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Christoffer07700Extr

FE Searing Emperor

Jul 31st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. --Converted with ttyyuu12345's model to script plugin v4
  169. function sandbox(var,func)
  170. local env = getfenv(func)
  171. local newenv = setmetatable({},{
  172. __index = function(self,k)
  173. if k=="script" then
  174. return var
  175. else
  176. return env[k]
  177. end
  178. end,
  179. })
  180. setfenv(func,newenv)
  181. return func
  182. end
  183. cors = {}
  184. mas = Instance.new("Model",game:GetService("Lighting"))
  185. LocalScript0 = Instance.new("LocalScript")
  186. ParticleEmitter1 = Instance.new("ParticleEmitter")
  187. ParticleEmitter2 = Instance.new("ParticleEmitter")
  188. BillboardGui3 = Instance.new("BillboardGui")
  189. TextLabel4 = Instance.new("TextLabel")
  190. TextLabel5 = Instance.new("TextLabel")
  191. ParticleEmitter6 = Instance.new("ParticleEmitter")
  192. LocalScript7 = Instance.new("LocalScript")
  193. NumberValue8 = Instance.new("NumberValue")
  194. NumberValue9 = Instance.new("NumberValue")
  195. BoolValue10 = Instance.new("BoolValue")
  196. ParticleEmitter11 = Instance.new("ParticleEmitter")
  197. ParticleEmitter12 = Instance.new("ParticleEmitter")
  198. ParticleEmitter13 = Instance.new("ParticleEmitter")
  199. ParticleEmitter14 = Instance.new("ParticleEmitter")
  200. ParticleEmitter15 = Instance.new("ParticleEmitter")
  201. ParticleEmitter16 = Instance.new("ParticleEmitter")
  202. ParticleEmitter17 = Instance.new("ParticleEmitter")
  203. ParticleEmitter18 = Instance.new("ParticleEmitter")
  204. ParticleEmitter19 = Instance.new("ParticleEmitter")
  205. ParticleEmitter20 = Instance.new("ParticleEmitter")
  206. Part21 = Instance.new("Part")
  207. SpecialMesh22 = Instance.new("SpecialMesh")
  208. Folder23 = Instance.new("Folder")
  209. CharacterMesh24 = Instance.new("CharacterMesh")
  210. CharacterMesh25 = Instance.new("CharacterMesh")
  211. CharacterMesh26 = Instance.new("CharacterMesh")
  212. CharacterMesh27 = Instance.new("CharacterMesh")
  213. CharacterMesh28 = Instance.new("CharacterMesh")
  214. Part29 = Instance.new("Part")
  215. SpecialMesh30 = Instance.new("SpecialMesh")
  216. LocalScript0.Name = "Dark Emperor"
  217. LocalScript0.Parent = mas
  218. table.insert(cors,sandbox(LocalScript0,function()
  219. --//====================================================\\--
  220. --|| CREATED BY SHACKLUSTER
  221. --\\====================================================//--
  222.  
  223. wait(1)
  224.  
  225. Player = game:GetService("Players").LocalPlayer
  226. PlayerGui = Player.PlayerGui
  227. Cam = workspace.CurrentCamera
  228. Backpack = Player.Backpack
  229. repeat wait() until Player.Character
  230. Character = Player.Character
  231. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  232. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  233. Mouse = Player:GetMouse()
  234. RootPart = Character["HumanoidRootPart"]
  235. Torso = Character["Torso"]
  236. Head = Character["Head"]
  237. RightArm = Character["Right Arm"]
  238. LeftArm = Character["Left Arm"]
  239. RightLeg = Character["Right Leg"]
  240. LeftLeg = Character["Left Leg"]
  241. RootJoint = RootPart["RootJoint"]
  242. Neck = Torso["Neck"]
  243. RightShoulder = Torso["Right Shoulder"]
  244. LeftShoulder = Torso["Left Shoulder"]
  245. RightHip = Torso["Right Hip"]
  246. LeftHip = Torso["Left Hip"]
  247.  
