x00007FFDA864AE50 "ai_reasonable_facing_min_dist" "120" - 0x00000004
  274. 0x00007FFDA8647EF0 "ai_rebalance_thinks" "1" - 0x00000004
  275. 0x00007FFDA8648A00 "ai_recent_enemy_damage_dist_bonus" "1000" - AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy 0x00000004
  276. 0x00007FFDA8647940 "ai_recent_enemy_damage_expire_time" "3.0" - AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy 0x00000004
  277. 0x00007FFDA864A9A0 "ai_require_pvs" "0" - 0x00004004
  278. 0x00007FFDA864E940 "ai_route_simplify_interval" "0.5" - 0x00000004
  279. 0x00007FFDA864ACA0 "ai_run_from_enemy_retry" "10" - 0x00004004
  280. 0x00007FFDA8ADFF10 "ai_run_from_enemy_try_shoot_chance" "60" - Chance of AI that needs to run away taking a few shots at enemy before running 0x00004004
  281. 0x00007FFDA864AAD0 "ai_schedule_reset_conditions_on_gather" "1" - 0x00000004
  282. 0x00007FFDA8651D10 "ai_schedule_selector_debug" "0" - 0x00000004
  283. 0x00007FFDA86470E0 "ai_script_assault_points_validation_debug" "30" - 0x00000004
  284. 0x00007FFDA8651210 "ai_script_nodes_draw" "0" - 0x00000004
  285. 0x00007FFDA864E340 "ai_set_move_height_epsilon" - Set how high AI bumps up ground walkers when checking steps 0x00000004
  286. 0x00007FFDA864C5C0 "ai_shooting_cover_ammo_required_to_advance" "0.3" - Minimum % of ammo left in magazine required to advance from cover 0x00000004
  287. 0x00007FFDA864A910 "ai_shooting_cover_chance_use_sidelean_anim" "0.5" - When either forward or sidelean advance is possible what chance is it to use sidelean. ex. 0.5 = 50% 0x00000004
  288. 0x00007FFDA864C660 "ai_shooting_cover_idle_to_move_retry_debounce" "3" - 0x00000004
  289. 0x00007FFDA864C960 "ai_shooting_cover_max_wait_after_advance_no_los" "0.75" - 0x00000004
  290. 0x00007FFDA864A880 "ai_shooting_cover_no_path_retry_debounce" "4" - 0x00000004
  291. 0x00007FFDA864A6D0 "ai_shooting_cover_recently_used_cover_debounce" "0" - When searching for cover to use an AI won't pick a piece of cover that they had already used within this many seconds ago 0x00000004
  292. 0x00007FFDA8649330 "ai_shot_bias" "1.0" - 0x00000004
  293. 0x00007FFDA86490F0 "ai_shot_stats_term" "100" - 0x00000004
  294. 0x00007FFDA81DA0E0 "ai_show_hull_attacks" "0" - 0x00000004
  295. 0x00007FFDA86517D0 "ai_show_path_search_nodes" "0" - 0x00000006
  296. 0x00007FFDA8648B20 "ai_show_think_tolerance" "0" - 0x00000004
  297. 0x00007FFDA8651E30 "ai_sight_npc_search_time" "0.45" - How often AI look for other NPC enemies 0x00004004
  298. 0x00007FFDA864E9D0 "ai_simplify_path_dist" "1024" - 0x00000004
  299. 0x00007FFDA864E6F0 "ai_simplify_path_quick_dist" "1024" - 0x00000004
  300. 0x00007FFDA86492A0 "ai_solid_spawn_script_error" "0" - 0x00000004
  301. 0x00007FFDA864E3F0 "ai_sprint_min_enemy_dist" "256" - Don't sprint if enemy is within this distance 0x00000004
  302. 0x00007FFDA8652100 "ai_squad_cache_path_max_dest_diff" "1500" - 0x00000004
  303. 0x00007FFDA8652520 "ai_squad_cache_path_max_start_diff" "1000" - 0x00000004
  304. 0x00007FFDA86521A0 "ai_squad_clear_assigned_node_time" "5" - 0x00000004
  305. 0x00007FFDA8648970 "ai_squad_enemy_notify_delay" "0.7" - 0x00000004
  306. 0x00007FFDA86522D0 "ai_squad_keep_dist_increment" "800" - 0x00000004
  307. 0x00007FFDA8652230 "ai_squad_keep_dist_start" "1200" - 0x00000004
  308. 0x00007FFDA8652360 "ai_squad_min_cache_path_length" "1500" - 0x00000004
  309. 0x00007FFDA864ADC0 "ai_squad_min_salute_interval" "20" - AI squad will not salute friendly player more frequently than this 0x00004004
  310. 0x00007FFDA864E8B0 "ai_squad_move_spread_factor" "10" - Allow this times hull width from squad centroid before slowing down or speeding up members 0x00004004
  311. 0x00007FFDA86525B0 "ai_squad_num_LOFs" "2" - 0x00000004
  312. 0x00007FFDA8652400 "ai_squad_num_chasers" "2" - 0x00000004
  313. 0x00007FFDA8652490 "ai_squad_stay_close_radius" "500" - 0x00000004
  314. 0x00007FFDA8649570 "ai_stepsize" "18" - 0x00002106
  315. 0x00007FFDA8648510 "ai_strong_optimizations" "0" - 0x00000004
  316. 0x00007FFDA864E0F0 "ai_strong_optimizations_no_checkstand" "0" - 0x00000004
  317. 0x00007FFDA8648470 "ai_team_enemy_notify_interval" "3.0" - Interval for notifying teammates of my current enemy. Should be more than ai_squad_enemy_notify_delay 0x00000004
  318. 0x00007FFDA86472C0 "ai_team_enemy_notify_max_dist" "3000" - maximum distance for notifying teammates about enemies 0x00000004
  319. 0x00007FFDA864D5A0 "ai_test_hull_model_name" "models/robots/drone_frag/drone_frag.mdl" - 0x00000004
  320. 0x000002079D45DB40 "ai_titan_grapple_max_len" "3000" - 0x00002008
  321. 0x00007FFDA864B0C0 "ai_use_cached_squad_paths" "1" - 0x00000006
  322. 0x00007FFDA864E780 "ai_use_clipped_paths" "0" - 0x00000004
  323. 0x00007FFDA864E5D0 "ai_use_cluster_path" "1" - 0x00000004
  324. 0x00007FFDA86478A0 "ai_use_efficiency" "1" - 0x00000004
  325. 0x00007FFDA8649210 "ai_use_frame_think_limits" "1" - 0x00000004
  326. 0x00007FFDA8647DD0 "ai_use_think_optimizations" "1" - 0x00000004
  327. 0x00007FFDA81DA5C0 "ai_use_visibility_cache" "1" - 0x00000004
  328. 0x00007FFDA87FCEF0 "air_density" - Changes the density of air for drag computations. 0x00004004
  329. 0x000002079BD0B5D0 "airslowmo_enabled" "0" - Enables air slowmo 0x00002008
  330. 0x000002079BD09EB0 "airslowmo_enter_time" "0.25" - Duration it takes to reach full slowmo 0x00002008
  331. 0x000002079BD0B030 "airslowmo_ground_immediate_end" "0" - Controls whether air slowmo fades out after landing or immediately stops 0x00002008
  332. 0x000002079BD0ABA0 "airslowmo_leave_time" "1.0" - Duration it takes to leave full slowmo 0x00002008
  333. 0x000002079BD0D720 "airslowmo_when_hovering" "1" - Replaces hovering with air slowmo 0x00002008
  334. 0x00007FFDA8AD9FA0 "aisettings_reparse" - Reloads the AI settings files 0x00000006
  335. 0x000002079D453480 "aisettings_reparse_client" - Reloads the AI settings files 0x0000000A
  336. 0x00007FFDC76DC200 "alias" - Alias a command. 0x00000000
  337. 0x000002079B765CA0 "animEvent_debug" "0" - 1 = sparse, 2 = verbose 0x0000200A
  338. 0x000002079B7719D0 "animEvent_debugEnt" "0" - 0x0000000A
  339. 0x000002079B767D30 "animEvent_debug_cl" "0" - 1 = sparse, 2 = verbose 0x0000000A
  340. 0x000002079D44D860 "anim_estimateVelocity" "0" - 0x0000200A
  341. 0x000002079D44DCF0 "anim_playerMovementAngleMargin" "10" - 0x00002008
  342. 0x000002079CA31FD0 "anim_print_transition_overflow" "0" - 0x00002008
  343. 0x000002079D44DAB0 "anim_runGestureAnimEventsToCompletionOnReset_client" "0" - 0x00006008
  344. 0x000002079B7716E0 "anim_showPoseParamErrors" "0" - 0x0000008A
  345. 0x000002079D44DC60 "anim_showstate" "-1" - Show the (client) animation state for the specified entity (-1 for none). 0x0000600A
  346. 0x000002079D44DA20 "anim_showstatelog" "0" - 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. 0x0000600A
  347. 0x000002079CA32240 "anim_transitionsequences" "1" - Enables blended transitions between sequences. 0x00002008
  348. 0x00007FFDC7F6D790 "announcement" "" - 0x00000010
  349. 0x00007FFDC7F6D9D0 "announcementImage" "" - 0x00000010
  350. 0x00007FFDC7F6D670 "announcementVersion" "0" - 0x00000010
  351. 0x000002079D5F1330 "applyVideoChangesDeferred" - Workaround for applying video changes using controller buttons shortcuts. 0x00000008
  352. 0x00007FFDC775DBF0 "assert_test" - Cause the engine to fail an assert. 0x00000000
  353. 0x00007FFDD6E255A0 "async_allow_held_files" "1" - Allow AsyncBegin/EndRead() 0x00000000
  354. 0x00007FFDD6E25380 "async_mode" "0" - Set the async filesystem mode (0 = async, 1 = synchronous) 0x00000000
  355. 0x00007FFDD6E256C0 "async_resume" - 0x00000000
  356. 0x00007FFDC8505F70 "async_serialize" "0" - Force async reads to serialize for profiling 0x00000002
  357. 0x00007FFDD6E25450 "async_showErrors" "0" - 0x00000000
  358. 0x00007FFDD6E25630 "async_simulate_delay" "0" - Simulate a delay of up to a set msec per file operation 0x00000000
  359. 0x00007FFDD6E25540 "async_suspend" - 0x00000000
  360. 0x000002079BD0D1B0 "automantle_backoff_anim_maxfrac" "0.7" - Fraction of mantle after which pulling back simply aborts the mantle 0x00002008
  361. 0x000002079BD0FFA0 "automantle_cooldown" ".25" - Minimum time between mantles 0x00002008
  362. 0x000002079BD0E380 "automantle_dangle_required_space" "60" - Required space under the ledge to dangle 0x00002008
  363. 0x000002079BD099A0 "automantle_debug" "0" - Debugs player auto-mantle behavior 0x00002008
  364. 0x000002079BD0F8E0 "automantle_duration_above" "0.5" - Duration of "above" mantle animation 0x00002008
  365. 0x000002079BD08C20 "automantle_duration_below" "1.11" - Duration of "below" mantle animation 0x00002008
  366. 0x000002079BD0A690 "automantle_duration_high" "0.35" - Duration of "high" mantle animation 0x00002008
  367. 0x000002079BD0CCA0 "automantle_duration_level" "1.0" - Duration of "level" mantle animation 0x00002008
  368. 0x000002079BD0C110 "automantle_enable" "1" - Enables player auto-mantle behavior 0x00002008
  369. 0x000002079BD0A840 "automantle_forwarddist" "30.f" - Distance forward to do the ground check from when auto-mantling 0x00002008
  370. 0x000002079BD0DB10 "automantle_gun_enable_height" "33" - Eye height above ledge at which gun is reenabled 0x00002008
  371. 0x000002079BD0A600 "automantle_height" "80.f" - Maximum step height to auto-mantle player 0x00002008
  372. 0x000002079BD0C620 "automantle_height_above" "30" - Mantle height above ledge below which the "above" animation is used and above which the "high" animation is used 0x00002008
  373. 0x000002079BD0A0F0 "automantle_height_below" "-10" - Mantle height above ledge below which the "below" animation is used 0x00002008
  374. 0x000002079BD0BD20 "automantle_height_level" "10" - Mantle height above ledge below which the "level" animation is used 0x00002008
  375. 0x000002079BD0AC30 "automantle_jumpoff_anim_maxfrac" "0.5" - Maximum fraction of mantle at which jump off animation is played 0x00002008
  376. 0x000002079BD09400 "automantle_jumpoff_duration" "0.1" - Duration of jump off animation when jumping off 0x00002008
  377. 0x000002079BD0D840 "automantle_max_frac" "0.5" - Fractional amount (0-1) player can move forward without hitting jump. 0x00002008
  378. 0x000002079BD09D90 "automantle_maxangle_push" "50" - Max angle the player can be pushing from the wall normal to auto-mantle 0x00002008
  379. 0x000002079BD0EAD0 "automantle_maxangle_view" "50" - Max angle the player can be facing from the wall to auto-mantle 0x00002008
  380. 0x000002079BD0FF10 "automantle_min_frac" "0.1" - Fractional amount (0-1) player can move backward without hitting jump. 0x00002008
  381. 0x000002079BD0B9C0 "automantle_mindist" "18.f" - Minimum forward distance when auto-mantling 0x00002008
  382. 0x000002079BD0E9B0 "automantle_rest_frac" "0.4" - Fractional amount (0-1) player will tend toward when no input is given. 0x00002008
  383. 0x000002079BD0D9F0 "automantle_rest_frac_below" "0.3" - Replaces rest_frac when using the "below" animation 0x00002008
  384. 0x000002079BD0D960 "automantle_searchdist" "5.f" - Forward distance within which to look for a ledge to auto-mantle 0x00002008
  385. 0x000002079B788230 "automantle_view_correction_speed" "180" - Speed at which view direction is clamped when mantling 0x00004008
  386. 0x000002079B789A50 "automantle_view_high_yaw_max" "90" - Max view yaw when mantling with the "high" mantle animation 0x00004008
  387. 0x000002079B7881A0 "automantle_view_pitch_max" "35" - Max view pitch when mantling 0x00004008
  388. 0x000002079B78A290 "automantle_view_pitch_min" "-80" - Min view pitch when mantling 0x00004008
  389. 0x000002079B7895F0 "automantle_view_yaw_max" "60" - Max view yaw when mantling 0x00004008
  390. 0x000002079BD0E770 "automantle_wallrun_maxangle_view" "45" - Max angle the player can be facing from the wall to auto-mantle while wall running 0x00002008
  391. 0x000002079BD19B70 "autosprint_type" "0" - Automatically sprint when walking forward. 0: off, 1: on, 2: on (pilots only), 3: on (titans only) 0x01000208
  392. 0x00007FFDA81EA410 "base_tickinterval_mp" "0.016666667" - The tick interval used by the MP games. 0x00000004
  393. 0x00007FFDA81E9F70 "base_tickinterval_sp" "0.05" - The tick interval used by the SP games. 0x00000004
  394. 0x00007FFDC7050540 "baselines_print" "0" - 0x00000002
  395. 0x00007FFDA8654A40 "bbox_draw_vphysics" "0" - Draws physics data when showing ent_bbox 0x00000006
  396. 0x00007FFDC43547B0 "benchframe" - Takes a snapshot of a particular frame in a time demo. 0x00000000
  397. 0x00007FFDC7F6DDC0 "bind" - Bind a key. 0x00000000
  398. 0x00007FFDC7F6DE20 "bind_list" - List all current bindings. 0x00000000
  399. 0x00007FFDC3E87DF0 "bink_dump_precached_movies" - Dumps information about all precached Bink movies 0x00000000
  400. 0x000002079CCC9990 "bink_preload_videopanel_movies" "1" - Preload Bink movies used by VideoPanel. 0x00000008
  401. 0x000002079B78A170 "boost_jetwash_prediction_factor" "20.0f" - Factor used to scale player's velocity when finding jetwash trace point. 0x00002008
  402. 0x00007FFDC704E050 "bot_lagOut" "0" - Cause bots to lag out 0x00000000
  403. 0x000002079CF500D0 "bot_loadout" - Override bot loadout 0x00004008
  404. 0x00007FFDA8BF1460 "bot_loadout_server" - Override bot loadout. 0x00004014
  405. 0x00007FFDC43A9150 "box" - Draw a debug box. 0x00004000
  406. 0x00007FFDA822B680 "breakable_disable_gib_limit" "0" - 0x00000004
  407. 0x00007FFDC4353CC0 "budget_animatingEntities" "2000" - 0x00000000
  408. 0x00007FFDC3E88A40 "budget_animationOverlayEntities" "130" - 0x00000000
  409. 0x00007FFDC3E8AA50 "budget_combatCharEntities" "120" - 0x00000000
  410. 0x00007FFDC4353C30 "budget_weaponEntities" "450" - 0x00000000
  411. 0x000002079CE21270 "bug_reproNum" "0" - 0x0000200A
  412. 0x00007FFDC3E88300 "buildcubemaps" - Rebuild cubemaps. 0x00000000
  413. 0x00007FFDC3E88020 "buildcubemaps_async" "1" - 0x00004000
  414. 0x00007FFDC3E880B0 "buildcubemaps_index" "-1" - 0x00004000
  415. 0x00007FFDC3E881D0 "buildcubemaps_pvs_start_early" "1" - 0x00004000
  416. 0x00007FFDC3E88360 "buildcubemaps_single_step" "0" - 0x00004000
  417. 0x00007FFDC3E88480 "building_cubemaps" "0" - 0x00004000
  418. 0x000002079D98D680 "bulletPredictionDebug" "0" - 0x00002008
  419. 0x000002079B77B410 "c_dropship_ground_fx_dist_interval" "256" - 0x00000008
  420. 0x000002079B77B130 "c_dropship_ground_fx_time_interval" "0.25" - 0x00000008
  421. 0x000002079B77B260 "c_dropship_rope_debug" "0" - Used to visualize the drop ship rope interaction. 0x00000008
  422. 0x000002079B77B380 "c_dropship_rope_events" "1" - Turn on client side drop ship rope interaction detection. 0x00000008
  423. 0x000002079B77B1C0 "c_dropship_rope_magnitude" "128" - Used to scale the interaction of a drop ship and a rope. 0x00000008
  424. 0x000002079B77B2F0 "c_dropship_rope_range" "1024" - Max distance away from a drop ship that a Rope is effected. 0x00000008
  425. 0x000002079BD175B0 "c_maxdistance" "400" - 0x0000000A
  426. 0x000002079BD17E80 "c_maxpitch" "90" - 0x0000000A
  427. 0x000002079BD17520 "c_maxyaw" "135" - 0x0000000A
  428. 0x000002079BD16E90 "c_mindistance" "30" - 0x0000000A
  429. 0x000002079BD179D0 "c_minpitch" "0" - 0x0000000A
  430. 0x000002079BD17F10 "c_minyaw" "-135" - 0x0000000A
  431. 0x000002079BD17AF0 "c_orthoheight" "100" - 0x0000000A
  432. 0x000002079BD17DF0 "c_orthowidth" "100" - 0x0000000A
  433. 0x000002079BD171F0 "c_thirdpersonshoulder" "false" - 0x0000000A
  434. 0x000002079BD170A0 "c_thirdpersonshoulderaimdist" "120.0" - 0x0000000A
  435. 0x000002079BD176D0 "c_thirdpersonshoulderdist" "40.0" - 0x0000000A
  436. 0x000002079BD172E0 "c_thirdpersonshoulderheight" "5.0" - 0x0000000A
  437. 0x000002079BD16E00 "c_thirdpersonshoulderoffset" "20.0" - 0x0000000A
  438. 0x00007FFDC775DD40 "cache_print" - cache_print [section]
  439. Print out contents of cache memory. 0x00000000
  440. 0x00007FFDC775DA10 "cache_print_lru" - cache_print_lru [section]
  441. Print out contents of cache memory. 0x00000000
  442. 0x00007FFDC775D200 "cache_print_summary" - cache_print_summary [section]
  443. Print out a summary contents of cache memory. 0x00000000
  444. 0x000002079BD18030 "cam_collision" "1" - When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. 0x0000000A
  445. 0x000002079BD17C10 "cam_command" - Tells camera to change modes 0x00004008
  446. 0x000002079BD17640 "cam_idealdelta" "4.0" - Controls the speed when matching offset to ideal angles in thirdperson view 0x0000000A
  447. 0x000002079BD17880 "cam_idealdist" "150" - 0x0000000A
  448. 0x000002079BD17B80 "cam_idealdistright" "0" - 0x0000000A
  449. 0x000002079BD16D10 "cam_idealdistup" "0" - 0x0000000A
  450. 0x000002079BD18120 "cam_ideallag" "4.0" - Amount of lag used when matching offset to ideal angles in thirdperson view 0x0000000A
  451. 0x000002079BD17370 "cam_idealpitch" "0" - 0x0000000A
  452. 0x000002079BD17A60 "cam_idealyaw" "0" - 0x0000000A
  453. 0x000002079BD17FA0 "cam_showangles" "0" - When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. 0x0000000A
  454. 0x000002079BD17130 "camortho" - Switch to orthographic camera. 0x00004008
  455. 0x000002079BD19210 "cancelselect" - 0x10000008
  456. 0x00007FFDA81E2200 "cast_hull" - Tests hull collision detection 0x00004004
  457. 0x00007FFDA81E24C0 "cast_ray" - Tests collision detection 0x00004004
  458. 0x000002079BD155C0 "cc_captiontrace" "1" - Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) 0x00000008
  459. 0x000002079BD15A80 "cc_emit" - Emits a closed caption 0x00000008
  460. 0x000002079BD156B0 "cc_findsound" - Searches for soundname which emits specified text. 0x00000008
  461. 0x000002079BD158F0 "cc_flush" - Flushes async'd captions. 0x00000008
  462. 0x000002079BD15AE0 "cc_global_norepeat" "5" - How often a caption can repeat, unless overriden by norepeat. (or 0) 0x00000008
  463. 0x000002079BD15530 "cc_lang" "" - Current close caption language (emtpy = use game UI language) 0x00000088
  464. 0x000002079BD15C50 "cc_linger_time" "1.0" - Close caption linger time in seconds. 0x00000088
  465. 0x000002079BD157A0 "cc_max_duration" "30.0" - The max duration in seconds for a closed caption if event doesn't stop playing. 0x00000008
  466. 0x000002079BD15960 "cc_minvisibleitems" "1" - Minimum number of caption items to show. 0x00000008
  467. 0x000002079BD15710 "cc_predisplay_time" "0.25" - Close caption delay in seconds before showing caption. 0x00000088
  468. 0x000002079BD159F0 "cc_rui" "1" - Use RUI to draw closecaption text. 0x00000008
  469. 0x000002079BD15650 "cc_showblocks" - Toggles showing which blocks are pending/loaded async. 0x00000008
  470. 0x000002079BD15830 "cc_timeshift_norepeat" "5" - How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0) 0x00000008
  471. 0x000002079CCCA5F0 "centerview" - 0x00000008
  472. 0x00007FFDC775E090 "changelevel" - Change server to the specified map 0x00020000
  473. 0x00007FFDC43A78B0 "chat" - Send text to the current chatroom 0x00000000
  474. 0x00007FFDC8587900 "chatroom_adminsOnly" - Set the chatroom to be admins-only 0x00000000
  475. 0x00007FFDC43A8970 "chatroom_away" - Tell the chatserver you are away from the room 0x00000000
  476. 0x00007FFDC857DD20 "chatroom_doRealNameLookups" "0" - 0x00000000
  477. 0x00007FFDC8587BF0 "chatroom_freetalk" - Set the chatroom to be free talk 0x00000000
  478. 0x00007FFDC8587960 "chatroom_min_status_send_interval" "16" - 0x00000000
  479. 0x000002079D44F930 "chatroom_nameLength" "-1" - 0x00000008
  480. 0x000002079D44F9C0 "chatroom_namePaddingX" "12" - 0x00000008
  481. 0x000002079D44FD70 "chatroom_nameWidth" "-1" - 0x00000008
  482. 0x00007FFDC7750390 "chatroom_onlyWhenActive" "1" - 0x00000000
  483. 0x00007FFDC43A7B20 "chatroom_present" - Tell the chatserver you are present in the room 0x00000000
  484. 0x00007FFDB4EE0210 "chatroom_ptt" "1" - 0x00000000
  485. 0x000002079D44F8A0 "chatroom_useSlopSpace" "0" - 0x00000008
  486. 0x00007FFDC8587AE0 "chatroom_voiceMode" "0" - 0x00000000
  487. 0x00007FFDC43A7C70 "chatserver" - Connect to a chatserver 0x00000000
  488. 0x000002079CA369D0 "cheap_captions_fadetime" "0.5" - 0x00000008
  489. 0x000002079CA36A70 "cheap_captions_test" "0" - 0x00000008
  490. 0x00007FFDA81F3360 "checkstuck_nonworld" "0" - Checks for the player being stuck in non-world entities and disallows movement when they are stuck. 0x00002006
  491. 0x000002079B789C10 "cl_NotifyAllLevelAssetsLoaded_endframe" "1" - 0x00000008
  492. 0x000002079B7A7850 "cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents" "1" - 0x00000008
  493. 0x000002079B765640 "cl_SetupAllBones" "0" - 0x00000008
  494. 0x000002079B7A7680 "cl_ShowBoneSetupEnts" "0" - Show which entities are having their bones setup each frame. 0x00000008
  495. 0x000002079BD486F0 "cl_aggregate_particles" "1" - 0x00000008
  496. 0x000002079B7A7180 "cl_allowABSCalculationDuringSnapshotScriptCalls" "1" - 0x0000000A
  497. 0x000002079B7A75F0 "cl_allowABSDuringSnapshotScriptCalls" "1" - 0x0000000A
  498. 0x000002079B771B30 "cl_allowAnimsToInterpolateBackward" "0" - 0x0000000A
  499. 0x000002079CDFD330 "cl_always_draw_3p_player" "0" - Always draw the 3p player model, even when in first-person view 0x0000000A
  500. 0x000002079B765DC0 "cl_always_ragdoll_radius" "500" - Always create client ragdoll if within this distance to viewer 0x00000008
  501. 0x000002079BD19810 "cl_anglespeedkey" "0.67" - 0x00000008
  502. 0x000002079B764E90 "cl_anim_blend_transition_dist" "2500" - 0x0000000A
  503. 0x000002079B764D70 "cl_anim_detail_dist" "1500" - 0x0000000A
  504. 0x000002079B771BC0 "cl_anim_face_dist" "250" - 0x0000000A
  505. 0x000002079B774010 "cl_anim_sounds_seek" "1" - 0x00000008
  506. 0x000002079B75A230 "cl_apply_ent_invalidate_threaded" "1" - 0x00000008
  507. 0x000002079B75A1A0 "cl_apply_ent_invalidate_threaded_background" "0" - 0x00000008
  508. 0x000002079B767CA0 "cl_approx_footstep_origin" "1" - 0x00000008
  509. 0x000002079BD08870 "cl_approx_tracer_origin" "1" - 0x00000008
  510. 0x000002079B7A72A0 "cl_async_bone_setup" "1" - 0x00000008
  511. 0x000002079D0784E0 "cl_base_entity_effect_lock" "0" - 0x00000008
  512. 0x000002079B765860 "cl_bones_incremental_blend" "0" - Don't reblend bones which we don't need to in SetupBones. 0x00000008
  513. 0x000002079B771650 "cl_bones_incremental_transform" "1" - Don't retransform bones which we don't need to in SetupBones. 0x00000008
  514. 0x000002079B765480 "cl_bones_oldhack" "0" - Redo all previously transformed bones in SetupBones--old 'hack'. 0x00000008
  515. 0x000002079B764BC0 "cl_bones_speculative" "1" - When animating bones, do everything needed last frame. 0x00000008
  516. 0x000002079BB0F310 "cl_bounds_show_errors" "0" - 0x00000008
  517. 0x000002079BD51F20 "cl_burninggibs" "0" - A burning player that gibs has burning gibs. 0x00000008
  518. 0x00007FFDC76D6FB0 "cl_clock_correction" "1" - Enable/disable clock correction on the client. 0x00004000
  519. 0x00007FFDC76D7200 "cl_clock_correction_ahead_correct_interval" "20" - Minimum interval over which the clock will try to correct to ideal when it's ahead 0x00004000
  520. 0x00007FFDC76D7170 "cl_clock_correction_behind_correct_interval" "200" - Interval over which the clock will try to correct to ideal when it's behind 0x00004000
  521. 0x00007FFDC76D6F20 "cl_clock_correction_force_server_tick" "999" - Force clock correction to match the server tick + this offset (-999 disables it). 0x00004000
  522. 0x00007FFDC43A93C0 "cl_cloud_settings" "-1" - Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) 0x00000010
  523. 0x000002079CCCA560 "cl_cloudmaskoverview" "0" - 0x0000400A
  524. 0x000002079CCC9EC0 "cl_cloudmaskoverviewheight" "0" - If not 0, overrides top height of cloudmask overview 0x0000400A
  525. 0x000002079CCCA130 "cl_cloudmaskoverviewsize" "512" - Size of the overview in pixels (should fit within screen resolution, 1024 recommended) 0x0000401A
  526. 0x000002079CCCA650 "cl_cloudmaskoverviewuseview" "0" - Make cloudmask overview use the view origin XY (eg, freecam) 0x0000400A
  527. 0x00007FFDC43A7790 "cl_cmdbackup" "2" - Number of redundant usercmds to send, to cover client->server packet loss 0x00000002
  528. 0x00007FFDC43A7A30 "cl_cmdrate" "60" - Max number of command packets sent to server per second 0x00000002
  529. 0x000002079BD1D4A0 "cl_colorfastpath" "0" - 0x00000008
  530. 0x00007FFDC775AD50 "cl_configversion" "1" - Configuration layout version. 0x00000002
  531. 0x00007FFDC775BC60 "cl_configversion_dummy" "0" - Configuration layout version dummy. 0x00000002
  532. 0x000002079D98B1D0 "cl_cull_weapon_fx" "1" - 0x00000008
  533. 0x000002079CE211C0 "cl_deathhints_enabled" "1" - 0x01000008
  534. 0x000002079CA385E0 "cl_debug_deferred_trace" "0" - 0x00000008
  535. 0x000002079CA38540 "cl_debug_deferred_trace_overlay" "0" - 0x00000008
  536. 0x000002079BD08570 "cl_debug_model_fx_sounds" "0" - 0x00000008
  537. 0x000002079BD48980 "cl_decal_alwayswhite" "1" - Force FX decals to white (1), or white full alpha (2). 0x00000008
  538. 0x000002079BD488F0 "cl_decal_backoff" "4" - Amount to back off FX decal trace by. 0x00000008
  539. 0x000002079CCCDEF0 "cl_deferred_effects" "1" - 0x00000008
  540. 0x000002079CCCA700 "cl_demoviewoverride" "0" - Override view during demo playback 0x00000008
  541. 0x000002079B765E50 "cl_disable_ragdolls" "0" - 0x00004008
  542. 0x000002079B7A6AA0 "cl_disable_splitscreen_cpu_level_cfgs_in_pip" "1" - 0x00000008
  543. 0x00007FFDC43A5C90 "cl_disconnectOnTooManySnapshotFrames" "0" - Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client. 0x00000000
  544. 0x000002079D98D2A0 "cl_doNetworkAsserts" "0" - Turn off to disable some client asserts that fail rarely, presumably due to network bugs. 0x00000008
  545. 0x000002079B7882C0 "cl_draw_player_model" "1" - 0x0000000A
  546. 0x000002079BB0E2F0 "cl_drawhud" "1" - Enable the rendering of the hud 0x00004008
  547. 0x000002079CDFD2A0 "cl_drawmonitors" "1" - 0x00000008
  548. 0x000002079BD487E0 "cl_dump_particle_stats" - dump particle profiling info to particle_profile.csv 0x00000008
  549. 0x000002079B764CE0 "cl_ejectbrass" "1" - 0x00000008
  550. 0x000002079CCC9540 "cl_enable_remote_splitscreen" "0" - Allows viewing of nonlocal players in a split screen fashion 0x00000008
  551. 0x00007FFDC43A5FF0 "cl_entCreateDeleteDebug" "0" - If true, print out when we create or delete an entity on the client 0x00000002
  552. 0x000002079CFE3B50 "cl_ent_absbox" - Displays the client's absbox for the entity under the crosshair. 0x00004008
  553. 0x000002079D198870 "cl_ent_bbox" - Displays the client's bounding box for the entity under the crosshair. 0x00004008
  554. 0x000002079D228DC0 "cl_ent_rbox" - Displays the client's render box for the entity under the crosshair. 0x00004008
  555. 0x000002079B7A6980 "cl_events_ignore_invalidate" "1" - 0x00000008
  556. 0x000002079D2B91C0 "cl_extrapolate" "0" - Enable/disable extrapolation if interpolation history runs out. This can cause extreme extrapolation if there is a teleport in the history. 0x00004008
  557. 0x00007FFDC7F81370 "cl_failremoteconnections" "0" - Force connection attempts to time out 0x00000002
  558. 0x000002079D997DD0 "cl_fasttempentcollision" "5" - 0x00000008
  559. 0x000002079D228FB0 "cl_find_ent" - Find and list all client entities with classnames that contain the specified substring.
  560. Format: cl_find_ent <substring>
  561. 0x00004008
  562. 0x000002079D0780D0 "cl_find_ent_index" - Display data for clientside entity matching specified index.
  563. Format: cl_find_ent_index <index>
  564. 0x00004008
  565. 0x000002079D078660 "cl_flip_vis_bits" "0" - 0x0000000A
  566. 0x000002079D078570 "cl_flip_visibility" - Flips the visibilityBits of all Entities 0x00004008
  567. 0x00007FFDC43A62D0 "cl_flushentitypacket" "0" - For debugging. Force the engine to flush an entity packet. 0x00004000
  568. 0x000002079B765910 "cl_footstep_event_max_dist" "2500" - 0x0000000A
  569. 0x000002079B771800 "cl_footstep_event_max_dist_titan" "4000" - 0x0000000A
  570. 0x0000020784FF1710 "cl_fovScale" "1.0" - 0x00000200
  571. 0x00007FFDC43A7C10 "cl_fullupdate" - Forces the server to send a full update packet 0x00004000
  572. 0x0000020784FF1830 "cl_gib_allow" "1" - 0x00000000
  573. 0x000002079B781140 "cl_gib_attack_dir_scale" "1.0" - 0x00000008
  574. 0x000002079B7810B0 "cl_gib_lifetime" "3" - 0x00004008
  575. 0x000002079D5F1590 "cl_hold_to_rodeo_enable" "0" - 0x00000008
  576. 0x000002079BD4D800 "cl_idealpitchscale" "0" - 0 to turn off. 0.8 is a good starting value 0x0000000A
  577. 0x00007FFDC43A7910 "cl_ignorepackets" "0" - Force client to ignore packets (for debugging). 0x00004000
  578. 0x000002079D078280 "cl_interp_all" "0" - Disable interpolation list optimizations. 0x00000008
  579. 0x000002079D078130 "cl_interp_forceFullInterpolationAmount" "0" - 0x00004008
  580. 0x00007FFDC53AEB80 "cl_interpolate" "1.0" - Interpolate entities on the client. 0x00000002
  581. 0x000002079B771A60 "cl_interpolateSoAllAnimsLoop" "1" - 0x0000000A
  582. 0x000002079B7A74A0 "cl_interpolation_before_prediction" "1" - Interpolate entities before doing prediction 0x0000000A
  583. 0x00007FFDC43A7820 "cl_is_softened_locale" "0" - 0x00080000
  584. 0x000002079BD1C420 "cl_jiggle_bone_debug" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
  585. 0x000002079BD1C380 "cl_jiggle_bone_debug_pitch_constraints" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
  586. 0x000002079BD1C5D0 "cl_jiggle_bone_debug_yaw_constraints" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
  587. 0x000002079BD1C4B0 "cl_jiggle_bone_invert" "0" - 0x00004008
  588. 0x000002079BD1C540 "cl_jiggle_bone_sanity" "1" - Prevent jiggle bones from pointing directly away from their target in case of numerical instability. 0x00000008
  589. 0x000002079BD4DD20 "cl_lagcompensation" "1" - Perform server side lag compensation of weapon firing events. 0x00000208
  590. 0x00007FFDC43A8B50 "cl_language" "english" - Language 0x00000000
  591. 0x000002079BA04C70 "cl_leafsystemvis" "0" - 0x00004008
  592. 0x000002079D2290A0 "cl_lerpIfChildrenLerp" "1" - 0x00000008
  593. 0x000002079CCC9DA0 "cl_leveloverview" "0" - Enables level overview (top down) at the given scale. Use -1 for automatic scaling 0x00004008
  594. 0x000002079CCCA3F0 "cl_leveloverviewheight" "0" - If not 0, overrides top height of level overview 0x00004008
  595. 0x000002079CCCA2C0 "cl_leveloverviewsize" "512" - Size of the overview in pixels (should fit within screen resolution, 1024 recommended) 0x00004008
  596. 0x00007FFDC53AE430 "cl_matchmaking_timeout" "1" - Total time allowed for the client to resend the 'connect' attempt when matchmaking 0x00080000
  597. 0x000002079B7741C0 "cl_minimal_rtt_shadows" "1" - 0x00000088
  598. 0x000002079BD08600 "cl_model_fx_gib_cull_front_dist" "3000" - 0x0000000A
  599. 0x000002079BD084E0 "cl_model_fx_gib_cull_radius" "1000" - 0x0000000A
  600. 0x000002079BD1C0E0 "cl_mouseenable" "1" - 0x0000000A
  601. 0x00007FFDC43A76A0 "cl_move_use_dt" "1" - Use the actual delta time for motion instead some super complicated system based on the server frame rate. 0x00000000
  602. 0x00007FFDC43A89D0 "cl_noTimeoutLocalHost" "1" - 0x00000000
  603. 0x000002079CCC9430 "cl_panelanimation" - Shows panel animation variables: <panelname | blank for all panels>. 0x00000008
  604. 0x000002079CDFDD60 "cl_parallelParticlePreDrawWork" "1" - 0x00000008
  605. 0x000002079B7656D0 "cl_parallel_clientside_animations" "1" - 0x00000008
  606. 0x000002079BD1EF30 "cl_particle_batch_mode" "1" - 0x00000008
  607. 0x0000020784FF1950 "cl_particle_fallback_base" "0" - Base for falling back to cheaper effects under load. 0x00000000
  608. 0x0000020784FF15E0 "cl_particle_fallback_multiplier" "1" - Multiplier for falling back to cheaper effects under load. 0x00000000
  609. 0x000002079BD47920 "cl_particle_limiter_display_killed" "0" - Display a red box around killed fx. 0x00004008
  610. 0x000002079D9ADF60 "cl_particle_limiter_hide_killable" "0" - Hide fx than could be killed if over limit. 0x0000200A
  611. 0x000002079BD47400 "cl_particle_limiter_max_particle_count" "10000" - Limit the total number of active particles. 0 to not limit. 0x00004008
  612. 0x000002079BD480E0 "cl_particle_limiter_max_system_count" "0" - Limit the total number of active particle systems. 0 to not limit. 0x00004008
  613. 0x000002079BD47A40 "cl_particle_limiter_min_kill_distance" "4000" - Only kill fx that are further than this distance from the player. 0x00004008
  614. 0x000002079BD47370 "cl_particle_limiter_overlay" "0" - Display particle limiter infos. 0x00004008
  615. 0x000002079BD47890 "cl_particle_max_count" "0" - 0x00000008
  616. 0x000002079BD47E10 "cl_particle_sim_fallback_base_multiplier" "5" - How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. 0x00000008
  617. 0x000002079BD48230 "cl_particle_sim_fallback_threshold_ms" "6.0" - Amount of simulation time that can elapse before new systems start falling back to cheaper versions 0x00000008
  618. 0x000002079BD476D0 "cl_particle_snoozetime" "0.166667" - Particle snooze time in seconds (0 is off) 0x00004008
  619. 0x000002079BD481D0 "cl_particles_dump_effects" - 0x00000008
  620. 0x000002079BD48780 "cl_particles_dumplist" - Dump all new particles, optional name substring. 0x00000008
  621. 0x000002079BD47BC0 "cl_particles_show_bbox" "0" - 0x00004008
  622. 0x000002079BD48660 "cl_particles_show_controlpoints" "0" - 1 to show parent effects, 2 shows all children effects too 0x00004008
  623. 0x000002079BD4D890 "cl_pclass" "" - Dump entity by prediction classname. 0x00004008
  624. 0x000002079BD4D930 "cl_pdump" "-1" - Dump info about this entity to screen. 0x00004008
  625. 0x000002079BD48D80 "cl_phys_block_dist" "1.0" - 0x00000008
  626. 0x000002079BD48C20 "cl_phys_block_fraction" "0.1" - 0x00000008
  627. 0x000002079BD48AD0 "cl_phys_maxCollisionsPerFrame" "1200" - 0x00002008
  628. 0x000002079BD48EA0 "cl_phys_maxticks" "3" - Sets the max number of physics ticks allowed for client-side physics (ragdolls) 0x00000008
  629. 0x000002079BD49050 "cl_phys_show_active" "0" - 0x00004008
  630. 0x000002079BD48F30 "cl_phys_timescale" "1.0" - Sets the scale of time for client-side physics (ragdolls) 0x00004008
  631. 0x000002079BD48B60 "cl_physics_invalidate_ents" "0" - 0x00000008
  632. 0x000002079BD48FC0 "cl_physics_maxvelocity" "4000.0" - Max velocity of a vphysics object on the client 0x00004008
  633. 0x000002079BD4C420 "cl_physicsshadowupdate_render" "0" - 0x00000008
  634. 0x000002079BD18FA0 "cl_pitchspeed" "225" - 0x00000008
  635. 0x00007FFDC43A7610 "cl_playback_screenshots" "0" - Allows the client to playback screenshot and jpeg commands in demos. 0x00000000
  636. 0x000002079B7883E0 "cl_player_fullupdate_predicted_origin_fix" "1" - 0x00000008
  637. 0x000002079B75A4A0 "cl_player_touch_triggers" "0" - 0x0000000A
  638. 0x00007FFDC43A5F60 "cl_postSnapshotTransitionBlockCount" "20" - 0x00000000
  639. 0x00007FFDC43A61B0 "cl_preSnapshotTransitionBlockCount" "10" - 0x00000000
  640. 0x00007FFDC43A8AF0 "cl_precacheinfo" - Show precache info (client). 0x00000000
  641. 0x000002079BD51DE0 "cl_pred_error_verbose" "0" - Show more field info when spewing prediction errors. 0x00000008
  642. 0x000002079BD4DB70 "cl_pred_optimize" "1" - Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state 0x00000008
  643. 0x00007FFDC43A8C70 "cl_predict" "1" - Perform client side prediction. 0x00000200
  644. 0x000002079B77B750 "cl_predict_basetoggles" "1" - 0x00000008
  645. 0x000002079BD4DC00 "cl_predict_cmdlimit" "300" - Artificially limits the number of remembered commands that can be used for prediction 0x00004008
  646. 0x000002079BD4B6D0 "cl_predict_motioncontrol" "0" - 0x00000008
  647. 0x000002079BD4DAE0 "cl_predict_viewangles" "1" - Predict view angles even if cl_predict is 0. 0x00000008
  648. 0x000002079BD4D9C0 "cl_prediction_error_timestamps" "0" - 0x00000008
  649. 0x000002079BD4DC90 "cl_predictionlist" "0" - Show which entities are predicting
  650. 0x00004008
  651. 0x000002079BD4DA50 "cl_predictweapons" "1" - Perform client side prediction of weapon effects. 0x00000208
  652. 0x000002079D5E78C0 "cl_prevent_weapon_text_hints" "1" - stops weapon text hints from appearing 0x0000000A
  653. 0x00007FFDC7F812E0 "cl_printServerQueryInfo" "0" - 0x00000002
  654. 0x000002079B7715C0 "cl_ragdoll_force_fade_time" "5" - Fade out ragdoll even if in players view after this many seconds 0x00000008
  655. 0x000002079B773F80 "cl_ragdoll_force_fade_time_local_view_player" "20" - If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time 0x00000008
  656. 0x000002079C9D3530 "cl_ragdoll_force_fade_time_on_moving_geo" "5" - Fade out ragdoll even if in players view after this many seconds when touching moving geo. 0x00000008
  657. 0x000002079B765A30 "cl_ragdoll_force_fade_time_titan" "5" - Fade out titan ragdoll even if in players view after this many seconds 0x00000008
  658. 0x000002079BD490E0 "cl_ragdoll_gravity" "750" - Sets the gravity client-side ragdolls 0x00004008
  659. 0x0000020784FF1670 "cl_ragdoll_maxcount" "8" - 0x00000000
  660. 0x0000020784FF18C0 "cl_ragdoll_self_collision" "1" - 0x00000002
  661. 0x000002079D198780 "cl_removedecals" - Remove the decals from the entity under the crosshair. 0x00004008
  662. 0x00007FFDC53AE550 "cl_resend" "0.5" - Delay in seconds before the client will resend the 'connect' attempt 0x00080000
  663. 0x00007FFDC53AE1C0 "cl_resend_timeout" "10" - Total time allowed for the client to resend the 'connect' attempt 0x00080000
  664. 0x00007FFDC43A9210 "cl_retire_low_priority_lights" "0" - Low priority dlights are replaced by high priority ones 0x00000000
  665. 0x000002079CF3A820 "cl_safearea" "0" - 0x01000008
  666. 0x00007FFDC43A7B80 "cl_screenshotname" "" - Custom Screenshot name 0x00000000
  667. 0x000002079CE151D0 "cl_script_perf_dump_on_shutdown" "0" - 0x0000000A
  668. 0x000002079BD4BBB0 "cl_shadowupdatespacing" "10.0" - 0x00000008
  669. 0x000002079BD08960 "cl_show_splashes" "1" - 0x00000008
  670. 0x00007FFDC43556A0 "cl_showdemooverlay" "0" - How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) 0x00000000
  671. 0x00007FFDC43A9450 "cl_showents" - Dump entity list to console. 0x00004000
  672. 0x000002079BD4D770 "cl_showerror" "0" - Show prediction errors, 2 for above plus detailed field deltas. 0x00000008
  673. 0x000002079D98CFA0 "cl_showfiredbullets" "0" - 0x00000008
  674. 0x000002079CCC91E0 "cl_showfps" "0" - Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed ) 0x00080008
  675. 0x000002079CCC8F00 "cl_showfps_altframetime" "1" - Use the showfps_enabled time instead of the old cl_showfps time. 0x00080008
  676. 0x000002079CCC95D0 "cl_showpausedimage" "1" - Show the 'Paused' image when game is paused. 0x00000008
  677. 0x000002079CCC9150 "cl_showpos" "0" - Draw current position at top of screen 0x00080008
  678. 0x00007FFDC7F81150 "cl_showsounds" "0" - Print server to client networked sounds to the console 0x00004000
  679. 0x000002079CCC90B0 "cl_showtime" "0" - Draw current demo time if recording a demo 0x00080008
  680. 0x000002079D99BD80 "cl_simdbones_slerp" "0" - Use SIMD bone slerping. 0x00002008
  681. 0x000002079D077FB0 "cl_simulationtimefix" "1" - 0x0000000A
  682. 0x000002079BD1D700 "cl_skipfastpath" "0" - Set to 1 to stop all models that go through the model fast path from rendering 0x00004008
  683. 0x000002079B788350 "cl_smooth" "1" - Smooth view/eye origin after prediction errors 0x00000008
  684. 0x000002079B789470 "cl_smooth_debug" "0" - Show prediction errors that are being smoothed 0x00000008
  685. 0x000002079B788470 "cl_smoothtime" "0.15" - Smooth client's view after prediction error over this many seconds 0x00000008
  686. 0x000002079B7A2CF0 "cl_soundscape_flush" - Flushes the client side soundscapes 0x10004008
  687. 0x00007FFDA8AC5E20 "cl_sticksCountAgainstIdle" "0" - 0x00000004
  688. 0x000002079B765D30 "cl_threaded_bone_setup" "1" - Enable parallel processing of C_BaseAnimating::SetupBones() 0x00000008
  689. 0x000002079BB0F280 "cl_updatedirty_async" "0" - Call UpdateDirtySpatialPartitionEntities on a worker thread. 0x00000008
  690. 0x000002079B7A6740 "cl_updatedirty_early" "0" - 0x00000008
  691. 0x00007FFDC43A79A0 "cl_updaterate_mp" "20" - Number of packets per second of updates you are requesting from the server in mp 0x00010202
  692. 0x00007FFDC43A7DC0 "cl_updaterate_sp" "20" - Number of packets per second of updates you are requesting from the server in sp 0x00010202
  693. 0x000002079D198A70 "cl_updatevisibility" - Updates visibility bits. 0x00000008
  694. 0x000002079BD1A350 "cl_upspeed" "320" - 0x00004008
  695. 0x00007FFDC53AE880 "cl_useLobbyTypeForChatroom" "1" - 0x00000000
  696. 0x00007FFDC43A6240 "cl_use_calculate_local_player" "1" - 0x00000000
  697. 0x000002079D99BCF0 "cl_use_simd_bones" "1" - 1 use SIMD bones 0 use scalar bones. 0x00002008
  698. 0x000002079B78A4D0 "cl_use_view_cone" "1" - Enable clamping view to animated/scripted viewcone 0x00004008
  699. 0x000002079D0785D0 "cl_validateModelThreaded" "0" - 0x0000000A
  700. 0x000002079B75D4B0 "cl_viewmodel_pre_animate" "1" - 0x00000008
  701. 0x000002079BB19C00 "cl_wind_dir" - sets wind direction and strength 0x00000008
  702. 0x000002079BD1A7A0 "cl_yawspeed" "210" - 0x00000008
  703. 0x00007FFDA8227E40 "clear_debug_overlays" - clears debug overlays 0x00000004
  704. 0x00007FFDC775E330 "clear_loading_progress_detente" - Clears the detente for the load screen. 0x00020000
  705. 0x00007FFDC775E450 "clear_loading_progress_sp_text" - Clears the sp text for the load screen. 0x00020000
  706. 0x000002079CE15440 "client_deferredSnapshotScriptCalls" "1" - 0x00000008
  707. 0x00007FFDC859C4E0 "clientport" "37005" - Host game client port 0x00080000
  708. 0x0000020784CC1A60 "cloak_enabled" "1" - 0x00004000
  709. 0x0000020784CBD5B0 "cloak_pilotAberrationScale" "0.012" - How far apart the pilot cloak samples should be 0x00002000
  710. 0x0000020784CBDA30 "cloak_pilotBrightenAdd" "0.02" - Amount to add to the combined pilot cloak samples 0x00002000
  711. 0x0000020784CBD2D0 "cloak_pilotBrightenMul" "1.2" - Factor to brighten the combined pilot cloak samples 0x00002000
  712. 0x0000020784CBD6D0 "cloak_pilotDesaturate" "0.6" - Amount to desaturate the combined pilot cloak samples (1.0 = greyscale) 0x00002000
  713. 0x0000020784CBDEC0 "cloak_pilotNoiseFactor" "0.25" - Intensity of noise in pilot cloak aberration 0x00002000
  714. 0x0000020784CBD480 "cloak_pilotTint1" "0.35" - Brightness factor for center-left sample 0x00002000
  715. 0x0000020784CBDD10 "cloak_pilotTint2" "0.5" - Brightness factor for upper-right sample 0x00002000
  716. 0x0000020784CBD090 "cloak_pilotTint3" "0.65" - Brightness factor for lower-right sample 0x00002000
  717. 0x00007FFDC76D7040 "clock_bias_mp" "-18.0" - 0x00000002
  718. 0x00007FFDC76D7320 "clock_bias_sp" "-2.0" - 0x00000002
  719. 0x00007FFDC76D70E0 "clock_showcorrections" "0" - 0x00000002
  720. 0x00007FFDC76D7290 "clock_showdebuginfo" "0" - 0x00000002
  721. 0x00007FFDC775C110 "closecaption" "0" - Enable close captioning. 1 = dialogue only, 2 = dialogue and sound effects. 0x01000000
  722. 0x00007FFDC76D73F0 "cmd" - Forward command to server. 0x00000000
  723. 0x00007FFDC7759B30 "cmd1" - sets userinfo string for split screen player in slot 1 0x00000000
  724. 0x00007FFDC7759E40 "cmd2" - sets userinfo string for split screen player in slot 2 0x00000000
  725. 0x00007FFDC7759D20 "cmd3" - sets userinfo string for split screen player in slot 3 0x00000000
  726. 0x00007FFDC7759C60 "cmd4" - sets userinfo string for split screen player in slot 4 0x00000000
  727. 0x000002079BD4B2E0 "cockpitDrift_scalePitch" "0.0" - 0x00000008
  728. 0x000002079BD4B5B0 "cockpitDrift_scaleYaw" "0.0" - 0x00000008
  729. 0x000002079BD4B760 "cockpitDrift_speedPitch" "0.0" - 0x00000008
  730. 0x000002079BD4BF10 "cockpitDrift_speedYaw" "0.0" - 0x00000008
  731. 0x000002079D45C060 "cockpitShake_sourceRollRange" "3" - The range of weapon kick roll that will be sampled for cockpit shake. 0x00000008
  732. 0x000002079D45BC80 "cockpitShake_translateRange" "0.6" - Max amount of cockpit shake. 0x00000008
  733. 0x000002079D45BE20 "cockpit_damage_chroma_scale" "0.4" - 0x00000008
  734. 0x000002079D45BF40 "cockpit_hit_chroma_max_time" "0.6" - Time to get rid of the most recent hit_chroma adjustment when at near 0 health. 0x00000008
  735. 0x000002079D45B9C0 "cockpit_hit_chroma_scale" "0.2" - 0x00000008
  736. 0x000002079D45BD80 "cockpit_pitch_down_frac" "1.0" - fractional amount that cockpit pitches as you look down 0x00000008
  737. 0x000002079D45BEB0 "cockpit_pitch_up_frac" "1.0" - fractional amount that cockpit pitches as you look up 0x00000008
  738. 0x000002079D45BB80 "cockpit_screen_boot_chroma_scale" "0.0" - 0x00000008
  739. 0x000002079D45BFD0 "cockpit_screen_boot_delay_bottom" "1.25" - 0x00000008
  740. 0x000002079D45BA60 "cockpit_screen_boot_delay_left" "0.25" - 0x00000008
  741. 0x000002079D45B760 "cockpit_screen_boot_delay_mid" "0.5" - 0x00000008
  742. 0x000002079D45B7F0 "cockpit_screen_boot_delay_right" "0.75" - 0x00000008
  743. 0x000002079D45BAF0 "cockpit_screen_boot_delay_top" "1.0" - 0x00000008
  744. 0x000002079D1988D0 "collision_debug" - Sends a collision ray from player and gathers info. 0x00004008
  745. 0x00007FFDA8285790 "collision_test" - Tests collision system 0x00004004
  746. 0x000002079BD524B0 "colorblind_mode" "0" - 0x01000008
  747. 0x00007FFDC53B2150 "colorcorrectionui" - Show/hide the color correction tools UI. 0x00004000
  748. 0x00007FFDC76E61E0 "communities_doRealNameLookupsForCommunityCreators" "0" - 0x00000000
  749. 0x00007FFDC7759570 "communities_enabled" "1" - Enable communities 0x00000000
  750. 0x00007FFDC7759A80 "communities_hostname" "" - 0x00000000
  751. 0x00007FFDC7759690 "community" "" - Our current community 0x00000200
  752. 0x00007FFDC77504B0 "community_abortCommunitySettingsTime" "20" - 0x00000000
  753. 0x00007FFDC7750420 "community_abortUserInfoTime" "20" - 0x00000000
  754. 0x00007FFDC77590F0 "community_browse" - Browse available communities 0x00000000
  755. 0x00007FFDC7758FD0 "community_browse_excludeMine" "0" - 0x00000000
  756. 0x00007FFDC704E560 "community_clantags" "1" - put community name in the clan tag 0x00000000
  757. 0x00007FFDC7750AF0 "community_doRealNameLookupsForInbox" "0" - 0x00000000
  758. 0x00007FFDC76E6150 "community_frame_run" "1" - Communities should run it's frame update. 0x00000002
  759. 0x00007FFDC7759150 "community_getPendingJoinRequest" - Get a random pending join request to answer 0x00000000
  760. 0x00007FFDC7759930 "community_join" - Join a community 0x00000000
  761. 0x00007FFDC77598D0 "community_leave" - Leave a community 0x00000000
  762. 0x00007FFDC77592D0 "community_list" - list my communities 0x00000000
  763. 0x00007FFDC7F78B20 "community_queryServerWhenOrphaned" "1" - 0x00000000
  764. 0x00007FFDC77599F0 "community_replaceInboxTokens" "1" - 0x00000000
  765. 0x00007FFDC7759990 "community_report" - Report a community 0x00000000
  766. 0x00007FFDC7759060 "community_resolveNames" "1" - 0x00000000
  767. 0x00007FFDC77508B0 "community_send_server_voice" "1" - Communities will route voice data to the chat server! 0x00000002
  768. 0x00007FFDC77593C0 "community_spam" "0" - Whether communities should spam to the console log 0x00000002
  769. 0x00007FFDC7750820 "community_staleCommunitySettingsTime" "60" - 0x00000000
  770. 0x00007FFDC76E5FA0 "community_staleUserInfoTime" "120" - 0x00000000
  771. 0x00007FFDC53B2520 "con_logfile" "" - Console output gets written to this file 0x00000000
  772. 0x00007FFDC53B25F0 "con_timestamp" "0" - Prefix console.log entries with timestamps 0x00000000
  773. 0x000002079D44E230 "condump" - dump the text currently in the console to condumpXX.log 0x00000008
  774. 0x00007FFDC43A7550 "connect" - Connect to specified server. 0x00020000
  775. 0x00007FFDC43A7EB0 "connectWithKey" - Connect to specified server with an explicit encryption key. 0x00020000
  776. 0x00007FFDC43A9360 "connectwithtoken" - Connect to specified server with a reservation token. 0x00020000
  777. 0x000002079D44E1D0 "consoleSetPos" - x, y, wide, tall [0,1] 0x00000008
  778. 0x00007FFDC7759DE0 "convar_differences" - Show all convars which are not at their default values. 0x00000002
  779. 0x00007FFDC7759BF0 "convar_findByFlags" - Find concommands by flags. 0x00000002
  780. 0x00007FFDC7759CC0 "convar_list" - Show the list of convars/concommands. 0x00000002
  781. 0x0000020784CC2BA0 "cpu_level" "2" - CPU Level - Default: High 0x00000000
  782. 0x00007FFDC775D080 "crash_test" - Cause the engine to crash. 0x00000000
  783. 0x000002079D228CA0 "createentitydecals" "1" - 0x00004008
  784. 0x00007FFDC43A7CD0 "createparty" - Create a party 0x00000000
  785. 0x00007FFDA81E7460 "csm_auto_entity" "1" - 0x00000004
  786. 0x0000020784CC23C0 "csm_cascade_res" "1024" - Set the cascading shadow maps rendertarget resolution 0x00000000
  787. 0x000002079BB10500 "csm_culling_use_base_planes" "1" - 0x0000000A
  788. 0x000002079BB10620 "csm_culling_use_exclusion_planes" "1" - 0x0000000A
  789. 0x000002079BB10860 "csm_culling_use_inclusion_planes" "1" - 0x0000000A
  790. 0x000002079B77DBB0 "csm_culling_use_planes" "1" - 0x0000000A
  791. 0x000002079B77E5E0 "csm_debug_2d" "0" - 0x0000000A
  792. 0x000002079B77E4F0 "csm_debug_culling" "0" - 0x0000000A
  793. 0x000002079B77E040 "csm_debug_vis_hi_range" "1.0" - 0x0000000A
  794. 0x000002079B77DDF0 "csm_debug_vis_lo_range" ".35" - 0x0000000A
  795. 0x000002079BB10980 "csm_depth_bias" "-0.000005f" - 0x00000008
  796. 0x0000020784CC2960 "csm_enabled" "1" - Set whether to render cascading shadow maps 0x00000000
  797. 0x000002079BA04D00 "csm_fadeModels" "1" - 0x00000008
  798. 0x000002079B77DD60 "csm_force_no_csm_in_reflections" "0" - 0x0000000A
  799. 0x000002079BB10470 "csm_ignore_edge_planes" "0" - 0x00000008
  800. 0x000002079BB103E0 "csm_ignore_face_planes" "0" - 0x00000008
  801. 0x000002079BB102C0 "csm_max_z_offset" "10000" - 0x0000000A
  802. 0x000002079BB107D0 "csm_min_z_offset" "-10000" - 0x0000000A
  803. 0x0000020784CC3A50 "csm_quality_level" "1" - Set the cascading shadow maps cascade layout mode 0x00000000
  804. 0x000002079B77E460 "csm_renderable_shadows" "1" - 0x0000000A
  805. 0x000002079B77E3D0 "csm_rope_shadows" "1" - 0x0000000A
  806. 0x000002079B77DE80 "csm_rot_override" "0" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
  807. 0x000002079B77D940 "csm_rot_x" "50" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
  808. 0x000002079B77D9D0 "csm_rot_y" "43" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
  809. 0x00007FFDA81E74F0 "csm_server_status" - Usage:
  810. csm_server_status
  811. 0x00000004
  812. 0x000002079BB10740 "csm_shadow_split_lerp_factor_range" ".1" - 0x0000000A
  813. 0x000002079B77DF80 "csm_status" - Usage:
  814. csm_status
  815. 0x00000008
  816. 0x000002079BB106B0 "csm_texel_size_cascade_0" "0.25" - 0x00000008
  817. 0x000002079BB10350 "csm_texel_size_cascade_1" "1.0" - 0x00000008
  818. 0x000002079BB10590 "csm_texel_size_cascade_2" "4.0" - 0x00000008
  819. 0x000002079BB108F0 "csm_texel_size_cascade_onecascade" "2.0" - 0x00000008
  820. 0x000002079B77DA60 "csm_use_env_light_direction" "1" - 0x0000000A
  821. 0x000002079B77E130 "csm_viewmodels" "0" - 0x0000000A
  822. 0x000002079B77DCD0 "csm_world_shadow_meshes" "1" - 0x0000000A
  823. 0x000002079B77DC40 "csm_world_shadows" "1" - 0x0000000A
  824. 0x00007FFDC7F6DCD0 "curl_allowHTTPS" "1" - 0x00000000
  825. 0x00007FFDC7F6DC40 "curl_preloadDlls" "0" - 0x00000000
  826. 0x00007FFDC9276630 "cursorWide" "2" - 0x00000000
  827. 0x000002079D464010 "damageIndicatorReplayTimeOffset" "0.0" - Artificial delay of damage indicator in replay 0x00000008
  828. 0x00007FFDA8716610 "damage_debug" "0" - 0x00000004
  829. 0x000002079CE21040 "damage_indicator_style_pilot" "0" - 0x01000008
  830. 0x000002079CE21130 "damage_indicator_style_titan" "1" - 0x01000008
  831. 0x00007FFDA82814F0 "damagedefs_reparse" - Reloads the damage defs 0x00000006
  832. 0x000002079CA36DF0 "damagedefs_reparse_client" - Reloads the damage defs 0x0000000A
  833. 0x000002079CA29D80 "data_map_do_display" "0" - 0x00002008
  834. 0x000002079CA29CF0 "data_map_do_validate" "1" - 0x00002008
  835. 0x00007FFDC57D4A90 "dbg_demofile" "0" - 0x00000000
  836. 0x00007FFDA81DA520 "death_velocityScale" "100" - Scales the death velocity per point of damage 0x00000004
  837. 0x000002079B765C00 "debugFootstepEffects" "0" - 0x00000008
  838. 0x00007FFDC43A90F0 "debugModelPurge" - Debug command to purge unused models... 0x00000000
  839. 0x000002079BD4C5D0 "debugPlayerWeaponInfo" "0" - 0 = off, 1 == client, 2 == server 0x00000008
  840. 0x000002079BD4BC40 "debugPlayerWeaponInfoSlot" "-1" - Set to player # to see weapon values. 0x00000008
  841. 0x00007FFDC53B29C0 "debug_debug_overlay" "0" - Enable debug of the debug overlays 0x00004004
  842. 0x00007FFDA81E9EE0 "debug_draw_all_entity_links" "0" - Draw all entity links 0x00000006
  843. 0x00007FFDA81E3BD0 "debug_draw_box_depth_test" "1" - Toggle depth test for debug draw box functionality 0x00000006
  844. 0x00007FFDC76E6030 "debug_force_EAAccess" "-1" - 0x00000000
  845. 0x00007FFDC76E60C0 "debug_force_textRestriction" "-1" - 0x00000000
  846. 0x00007FFDC7750660 "debug_force_ugcRestriction" "-1" - 0x00000000
  847. 0x00007FFDC77505D0 "debug_force_voiceRestriction" "-1" - 0x00000000
  848. 0x00007FFDC76D6D60 "debug_map_crc" "0" - Prints CRC for each map lump loaded 0x00000002
  849. 0x00007FFDA86B57D0 "debug_overlay_fullposition" "0" - 0x00000004
  850. 0x00007FFDA87FF2A0 "debug_physimpact" "0" - 0x00000004
  851. 0x00007FFDA87FEB20 "debug_touchlinks" "0" - Spew touch link activity 0x00000004
  852. 0x00007FFDA81E3930 "debug_visibility_monitor" "0" - 0x00004004
  853. 0x00007FFDC4352B00 "debugvpkprecache" "0" - Set to the name of the map that you want to precache.
  854. 0x00000000
  855. 0x00007FFDA81E9A10 "decalfrequency" "10" - 0x00000104
  856. 0x00007FFDC8504850 "dedi_sendPrintsToClient" "-1" - 0x00000000
  857. 0x00007FFDC53AE760 "demo_autoRecord" "1" - 0x00000000
  858. 0x00007FFDC53AE670 "demo_autoRecordName" "demo" - 0x00000000
  859. 0x00007FFDC4354040 "demo_avellimit" "2000" - Angular velocity limit before eyes considered snapped for demo playback. 0x00000000
  860. 0x000002079D44FFA0 "demo_connect_string" "" - Connect string for demo UI 0x0000000A
  861. 0x00007FFDC43541F0 "demo_debug" "0" - Demo debug info. 0x00000000
  862. 0x00007FFDC43544B0 "demo_debugCmdDrift" "0" - If demo_playOneUserCmdPerTick is active, prints a warning when it had to correct for drift. 0x00000000
  863. 0x00007FFDC43546C0 "demo_enabledemos" "0" - Enable recording demos (must be set true before loading a map) 0x00000000
  864. 0x0000020784713420 "demo_fastforward" "0" - 0x00000000
  865. 0x00007FFDC43548A0 "demo_fastforwardfinalspeed" "20" - Go this fast when starting to hold FF button. 0x00000000
  866. 0x00007FFDC4354390 "demo_fastforwardramptime" "5" - How many seconds it takes to get to full FF speed. 0x00000000
  867. 0x00007FFDC43557C0 "demo_fastforwardstartspeed" "2" - Go this fast when starting to hold FF button. 0x00000000
  868. 0x00007FFDC4354330 "demo_gototick" - Skips to a tick in demo. 0x00000000
  869. 0x00007FFDC4354750 "demo_info" - List demo file contents. 0x00000000
  870. 0x00007FFDC4354810 "demo_interplimit" "4000" - How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. 0x00000000
  871. 0x00007FFDC4355730 "demo_interpolateview" "1" - Do view interpolation during dem playback. 0x00000000
  872. 0x00007FFDC4353FB0 "demo_legacy_rollback" "1" - Use legacy view interpolation rollback amount in demo playback. 0x00000000
  873. 0x00007FFDC4355580 "demo_pause" - Pauses demo playback. 0x00000000
  874. 0x00007FFDC43545A0 "demo_pauseatservertick" "0" - Pauses demo playback at server tick 0x00000000
  875. 0x00007FFDC4355850 "demo_playOneUserCmdPerTick" "1" - Plays back one cmd per tick, regardless of the tick timestamp on the cmd. This has an effect only if demo_playbackexactframes is off. 0x00000000
  876. 0x00007FFDC4355340 "demo_playbackexactframes" "0" - Play back exactly the number of frames as recorded. Playback speed will vary with framerate. Turned off, the demo will sync to the clock, and be smoother by dropping frames and inserting frames as needed. But that could cause playback to diverge from recording and cause errors. 0x00000000
  877. 0x00007FFDC4354280 "demo_quitafterplayback" "0" - Quits game after demo playback. 0x00000000
  878. 0x00007FFDC43540D0 "demo_recordcommands" "1" - Record commands typed at console into .dem files. 0x00004000
  879. 0x00007FFDC4355430 "demo_resume" - Resumes demo playback. 0x00000000
  880. 0x00007FFDC4354630 "demo_timedemonumitersremaining" "0" - 0x00000000
  881. 0x00007FFDC43558E0 "demo_timescale" - Sets demo replay speed. 0x00000000
  882. 0x00007FFDC43553D0 "demo_togglepause" - Toggles demo playback. 0x00000000
  883. 0x000002079D450250 "demo_ui_enable" "" - Suffix for the demo UI 0x0000000A
  884. 0x00007FFDC4354990 "demo_userCmdDriftBias" "3" - 0x00000000
  885. 0x00007FFDC4354420 "demo_userCmdDriftTolerance" "3" - 0x00000000
  886. 0x00007FFDC57D49D0 "demo_writeLocalFile" "0" - Demos write to a local file when recording a demo. 0x00000000
  887. 0x00007FFDC4355490 "demo_writeSeparateServerStream" "0" - Record server packets in a separate file, to help make playback smoother when playing back at a higher framerate, by interleaving user cmds with server packets. 0x00000000
  888. 0x00007FFDC775CE40 "demolist" - Print demo sequence list. 0x00000000
  889. 0x00007FFDC775CD80 "demos" - Demo demo file sequence. 0x00000000
  890. 0x000002079CF3A790 "devStats" "0" - True if game should report dev stats. 0x00002008
  891. 0x00007FFDD5160AF0 "developer" "0" - Set developer message level 0x00000000
  892. 0x00007FFDC57D4FA0 "devshots_nextmap" - Used by the devshots system to go to the next map in the devshots maplist. 0x00000000
  893. 0x00007FFDC43A9570 "devshots_screenshot" - Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. 0x00020000
  894. 0x00007FFDC775D260 "disconnect" - Disconnect game from server. 0x08000000
  895. 0x00007FFDC775C3B0 "display_elapsedtime" - Displays how much time has elapsed since the game started 0x00004000
  896. 0x000002079D073BD0 "dlight_debug" - Creates a dlight in front of the player 0x00004008
  897. 0x00007FFDC68080B0 "dlight_default_falloff" "0.3" - default half-distance fraction for legacy dlights. 0x00000080
  898. 0x00007FFDC43A8E50 "dlight_enable" "1" - 0x00000000
  899. 0x00007FFDC43A8FA0 "dlight_overlay" "0" - Draw debug overlay of dlight array 0x00004000
  900. 0x000002079BD0B540 "dodge_cockpitHack" "0" - Hack to avoid eye moving too far back in cockpit 0x00002008
  901. 0x000002079BD0A570 "dodge_cockpitOffsetMax" "3" - Cockpit translation while dodging 0x00002008
  902. 0x000002079BD090A0 "dodge_cockpitTiltMax" "4" - Additional view tilt applied to the cockpit while dodging 0x00002008
  903. 0x000002079BD0DCC0 "dodge_no_movement_forward_enable" "1" - Defaults dodge to go forward if there is no movement 0x00002008
  904. 0x000002079BD0EA40 "dodge_vertical_enable" "0" - Enables vertical dodge 0x00002008
  905. 0x000002079BD0FDF0 "dodge_vertical_horzspeedscale" "0.5" - Horizontal speed retained when dodging vertically 0x00002008
  906. 0x000002079BD0C980 "dodge_vertical_in_air" "1" - Allow dodge to still apply vertical acceleration when player is in the air 0x00002008
  907. 0x000002079BD0CF70 "dodge_vertical_threshold" "0.1" - Stick deflection before dodge becomes vertical 0x00002008
  908. 0x000002079BD0F2B0 "dodge_viewTiltDecreaseSpeed" "2.5" - Speed at which view tilt decreases while dodging (degrees/sec) 0x00002008
  909. 0x000002079BD0ACC0 "dodge_viewTiltFalloffTime" ".7" - Time during which view tilt decays to zero while dodging 0x00002008
  910. 0x000002079BD0AA80 "dodge_viewTiltIncreaseSpeed" "5" - Speed at which view tilt increases while dodging (degrees/sec) 0x00002008
  911. 0x000002079BD0D570 "dodge_viewTiltMax" "10" - Amount of view tilt while dodging in degrees 0x00002008
  912. 0x000002079CCCCF40 "dof_enable" "1" - 0x00000008
  913. 0x0000020784CBC160 "dof_farDepthEnd" "3000" - 0x00000000
  914. 0x0000020784CBC0D0 "dof_farDepthStart" "2000" - 0x00000000
  915. 0x0000020784CBC040 "dof_nearDepthEnd" "7.7" - 0x00000000
  916. 0x0000020784CBBFB0 "dof_nearDepthStart" "7.5" - 0x00000000
  917. 0x0000020784CBBF10 "dof_overrideParams" "0" - 0x00000000
  918. 0x000002079CCCD2A0 "dof_variable_blur" "0" - 0x00000008
  919. 0x000002079D198AD0 "dormant_debug" "0" - 0x00000008
  920. 0x00007FFDC7F80860 "downloadPlaylists" - Re-download the playlists
  921. 0x00000000
  922. 0x000002079B75FB20 "drawBeams" "1" - 0x00000008
  923. 0x00007FFDA81E2260 "drawline" - Draws line between two 3D Points.
  924. Green if no collision
  925. Red is collides with something
  926. Arguments: x1 y1 z1 x2 y2 z2 0x00004004
  927. 0x00007FFDA81DC2F0 "dropped_weapon_limit" "8" - 0x00000004
  928. 0x00007FFDC8594620 "dtwatchclass" "" - Watch all fields encoded with this table. 0x00000000
  929. 0x00007FFDC8594590 "dtwatchdecode" "1" - When watching show decode. 0x00000000
  930. 0x00007FFDC8594500 "dtwatchencode" "1" - When watching show encode. 0x00000000
  931. 0x00007FFDC85943D0 "dtwatchent" "-1" - Watch this entities data table encoding. 0x00000000
  932. 0x00007FFDC8594460 "dtwatchvar" "" - Watch the named variable. 0x00000000
  933. 0x000002079BD14760 "dumpClientStringTable" - Dump the contents of the client's game string table to the console. 0x00004008
  934. 0x00007FFDA81FF350 "dumpServerStringTable" - Dump the contents of the server's game string table to the console. 0x00004004
  935. 0x00007FFDA82858B0 "dump_entity_sizes" - Print sizeof(entclass) 0x00000004
  936. 0x00007FFDA8685360 "dump_generic_key_values" - 0x00000004
  937. 0x00007FFDA8200180 "dump_globals" - Dump all global entities/states 0x00000004
  938. 0x00007FFDA8285300 "dumpentityfactories" - Lists all entity factory names. 0x00000004
  939. 0x00007FFDA81E1F10 "dumpeventqueue" - Dump the contents of the Entity I/O event queue to the console. 0x00000004
  940. 0x00007FFDC775DA70 "dumpstringtables" - Print string tables to console. 0x00000000
  941. 0x0000020784CC2020 "dvs_enable" "1" - Enable dynamic viewport scaling. 0x00000000
  942. 0x0000020784CCC890 "dvs_gpuframetime_max" "16250" - GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds. 0x00000000
  943. 0x0000020784CC27B0 "dvs_gpuframetime_min" "15000" - GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds. 0x00000000
  944. 0x0000020784CCC440 "dvs_scale_min" "0.5f" - Smallest scale the viewport dimensions can be scaled by. 0x00000000
  945. 0x00007FFDC76DC370 "echo" - Echo text to console. 0x10000000
  946. 0x0000020784CC0CC0 "edge_override_depth" "-1" - edge_override_depth -1|0|1 0x00000000
  947. 0x0000020784CC0C20 "edge_override_silhouette" "-1" - edge_override_silhouette -1|0|1 0x00000000
  948. 0x00007FFDC85056A0 "editor_toggle" - Disables the simulation and returns focus to the editor 0x00004000
  949. 0x00007FFDC53B28D0 "enable_debug_overlays" "1" - Enable rendering of debug overlays 0x00004004
  950. 0x000002079B765510 "enable_skeleton_draw" "0" - Render skeletons in wireframe 0x00004008
  951. 0x00007FFDC859A6D0 "encrypt_multiKey" "1" - 0x00000002
  952. 0x00007FFDC43A94B0 "endmovie" - Stop recording movie frames. 0x00020000
  953. 0x00007FFDA86B5950 "ent_absbox" - Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  954. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  955. 0x00007FFDA86E5D00 "ent_animdump" - Dumps the animation each frame the given entity(ies) in red.
  956. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  957. 0x00007FFDA8655010 "ent_attachments" - Displays the attachment points on an entity.
  958. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  959. 0x00007FFDA8716440 "ent_bbox" - Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  960. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  961. 0x00007FFDA86E5E50 "ent_cancelpendingentfires" - Cancels all ent_fire created outputs that are currently waiting for their delay to expire. 0x00000004
  962. 0x00007FFDA86E5FC0 "ent_create" - Creates an entity of the given type where the player is looking. 0x00004004
  963. 0x00007FFDA86E6020 "ent_create_debug" "0" - 0x00000006
  964. 0x00007FFDA8719780 "ent_debugkeys" "" - 0x00000004
  965. 0x00007FFDA86E5C10 "ent_dump" - Usage:
  966. ent_dump <entity name>
  967. 0x00004004
  968. 0x00007FFDA8654C90 "ent_entitylinks" - Displays all incoming and outgoing links to the given entity.
  969. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  970. 0x00007FFDA86E5D60 "ent_fire" - Usage:
  971. ent_fire <target> [action] [value] [delay]
  972. 0x00004004
  973. 0x00007FFDA8716200 "ent_info" - Usage:
  974. ent_info <class name>
  975. 0x00004004
  976. 0x00007FFDA8BF4A60 "ent_keyvalue" - Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  977. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
  978. 0x00004004
  979. 0x000002079D078450 "ent_lightweightEnts" "1" - 0x00000008
  980. 0x00007FFDA86E59B0 "ent_messages" - Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  981. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  982. 0x00007FFDA8685190 "ent_messages_draw" "0" - Visualizes all entity input/output activity. 0x00004004
  983. 0x00007FFDA87168A0 "ent_name" - 0x00004004
  984. 0x00007FFDA8685280 "ent_orient" - Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  985. Format: ent_orient <entity name> <optional: allangles> 0x00004004
  986. 0x00007FFDA8716720 "ent_pause" - Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. 0x00004004
  987. 0x00007FFDA8654FB0 "ent_pivot" - Displays the pivot for the given entity(ies).
  988. (y=up=green, z=forward=blue, x=left=red).
  989. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  990. 0x00007FFDA8716350 "ent_remove" - Removes the given entity(s)
  991. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  992. 0x00007FFDA86B5770 "ent_remove_all" - Removes all entities of the specified type
  993. Arguments: {entity_name} / {class_name} 0x00004004
  994. 0x000002079D229130 "ent_repack_threshhold" "0.0001" - 0x00000008
  995. 0x00007FFDA8716260 "ent_script_dump" - Dumps the names and values of this entity's script scope to the console
  996. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  997. 0x00007FFDA86853E0 "ent_setname" - Sets the targetname of the given entity(s)
  998. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  999. 0x00007FFDA86E5F40 "ent_step" - When 'ent_pause' is set this will step through one waiting input / output message at a time. 0x00004004
  1000. 0x00007FFDA8685220 "ent_teleport" - Teleport the specified entity to where the player is looking.
  1001. Format: ent_teleport <entity name> 0x00004004
  1002. 0x00007FFDA8716140 "ent_text" - Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1003. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  1004. 0x00007FFDA8655070 "ent_text_mode" "0" - 0: Full, 1: Brief 0x00000084
  1005. 0x00007FFDA81EA790 "ent_text_no_player_ents" "0" - If true then filter out all entities that are players, parented to players or owned by players
  1006. 0x00000006
  1007. 0x00007FFDA81EA170 "ent_text_only_transmitted_ents" "0" - If true then only show entities that are transmitted from server to client. Eg. server only entities are filtered out
  1008. 0x00000006
  1009. 0x00007FFDA8716780 "ent_text_pick_type" "0" - 0: All, 1: NPCs and Players 0x00000004
  1010. 0x00007FFDA8685300 "ent_text_radius" - Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1011. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  1012. 0x00007FFDA8716810 "ent_text_radius_default" "100" - The default radius to use when finding entities to toggle ent_text on
  1013. 0x00000006
  1014. 0x00007FFDA86B5860 "ent_throw" - Throws an entity of the given type where the player is looking. 0x00004004
  1015. 0x00007FFDA87161A0 "ent_viewoffset" - Displays the eye position for the given entity(ies) in red.
  1016. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  1017. 0x00007FFDC53A9E80 "entity_useNetworkFieldBuffer" "1" - 0x00400002
  1018. 0x00007FFDC3E87F30 "envmap" - 0x00000000
  1019. 0x000002079D228D30 "error_if_non_standard_ent_create" "0" - 0x00000008
  1020. 0x00007FFDC775D320 "error_test" - Cause the engine to call Error(). 0x00000000
  1021. 0x00007FFDC7F752D0 "escape" - Escape key pressed. 0x40000000
  1022. 0x000002079CF42660 "eula_version_accepted" "0" - 0x01000008
  1023. 0x000002079B777D10 "eventseq_debug" "0" - 0x00000008
  1024. 0x000002079CF3A9D0 "everything_unlocked" "0" - 0x00002008
  1025. 0x00007FFDC76DC430 "exec" - Execute script file. 0x00000000
  1026. 0x00007FFDC775C410 "execPlayerConfig" - Load player settings. 0x00000000
  1027. 0x00007FFDC76DC180 "execifexists" - Execute script file if file exists. 0x00000000
  1028. 0x00007FFDC775CD20 "exit" - Exit the engine. 0x00000000
  1029. 0x00007FFDA81D9FE0 "explosion_debug" "0" - 0x00000004
  1030. 0x00007FFDA81E86A0 "explosion_orientation_debug" "0" - 0x00000004
  1031. 0x000002079B789500 "eyeInfo" - gets info about the current view
  1032. 0x00000008
  1033. 0x00007FFDA8ABA990 "fair_fight_damage_check_interval" "0.0" - 0x00000004
  1034. 0x00007FFDA8ADCC50 "fair_fight_debug" "0" - 0x00000004
  1035. 0x00007FFDA8ADCDA0 "fair_fight_key" "" - 0x00000004
  1036. 0x00007FFDA8ADA2C0 "fair_fight_port" "0" - 0x00000004
  1037. 0x00007FFDA8ADCE30 "fair_fight_ssl" "0" - 0x00000004
  1038. 0x00007FFDA86409B0 "fast_iteration" "0" - 0x00000004
  1039. 0x00007FFDD59614B0 "fast_poly_convert" "1" - 0x00000000
  1040. 0x000002079E739C00 "fatal_script_error_prompt" "" - 0x0000200A
  1041. 0x000002079E739A40 "fatal_script_errors" "1" - 0x0000200A
  1042. 0x000002079E739B70 "fatal_script_errors_client" "-1" - Enable fatal errors for client script. -1 will revert to using "fatal_script_errors" 0x0000200A
  1043. 0x000002079E739AE0 "fatal_script_errors_server" "-1" - Enable fatal errors for server script. -1 will revert to using "fatal_script_errors" 0x0000200A
  1044. 0x00007FFDD6E24B20 "filesystem_buffer_size" "0" - Size of per file buffers. 0 for none 0x00000000
  1045. 0x00007FFDD6E25DD0 "filesystem_max_stdio_read" "16" - 0x00000000
  1046. 0x00007FFDD6E25E60 "filesystem_native" "1" - Use native FS or STDIO 0x00000000
  1047. 0x00007FFDD6E257C0 "filesystem_report_buffered_io" "0" - 0x00000000
  1048. 0x00007FFDD6E25D40 "filesystem_unbuffered_io" "1" - 0x00000000
  1049. 0x00007FFDD6E25730 "filesystem_use_overlapped_io" "1" - 0x00000000
  1050. 0x00007FFDA8654F50 "find_ent" - Find and list all entities with classnames or targetnames that contain the specified substring.
  1051. Format: find_ent <substring>
  1052. 0x00004004
  1053. 0x00007FFDA86855D0 "find_ent_index" - Display data for entity matching specified index.