  248. IT = Instance.new
  249. CF = CFrame.new
  250. VT = Vector3.new
  251. RAD = math.rad
  252. C3 = Color3.new
  253. UD2 = UDim2.new
  254. BRICKC = BrickColor.new
  255. ANGLES = CFrame.Angles
  256. EULER = CFrame.fromEulerAnglesXYZ
  257. COS = math.cos
  258. ACOS = math.acos
  259. SIN = math.sin
  260. ASIN = math.asin
  261. ABS = math.abs
  262. MRANDOM = math.random
  263. FLOOR = math.floor
  264.  
  265. --//=================================\\
  266. --|| USEFUL VALUES
  267. --\\=================================//
  268.  
  269. Animation_Speed = 3
  270. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  271. local Speed = 16
  272. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  273. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  274. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  275. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  276. local DAMAGEMULTIPLIER = 1
  277. local ANIM = "Idle"
  278. local ATTACK = false
  279. local EQUIPPED = false
  280. local HOLD = false
  281. local COMBO = 1
  282. local Rooted = false
  283. local SINE = 0
  284. local KEYHOLD = false
  285. local CHANGE = 2 / Animation_Speed
  286. local WALKINGANIM = false
  287. local VALUE1 = false
  288. local VALUE2 = false
  289. local ROBLOXIDLEANIMATION = IT("Animation")
  290. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  291. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  292. --ROBLOXIDLEANIMATION.Parent = Humanoid
  293. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  294. WEAPONGUI.Name = "Weapon GUI"
  295. local Effects = IT("Folder", Character)
  296. Effects.Name = "Effects"
  297. local SpecialEffects = IT("Folder", Character)
  298. SpecialEffects.Name = "SpecialEffects"
  299. local ANIMATOR = Humanoid.Animator
  300. local ANIMATE = Character.Animate
  301. local UNANCHOR = true
  302. local REGENRATE = 1
  303. local FULLREGEN = false
  304. local POSEIDON = false
  305. local EXPLOSIONSMALLSOUND = 439342426
  306. local EXPLOSIONMEDIUMSOUND = 605005842
  307. local EXPLOSIONLARGESOUND = 565538688
  308. local CHARGE = 278641993
  309. local POSEIDONSOUND = 374289727
  310. local FIREBALLSOUND = 414517770
  311. local BURNSOUND = 565777213
  312. local FIREFIELD = false
  313. local SEARING = false
  314. local BODYPOS = nil
  315. local GYRO = nil
  316. local DIRECTTURN = false
  317. local APPLYGYRO = true
  318. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  319. local CHOSENSONG = MRANDOM(1,#SONGS)
  320.  
  321. --//=================================\\
  322. --\\=================================//
  323.  
  324.  
  325. --//=================================\\
  326. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  327. --\\=================================//
  328.  
  329. ArtificialHB = Instance.new("BindableEvent", script)
  330. ArtificialHB.Name = "ArtificialHB"
  331.  
  332. script:WaitForChild("ArtificialHB")
  333.  
  334. frame = Frame_Speed
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338. lastframe = tick()
  339. script.ArtificialHB:Fire()
  340.  
  341. game:GetService("RunService").Heartbeat:connect(function(s, p)
  342. tf = tf + s
  343. if tf >= frame then
  344. if allowframeloss then
  345. script.ArtificialHB:Fire()
  346. lastframe = tick()
  347. else
  348. for i = 1, math.floor(tf / frame) do
  349. script.ArtificialHB:Fire()
  350. end
  351. lastframe = tick()
  352. end
  353. if tossremainder then
  354. tf = 0
  355. else
  356. tf = tf - frame * math.floor(tf / frame)
  357. end
  358. end
  359. end)
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364. --//=================================\\
  365. --|| SOME FUNCTIONS
  366. --\\=================================//
  367.  
  368. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  369. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  370. end
  371.  
  372. function PositiveAngle(NUMBER)
  373. if NUMBER >= 0 then
  374. NUMBER = 0
  375. end
  376. return NUMBER
  377. end
  378.  
  379. function NegativeAngle(NUMBER)
  380. if NUMBER <= 0 then
  381. NUMBER = 0
  382. end
  383. return NUMBER
  384. end
  385.  