  1054. Format: find_ent_index <index>
  1055. 0x00004004
  1056. 0x00007FFDA8685680 "firetarget" - 0x00004004
  1057. 0x00007FFDA864B710 "fireteam_catchup_max_speed_scale" "1.2" - Maximum speed scale on top of animation speed change 0x00004004
  1058. 0x00007FFDA864BBD0 "fireteam_catchup_sprint_dist" "250" - Sprint if more than this distance from goal 0x00000006
  1059. 0x00007FFDA864BA10 "fireteam_cover_search_tolerance" "100" - Distance leader moves for triggering new cover search 0x00000004
  1060. 0x00007FFDA864BEB0 "fireteam_leader_cover_max_speed_threshold" "0.9" - If speed is above max run speed * this, fireteam doesn't search for cover 0x00000004
  1061. 0x00007FFDA864B4D0 "fireteam_leader_runtime_tolerance" "0" - If the leader is running for this amount of time, start moving with the leader 0x00000004
  1062. 0x00007FFDA864BC60 "fireteam_member0_angle" "180" - 0x00000004
  1063. 0x00007FFDA864BD80 "fireteam_member0_offset_x" "-145" - 0x00000004
  1064. 0x00007FFDA864BE20 "fireteam_member0_offset_y" "40" - 0x00000004
  1065. 0x00007FFDA864B5F0 "fireteam_member1_angle" "60" - 0x00000004
  1066. 0x00007FFDA864B680 "fireteam_member1_offset_x" "180" - 0x00000004
  1067. 0x00007FFDA864B980 "fireteam_member1_offset_y" "80" - 0x00000004
  1068. 0x00007FFDA864B3A0 "fireteam_member2_angle" "-60" - 0x00000004
  1069. 0x00007FFDA864B840 "fireteam_member2_offset_x" "180" - 0x00000004
  1070. 0x00007FFDA864BAA0 "fireteam_member2_offset_y" "-80" - 0x00000004
  1071. 0x00007FFDA864B7B0 "fireteam_move_delay" "0.4" - Amount of delay between each fireteam member starting to move 0x00000004
  1072. 0x00007FFDA864BF40 "fireteam_move_tolerance" "20" - Distance target must move to reset formation 0x00000004
  1073. 0x00007FFDA864B430 "fireteam_use_cover_hints" "0" - 0x00000004
  1074. 0x00007FFDA864B560 "fireteam_use_offsets" "1" - Use offsets for fireteam formation. Requires map restart 0x00000006
  1075. 0x000002079D98E200 "first_person_bullet_delay" "0.1f" - Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay 0x00002008
  1076. 0x000002079B789190 "first_person_proxy_blend_distance" "100" - 0x0000000A
  1077. 0x000002079D45C6F0 "first_person_proxy_debug" "0" - 0x00006008
  1078. 0x000002079D45C300 "first_person_proxy_predicted" "0" - 0x0000000A
  1079. 0x000002079BD16F80 "firstperson" - Switch to firstperson camera. 0x00000008
  1080. 0x000002079CF42300 "firsttime_mp_message" "0" - first time joining multiplayer 0x01000008
  1081. 0x00007FFDC775CC60 "flush" - Flush unlocked cache memory. 0x00004000
  1082. 0x00007FFDC775D440 "flush_locked" - Flush unlocked and locked cache memory. 0x00004000
  1083. 0x000002079CCCDDD0 "fog_enable" "1" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x00000008
  1084. 0x00007FFDC680AC80 "fog_enable_water_fog" "1" - 0x00004000
  1085. 0x000002079CDFDCD0 "fog_enableskybox" "1" - 0x00000008
  1086. 0x00007FFDA81E95C0 "fog_volume_debug" "0" - If enabled, prints diagnostic information about the current fog volume 0x00000004
  1087. 0x000002079D98CE80 "force3PLaserAttachment" "HEADFOCUS" - 0x00002008
  1088. 0x000002079BD1A500 "force_centerview" - 0x00000008
  1089. 0x00007FFDC7F75270 "forcebind" - Bind a command to an available key. (forcebind command opt:suggestedKey) 0x00000000
  1090. 0x00007FFDC8505EE0 "fps_max" "-1" - Frame rate limiter. -1 indicates use the desktop refresh. 0 is unlocked. 0x00000002
  1091. 0x00007FFDC8505CA0 "fps_max_use_refresh" "0" - Use refresh rate for fps_max. 0x00000000
  1092. 0x00007FFDC8506130 "fps_max_vsync" "0" - Frame rate limiter with vsync is enabled. 0x00000000
  1093. 0x0000020784CC3980 "fps_stats_dump" - 0x00000000
  1094. 0x0000020784CC20B0 "fps_stats_reset" - 0x00000000
  1095. 0x0000020784CC22E0 "fps_stats_start" - 0x00000000
  1096. 0x0000020784CC39F0 "fps_stats_stop" - 0x00000000
  1097. 0x000002079B78A980 "freecam_swallowButtonInput" "1" - 0x0000000A
  1098. 0x000002079BD09FD0 "freefall_sound_autoplay_time" "1.0" - If the player falls for longer than this amount of time freefall sounds will automatically start playing. 0x00002008
  1099. 0x000002079BD0BC90 "freefall_sound_height" "200.0" - Height player must be falling from to trigger freefall sound effects. 0x00002008
  1100. 0x00007FFDD6E24F10 "fs_clear_open_duplicate_times" - Clear the list of files that have been opened. 0x00000000
  1101. 0x00007FFDD6E25060 "fs_dump_open_duplicate_times" - Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. 0x00000000
  1102. 0x00007FFDD6E249C0 "fs_fios_cancel_prefetches" - Cancels all the prefetches in progress. 0x00000000
  1103. 0x00007FFDD6E24C40 "fs_fios_flush_cache" - Flushes the FIOS HDD cache. 0x00000000
  1104. 0x00007FFDD6E250C0 "fs_fios_prefetch_file" - Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
  1105. The preftech is medium priority and persistent. 0x00000000
  1106. 0x00007FFDD6E24A40 "fs_fios_prefetch_file_in_pack" - Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
  1107. The preftech is medium priority and non-persistent. 0x00000000
  1108. 0x00007FFDD6E24AA0 "fs_fios_print_prefetches" - Displays all the prefetches currently in progress. 0x00000000
  1109. 0x00007FFDD6E24DF0 "fs_intralevel_reads" "0" - Internal var to tell the file system that we are in an intraread state... 0x00000000
  1110. 0x00007FFDD6E24E80 "fs_monitor_read_from_pack" "0" - 0:Off, 1:Any, 2:Sync only 0x00000000
  1111. 0x00007FFDC775A030 "fs_printopenfiles" - Show all files currently opened by the engine. 0x00000000
  1112. 0x00007FFDD6E25120 "fs_report_intra_level_readopens" "0" - 0:Off, 1:NotAudio, 2:All 0x00000000
  1113. 0x00007FFDD6E24D00 "fs_report_long_reads" "0" - 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold 0x00000000
  1114. 0x00007FFDD6E24BB0 "fs_report_sync_opens" "0" - 0:Off, 1:Always, 2:Not during map load 0x00000000
  1115. 0x00007FFDD6E24FD0 "fs_report_sync_opens_callstack" "0" - 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. 0x00000000
  1116. 0x00007FFDD6E25240 "fs_report_sync_opens_fatal" "0" - 0x00000000
  1117. 0x00007FFDD6E24930 "fs_showAllReads" "0" - 0:Off, 1:On 0x00000000
  1118. 0x00007FFDD6E276A0 "fs_vpk_file_open" "0" - 0: No reporting, 1: Patch:VPKFilePath, 2: Patch:VPKFilePath:PartialPath 0x00000000
  1119. 0x00007FFDC7759FD0 "fs_warning_level" - Set the filesystem warning level. 0x00000000
  1120. 0x00007FFDD6E251B0 "fs_warning_mode" "0" - 0:Off, 1:Warn main thread, 2:Warn other threads 0x00000000
  1121. 0x000002079D997E60 "func_break_max_pieces" "15" - 0x00002088
  1122. 0x00007FFDA87FB400 "func_break_reduction_factor" ".5" - 0x00000004
  1123. 0x00007FFDA822BC50 "func_breakdmg_bullet" "0.5" - 0x00000004
  1124. 0x00007FFDA822B930 "func_breakdmg_club" "1.5" - 0x00000004
  1125. 0x00007FFDA822B5F0 "func_breakdmg_explosive" "1.25" - 0x00000004
  1126. 0x000002079B7850C0 "fx_debug" "0" - 0x0000200A
  1127. 0x000002079DAD7C00 "fx_deferWorldTraceConstraint" "1" - 'Collision via traces' ops using collision mode 0 use deferred traces. 0x0000000A
  1128. 0x000002079D997860 "fx_glass_velocity_cap" "0" - Maximum downwards speed of shattered glass particles 0x00000008
  1129. 0x000002079BD525E0 "fx_impact_ally" "0.49 0.76 1.0 1.0" - 0x0000000A
  1130. 0x000002079BD52420 "fx_impact_enemy" "0.91 0.26 0.26 1.0" - 0x0000000A
  1131. 0x000002079BD52820 "fx_impact_neutral" "0.86 0.86 0.86 1.0" - 0x0000000A
  1132. 0x000002079BB1AF90 "fx_impact_reparse" - Reloads the weapon impact effect table files 0x00004008
  1133. 0x000002079D9ADA90 "fx_screenspacepass" "1" - 0x0000200A
  1134. 0x000002079BD106B0 "g_Language" "0" - 0x00002008
  1135. 0x00007FFDA87FC720 "g_debug_constraint_sounds" "0" - Enable debug printing about constraint sounds. 0x00004004
  1136. 0x00007FFDA822BCE0 "g_debug_doors" "0" - 0x00000004
  1137. 0x00007FFDA8ADA130 "g_debug_flying_ai" "0" - 0x00004004
  1138. 0x00007FFDA864DA40 "g_debug_melee" "0" - 0x00000004
  1139. 0x000002079C9D34A0 "g_debug_ragdoll_removal" "0" - 0x00006008
  1140. 0x00007FFDA8652B50 "g_debug_trackpather" "0" - 0x00004004
  1141. 0x000002079B764C50 "g_ragdoll_fadespeed" "600" - 0x00000008
  1142. 0x000002079C9D3650 "g_ragdoll_important_maxcount" "2" - 0x00002008
  1143. 0x000002079B771770 "g_ragdoll_lvfadespeed" "100" - 0x00000008
  1144. 0x000002079B73EC20 "gamepad_aim_speed" "2" - 0x01000008
  1145. 0x000002079B73ED40 "gamepad_aim_speed_ads" "-1" - 0x01000008
  1146. 0x000002079CF428A0 "gamepad_button_layout" "0" - Gamepad button layout (used by menus) 0x01000008
  1147. 0x000002079CF42AE0 "gamepad_buttons_are_southpaw" "0" - Gamepad button layouts should use southpaw variants (used by menus) 0x01000008
  1148. 0x000002079B73EB90 "gamepad_custom_ads_pitch" "75.0" - 0x01000008
  1149. 0x000002079B73E0D0 "gamepad_custom_ads_turn_delay" "0.25" - 0x01000008
  1150. 0x000002079B73E450 "gamepad_custom_ads_turn_pitch" "30.0" - 0x01000008
  1151. 0x000002079B73EA70 "gamepad_custom_ads_turn_time" "1.0" - 0x01000008
  1152. 0x000002079B73E8F0 "gamepad_custom_ads_turn_yaw" "30.0" - 0x01000008
  1153. 0x000002079B73E1F0 "gamepad_custom_ads_yaw" "110.0" - 0x01000008
  1154. 0x000002079B73EB00 "gamepad_custom_assist_on" "1" - 0x01000008
  1155. 0x000002079B73E9E0 "gamepad_custom_curve" "10.0" - 0x01000008
  1156. 0x000002079B73E7D0 "gamepad_custom_deadzone_in" "0.15" - 0x01000008
  1157. 0x000002079B73E280 "gamepad_custom_deadzone_out" "0.02" - 0x01000008
  1158. 0x000002079B73E600 "gamepad_custom_enabled" "0" - 0x01000008
  1159. 0x000002079B73E3C0 "gamepad_custom_hip_pitch" "120.0" - 0x01000008
  1160. 0x000002079B73E4E0 "gamepad_custom_hip_turn_delay" "0.0" - 0x01000008
  1161. 0x000002079B73E570 "gamepad_custom_hip_turn_pitch" "0.0" - 0x01000008
  1162. 0x000002079B73E310 "gamepad_custom_hip_turn_time" "0.33" - 0x01000008
  1163. 0x000002079B73E6B0 "gamepad_custom_hip_turn_yaw" "220.0" - 0x01000008
  1164. 0x000002079B73E860 "gamepad_custom_hip_yaw" "160.0" - 0x01000008
  1165. 0x000002079B73ECB0 "gamepad_deadzone_index_look" "1" - 0x01000008
  1166. 0x000002079B73E740 "gamepad_deadzone_index_move" "1" - 0x01000008
  1167. 0x000002079B73E160 "gamepad_look_curve" "0" - 0x01000008
  1168. 0x000002079CF42EF0 "gamepad_stick_layout" "0" - Gamepad stick layout (used by menus) 0x01000008
  1169. 0x00007FFDC864F2D0 "gameui_activate" - Shows the game UI 0x00000000
  1170. 0x00007FFDC864F0F0 "gameui_allowescape" - Escape key allowed to hide game UI 0x00000000
  1171. 0x00007FFDC864F330 "gameui_allowescapetoshow" - Escape key allowed to show game UI 0x00000000
  1172. 0x00007FFDC864F3F0 "gameui_hide" - Hides the game UI 0x00000000
  1173. 0x00007FFDC864F390 "gameui_preventescape" - Escape key doesn't hide game UI 0x00000000
  1174. 0x00007FFDC864F1E0 "gameui_preventescapetoshow" - Escape key doesn't show game UI 0x00000000
  1175. 0x00007FFDC864F240 "gameui_xbox" "0" - 0x00000000
  1176. 0x000002079CF424B0 "gamma_adjusted" "0" - Whether player has done gamma adjustment 0x01000008
  1177. 0x00007FFDC858D610 "getNewAuthToken" - Ask for a new auth token. 0x00000000
  1178. 0x000002079B788020 "getfov" - Gets info about the current FOV 0x00000008
  1179. 0x00007FFDB4EEA370 "gethttpdatacenterlist" - Gets the list of datacenters 0x00000000
  1180. 0x000002079CCCA260 "getpos" - dump position and angles to the console 0x00000008
  1181. 0x000002079CCCA480 "getpos_bind" - Binds the given key to a setpos/setang command of your current position. 0x00000008
  1182. 0x000002079CCCA500 "getposvec" - dump position and angles to the console in 'Vector( x, y, z ), Vector( pitch, yaw, roll )' format 0x00000008
  1183. 0x000002079CF50010 "give" - Give weapon to player. 0x00004008
  1184. 0x00007FFDA8BF1400 "give_server" - Give weapon to player. 0x00004014
  1185. 0x00007FFDA8ABAAD0 "givecurrentammo" - Give a supply of ammo for current weapon..
  1186. 0x00004004
  1187. 0x000002079CCCDCB0 "gl_clear_color_buffer" "0" - Enable or disable the clearing of the main color buffer. 0x00004008
  1188. 0x000002079CDFD5D0 "gl_clear_fogcolor" "1" - 0x00004008
  1189. 0x000002079CDFDE30 "gl_clear_randomcolor" "0" - Clear the back buffer to random colors every frame. Helps spot open seams in geometry. 0x00004008
  1190. 0x000002079B77FA90 "glass_break_required_speed" "150" - 0x00006008
  1191. 0x00007FFDA87FB7F0 "glass_shatter_attack_speed_scale" "300" - 0x00000004
  1192. 0x000002079D9977D0 "glass_shatter_direction_force_scale" "1.0" - 0x00000008
  1193. 0x00007FFDA87FB760 "glass_shatter_drop_speed" "100" - 0x00000004
  1194. 0x00007FFDA87FB890 "glass_shatter_explosive_scale" "1" - 0x00000004
  1195. 0x000002079D9978F0 "glass_shatter_force_scale" "1.0" - 0x00000008
  1196. 0x000002079D9976B0 "glass_shatter_size_scale" "1.0" - 0x00000008
  1197. 0x000002079D997740 "glass_shatter_use_real_direction" "0" - 0x00000008
  1198. 0x00007FFDA81FFB90 "globalNonRewindingObject_DontSave" "1" - 0x00000004
  1199. 0x00007FFDA81FF970 "global_event_log_enabled" "0" - Enables the global event log system 0x00004004
  1200. 0x0000020784BD1F60 "global_lighting_partial_update" "1" - Allow partial uploads of GPU lights (optimization.) 0x00000000
  1201. 0x0000020784713370 "gpu_count" "0" - 0x00000000
  1202. 0x0000020784CC3C00 "gpu_level" "3" - GPU Level - Default: High 0x00000000
  1203. 0x0000020784CC4080 "gpu_mem_level" "0" - Memory Level - Default: Normal 0x00000000
  1204. 0x0000020784DDF090 "gpu_vram_size_mb" "0" - 0x00000000
  1205. 0x000002079BD09130 "grapple_accel_human" "1000" - Speed added per second from grapple, up to the grapple_speedRamp* speed 0x00002008
  1206. 0x000002079BD09910 "grapple_accel_titan" "1800" - Speed added per second from grapple, up to the grapple_speedRamp* speed 0x00002008
  1207. 0x000002079BD0FBB0 "grapple_around_obstacle_accel" "1000" - Acceleration around obstacles while grappling 0x00002008
  1208. 0x000002079BD0A2A0 "grapple_autoMeleeConvergeTime" "1.0" - Simplify relative velocities when the enemy is this many seconds away from hitting us (increases chances of a hit) 0x00002008
  1209. 0x000002079BD0A180 "grapple_autoMeleeOnDetach" "1" - Starts a melee sequence when the grapple detaches. 0x00002008
  1210. 0x000002079BD0AF10 "grapple_autoMeleePredict" "0" - Whether to run grapple melee logic on the client (tends to mispredict anyway) 0x00002008
  1211. 0x000002079BD08DD0 "grapple_autoMeleePredictTime" "0.13" - Melee begins when the enemy is this many seconds away from hitting us 0x00002008
  1212. 0x000002079BD0F190 "grapple_autoMeleeViewRotateSpeedFar" "1" - Speed at which view rotates toward grapple melee target 0x00002008
  1213. 0x000002079BD0EC80 "grapple_autoMeleeViewRotateSpeedNear" "3" - Speed at which view rotates toward grapple melee target 0x00002008
  1214. 0x000002079BD0D600 "grapple_debug" "0" - Show grapple debug info 0x00002008
  1215. 0x000002079BD08EF0 "grapple_decelMeleeStrength" "1" - Strength of extra deceleration that forces melee targets to come to you 0x00002008
  1216. 0x000002079BD0EE30 "grapple_decel_human" "425" - Deceleration of player's speed that doesn't go toward the grapple point 0x00002008
  1217. 0x000002079BD08D40 "grapple_decel_titan" "200" - Deceleration of player's speed that doesn't go toward the grapple point 0x00002008
  1218. 0x000002079BD0AFA0 "grapple_disableMeleeWhenActive" "0" - Disallows melee when the grapple is out. 0x00002008
  1219. 0x000002079BD0D4E0 "grapple_dontFightGravity" "1" - Ignores downward speed when applying deceleration, so that gravity continues to pull you down 0x00002008
  1220. 0x000002079BD09AC0 "grapple_fallSpeed" "300" - Fall speed of the grapple hook while it's returning 0x00002008
  1221. 0x000002079BD0C500 "grapple_forcedRetractVel" "3000" - Return speed of grapple hook when grapple is finished or cancelled 0x00002008
  1222. 0x000002079BD0EF50 "grapple_gracePeriod" "0.25" - Length of time player can grapple without using a charge, in case they mess up 0x00002008
  1223. 0x000002079BD0E920 "grapple_gravityPushUnderContribution" "2" - Pushing forward while looking "under" the grapple point increases gravity this much 0x00002008
  1224. 0x000002079BD0DA80 "grapple_initialImpulseOffGround_human" "50" - Initial launch speed off the ground when grapple connects 0x00002008
  1225. 0x000002079BD0B270 "grapple_initialImpulseOffGround_human_npc" "150" - Initial launch speed off the ground when grapple connects 0x00002008
  1226. 0x000002079BD09E20 "grapple_initialImpulseOffGround_titan" "0" - Initial launch speed off the ground when grapple connects 0x00002008
  1227. 0x000002079BD0DF90 "grapple_initialImpulse_human" "350" - Initial launch speed when grapple connects 0x00002008
  1228. 0x000002079BD0FA00 "grapple_initialImpulse_titan" "350" - Initial launch speed when grapple connects 0x00002008
  1229. 0x000002079BD0C350 "grapple_initialSlowFracVert_human" "0.4" - Fraction of vertical speed that is retained when grapple connects 0x00002008
  1230. 0x000002079BD0C1A0 "grapple_initialSlowFracVert_titan" "0.1" - Fraction of vertical speed that is retained when grapple connects 0x00002008
  1231. 0x000002079BD0BE40 "grapple_initialSlowFrac_human" "1" - Fraction of XY speed that is retained when grapple connects 0x00002008
  1232. 0x000002079BD0A7B0 "grapple_initialSlowFrac_titan" "0.5" - Fraction of XY speed that is retained when grapple connects 0x00002008
  1233. 0x000002079BD09880 "grapple_initialSpeedMin_human" "0" - When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards) 0x00002008
  1234. 0x000002079BD0F580 "grapple_initialSpeedMin_titan" "0" - When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards) 0x00002008
  1235. 0x000002079BD0E5C0 "grapple_jumpFrac" "1.0" - Jump velocity multiplier when grappled 0x00002008
  1236. 0x000002079BD0F730 "grapple_letGravityHelpCosAngle" "0.8" - Don't ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down) 0x00002008
  1237. 0x000002079BD0DF00 "grapple_lift" "25" - Distance above grapple hook that player is pulled to 0x00002008
  1238. 0x000002079BD0EFE0 "grapple_pullDelay_human" "0.2" - Grapple delay between attachment and acceleration 0x00002008
  1239. 0x000002079BD08F80 "grapple_pullDelay_titan" "0.2" - Grapple delay between attachment and acceleration 0x00002008
  1240. 0x000002079BD0F850 "grapple_retractVel" "6000" - Return speed of grapple hook when it hasn't hit anything yet 0x00002008
  1241. 0x000002079BD0D090 "grapple_rodeoVerticalImpulse" "750" - Vertical impulse applied to the player when grappling off of a rodeo. 0x00002008
  1242. 0x000002079BD0DDE0 "grapple_shootVel" "3000" - Outward speed of grapple hook 0x00002008
  1243. 0x000002079BD0DBA0 "grapple_speedRampMax_human" "800" - Player will accelerate to this speed after grapple_speedRampTime has passed 0x00002008
  1244. 0x000002079BD08E60 "grapple_speedRampMax_titan" "750" - Player will accelerate to this speed after grapple_speedRampTime has passed 0x00002008
  1245. 0x000002079BD0BB70 "grapple_speedRampMin_human" "50" - Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime 0x00002008
  1246. 0x000002079BD0F460 "grapple_speedRampMin_titan" "400" - Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime 0x00002008
  1247. 0x000002079BD0C2C0 "grapple_speedRampTime_human" "1.5" - Time from grapple_speedRampMin to grapple_speedRampMax 0x00002008
  1248. 0x000002079BD08CB0 "grapple_speedRampTime_titan" "1.0" - Time from grapple_speedRampMin to grapple_speedRampMax 0x00002008
  1249. 0x000002079BD0ED10 "grapple_titanEmbarkDist" "250" - Distance at which to begin embark when grappling to your own titan. 0x00002008
  1250. 0x000002079BD0E2F0 "grapple_windowCheckDist" "150" - Check for window hints at this distance from grapple point 0x00002008
  1251. 0x000002079D987930 "gravity_grenade_decel" "20000" - Deceleration applied by gravity grenade to nearby objects 0x00002008
  1252. 0x000002079D9879D0 "gravity_grenade_projectile_min_speed" "1000" - Gravity grenade never slows projectiles below this speed 0x00002008
  1253. 0x000002079BD0E800 "ground_debug" "0" - 0x0000200A
  1254. 0x00007FFDA81E2140 "groundlist" - Display ground entity list <index> 0x00000004
  1255. 0x00007FFDC53AEC10 "hasMic" "0" - 0x00000200
  1256. 0x00007FFDC7759D80 "help" - Find help about a convar/concommand. 0x00000002
  1257. 0x00007FFDA82145A0 "hibernation_assumed_max_player_speed" "1400" - Assumed max player speed for estimating how long until we need to reevaluate hibernation 0x00000004
  1258. 0x00007FFDA82146C0 "hibernation_debounce_dist" "256" - Entities that stop hibernating must go this far outside of the required distance to start hibernating again 0x08000004
  1259. 0x00007FFDA8204470 "hibernation_enable" "1" - Enables entity hibernation 0x08000004
  1260. 0x00007FFDA8200340 "hibernation_far_dist" "8000" - Far distance for entity hibernation 0x08000004
  1261. 0x00007FFDA82043E0 "hibernation_medium_dist" "3000" - Medium distance for entity hibernation 0x08000004
  1262. 0x00007FFDA8214510 "hibernation_min_reevaluate_time" "1" - Entities always wait at least this long before their next reevaluation of whether they should be hibernating 0x00000004
  1263. 0x00007FFDA8214630 "hibernation_near_dist" "1000" - Near distance for entity hibernation 0x08000004
  1264. 0x000002079BD151D0 "hidehud" "0" - 0x00004008
  1265. 0x000002079D311030 "hidepanel" - Hides a viewport panel <name> 0x00000008
  1266. 0x00007FFDA851D520 "high_perf_dev_server" "0" - 0x00000006
  1267. 0x000002078462BA10 "highlight_draw" "1" - highlight_draw 0|1 0x00000002
  1268. 0x000002078462B970 "highlight_lazy_clear_buffers" "0" - highlight_lazy_clear_buffers 0|1 0x00000002
  1269. 0x000002078462B880 "highlight_log" - Log Highlight 0x00000000
  1270. 0x000002078462B8E0 "highlight_object_max_count" "255" - highlight_object_max_count OBJECT_MAX_COUNT 0x00000002
  1271. 0x00007FFDD5160A60 "hitbox_bodygroup_check" "0" - 0x00000000
  1272. 0x000002079CCC9270 "hitch_alert_active" "1" - 0x00000008
  1273. 0x000002079CCC8E70 "hitch_alert_color" "255 255 0 255" - The hitch/choke allerts will use this color. 0x0000000A
  1274. 0x000002079CCC9020 "hitch_alert_show_large_snapshots" "0" - 0x00000008
  1275. 0x00007FFDC775C1A0 "host_RunFrameServerAlways" "0" - 0x00000000
  1276. 0x00007FFDC775B3C0 "host_ShowIPCCallCount" "0" - Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. 0x00000000
  1277. 0x00007FFDC704FCB0 "host_flush_threshold" "12" - Memory threshold below which the host should flush caches between server instances 0x00080000
  1278. 0x00007FFDC775B1F0 "host_framerate" "0" - Set to lock per-frame time elapse. 0x00000000
  1279. 0x00007FFDC775B7B0 "host_limitlocal" "0" - Apply cl_cmdrate and cl_updaterate to loopback connection 0x00000000
  1280. 0x00007FFDC775DC50 "host_map" "" - Current map name. 0x00080000
  1281. 0x00007FFDC775BFF0 "host_preload_shaders" "1" - 0x00000000
  1282. 0x00007FFDC775B450 "host_print_frame_times" "0" - 0x00000000
  1283. 0x00007FFDC775AA20 "host_profile" "0" - 0x00000000
  1284. 0x00007FFDC775ACC0 "host_runframe_input_parcelremainder" "1" - 0x00000000
  1285. 0x00007FFDC775A940 "host_runofftime" - Run off some time without rendering/updating sounds
  1286. 0x00000000
  1287. 0x00007FFDC775B9C0 "host_server_thread_min_ticks" "1" - Only run the server thread when it needs this many ticks. 0x00000002
  1288. 0x00007FFDC775A8B0 "host_skip_client_dll_crc" "0" - 0x00000000
  1289. 0x00007FFDC775BA50 "host_sleep" "0" - Force the host to sleep a certain number of milliseconds each frame. 0x00004000
  1290. 0x00007FFDC775B690 "host_speeds" "0" - Show general system running times. 0x00000000
  1291. 0x00007FFDC43A7D30 "host_syncfps" "0" - Synchronize real render time to host_framerate if possible. 0x00000002
  1292. 0x00007FFDC775BCF0 "host_thread_join_fast" "0" - If true we force the server thread join before existing '_Host_RunFrame' 0x00000000
  1293. 0x00007FFDC775B8D0 "host_thread_mode" "1" - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) 0x00000002
  1294. 0x00007FFDC775AAB0 "host_threaded_sound" "0" - Run the sound on a thread (independent of mix) 0x00000000
  1295. 0x00007FFDC775BE70 "host_timescale" "1.0" - Prescale the clock by this amount. 0x00006000
  1296. 0x00007FFDC859CB60 "hostip" "" - Host game server ip 0x00080000
  1297. 0x00007FFDC775D650 "hostname" "" - Hostname for server. 0x00080000
  1298. 0x00007FFDC859F5B0 "hostport" "37015" - Host game server port 0x00080000
  1299. 0x00007FFDC7F6DAF0 "http_StryderKey" "LABj38NWSTxHUhdYaP62ZU6HtutCas3L" - 0x00000010
  1300. 0x00007FFDC7F6DA60 "http_debug" "0" - 0x00000002
  1301. 0x00007FFDC7F6D940 "http_debug_forceFailRate" "0" - 0x00000002
  1302. 0x00007FFDC7F6D5E0 "http_debug_forceFailStatus" "429" - 0x00000002
  1303. 0x00007FFDC7F6D820 "http_failuresAsErrors" "0" - 0x00000000
  1304. 0x00007FFDC7F6DB80 "http_sandbox" "EARW.50" - 0x00000000
  1305. 0x00007FFDC7F6D8B0 "http_showQueries" "0" - 0x00000002
  1306. 0x000002079D310F90 "hud_autoreloadscript" "0" - Automatically reloads the animation script each time one is ran 0x00000008
  1307. 0x000002079CE15060 "hud_setting_adsDof" "1" - 0x01000008
  1308. 0x000002079CE06A60 "hud_setting_showButtonHints" "1" - 0x01000008
  1309. 0x000002079CE14D70 "hud_setting_showCallsigns" "1" - 0x01000008
  1310. 0x000002079CE06AF0 "hud_setting_showLevelUp" "1" - 0x01000008
  1311. 0x000002079CE153B0 "hud_setting_showMedals" "1" - 0x01000008
  1312. 0x000002079CE15260 "hud_setting_showMeter" "1" - 0x01000008
  1313. 0x000002079CE14EE0 "hud_setting_showObituary" "1" - 0x01000008
  1314. 0x000002079CE06B80 "hud_setting_showTips" "1" - 0x01000008
  1315. 0x000002079CE14FD0 "hud_setting_showWeaponFlyouts" "1" - 0x01000008
  1316. 0x000002079BD16C20 "hud_subtitles" - Plays the Subtitles: <filename> 0x00000008
  1317. 0x000002079BB0E390 "hud_takesshots" "0" - Auto-save a scoreboard screenshot at the end of a map. 0x0000000A
  1318. 0x00007FFDA81FA2E0 "hudchat_dead_can_only_talk_to_other_dead" "0" - 0x00000004
  1319. 0x000002079BD15360 "hudchat_new_message_fade_duration" "1.0" - How long messages added to the text chat will take to fade from opaque to not visible 0x00000008
  1320. 0x000002079BD15400 "hudchat_new_message_shown_duration" "12" - How long messages added to the text chat stick around with the panel not focused 0x00000008
  1321. 0x000002079BD152D0 "hudchat_transition_message_mode_fade_duration" "0.25" - When switching message mode of the text chat panel how long it takes to transition visibility 0x00000008
  1322. 0x00007FFDB1C24910 "hudwarp_chopsize" "60.0" - Number of pixels to a primitive before chopping for warping. 0x00004000
  1323. 0x00007FFDB1C238D0 "hudwarp_override" "0" - Use convar settings for hud warp (instead of script-provided settings) 0x00004000
  1324. 0x00007FFDB1C24880 "hudwarp_viewDist" "1.0" - Distance back from sphere center to use when 2d projecting. 0x00004000
  1325. 0x00007FFDB1C237B0 "hudwarp_xScale" "1.2" - Final scale for X (after projecting sphere surface to 2d.) 0x00004000
  1326. 0x00007FFDB1C24610 "hudwarp_xWarp" "45.0" - Degrees of arc of sphere to use (0-90, low distortion to high.) 0x00004000
  1327. 0x00007FFDB1C247C0 "hudwarp_yScale" "1.1" - Final scale for Y (after projecting sphere surface to 2d.) 0x00004000
  1328. 0x00007FFDB1C23840 "hudwarp_yWarp" "30.0" - Degrees of arc for Y warp (0-90, low distortion to high.) 0x00004000
  1329. 0x000002079BD52670 "idcolor_ally" "0.34 0.59 0.86 8" - 0x0000000A
  1330. 0x000002079BD528F0 "idcolor_ally_cb1" "0.24 0.50 0.96 8" - 0x0000000A
  1331. 0x000002079BD52540 "idcolor_ally_cb2" "0.0 0.58 0.77 8" - 0x0000000A
  1332. 0x000002079BD52980 "idcolor_ally_cb3" "0.28 0.52 0.97 8" - 0x0000000A
  1333. 0x000002079BD52790 "idcolor_enemy" "0.8 0.25 0.15 8" - 0x0000000A
  1334. 0x000002079BD52AC0 "idcolor_enemy_cb1" "0.89 0.78 0.0 8" - 0x0000000A
  1335. 0x000002079BD52A10 "idcolor_enemy_cb2" "1.0 0.627 0.68 8" - 0x0000000A
  1336. 0x000002079BD52700 "idcolor_enemy_cb3" "0.82 0.74 0.06 8" - 0x0000000A
  1337. 0x000002079BD52360 "idcolor_neutral" "1.0 1.0 1.0 0.6" - 0x0000000A
  1338. 0x00007FFDA81EA200 "idleKickTime_min_alive_seconds" "40" - Dead players' idle timers will never go below this many seconds, so they have a chance to recover after spawning 0x00000004
  1339. 0x00007FFDA81EA4C0 "idleKickTime_minutes" "3" - Time after which idle players in a game are kicked 0x00000004
  1340. 0x00007FFDA81EA2F0 "idleKickTime_party_minutes" "15" - Time after which idle players in a party are kicked (all party members must be idle) 0x00000004
  1341. 0x00007FFDA81EA670 "idleKickTime_privatematch_game_minutes" "10" - Time after which idle players in a private match game are kicked 0x00000004
  1342. 0x00007FFDA81EA380 "idleKickTime_privatematch_lobby_minutes" "15" - Time after which idle players in a private match lobby are kicked (all players must be idle) 0x00000004
  1343. 0x00007FFDA81EA700 "idleKick_enable" "1" - Enables kicking idle players 0x00000004
  1344. 0x000002079B73F8A0 "ik_debug" "0" - Enables debug lines for IK 0x00002008
  1345. 0x000002079B73F4B0 "ik_debug_chain" "" - Allows specifying a single IK chain name for IK debugging 0x00002008
  1346. 0x000002079B73F230 "ik_debug_ent" "" - Allows specifying a single entity for IK debugging 0x00002008
  1347. 0x000002079B73F1A0 "ik_debug_text" "0" - Enables IK debug text; requires ik_debug 0x00002008
  1348. 0x000002079B73F390 "ik_enable" "1" - Enables IK 0x00002008
  1349. 0x000002079B73F6F0 "ik_enable_client" "1" - Enables IK on the client 0x00002008
  1350. 0x00007FFDA81D8D10 "ik_enable_server" "1" - Enables IK on the server 0x00002004
  1351. 0x000002079B73F420 "ik_height_adjust" "1" - Enable ik height adjustment 0x00002008
  1352. 0x000002079B73F810 "ik_height_adjust_debug" "0" - Debugging for ik height adjustment 0x00002008
  1353. 0x000002079B73F780 "ik_height_adjust_move_speed" "2.0" - IK height adjustment speed per unit of horizontal velocity in units per second 0x00002008
  1354. 0x000002079B73F540 "ik_height_adjust_sine" "0" - Test ik height adjustment with a sine wave 0x00002008
  1355. 0x000002079B73F660 "ik_height_adjust_speed" "2.0" - IK height adjustment speed as a fraction of step size per second 0x00002008
  1356. 0x000002079B73F2C0 "ik_latch" "1" - Enables IK latching to ground during footsteps 0x00002008
  1357. 0x000002079B73F5D0 "ik_normal_lerp_rate" "100" - Rate at which feet adjust to a new ground orientation in angles per second 0x00002008
  1358. 0x000002079B73F110 "ik_unlatch_max_rate" "5" - Maximum rate an IK'd bone can unlatch; prevents pop on animation transition 0x00002008
  1359. 0x000002079BB1AFF0 "impact_allow" "1" - 0x00000008
  1360. 0x000002079BD48E10 "impact_debug_info" "0" - 0x00000008
  1361. 0x000002079BB1AEE0 "impact_victim_offset_dist" "256" - Distance to offset impact sounds from the victim, when requested 0x00000008
  1362. 0x000002079BD19570 "impulse" - 0x00000008
  1363. 0x00007FFDA8ABADC0 "impulse_low_decel_duration_scalar" "0.003" - Impulse magnitude is multiplied by this to give a length of time that the player can't decelerate 0x00002004
  1364. 0x00007FFDC53AE910 "inPartyChat" "0" - 0x00000200
  1365. 0x00007FFDC7F75180 "in_forceuser" "0" - Force user input to this split screen player. 0x00004000
  1366. 0x00007FFDC8507390 "in_syncRT" "0" - 0x00000000
  1367. 0x000002079BD1B220 "in_usekeyboardsampletime" "1" - Use keyboard sample time smoothing. 0x00000008
  1368. 0x00007FFDC775D0E0 "incrementvar" - Increment specified convar value. 0x00020000
  1369. 0x00007FFDA8283030 "info_spawnpoint_human_classname" "pilot_medium_male" - Class settings used to get size of info_spawnpoint_human 0x00004004
  1370. 0x00007FFDA82822D0 "info_spawnpoint_titan_classname" "titan_atlas" - Class settings used to get size of info_spawnpoint_titan 0x00004004
  1371. 0x00007FFDC7759330 "infoblock_requestInterval" "300" - Time between info block requests 0x00000000
  1372. 0x000002079CE150F0 "ingamemenu_activate" - Shows the in-game menu 0x00000008
  1373. 0x00007FFDB4EEA580 "initMatchmaking" - 0x00000000
  1374. 0x000002079CF538E0 "interpolate_on_parent_change" "0" - 0x00000008
  1375. 0x000002079CF42780 "intro_viewed" "0" - Whether the introduction video has been viewed by this player 0x01000008
  1376. 0x000002079BD1A2F0 "invnext" - 0x00000008
  1377. 0x00007FFDC859C450 "ip" "localhost" - Overrides IP for multihomed hosts 0x00080000
  1378. 0x00007FFDC43A7E50 "joinopeninvite" - Join the active open invite in the chat room 0x00000000
  1379. 0x000002079BD18350 "joy_advaxisr" "2" - 0x0000000A
  1380. 0x000002079BD183F0 "joy_advaxisu" "4" - 0x0000000A
  1381. 0x000002079BD182C0 "joy_advaxisv" "0" - 0x0000000A
  1382. 0x000002079BD186C0 "joy_advaxisx" "3" - 0x0000000A
  1383. 0x000002079BD18870 "joy_advaxisy" "1" - 0x0000000A
  1384. 0x000002079BD18230 "joy_advaxisz" "0" - 0x0000000A
  1385. 0x000002079BD18510 "joy_inverty" "0" - Whether to invert the Y axis of the joystick for looking. 0x01000008
  1386. 0x000002079BD185A0 "joy_legacy" "0" - Turn on/off 'Legacy' mapping for control sticks. 0x00000008
  1387. 0x000002079BD187E0 "joy_movement_stick" "0" - Which stick controls movement (0 is left stick) 0x00000008
  1388. 0x000002079BD18480 "joy_requireFocus" "1" - 0x0000000A
  1389. 0x000002079BD18630 "joy_rumble" "1" - Controller rumble. 0x01000008
  1390. 0x000002079BD18750 "joy_xcontroller_cfg_loaded" "0" - If 0, the 360controller.cfg file will be executed on startup & option changes. 0x00000008
  1391. 0x000002079BD1ADD0 "joystick" "1" - True if the joystick is enabled, false otherwise. 0x00000008
  1392. 0x000002079BD19C00 "joystick_initialize" - 0x40000008
  1393. 0x00007FFDC43A9510 "jpeg" - Take a jpeg screenshot: jpeg <filename> <quality 1-100>. 0x00000000
  1394. 0x00007FFDC43A8A60 "jpeg_quality" "90" - jpeg screenshot quality. 0x00000000
  1395. 0x000002079BD0DE70 "jump_graceperiod" "0.2" - Extra time during which a player can jump after falling off a ledge 0x00002008
  1396. 0x000002079BD0AE80 "jump_keyboardgrace_max" "0.7" - Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed 0x00002008
  1397. 0x000002079BD0B300 "jump_keyboardgrace_strength" "0.7" - Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod 0x00002008
  1398. 0x000002079BD09760 "jump_keyboardgraceperiodmax" "0.5" - Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time) 0x00002008
  1399. 0x000002079BD09C70 "jump_keyboardgraceperiodmin" "0.2" - Extra time during which a player can change their direction with keyboard input after jumping (at full strength) 0x00002008
  1400. 0x00007FFDA8285610 "kdtree_test" - Tests spatial partition for entities queries. 0x00004004
  1401. 0x00007FFDC7F6DF40 "key_listboundkeys" - List bound keys with bindings. 0x00000000
  1402. 0x0000020782D8A860 "key_updatelayout" - Updates game keyboard layout to current windows keyboard setting. 0x00000000
  1403. 0x00007FFDC775DB90 "kick" - Kick a player by name. 0x00000000
  1404. 0x00007FFDC775CDE0 "kick_all_bots" - Kick all fake (bot) players. 0x00000000
  1405. 0x00007FFDC775D020 "kick_connecting" - Kick any players that are not fully connected/active. 0x00000000
  1406. 0x00007FFDC775D140 "kickid" - Kick a player by uniqueid, with a message. 0x00000000
  1407. 0x00007FFDC704EBE0 "killReplay_lagCompensate" "1" - Adjust player timing to try to match what the client saw rather than what the server saw. 0x00000000
  1408. 0x000002079D4A7B20 "killReplay_playNonReplayRemoteCallsOnLocalClientPlayer" "1" - 0x00000008
  1409. 0x00007FFDA8AC6210 "lagcompensation_debug_ent" "0" - 0x00004004
  1410. 0x00007FFDC7F809B0 "launchplaylist" - Launch the current playlist
  1411. 0x00000000
  1412. 0x000002079BB0DFC0 "leaf_threadedRecompute" "1" - 0x00000008
  1413. 0x000002079BB0E1A0 "leaf_threadedRecompute_batchSize" "12" - 0x00000008
  1414. 0x00007FFDC43A8D60 "leaveopeninvite" - Leave the active open invite in the chat room 0x00000000
  1415. 0x00007FFDA8ADF190 "leech_lagcompensate" "1" - 0x00000004
  1416. 0x000002079D460150 "leech_npc_angle_cos" "-1" - Cos(angle) allowed for leeching npcs 0x00002008
  1417. 0x000002079D077CC0 "lerp_careAboutAttachmentBonePosition" "0" - 0x0000000A
  1418. 0x000002079B7659A0 "lerp_debugEnt" "-2" - 0x0000200A
  1419. 0x000002079B764E00 "lerp_debugEntAnim" "-2" - 0x0000200A
  1420. 0x00007FFDA8655100 "lerp_debugEnt_server" "1" - 0x00000006
  1421. 0x000002079B774130 "lerp_interpolateCycleAcrossSequenceChanges" "0" - 0x0000000A
  1422. 0x000002079CF537A0 "lerp_threaded" "1" - 0x00000008
  1423. 0x000002079CF53830 "lerp_threaded_numEntsPerTask" "12" - 0x00000008
  1424. 0x00007FFDC680D340 "light_maxcone" "85" - Max light cone limit. Cone limit is half angle in degrees. 0x00000000
  1425. 0x0000020784CC1B80 "lightmap_realtimelight" "1" - If true use the real-time light lightmap for selecting real-time lights. 0x00000000
  1426. 0x0000020784CC21C0 "lightmap_realtimeshadows" "1" - 0x00000000
  1427. 0x000002079BB11A40 "listClientFXScriptHandles" - Lists all active effects tracked by script. 0x00000008
  1428. 0x00007FFDC775CEA0 "listmodels" - List loaded models. 0x00000000
  1429. 0x00007FFDC7B38380 "load" - Load a saved game. 0x00000000
  1430. 0x00007FFDC7F808C0 "loadPlaylists" - Reload the playlists
  1431. 0x00000000
  1432. 0x00007FFDC775BBD0 "load_during_video" "1" - 0x00000000
  1433. 0x000002079D44F330 "loaderrorsCount" "0" - 0x00000008
  1434. 0x000002079D44F460 "loaderrorsNeedShown" "0" - 0x00000008
  1435. 0x000002079D450B60 "localClientPlayerCachedLevel" "1" - 0x01000018
  1436. 0x000002079BD16360 "locator_background_border_color" "255 255 255 15" - The default color for the border. 0x00000008
  1437. 0x000002079BD15F70 "locator_background_border_thickness" "3" - How many pixels the background borders the left and right. 0x00000008
  1438. 0x000002079BD162D0 "locator_background_color" "255 255 255 5" - The default color for the background. 0x00000008
  1439. 0x000002079BD15ED0 "locator_background_shift_x" "3" - How many pixels the background is shifted right. 0x00000008
  1440. 0x000002079BD161B0 "locator_background_shift_y" "1" - How many pixels the background is shifted down. 0x00000008
  1441. 0x000002079BD16750 "locator_background_style" "0" - Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. 0x00000008
  1442. 0x000002079BD16990 "locator_background_thickness_x" "8" - How many pixels the background borders the left and right. 0x00000008
  1443. 0x000002079BD167E0 "locator_background_thickness_y" "0" - How many pixels the background borders the top and bottom. 0x00000008
  1444. 0x000002079BD16900 "locator_fade_time" "0.3" - Number of seconds it takes for a lesson to fully fade in/out. 0x00000008
  1445. 0x000002079BD16480 "locator_icon_max_size_non_ss" "2" - Minimum scale of the icon on the screen 0x00000008
  1446. 0x000002079BD16510 "locator_icon_min_size_non_ss" "1.0" - Minimum scale of the icon on the screen 0x00000008
  1447. 0x000002079BD16000 "locator_lerp_rest" "2.25f" - Number of seconds before moving from the center. 0x00000008
  1448. 0x000002079BD16240 "locator_lerp_speed" "5.0f" - Speed that static lessons move along the Y axis. 0x00000008
  1449. 0x000002079BD16630 "locator_lerp_time" "1.75f" - Number of seconds to lerp before reaching final destination 0x00000008
  1450. 0x000002079BD16120 "locator_pulse_time" "1.0f" - Number of seconds to pulse after changing icon or position 0x00000008
  1451. 0x000002079BD15E40 "locator_split_len" "0.5f" - 0x00004008
  1452. 0x000002079BD16870 "locator_split_maxwide_percent" "0.80f" - 0x00004008
  1453. 0x000002079BD165A0 "locator_start_at_crosshair" "0" - Start position at the crosshair instead of the top middle of the screen. 0x00000008
  1454. 0x000002079BD16090 "locator_target_offset_x" "0" - How many pixels to offset the locator from the target position. 0x00000008
  1455. 0x000002079BD166C0 "locator_target_offset_y" "0" - How many pixels to offset the locator from the target position. 0x00000008
  1456. 0x000002079BD163F0 "locator_topdown_style" "0" - Topdown games set this to handle distance and offscreen location differently. 0x00000008
  1457. 0x000002079BD1AF50 "lookspring" "0" - 0x00000088
  1458. 0x000002079BD18DF0 "lookstrafe" "0" - 0x00000088
  1459. 0x000002079BD1BDB0 "m_acceleration" "0" - Mouse acceleration. 0x00000088
  1460. 0x000002079BD1C170 "m_forward" "1.0" - Mouse forward factor. 0x0000000A
  1461. 0x000002079BD1BE40 "m_invert_pitch" "0" - Whether to invert the pitch axis of the mouse. 0x01000008
  1462. 0x000002079BD1BED0 "m_sensitivity" - Old name of 'mouse_sensitivity'. For smoothly upgrading players to the new sensitivity setting convars. 0x00000008
  1463. 0x000002079BD1BFC0 "m_side" "1.0" - Mouse side factor. 0x0000000A
  1464. 0x00007FFDC775E390 "map" - Start playing on specified map. 0x00020000
  1465. 0x00007FFDC775E270 "map_background" - Runs a map as the background to the main menu. 0x00020000
  1466. 0x000002079B7A6010 "map_settings_override" "0" - If this is enabled then the following ConVars will be functional and override the maps current value: fog_enable, mat_bloomscale 0x0000400A
  1467. 0x00007FFDC775EAC0 "map_wants_save_disable" "0" - 0x00000000
  1468. 0x00007FFDC775E4B0 "maps" - Displays list of maps. 0x00000000
  1469. 0x00007FFDC680C950 "mat_antialias_mode" - Set antialias mode 0x00000000
  1470. 0x0000020784BD1A40 "mat_autoexposure_force_value" "0.0" - 0x00004000
  1471. 0x000002079CCCC630 "mat_autoexposure_max" "2" - 0x00000008
  1472. 0x000002079CCCD470 "mat_autoexposure_max_multiplier" "1.0" - 0x00000008
  1473. 0x000002079CCCC480 "mat_autoexposure_min" "0.5" - 0x00000008
  1474. 0x000002079CCCD210 "mat_autoexposure_min_multiplier" "1.0" - 0x00000008
  1475. 0x000002079CCCD3C0 "mat_autoexposure_override_min_max" "0" - When this is not zero, mat_autoexposure_min and mat_autoexposure_max override any existing setting in the map. 0x00000008
  1476. 0x000002079CCCD0F0 "mat_autoexposure_speed" "0.1" - Changes the speed at which exposure adapts to changes in scene luminance. 0x00000008
  1477. 0x000002079CCCCC70 "mat_autoexposure_uncap" "0" - mat_autoexposure_min and mat_autoexposure_max are ignored when this is set. 0x00000008
  1478. 0x0000020784CBDE30 "mat_bloom_exponent_post" "1.0" - 0x00000000
  1479. 0x000002079CCCC900 "mat_bloom_exponent_pre" "1.0f" - 0x00000008
  1480. 0x0000020784BD1E30 "mat_bloom_max_lighting_value" "5.0" - 0x00004000
  1481. 0x000002079CCCD500 "mat_bloom_scalefactor_scalar" "1.0" - 0x00080008
  1482. 0x0000020784CBD640 "mat_bloom_streak_amount" "0.5" - 0x00000000
  1483. 0x000002079CCCC3F0 "mat_bloom_streak_cutoff" "5.0f" - 0x00000008
  1484. 0x0000020784CBD000 "mat_bloom_streak_exponent_post" "1.0" - 0x00000000
  1485. 0x000002079CCCCFD0 "mat_bloom_streak_exponent_pre" "1.0f" - 0x00000008
  1486. 0x0000020784CBCF70 "mat_bloom_wide_amount" "0.2" - 0x00000000
  1487. 0x0000020784CBD910 "mat_bloom_wide_exponent_post" "0.7" - 0x00000000
  1488. 0x000002079CCCD330 "mat_bloom_wide_exponent_pre" "2.0f" - 0x00000008
  1489. 0x000002079CCCD620 "mat_bloomamount_rate" "0.05f" - 0x00004008
  1490. 0x000002079CCCCD90 "mat_bloomscale" "1" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x00000008
  1491. 0x000002079CCCCD00 "mat_blur_b" "0.7" - 0x00000008
  1492. 0x000002079CCCC510 "mat_blur_desaturate" "0.4" - 0x00000008
  1493. 0x000002079CCCC750 "mat_blur_g" "0.7" - 0x00000008
  1494. 0x000002079CCCC870 "mat_blur_r" "0.7" - 0x00000008
  1495. 0x0000020784713810 "mat_checkStalls" "0" - If true, flushes then syncs the render thread to the GPU at various spots of code to find hidden GPU stalls. 0x00004000
  1496. 0x0000020784CC2720 "mat_cloudmask" "1" - 0x00000000
  1497. 0x00007FFDC53B1FA0 "mat_colcorrection_disableentities" "0" - Disable map color-correction entities 0x00000000
  1498. 0x00007FFDC53B2030 "mat_colcorrection_editor" "0" - 0x00000000
  1499. 0x000002079B77C0A0 "mat_colcorrection_forceentitiesclientside" "0" - Forces color correction entities to be updated on the client 0x00004008
  1500. 0x00007FFDC53B20C0 "mat_colorcorrection" "1" - 0x00000002
  1501. 0x00007FFDC680CB30 "mat_configcurrent" - show the current video control panel config for the material system 0x00000000
  1502. 0x00007FFDC6807F50 "mat_crosshair" - Display the name of the material under the crosshair 0x00004000
  1503. 0x00007FFDC6807E60 "mat_crosshair_edit" - open the material under the crosshair in the editor defined by mat_crosshair_edit_editor 0x00004000
  1504. 0x00007FFDA87FD040 "mat_crosshair_edit_all" - open the material under the crosshair (using an engine ray trace) in the editor defined by mat_crosshair_edit_editor 0x00004004
  1505. 0x00007FFDC6808010 "mat_crosshair_explorer" - open the material under the crosshair in explorer and highlight the vmt file 0x00004000
  1506. 0x00007FFDC6807FB0 "mat_crosshair_printmaterial" - print the material under the crosshair 0x00004000
  1507. 0x00007FFDC6807E00 "mat_crosshair_reloadmaterial" - reload the material under the crosshair 0x00004000
  1508. 0x000002079CCCCEB0 "mat_debug_postprocessing_effects" "0" - 0 = off, 1 = show post-processing in top left corner of screen 0x00000008
  1509. 0x000002079CCCCB50 "mat_debug_shader_enabled" "0" - 0x00000008
  1510. 0x0000020784CBDC80 "mat_debug_tonemapping" "0" - 0x00000000
  1511. 0x0000020784CBD7F0 "mat_debug_tonemapping_disable" "0" - 0x00000000
  1512. 0x0000020784CBDBF0 "mat_debug_tonemapping_mid1" "10.0" - 0x00000000
  1513. 0x0000020784CBD3F0 "mat_debug_tonemapping_mid2" "1.5" - 0x00000000
  1514. 0x0000020784CBD120 "mat_debug_tonemapping_shoulder" "0.5" - 0x00000000
  1515. 0x0000020784CBD760 "mat_debug_tonemapping_toe" "0.3" - 0x00000000
  1516. 0x0000020784CC2450 "mat_debugalttab" "0" - 0x00004000
  1517. 0x0000020784BE87B0 "mat_depthbias_decal" "-16" - 0x00004002
  1518. 0x0000020784BE8200 "mat_depthbias_normal" "0" - 0x00004002
  1519. 0x0000020784BE8690 "mat_depthbias_shadowmap" "0.000025" - 0x00004002
  1520. 0x0000020784BE8600 "mat_depthbias_zfill" "16" - 0x00004002
  1521. 0x0000020784BE82A0 "mat_depthbiasclamp_decal" "-0.001" - 0x00004002
  1522. 0x0000020784BE83C0 "mat_depthbiasclamp_normal" "0" - 0x00004002
  1523. 0x0000020784BE8840 "mat_depthbiasclamp_shadowmap" "0" - 0x00004002
  1524. 0x0000020784BE8720 "mat_depthbiasclamp_zfill" "0" - 0x00004002
  1525. 0x0000020784CBFE70 "mat_depthfeather_enable" "1" - 0x00000002
  1526. 0x0000020784CC2F00 "mat_detail_tex" "1" - 0x00000000
  1527. 0x0000020784CC28D0 "mat_diffuse" "1" - 0x00000000
  1528. 0x000002079CCCD180 "mat_disable_bloom" "0" - 0x00000008
  1529. 0x0000020784CC1AF0 "mat_disable_lightmaps" "0" - 0x00004000
  1530. 0x0000020784CC3B70 "mat_disable_model_ambient" "0" - 0x00004000
  1531. 0x00007FFDC864F150 "mat_drawTitleSafe" "0" - Enable title safe overlay 0x00000000
  1532. 0x0000020784CC2C30 "mat_drawflat" "0" - 0x00004000
  1533. 0x0000020784CC3F60 "mat_dxlevel" "0" - 0x00000002
  1534. 0x0000020784CD1BF0 "mat_dynamic_tonemapping" "1" - 0x00004000
  1535. 0x0000020784BD1C80 "mat_envmap_scale" "1.0" - 0x00000000
  1536. 0x00007FFDC3E87F90 "mat_envmaptgasize" "CUBEMAP_SCREENSHOT_RES" - Final envmap size for "envmap" console command; should be <= 128. 0x00000000
  1537. 0x0000020784CC3ED0 "mat_fastnobump" "0" - 0x00004000
  1538. 0x0000020784CCC710 "mat_fastspecular" "1" - Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. 0x00000000
  1539. 0x0000020784CCC560 "mat_filterlightmaps" "1" - 0x00000000
  1540. 0x0000020784CCC320 "mat_filtertextures" "1" - 0x00000000
  1541. 0x000002079CCCCA20 "mat_force_bloom" "0" - 0x00004008
  1542. 0x0000020784CC2250 "mat_forceaniso" "2" - 0x00000000
  1543. 0x0000020784CC2CC0 "mat_forcemanagedtextureintohardware" "0" - 0x00004002
  1544. 0x000002079CCCC6C0 "mat_frame_color_bias" "0.0" - Add a constant value to the average frame color. 0x00000008
  1545. 0x000002079CCCC7E0 "mat_frame_color_enabled" "1" - Update the average frame color each frame. 0x00000008
  1546. 0x000002079CCCCAC0 "mat_frame_color_scale" "5.0" - Scale the average frame color. 0x00000008
  1547. 0x000002079CCCCE20 "mat_frame_color_spot_metering_screen_ratio" "0.8" - Use a percentage of the screen around the center to compute the average frame color. 0x00000008
  1548. 0x0000020784CCC5F0 "mat_fullbright" "0" - 0x00004000
  1549. 0x0000020784CBD880 "mat_fxaa_enable" "0" - 0x00000000
  1550. 0x00007FFDC680C5F0 "mat_gamma" - Set gamma ramp 0x00000000
  1551. 0x0000020784CC2B10 "mat_global_lighting" "0" - 0x00000000
  1552. 0x0000020784CCC830 "mat_hdr_enabled" - Report if HDR is enabled for debugging 0x00000000
  1553. 0x00007FFDC680CA40 "mat_hdr_level" "2" - Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. 0x00000000
  1554. 0x0000020784BD19B0 "mat_hide_sun_in_last_cascade" "0" - 0x00000000
  1555. 0x0000020784BD1ED0 "mat_instancing" "1" - 0x00000000
  1556. 0x00000207847136F0 "mat_letterbox_aspect_goal" "1.6" - Letterbox when the window aspect ratio is below this threshold 0x00000000
  1557. 0x0000020784713780 "mat_letterbox_aspect_threshold" "1.59" - Letterbox when the window aspect ratio is below this threshold 0x00000000
  1558. 0x00007FFDC680CEF0 "mat_levelflush" "1" - 0x00000000
  1559. 0x00007FFDC680B020 "mat_light_edit" "0" - Used by light edit to turn on overrides. 0x00000000
  1560. 0x000002079CDFD660 "mat_lightcull_subview" "0" - 0x00000008
  1561. 0x000002079CDFD780 "mat_lightcull_subviews" "0" - Re-cull lighting for subviews (monitors etc.) 0x00004008
  1562. 0x0000020784CBCED0 "mat_local_contrast_edge_scale_override" "-1000.0" - 0x00000000
  1563. 0x0000020784CBD9A0 "mat_local_contrast_midtone_mask_override" "-1.0" - 0x00000000
  1564. 0x0000020784CBD360 "mat_local_contrast_scale_override" "0.0" - 0x00000000
  1565. 0x0000020784CBDF50 "mat_local_contrast_vignette_end_override" "-1.0" - 0x00000000
  1566. 0x0000020784CBD1B0 "mat_local_contrast_vignette_start_override" "-1.0" - 0x00000000
  1567. 0x000002079CDFDF50 "mat_lpreview_mode" "-1" - 0x00004008
  1568. 0x0000020784CDCFF0 "mat_materialmip_character_0" "0 0 0 0" - 0x00000000
  1569. 0x0000020784CDD380 "mat_materialmip_character_1" "0 0 1 1" - 0x00000000
  1570. 0x0000020784CDCA40 "mat_materialmip_character_2" "1 0 1 1" - 0x00000000
  1571. 0x0000020784CDCD20 "mat_materialmip_character_3" "1 1 2 2" - 0x00000000
  1572. 0x0000020784CDD170 "mat_materialmip_character_4" "3 3 3 3" - 0x00000000
  1573. 0x0000020784CDCAD0 "mat_materialmip_cockpit_0" "0 0 0 0" - 0x00000000
  1574. 0x0000020784CDCED0 "mat_materialmip_cockpit_1" "0 0 0 0" - 0x00000000
  1575. 0x0000020784CDCE40 "mat_materialmip_cockpit_2" "0 0 0 0" - 0x00000000
  1576. 0x0000020784CDC6E0 "mat_materialmip_cockpit_3" "1 0 0 1" - 0x00000000
  1577. 0x0000020784CDC530 "mat_materialmip_cockpit_4" "3 3 3 3" - 0x00000000
  1578. 0x0000020784CDC770 "mat_materialmip_model_0" "0 0 0 0" - 0x00000000
  1579. 0x0000020784CDC410 "mat_materialmip_model_1" "1 0 1 1" - 0x00000000
  1580. 0x0000020784CDC800 "mat_materialmip_model_2" "1 1 1 1" - 0x00000000
  1581. 0x0000020784CDCC90 "mat_materialmip_model_3" "1 1 2 2" - 0x00000000
  1582. 0x0000020784CDCB60 "mat_materialmip_model_4" "3 3 3 3" - 0x00000000
  1583. 0x0000020784CDC4A0 "mat_materialmip_other_0" "0 0 0 0" - 0x00000000
  1584. 0x0000020784CDCF60 "mat_materialmip_other_1" "1 1 1 1" - 0x00000000
  1585. 0x0000020784CDCDB0 "mat_materialmip_other_2" "1 1 1 1" - 0x00000000
  1586. 0x0000020784CDC890 "mat_materialmip_other_3" "1 1 1 1" - 0x00000000
  1587. 0x0000020784CDC920 "mat_materialmip_other_4" "3 3 3 3" - 0x00000000
  1588. 0x0000020784CDC5C0 "mat_materialmip_world_0" "0 0 0 0" - 0x00000000
  1589. 0x0000020784CDC9B0 "mat_materialmip_world_1" "0 0 1 1" - 0x00000000
  1590. 0x0000020784CDD080 "mat_materialmip_world_2" "0 1 1 1" - 0x00000000
  1591. 0x0000020784CDD290 "mat_materialmip_world_3" "1 1 2 2" - 0x00000000
  1592. 0x0000020784CDCC00 "mat_materialmip_world_4" "3 3 3 3" - 0x00000000
  1593. 0x00007FFDC680C8C0 "mat_maxframelatency" "1" - 0x00000000
  1594. 0x0000020784CC1F90 "mat_mip_linear" "1" - 0x00000000
  1595. 0x0000020784CC3E40 "mat_mipmaptextures" "1" - 0x00000000
  1596. 0x0000020784CC3D20 "mat_norendering" "0" - 0x00004000
  1597. 0x0000020784CC1DE0 "mat_normalmaps" "0" - 0x00004000
  1598. 0x000002079BD1E7C0 "mat_object_motion_blur_enable" "0" - 0x00000008
  1599. 0x000002079BD1E720 "mat_object_motion_blur_model_scale" "1.2" - 0x00000008
  1600. 0x0000020784CC1D50 "mat_phong" "1" - 0x00000000
  1601. 0x0000020784CC1F00 "mat_picmip" "0" - 0x00000000
  1602. 0x000002079CCCC5A0 "mat_postprocess_enable" "1" - 0x00004008
  1603. 0x0000020784BD2620 "mat_printLiveTex" - Print stats of all known live textures. 0x00000000
  1604. 0x0000020784CDDA10 "mat_processtoolvars" "0" - 0x00000000
  1605. 0x0000020784CC3DB0 "mat_proxy" "0" - 0x00004000
  1606. 0x0000020784CC2E70 "mat_reducefillrate" "0" - 0x00000000
  1607. 0x0000020784CDDAB0 "mat_reduceparticles" "0" - 0x00000000
  1608. 0x0000020784CC2FA0 "mat_reloadmaterial" - Reloads a single material 0x00004000
  1609. 0x0000020784CC31E0 "mat_reloadtextures" - Reloads all textures 0x00004000
  1610. 0x0000020784BE8050 "mat_remoteshadercompile" "0" - 0x00004000
  1611. 0x0000020784CD1A60 "mat_report_queue_status" "0" - 0x00800000
  1612. 0x0000020784CC4110 "mat_reversedepth" "0" - 0x00004000
  1613. 0x00007FFDC680CAD0 "mat_savechanges" - saves current video configuration 0x00000000
  1614. 0x0000020784CBDDA0 "mat_screen_blur_override" "-1.0" - 0x00000000
  1615. 0x00007FFDC680CF80 "mat_setvideomode" - sets the width, height, windowed state of the material system 0x00000000
  1616. 0x0000020784BE80E0 "mat_shadercount" - display count of all shaders and reset that count 0x00000000
  1617. 0x00007FFDC680CDD0 "mat_shadowstate" "1" - 0x00000000
  1618. 0x0000020784CBD240 "mat_sharpen_amount" "1.0" - 0x00000000
  1619. 0x0000020784CBD520 "mat_sharpen_threshold" "0.5" - 0x00000000
  1620. 0x0000020784CBDB60 "mat_sharpen_width" "1.0" - 0x00000000
  1621. 0x00007FFDC43A9C90 "mat_show_texture_memory_usage" "0" - Display the texture memory usage on the HUD. 0x00005000
  1622. 0x0000020784CC3270 "mat_showaspectratioinfo" - Spew info about the hardware aspect ratio 0x00000002
  1623. 0x0000020784DDEAA0 "mat_showenvmapmask" "0" - 0x00000000
  1624. 0x0000020784CC29F0 "mat_showlowresimage" "0" - 0x00004000
  1625. 0x0000020784CC3030 "mat_showmaterials" - Show materials. 0x00000000
  1626. 0x0000020784CC30C0 "mat_showmaterialsverbose" - Show materials (verbose version). 0x00000000
  1627. 0x0000020784CC2840 "mat_showmiplevels" "0" - color-code miplevels 2: normalmaps, 1: everything else 0x00004000
  1628. 0x0000020784CC3150 "mat_showtextures" - Show used textures. 0x00000000
  1629. 0x00007FFDC680AD10 "mat_skipid" "-1" - Don't draw a particular mesh id. Helps track down which mesh you care about. 0x00004000
  1630. 0x00007FFDC680B1D0 "mat_sky_color" "0.0 0.0 0.0 0.0" - forces the color of sky ambient; the alpha value of 0 means no override. 0x00000000
  1631. 0x00007FFDC680AE60 "mat_sky_scale" "1.0" - scales all sky ambient light by a constant factor 0x00000000
  1632. 0x0000020784BE8450 "mat_slopescaledepthbias_decal" "-2" - 0x00004002
  1633. 0x0000020784BE84E0 "mat_slopescaledepthbias_normal" "0.0f" - 0x00004002
  1634. 0x0000020784BE8570 "mat_slopescaledepthbias_shadowmap" "2" - 0x00004002
  1635. 0x0000020784BE8330 "mat_slopescaledepthbias_zfill" "2" - 0x00004002
  1636. 0x0000020784CDC650 "mat_spewalloc" "0" - 0x00000080
  1637. 0x0000020784BE8140 "mat_spewvertexandpixelshaders" - Print all vertex and pixel shaders currently loaded to the console 0x00000000
  1638. 0x00007FFDC680B0B0 "mat_sun_color" "0.0 0.0 0.0 0.0" - forces the color of the sun directional light; the alpha value of 0 means no override. 0x00000000
  1639. 0x00007FFDC680B140 "mat_sun_highlight_size" "1.0" - If mat_light_edit is true, this forces the size of the specular highlight of the sun directional light 0x00000000
  1640. 0x00007FFDC680AEF0 "mat_sun_scale" "1.0" - scales all sun direct light by a constant factor 0x00000000
  1641. 0x00007FFDC680C7D0 "mat_suppress" - Supress a material from drawing 0x00004000
  1642. 0x00007FFDC680AB50 "mat_surfacefilter" "" - If set, limits surfaces shown by mat_surfaceid and mat_surfacemat to those containing the substring. 0x00004000
  1643. 0x00007FFDC680AA20 "mat_surfaceid" "0" - Draws the index of world surfaces. Can be filtered with mat_surfacefilter. 0x00004000
  1644. 0x00007FFDC680A990 "mat_surfacemat" "0" - Draws the material name of world surfaces. Can be filtered with mat_surfacefilter. 0x00004000
  1645. 0x00000207847135E0 "mat_syncGPU" "0" - If true, syncs the render thread to the GPU at the end of each frame, instead of letting the render thread get one frame ahead. 0x00004000
  1646. 0x0000020784713550 "mat_syncInterval" "1" - Number of frames to skip per sync. 0 = novsync, 1 = 60 fps, 2 = 30, 3 == 20, 4 = 15, etc. 0x00000000
  1647. 0x0000020784CC2110 "mat_sync_rt" "0" - Sync the render thread after each queued call. This is really slow, but makes debugging much easier. 0x00004000
  1648. 0x0000020784DDE730 "mat_sync_rt_flushes_gpu" "0" - 0x00000000
  1649. 0x00007FFDC43A9BA0 "mat_texture_list" "0" - For debugging, show a list of used textures per frame 0x00000000
  1650. 0x00007FFDC43A9AF0 "mat_texture_list_view" "1" - If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. 0x00001000
  1651. 0x0000020784DDEB30 "mat_translucency_errors" "0" - 0x00000000
  1652. 0x0000020784CBF200 "mat_use_compressed_hdr_textures" "1" - 0x00000000
  1653. 0x0000020784CC2D50 "mat_viewportscale" "1.0" - Scale down the main viewport (to reduce GPU impact on CPU profiling) 0x00004000
  1654. 0x0000020784CCC4D0 "mat_viewportupscale_tsaa" "1" - 0x00000000
  1655. 0x0000020784CBDAD0 "mat_vignette_enable" "0" - 0x00000000
  1656. 0x00007FFDC680C650 "mat_vsync" - Set vsync enabled 0x00000000
  1657. 0x0000020784CDD200 "mat_warn_texture_convert" "0" - Print warnings for textures that had to be converted at load time, slowing down loads. 0 = off, 1 = old size not smaller, 2 = any change 0x00000000
  1658. 0x00007FFDB4EE9CE0 "match_abortAllSearches" - 0x00000000
  1659. 0x00007FFDB4EE9530 "match_backingOutMaxTimeToWait" "60" - 0x00000000
  1660. 0x00007FFDB4EEC6A0 "match_backoutslow" "0" - Forces empty server queries (for backing out of a lobby) to take this long 0x00000000
  1661. 0x00007FFDB4EE9120 "match_connect" "1" - If set to 0, we won't actually connect to any matchmaking results we get back 0x00000002
  1662. 0x00007FFDB4EEA4F0 "match_defaultMap" "mp_lobby" - Default map to load if the dedicated server is empty 0x00002000
  1663. 0x00007FFDB4EE96E0 "match_dir" "" - What dir to look in for the matchmaking scripts 0x00000002
  1664. 0x00007FFDB4EE9890 "match_dumpSearchResults" "0" - Dumps search result text to the console 0x00000002
  1665. 0x00007FFDB4EE9650 "match_emptyUpdateRate" "30" - 0x00000002
  1666. 0x00007FFDB4EE9F50 "match_enabled" "1" - 0x00000002
  1667. 0x00007FFDB4EEA7F0 "match_fakePort" "-1" - Lie about our port number (so players can't connect) 0x00000002
  1668. 0x00007FFDB4EEA250 "match_fakeS2SPort" "-1" - Lie about our s2s port number (so servers can't connect) 0x00000002
  1669. 0x00007FFDB4EEC8A0 "match_forceGoalsChangingFrequency" "0" - 0x00000002
  1670. 0x00007FFDB4EE9A10 "match_forceVerboseSearches" "0" - 0x00000002
  1671. 0x00007FFDB4EE93F0 "match_goodReputation" "1" - 0x00000202
  1672. 0x00007FFDB4EEA1C0 "match_maxPingsSent" "8" - 0x00000000
  1673. 0x00007FFDB4EEA2E0 "match_myDatacenter" "west us" - Which datacenter we prefer 0x00080200
  1674. 0x00007FFDB4EEC810 "match_myTeam" "0" - 0x00000200
  1675. 0x00007FFDB4EE9920 "match_partyChangeNum" "" - The int that represents the change num of our party struct (did it change?) 0x00000200
  1676. 0x00007FFDB4EE9C50 "match_partySize" "" - The size of our party 0x00000200
  1677. 0x00007FFDB4EEA670 "match_partySub" "" - The name of our party subscription 0x00000200
  1678. 0x00007FFDB4EEA5E0 "match_pingWaveInterval" "0.5" - 0x00000000
  1679. 0x00007FFDB4EE94A0 "match_playlist" "" - The playlist we are looking for 0x00080200
  1680. 0x00007FFDB4EEA790 "match_searchForPartyServer" - 0x00000000
  1681. 0x00007FFDB4EE9240 "match_searchInterval" "2" - How often to repeat searches 0x00080000
  1682. 0x00007FFDB4EE92D0 "match_searching" "0" - Whether or not we want the system to be actively searching right now 0x00080200
  1683. 0x00007FFDB4EE9DD0 "match_showAllSearches" - 0x00000000
  1684. 0x00007FFDB4EE91B0 "match_teamsDisplayAsBalanced" "0" - 0x00002000
  1685. 0x00007FFDB4EEA460 "match_updateNotableRate" "5" - 0x00000002
  1686. 0x00007FFDB4EE9360 "match_updateRate" "30" - 0x00000002
  1687. 0x00007FFDB4EE9D40 "match_useMatchmaking" "0" - This dedi is a matchmaking dedi 0x00000002
  1688. 0x00007FFDB4EE9770 "match_warningLifetime" "15" - The maximum lifetime of a search before we start warning people about it 0x00000002
  1689. 0x00007FFDB4EEA160 "matchmake" - 0x00000000
  1690. 0x00007FFDB4EEA100 "matchmake_cancel" - 0x00000000
  1691. 0x00007FFDB4EE9FE0 "matchmaking_hostname" "" - 0x00080000
  1692. 0x000002079CA36B70 "max_explosive_damage_mass" "100" - Anything heavier than this will be clamped. (units kg) 0x00002008
  1693. 0x000002079CA36D60 "max_explosive_damage_velocity" "200" - inches/sec 0x00002008
  1694. 0x00007FFDC704FF60 "maxplayers" - Change the maximum number of players allowed on this server. 0x00000000
  1695. 0x000002079D460500 "melee_debug_execution" "0" - 0x00006008
  1696. 0x00007FFDC775A9C0 "mem_compact" - 0x00000000
  1697. 0x00007FFDC775A850 "mem_dump" - Dump memory stats to text file. 0x00000000
  1698. 0x00007FFDC775B570 "mem_dumpstats" "0" - Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  1699. 0x00000000
  1700. 0x00007FFDC775C230 "mem_eat" - 0x00000000
  1701. 0x00007FFDB4E7A770 "mem_force_flush" "0" - Force cache flush of unlocked resources on every alloc 0x00000000
  1702. 0x00007FFDB4E7A560 "mem_force_flush_section" "" - Cache section to restrict mem_force_flush 0x00000000
  1703. 0x00007FFDC775ADE0 "mem_incremental_compact" - 0x00000000
  1704. 0x00007FFDC775B160 "mem_incremental_compact_rate" ".5" - Rate at which to attempt internal heap compaction 0x00004000
  1705. 0x0000020784CC1CC0 "mem_level" "2" - Memory Level - Default: High 0x00000000
  1706. 0x00007FFDC8504220 "mem_max_heapsize" "1024" - Maximum amount of memory to dedicate to engine hunk and datacache (in mb) 0x00000000
  1707. 0x00007FFDC85048E0 "mem_max_heapsize_dedicated" "64" - Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) 0x00000000
  1708. 0x00007FFDC8504970 "mem_min_heapsize" "48" - Minimum amount of memory to dedicate to engine hunk and datacache (in mb) 0x00000000
  1709. 0x00007FFDD6E26CE0 "mem_runheapchecks" "0" - 0x00000000
  1710. 0x00007FFDC775AE40 "mem_test" - 0x00000000
  1711. 0x00007FFDC775B4E0 "mem_test_each_frame" "0" - Run heap check at end of every frame
  1712. 0x00000000
  1713. 0x00007FFDC775AF50 "mem_test_every_n_seconds" "0" - Run heap check at a specified interval
  1714. 0x00000000
  1715. 0x00007FFDC775B720 "mem_test_quiet" "0" - Don't print stats when memtesting 0x00000000
  1716. 0x0000020784CDD110 "mem_textures" - 0x00000000
  1717. 0x00007FFDC680D2E0 "mem_vcollide" - Dumps the memory used by vcollides 0x00000000
  1718. 0x00007FFDC775BE10 "mem_verify" - Verify the validity of the heap 0x00000000
  1719. 0x0000020784CDD320 "mem_vram" - 0x00000000
  1720. 0x00007FFDC775CFC0 "memory" - Print memory stats. 0x00000000
  1721. 0x000002079CF42A50 "menu_faq_patchnotes_version" "-1" - 0x01000008
  1722. 0x000002079CF41EE0 "menu_faq_viewed" "0" - 0x01000008
  1723. 0x00007FFDC7F78EF0 "migrate_attempt_interval" "5.0f" - 0x00000000
  1724. 0x00007FFDC7F79090 "migrateme" - Ask your server to migrate you over to another server 0x10000000
  1725. 0x000002079D6D0180 "miles_actor_occlusion_radius" "8.0" - Distance which must be penetrated for one of the entity check points to be considered occluded. 0x00000008
  1726. 0x000002079D6CFB20 "miles_channels" "0" - Number of audio channels, commonly 2(stereo), 6(5.1), 8(7.1). (0 is default) 0x00000008
  1727. 0x000002079D6CFEE0 "miles_event_info" - Shows information about a particular event. 0x00000008
  1728. 0x000002079B7A6A10 "miles_flip_active_window_logic" "0" - Only hear audio when NOT the active window. 0x00002008
  1729. 0x000002079D6D04B0 "miles_force_current_angles" "0" - Always keep active event angles up-to-date, even when not using CurrentAngle controller. 0x00000008
  1730. 0x000002079D6CFCA0 "miles_force_emitter_environment" "" - Force Environment on played sounds and entities (per-event controllers and suffixes.) 0x00000008
  1731. 0x000002079D6D0330 "miles_force_listener_environment" "" - Force environment on listener (i.e., global controller changes only) 0x00000008
  1732. 0x000002079D6CFD30 "miles_freeze" "0" - When 1, sound is paused and incoming play events are ignored. 0x00000008
  1733. 0x000002079D6CF970 "miles_initial_occlusion_defer" "1" - Defer traces on new sounds. 0x00000008
  1734. 0x000002079D5F7520 "miles_initial_occlusion_delay" "0" - Time (in msec) to delay new sounds when we defer their traces. 0x00000008
  1735. 0x000002079D6D00F0 "miles_language" "" - Language to use for audio (requires a restart to change.) 0x00000008
  1736. 0x000002079D6CFA90 "miles_listener_freeze" "0" - When 1, stop updating listener position. 0x00000008
  1737. 0x000002079D5F75B0 "miles_map_begin_fade_start_db" "-72.0" - Initial DB to fade from when beginning a level. (Should be negative.) 0x00000008
  1738. 0x000002079D6D03C0 "miles_map_begin_fade_time" "1.5" - Seconds of fade time when beginning a level. 0x00000008
  1739. 0x000002079D6D0060 "miles_map_begin_silence_time" "0.5" - Seconds of silence before fade time when beginning a level. 0x00000008
  1740. 0x00007FFDB4E8EB60 "miles_max_sounds_per_server_frame" "50" - 0x00000000
  1741. 0x000002079D6CFA00 "miles_nonactor_occlusion" "1" - Do traces to determine when non-entity sounds are occluded. 0x00000008
  1742. 0x000002079D5F7490 "miles_nonactor_occlusion_radius" "8.0" - Distance which must be penetrated for a non-entity sound to be considered occluded. 0x00000008
  1743. 0x000002079D6D02A0 "miles_nopandist" "10" - Distance at which panning is forced to center-front. 0x00000008
  1744. 0x000002079D6D0210 "miles_occlusion" "1" - When nonzero, perform occlusion checks 0x01000008
  1745. 0x000002079D6CFBB0 "miles_occlusion_force" "-1" - -1 - Normal, 0 - Force all unoccluded, 1 - Force all occluded 0x00000008
  1746. 0x000002079D6CFF70 "miles_play" - Plays a given alias at an optional given position 0x00000008
  1747. 0x000002079D6D0450 "miles_reboot" - restarts the audio engine 0x00000008
  1748. 0x000002079D6CFE50 "miles_samplerate" "0" - Sample rate, commonly 48000, 44100, 22050, or 11025 (0 is default) 0x00000008
  1749. 0x00007FFDB4E7AA70 "miles_server_sounds_debug" "0" - 0x00000000
  1750. 0x00007FFDB4E7A9D0 "miles_server_sounds_print" "0" - 0x00000002
  1751. 0x000002079D6CFFD0 "miles_solo_ents" "" - Only play sounds from this entity index (or space-separated list of indices.) 0x00000008
  1752. 0x000002079D6CFC40 "miles_stop_all" - stops all playing sounds 0x00000008
  1753. 0x000002079D6CFDC0 "miles_suffixes" "1" - Use emitter suffixed versions of sounds. 0x00000008
  1754. 0x000002079CA36C30 "min_explosive_damage_mass" "20" - Anything lighter than this will be clamped. (units kg) 0x00002008
  1755. 0x00007FFDC680B260 "miniprofiler_dump" "0" - 0x00000000
  1756. 0x00007FFDA8BDFF40 "missile_debug_draw" "0" - 0x00000004
  1757. 0x00007FFDA8BDFFD0 "missile_default_life_time" "3.0" - 0x00000004
  1758. 0x000002079D98B3D0 "missile_default_speed" "2500" - 0x00002008
  1759. 0x000002079D98B460 "missile_homing_speed" "150" - 0x00002008
  1760. 0x00007FFDC43A7AC0 "mmdevinit" - 0x00020000
  1761. 0x00007FFDD5160C30 "mod_check_vcollide" "0" - Check all vcollides on load 0x00000000
  1762. 0x00007FFDD5160B90 "mod_trace_load" "0" - 0x00000000
  1763. 0x00007FFDD5160D20 "model_collision_errors" "0" - 0x00000000
  1764. 0x00007FFDC84C2B00 "model_defaultFadeDistMin" "400" - Default minimum fade distance. 0x00004000
  1765. 0x00007FFDC84C29E0 "model_defaultFadeDistScale" "40" - Factor that is multiplied by the model's radius to get the default fade distance. 0x00004000
  1766. 0x00007FFDC8182700 "model_fadeRangeFraction" "0.1" - Fraction of the fade distance to fade over. 0x00004000
  1767. 0x0000020785B4DAB0 "modeldecals_forceAllowed" "-1" - If 0 don't generate decal data for any models. If 1 generate decal data for all models. Otherwise do according to the qc. 0x00000000