  386. function Swait(NUMBER)
  387. if NUMBER == 0 or NUMBER == nil then
  388. ArtificialHB.Event:wait()
  389. else
  390. for i = 1, NUMBER do
  391. ArtificialHB.Event:wait()
  392. end
  393. end
  394. end
  395.  
  396. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  397. local NEWMESH = IT(MESH)
  398. if MESH == "SpecialMesh" then
  399. NEWMESH.MeshType = MESHTYPE
  400. if MESHID ~= "nil" and MESHID ~= "" then
  401. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  402. end
  403. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  404. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  405. end
  406. end
  407. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  408. NEWMESH.Scale = SCALE
  409. NEWMESH.Parent = PARENT
  410. return NEWMESH
  411. end
  412.  
  413. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  414. local NEWPART = IT("Part")
  415. NEWPART.formFactor = FORMFACTOR
  416. NEWPART.Reflectance = REFLECTANCE
  417. NEWPART.Transparency = TRANSPARENCY
  418. NEWPART.CanCollide = false
  419. NEWPART.Locked = true
  420. NEWPART.Anchored = true
  421. if ANCHOR == false then
  422. NEWPART.Anchored = false
  423. end
  424. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  425. NEWPART.Name = NAME
  426. NEWPART.Size = SIZE
  427. NEWPART.Position = Torso.Position
  428. NEWPART.Material = MATERIAL
  429. NEWPART:BreakJoints()
  430. NEWPART.Parent = PARENT
  431. return NEWPART
  432. end
  433.  
  434. local function weldBetween(a, b)
  435. local weldd = Instance.new("ManualWeld")
  436. weldd.Part0 = a
  437. weldd.Part1 = b
  438. weldd.C0 = CFrame.new()
  439. weldd.C1 = b.CFrame:inverse() * a.CFrame
  440. weldd.Parent = a
  441. return weldd
  442. end
  443.  
  444.  
  445. function QuaternionFromCFrame(cf)
  446. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  447. local trace = m00 + m11 + m22
  448. if trace > 0 then
  449. local s = math.sqrt(1 + trace)
  450. local recip = 0.5 / s
  451. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  452. else
  453. local i = 0
  454. if m11 > m00 then
  455. i = 1
  456. end
  457. if m22 > (i == 0 and m00 or m11) then
  458. i = 2
  459. end
  460. if i == 0 then
  461. local s = math.sqrt(m00 - m11 - m22 + 1)
  462. local recip = 0.5 / s
  463. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  464. elseif i == 1 then
  465. local s = math.sqrt(m11 - m22 - m00 + 1)
  466. local recip = 0.5 / s
  467. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  468. elseif i == 2 then
  469. local s = math.sqrt(m22 - m00 - m11 + 1)
  470. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  471. end
  472. end
  473. end
  474.  
  475. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  476. local xs, ys, zs = x + x, y + y, z + z
  477. local wx, wy, wz = w * xs, w * ys, w * zs
  478. local xx = x * xs
  479. local xy = x * ys
  480. local xz = x * zs
  481. local yy = y * ys
  482. local yz = y * zs
  483. local zz = z * zs
  484. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  485. end
  486.  
  487. function QuaternionSlerp(a, b, t)
  488. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  489. local startInterp, finishInterp;
  490. if cosTheta >= 0.0001 then
  491. if (1 - cosTheta) > 0.0001 then
  492. local theta = ACOS(cosTheta)
  493. local invSinTheta = 1 / SIN(theta)
  494. startInterp = SIN((1 - t) * theta) * invSinTheta
  495. finishInterp = SIN(t * theta) * invSinTheta
  496. else
  497. startInterp = 1 - t
  498. finishInterp = t
  499. end
  500. else
  501. if (1 + cosTheta) > 0.0001 then
  502. local theta = ACOS(-cosTheta)
  503. local invSinTheta = 1 / SIN(theta)
  504. startInterp = SIN((t - 1) * theta) * invSinTheta
  505. finishInterp = SIN(t * theta) * invSinTheta
  506. else
  507. startInterp = t - 1
  508. finishInterp = t
  509. end
  510. end
  511. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  512. end
  513.  
  514. function Clerp(a, b, t)
  515. local qa = {QuaternionFromCFrame(a)}
  516. local qb = {QuaternionFromCFrame(b)}
  517. local ax, ay, az = a.x, a.y, a.z
  518. local bx, by, bz = b.x, b.y, b.z
  519. local _t = 1 - t
  520. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  521. end
  522.  
  523. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  524. local frame = IT("Frame")
  525. frame.BackgroundTransparency = TRANSPARENCY
  526. frame.BorderSizePixel = BORDERSIZEPIXEL
  527. frame.Position = POSITION
  528. frame.Size = SIZE
  529. frame.BackgroundColor3 = COLOR
  530. frame.BorderColor3 = BORDERCOLOR
  531. frame.Name = NAME
  532. frame.Parent = PARENT
  533. return frame
  534. end
  535.  
  536. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  537. local label = IT("TextLabel")
  538. label.BackgroundTransparency = 1
  539. label.Size = UD2(1, 0, 1, 0)
  540. label.Position = UD2(0, 0, 0, 0)
  541. label.TextColor3 = TEXTCOLOR
  542. label.TextStrokeTransparency = STROKETRANSPARENCY
  543. label.TextTransparency = TRANSPARENCY
  544. label.FontSize = TEXTFONTSIZE
  545. label.Font = TEXTFONT
  546. label.BorderSizePixel = BORDERSIZEPIXEL
  547. label.TextScaled = false
  548. label.Text = TEXT
  549. label.Name = NAME
  550. label.Parent = PARENT
  551. return label
  552. end
  553.  
  554. function NoOutlines(PART)
  555. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  556. end
  557.  
  558. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  559. local NEWWELD = IT(TYPE)
  560. NEWWELD.Part0 = PART0
  561. NEWWELD.Part1 = PART1
  562. NEWWELD.C0 = C0
  563. NEWWELD.C1 = C1
  564. NEWWELD.Parent = PARENT
  565. return NEWWELD
  566. end
  567.  
  568. local S = IT("Sound")
  569. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  570. local NEWSOUND = nil
  571. coroutine.resume(coroutine.create(function()
  572. NEWSOUND = S:Clone()
  573. NEWSOUND.Parent = PARENT
  574. NEWSOUND.Volume = VOLUME
  575. NEWSOUND.Pitch = PITCH
  576. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  577. NEWSOUND:play()
  578. if DOESLOOP == true then
  579. NEWSOUND.Looped = true
  580. else
  581. repeat wait(1) until NEWSOUND.Playing == false
  582. NEWSOUND:remove()
  583. end
  584. end))
  585. return NEWSOUND
  586. end
  587.  
  588. function CFrameFromTopBack(at, top, back)
  589. local right = top:Cross(back)
  590. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  591. end
  592.  
  593. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  594. function WACKYEFFECT(Table)
  595. local TYPE = (Table.EffectType or "Sphere")
  596. local SIZE = (Table.Size or VT(1,1,1))
  597. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  598. local TRANSPARENCY = (Table.Transparency or 0)
  599. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  600. local CFRAME = (Table.CFrame or Torso.CFrame)
  601. local MOVEDIRECTION = (Table.MoveToPos or nil)
  602. local ROTATION1 = (Table.RotationX or 0)
  603. local ROTATION2 = (Table.RotationY or 0)
  604. local ROTATION3 = (Table.RotationZ or 0)
  605. local MATERIAL = (Table.Material or "Neon")
  606. local COLOR = (Table.Color or C3(1,1,1))
  607. local TIME = (Table.Time or 45)
  608. local SOUNDID = (Table.SoundID or nil)
  609. local SOUNDPITCH = (Table.SoundPitch or nil)
  610. local SOUNDVOLUME = (Table.SoundVolume or nil)
  611. coroutine.resume(coroutine.create(function()
  612. local PLAYSSOUND = false
  613. local SOUND = nil
  614. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  615. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  616. PLAYSSOUND = true
  617. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  618. end
  619. EFFECT.Color = COLOR
  620. local MSH = nil
  621. if TYPE == "Sphere" then
  622. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  623. elseif TYPE == "Block" then