  1768. 0x00007FFDB4EE9EC0 "motd" "" - 0x00000010
  1769. 0x000002079BD1BF30 "mouse_sensitivity" "5" - Mouse sensitivity. 0x00000088
  1770. 0x000002079BD1C050 "mouse_sensitivity_zoomed" "5" - Mouse sensitivity. 0x00000088
  1771. 0x00007FFDC775B600 "move_one_cmd_per_client_frame" "1" - Force clients to generate exactly one user command per client frame. There will not be a one-to-one relationship between cmds and ticks. 0x00002000
  1772. 0x000002079D44DBD0 "movement_anim_playback_maxrate" "10" - 0x00002008
  1773. 0x000002079D44D900 "movement_anim_playback_minrate" "0.25" - 0x00002008
  1774. 0x000002079D44D990 "movement_anim_sprint_playback_maxrate" "1.25" - 0x00002008
  1775. 0x00007FFDA81E9B30 "mp_allowNPCs" "1" - 0x00000104
  1776. 0x00007FFDB4EE9E30 "mp_allowed" "-1" - 0x00000000
  1777. 0x00007FFDA81E9AA0 "mp_autocrosshair" "1" - 0x00000104
  1778. 0x000002079D44DF30 "mp_bodyyawrate" "400" - 0x0000200A
  1779. 0x000002079BD102C0 "mp_class_max_dronecontroller" "-1" - Max allowed dronecontrollers. 0x00002108
  1780. 0x000002079BD101A0 "mp_class_max_fireteam" "-1" - Max allowed fireteams. 0x00002108
  1781. 0x000002079BD10350 "mp_class_max_pilot" "-1" - Max allowed pilots. 0x00002108
  1782. 0x000002079BD10070 "mp_class_max_titan" "-1" - Max allowed titans. 0x00002108
  1783. 0x00007FFDA81E9800 "mp_defaultteam" "0" - 0x00000004
  1784. 0x000002079BD107B0 "mp_enablematchending" "1" - When set to 0, match will not end 0x00002008
  1785. 0x000002079BD108D0 "mp_enabletimelimit" "1" - enable mp_timelimit timer in games 0x00002008
  1786. 0x00007FFDA81E96E0 "mp_footsteps" "1" - 0x00000104
  1787. 0x00007FFDA81E9BC0 "mp_fraglimit" "20000" - 0x00000104
  1788. 0x000002079BD14810 "mp_friendlyfire" "1" - Allows team members to injure other members of their team 0x00002108
  1789. 0x000002079BD103E0 "mp_gamemode" "" - Current game mode name 0x00012008
  1790. 0x000002079D44DD80 "mp_maxbodyyaw" "60" - 0x0000200A
  1791. 0x00007FFDB4EEA700 "mp_permission_requestInterval" "30" - 0x00000000
  1792. 0x000002079BD10840 "mp_player_level" "0" - To read mp player level in SP 0x01000008
  1793. 0x000002079D44DEA0 "mp_scaleAnimationSpeeds" "1" - 0x0000200A
  1794. 0x000002079D44DB40 "mp_showgestureslots" "-1" - Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). 0x0000600A
  1795. 0x00007FFDA81E9770 "mp_teamlist" "hgrunt;scientist" - 0x00000104
  1796. 0x00007FFDA81E9980 "mp_teamoverride" "1" - 0x00000004
  1797. 0x00007FFDA81E98F0 "mp_weaponstay" "0" - 0x00000104
  1798. 0x00007FFDC775D8C0 "multvar" - Multiply specified convar value. 0x00020000
  1799. 0x000002079D98D3C0 "muteWeaponSounds" "0" - 0x00002008
  1800. 0x00007FFDC8587B70 "muteroom" - Mute the chatroom 0x00000000
  1801. 0x00007FFDC53AEAF0 "name" "unnamed" - Current user name 0x10000680
  1802. 0x00007FFDA864D0F0 "navmesh_move_along_surface_asserts" "0" - 0x00000004
  1803. 0x00007FFDA864D060 "navmesh_normal_links_only" "0" - 0x00000004
  1804. 0x000002079B7A7530 "net_RunInvalidatePhysics" "1" - 0x0000000A
  1805. 0x00007FFDC859C820 "net_async_sendto" "0" - 0x00000002
  1806. 0x00007FFDC859F640 "net_autoUnthrottle" "0" - 0x00000000
  1807. 0x00007FFDC859CE60 "net_bindToSpecificAddress" "0" - Only bind to a certain interface 0x00080000
  1808. 0x00007FFDC8599140 "net_blockmsg" "none" - Discards incoming message: <0|1|name> 0x00004000
  1809. 0x00007FFDC859F390 "net_channels" - Shows net channel info 0x00000000
  1810. 0x00007FFDC8587870 "net_chatThroughChatserver" "0" - 0x00000000
  1811. 0x00007FFDC8599020 "net_chokeloop" "0" - Apply bandwidth choke to loopback packets 0x00000002
  1812. 0x000002079D98D8F0 "net_client_side_weapon_animations" "1" - Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc. 0x00002008
  1813. 0x00007FFDC8599270 "net_compresspackets" "0" - Use lz compression on game packets. 0x00000002
  1814. 0x00007FFDC8599390 "net_compresspackets_minsize" "1000" - Don't bother compressing packets below this size. 0x00000002
  1815. 0x00007FFDC704DA10 "net_connectingDataRate" "128000" - 0x00000000
  1816. 0x00007FFDC85989C0 "net_createUndoDeltas" "1" - 0x00000002
  1817. 0x00007FFDC704E710 "net_data_block_enabled" "1" - Enable/disable net data block optimization for load times. When disabled large chunks are sent down via existing netchan reliability system instead of net data blocks. 0x00002000
  1818. 0x00007FFDC43A6120 "net_debugLerping" "-1" - 0x00000002
  1819. 0x00007FFDC53AE130 "net_deltaFieldEntityBlockSize" "5" - 0x00000002
  1820. 0x00007FFDC8599300 "net_drawslider" "0" - Draw completion slider during signon 0x00000000
  1821. 0x00007FFDC859C330 "net_droppackets" "0" - Drops next n packets on client 0x00004000
  1822. 0x00007FFDC8598C00 "net_dumpChangesPrecise" "0" - Prints floats at full precision 0x00000002
  1823. 0x00007FFDC859F140 "net_fakelag" "0" - Lag all incoming network data (including loopback) by this many milliseconds. 0x00004000
  1824. 0x00007FFDC859CEF0 "net_fakelag_clientOnly" "1" - Fakelag won't affect the server, only clients 0x00004000
  1825. 0x00007FFDC859C700 "net_fakelagjitter" "0" - Jitter net_fakelag packet time 0x00000000
  1826. 0x00007FFDC859F2B0 "net_fakeloss" "0" - Simulate packet loss as a percentage (negative means drop 1/n packets) 0x00000000
  1827. 0x00007FFDC53A9F20 "net_forceDeltaBufferToOverflow" "0" - 0x00000000
  1828. 0x00007FFDC8598E50 "net_forceUnnecessaryUndoDeltas" "0" - 0x00000002
  1829. 0x00007FFDC85999C0 "net_forcetimeout" "0" - 0x00004000
  1830. 0x00007FFDC704DEA0 "net_fullyConnectedDataRate" "128000" - 0x00000000
  1831. 0x00007FFDC43A6090 "net_ignoreAllSnapshots" "0" - Drop all snapshot messages 0x00000002
  1832. 0x00007FFDC43A5ED0 "net_lerpFields" "1" - 0x00000002
  1833. 0x00007FFDC704E0E0 "net_lowBandwidthConnect" "1" - 0x00000000
  1834. 0x00007FFDC85996F0 "net_maxcleartime" "4.0" - Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). 0x00000000
  1835. 0x00007FFDC8599660 "net_maxfilesize" "16" - Maximum allowed file size for uploading in MB 0x00000000
  1836. 0x00007FFDC8599810 "net_maxfragments" "1200" - Max fragment bytes per packet 0x00000000
  1837. 0x00007FFDC859C590 "net_maxroutable" "1200" - Requested max packet size before packets are 'split'. 0x00000202
  1838. 0x00007FFDC8599420 "net_minroutable" "16" - Forces larger payloads. 0x00000002
  1839. 0x00007FFDC53AE5E0 "net_noPostDataForDeletedEnts" "1" - 0x00000000
  1840. 0x000002079CA38440 "net_old_seed_generation" "0" - 0x0000200A
  1841. 0x00007FFDC704DD80 "net_optimize_persistent_data" "1" - 0x00002000
  1842. 0x00007FFDC704E3B0 "net_optimize_playlists" "1" - 0x00002000
  1843. 0x000002079D98D030 "net_optimize_weapons" "2" - Enable/disable bandwidth optimizations made to weapons. Additional experimental optimizations can be enabled values 2 (weapon player data) and 3 (client side weapon animation) 0x00002008
  1844. 0x000002079D0781C0 "net_predictParentEntities" "0" - 0x0000000A
  1845. 0x00007FFDC53AECA0 "net_predictedEntsUseFirstAvailableSnapshot" "1" - 0x00000002
  1846. 0x00007FFDC53AE250 "net_predictionDebug" "0" - 0x00000002
  1847. 0x00007FFDC43A5DB0 "net_pretendSnapshotArrayFull" "0" - Pretend the client snapshot array is full even when it isn't 0x00000002
  1848. 0x00007FFDC53AE4C0 "net_printOutOfSnapshots" "1" - 0x00000002
  1849. 0x00007FFDC8598AE0 "net_printUnnecessaryDeltas" "0" - 0x00000002
  1850. 0x00007FFDC8598F40 "net_propSkipPrintThreshold" "1000" - Show prop skips more than this many apart 0x00000002
  1851. 0x00007FFDC859CD30 "net_public_adr" "" - For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" ) 0x00080000
  1852. 0x00007FFDC859F9F0 "net_queue_trace" "0" - 0x02000000
  1853. 0x00007FFDC859F960 "net_queuedPackets_PrintOversleeps" "0" - 0x00000000
  1854. 0x00007FFDC859F720 "net_queuedPackets_SkipSmallSleeps" "2" - 0x00000000
  1855. 0x00007FFDC859F7C0 "net_queued_packet_thread" "1" - Use a high priority thread to send queued packets out instead of sending them each frame. 0x00000000
  1856. 0x00007FFDC53AE310 "net_recreateScriptInstanceOnReplayTransition" "1" - 0x00000002
  1857. 0x00007FFDC43A5E40 "net_recv_dumpChanges" "0" - 0x00000002
  1858. 0x00007FFDC8598DB0 "net_recv_watchEnt" "-1" - 0x00000000
  1859. 0x00007FFDC8598D20 "net_recv_watchField1" "" - 0x00000000
  1860. 0x00007FFDC8598A50 "net_recv_watchField2" "" - 0x00000000
  1861. 0x00007FFDA851D180 "net_scriptPrintRemoteUsage" "0" - 0x00000004
  1862. 0x00007FFDC859CC80 "net_showQueued" "0" - 0x00000000
  1863. 0x00007FFDC8598C90 "net_showUndoDeltas" "0" - 0x00000002
  1864. 0x00007FFDC85994B0 "net_showdrop" "0" - Show dropped packets in console 0x00000002
  1865. 0x00007FFDC85991D0 "net_showfragments" "0" - Show netchannel fragments 0x00000000
  1866. 0x00007FFDC85998A0 "net_showmsg" "0" - Show incoming message: <0|1|name> 0x00000002
  1867. 0x00007FFDC85990B0 "net_showpeaks" "0" - Show messages for large packets only: <size> 0x00000000
  1868. 0x00007FFDC859F510 "net_showsendrecv" "0" - Show sendto and recvfrom calls 0x00000000
  1869. 0x00007FFDC859C790 "net_showsplits" "0" - Show info about packet splits 0x00080000
  1870. 0x00007FFDC85995D0 "net_showudp" "0" - Dump UDP packets summary to console 0x00080000
  1871. 0x00007FFDC8599780 "net_showudp_oob" "0" - Dump OOB UDP packets summary to console 0x00080000
  1872. 0x00007FFDC8599540 "net_showudp_remoteonly" "0" - Dump non-loopback udp only 0x00080000
  1873. 0x000002079CA383B0 "net_showusercmd" "0" - Show user command encoding 0x00000008
  1874. 0x00007FFDC8598B70 "net_skipUnnecessaryDeltas" "1" - 0x00000002
  1875. 0x00007FFDC859CF80 "net_splitpacket_maxrate" "128000" - Max bytes per second when queuing splitpacket chunks 0x00080000
  1876. 0x00007FFDC859F3F0 "net_splitrate" "3" - Number of fragments for a splitpacket that can be sent per frame 0x00080000
  1877. 0x00007FFDC859F0B0 "net_splitrateDefaultMP" "3" - Default MP number of fragments for a splitpacket that can be sent per frame 0x00080000
  1878. 0x00007FFDC859CA40 "net_splitrateDefaultSP" "10000" - Default SP number of fragments for a splitpacket that can be sent per frame 0x00080000
  1879. 0x00007FFDC859C8B0 "net_start" - Inits multiplayer network sockets 0x00000000
  1880. 0x00007FFDC859CE00 "net_status" - Shows current network status 0x00000000
  1881. 0x00007FFDA82851B0 "net_sv_showusercmd" "0" - Show user command decoding 0x00000004
  1882. 0x00007FFDC859CAD0 "net_tamperPackets" "0" - 0x00000002
  1883. 0x00007FFDC53AED30 "net_threadedEntityDeltas" "1" - 0x00000002
  1884. 0x00007FFDC53AEDC0 "net_threadedProcessPacket" "1" - 0x00000002
  1885. 0x00007FFDC859C3C0 "net_usesocketsforloopback" "0" - Use network sockets layer even for listen server local player's packets (multiplayer only). 0x00000000
  1886. 0x00007FFDC859C9B0 "net_verifyEncryption" "0" - 0x00000002
  1887. 0x00007FFDC8587A50 "net_voiceEchoFromChatServer" "0" - 0x00000000
  1888. 0x00007FFDC859F480 "net_warnAboutSocketReadGaps" "200" - Warn if we are waiting longer than this to check a socket for new packets 0x00000000
  1889. 0x00007FFDC53AEA60 "net_worldHitchSlopTime" "0.031" - 0x00000000
  1890. 0x00007FFDC775ABD0 "net_writeStatsFile" - Write out networking info to a file
  1891. 0x00000000
  1892. 0x000002079B765F70 "new_lerping_showAnimTransitions" "0" - Turns entities red when they change anim sequences, colors them blue when we have no current cycle data to lerp to (aka they aren't animating) 0x0000000A
  1893. 0x00007FFDC775B040 "next" "0" - Set to 1 to advance to next frame ( when singlestep == 1 ) 0x00004000
  1894. 0x00007FFDC775D5F0 "nextdemo" - Play next demo in sequence. 0x00000000
  1895. 0x00007FFDA81E23D0 "noclip_fixup" "1" - 0x00004004
  1896. 0x00007FFDC8505DC0 "not_focus_sleep" "50" - MS to sleep while window doesn't have focus 0x00000002
  1897. 0x00007FFDC7750A00 "notification_displayTime" "10" - How long notifications should wait before auto-hiding 0x00000000
  1898. 0x00007FFDA8648C40 "npc_sight_mode" "2" - Each mode represents different visual additions to npc_sight. (0: barebones) (1: near->intersection corner lines) (2: curved intersection lines) 0x00000004
  1899. 0x00007FFDA8AE0610 "npc_titan_always_block_projectile_health" "50" - At this health and below always try to vortex projectiles 0x00004004
  1900. 0x00007FFDA8AE04F0 "npc_titan_block_projectile_chance" "10" - Chance to use vortex/particle wall on projectile before taking damage at full health. Scales up to 100 npc_titan_always_block_projectile_health 0x00004004
  1901. 0x00007FFDA8AE0360 "npc_titan_footstep_sound_radius" "700" - How far other enemies will hear this titan sound 0x00004004
  1902. 0x00007FFDA8AE03F0 "npc_titan_light_pain_threshold" "80" - Amount of damage a titan must take on a single damage to do light pain 0x00004004
  1903. 0x00007FFDA8AE0130 "npc_titan_phys_ignore_mass" "300" - Minimum mass of physics objects that the titan will collide with 0x00004004
  1904. 0x00007FFDA8AE0A30 "npc_titan_phys_knock_damage" "50" - Damage applied to objects the titan knocks away 0x00004004
  1905. 0x00007FFDA8AE06A0 "npc_titan_phys_knock_mass" "2000" - Maximum mass of physics objects that the titan will knock away 0x00004004
  1906. 0x00007FFDA8AE0020 "npc_titan_phys_knock_radius" "100" - Maximum distance of physics objects a titan can knock away 0x00004004
  1907. 0x00007FFDA8AE0580 "npc_titan_phys_knock_speed" "500" - Speed at which the titan knocks physics objects away 0x00004004
  1908. 0x00007FFDC858D6C0 "nucleus_hostname" "" - 0x00000000
  1909. 0x00007FFDC858D750 "nucleus_pid" "0" - 0x00000200
  1910. 0x000002079CF42E60 "nucleus_skip_registration" "0" - 0x01000008
  1911. 0x000002079CF42930 "number_shortenToMillionsAfter" "2000000" - 0x00000008
  1912. 0x000002079D98E3D0 "offhandTossOverheadPitchThreshold" "-1.0" - 0x00002008
  1913. 0x00007FFDC7759600 "openInvite_spam" "1" - Whether open invites should spam to the console log 0x00000002
  1914. 0x00007FFDC7759840 "openInvites_filterByLanguage" "1" - 0x00000000
  1915. 0x00007FFDC77591B0 "openInvites_filterByRegion" "1" - 0x00000000
  1916. 0x00007FFDC43A8D00 "openinvite" - Send an open invite to the chat room 0x00000000
  1917. 0x00007FFDC7F78E60 "openinvite_duration_default" "10" - 0x00000000
  1918. 0x00007FFDC43A75B0 "openinvitecomplete" - Open Invite is complete (we have our search results and reservation is done) 0x00000000
  1919. 0x00007FFDC43A8F40 "openinvitelaunch" - Open Invite should launch 0x00000000
  1920. 0x000002079D460280 "operator_debug_trace" "0" - 0x00002008
  1921. 0x00007FFDA8AB82C0 "ordnancePickupSound" "player_ordinance_pickup" - 0x00000004
  1922. 0x000002079BD198A0 "ordnanceSwapSelectCooldown" "0.25" - 0x00000008
  1923. 0x00007FFDC7F78950 "origin_autoRefreshToken" "0" - 0x00000000
  1924. 0x00007FFDC7F788C0 "origin_debug" "0" - Enable Origin HTTP debug logging (all HTTP queries and responses, token data etc.) 0x00000002
  1925. 0x00007FFDC7F78820 "origin_presense_update" "10" - Minimum time between origin updates in seconds. 0x00000000
  1926. 0x00007FFDC7F75BA0 "origin_ticketFailureMaxBackoffSeconds" "10" - 0x00000000
  1927. 0x00007FFDC7F789E0 "origin_tokenFailureMaxBackoffSeconds" "10" - 0x00000000
  1928. 0x00007FFDD4DF21E0 "panel_showVisChanges" "0" - 0x00000000
  1929. 0x00007FFDC9275D50 "panel_test_title_safe" "0" - Test vgui panel positioning with title safe indentation 0x00004000
  1930. 0x00007FFDA86E5A10 "parenting_clearParentOriginFix" "1" - 0x00000004
  1931. 0x000002079D228F20 "parenting_debug" "0" - 0x0000000A
  1932. 0x000002079D9ADFF0 "particle_alwayswakeonstop" "1" - 0x00002008
  1933. 0x0000020784FF17A0 "particle_cpu_level" "0" - 0x00000000
  1934. 0x000002079B785160 "particle_create" - Creates the named particle effect at the location under the crosshair. 0x00004008
  1935. 0x000002079B7A68F0 "particle_dlights_enable" "1" - 0x00000008
  1936. 0x000002079B7A6F40 "particle_dlights_spew" "0" - 0x00000008
  1937. 0x000002079BD47AD0 "particle_dump" - dumps particles matching provided filter (id or defname substring or *) 0x00000008
  1938. 0x000002079BD48050 "particle_gpu_level" "0" - 0x00000008
  1939. 0x000002079B784FF0 "particle_kill" - Destroys the particle effect created with the particle_create console command. 0x00004008
  1940. 0x000002079BD48170 "particle_list" - lists particles all, or matching optional filter (id or defname substring) 0x00000008
  1941. 0x000002079BD47640 "particle_overlay" "0" - Show particle overlay (2 for same as particle_overlay_list_tally) 0x00000008
  1942. 0x000002079BD47B30 "particle_overlay_detail_attributes" "alpha" - Space separated list of attributes to show per particle - 'duration xyz prev_xyz radius color alpha length' 0x00000008
  1943. 0x000002079BD47F30 "particle_overlay_detail_filter" "" - Filters which particles to see in detail - can be id or substring or * 0x00000008
  1944. 0x000002079BD47760 "particle_overlay_detail_scroll" "0" - Skip this many rows in particle overlay detail 0x00000008
  1945. 0x000002079BD47D80 "particle_overlay_hide_sleeping" "0" - Hide sleeping effects in particle overlay 0x00000008
  1946. 0x000002079BD47800 "particle_overlay_list_filter" "*" - Filters which particles to see in list - can be id or substring or * 0x00000008
  1947. 0x000002079BD47490 "particle_overlay_list_tally" "0" - Show tally of particle counts, rather than list (same as particle_overlay 2) 0x00000008
  1948. 0x000002079BD475B0 "particle_overlay_list_tally_collapse_children" "1" - Collapse children in tally-- only show totals at top level. 0x00000008
  1949. 0x000002079BD482C0 "particle_overlay_scroll" "0" - Skip this many rows in particle overlay 0x00000008
  1950. 0x000002079B785050 "particle_recreate" - Replays the last particle effect created with the particle_create console command. 0x00004008
  1951. 0x000002079D9AE580 "particle_script_dump" "-1" - particle_script_dump SCRIPT_HANDLE 0x0000200A
  1952. 0x000002079D9AE610 "particle_script_list" "" - 0x0000200A
  1953. 0x000002079D9AE6A0 "particle_script_log" "-1" - particle_script_log SCRIPT_HANDLE 0x0000200A
  1954. 0x000002079BD47FC0 "particle_simulateoverflow" "0" - Used for stress-testing particle systems. Randomly denies creation of particles. 0x00004008
  1955. 0x00007FFDA82283E0 "particle_test_attach_attachment" "0" - Attachment index for attachment mode 0x00004004
  1956. 0x00007FFDA82284D0 "particle_test_attach_mode" "follow_attachment" - Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' 0x00004004
  1957. 0x00007FFDA82282F0 "particle_test_file" "" - Name of the particle system to dynamically spawn 0x00004004
  1958. 0x00007FFDA8228470 "particle_test_start" - Dispatches the test particle system with the parameters specified in particle_test_file,
  1959. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  1960. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  1961. 0x00007FFDA8228380 "particle_test_stop" - Stops all particle systems on the selected entities.
  1962. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
  1963. 0x00007FFDC8505E50 "particles_cull_all" "0" - Don't spawn any particle systems. Effectively the same as setting the cpu level below the lowest level on any effect. 0x00000002
  1964. 0x000002079D9ADBC0 "particles_cull_dlights" "1" - 0x0000200A
  1965. 0x000002079D9AE240 "particles_max_passes" "10" - 0x0000200A
  1966. 0x000002079D9AE110 "particles_spawncull" "1" - 0x0000200A
  1967. 0x000002079D9AE1B0 "particles_spawncull_report" "0" - 0x0000200A
  1968. 0x000002079D9AE080 "particles_try_reloading_sheets" "0" - 0x0000200A
  1969. 0x00007FFDC7F78D40 "party_doRealNameLookups" "0" - 0x00000000
  1970. 0x00007FFDC7F78FE0 "party_doRealNameLookupsForOwner" "0" - 0x00000000
  1971. 0x00007FFDC77594E0 "party_hostname" "" - 0x00000000
  1972. 0x00007FFDC7F78DD0 "party_keepAliveTime" "60" - How often party clients should send a keepalive packet 0x00000000
  1973. 0x00007FFDC7F78BC0 "party_leave" - quit the current party 0x00000000
  1974. 0x00007FFDC7F78A90 "party_lookupRealNamesForOpenInvites" "0" - 0x00000000
  1975. 0x00007FFDC7F78CB0 "party_lookupRealNamesForOpenInvitesForOwner" "0" - 0x00000000
  1976. 0x00007FFDC7F78F80 "party_serverChange" - update the party with new server info 0x00000000
  1977. 0x00007FFDC53AE0A0 "password" "" - Current server access password 0x20020080
  1978. 0x00007FFDC775A090 "path" - Show the engine filesystem path. 0x00000000
  1979. 0x00007FFDC775CCC0 "pause" - Toggle the server pause state. 0x00000000
  1980. 0x00007FFDD5960540 "penetration_fix_scale" "4.0" - 0x00000000
  1981. 0x00007FFDC8634C10 "persistence_compressOnSave" "1" - 0x00000000
  1982. 0x00007FFDC85A0490 "persistence_debug" "0" - 0x00002000
  1983. 0x00007FFDC8634CA0 "persistence_disableForBuildProcess" "0" - 0x00000000
  1984. 0x00007FFDC8634D30 "persistence_domain" "R2" - 0x00002000
  1985. 0x00007FFDC53AE010 "persistent_warningRate" "1" - 0x00000000
  1986. 0x00007FFDC81828C0 "pertrianglecollision" "1" - Enables per-triangle collision with TRACEDETAILLEVEL_HIGH (i.e., bullets) on static models. 0x00000000
  1987. 0x0000020785B4D5E0 "pertrianglecollision_draw" "0" - Enable per-triangle collision debug drawing. 0x00000000
  1988. 0x0000020785B4D670 "pertrianglecollision_fastdebug" "0" - Check all triangles, for debugging. 0x00000000
  1989. 0x0000020785B4D540 "pertrianglecollision_perf" "0" - Print static model triangle collision times to console. 0x00000000
  1990. 0x000002079D359000 "phys_bounce" "0.2" - 0x00002008
  1991. 0x000002079D358D80 "phys_cfm" "0.0001" - 0x00002008
  1992. 0x000002079D358E10 "phys_cfm_anglejointstop" "0.0001" - 0x00002008
  1993. 0x000002079BD48CB0 "phys_debug_check_contacts" "0" - 0x00006008
  1994. 0x000002079D358EA0 "phys_drawContacts" "0" - 0x00002008
  1995. 0x000002079D358960 "phys_drawGeoms" "0" - 0x00002008
  1996. 0x000002079D359110 "phys_drawTunnelChecks" "0" - 0x00002008
  1997. 0x00007FFDD5961A80 "phys_enable_PIX_counters" "1" - enable PIX counters 0x00004002
  1998. 0x00007FFDD5961B10 "phys_enable_experimental_optimizations" "0" - enable some experimental SIMD/VMX128 optimizations in physics and collision 0x00000002
  1999. 0x00007FFDD59618A0 "phys_enable_simd_optimizations" "1" - enable some additional SIMD/VMX128 optimizations in physics and collision 0x00000002
  2000. 0x000002079D358C60 "phys_erp" "0.05" - 0x00002008
  2001. 0x000002079D358AC0 "phys_erp_anglejointstop" "0.05" - 0x00002008
  2002. 0x000002079D358F70 "phys_friction" "0.82" - 0x00002008
  2003. 0x00007FFDA81DA2A0 "phys_impactforcescale" "1.0" - 0x00000004
  2004. 0x00007FFDA87FCAE0 "phys_maxCollisionsPerFrame" "2400" - 0x00002004
  2005. 0x000002079BD49170 "phys_objectDump" - Dump a list of the active objects on the client. 0x00020008
  2006. 0x00007FFDA87FCE60 "phys_penetration_error_time" "10" - Controls the duration of vphysics penetration error boxes. 0x00000004
  2007. 0x000002079CCC8F90 "phys_showObjectCount" "0" - 0x00000008
  2008. 0x00007FFDA87FCD40 "phys_show_active" "0" - 0x00004004
  2009. 0x00007FFDA87FCFB0 "phys_speeds" "0" - 0x00000004
  2010. 0x00007FFDA81DA490 "phys_stressbodyweights" "5.0" - 0x00000004
  2011. 0x000002079CF53710 "phys_throw_client" - Throws an entity of the given type where the player is looking. 0x00004008
  2012. 0x00007FFDA87FCDD0 "phys_timescale" "1" - Scale time for physics 0x00000004
  2013. 0x00007FFDA81DA210 "phys_upimpactforcescale" "0.375" - 0x00000004
  2014. 0x00007FFDD5961EA0 "physics_allow_buoyancy" "1" - 0x00000000
  2015. 0x000002079D358A30 "physics_async_cl" "1" - Run physics simulation asynchronously from the main thread. 0x00000008
  2016. 0x00007FFDA8847DA0 "physics_async_sv" "0" - Run physics simulation asynchronously from the main server thread. 0x00000004
  2017. 0x000002079D3593D0 "physics_autoSleepAngularThreshold" "120" - Angular speed below which a physic object goes to sleep. (in degrees / second) 0x00002008
  2018. 0x000002079D359460 "physics_autoSleepDebug" "0" - 0x00002008
  2019. 0x000002079D359330 "physics_autoSleepGroundHysteresis" "1" - 0x00002008
  2020. 0x000002079D3592A0 "physics_autoSleepSpeedThreshold" "20" - Speed below which a physic object goes to sleep. 0x00002008
  2021. 0x00007FFDD59559C0 "physics_broadphase_max_range" "10.0f" - Silently ignore radii larger than this in physics collision 0x00004000
  2022. 0x00007FFDA87FD430 "physics_budget" - Times the cost of each active object 0x00000004
  2023. 0x00007FFDD59554A0 "physics_coll_debug" "0" - 0x00000000
  2024. 0x000002079D358CF0 "physics_collideWithMovingGeo" "1" - 0x00002008
  2025. 0x00007FFDA87FCA50 "physics_constraints" - Highlights constraint system graph for an entity 0x00000004
  2026. 0x00007FFDA87FD3D0 "physics_debug_entity" - Dumps debug info for an entity 0x00000004
  2027. 0x000002079B75A410 "physics_defaultMaxAngularSpeed" "10000" - 0x0000200A
  2028. 0x000002079B75A530 "physics_defaultMaxSpeed" "10000" - 0x0000200A
  2029. 0x00007FFDD59552E0 "physics_dump_tree" "0" - 0x00000000
  2030. 0x00007FFDA87FCC00 "physics_highlight_active" - Turns on the absbox for all active physics objects 0x00000004
  2031. 0x00007FFDD59557E0 "physics_max_single_md_count" "1000" - 0x00004000
  2032. 0x00007FFDD595E1F0 "physics_pp_broadphase" "1" - Process broadphase physics collision in parallel 0x00000000
  2033. 0x00007FFDD5955750 "physics_pp_hles" "0" - True to do mindist hull recalcs in parallel 0x00000000
  2034. 0x00007FFDD59560B0 "physics_pp_hulls" "0" - Process hull recalculations in parallel 0x00000000
  2035. 0x00007FFDD5955900 "physics_pp_mindist_events" "1" - Recalculate next mindist event times in parallel. 0x00000000
  2036. 0x00007FFDD5955BA0 "physics_pp_mindists" "1" - Process mindist creation in parallel 0x00000000
  2037. 0x00007FFDD5955870 "physics_pp_recalcs" "1" - True to do mindist recalcs in parallel 0x00000000
  2038. 0x00007FFDD595E450 "physics_pp_simunits" "0" - Process physics simulation units in parallel 0x00000000
  2039. 0x00007FFDA87FD130 "physics_report_active" - Lists all active physics objects 0x00000004
  2040. 0x00007FFDD5961420 "physics_scaled_mem" "0" - Amout of extra memory taken by scaled collision meshes 0x00000002
  2041. 0x00007FFDA87FCCE0 "physics_select" - Dumps debug info for an entity 0x00000004
  2042. 0x00007FFDD5955400 "physics_tree_debug" "0" - 0x00000000
  2043. 0x00007FFDD5955590 "physics_tree_debug_level_only" "-1" - 0x00000000
  2044. 0x00007FFDD5955370 "physics_tree_debug_levels" "-1" - 0x00000000
  2045. 0x000002079D358BD0 "physics_tunnelChecks" "1" - Do traces to prevent physics objects from falling through the world. 0x00002008
  2046. 0x000002079D3591B0 "physics_tunnelChecksForceAlways" "0" - Require objects to do tunnel checks every frame. 0x00002008
  2047. 0x00007FFDD5955AB0 "physics_use_static_bvh" "1" - 0x00000000
  2048. 0x00007FFDA8AC7F90 "physicsshadowupdate_render" "0" - 0x00000004
  2049. 0x00007FFDA8654CF0 "picker" - Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  2050. Arguments: full - enables all debug information 0x00004004
  2051. 0x00007FFDC53AE9D0 "pin_plat_id" "0" - Platform user id for PIN 0x00000202
  2052. 0x00007FFDC76D6300 "pin_telemetry_actually_send" "1" - 0x00000000
  2053. 0x00007FFDC76D6140 "pin_telemetry_debug" "0" - 0x00000000
  2054. 0x00007FFDA851D490 "pin_telemetry_debug_script" "0" - 0x00000004
  2055. 0x00007FFDC76D6270 "pin_telemetry_hostname" "" - 0x00000000
  2056. 0x00007FFDC76D61D0 "pin_telemetry_max_payload_size" "97280" - 0x00000000
  2057. 0x00007FFDC76D6770 "pin_telemetry_send_debug" "0" - 0x00000000
  2058. 0x00007FFDC775DDA0 "ping" - Display ping to server. 0x00000000
  2059. 0x00007FFDC8599930 "ping_debug" "0" - Debug latency calculation. 0x00000000
  2060. 0x000002079D450030 "ping_max_green" "70" - 0x00000008
  2061. 0x000002079D450160 "ping_max_red" "250" - 0x00000008
  2062. 0x000002079D4500D0 "ping_max_yellow" "140" - 0x00000008
  2063. 0x00007FFDA8285460 "ping_show_measured" "1" - Use only the measured value for ping reporting. 0x00000004
  2064. 0x00007FFDB4EE99B0 "pingdatacenters" - Re-pings the datacenters 0x00000000
  2065. 0x000002079B787F40 "pixelvis_debug" - Dump debug info 0x00000008
  2066. 0x000002079B787E00 "pixvis_enable" "1" - 0x00000008
  2067. 0x0000020784BD7B80 "pixvis_maxquads" "256" - Change the upper bound on how many 2x2 quads to sample for pixel visibility 0x00004000
  2068. 0x000002079B787E90 "pixvis_spew" "0" - 0x00000008
  2069. 0x00007FFDC7F6D700 "plat_environment" "" - 0x00000000
  2070. 0x00007FFDC7750B80 "plat_retryNameLookups" "1" - 0x00000000
  2071. 0x00007FFDC53AE7F0 "platform_description" "" - 0x00000202
  2072. 0x00007FFDC53AEE50 "platform_user_id" "0" - Platform user id (origin user id on PC, xuid on xboxone) 0x00000202
  2073. 0x00007FFDC43555E0 "playdemo" - Play a recorded demo file (.dem ). 0x00000000
  2074. 0x00007FFDA8ABAA40 "playerDeathAnimMaxFrames" "300" - Max length of a death animation, in server frames. 0x00000006
  2075. 0x000002079D44FB00 "playerListPartyColorB" "204" - 0x0000000A
  2076. 0x000002079D44FB90 "playerListPartyColorG" "255" - 0x0000000A
  2077. 0x000002079D44FA70 "playerListPartyColorR" "179" - 0x0000000A
  2078. 0x000002079BD4ACE0 "playerSettings_reparse" - Reload player class settings from .set files 0x0000400A
  2079. 0x000002079B788080 "player_debugPredictedPosition" "0" - 0x00000008
  2080. 0x00007FFDA8AB9560 "player_debug_print_damage" "0" - When true, print amount and type of all damage received by player to console. 0x00004004
  2081. 0x000002079B7897F0 "player_deltaAnimsMakeMeUnpredicted" "0" - 0x0000000A
  2082. 0x000002079BD0A210 "player_extraairaccelleration" "2.0" - Extra air acceleration given to players, even if they're already at max speed. Helps to start wall running 0x00002008
  2083. 0x000002079BD4BD60 "player_find_rodeo_target_per_cmd" "1" - Run FindRodeoTarget callback 0x0000200A
  2084. 0x00007FFDA8ABA290 "player_max_command_contexts" "1000" - 0x00000004
  2085. 0x000002079BD0B420 "player_movementBounds_predictionShare" "1" - 0x0000200A
  2086. 0x00007FFDA8AC5F50 "player_movement_debug" "0" - Draws player origin changes from player movement code 0x00000004
  2087. 0x000002079D44DE10 "player_movingDeathThreshold" "50" - 0x00006008
  2088. 0x00007FFDA8AB9B90 "player_old_armor" "0" - 0x00000004
  2089. 0x000002079B78A0E0 "player_respawnInputDebounceDuration" "0.5" - How long after respawning will certain player inputs be debounced for 0x00000008
  2090. 0x00007FFDA8AB8EA0 "player_restore_use_SetLocalAngles" "0" - 0x00000004
  2091. 0x00007FFDA8ABA750 "player_restore_use_UpdateCurrentPlayerClass" "0" - 0x00000004
  2092. 0x00007FFDA8ABA6C0 "player_share_squad_info" "1" - Player shares enemy information with AI squad 0x00004004
  2093. 0x000002079B789220 "player_showEyePosition" "0" - 0x0000000A
  2094. 0x00007FFDA8AC7870 "player_showpredictedposition" "0" - 0x00000004
  2095. 0x00007FFDA8AC7410 "player_showpredictedposition_timestep" "1.0" - 0x00000004
  2096. 0x000002079BD0BC00 "player_useMovementBounds" "1" - 0x0000200A
  2097. 0x000002079B789AE0 "player_viewchange_debug_pitch" "20" - 0x0000000A
  2098. 0x000002079B7899C0 "player_viewchange_debug_roll" "9" - 0x0000000A
  2099. 0x000002079B78AA10 "player_viewchange_debug_yaw" "160" - 0x0000000A
  2100. 0x000002079D44FCE0 "playerlist_showGen" "0" - 0x00000008
  2101. 0x00007FFDC7F80730 "playlist_autoupdate" "0" - 0x00000002
  2102. 0x00007FFDC7F80920 "playlist_debug" "0" - 0x00000002
  2103. 0x00007FFDC7F807D0 "playlist_debug_getvar" "0" - 0x00000002
  2104. 0x00007FFDC7F806A0 "playlist_debug_localization" "0" - 0x00000002
  2105. 0x000002079BD10100 "playlist_errorOnDeprecated" "0" - 0x0000200A
  2106. 0x000002079B7A2D50 "playsoundscape" - Forces a soundscape to play 0x00004008
  2107. 0x000002079CCC9A80 "playvideo" - Plays a video: <filename> [width height] 0x00000008
  2108. 0x000002079CCC9AE0 "playvideo_end_level_transition" - Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time> 0x00000008
  2109. 0x000002079CCC9C20 "playvideo_exitcommand" - Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> 0x00000008
  2110. 0x000002079CCC9BC0 "playvideo_exitcommand_nointerrupt" - Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> 0x00000008
  2111. 0x000002079CCC9B40 "playvideo_nointerrupt" - Plays a video without ability to skip: <filename> [width height] 0x00000008
  2112. 0x000002079CF42420 "pm_ai_lethality" "0" - 0x00000018
  2113. 0x000002079CF42DD0 "pm_ai_type" "0" - 0x00000018
  2114. 0x000002079CF42C00 "pm_burn_cards" "0" - 0x00000018
  2115. 0x000002079CF42180 "pm_dev0" "0" - 0x00000018
  2116. 0x000002079CF429C0 "pm_dev1" "0" - 0x00000018
  2117. 0x000002079CF42F80 "pm_pilot_ammo" "0" - 0x00000018
  2118. 0x000002079CF42390 "pm_pilot_health" "0" - 0x00000018
  2119. 0x000002079CF42060 "pm_pilot_minimap" "0" - 0x00000018
  2120. 0x000002079CF42540 "pm_pilot_respawn_delay" "0" - 0x00000018
  2121. 0x000002079CF42CB0 "pm_score_limit" "0" - 0x00000018
  2122. 0x000002079CF41FD0 "pm_time_limit" "0" - 0x00000018
  2123. 0x000002079CF42B70 "pm_titan_build" "0" - 0x00000018
  2124. 0x000002079CF420F0 "pm_titan_rebuild" "0" - 0x00000018
  2125. 0x000002079CF426F0 "pm_titan_shields" "0" - 0x00000018
  2126. 0x000002079D4533A0 "portal_pointpush_debug" "0" - Debug the portal_pointpush. 0x00006008
  2127. 0x000002079D453310 "portal_pointpush_think_rate" "0.05f" - The amount of time between thinks for the portal_pointpush. 0x00006008
  2128. 0x000002079BD4C1E0 "portal_use_player_avoidance" "0" - 0x00002008
  2129. 0x000002079D198930 "postdataupdate_threaded" "1" - 0x00000008
  2130. 0x000002079D077D50 "postdataupdate_threaded_chunksize" "2" - 0x00000008
  2131. 0x00007FFDA8AB9C20 "prevent_ammo_suck" "0" - stops weapons from sucking up ammo 0x00000004
  2132. 0x00007FFDC53B1F40 "print_colorcorrection" - Display the color correction layer information. 0x00004000
  2133. 0x000002079B7A77C0 "print_timeprefix" "1" - 0x00000008
  2134. 0x00007FFDC864F570 "progress_enable" - 0x00000000
  2135. 0x000002079D4509B0 "progressbar_allow_wrap" "1" - Allow loading bar to wrap. 0x00000008
  2136. 0x000002079D450AD0 "progressbar_high_precision" "0" - Use a higher precision bar. 0x00000008