  624. MSH = IT("BlockMesh",EFFECT)
  625. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  626. elseif TYPE == "Wave" then
  627. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  628. elseif TYPE == "Ring" then
  629. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  630. elseif TYPE == "Slash" then
  631. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  632. elseif TYPE == "Round Slash" then
  633. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  634. elseif TYPE == "Swirl" then
  635. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  636. elseif TYPE == "Skull" then
  637. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  638. elseif TYPE == "Crystal" then
  639. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  640. end
  641. if MSH ~= nil then
  642. local MOVESPEED = nil
  643. if MOVEDIRECTION ~= nil then
  644. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  645. end
  646. local GROWTH = SIZE - ENDSIZE
  647. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  648. if TYPE == "Block" then
  649. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  650. else
  651. EFFECT.CFrame = CFRAME
  652. end
  653. for LOOP = 1, TIME+1 do
  654. Swait()
  655. MSH.Scale = MSH.Scale - GROWTH/TIME
  656. if TYPE == "Wave" then
  657. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  658. end
  659. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  660. if TYPE == "Block" then
  661. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  662. else
  663. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  664. end
  665. if MOVEDIRECTION ~= nil then
  666. local ORI = EFFECT.Orientation
  667. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  668. EFFECT.Orientation = ORI
  669. end
  670. end
  671. if PLAYSSOUND == false then
  672. EFFECT:remove()
  673. else
  674. repeat Swait() until SOUND.Playing == false
  675. EFFECT:remove()
  676. end
  677. else
  678. if PLAYSSOUND == false then
  679. EFFECT:remove()
  680. else
  681. repeat Swait() until SOUND.Playing == false
  682. EFFECT:remove()
  683. end
  684. end
  685. end))
  686. end
  687.  
  688. function MakeForm(PART,TYPE)
  689. if TYPE == "Cyl" then
  690. local MSH = IT("CylinderMesh",PART)
  691. elseif TYPE == "Ball" then
  692. local MSH = IT("SpecialMesh",PART)
  693. MSH.MeshType = "Sphere"
  694. elseif TYPE == "Wedge" then
  695. local MSH = IT("SpecialMesh",PART)
  696. MSH.MeshType = "Wedge"
  697. end
  698. end
  699.  
  700. Debris = game:GetService("Debris")
  701.  
  702. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  703. local DIRECTION = CF(StartPos,EndPos).lookVector
  704. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  705. end
  706.  
  707. function Particles(Which,Parent,Enabled)
  708. if script:FindFirstChild(Which) then
  709. local PARTICLES = script:FindFirstChild(Which):Clone()
  710. PARTICLES.Parent = Parent
  711. PARTICLES.Name = "CurseParticles"
  712. if Enabled ~= true then
  713. PARTICLES:Emit(Enabled)
  714. Debris:AddItem(PARTICLES,10)
  715. else
  716. PARTICLES.Enabled = true
  717. return PARTICLES
  718. end
  719. end
  720. end
  721.  
  722. --//=================================\\
  723. --|| WEAPON CREATION
  724. --\\=================================//
  725.  
  726. local GUI = script.NameGui
  727. GUI.Parent = RootPart
  728. GUI.PlayerToHideFrom = Player
  729. Humanoid.DisplayDistanceType = "None"
  730. GUI.Enabled = true
  731. local Pauldrons = script.Pauldrons
  732. Pauldrons.Parent = Character
  733. Pauldrons.CFrame = Torso.CFrame
  734. local WELD = weldBetween(Torso,Pauldrons)
  735. Pauldrons.Anchored = false
  736. Pauldrons.Transparency = 0
  737. local FLINTLOCK = script.Flintlock
  738. FLINTLOCK.Parent = Character
  739. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  740.  
  741. local REGENSOUND = 487215897
  742. for _, c in pairs(Character:GetDescendants()) do
  743. if c and c.Parent then
  744. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  745. local ACCESSORY = c.Parent
  746. c.Parent = Character
  747. if c then
  748. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  749. weldBetween(Head,c)
  750. else
  751. weldBetween(Torso,c)
  752. end
  753. end
  754. ACCESSORY:remove()
  755. end
  756. end
  757. end
  758. wait()
  759. local BODY = {}
  760. for _, c in pairs(Character:GetDescendants()) do
  761. if c:IsA("BasePart") then
  762. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  763. end
  764. local REGENVALUE = IT("BoolValue",c)
  765. REGENVALUE.Name = "IsRegening"
  766. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  767. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  768. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  769. end
  770. end
  771. function FullBodyRegen()
  772. if FULLREGEN == false then
  773. FULLREGEN = true
  774. Character.Parent = workspace
  775. GUI.Enabled = false
  776. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  777. UNANCHOR = false
  778. for e = 1, #BODY do
  779. if BODY[e] ~= nil then
  780. local STUFF = BODY[e]
  781. local PART = STUFF[1]
  782. local PARENT = STUFF[2]
  783. local MATERIAL = STUFF[3]
  784. local COLOR = STUFF[4]
  785. local TRANSPARENCY = STUFF[5]
  786. --local SIZE = STUFF[6]
  787. local NAME = STUFF[7]
  788. local VALUE = STUFF[8]
  789. PART.Parent = PARENT
  790. Humanoid.MaxHealth = "inf"
  791. Humanoid.Health = "inf"
  792. Humanoid.Parent = nil
  793. Humanoid = IT("Humanoid",Character)
  794. Humanoid.Died:Connect(FullBodyRegen)
  795. PART.Parent = PARENT
  796. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  797. VALUE.Value = true
  798. coroutine.resume(coroutine.create(function()
  799. PART.Transparency = 1
  800. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  801. local REGEN = script.Regen:Clone()
  802. REGEN.Parent = PART
  803. REGEN.Speed = NumberRange.new(30)
  804. REGEN:Emit(100)
  805. local REGENING = script.Regen2:Clone()
  806. REGENING.Parent = PART
  807. REGENING.Enabled = true
  808. REGENING.Speed = NumberRange.new(35)
  809. wait()
  810. local RANGE = 35
  811. for i = 1, math.ceil(REGENRATE*25) do
  812. wait()
  813. ApplyAoE(PART.Position,6,1,1,0,false)
  814. REGENING.Speed = NumberRange.new(RANGE)
  815. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  816. end
  817. REGEN.Speed = NumberRange.new(6)
  818. REGEN:Emit(60)
  819. wait(REGENRATE/3)
  820. RootPart.Velocity = VT(0,0,0)
  821. UNANCHOR = true
  822. GUI.Enabled = true
  823. PART.Transparency = 0
  824. REGEN.Rate = 50
  825. REGEN.Enabled = true
  826. REGENING.Enabled = false
  827. wait(REGENRATE/1.5)
  828. VALUE.Value = false
  829. Debris:AddItem(REGENING,5)
  830. FULLREGEN = false
  831. REGEN.Enabled = false
  832. Debris:AddItem(REGEN,5)
  833. end))
  834. end
  835. end
  836. end
  837. end
  838. end
  839. function Regen()
  840. Character.Parent = workspace
  841. for e = 1, #BODY do
  842. if BODY[e] ~= nil then
  843. local STUFF = BODY[e]
  844. local PART = STUFF[1]
  845. local PARENT = STUFF[2]
  846. local MATERIAL = STUFF[3]
  847. local COLOR = STUFF[4]
  848. local TRANSPARENCY = STUFF[5]
  849. --local SIZE = STUFF[6]
  850. local NAME = STUFF[7]
  851. local VALUE = STUFF[8]
  852. if PART.ClassName == "Part" and PART ~= RootPart then
  853. PART.Material = MATERIAL
  854. PART.Name = NAME
  855. end
  856. if PART.Parent ~= PARENT then
  857. PART.Parent = PARENT
  858. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  859. if VALUE.Value == false then
  860. VALUE.Value = true
  861. coroutine.resume(coroutine.create(function()
  862. PART.Transparency = 1
  863. wait(REGENRATE)
  864. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  865. local REGENING = script.Regen:Clone()
  866. REGENING.Parent = PART
  867. REGENING.Enabled = true
  868. for i = 1, math.ceil(REGENRATE*10) do
  869. wait()
  870. ApplyAoE(PART.Position,6,1,1,0,false)
  871. end
  872. wait(REGENRATE)
  873. PART.Transparency = 0
  874. wait(REGENRATE/5)
  875. REGENING.Enabled = false
  876. VALUE.Value = false
  877. Debris:AddItem(REGENING,5)
  878. end))
  879. end
  880. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  881. local VALUE = PARENT.IsRegening
  882. if VALUE == false then
  883. VALUE.Value = true
  884. local PART = PART.Part1
  885. coroutine.resume(coroutine.create(function()
  886. PART.Transparency = 1
  887. wait(REGENRATE)
  888. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  889. local REGENING = script.Regen:Clone()
  890. REGENING.Parent = PART
  891. REGENING.Enabled = true
  892. for i = 1, math.ceil(REGENRATE*10) do
  893. wait()
  894. ApplyAoE(PART.Position,6,1,1,0,false)
  895. end
  896. wait(REGENRATE)
  897. PART.Transparency = 0
  898. wait(REGENRATE/5)
  899. REGENING.Enabled = false
  900. VALUE.Value = false
  901. end))
  902. end
  903. end
  904. end
  905. end
  906. end
  907. end
  908.  