  2137. 0x000002079D450770 "progressbar_single_bar" "1" - Use a single bar. 0x00000008
  2138. 0x000002079D98D560 "projectile_fake_prediction_in_kill_replay" "1" - Calls weapon primary-attack callbacks on client during replay to create predicted projectiles 0x00002008
  2139. 0x000002079D461960 "projectile_faketrails" "1" - Enables fake projectile trails when the projectile impacts on the server before lag compensation is complete 0x00000008
  2140. 0x000002079D4619F0 "projectile_filltrails" "3" - Fill the gap between the gun barrel and the first seen projectile position for trail Fx (1: 1st person only, 2: 3rd person only, 3: 1st and 3rd persons) 0x00000008
  2141. 0x000002079D4621F0 "projectile_lagCompensationDebug" "0" - Draws lag compensation on projectiles 0x00002008
  2142. 0x000002079D461D80 "projectile_lagCompensationDebugDrawTime" "3.0" - Amount of time debug drawing persists with projectile_lagCompensationDebug enabled. 0x00002008
  2143. 0x000002079D98B570 "projectile_lagCompensationMissileTimeStepScalar" "1.0" - Scales the time step used for seeking missiles in lag compensation 0x00002008
  2144. 0x000002079D461C60 "projectile_muzzleOffsetFirstPersonDecayDist" "1000" - Distance over which projectiles fake their origin to come out of the gun muzzle 0x00000008
  2145. 0x000002079D4620A0 "projectile_muzzleOffsetFirstPersonDecayMaxTime" "0.3" - Max time over which projectiles fake their origin to come out of the gun muzzle 0x00000008
  2146. 0x000002079D461CF0 "projectile_muzzleOffsetThirdPersonDecayDist" "1000" - Distance over which projectiles fake their origin to come out of the gun muzzle 0x00000008
  2147. 0x000002079D461E10 "projectile_muzzleOffsetThirdPersonDecayMaxTime" "0.1" - Max time over which projectiles fake their origin to come out of the gun muzzle 0x00000008
  2148. 0x000002079D461700 "projectile_prediction" "1" - Performs client-side prediction and lag compensation on projectiles 0x00002008
  2149. 0x000002079D461BD0 "projectile_predictionErrorCorrectTime" "0.3" - Time over which prediction errors are corrected for projectiles 0x00000008
  2150. 0x00007FFDA822BEF0 "prop_active_gib_limit" "64" - 0x00000004
  2151. 0x00007FFDA822BBB0 "prop_active_gib_max_fade_time" "12" - 0x00000004
  2152. 0x00007FFDA822B9C0 "prop_break_disable_float" "1" - 0x00000004
  2153. 0x00007FFDC8182840 "prop_crosshair" - Shows name for prop looking at 0x00004000
  2154. 0x00007FFDA822BA50 "prop_debug" - Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. 0x00004004
  2155. 0x000002079B79E8A0 "prop_lightweightPropsSkipAnimData" "0" - 0x00000008
  2156. 0x000002079BD52000 "props_break_burst_rotation" "100" - Rate of rotation in degrees per second. 0x00002008
  2157. 0x000002079BD521B0 "props_break_max_pieces" "-1" - Maximum prop breakable piece count (-1 = model default) 0x00002008
  2158. 0x000002079BD52120 "props_break_max_pieces_perframe" "20" - Maximum prop breakable piece count per frame (-1 = model default) 0x00002008
  2159. 0x00007FFDC7759240 "publication_hostname" "" - 0x00000000
  2160. 0x000002079D228E20 "push_cl" "1" - 1: Moving geo pushes client entities, 0: Client entities do not get pushed 0x00000008
  2161. 0x000002079D078040 "push_cl_always_update_prev_matrix" "0" - 0x00000008
  2162. 0x000002079BD49B30 "push_debug" "0" - Debug all pushing entities 0x00002008
  2163. 0x000002079BD49A90 "push_debug_ent" "-1" - Debug pushing entity 0x00002008
  2164. 0x00007FFDA87FEC70 "push_player_nearby_dist" "12" - Player distance offset for looking for nearby safe locations when they're about to be squished 0x00000004
  2165. 0x000002079BD499A0 "push_ragdolls" "1" - Toggles whether to push ragdoll entities 0x00002008
  2166. 0x00007FFDA851D330 "putEntityInSafeSpot_debug" "0" - 0x00000004
  2167. 0x000002079C2A3280 "pvs_addWorkItemsThreshold" "250" - 0x00000008
  2168. 0x000002079C2A3040 "pvs_debug" "0" - 0x00000008
  2169. 0x000002079C2A30D0 "pvs_drawPortals" "0" - Draw portals 0x00004008
  2170. 0x000002079C2A31F0 "pvs_extraCull" "1" - 0x00000008
  2171. 0x000002079CCCA1C0 "pvs_start_early" "2" - 0 not early, 1 after view setup, 2 after threaded bone setup 0x00000008
  2172. 0x000002079BD56470 "pvs_yield" "1" - When multithreading, yield CPU to let some other tasks run instead 0x00000008
  2173. 0x00007FFDC775D920 "quit" - Exit the engine. 0x00000000
  2174. 0x000002079BD1DC20 "r_AirboatViewDampenDamp" "1.0" - 0x00006108
  2175. 0x000002079BD1E2E0 "r_AirboatViewDampenFreq" "7.0" - 0x00006108
  2176. 0x000002079BD1E5B0 "r_AirboatViewZHeight" "0.0" - 0x00006108
  2177. 0x00007FFDC3E88140 "r_DrawBeams" "1" - 0=Off, 1=Normal, 2=Wireframe 0x00004000
  2178. 0x000002079BD1D940 "r_JeepViewDampenDamp" "1.0" - 0x00006108
  2179. 0x000002079BD1DF80 "r_JeepViewDampenFreq" "7.0" - 0x00006108
  2180. 0x000002079BD1E0A0 "r_VehicleViewDampen" "1" - 0x00006108
  2181. 0x000002079BD563E0 "r_WaterDrawReflection" "1" - Enable water reflection 0x00000008
  2182. 0x0000020784CC2DE0 "r_WaterDrawRefraction" "1" - Enable water refraction 0x00000000
  2183. 0x00007FFDC680A560 "r_aspectratio" "0" - 0x00000000
  2184. 0x0000020784CBC550 "r_bloomtintb" "0.11" - 0x00000000
  2185. 0x0000020784CBC670 "r_bloomtintexponent" "2.2" - 0x00000000
  2186. 0x0000020784CBC5E0 "r_bloomtintg" "0.59" - 0x00000000
  2187. 0x0000020784CBC4C0 "r_bloomtintr" "0.3" - 0x00000000
  2188. 0x000002079CDFDA30 "r_blurmenubg" "1" - Blurs background when menus are open 0x00000008
  2189. 0x00007FFDC7016490 "r_brush_queue_mode" "0" - 0x00004000
  2190. 0x000002079CDFD450 "r_cheapwaterend" - 0x00000008
  2191. 0x000002079CDFDAC0 "r_cheapwaterstart" - 0x00000008
  2192. 0x00007FFDC680A7F0 "r_cleardecals" - Usage r_cleardecals <permanent>. 0x40000000
  2193. 0x00007FFDC81824C0 "r_createmodeldecals" "1" - 0x00000000
  2194. 0x000002079BB10AA0 "r_debug_draw_box_depth_test" "1" - Toggle depth test for debug draw box functionality 0x0000000A
  2195. 0x00007FFDC680E170 "r_decal_cover_count" "4" - 0x00000000
  2196. 0x00007FFDC53B8910 "r_decal_cull_stretch_limit" "0.707" - Reciprocal of per-tri limit on decal stretching (0 is most permissive, 1 is most restrictive.) 0x00004000
  2197. 0x00007FFDC680E050 "r_decal_draw_basis" "0" - 0x00000000
  2198. 0x00007FFDC53B8870 "r_decal_drawclipped" "0" - A bit-field! 1:Draw decal debug triangle overlays of *all* potential hits, 2:Draw actual hits, 4:Draw clipped hits 0x00004000
  2199. 0x00007FFDC680E200 "r_decal_overlap_area" "1.0" - 0x00000000
  2200. 0x00007FFDC680E0E0 "r_decal_overlap_count" "3" - 0x00000000
  2201. 0x00007FFDC68123E0 "r_decal_test_scale" "1.0" - 0x00000000
  2202. 0x00007FFDC680C9B0 "r_decals" "256" - 0x00000000
  2203. 0x000002079CCCC2F0 "r_depthoverlay" "0" - Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. 0x00004008
  2204. 0x0000020784CBBAA0 "r_ditherAlpha" "1" - If true, does a dither pattern for alpha fading. 0x00000000
  2205. 0x0000020784CCC7A0 "r_ditherFade" "1" - 0x00004000
  2206. 0x0000020784CBBE40 "r_ditherFadeShadows" "1" - 0x00004000
  2207. 0x000002079BA04BE0 "r_drawallrenderables" "0" - Draw all renderables, even ones inside solid leaves. 0x00004008
  2208. 0x000002079CCCDE60 "r_drawalphasort" "1" - 0x00004008
  2209. 0x00007FFDC680C550 "r_drawbrushmodels" "1" - Render brush models. 0=Off, 1=Normal, 2=Wireframe 0x00004000
  2210. 0x00007FFDC6812470 "r_drawdecals" "1" - Render decals. 0x00004000
  2211. 0x00007FFDC6807AE0 "r_drawdlights" "0" - whether to debug draw dlights 0x00004000
  2212. 0x00007FFDC680BA10 "r_drawentities" "1" - 0: dont' draw; 1: draw normal; 2: draw bones; 3: draw hulls 0x00004000
  2213. 0x00007FFDC6807C00 "r_drawlightinfo" "0" - 0x00004000
  2214. 0x000002079B765EE0 "r_drawmodelsinzfill" "1" - Draw models in the zfill pass where they will affect light tile culling 0x00004008
  2215. 0x00007FFDC680BB50 "r_drawmodelstatsoverlay" "0" - Draws information for static props and other models (0,1,2) 0x00004000
  2216. 0x00007FFDC680B980 "r_drawmodelstatsoverlaydistance" "500" - 0x00004000
  2217. 0x00007FFDC680B8F0 "r_drawmodelstatsoverlayfilter" "-1" - 0x00004000
  2218. 0x00007FFDC680BAC0 "r_drawmodelstatsoverlaymax" "1.5" - time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 0x00000080
  2219. 0x00007FFDC680B440 "r_drawmodelstatsoverlaymin" "0.1" - time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 0x00000080
  2220. 0x000002079CCCDD40 "r_drawopaquerenderables" "1" - 0x00004008
  2221. 0x000002079B766000 "r_drawothermodels" "1" - Enables drawing 'other' (C_BaseAnimating) models 0x00004008
  2222. 0x000002079BD47CF0 "r_drawparticles" "1" - Enable/disable particle rendering 0x00004008
  2223. 0x000002079D1987E0 "r_drawrenderboxes" "0" - 0x00004008
  2224. 0x000002079CDFDBB0 "r_drawscreenspaceparticles" "1" - 0x0000000A
  2225. 0x000002079CDFDB20 "r_drawsky" "1" - Enable the rendering of sky 0x00004008
  2226. 0x000002079CDFD4B0 "r_drawskybox_deprecated" "1" - Enable the rendering of sky boxes 0x00004008
  2227. 0x000002079B7A3130 "r_drawsprites" "1" - 0x00004008
  2228. 0x00007FFDC6807B70 "r_drawstaticlight" "0" - 0 = none, -1 = all, other draws that light index 0x00004000
  2229. 0x000002079CDFD8A0 "r_drawstaticprops" "1" - Toggle drawing of static props 0x00004008
  2230. 0x000002079BD087E0 "r_drawtracers" "1" - 0x00004008
  2231. 0x000002079CDFD210 "r_drawtranslucentrenderables" "1" - 0x00004008
  2232. 0x00007FFDC864F450 "r_drawvgui" "1" - Enable the rendering of vgui panels 0x00004000
  2233. 0x000002079CDFD9A0 "r_drawviewmodel" "1" - 0x00004008
  2234. 0x00007FFDC680ABF0 "r_drawworld" "3" - Render the world (0 = none, 1 = opaque only, 2 = trans only, 3 = both). 0x00004000
  2235. 0x0000020784713670 "r_dxgi_max_frame_latency" - Set the max number of command buffers in flight. 0 will set it to the DXGI default of 3. Make sure you are not forcing "Maximum pre-rendered frames" in the driver settings, but leave it application controlled. 0x00000000
  2236. 0x00007FFDC680CC20 "r_dynamic" "1" - 0x00080000
  2237. 0x000002079CDFD540 "r_earlyRenderables" "1" - 0x00000008
  2238. 0x000002079CDFD000 "r_fadeincode" "0" - 0x00000008
  2239. 0x000002079CCCA0A0 "r_farz" "-1" - Override the far clipping plane. -1 means to use the value in env_fog_controller. 0x00004008
  2240. 0x00007FFDC680AAB0 "r_fastzreject" "0" - Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings 0x00000000
  2241. 0x000002079BD56500 "r_forcecheapwater" "0" - Force all water to be cheap water, will show old renders if enabled after water has been seen 0x00004008
  2242. 0x0000020784BD23E0 "r_hbaoBias" "0.1" - Bias of HBAO kernel 0x00000002
  2243. 0x0000020784BD2230 "r_hbaoBlurRadius" "8" - Radius of HBAO blur kernel: 4 or 8 0x00000002
  2244. 0x0000020784BD2500 "r_hbaoBlurSharpness" "4.0" - Sharpness of HBAO blur kernel 0x00000002
  2245. 0x0000020784BD22C0 "r_hbaoDebugModeOverride" "-1" - 0x00000002
  2246. 0x0000020784BD2710 "r_hbaoDepthFadePctDefault" "0.5" - Pct of HBAO far range to spend linearly fading out, when fog is not present 0x00000002
  2247. 0x0000020784BD2830 "r_hbaoDepthMax" "2000.0" - Maximum HBAO depth 0x00000002
  2248. 0x0000020784BD2470 "r_hbaoDepthSharpnessScale" "2.0" - Scale factor for HBAO fade out slope: 2.0 means twice as long 0x00000002
  2249. 0x0000020784BD27A0 "r_hbaoDistanceLerp" "0.05" - Blend factor from the smaller exp vertical fog half dist to the larger dist 0x00000002
  2250. 0x0000020784BD2950 "r_hbaoEnabled" "0" - 0x00000000
  2251. 0x0000020784BD2350 "r_hbaoExponent" "4.0" - Exponent of HBAO kernel 0x00000002
  2252. 0x0000020784BD2590 "r_hbaoIntensity" "1.0" - Controls overall darkness of HBAO 0x00000002
  2253. 0x0000020784BD28C0 "r_hbaoRadius" "1.0" - Radius of HBAO kernel in meters 0x00000002
  2254. 0x000002079B764B30 "r_jiggle_bones" "1" - 0x00000008
  2255. 0x00007FFDC680CCB0 "r_lightmap" "-1" - 0x00804000
  2256. 0x00007FFDC680B4E0 "r_lightprobe_trans_rate" "0.03125" - One over the distance an entity must travel to fully transition between light probes. 0x00004000
  2257. 0x00007FFDC680C740 "r_lightstyle" "-1" - 0x00804000
  2258. 0x00007FFDC680BBE0 "r_lod" "-1" - 0x00000000
  2259. 0x00007FFDC680B7B0 "r_lod_switch_scale" "1" - 0x00000010
  2260. 0x000002079CCC9F50 "r_mapextents" "16384" - Set the max dimension for the map. This determines the far clipping plane 0x00004008
  2261. 0x00000207859CD050 "r_modeldecal_maxtotal" "75" - 0x00000000
  2262. 0x000002079CCC9E30 "r_nearz" "7" - Near clipping plane distance 0x00000008
  2263. 0x0000020784BD7C20 "r_no_stalls" "0" - 0x00000000
  2264. 0x00007FFDC680CD40 "r_norefresh" "0" - 0x00000000
  2265. 0x000002079BD47C60 "r_particle_sim_spike_increment_ms" "0.25" - 0x00000008
  2266. 0x000002079BD47EA0 "r_particle_sim_spike_threshold_ms" "0" - 0x00000008
  2267. 0x000002079BD47520 "r_particle_timescale" "1.0" - 0x00000008
  2268. 0x00007FFDC81822B0 "r_partition_level" "-1" - Displays a particular level of the spatial partition system. Use -1 to disable it. 0x00004000
  2269. 0x00007FFDC7F81450 "r_partition_size" "8" - How many voxels to draw from the origin 0x00004000
  2270. 0x000002079D077F20 "r_pos_debug" "" - 0x00000008
  2271. 0x00007FFDC680E290 "r_printdecalinfo" - 0x00000000
  2272. 0x0000020785B4D990 "r_randomflex" "0" - 0x00004000
  2273. 0x000002079CF53AC0 "r_render_pos_debug" "" - 0x00000008
  2274. 0x0000020784CC2A80 "r_rimlight" "0" - 0x00000000
  2275. 0x00007FFDD5160DB0 "r_rootlod" "0" - Root LOD 0x04800000
  2276. 0x000002079B7A0600 "r_ropetranslucent" "1" - 0x00000008
  2277. 0x0000020784CC2690 "r_shadowrendertotexture" "0" - 0x00000000
  2278. 0x000002079CDFDEC0 "r_sky_ignoreAngles" "0" - Ignore the angle of the sky (for debugging) 0x00004008
  2279. 0x000002079DAD7550 "r_sse_s" "1" - sse ins for particle sphere create 0x00000008
  2280. 0x000002079BD479B0 "r_threaded_particles" "1" - 0x00000008
  2281. 0x0000020784BD2680 "r_txaaEnabled" "0" - 0x00000000
  2282. 0x000002079CCCC260 "r_updaterefracttexture" "1" - When disabled, supresses any update of refract texture. 0x00004008
  2283. 0x000002079CCCC1C0 "r_updaterefracttexture_allowmultiple" "0" - Allows multiple updates of refract texture per frame. 0x00000008
  2284. 0x00007FFDC53B2760 "r_visambient" "0" - Draw leaf ambient lighting samples. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. 0x00000000
  2285. 0x00007FFDC53B27F0 "r_visambient_point" "0" - Draw leaf ambient lighting samples, for a point (like particles). 0x00000000
  2286. 0x00007FFDC680B720 "r_vislighting_sphereradius" "12.0" - 0x00004000
  2287. 0x00007FFDC680B570 "r_vismodellighting" "0" - Visualize model lighting. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. Use -1 to see all lights. 0x00004000
  2288. 0x00007FFDC8182550 "r_vismodellighting_lightpos" "0" - Draw a line from the point light to the model lighting origin for this many of the closest lights that have r_vismodellighting enabled. 0x00004000
  2289. 0x00007FFDC680B600 "r_vismodellighting_maxdist" "1000.0" - 0x00004000
  2290. 0x00007FFDC680B860 "r_vismodellighting_mindist" "48.0" - 0x00004000
  2291. 0x00007FFDC84C2CD0 "r_vismodellighting_offset_x" "0" - Offset the model lighting spheres by this amount. 0x00004000
  2292. 0x00007FFDC8182950 "r_vismodellighting_offset_y" "0" - Offset the model lighting spheres by this amount. 0x00004000
  2293. 0x00007FFDC84C2A70 "r_vismodellighting_offset_z" "0" - Offset the model lighting spheres by this amount. 0x00004000
  2294. 0x000002079B7878B0 "r_visualizeproplightcaching" "0" - 0x00000008
  2295. 0x000002079CCC8A00 "r_visualizetraces" "0" - 0x00004008
  2296. 0x000002079CCC8850 "r_visualizetraces_duration" "0.5" - 0x00000008
  2297. 0x000002079BD565A0 "r_waterforceexpensive" "0" - 0x00000008
  2298. 0x000002079C2A3160 "r_waterforcereflectentities" "0" - 0x00000008
  2299. 0x000002079CDFD6F0 "r_zfill" "1" - 0x00000008
  2300. 0x000002079B764F20 "ragdoll_debug" "0" - 0x0000200A
  2301. 0x00007FFDA81DA340 "ragdoll_skipDeathAcceleration" "1000000" - 0x00000004
  2302. 0x000002079C9CF5B0 "ragdoll_sleepaftertime" "5" - After this many seconds of being basically stationary, the ragdoll will go to sleep. 0x00000008
  2303. 0x000002079CF42270 "rankedplay_display_enabled" "0" - 0x01000008
  2304. 0x000002079CF42D40 "rankedplay_voice_enabled" "0" - 0x01000008
  2305. 0x00007FFDC43A8DC0 "rate" "128000" - Max bytes/sec the host can receive data 0x00000002
  2306. 0x00007FFDC7050C60 "rcon_password" "" - remote console password. 0x200A0000
  2307. 0x00007FFDC7750A90 "readMsgs" - Read your messages 0x00000000
  2308. 0x00007FFDC43A5D20 "recalculateOrigin_threaded_chunksize" "50" - 0x00000000
  2309. 0x00007FFDC775D740 "recheck" - Ask your server to recheck your community 0x10000000
  2310. 0x00007FFDC775B960 "recompute_speed" - Recomputes clock speed (for debugging purposes). 0x00004000
  2311. 0x00007FFDC4354930 "record" - Record a demo. 0x00020000
  2312. 0x00007FFDA8225B20 "reduced_trigger_checks" "1" - 0x00000004
  2313. 0x00007FFDA8BE7B70 "reliable_effects_enable" "0" - 0x00000004
  2314. 0x00007FFDA8BE9B00 "reliable_sounds_enable" "0" - 0x00000004
  2315. 0x00007FFDC775D3E0 "reload" - Reload the game (add setpos to jump to current view position on reload). 0x00000000
  2316. 0x00007FFDC53AE700 "reload_localization" - Reloads all the localization data files 0x00000000
  2317. 0x000002079CF3ACA0 "reload_script_callbacks" - Reloads script callback function pointers for client and server. 0x00004008
  2318. 0x00007FFDA8640710 "reload_script_callbacks_server" - Reloads script callback function pointers for server. 0x00004014
  2319. 0x000002079D464A70 "remoteCalls_requireConnectionScriptsForViewPlayer" "0" - 0x00000008
  2320. 0x00007FFDC85054D0 "render_blanks" - render N blank frames 0x00000000
  2321. 0x00007FFDC7F80F00 "replay_enable" "1" - Enable Replay recording on server 0x00402000
  2322. 0x000002079D1086F0 "report_cliententitysim" "0" - List all clientside simulations and time - will report and turn itself off. 0x00004008
  2323. 0x000002079B9249E0 "report_clientthinklist" "0" - List all clientside entities thinking and time - will report and turn itself off. 0x00004008
  2324. 0x00007FFDA871B050 "report_entities" - Lists all entities 0x00000004
  2325. 0x00007FFDA871AFD0 "report_simthinklist" - Lists all simulating/thinking entities 0x00000004
  2326. 0x00007FFDA871AEF0 "report_touchlinks" - Lists all touchlinks 0x00000004
  2327. 0x00007FFDA81E2460 "resetidletimer" - Resets the idle timer. 0x00000004
  2328. 0x00007FFDA871AF70 "respawn_entities" - Respawn all the entities in the map. 0x00004004
  2329. 0x00007FFDC775CB40 "restart" - Restart the game on the same level, to the beginning of the level (add setpos to jump to current view position on restart). 0x00000000
  2330. 0x00007FFDC775DE00 "restart_checkpoint" - Restart the game on the same level, to the last checkpoint (add setpos to jump to current view position on restart). 0x00000000
  2331. 0x00007FFDC43A74F0 "retry" - Retry connection to last server. 0x50020000
  2332. 0x000002079B789FC0 "rodeo_camera_smooth_blend_out_time" "0.4" - 0x00000008
  2333. 0x000002079B788F60 "rodeo_camera_smooth_enable" "1" - 0x00000008
  2334. 0x000002079D5F16B0 "rodeo_enable" "1" - 0x0000600A
  2335. 0x00007FFDA8BD9870 "rodeo_force_mispredict" "0" - 0x00004004
  2336. 0x00007FFDA8BD97D0 "rodeo_lagcompensate" "1" - 0x00000004
  2337. 0x000002079D5F1460 "rodeo_look_tolerance" "0.3" - The higher this value, the more a pilot needs to look at a titan to rodeo it. Ranges [0, 1], with 0 being looking perpendicular to the titan, and 1 being directly looking at the titan. 0x00002008
  2338. 0x000002079D5F14F0 "rodeo_move_parent_workaround" "1" - 0x00000008
  2339. 0x000002079D5F1620 "rodeo_predict" "1" - 0x00000008
  2340. 0x000002079BD4B8E0 "rodeoed_anim_weight" "0.88" - 0x00002008
  2341. 0x000002079D44D7D0 "rodeoed_anims_enabled" "0" - 0x00000008
  2342. 0x000002079B7A0930 "rope_collide" "1" - Collide rope with the world 0x00000008
  2343. 0x000002079B7A0290 "rope_debug_shake" "0" - Helps visualize ropes effected by a shake. 0x00000008
  2344. 0x00007FFDA87FF720 "rope_default_segment_length" "300" - Length that causes an additional rope segment to be created after 500 units 0x00000004
  2345. 0x0000020784CBF3B0 "rope_min_pixel_diameter" "2.0" - 0x00004000
  2346. 0x000002079B7A0810 "rope_shake" "0" - 0x00000008
  2347. 0x000002079B7A0C00 "rope_smooth_enlarge" "1.4" - How much to enlarge ropes in screen space for antialiasing effect 0x00000008
  2348. 0x000002079B7A04C0 "rope_smooth_maxalpha" "0.5" - Alpha for rope antialiasing effect 0x00000008
  2349. 0x000002079B7A0B70 "rope_smooth_maxalphawidth" "1.75" - 0x00000008
  2350. 0x000002079B7A0C90 "rope_smooth_minalpha" "0.2" - Alpha for rope antialiasing effect 0x00000008
  2351. 0x000002079B7A08A0 "rope_smooth_minwidth" "0.3" - When using smoothing, this is the min screenspace width it lets a rope shrink to 0x00000008
  2352. 0x000002079B7A0A50 "rope_solid_maxalpha" "1" - 0x00000008
  2353. 0x000002079B7A0200 "rope_solid_maxwidth" "1" - 0x00000008
  2354. 0x000002079B7A0430 "rope_solid_minalpha" "0.0" - 0x00000008
  2355. 0x000002079B7A0DD0 "rope_solid_minwidth" "0.3" - 0x00000008
  2356. 0x000002079B7A0320 "rope_subdiv" "6" - Rope subdivision amount 0x00800008
  2357. 0x000002079B7A0570 "rope_wiggle_harmonic_falloff" "0.75" - Falloff for oscillation magnitude of wave of increasing frequency (ropes and grapple) 0x00000008
  2358. 0x000002079B7A0D20 "rope_wiggle_magnitude_loose" ".04" - Fraction of rope (including grapple) distance used as max wiggle distance while the rope is loose (shooting) 0x00000008
  2359. 0x000002079B7A00E0 "rope_wiggle_magnitude_tight" ".002" - Fraction of rope (including grapple) distance used as max wiggle distance while the rope is tight (pulling or retracting) 0x00000008
  2360. 0x000002079B7A0AE0 "rope_wiggle_oscillate_speed" "64" - Speed at which rope (including grapple) wiggle oscillates 0x00000008
  2361. 0x000002079B7A09C0 "rope_wiggle_rotate_speed" "2" - Speed at which rope (including grapple) wiggle rotates 0x00000008
  2362. 0x000002079B7A0690 "rope_wiggle_zipline_min_points" "80" - Increases point count for ziplines that are wiggling 0x00000008
  2363. 0x000002079B7A0170 "rope_wind_dist" "1000" - Don't use CPU applying small wind gusts to ropes when they're past this distance. 0x00000008
  2364. 0x000002079B78A5F0 "rotate_ents" "0" - 0x0000000A
  2365. 0x00007FFDC7013EF0 "rpt_client_enable" - 0x40020010
  2366. 0x00007FFDC7013F50 "rpt_password" - 0x00020010
  2367. 0x00007FFDB4EE95C0 "rspn_motd" "" - 0x00000000
  2368. 0x0000020784DDE6A0 "rt_sync_message_pump" "1" - If 1 render thread with process message queue before starting main thread processing. If 2 then main thread will wait for the next frames message queue processing before gathering mouse input. If 3 then the main thread will wait for the current frames message queue processing before gathering mouse input...this may have a problem with the queue message pump sometimes starting before gathering mouse input and sometimes after causing hitches, but it has less latency and lower frame times when compared to the other methods. If 0 then gathering mouse input may happen before, during, or after the last frames mouse messages were process causing horrible hitch mouse response. 0x00000000
  2369. 0x0000020784DDE7C0 "rt_worker" "1" - 0x00000000
  2370. 0x00007FFDC704D8E0 "rui_padDist" "0.7" - 0x00000000
  2371. 0x00007FFDC704D7C0 "rui_safeAreaFrac" "0.0" - Fraction of safe area to use 0x00000000
  2372. 0x000002079D5EC110 "rumble_print" - Print current list of active rumbles 0x00000008
  2373. 0x00007FFDC859F220 "s2sPort" "(37015 + 1)" - S2S communication port 0x00080000
  2374. 0x00007FFDC775E9D0 "save" - Saves current game. 0x00020000
  2375. 0x00007FFDC775BAE0 "savePlayerConfig" - Store player settings. 0x00000000
  2376. 0x00007FFDC7B38460 "save_Max_Commit_Time" "30.0" - Max time to wait between commit tries. 0x00000000
  2377. 0x00007FFDC775E940 "save_can_restore_ifSaveInProgress" "0" - Can start restore before save finishes! 0x00000000
  2378. 0x00007FFDC775ECD0 "save_clear_cache" - Reset the save enviorment cache 0x00020000
  2379. 0x00007FFDC775E7C0 "save_clear_dir" - Reset the save enviorment 0x00020000
  2380. 0x00007FFDC775E760 "save_clearmemory" - Clears the in Memory save file. 0x00020000
  2381. 0x000002079CA29C50 "save_client_entity" "0" - 0x00002008
  2382. 0x00007FFDC775E670 "save_commit" - If we have a save wating for a commit .. this will force it. 0x00020000
  2383. 0x00007FFDC775EC70 "save_commit_file" - Saves in memory image to a named file. 0x00020000
  2384. 0x00007FFDC775E6D0 "save_do_AsyncFinishAllWrites" "0" - We wait for all writes to finish at key points in code. 0x00000000
  2385. 0x00007FFDC775EA30 "save_do_seperate_restore_queue" "1" - A restore is always queued , no mater the depth of pending saves 0x00000000
  2386. 0x00007FFDC76D6800 "save_enable" "1" - 0x00000002
  2387. 0x00007FFDC775E820 "save_enforce_hash_match" "1" - Can be used to turn off the Hash version validation match on restore. 0x00000000
  2388. 0x00007FFDC775E8B0 "save_enforce_versionTag_match" "1" - Can be used to turn off the version id matching on restore. 0x00000000
  2389. 0x00007FFDC775EBE0 "save_experiential_DoNot_WriteDisk" "0" - Disallow disk file write for a save. 0x00000000
  2390. 0x00007FFDC7B38580 "save_history_count" "0" - Keep this many old copies in history of saves. 0x00000000
  2391. 0x00007FFDC775EB50 "save_queue_ifSaveInProgress" "0" - Queue a save if we are still saving from before! 0x00000000
  2392. 0x00007FFDC775E610 "save_reject" - If we have a save wating for a commit .. this will force a reject. 0x00020000
  2393. 0x00007FFDC775E570 "save_server_on_thread" "1" - Save will run the server save on the server thread. 0x00000000
  2394. 0x00007FFDC7B384F0 "save_spew" "0" - 0x00000000
  2395. 0x00007FFDA822E470 "save_thread_entities" "1" - 0x00000004
  2396. 0x00007FFDA8646EB0 "scene_clamplookat" "1" - Clamp head turns to a MAX of 20 degrees per think. 0x00000004
  2397. 0x00007FFDD4DF1880 "scheme_manager_font_debug" "0" - 0:Off, 1:On 0x00000000
  2398. 0x000002079CE15350 "scoreboard_down" - Select next scoreboard player 0x00000008
  2399. 0x000002079CE154D0 "scoreboard_focus" - Focus on scoreboard 0x00000008
  2400. 0x000002079CE152F0 "scoreboard_mute" - Toggle the scoreboard player's muted status 0x00000008
  2401. 0x000002079CE15590 "scoreboard_profile" - Show the scoreboard player's profile 0x00000008
  2402. 0x000002079CE15530 "scoreboard_toggle_focus" - Toggle scoreboard focus 0x00000008
  2403. 0x000002079CE06C10 "scoreboard_up" - Select previous scoreboard player 0x00000008
  2404. 0x000002079CCC8C20 "scr_centertime" "2" - 0x00000008
  2405. 0x000002079B7A7BF0 "screen_indicator_back_range" "60.0" - Number of degrees behind the player that is considered more behind than to the side 0x00000008
  2406. 0x000002079B7A7B60 "screen_indicator_ellipse_height" "0.75" - 0x00000008
  2407. 0x000002079B7A7A30 "screen_indicator_ellipse_width" "0.85" - 0x00000008
  2408. 0x000002079B7A7AD0 "screen_indicator_pitch_limit" "75.0" - The maximum pitch difference that will affect the indicator position 0x00000008
  2409. 0x000002079B7A7C80 "screen_indicator_pitch_scale" "2.0" - 0x00000008
  2410. 0x00007FFDC43A92A0 "screenshot" - Take a screenshot. 0x40000000
  2411. 0x00007FFDC43A9090 "screenshot_overview" - Take an overview screenshot. 0x40000000
  2412. 0x000002079CE21300 "script_compile_all_levels" "0" - Compiles all level scripts when loading a map. 0x00002008
  2413. 0x000002079CE069D0 "script_debugger_connect_client_on_mapspawn" "" - 0x00000008
  2414. 0x00007FFDA851D2A0 "script_debugger_connect_server_on_mapspawn" "0" - 0x00000004
  2415. 0x000002079CF42810 "script_debugger_connect_ui_on_mapspawn" "" - 0x00000008
  2416. 0x000002079E738B70 "script_debugger_host" "localhost" - 0x00002008
  2417. 0x000002079E738D20 "script_debugger_port_client" "15100" - 0x00002008
  2418. 0x000002079E738AD0 "script_debugger_port_server" "15100" - 0x00002008
  2419. 0x000002079E738A40 "script_debugger_port_ui" "15100" - 0x00002008
  2420. 0x000002079E739990 "script_disallow_newslot_on_globals" "0" - Throws compile errors for global variables assigned with <- 0x00002008
  2421. 0x000002079E738C00 "script_dump_simple" "1" - If enabled then script dump format will skip null array/table entries and display each non-container value on a single line with the fully scoped key name. 0x00002008
  2422. 0x000002079CF3A8B0 "script_error_on_midgame_load" "1" - 0x0000200A
  2423. 0x000002079E738C90 "script_infinite_loop_ms" "3000" - If script runs for more than this many milliseconds at once time then you will get a script error.
  2424. 0x00002008
  2425. 0x000002079CF3AC10 "script_parallel_trace_LOS_multiple" "1" - 0x0000200A
  2426. 0x000002079B75A110 "script_precache_errors" "1" - 0x00006008
  2427. 0x000002079CF3A940 "script_printDeferredCalls" "0" - 0x0000200A
  2428. 0x00007FFDA851D5B0 "script_printdiag" - Print the printtodiag() buffer to the console 0x00000004
  2429. 0x000002079CF3AD00 "script_retry_after_compile_errors" "0" - After a compile error, tries compiling again immediately. 0x00002008
  2430. 0x00007FFDA851D210 "script_server_fps" "10" - 0x00000004
  2431. 0x000002079D44F580 "script_showErrorDialogs" "1" - 0x00000008
  2432. 0x00007FFDA8ABA7E0 "send_data_to_all_players" "0" - If true update the local player for all players. 0x00000004
  2433. 0x000002079CA32060 "sequence_transitioner_enable" "1" - 0x0000200A
  2434. 0x000002079CA31DE0 "sequence_transitioner_fixed_fade" "-1" - 0x0000200A
  2435. 0x00007FFDB4EEA070 "serverFilter" "" - Only connects to matchmaking servers with the same value 0x00000000
  2436. 0x00007FFDC76DC2E0 "server_concommands_allways_network" "1" - When set to 1 , server commands with listen server pass down the network layer. 0x00000000
  2437. 0x00007FFDA8200110 "server_game_time" - Gives the game time in seconds (server's curtime) 0x00000004
  2438. 0x00007FFDA8ADA030 "server_helicopter_rope_events" "0" - Controls weather the helicopter/rope integration is controlled by the server. 0x00004004
  2439. 0x00007FFDC7F78C20 "server_query_interval" "0.5" - 0x00000000
  2440. 0x00007FFDC775CC00 "server_single_frame" - Single step a frame for server 0x00000000
  2441. 0x00007FFDC7F811E0 "serverinfo" - Request serverinfo from a remote ip and port 0x00000000
  2442. 0x000002079BD4B880 "set" - Change a variable in the class settings (does not save out to disk)
  2443. 0x0000400A
  2444. 0x00007FFDC775D500 "set_entitlements" - Set entitlement bitflags on client. Needs to be set before connecting to server to have effect on server 0x00000000
  2445. 0x00007FFDC775E150 "set_loading_progress_background" - Sets the background for load screen. This is cleared to the default after each load. 0x00020000
  2446. 0x00007FFDC775E3F0 "set_loading_progress_detente" - Set the keyboard and controller strings for the detentes. This is cleared to the default after each load. 0x00020000
  2447. 0x00007FFDC775E2D0 "set_loading_progress_fadeout_enabled" - Sets whether or not to fade out of loading. This is cleared to the default after each load. (Default is <fadeoutEnabled> = true ) 0x00020000
  2448. 0x00007FFDC775E1B0 "set_loading_progress_sp_text" - Set the sp text for the load sreen. This is cleared to the default after each load. 0x00020000
  2449. 0x00007FFDC43A8EE0 "setinfo" - Adds a new user info value 0x40000000
  2450. 0x00007FFDC775DAD0 "setpause" - Set the pause state of the server. 0x00000000
  2451. 0x000002079B765020 "sfm_record_hz" "30" - 0x00000008
  2452. 0x000002079BB0EDD0 "shadow_always_update" "0" - Set to 1 to make shadow maps regenerate every frame. 0x00004008
  2453. 0x0000020784BD1D10 "shadow_bleedfudge" "0.0" - Fudge value to decrease shadow map light bleeding 0x00004000
  2454. 0x00007FFDC680C830 "shadow_capable" "1" - 0x00000000
  2455. 0x000002079CDFE070 "shadow_clear_dist" "1.0" - 0x00004008
  2456. 0x0000020784CCC680 "shadow_depthres" "512" - 0x00000000
  2457. 0x000002079BB0EEF0 "shadow_drawfrustum" "0" - 0x00000008
  2458. 0x000002079BB0EC20 "shadow_dynamic_blendfactor" "1" - Blend dynamic shadows over time. Low value: long history, 1: no history 0x00000008
  2459. 0x0000020784CC1C30 "shadow_enable" "1" - 0x00000000
  2460. 0x000002079BB0EB00 "shadow_filter_maxstep" "0.18" - Max step threshold for shadow map blend 0x00004008
  2461. 0x000002079BB0EF80 "shadow_filter_size" "3" - Size of the blur filter applied to spot shadows (will force value to odd integer in shader). 0x00004008
  2462. 0x000002079BB0E940 "shadow_info" "0" - Information about currently active depth shadows 0x00000008
  2463. 0x0000020784CC2600 "shadow_maxdynamic" "4" - Maximum number of shadows that should update every frame. 0x00000000
  2464. 0x000002079BB0EE60 "shadow_maxspotshadows" "80" - Maximum global count of low res (shadow_depthres) spot shadows 0x00000008
  2465. 0x000002079BB0EA70 "shadow_maxspotupdates" "4" - Maximum number of dirty spot shadow depth textures to recalculate per frame 0x00000008
  2466. 0x0000020784BD1B60 "shadow_minvariance" "0.01" - Minimum variance for shadow maps (controls edge softness) 0x00004000
  2467. 0x000002079BB0F0A0 "shadow_multisampled" "1" - Enable multisampling for shadows. 0x00004008
  2468. 0x000002079BB0E600 "shadow_noLOD" "1" - 0x00000008
  2469. 0x000002079BB0E570 "shadow_show_spot_udpate_infos" "0" - 0x00004008
  2470. 0x000002079BB0ECB0 "shadow_update_culling" "1" - Don't update shadows that aren't in the view frustum. 0x00004008
  2471. 0x00007FFDA81E84A0 "shake" - Shake the screen. 0x00004004
  2472. 0x000002079B78A200 "shake_angleFactor_human" "1.0" - 0x0000000A
  2473. 0x000002079B78A560 "shake_angleFactor_titan" "1.0" - 0x0000000A
  2474. 0x000002079CCCB3A0 "shake_basicPitchFactor" "0.20" - 0x00000008
  2475. 0x000002079CCCB2B0 "shake_basicRandomRollFactor" "0.15" - 0x00000008
  2476. 0x000002079B788110 "shake_offsetFactor_human" "1.0" - 0x0000000A
  2477. 0x000002079B78A050 "shake_offsetFactor_titan" "1.0" - 0x0000000A
  2478. 0x000002079CCCB340 "shake_stop" - Stops all active screen shakes.
  2479. 0x00004008
  2480. 0x000002079CCCB250 "shake_testpunch" - Test a punch-style screen shake.
  2481. 0x00004008
  2482. 0x000002079B75D420 "shake_viewmodelFactor_ads_human" "0.01" - 0x0000000A
  2483. 0x000002079B75D1D0 "shake_viewmodelFactor_ads_titan" "0.10" - 0x0000000A
  2484. 0x000002079B75CFF0 "shake_viewmodelFactor_human" "0.10" - 0x0000000A
  2485. 0x000002079B75D390 "shake_viewmodelFactor_titan" "0.10" - 0x0000000A
  2486. 0x00007FFDC775E0F0 "show_loading_progress" - Prints all debug information regarding the state of the loading progress. 0x00000000
  2487. 0x00007FFDA8283B90 "show_trigger_distance" "5000" - Sets the distance from the player that triggers can be shown at. 0x00004004
  2488. 0x0000020784CCC3B0 "showfps_enabled" "0" - 0x00000000
  2489. 0x0000020784CC2570 "showfps_heightpercent" "0.25" - 0x00000000
  2490. 0x0000020782D8A760 "showfps_mouse_latency" "1" - If 1 showfps_enabled will show mouse input latency instead of the time from before the move command. 0x00000000
  2491. 0x0000020784CC3FF0 "showfps_smoothtime" "0.5" - 0x00000000
  2492. 0x00007FFDA8647B80 "showhitlocation" "0" - 0x00000004
  2493. 0x0000020784CC19D0 "showmem_enabled" "0" - 0x00000000
  2494. 0x0000020784CC24E0 "shownet_enabled" "0" - 0x00000000
  2495. 0x000002079D311090 "showpanel" - Shows a viewport panel <name> 0x00000008
  2496. 0x0000020784CC3C90 "showsnapshot_enabled" "0" - 0x00000000
  2497. 0x00007FFDA8283AF0 "showtriggers" "0" - Shows trigger brushes. Must be set while loading the map 0x00004004
  2498. 0x00007FFDA8283CD0 "showtriggers_toggle" - Toggle show triggers 0x00004004
  2499. 0x000002079BD1ACE0 "sidearmSwapSelectCooldown" "0.25" - 0x0000000A
  2500. 0x000002079BD19180 "sidearmSwapSelectDoubleTapTime" "0.25" - 0x0000000A
  2501. 0x00007FFDC43A7F10 "silentconnect" - Silently connect to specified server, without disconnecting from our current server unless it succeeds. 0x00020000
  2502. 0x00007FFDC7F11D00 "single_frame_shutdown_for_reload" "1" - 0x00000000
  2503. 0x00007FFDC775B0D0 "singlestep" "0" - Run engine in single step mode ( set next to 1 to advance a frame ) 0x00004000
  2504. 0x00007FFDA87FC440 "sk_bullseye_health" "0" - 0x00000004
  2505. 0x00007FFDA8224B80 "sk_healthcharger" "0" - 0x00000004
  2506. 0x00007FFDB4EECC80 "skill_arena" "" - The arena that skill should be read from / written to (eg. fnf, experimental, etc) 0x00000002
  2507. 0x00007FFDB4EECD10 "skill_dediOnly" "0" - Only do skill for dedicated servers 0x00000002
  2508. 0x00007FFDB4EECB00 "skill_enabled" "1" - 0x00000002
  2509. 0x00007FFDB4EECB90 "skill_errorDelayTime" "30" - 0x00000002
  2510. 0x00007FFDB4EE9800 "skill_hostname" "" - 0x00080000
  2511. 0x00007FFDB4EECDA0 "skill_readPlayerSkill" - 0x00000000
  2512. 0x00007FFDB4EEC9A0 "skill_readPlayerSkillsOnConnect" "1" - 0x00000002
  2513. 0x00007FFDB4EECAA0 "skill_writeTrainingData" - 0x00000000
  2514. 0x000002079BD09F40 "skip_jump_height_fraction" "0.75" - Jump height fraction when skipping 0x00002008
  2515. 0x000002079BD0E6E0 "skip_replenish_double_jump" "1" - Whether the player can double jump after skipping 0x00002008
  2516. 0x000002079BD08B00 "skip_sounds" "0" - Enables skip-specific sounds 0x00002008
  2517. 0x000002079BD095B0 "skip_speed_reduce" "12" - Speed lost when skipping 0x00002008
  2518. 0x000002079BD0C860 "skip_speed_retain" "450" - Speed loss doesn't go below this 0x00002008
  2519. 0x000002079BD0DC30 "skip_time" "0.1" - Time after landing that is considered "skipping" if the player jumps again 0x00002008
  2520. 0x00007FFDA825BF10 "skybox_swap" - Swap through the skyboxes in our queue 0x00004004
  2521. 0x00007FFDC8505D30 "sleep_when_meeting_framerate" "1" - Sleep instead of spinning if we're meeting the desired framerate. 0x00000002
  2522. 0x00007FFDC85061C0 "sleep_when_meeting_framerate_headroom_ms" "2.25" - Only sleep if the current frame has at least this much time remaining, otherwise spin. 0x00000002
  2523. 0x000002079BD0E530 "slide_auto_stand" "0" - Automatically stand when slide ends 0x00002008
  2524. 0x000002079BD0E4A0 "slide_boost_cooldown" "2" - Min time between slides before getting another boost 0x00002008
  2525. 0x000002079BD0D120 "slide_max_angle_dot" "0.6" - Cosine of max angle from forward that you can slide when sprinting 0x00002008
  2526. 0x000002079BD0B810 "slide_step_velocity_reduction" "10" - Velocity reduction when going up a step (is multiplied by step height) 0x00002008
  2527. 0x000002079BD4AE60 "slide_viewTiltDecreaseSpeed" "2.5" - Speed at which view tilt decreases while sliding in degrees per second 0x00000008
  2528. 0x000002079BD4BFA0 "slide_viewTiltIncreaseSpeed" "5" - Speed at which view tilt increases while sliding in degrees per second 0x00000008
  2529. 0x000002079BD4C6F0 "slide_viewTiltPlayerSpeed" "400" - Speed at which view tilt is full while sliding 0x00000008
  2530. 0x000002079BD4B1C0 "slide_viewTiltSide" "15" - View tilt when looking to the side while sliding in degrees 0x00000008
  2531. 0x000002079BD0EEC0 "slide_whileInAir" "0" - Allows beginning a slide (including the boost) while still in the air 0x00002008
  2532. 0x000002079D5F3BC0 "smart_ammo_debug" "0" - 0x00002008
  2533. 0x000002079D5F3B20 "smart_ammo_interp_entity_fields" "0" - 0x00004008
  2534. 0x00007FFDA825C450 "snapshot_canary" "0" - 0x00000004
  2535. 0x00007FFDA81EA290 "snapshot_memory_report" - Prints information about memory usage of snapshot data structures 0x00020004
  2536. 0x00007FFDC6807EC0 "sort_opaque_meshes" "0" - Sort opaque meshes front to back to try to improve rendering speed. This may not be worth the CPU cost. 0x00000000
  2537. 0x000002079CF3AB80 "sound_musicReduced" "0" - 0x01000008
  2538. 0x000002079B7A6E20 "sound_num_speakers" "2" - 2 - headphones or stereo, 6 - 5.1 surround, 8 - 7.1 surround. All other values invalid 0x00000088
  2539. 0x000002079D5EC680 "sound_only_warn_on_missing_sound_events_in_client_script" "1" - 0x00000008
  2540. 0x00007FFDC43A8BE0 "sound_printloaderrors" "1" - Set to 1 to print sound errors on load. 0x00000000
  2541. 0x000002079B7A6BE0 "sound_volume" "1" - master game volume 0x01000008
  2542. 0x000002079B7A6C70 "sound_volume_dialogue" "1" - dialogue volume (mp) 0x01000008
  2543. 0x000002079B7A6D90 "sound_volume_dialogue_sp" "1" - dialogue volume (sp) 0x00000008
  2544. 0x000002079B7A7900 "sound_volume_music_game" "1" - music volume in game (mp) 0x01000008
  2545. 0x000002079B7A6D00 "sound_volume_music_game_sp" "1" - music volume in game (sp) 0x00000008
  2546. 0x000002079B7A6EB0 "sound_volume_music_lobby" "1" - music volume in lobby 0x01000008
  2547. 0x000002079B7A7210 "sound_volume_sfx" "1" - sound effect volume (mp) 0x01000008
  2548. 0x000002079B7A6FD0 "sound_volume_sfx_sp" "1" - sound effect volume (sp) 0x00000008
  2549. 0x000002079B7A7380 "sound_volume_voice" "1" - voice chat volume 0x00000088
  2550. 0x000002079B7A6B50 "sound_without_focus" "0" - Play sounds even when the app doesn't have focus. 0x01000008
  2551. 0x00007FFDA825DB70 "soundscape_debug" "0" - 1 - console prints when entering and leaving soundscapes | 2 - draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. 0x00004004
  2552. 0x000002079B788FF0 "soundscape_dumpclient" - Dumps the client's soundscape data.
  2553. 0x00004008
  2554. 0x000002079B7A2B40 "soundscape_fadetime" "2.0" - Time to crossfade sounds between soundscapes 0x00004008
  2555. 0x00007FFDA825DDA0 "soundscape_flush" - Flushes the server & client side soundscapes 0x00000004
  2556. 0x000002079B7A2C60 "soundscape_message" "0" - 0x00000008
  2557. 0x000002079B7A2BD0 "soundscape_radius_debug" "0" - Prints current volume of radius sounds 0x00004008
  2558. 0x00007FFDA81F73F0 "sp_deathtips_tip1" "0" - 0x01000004
  2559. 0x00007FFDA81F7B00 "sp_deathtips_tip2" "0" - 0x01000004
  2560. 0x00007FFDA81F6F70 "sp_deathtips_tip3" "0" - 0x01000004
  2561. 0x00007FFDA81F7B90 "sp_deathtips_tip4" "0" - 0x01000004
  2562. 0x00007FFDA81F78C0 "sp_deathtips_tip5" "0" - 0x01000004
  2563. 0x00007FFDA81F72D0 "sp_difficulty" "0" - SP difficulty 0x01000204
  2564. 0x00007FFDA81F7CB0 "sp_lastMission" "0" - SP last mission 0x01000204
  2565. 0x00007FFDA81F7D50 "sp_lastdeathhints" "0" - 0x01000004
  2566. 0x00007FFDA81F7EE0 "sp_missionEasyCompletion" "0" - SP completed mission on easy difficulty 0x01000204
  2567. 0x00007FFDA81FA250 "sp_missionHardCompletion" "0" - SP completed mission on hard difficulty 0x01000204
  2568. 0x00007FFDA81F79E0 "sp_missionMasterCompletion" "0" - SP completed mission on master difficulty 0x01000204
  2569. 0x00007FFDA81F71B0 "sp_missionNormalCompletion" "0" - SP completed mission on normal difficulty 0x01000204
  2570. 0x00007FFDC8506010 "sp_not_focus_pause" "1" - Pause the singleplayer game when the window is not in focus 0x00000002
  2571. 0x00007FFDA81FA370 "sp_startpoint" "0" - 0x01000204
  2572. 0x00007FFDA81F6E50 "sp_titanLoadoutCurrent" "0" - Currently selected titan loadout 0x01000204
  2573. 0x00007FFDA81F7950 "sp_titanLoadoutsSelected" "0" - 0x01000204
  2574. 0x00007FFDA81FA400 "sp_titanLoadoutsUsed" "0" - SP titan load outs that player has used already 0x01000204
  2575. 0x00007FFDA81F7090 "sp_unlockedMission" "0" - SP furthest mission unlocked 0x01000204
  2576. 0x00007FFDA81F7E50 "sp_unlocks_level_0" "0" - 0x01000004
  2577. 0x00007FFDA81F8090 "sp_unlocks_level_1" "0" - 0x01000004
  2578. 0x00007FFDA81F8000 "sp_unlocks_level_10" "0" - 0x01000004
  2579. 0x00007FFDA81FA490 "sp_unlocks_level_11" "0" - 0x01000004
  2580. 0x00007FFDA81F7510 "sp_unlocks_level_12" "0" - 0x01000004
  2581. 0x00007FFDA81F75A0 "sp_unlocks_level_13" "0" - 0x01000004
  2582. 0x00007FFDA81F6D30 "sp_unlocks_level_14" "0" - 0x01000004
  2583. 0x00007FFDA81FA130 "sp_unlocks_level_2" "0" - 0x01000004
  2584. 0x00007FFDA81FA520 "sp_unlocks_level_3" "0" - 0x01000004
  2585. 0x00007FFDA81F76C0 "sp_unlocks_level_4" "0" - 0x01000004
  2586. 0x00007FFDA81F6CA0 "sp_unlocks_level_5" "0" - 0x01000004
  2587. 0x00007FFDA81F6EE0 "sp_unlocks_level_6" "0" - 0x01000004
  2588. 0x00007FFDA81F8120 "sp_unlocks_level_7" "0" - 0x01000004
  2589. 0x00007FFDA81F6DC0 "sp_unlocks_level_8" "0" - 0x01000004
  2590. 0x00007FFDA81F7A70 "sp_unlocks_level_9" "0" - 0x01000004
  2591. 0x0000020784BD1AD0 "spam_skinning_matrices_used" "0" - 0x00000000
  2592. 0x000002078471C720 "spam_skinning_matrices_used_detailed" "0" - 0x00000000
  2593. 0x000002079BB0F750 "spatial_partition_deadlock_assert" "1" - 0x00002008
  2594. 0x000002079CE06970 "spawn_as_pilot" - Spawn as Pilot 0x00000008
  2595. 0x000002079CE14F70 "spawn_as_titan" - Spawn as Titan 0x00000008
  2596. 0x00007FFDA8282FA0 "spawnpoint_avoid_npc_titan_sight" "1" - Avoids sightlines to NPC titans 0x00000004
  2597. 0x00007FFDA8283150 "spawnpoint_enemy_ai_far_dist" "1024" - Distance beyond which enemies do not count for a spawnpoint for AI 0x00000004
  2598. 0x00007FFDA82827B0 "spawnpoint_enemy_ai_near_dist" "384" - Distance within which enemies fully count for a spawnpoint for AI 0x00000004
  2599. 0x00007FFDA8282840 "spawnpoint_enemy_titan_far_dist" "2048" - Distance beyond which enemies do not count for a spawnpoint for titans 0x00000004
  2600. 0x00007FFDA8282E20 "spawnpoint_enemy_titan_near_dist" "512" - Distance within which enemies fully count for a spawnpoint for titans 0x00000004
  2601. 0x00007FFDA8282720 "spawnpoint_enemy_wallrun_far_dist" "2048" - Distance beyond which enemies do not count for a spawnpoint for wall runners 0x00000004
  2602. 0x00007FFDA8282360 "spawnpoint_enemy_wallrun_near_dist" "512" - Distance within which enemies fully count for a spawnpoint for wall runners 0x00000004
  2603. 0x00007FFDA8282240 "spawnpoint_friendly_ai_far_dist" "1024" - Distance beyond which allies do not count for a spawnpoint for AI 0x00000004
  2604. 0x00007FFDA82821A0 "spawnpoint_friendly_ai_near_dist" "384" - Distance within which allies fully count for a spawnpoint for AI 0x00000004
  2605. 0x00007FFDA8282A10 "spawnpoint_friendly_titan_far_dist" "1536" - Distance beyond which allies do not count for a spawnpoint for titans 0x00000004
  2606. 0x00007FFDA8282BC0 "spawnpoint_friendly_titan_near_dist" "0" - Distance within which allies fully count for a spawnpoint for titans 0x00000004
  2607. 0x00007FFDA8282980 "spawnpoint_friendly_wallrun_far_dist" "2048" - Distance beyond which allies do not count for a spawnpoint for wall runners 0x00000004
  2608. 0x00007FFDA82825D0 "spawnpoint_friendly_wallrun_near_dist" "384" - Distance within which allies fully count for a spawnpoint for wall runners 0x00000004
  2609. 0x00007FFDA8282540 "spawnpoint_last_spawn_rating" "-4" - Penalty given to spawnpoint that was last chosen 0x00000004
  2610. 0x00007FFDA8282AC0 "spawnpoint_pet_titan_far_dist" "2048" - Distance beyond which pet titan does not count for a spawnpoint 0x00000004
  2611. 0x00007FFDA82830C0 "spawnpoint_pet_titan_near_dist" "768" - Distance within which pet titan fully counts for a spawnpoint 0x00000004
  2612. 0x00007FFDA8282670 "spawnpoint_show_all" "0" - Draws/debugs spawn point entities 0x00000004
  2613. 0x00007FFDA8282C50 "spawnpoint_show_class" "-1" - Draw spawnpoint data for class: -1(automatic based on spawnpoint type), 0(titan), 1(wallrun), 2(ai) 0x00000004
  2614. 0x00007FFDA82823F0 "spawnpoint_show_dist" "0" - Draws spawnpoint_*_near_dist and spawnpoint_*_far_dist around spawnpoints 0x00000004
  2615. 0x00007FFDA8282D70 "spawnpoint_show_sight" "0" - Shows successful sight checks on spawnpoints that are drawing 0x00000004
  2616. 0x00007FFDA82828D0 "spawnpoint_text_dist" "500" - Distance to draw spawnpoint debug text 0x00000004
  2617. 0x00007FFDA8282EB0 "spawnpoint_text_dynamic" "0" - Shows dynamic spawnpoint text for current gamestate instead of last spawn 0x00000004
  2618. 0x00007FFDA8282CE0 "spawnpoint_text_team" "-2" - Team used when drawing ent_text for spawnpoints. -1 for all, -2 for just TEAM_IMC (2) and TEAM_MILITIA (3) 0x00000004
  2619. 0x00007FFDA82824A0 "spawnpoint_velocity_predict_time" "2.0" - Time to predict player movement when calculating spawn weights 0x00000004
  2620. 0x00007FFDA8AB9D50 "spec_chasecam_wait_on_dead_player_duration" "6" - How long chase camera should wait on a dead player before forcing camera to the next observer target 0x00000004
  2621. 0x000002079B75D260 "sprint_camera_smoothing_enabled" "1" - 0x01000008
  2622. 0x000002079BD4BA90 "sprint_powerdrain" "0" - 0x00002008
  2623. 0x000002079BD0C080 "sprinttilt_accel" "35" - Acceleration of sprint view tilt fraction 0x00002008
  2624. 0x000002079BD0B6F0 "sprinttilt_maxvel" "2" - Maximum speed of sprint view tilt 0x00002008
  2625. 0x000002079BD0AD50 "sprinttilt_turnrange" "120" - Max turn rate that creates view tilt when sprinting 0x00002008
  2626. 0x000002079CCC94B0 "ss_enable" "0" - Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT 0x0000000A
  2627. 0x000002079CCC9780 "ss_force_primary_fullscreen" "0" - If enabled, all splitscreen users will only see the first user's screen full screen 0x00000008
  2628. 0x00007FFDC775E210 "ss_map" - Start playing on specified map with max allowed splitscreen players. 0x00020000
  2629. 0x000002079BD19E40 "ss_mimic" "0" - Split screen users mimic base player's CUserCmds 0x0000400A
  2630. 0x000002079CCC93D0 "ss_reloadletterbox" - ss_reloadletterbox 0x00000008
  2631. 0x000002079CCC9660 "ss_splitmode" "0" - Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) 0x0000000A
  2632. 0x000002079CCC96F0 "ss_verticalsplit" "0" - Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). 0x00000008
  2633. 0x000002079CCCA350 "ss_viewmodelfov" "54" - Client-side viewmodel fov control that is global for all splitscreen players on this machine. This gets overridden via splitscreen_config.txt for splitscreen. 0x00002008
  2634. 0x00007FFDC704E830 "ss_voice_hearpartner" "0" - Route voice between splitscreen players on same system. 0x00000000
  2635. 0x00007FFDC8504760 "star_memory" - Dump memory stats 0x00000000
  2636. 0x00007FFDC775D6E0 "startdemos" - Play demos in demo sequence. 0x00000000
  2637. 0x00007FFDC43A9030 "startmovie" - Start recording movie frames. 0x00020000
  2638. 0x00007FFDC81825E0 "staticProp_GatherVisibleStaticProps_Yield" "0" - 0x00000000
  2639. 0x00007FFDC84C2B90 "staticProp_drawDecalsInSortOrder" "1" - 0x00000000
  2640. 0x00007FFDC84C2C20 "staticProp_earlyDepthPrepass" "1" - 0x00000000
  2641. 0x00007FFDC8182790 "staticProp_earlyDepthPrepassDist" "1500000" - 0x00000000
  2642. 0x00007FFDC8182670 "staticProp_earlyDepthPrepassIncludeOpaques" "1" - 0x00000000
  2643. 0x00007FFDC8182430 "staticProp_earlyDepthPrepassIncludeOpaquesDist" "1000" - 0x00000000
  2644. 0x00007FFDB4EE9B30 "staticfile_hostname" "" - 0x00080000
  2645. 0x00007FFDC7052080 "stats" - Prints server performance variables 0x00000000
  2646. 0x00007FFDB4EEA3D0 "stats_hostname" "" - 0x00080000
  2647. 0x00007FFDC775D4A0 "status" - Display map and connection status. 0x00000000
  2648. 0x000002079BD0C6B0 "step_debug" "0" - 0x00002008
  2649. 0x00007FFDC43552E0 "stop" - Finish recording demo. 0x00000000
  2650. 0x000002079CCC9C80 "stop_transition_videos_fadeout" - Fades out all transition videos playing to the screen: <time> 0x00000008
  2651. 0x00007FFDC775D2C0 "stopdemo" - Stop playing back a demo. 0x00020000
  2652. 0x000002079B7A2AE0 "stopsoundscape" - Stops all soundscape processing and fades current looping sounds 0x00004008
  2653. 0x000002079CCC9A20 "stopvideos" - Stops all videos playing to the screen 0x00000008
  2654. 0x000002079CCC9930 "stopvideos_fadeout" - Fades out all videos playing to the screen: <time> 0x00000008
  2655. 0x0000020784DDEFA0 "stream_addnoise" "0" - Adds corruption to streamed-in MIP levels for debugging. 0x00000000
  2656. 0x0000020784DDECA0 "stream_bsp_bucket_bias" "-0.5" - Tweak MIP of BSP coverage (higher = blurrier mips) 0x00000000
  2657. 0x0000020784DDEC10 "stream_bsp_dist_scale" "100" - Scale BSP coverage (relative to models) (higher = more important) 0x00000000
  2658. 0x0000020784DDF120 "stream_drop_unused" "0" - Drop unused textures aggressively 0x00000000
  2659. 0x0000020784DDF660 "stream_enable" "1" - Enable texture streaming 0x00000000
  2660. 0x0000020784DDF1B0 "stream_force_wrong_pitch_path" "0" - Force 'wrong pitch' path when streaming textures, for reproing issues and perf on weird cards. 0x00000000
  2661. 0x0000020784CCC290 "stream_freeze_camera" "0" - Freezes camera for purposes of streaming map textures. 0x00000000
  2662. 0x0000020784DDED50 "stream_memory" "950000" - Stream memory to target (in kb). 0x00000000
  2663. 0x0000020784DDEF00 "stream_memory_ignore" "0" - Ignore stream_memory limit when streaming is enabled. 0x00000000
  2664. 0x0000020784DDF240 "stream_memory_while_loading" "0" - Stream memory to target (in kb). 0x00000000
  2665. 0x0000020783DD1C10 "stream_mips_use_staging_texture" "0" - 0x00000000
  2666. 0x0000020784DDF5D0 "stream_mode" "default" - Stream mode: default all none 0x00000000
  2667. 0x0000020784DDEE70 "stream_overlay" "0" - Texture streaming debug overlay. 0x00000000
  2668. 0x0000020784DDEDE0 "stream_overlay_mode" "short" - Which debug view to show (tex mtl bsp short) 0x00000000
  2669. 0x0000020784DDF2D0 "stream_pause" "0" - Pause texture streaming 0x00000000
  2670. 0x0000020784DDF360 "stream_picmip" "2" - Picmip used when stream mode is picmip. (Or the map doesn't have streaming data.) 0x00000000
  2671. 0x00007FFDC85A0210 "stringtable_alwaysrebuilddictionaries" "0" - Rebuild dictionary file on every level load
  2672. 0x00000000
  2673. 0x00007FFDC85A0180 "stringtable_compress" "1" - Compress string table for networking
  2674. 0x00000000
  2675. 0x00007FFDC859FFE0 "stringtable_showsizes" "0" - Show sizes of string tables when building for signon
  2676. 0x00000000
  2677. 0x00007FFDC859FF40 "stringtable_usedictionaries" "0" - Use dictionaries for string table networking
  2678. 0x00000000
  2679. 0x00007FFDC775CBA0 "stringtabledictionary" - Create dictionary for current strings. 0x00000000
  2680. 0x00007FFDC77597B0 "stryder_security" "" - 0x00000200
  2681. 0x000002079BD0EBF0 "stuck_debugging" "0" - Debug getting stuck 0x0000200A
  2682. 0x000002079BD097F0 "stuck_debugging_world_only" "0" - Only check for stuck in world geo 0x0000200A
  2683. 0x0000020785B4DA20 "studio_debugVertexSharing" "0" - Show co-located vertex sharing. Black = shared, yellow = texture seam, purple = normal seam, gray/white = both, red = other. Brighter colors show more different values. MUST BE SET BEFORE LOADING THE MODEL. 0x00004000
  2684. 0x0000020785B4D8F0 "studio_queue_mode" "1" - 0x00000000
  2685. 0x000002079D99BC50 "studiobonecache_unlimited" "1" - 0x00002008
  2686. 0x00007FFDC76DC280 "stuffcmds" - Parses and stuffs command line + commands to command buffer. 0x00000000
  2687. 0x00007FFDC7759450 "subscription_hostname" "" - 0x00000000
  2688. 0x000002079BD0C590 "superjump_disabled_from_water" "0" - 0x00002008
  2689. 0x000002079BD0F070 "superjump_drain_power_onfail" "0" - 0x00002008
  2690. 0x000002079BD0E0B0 "superjump_fail_sound_when_jump_limit" "1" - 0x00002008
  2691. 0x000002079BD0BF60 "superjump_limit" "0" - 0x00002008
  2692. 0x000002079BD0B930 "superjump_limitreset_onwallrun" "1" - 0x00002008
  2693. 0x000002079BD092E0 "superjump_max_power_use" "100" - 0x00002008
  2694. 0x000002079BD0FA90 "superjump_min_height_fraction" "0.25" - Minimum fraction of desired superjump height that is acheived, even if already moving quickly upwards 0x00002008
  2695. 0x000002079BD0E1D0 "superjump_min_power_use" "0" - 0x00002008
  2696. 0x000002079BD0F220 "superjump_powerreset_onground" "1" - 0x00002008
  2697. 0x00007FFDA87FCF50 "surfaceprop" - Reports the surface properties at the cursor 0x00004004
  2698. 0x00007FFDA81EA000 "sv_AllWaysSupportsSaveRestore" "0" - Set to 1 to override the server save restore test. 0x00000004
  2699. 0x000002079BD1E1C0 "sv_airaccelerate" "10" - 0x0000210A
  2700. 0x00007FFDC775BD80 "sv_allTicksFinal" "0" - 0x00000000
  2701. 0x00007FFDC704DC60 "sv_allowSendTableTransmitToClients" "1" - Allow transmission of sendtable data to clients. 0x00000000
  2702. 0x00007FFDA851AC40 "sv_alltalk" "0" - Players can hear all other players, no team restrictions 0x00080104
  2703. 0x000002079BD1E130 "sv_backspeed" "0.6" - How much to slow down backwards motion 0x0000200A
  2704. 0x00007FFDC7052590 "sv_balanceTeams" "1" - 0x00000002
  2705. 0x000002079BD1DAF0 "sv_bounce" "0" - Bounce multiplier for when physically simulated objects collide with other objects. 0x0000210A
  2706. 0x00007FFDA81E29F0 "sv_bounds_show_errors" "0" - 0x00000004
  2707. 0x00007FFDC704FED0 "sv_cheats" "0" - Allow cheats on server 0x00082100
  2708. 0x00007FFDA8AC5EC0 "sv_clampPlayerFrameTime" "0" - 0x00000004
  2709. 0x00007FFDA8AB9440 "sv_clockcorrection" "1" - Whether to try to correct client's tickcount if they are ahead of the server 0x00000004
  2710. 0x00007FFDA8AB9020 "sv_clockcorrection_msecs" "75" - The server tries to keep each player's m_nTickBase within this many msecs of the server absolute tickcount 0x00000004
  2711. 0x00007FFDC704DBC0 "sv_compressPlaylists" "1" - 0x00000000
  2712. 0x00007FFDC704E290 "sv_connectingClientDelay" "3" - Amount of time to wait between resends of data to a connecting client 0x00000000
  2713. 0x00007FFDA8519F00 "sv_debug_deferred_trace" "0" - 0x00000004
  2714. 0x00007FFDA8519F90 "sv_debug_deferred_trace_overlay" "0" - 0x00000004
  2715. 0x00007FFDC7050660 "sv_debug_prop_send" "0" - 0x00000002
  2716. 0x00007FFDC70504B0 "sv_debugmanualmode" "0" - Make sure entities correctly report whether or not their network data has changed. 0x00000000
  2717. 0x00007FFDC704E440 "sv_disconnectOnTooManySnapshotFrames" "1" - Disconnect client when the server has sent 128 snapshot messages to client without the server getting any message from the client. 0x00000000
  2718. 0x00007FFDC85A02A0 "sv_dumpstringtables" "0" - 0x00004000
  2719. 0x00007FFDC704E8C0 "sv_earlyPersistenceRead" "0" - Should the server try to read persistence earlier in the connection process
  2720. 0x00080000
  2721. 0x000002079BD0BAE0 "sv_edgefriction" "2" - 0x00006008
  2722. 0x00007FFDC775B330 "sv_everyThirdTick" "1" - Do networking every third tick, regardless of how backed up we are
  2723. 0x00000000
  2724. 0x00007FFDC704E200 "sv_extra_client_connect_time" "60.0" - Seconds after client connect during which extra frames are buffered to prevent non-delta'd update 0x00000000
  2725. 0x000002079BD1DE60 "sv_footsteps" "1" - Play footstep sound for players 0x0000210A
  2726. 0x00007FFDA81F1CE0 "sv_forceGrapplesToFail" "0" - Force all grapples to fail on the server (cause clients to mispredict them) 0x00000006
  2727. 0x00007FFDA8BD9990 "sv_forceRodeoToFail" "0" - 0x00000006
  2728. 0x000002079BD1DA60 "sv_friction" "4" - World friction. (Equivalent player setting is in player settings files) 0x0000210A
  2729. 0x000002079BD1DDD0 "sv_gravity" "750" - World gravity. 0x00002108
  2730. 0x00007FFDC7052900 "sv_hibernate_ms" "5" - # of milliseconds to sleep per frame while hibernating 0x00000000
  2731. 0x00007FFDC7052240 "sv_hibernate_ms_vgui" "5" - # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend 0x00000000
  2732. 0x00007FFDC70522D0 "sv_hibernate_postgame_delay" "5" - # of seconds to wait after final client leaves before hibernating. 0x00000000
  2733. 0x00007FFDC7052360 "sv_hibernate_when_empty" "0" - Puts the server into extremely low CPU usage mode when no clients connected 0x00000000
  2734. 0x00007FFDC7052A20 "sv_instancebaselines" "1" - Enable instanced baselines. Saves network overhead. 0x00000002
  2735. 0x00007FFDA81EA550 "sv_kickPlayersTooFarInFuture" "1" - 0x00000004
  2736. 0x00007FFDA8AC6450 "sv_lagpushticks" "0" - Push computed lag compensation amount by this many ticks. 0x00000006
  2737. 0x00007FFDA81D64D0 "sv_lerpAnims" "1" - 0x00000004
  2738. 0x00007FFDB4EE9BC0 "sv_lobbyType" "0" - 0x00002000
  2739. 0x00007FFDA81EA5E0 "sv_massreport" "0" - 0x00000004
  2740. 0x00007FFDA8AB95F0 "sv_maxUserCmdsPerPlayerPerFrame" "10" - 0x00000004
  2741. 0x00007FFDC7052740 "sv_max_prop_data_dwords_lobby" "100000" - Maximum amount of prop data per-snapshot in dwords (lobby) 0x00000000
  2742. 0x00007FFDC7052860 "sv_max_prop_data_dwords_multiplayer" "125000" - Maximum amount of prop data per-snapshot in dwords (multiplayer) 0x00000000
  2743. 0x00007FFDC7052C60 "sv_max_prop_data_dwords_singleplayer" "300000" - Maximum amount of prop data per-snapshot in dwords (singleplayer) 0x00000000
  2744. 0x00007FFDC7052990 "sv_max_props_lobby" "50000" - Maximum amount of props per-snapshot (lobby) 0x00000000
  2745. 0x00007FFDC7052AB0 "sv_max_props_multiplayer" "75000" - Maximum number of props per-snapshot (multiplayer) 0x00000000
  2746. 0x00007FFDC7052CF0 "sv_max_props_singleplayer" "200000" - Maximum number of props per-snapshot (singleplayer) 0x00000000
  2747. 0x00007FFDC7052B40 "sv_max_snapshots_lobby" "100" - Maximum number of snapshots for the lobby 0x00000000
  2748. 0x00007FFDC7052120 "sv_max_snapshots_multiplayer" "300" - Maximum number of snapshots for multiplayer levels 0x00000000
  2749. 0x00007FFDC70527D0 "sv_max_snapshots_singleplayer" "10" - Maximum number of snapshots for singleplayer levels 0x00000000
  2750. 0x00007FFDC704DF30 "sv_maxclientframes" "300" - 0x00000000
  2751. 0x00007FFDC704DE10 "sv_maxrate" "0" - Max bandwidth rate allowed on server, 0 == unlimited 0x00082000
  2752. 0x00007FFDC859CBF0 "sv_maxroutable" "1200" - Server upper bound on net_maxroutable that a client can use. 0x00000000
  2753. 0x000002079BD1D9D0 "sv_maxspeed" "320" - 0x0000210A
  2754. 0x00007FFDA8AC6000 "sv_maxunlag" "0.5" - Maximum lag compensation in seconds 0x00000006
  2755. 0x00007FFDC704E680 "sv_maxupdaterate" "60" - Maximum updates per second that the server will allow 0x00002000
  2756. 0x000002079BD1DEF0 "sv_maxvelocity" "12100" - Maximum speed any ballistically moving object is allowed to attain per axis. 0x0000200A
  2757. 0x00007FFDC704E9E0 "sv_minrate" "128000" - Min bandwidth rate allowed on server, 0 == unlimited 0x00082000
  2758. 0x00007FFDC704DFC0 "sv_minupdaterate" "1" - Minimum updates per second that the server will allow 0x00002000
  2759. 0x00007FFDA86E5C70 "sv_netvisdist" "10000" - Test networking visibility distance 0x00004006
  2760. 0x000002079BD1E400 "sv_noclipaccelerate" "10000" - 0x00002108
  2761. 0x000002079BD1AE60 "sv_noclipduringpause" "0" - If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). 0x00006008
  2762. 0x000002079BD1E370 "sv_noclipspeed" "5" - 0x00002188
  2763. 0x00007FFDA8AB94D0 "sv_normalSimulationCommandThreshold" "3" - 0x00000004
  2764. 0x000002079BD0F6A0 "sv_optimizedmovement" "1" - 0x0000200A
  2765. 0x00007FFDC70521B0 "sv_parallel_sendsnapshot" "1" - 0x00000000
  2766. 0x00007FFDB4EE9AA0 "sv_partyDediOnly" "0" - 0x00002000
  2767. 0x00007FFDC76D5CC0 "sv_pausable" "0" - Whether the server is allowed to pause 0x00080000
  2768. 0x00007FFDA87FD0A0 "sv_physics_maxvelocity" "4000.0" - Max velocity of a vphysics object on the server 0x00004004
  2769. 0x00007FFDC704E5F0 "sv_playerNameAppendCheater" "1" - 0x00000000
  2770. 0x00007FFDA8ABA320 "sv_playerSimTimeBuffer" "0" - On first sim, how close to curtime do we set the player's m_lastUCmdSimulationTime 0x00000004
  2771. 0x000002079BD105B0 "sv_players" "1" - 0x0000201A
  2772. 0x00007FFDC70523F0 "sv_precacheinfo" - Show precache info. 0x00000000
  2773. 0x00007FFDA8AB8360 "sv_printClockCorrections" "0" - Should we print when we are adjust player's simulation time? 0x00000004
  2774. 0x00007FFDA8ABAB30 "sv_printClockTiming" "0" - 0x00000004
  2775. 0x00007FFDA822C040 "sv_props_funnel_into_portals" "1" - 0x00004004
  2776. 0x00007FFDA822B880 "sv_props_funnel_into_portals_deceleration" "2.0f" - When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second 0x00004004
  2777. 0x000002079BD1EC70 "sv_pushaway_accel" "400" - How hard physics objects are pushed away from the players. 0x0000200A
  2778. 0x000002079BD1EAC0 "sv_pushaway_clientside" "2" - Clientside physics push away (0=off, 1=only localplayer, 2=all players) 0x0000200A
  2779. 0x000002079BD52090 "sv_pushaway_clientside_size" "1000" - Physics props below this size are made client side 0x0000200A
  2780. 0x000002079BD1ED00 "sv_pushaway_debug" "0" - Debug physics object pushaway 0x0000200A
  2781. 0x000002079BD1E910 "sv_pushaway_dist" "15" - Max distance at which physics objects are pushed from players. 0x0000200A
  2782. 0x000002079BD1EA30 "sv_pushaway_min_player_speed" "75" - If a player is moving slower than this, don't push away physics objects (enables ducking behind things). 0x0000200A
  2783. 0x000002079BD1E9A0 "sv_pushaway_player_accel" "3000" - How hard the player is pushed away from physics objects 0x0000600A
  2784. 0x000002079BD1EB50 "sv_pushaway_player_dist" "5" - Max distance at which player is pushed from physics objects 0x0000600A
  2785. 0x00007FFDC7050E10 "sv_rcon_banpenalty" "0" - Number of minutes to ban users who fail rcon authentication 0x00000000
  2786. 0x00007FFDC7051FF0 "sv_rcon_log" "1" - Enable/disable rcon logging. 0x00000000
  2787. 0x00007FFDC7050CF0 "sv_rcon_maxfailures" "10" - Max number of times a user can fail rcon authentication before being banned 0x00000000
  2788. 0x00007FFDC7050D80 "sv_rcon_minfailures" "5" - Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned 0x00000000
  2789. 0x00007FFDC7050EA0 "sv_rcon_minfailuretime" "30" - Number of seconds to track failed rcon authentications 0x00000000
  2790. 0x00007FFDA8AC7030 "sv_regeneration_wait_time" "20.0" - 0x00000004
  2791. 0x00007FFDC704E7A0 "sv_rejectClientConnects" "0" - 0x00000002
  2792. 0x00007FFDC7052620 "sv_rejectConnections" "0" - 0x00000002
  2793. 0x00007FFDA81DA400 "sv_robust_explosions" "1" - 0x00002004
  2794. 0x000002079BD1E640 "sv_rollangle" "0" - Max view roll angle 0x0000210A
  2795. 0x000002079BD1E010 "sv_rollspeed" "200" - 0x0000210A
  2796. 0x00007FFDC704E4D0 "sv_scarySnapDeltaPrints" "50" - 0x00000000
  2797. 0x00007FFDA82854F0 "sv_screenShake_debug" "0" - 0x00004006
  2798. 0x00007FFDA8285670 "sv_screenShake_enabled" "1" - 0x00004004
  2799. 0x00007FFDA8285580 "sv_screenShake_maxAmplitudeWarning" "60" - 0x00004006
  2800. 0x00007FFDA851D3E0 "sv_script_perf_dump_on_shutdown" "0" - 0x00000006
  2801. 0x00007FFDA8654AD0 "sv_script_think_interval" "0.1" - 0x00000004
  2802. 0x00007FFDA8AB9F10 "sv_sendPlayerDamageMsg" "0" - 0x00000006
  2803. 0x00007FFDC704D980 "sv_sendPlaylists" "1" - 0x00002000
  2804. 0x00007FFDC70505D0 "sv_separate_freq_change_prop_send" "1" - 0x00000000
  2805. 0x00007FFDA8AB9E80 "sv_shiftPlayerSimTimeBackwards" "1" - If a player is sending us commands that would get ahead of the server, do we rewind time to allow it 0x00000004
  2806. 0x00007FFDC704E170 "sv_showClientTickCmds" "0" - 0x00000000
  2807. 0x00007FFDC704DB30 "sv_showLargeSnapshotSize" "10000" - 0x00000000
  2808. 0x00007FFDC704DCF0 "sv_showSnapshots" "0" - 0x00000000
  2809. 0x00007FFDC704DAA0 "sv_showUserCmds" "0" - 0x00000000
  2810. 0x00007FFDA8ACC260 "sv_show_placement_help_in_preview" "0" - Forces the placement preview to show any help in placement given from info_placement_helper entities.
  2811. 0x00000004
  2812. 0x00007FFDC704FE70 "sv_showents" - Prints the server entity list 0x00000000
  2813. 0x00007FFDA8719540 "sv_showfiredbullets" "0" - 0x00000004
  2814. 0x00007FFDA81EA0C0 "sv_showhitboxes" "-1" - Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). 0x00004004
  2815. 0x00007FFDA8AC6330 "sv_showlagcompensation" "0" - Show lag compensated hitboxes whenever a player is lag compensated. 0x00004004
  2816. 0x00007FFDC70501A0 "sv_shutdown" - Sets the server to shutdown when all games have completed 0x00004000
  2817. 0x00007FFDC7052BD0 "sv_single_core_dedi" "0" - 0x00000002
  2818. 0x000002079BD1E520 "sv_skyname" "" - Current name of the skybox texture 0x00002008
  2819. 0x00007FFDA825DD40 "sv_soundscape_printdebuginfo" - print soundscapes 0x00004004
  2820. 0x000002079BD1E250 "sv_specaccelerate" "1000.0" - 0x00002188
  2821. 0x000002079BD1DD40 "sv_specnoclip" "1" - 0x00002188
  2822. 0x000002079BD1DB80 "sv_specspeed" "5.0" - 0x00002188
  2823. 0x00007FFDC70526B0 "sv_stats" "1" - Collect CPU usage stats 0x00000000
  2824. 0x000002079BD1E490 "sv_stopspeed" "100" - Minimum stopping speed when on ground. (Equivalent player setting is in player settings files) 0x0000210A
  2825. 0x00007FFDC704E950 "sv_stressbots" "1" - If set to 1, the server calculates data and fills packets to bots. Used for perf testing. 0x00000002
  2826. 0x00007FFDC7050290 "sv_struggleCheck" "1.016" - How long ago the 60th server frame can have been. 1.0 means the server is running in realtime. Higher means small hitches are ok. 0x00000000
  2827. 0x000002079B7655B0 "sv_teststepsimulation" "0" - 0x00002008
  2828. 0x00007FFDA87FE4E0 "sv_thinktimecheck" "0" - Check for thinktimes all on same timestamp. 0x00000004
  2829. 0x00007FFDA86480C0 "sv_threaded_post_process_ai" "1" - 0x00000004
  2830. 0x00007FFDA8ABABC0 "sv_threaded_post_process_players" "1" - 0x00000004
  2831. 0x000002079BD1EBE0 "sv_turbophysics" "1" - Turns on turbo physics 0x00002008
  2832. 0x000002079BD1E870 "sv_turbophysics_player" "1" - Turns on turbo physics on players only 0x00002008
  2833. 0x00007FFDA8AC63C0 "sv_unlag" "1" - Enables player lag compensation 0x00000006
  2834. 0x00007FFDA8AC62A0 "sv_unlag_debug" "1" - 0x00000006
  2835. 0x00007FFDC704E320 "sv_unnecessaryConnectDelay" "60" - Amount of time to wait before responding to a connecting client (or malicious hacker) 0x00000000
  2836. 0x00007FFDC704FD40 "sv_updaterate_mp" "20" - Maximum update rate at which server sends packets to clients in MP (updates per-second). 0x00000000
  2837. 0x00007FFDC704FDD0 "sv_updaterate_sp" "20" - Maximum update rate at which server sends packets to clients in SP (updates per-second). 0x00000000
  2838. 0x00007FFDC7052500 "sv_useReputation" "1" - 0x00000000
  2839. 0x000002079BD0B780 "sv_use_edgefriction" "1" - 0x00006008
  2840. 0x00007FFDA87FDE50 "sv_usercmd_before_entities" "1" - 0x00000004
  2841. 0x00007FFDA8AB90B0 "sv_usercmd_fairness" "1" - 0x00000004
  2842. 0x00007FFDA8AB9DE0 "sv_usercmd_fairness_dediOnly" "0" - 0x00000004
  2843. 0x00007FFDA87FE000 "sv_usercmd_max_queued" "40" - 0x00000004
  2844. 0x00007FFDA87FE120 "sv_usercmd_num_per_iteration" "1" - 0x00000004
  2845. 0x00007FFDA87FDEE0 "sv_usercmd_shuffle_players" "1" - 0x00000004
  2846. 0x00007FFDC7052470 "sv_visiblemaxplayers" "-1" - Overrides the max players reported to prospective clients 0x00080000
  2847. 0x00007FFDA851A0D0 "sv_visualizetraces" "0" - 0x00004004
  2848. 0x00007FFDA851A200 "sv_visualizetraces_duration" "0.5" - 0x00000004
  2849. 0x00007FFDC704FFC0 "sv_voiceDebug" "0" - Show who is getting each voice packet from the server 0x00000002
  2850. 0x00007FFDC70500B0 "sv_voiceEcho" "0" - Server will return a voice chat message back to the sending client. 0x00000002
  2851. 0x00007FFDC7050200 "sv_voiceenable" "1" - 0x00080180
  2852. 0x00007FFDC76D60B0 "sv_warnAboutCmdNumJumps" "20" - 0x00000000
  2853. 0x000002079BD1D8B0 "sv_wateraccelerate" "10" - 0x0000210A
  2854. 0x000002079BD1DCB0 "sv_waterdist" "12" - Vertical view fixup when eyes are near water plane. 0x0000200A
  2855. 0x00007FFDA81DC690 "sv_weapon_despawn_time" "90.0" - 0x00004004
  2856. 0x00007FFDC7050320 "sv_writeSendTableStreamFile" - 0x00000000
  2857. 0x00007FFDA8AC70D0 "switchclass" - Change player class: soldier, titan 0x00004006
  2858. 0x000002079D44F4F0 "sys_attract_mode_timeout" "30" - 0x0000000A
  2859. 0x00007FFDC8505550 "sys_minidumpexpandedspew" "0" - 0x00000000
  2860. 0x00007FFDC85047C0 "sys_minidumpspewlines" "500" - Lines of crash dump console spew to keep. 0x00080000
  2861. 0x00007FFDA8AB8FC0 "takecurrentammo" - Remove player's extra ammo for the current weapon.
  2862. 0x00004004
  2863. 0x00007FFDB4EEC930 "teamSortCurrentPopulation" - 0x00000000
  2864. 0x00007FFDA86E5EB0 "teamSpot_costLimitPerFrame" "10" - How much work the teamspot system can do before it tries to wait until next frame to continue. Use "teamSpot_debug 2" to debug costs. 0x00004004
  2865. 0x00007FFDA87163B0 "teamSpot_enabled" "1" - Enables teamspotting including letting AI know about what players see. CANNOT BE CHANGED DURING GAMEPLAY 0x00000004
  2866. 0x00007FFDA86B58C0 "teamSpot_lockOffTime" "0.1" - In seconds, how long a team must go without seeing an entity before they are no longer conisdered "spotted". 0x00004004
  2867. 0x00007FFDA87162C0 "teamSpot_lockOnTime" "0.75" - Consecutive seconds that a team must see an entity before they are considered "spotted". 0x00004004
  2868. 0x00007FFDA87160B0 "teamSpot_lockOnTimeForgiveness" "0.45" - During lockon, how many seconds a team can go without seeing an entity before the lockon process must start over. 0x00004004
  2869. 0x00007FFDA8654EC0 "teamSpot_minimap_enabled" "0" - Enables teamspotting on minimap. 0x00006004
  2870. 0x00007FFDA86E5DC0 "teamSpot_threaded" "1" - 0x00000004
  2871. 0x00007FFDC775C500 "telemetry_client_debug" "0" - 0x00000000
  2872. 0x00007FFDC775AB40 "telemetry_client_enable" "1" - Enable sending telemetry data 0x00000000
  2873. 0x00007FFDC775C470 "telemetry_client_sendInterval" "10.0" - How often to send telemetry data (seconds) 0x00000000
  2874. 0x00007FFDA87FB1A0 "template_debug" "0" - 0x00000004
  2875. 0x000002079B788500 "testCockpitJoltAngles" - 0x00000008
  2876. 0x000002079B7892D0 "testCockpitJoltOrigin" - 0x00000008
  2877. 0x00007FFDA871A350 "test_entity_blocker" - Test command that drops an entity blocker out in front of the player. 0x00004004
  2878. 0x000002079CDFD930 "test_freezeframe" - Test the freeze frame code. 0x00004008
  2879. 0x00007FFDA8ABA630 "test_massive_dmg" "30" - 0x00000004
  2880. 0x00007FFDA8AB9810 "test_massive_dmg_clip" "0.5" - 0x00000004
  2881. 0x00007FFDA81E21A0 "test_setteam" - Sets target to the player's team. 0x00004004
  2882. 0x000002079BD15170 "testhudanim" - Test a hud element animation.
  2883. Arguments: <anim name>
  2884. 0x00004008
  2885. 0x00007FFDC8507BA0 "testscript_debug" "0" - Debug test scripts. 0x00000000
  2886. 0x000002079BD0F610 "tether_damageScale" "0.00" - amount that stretching the tether damages it 0x00002008
  2887. 0x000002079BD0FB20 "tether_dodge_damage" "0" - Damage done to tether by dodging away from it 0x00002008
  2888. 0x000002079BD0E260 "tether_healthDrain" "200" - rate at which tether health drains even if it isn't stretched 0x00002008
  2889. 0x000002079BD0B0C0 "tether_healthDrainNPC" "200" - rate at which tether health drains even if it isn't stretched (when attached to an NPC) 0x00002008
  2890. 0x000002079BD0C740 "tether_maxvel" "200" - max velocity with which tether pulls you back 0x00002008
  2891. 0x00007FFDA864A4F0 "tether_npc_strength" "5" - Strength with which tether pulls NPCs (velocity per unit of distance) 0x00000004
  2892. 0x000002079BD0A960 "tether_radius" "250" - radius below which the tether does nothing 0x00002008
  2893. 0x000002079BD0FCD0 "tether_strength" "25" - strength with which tether pulls back (per unit past the radius) 0x00002008
  2894. 0x000002079BD49BC0 "think_limit" "10" - Maximum think time in milliseconds, warning is printed if this is exceeded. 0x00082008
  2895. 0x00007FFDC8182340 "think_trace_limit" "0" - Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once. 0x00004002
  2896. 0x000002079BD17D30 "thirdperson" - Switch to thirdperson camera. 0x00004008
  2897. 0x000002079BD17970 "thirdperson_mayamode" - Switch to thirdperson Maya-like camera controls. 0x00004008
  2898. 0x000002079BD19030 "thirdperson_screenspace" "0" - Movement will be relative to the camera, eg: left means screen-left 0x00000008
  2899. 0x000002079BD174C0 "thirdpersonshoulder" - Switch to thirdperson-shoulder camera. 0x00000008
  2900. 0x00007FFDC775AFE0 "thread_test_tslist" - 0x00000000
  2901. 0x00007FFDC775C590 "thread_test_tsqueue" - 0x00000000
  2902. 0x00007FFDC775BF60 "threadpool_affinity" "1" - Enable setting affinity 0x00000000
  2903. 0x00007FFDC775BF00 "threadpool_run_tests" - 0x00000000
  2904. 0x00007FFDC4355940 "timedemo" - Play a demo and report performance info. 0x00000000
  2905. 0x00007FFDC4355520 "timedemo_vprofrecord" - Play a demo and report performance info. Also record vprof data for the span of the demo 0x00000000
  2906. 0x00007FFDC4355640 "timedemoquit" - Play a demo, report performance info, and then exit 0x00000000
  2907. 0x00007FFDC76DDD90 "timeout" "15" - Seconds without communication before clients or servers will decide to disconnect. 0x00000000
  2908. 0x00007FFDC76DDE20 "timeout_during_load" "180" - Seconds without communication during a level load before clients or servers will decide to disconnect. 0x00000000
  2909. 0x00007FFDA81DA170 "titanSoul_debug" "0" - 0x00000006
  2910. 0x00007FFDA8AB9CC0 "titan_hideEnts" "0" - 0x00000004
  2911. 0x00007FFDA8ABA870 "titan_hidePlayer" "0" - Whether to send the player entity while they are in a titan 0x00000006
  2912. 0x000002079CE15150 "titan_loadout_select" - Titan loadout select 0x00000008
  2913. 0x00007FFDA8BDCC80 "titan_step_damage_debug" "0" - Draw debug box of titan step damage volume 0x00000004
  2914. 0x00007FFDA8BDCBE0 "titan_step_damage_rodeo_immunity_time" "0.1" - How long players are immune from step damage after jumping off from a rodeo 0x00000004
  2915. 0x00007FFDC7759B90 "toggle" - Toggles a convar on or off, or cycles through a set of values. 0x00000000
  2916. 0x00007FFDC864EED0 "toolload" - Load a tool. 0x00000000
  2917. 0x00007FFDC864EF40 "toolunload" - Unload a tool. 0x00000000
  2918. 0x00007FFDC8507D00 "trace_enableNewPointTriangleTrace" "1" - 0x00000000
  2919. 0x000002079BD08750 "tracer_debug" "0" - 0x00004008
  2920. 0x000002079D998C70 "tracer_extra" "1" - 0x00000008
  2921. 0x000002079D461790 "trail_optimizedRemove" "1" - 0x00000008
  2922. 0x000002079BD0B1E0 "traversal_anim" "1" - Enables automantle animation 0x00002008
  2923. 0x000002079BD0F970 "traversal_cooldown" "0.5" - Minimum time between traversals (in seconds) 0x00002008
  2924. 0x000002079BD0C8F0 "traversal_enable" "1" - Enables player traversals 0x00002008
  2925. 0x000002079BD09370 "traversal_hand_debug" "0" - Enables debugging of traversal hand positioning 0x00002008
  2926. 0x000002079BD0A9F0 "traversal_hand_required_width" "6" - Required width of geometry for hands (from center) 0x00002008
  2927. 0x000002079D45C920 "traversal_viewLerpInDuration" "0.15" - Duration of view lerp from normal at the start of a traversal 0x00002008
  2928. 0x000002079D45C790 "traversal_viewLerpOut" "1" - Controls whether traversal view position and angle lerp back to normal at the end of a traversal 0x00000008
  2929. 0x000002079D45C9B0 "traversal_viewLerpOutAngle" "1" - Controls whether traversal view angle lerps back to normal at the end of a traversal 0x00000008
  2930. 0x000002079D45C650 "traversal_viewLerpOutDebug" "0" - Debugs traversal view position lerping 0x00000008
  2931. 0x000002079D45C820 "traversal_viewLerpOutPos" "1" - Controls whether traversal view position lerps back to normal at the end of a traversal 0x00000008
  2932. 0x000002079BD0FC40 "traversal_window_duration" "0.3" - Duration of window side traversal animation 0x00002008
  2933. 0x000002079BD0E410 "traversal_window_enable" "1" - Enables window traversals 0x00002008
  2934. 0x000002079BD09B50 "traversal_window_finish_angle" "45" - Finishing yaw relative to the window's forward direction when starting at a 90 degree angle 0x00002008
  2935. 0x000002079BD0CEE0 "traversal_window_forward_offset" "6" - Distance of player through the window after completing window traversal 0x00002008
  2936. 0x000002079BD0CE50 "traversal_window_hand_vertical_offset" "22" - Vertical distance from hand position to eye position at start and end of window traversal 0x00002008
  2937. 0x000002079BD09640 "traversal_window_sideways_offset" "18" - Distance of player from the edge of the window toward the center of the window after completing window traversal 0x00002008
  2938. 0x000002079B78A710 "traversal_window_view_pitch_max" "35" - Max view pitch when doing window traversal 0x00004008
  2939. 0x000002079B78A8F0 "traversal_window_view_pitch_min" "-80" - Min view pitch when doing window traversal 0x00004008
  2940. 0x000002079B789560 "traversal_window_yaw_max" "80" - Max view yaw when doing window traversal 0x00004008
  2941. 0x00007FFDC53AE3A0 "trialPeriodIsActive" "0" - Determines whether trial users(IsRunningTrialVersion) are allowed to play MP. Manipulated by Stryder 0x00000000
  2942. 0x00007FFDA8285700 "trigger_touch_on_spawn" "0" - Causes triggers to detect entities the moment they spawn. 0x00004004
  2943. 0x00007FFDA8284030 "trigger_use_new_filters" "0" - Always use new trigger filter settings 0x00000006
  2944. 0x0000020784CC0110 "tsaa_blendfactorincreaseatmaxvelocity" "4.0" - 0x00000000
  2945. 0x0000020784CC0080 "tsaa_blendfactorincreasewhenunoccluded" "5.0" - 0x00000000
  2946. 0x0000020784CC0480 "tsaa_blendfactormaxesoutatvelocity" "0.25" - 0x00000000
  2947. 0x0000020784CBFFF0 "tsaa_blendfactormodulationonsparklesandunocclusion" "1.0" - 0x00000000
  2948. 0x0000020784CC0240 "tsaa_blendfactoroverride" "-1.0" - 0x00000000
  2949. 0x0000020784CC0360 "tsaa_curframeblendamount" "0.05" - 0x00000000
  2950. 0x0000020784CC03F0 "tsaa_debugresponsiveflag" "0.0" - 0x00000000
  2951. 0x0000020784CC02D0 "tsaa_neighborhoodclamping" "1.0" - 0x00000000
  2952. 0x0000020784CC01B0 "tsaa_neighborhoodclampingsoftened" "1.0" - 0x00000000
  2953. 0x000002079CCCCBE0 "tsaa_numsamples" "64" - 0x00000008
  2954. 0x000002079D44F3C0 "ui_fadecloud_time" "1.5" - 0x0000000A
  2955. 0x000002079D44F730 "ui_fadexui_time" "0.5" - 0x0000000A
  2956. 0x000002079D44EF80 "ui_gameui_ctrlr_title" "0" - 0x0000000A
  2957. 0x000002079D44F030 "ui_gameui_modal" "0" - If set, the game UI pages will take modal input focus. 0x0000000A
  2958. 0x000002079D450920 "ui_loadingscreen_autotransition_time" "5.0" - 0x0000000A
  2959. 0x000002079D450890 "ui_loadingscreen_fadein_time" "1.0" - 0x0000000A
  2960. 0x00007FFDC3E88270 "ui_loadingscreen_fadeout_time" "0.2" - 0x00000002
  2961. 0x000002079D4506D0 "ui_loadingscreen_mintransition_time" "0.5" - 0x0000000A
  2962. 0x000002079D450800 "ui_loadingscreen_transition_time" "1.0" - 0x0000000A
  2963. 0x000002079D44F6A0 "ui_lobby_jointimeout" "75" - 0x0000000A
  2964. 0x000002079D44F610 "ui_lobby_noautostart" "0" - 0x0000000A
  2965. 0x000002079D44F2A0 "ui_lobby_noresults_create_msg_time" "2.5" - 0x0000000A
  2966. 0x000002079BD4CA90 "ui_posedebug_fade_in_time" "0.2" - Time during which a new pose activity layer is shown in green in +posedebug UI 0x00024008
  2967. 0x000002079BD4CA00 "ui_posedebug_fade_out_time" "0.8" - Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI 0x00024008
  2968. 0x000002079D4501F0 "ui_reloadscheme" - Reloads the resource files for the active UI window 0x00000008
  2969. 0x000002079D4505E0 "ui_virtualnav_render" "0" - 0x0000000A
  2970. 0x000002079CF42210 "uiscript_reset" - Resets all UI script state 0x00000008
  2971. 0x000002079CF41F70 "uiscript_resolutionchanged" - Notifies UI script that the resolution has changed 0x00000008
  2972. 0x00007FFDC7F6DEE0 "unbind" - Unbind a key. 0x00000000
  2973. 0x00007FFDC7F75210 "unbindall" - Unbind all keys. 0x00000000
  2974. 0x00007FFDC7F6DE80 "unbindall_ignoreGamepad" - Unbind all keys, skip gamepad binds. 0x00000000
  2975. 0x000002079B75A6E0 "unique_entity_names" "0" - Should entities have permanently unique entity names. Or just concurrently unique? 0x00002008
  2976. 0x00007FFDC775CF60 "unload_level_loadscreen" - Unloads the loadscreen for the current level 0x00000000
  2977. 0x00007FFDC85879F0 "unmuteroom" - Unmute the chatroom 0x00000000
  2978. 0x00007FFDC775D860 "unpause" - Unpause the game. 0x00000000
  2979. 0x000002079D5E8C50 "usePromptBaseColor" "255 255 255 255" - 0x00000008
  2980. 0x000002079D5E8AA0 "usePromptButtonTextColor" "255 255 255 255" - 0x00000008
  2981. 0x000002079D5E8A00 "usePromptImageScale" "1.5" - 0x00000008
  2982. 0x000002079D5E8B30 "usePromptImageYOffset" "0" - 0x00000008
  2983. 0x000002079D5E8BC0 "usePromptTextColor" "220 215 210 255" - 0x00000008
  2984. 0x00007FFDA8ADCEC0 "use_fair_fight" "0" - 0x00000004
  2985. 0x00007FFDA8ADCCE0 "use_fair_fight_weapon_cheat" "0" - Enable FairFight weapon cheat detect 0x00000004
  2986. 0x00007FFDC7050140 "user" - Show user data. 0x00000000
  2987. 0x00007FFDC7050050 "users" - Show user info for players on server. 0x00000000
  2988. 0x000002079CCC9FF0 "v_centermove" "0.15" - 0x00000008
  2989. 0x000002079CCCA7B0 "v_centerspeed" "500" - 0x00000008
  2990. 0x000002079B78A680 "vel_alwaysEstimateVelocity" "1" - 0x00000008
  2991. 0x000002079B75A5C0 "vel_debug" "0" - 0x0000200A
  2992. 0x000002079B75A650 "vel_sampleFrequency" "0.1" - how often we sample velocity 0x0000200A
  2993. 0x000002079B75A080 "vel_samples" "2" - how many samples to use when estimating velocity 0x0000200A
  2994. 0x00007FFDC775D1A0 "version" - Print version info string. 0x00000000
  2995. 0x00007FFDC9275F00 "vgui_debugFocus" "0" - 0x00000000
  2996. 0x00007FFDC864F4E0 "vgui_drawfocus" "0" - Report which panel is under the mouse. 0x00000000
  2997. 0x00007FFDC864F5D0 "vgui_drawkeyfocus" "0" - Report which panel has keyboard focus. 0x00000000
  2998. 0x00007FFDC864FF70 "vgui_drawtree" "0" - Draws the vgui panel hiearchy to the specified depth level. 0x00000002
  2999. 0x00007FFDC864FBE0 "vgui_drawtree_bounds" "0" - Show panel bounds. 0x00000002
  3000. 0x00007FFDC864FCD0 "vgui_drawtree_clear" - 0x00000000
  3001. 0x00007FFDC864FA30 "vgui_drawtree_draw_selected" "0" - Highlight the selected panel 0x00000002
  3002. 0x00007FFDC864F8B0 "vgui_drawtree_freeze" "0" - Set to 1 to stop updating the vgui_drawtree view. 0x00000002
  3003. 0x00007FFDC864F9A0 "vgui_drawtree_hidden" "0" - Draw the hidden panels. 0x00000002
  3004. 0x00007FFDC864FAC0 "vgui_drawtree_panelalpha" "0" - Show the panel alpha values in the vgui_drawtree view. 0x00000002
  3005. 0x00007FFDC864FB50 "vgui_drawtree_panelptr" "0" - Show the panel pointer values in the vgui_drawtree view. 0x00000002
  3006. 0x00007FFDC864FDC0 "vgui_drawtree_popupsonly" "0" - Draws the vgui popup list in hierarchy(1) or most recently used(2) order. 0x00000002
  3007. 0x00007FFDC864FD30 "vgui_drawtree_render_order" "0" - List the vgui_drawtree panels in render order. 0x00000002
  3008. 0x00007FFDC864FE50 "vgui_drawtree_scheme" "0" - Show scheme file for each panel 0x00000002
  3009. 0x00007FFDC864FEE0 "vgui_drawtree_visible" "1" - Draw the visible panels. 0x00000002
  3010. 0x000002079B789B80 "vgui_interactive" "0" - 0x00000008
  3011. 0x00007FFDB1C246A0 "vgui_noquads" "0" - 0x00004000
  3012. 0x00007FFDB1C24730 "vgui_notext" "0" - 0x00004000
  3013. 0x00007FFDC9275E40 "vgui_resize_on_resolution_change" "0" - 0x00000000
  3014. 0x00007FFDB1C53350 "vgui_show_glyph_miss" "0" - 0x00000002
  3015. 0x00007FFDC680AF90 "vgui_simulate_during_bone_setup" "1" - 0x00000000
  3016. 0x00007FFDD4DF1910 "vgui_spew_fonts" - 0x00000000
  3017. 0x00007FFDC864F080 "vgui_togglepanel" - show/hide vgui panel by name. 0x00000000
  3018. 0x000002079D5F1390 "video_menu_uiscript_reset" "1" - 0x00000008
  3019. 0x000002079BD4AF80 "viewDrift" "1" - 0x00002008
  3020. 0x000002079BD4BE80 "viewDrift_pitch_base1_amp" "1.0" - 0x00002008
  3021. 0x000002079BD4AEF0 "viewDrift_pitch_base1_freq" "1.11" - 0x00002008
  3022. 0x000002079BD4B250 "viewDrift_pitch_base1_phase" "0.0" - 0x00002008
  3023. 0x000002079BD4C270 "viewDrift_pitch_base2_amp" "0.5" - 0x00002008
  3024. 0x000002079BD4AD40 "viewDrift_pitch_base2_freq" "3" - 0x00002008
  3025. 0x000002079BD4BDF0 "viewDrift_pitch_base2_phase" "3.14159265359" - 0x00002008
  3026. 0x000002079BD4B370 "viewDrift_pitch_scaler_amp" "0.25" - 0x00002008
  3027. 0x000002079BD4C810 "viewDrift_pitch_scaler_base" "0.75" - 0x00002008
  3028. 0x000002079BD4B0A0 "viewDrift_pitch_scaler_freq" "3.33" - 0x00002008
  3029. 0x000002079BD4C4B0 "viewDrift_pitch_scaler_phase" "0.23" - 0x00002008
  3030. 0x000002079BD4C780 "viewDrift_pitch_shifter_amp" "0.2" - 0x00002008
  3031. 0x000002079BD4C030 "viewDrift_pitch_shifter_freq" "2.72" - 0x00002008
  3032. 0x000002079BD4B970 "viewDrift_pitch_shifter_phase" "0.3" - 0x00002008
  3033. 0x000002079BD4C0C0 "viewDrift_yaw_base1_amp" "0.5" - 0x00002008
  3034. 0x000002079BD4B7F0 "viewDrift_yaw_base1_freq" "1.11" - 0x00002008
  3035. 0x000002079BD4B490 "viewDrift_yaw_base1_phase" "0.0" - 0x00002008
  3036. 0x000002079BD4C660 "viewDrift_yaw_base2_amp" "0.5" - 0x00002008
  3037. 0x000002079BD4B400 "viewDrift_yaw_base2_freq" "3.0" - 0x00002008
  3038. 0x000002079BD4ADD0 "viewDrift_yaw_base2_phase" "3.14159265359" - 0x00002008
  3039. 0x000002079BD4C300 "viewDrift_yaw_scaler_amp" "0.25" - 0x00002008
  3040. 0x000002079BD4B520 "viewDrift_yaw_scaler_base" "0.75" - 0x00002008
  3041. 0x000002079BD4BCD0 "viewDrift_yaw_scaler_freq" "3.33" - 0x00002008
  3042. 0x000002079BD4BA00 "viewDrift_yaw_scaler_phase" "0.23" - 0x00002008
  3043. 0x000002079BD4C150 "viewDrift_yaw_shifter_amp" "0.2" - 0x00002008
  3044. 0x000002079BD4C390 "viewDrift_yaw_shifter_freq" "2.72" - 0x00002008
  3045. 0x000002079BD4B130 "viewDrift_yaw_shifter_phase" "0.3" - 0x00002008
  3046. 0x000002079BD4B010 "view_offset_entity_enable" "1" - Whether to apply camera animations from the view offset entity 0x00006008
  3047. 0x000002079BD1B730 "viewangle_debug" "0" - 0x0000400A
  3048. 0x000002079CF535F0 "viewangles_simpler" "1" - 0x0000000A
  3049. 0x000002079B75CF60 "viewmodelShake" "1" - Enables viewmodel shake. 0x0000000A
  3050. 0x000002079B75D2F0 "viewmodelShake_sourceRollRange" "3" - The range of weapon kick roll that will be sampled for viewmodel shake. 0x0000000A
  3051. 0x000002079BD0A450 "viewpunch_base_springConstantX" "65.0" - Default. Bigger number increases the speed at which the view corrects. 0x00002008
  3052. 0x000002079BD0B660 "viewpunch_base_springConstantY" "65.0" - Default. Bigger number increases the speed at which the view corrects. 0x00002008
  3053. 0x000002079BD0CDC0 "viewpunch_base_springConstantZ" "65.0" - Default. Bigger number increases the speed at which the view corrects. 0x00002008
  3054. 0x000002079BD0CD30 "viewpunch_base_springDampingX" "9.0" - Default. Bigger number makes the response more damped. 0x00002008
  3055. 0x000002079BD0A8D0 "viewpunch_base_springDampingY" "9.0" - Default. Bigger number makes the response more damped. 0x00002008
  3056. 0x000002079BD0BA50 "viewpunch_base_springDampingZ" "9.0" - Default. Bigger number makes the response more damped. 0x00002008
  3057. 0x00007FFDC775BB40 "violence_ablood" "1" - Draw alien blood 0x00000000
  3058. 0x00007FFDC775C320 "violence_agibs" "1" - Show alien gib entities 0x00000000
  3059. 0x00007FFDC775AEA0 "violence_hblood" "1" - Draw human blood 0x00000000
  3060. 0x00007FFDC775C080 "violence_hgibs" "1" - Show human gib entities 0x00000000
  3061. 0x000002079CF3AAF0 "visible_ent_cone_debug_duration_client" "0" - 0x0000000A
  3062. 0x00007FFDA8640800 "visible_ent_cone_debug_duration_server" "0" - 0x00000006
  3063. 0x00007FFDA81E3A20 "vismon_poll_frequency" ".5" - 0x00004004
  3064. 0x00007FFDA81E3AB0 "vismon_trace_limit" "12" - 0x00004004
  3065. 0x00007FFDB4EE0A80 "voice_absTriggerAmount" "2" - 0x00000000
  3066. 0x000002079D5EC5E0 "voice_allow_mute_self" "0" - 0x00000008
  3067. 0x00007FFDB4EE09F0 "voice_avggain" "0.5" - 0x00000000
  3068. 0x000002079CE06800 "voice_clientdebug" "0" - 0x00000008
  3069. 0x00007FFDB4EE0960 "voice_debugAddSecondTalker" "0" - 0x00000000
  3070. 0x00007FFDB4EE0180 "voice_debugThresholds" "0" - 0x00000000
  3071. 0x00007FFDC7F81240 "voice_debugfeedback" "0" - 0x00000000
  3072. 0x00007FFDB4EE0840 "voice_enable" "1" - Toggle voice transmit and receive. 0x00000000
  3073. 0x00007FFDB4EE0330 "voice_energyPerZeroThreshold" "8000" - 0x00000000
  3074. 0x00007FFDB4EE04E0 "voice_energyThreshold" "12000" - 0x00000000
  3075. 0x00007FFDB4EE07B0 "voice_forcemicrecord" "1" - 0x00000080
  3076. 0x00007FFDC775D560 "voice_inputfromfile" "0" - Get voice input from 'voice_input.wav' rather than from the microphone. 0x00080000
  3077. 0x000002079B7A6860 "voice_late_update" "1" - 0x00000008
  3078. 0x00007FFDB4EE0B10 "voice_loopback" "0" - 0x00000200
  3079. 0x00007FFDB4EE03C0 "voice_maxgain" "10" - 0x00000000
  3080. 0x00007FFDB4EE0C00 "voice_minEnergyPerZeroThreshold" "1000" - 0x00000000
  3081. 0x00007FFDB4EE0DE0 "voice_mixer_boost" "0" - 0x00000080
  3082. 0x00007FFDB4EE0F00 "voice_mixer_mute" "0" - 0x00000080
  3083. 0x00007FFDB4EE0E70 "voice_mixer_volume" "1.0" - 0x00000080
  3084. 0x000002079CE06770 "voice_modenable" "1" - Enable/disable voice in this mod. 0x40000088
  3085. 0x00007FFDB4EE0720 "voice_profile" "0" - 0x00000000
  3086. 0x00007FFDC775D980 "voice_recordtofile" "0" - Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' 0x00080000
  3087. 0x00007FFDB4EE0090 "voice_scale" "1" - 0x00000080
  3088. 0x00007FFDA851AE60 "voice_serverdebug" "0" - 0x00000004
  3089. 0x00007FFDB4EE0600 "voice_showchannels" "0" - 0x00000000
  3090. 0x00007FFDB4EE0C90 "voice_showincoming" "0" - 0x00000000
  3091. 0x00007FFDB4EE0570 "voice_threshold_delay" "0.3" - 0x00000000
  3092. 0x00007FFDB4EE0690 "voice_triggerCrossingRate" "0" - 0x00000000
  3093. 0x00007FFDB4EE0D20 "voice_triggerRate" "50" - 0x00000000
  3094. 0x00007FFDB4EE0450 "voice_vox" "1" - Voice chat uses a vox-style always on 0x00000080
  3095. 0x00007FFDB4EE08D0 "voice_writevoices" "0" - Saves each speaker's voice data into separate .wav files
  3096. 0x00000000
  3097. 0x00007FFDC859F020 "voice_xsend_debug" "0" - 0x00000000
  3098. 0x00007FFDB4EE02A0 "voice_zeroCrossingThreshold" "0.02" - 0x00000000
  3099. 0x00007FFDC775DCE0 "voicerecord_toggle" - 0x00000000
  3100. 0x000002079D989C20 "vortex_damageimpulsescale" "0.5" - Scales impulse force from bullets when using the vortex 0x00006008
  3101. 0x00007FFDA8285380 "voxeltree_box" - View entities in the voxel-tree inside box <Vector(min), Vector(max)>. 0x00004004
  3102. 0x00007FFDA82857F0 "voxeltree_playerview" - View entities in the voxel-tree at the player position. 0x00004004
  3103. 0x00007FFDA8285850 "voxeltree_sphere" - View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. 0x00004004
  3104. 0x00007FFDD5960F50 "vphys_sleep_timeout" - set sleep timeout: large values mean stuff won't ever sleep 0x00000000
  3105. 0x00007FFDD5961960 "vphysics_threadmode" "1" - 0x00000000
  3106. 0x00007FFDA87FE1C0 "vprof_scope_entity_gamephys" "0" - 0x00000004
  3107. 0x00007FFDA87FDF70 "vprof_scope_entity_thinks" "0" - 0x00000004
  3108. 0x00007FFDC775C290 "vprof_server_spike_threshold" "999.0" - 0x00000000
  3109. 0x00007FFDC775B840 "vprof_server_thread" "0" - 0x00000000
  3110. 0x00007FFDA87FE250 "vprof_think_limit" "0" - 0x00000004
  3111. 0x000002079CF425D0 "vscript_ui_do_delay_init" "1" - 0x00000018
  3112. 0x000002079BB0F010 "vsm_culling" "1" - 0x00000008
  3113. 0x000002079BB0E4E0 "vsm_ignore_edge_planes" "0" - 0x00000008
  3114. 0x000002079BB0E9E0 "vsm_ignore_face_planes" "0" - 0x00000008
  3115. 0x00007FFDC4354540 "vtune" - Controls VTune's sampling. 0x00000000
  3116. 0x00007FFDC775CF00 "vx_datacache_list" - vx_datacache_list 0x00000000
  3117. 0x00007FFDC85060A0 "vx_do_not_throttle_events" "0" - Force VXConsole updates every frame; smoother vprof data but at a slight (~0.2ms) perf cost. 0x00000000
  3118. 0x00007FFDC680D3F0 "vx_model_list" - Dump models to VXConsole 0x00000000
  3119. 0x000002079BD096D0 "wallrun_allowed_wall_dist" "13" - Distance to the side that feet may be from the wall 0x00002008
  3120. 0x000002079BD0A4E0 "wallrun_allowed_wall_dist_wallhang" "18" - Distance to the side that hand may be from the wall for wallhang 0x00002008
  3121. 0x000002079BD0EB60 "wallrun_angleChangeMinCos" "0.8" - Cosine of maximum angle the wall can change away from you without falling off 0x00002008
  3122. 0x000002079BD0D7B0 "wallrun_avoid_wall_top_decel" "3000" - Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off 0x00002008
  3123. 0x000002079D45D050 "wallrun_curveDebug" "0" - Draws debugging information for wallrun curves 0x00002008
  3124. 0x000002079D45D0E0 "wallrun_curveEnable" "1" - Enables usage of wallrun curve hints 0x00002008
  3125. 0x000002079BD0B150 "wallrun_debug" "0" - Shows wall run debug info 0x00002008
  3126. 0x000002079BD0E890 "wallrun_enable" "1" - Enables wall running 0x00002008
  3127. 0x000002079BD0C230 "wallrun_fallAwaySpeed" "70.0" - Velocity away from the wall when falling off 0x00002008
  3128. 0x000002079BD0AB10 "wallrun_gravityRampUpTime" "1.0" - While wall running, gravity starts at 0 and ramps up to full over this many seconds 0x00002008
  3129. 0x000002079BD0D000 "wallrun_hangStopTime" "0.5" - Length of time to come to a stop when zooming 0x00002008
  3130. 0x000002079BD0DD50 "wallrun_hangslipduration" "1.0" - Time it takes for slipping to become completely gravity based 0x00002008
  3131. 0x000002079BD0E650 "wallrun_hangslipstarttime" "3.0" - Time wall hanging before you start to slip down 0x00002008
  3132. 0x000002079BD0B8A0 "wallrun_hangslipvel" "70" - Impulse downward when slipping starts while wall hanging 0x00002008
  3133. 0x000002079BD0B4B0 "wallrun_maxViewTilt" "15.0" - Amount of roll applied to the view in degrees while wall running 0x00002008
  3134. 0x000002079BD0A060 "wallrun_minAngle_air" "180.0" - Angle at which you can start wall running when hitting a wall from a jump (0 to 180) 0x00002008
  3135. 0x000002079BD0FD60 "wallrun_noInputSlipFrac" "0.7" - Min fraction of slip behavior when not pushing in any direction (applies more gravity) 0x00002008
  3136. 0x000002079BD0F340 "wallrun_pushAwayFallOffTime" "0.05" - Pushing away from the wall for this many seconds causes you to fall off 0x00002008
  3137. 0x000002079BD0D2D0 "wallrun_repelEnable" "1" - Enables repelling players from walls they have jumped off of 0x00002008
  3138. 0x000002079BD0E140 "wallrun_repelSoftness" "5.0" - Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall 0x00002008
  3139. 0x000002079BD0A330 "wallrun_repelTimeMax" "0.4" - Time after jumping off the wall that player is no longer repelled from the wall 0x00002008
  3140. 0x000002079BD0C470 "wallrun_repelTimeMin" "0.2" - Time after jumping off the wall that player is repelled from the wall 0x00002008
  3141. 0x000002079BD0F4F0 "wallrun_retry_interval" "0.07" - Length of time between checking for the ability to wallrun after hitting a wall in air movement 0x00002008
  3142. 0x000002079BD0E020 "wallrun_rotateMaxRate" "3" - Maximum rotation speed around a wall in radians per second; avoids sticking to walls that do tight curves 0x00002008
  3143. 0x000002079BD0F7C0 "wallrun_sameWallDist" "100" - Within this distance of the previous wall run, wall run is prevented at a higher point on the same wall 0x00002008
  3144. 0x000002079BD0C7D0 "wallrun_sameWallDot" "0.9" - Dot product threshold for preventing wall running on the same wall twice 0x00002008
  3145. 0x000002079BD0A3C0 "wallrun_sameWallHeight" "0" - Height, relative to where the player last touched the wall, above which he cannot reattach 0x00002008
  3146. 0x000002079BD09010 "wallrun_sameWallSlope" "0" - Beyond wallrun_samewalldist, wall running is permitted at higher points with this slope 0x00002008
  3147. 0x000002079BD0FE80 "wallrun_slipduration" "1.0" - Time it takes for slipping to become completely gravity based 0x00002008
  3148. 0x000002079BD09A30 "wallrun_slipslowdown" "0.5" - Fraction of velocity lost when slipping starts 0x00002008
  3149. 0x000002079BD09490 "wallrun_slipstarttime" "1.5" - Time wall running before you start to slip down 0x00002008
  3150. 0x000002079BD0BED0 "wallrun_slipvel" "70" - Impulse downward when slipping starts 0x00002008
  3151. 0x000002079BD0D240 "wallrun_strengthLossEnd" "1000" - Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero) 0x00002008
  3152. 0x000002079BD0F3D0 "wallrun_strengthLossStart" "1000" - Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime) 0x00002008
  3153. 0x000002079BD0A720 "wallrun_upWallBoost" "250.0" - Initial vertical velocity boost when wall running begins 0x00002008
  3154. 0x000002079BD091C0 "wallrun_upwardAutoPush" "0.65" - The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward. 0x00002008
  3155. 0x000002079BD0D8D0 "wallrun_viewTiltPredictTime" "0.25" - Time before you start wall running where your view starts tilting. Predicts upcoming wall running 0x00002008
  3156. 0x000002079BD09D00 "wallrun_viewTiltSpeed" "6.0" - Speed at which the view tilts while wall running 0x00002008
  3157. 0x00007FFDC775D800 "warning_test" - Cause the engine to print a Warning(). 0x00000000
  3158. 0x000002079BD10230 "was_loaded" "" - Current game from a restore? 0x00012008
  3159. 0x00007FFDA8ABA900 "weaponAmmoPickupSound" "player.ammoPickup" - 0x00000004
  3160. 0x000002079D98D210 "weaponFastHolsterScale" "0.25" - Scales holster animations if swapping to a weapon with "fast_swap_to" enabled. 0x00002008
  3161. 0x000002079BD1B820 "weaponSelectOrdnance" - 0x00000008
  3162. 0x000002079BD1B6D0 "weaponSelectPrimary0" - 0x00000008
  3163. 0x000002079BD19120 "weaponSelectPrimary1" - 0x00000008
  3164. 0x000002079BD4C540 "weapon_auto_swap_ordnance_no_ammo" "0" - If you touch a new ordnance weapon with no ammo in your current it will auto replace it 0x00002008
  3165. 0x000002079D98D4C0 "weapon_debugScript" "0" - 0x0000200A
  3166. 0x000002079B789CA0 "weapon_friendly_fire_prevent_ui" "ui/friendly_fire_warning.rpak" - UI to show on friendly fire prevention 0x00000008
  3167. 0x000002079B7790F0 "weapon_list" - Lists all weapons owned by the local player 0x00000008
  3168. 0x000002079BD4BB20 "weapon_meleeButtonPressProtection" "1" - 0x00002008
  3169. 0x000002079D073C30 "weapon_parentingFixLerp" "1" - 0x0000000A
  3170. 0x000002079BD4B640 "weapon_pickup_allow_dupes" "1" - Whether or not you are allowed 2 of the same weapon in your inventory 0x00002008
  3171. 0x000002079B77B080 "weapon_render_with_fastpath" "1" - Allow weapons to draw using the fast path. 0x00000008
  3172. 0x000002079CF50070 "weapon_reparse" - Reloads the weapon script files 0x00004008
  3173. 0x00007FFDA8BF4510 "weapon_reparse_server" - Reloads the weapon script files 0x00004014
  3174. 0x00007FFDA81DC260 "weapon_showproficiency" "0" - 0x00000004
  3175. 0x000002079D98D710 "weapon_sprint_raise_delay" "1" - Enables weapon delay between sprint and shooting 0x0000200A
  3176. 0x000002079D98D5F0 "weaponx_player_data_optimization" "1" - Enable/disable weaponx player data optimization. Only applies with net_optimize_weapons >= 2 0x00002008
  3177. 0x000002079D98D330 "weaponx_predicting_client_only_optimization" "1" - Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client 0x00002008
  3178. 0x000002079D98CF10 "weaponx_smartammo_data_optimization" "0" - Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2 0x00002008
  3179. 0x000002079D45D180 "window_hint_debug" "0" - Debugs search for window hints 0x00002008
  3180. 0x000002079BD0F100 "window_hint_fov_down" "0" - Window hints below this vertical FOV will be ignored 0x00002008
  3181. 0x000002079BD0B390 "window_hint_fov_horz" "60" - Window hints beyond this horizontal FOV will be ignored 0x00002008
  3182. 0x000002079BD0C3E0 "window_hint_fov_up" "60" - Window hints above this vertical FOV will be ignored 0x00002008
  3183. 0x000002079BD0BFF0 "window_hint_keyboard_fov_horz" "7" - Window hints beyond this horizontal FOV will be ignored 0x00002008
  3184. 0x000002079BD08B90 "window_hint_lookahead_time" "0.8" - Lookahead prediction time for window checks 0x00002008
  3185. 0x000002079BD0ADE0 "window_hint_max_horz_vel_change_dot" "0.966f" - Min dot product of velocity change when adjusting for windows 0x00002008
  3186. 0x000002079BD0D690 "window_hint_max_vel_change_down" "150" - Max removed vertical velocity when adjusting for windows 0x00002008
  3187. 0x000002079BD09250 "window_hint_max_vel_change_up" "80" - Max added vertical velocity when adjusting for windows 0x00002008
  3188. 0x000002079BD0BDB0 "window_hint_min_horz_vel" "100" - Horizontal velocity is increased to at least this when adjusting for windows 0x00002008
  3189. 0x000002079BD0EDA0 "window_hint_permissive_max_horz_vel_change_dot" "0.88f" - Min dot product of velocity change when adjusting for windows (off grapple) 0x00002008
  3190. 0x000002079BD09BE0 "window_hint_permissive_max_vel_change_down" "300" - Max removed vertical velocity when adjusting for windows (off grapple) 0x00002008
  3191. 0x000002079BD09520 "window_hint_permissive_max_vel_change_up" "300" - Max added vertical velocity when adjusting for windows (off grapple) 0x00002008
  3192. 0x00007FFDA8AB8F30 "xc_crouch_debounce" "0" - 0x00000004
  3193. 0x000002079BD18D30 "xlook" - 0x00000008
  3194. 0x000002079BD19990 "xmove" - 0x00000008
  3195. 0x000002079B765780 "z_ragdoll_impact_strength" "500" - 0x00000008
  3196. 0x000002079D992F50 "zipline_debug" "0" - 0x00006008
  3197. 0x000002079D992EB0 "zipline_use_range" "120.0" - 0x00006008
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