  909. for _, c in pairs(script.Package:GetChildren()) do
  910. c.Parent = Character
  911. end
  912.  
  913. local b = IT("BodyForce",RootPart)
  914. b.Name = "LowGrav"
  915. b.force = Vector3.new(0,1500,0)
  916.  
  917. local SKILLTEXTCOLOR = C3(0,0,0)
  918. local SKILLFONT = "Fantasy"
  919. local SKILLTEXTSIZE = 7
  920.  
  921. local BACKATTACHMENT1 = IT("Attachment",Torso)
  922. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  923. local BACKATTACHMENT2 = IT("Attachment",Torso)
  924. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  925.  
  926. Humanoid.Died:Connect(FullBodyRegen)
  927.  
  928. --//=================================\\
  929. --|| DAMAGING
  930. --\\=================================//
  931.  
  932. function ApplyDamage(Humanoid,Damage)
  933. if Humanoid.Health == math.huge then
  934. Humanoid.Parent:BreakJoints()
  935. else
  936. local MULTIPLY = Humanoid.MaxHealth/100
  937. Damage = Damage * DAMAGEMULTIPLIER
  938. if Humanoid.Health ~= 0 then
  939. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  940. end
  941. end
  942. end
  943.  
  944. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  945. local CHILDREN = workspace:GetDescendants()
  946. for index, CHILD in pairs(CHILDREN) do
  947. if CHILD.ClassName == "Model" and CHILD ~= Character then
  948. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  949. if HUM then
  950. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  951. if TORSO then
  952. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  953. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  954. CHILD:BreakJoints()
  955. else
  956. local DMG = MRANDOM(MINDMG,MAXDMG)
  957. ApplyDamage(HUM,DMG)
  958. end
  959. if FLING > 0 then
  960. for _, c in pairs(CHILD:GetChildren()) do
  961. if c:IsA("BasePart") then
  962. local bv = Instance.new("BodyVelocity")
  963. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  964. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  965. bv.Parent = c
  966. Debris:AddItem(bv,0.05)
  967. end
  968. end
  969. end
  970. end
  971. end
  972. end
  973. end
  974. end
  975. end
  976.  
  977. --//=================================\\
  978. --|| ATTACK FUNCTIONS AND STUFF
  979. --\\=================================//
  980.  
  981. function Fireball()
  982. ATTACK = true
  983. Rooted = true
  984. local GYRO = IT("BodyGyro",RootPart)
  985. GYRO.D = 20
  986. GYRO.P = 4000
  987. GYRO.MaxTorque = VT(40000,40000,40000)
  988. local POSITION = IT("BodyPosition",RootPart)
  989. POSITION.Position = RootPart.Position+VT(0,2,0)
  990. POSITION.D = 450
  991. POSITION.P = 40000
  992. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  993. local FIRE = Particles("FistFire",RightArm,true)
  994. CreateSound(CHARGE,RightArm,6,1,false)
  995. coroutine.resume(coroutine.create(function()
  996. repeat
  997. Swait()
  998. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  999. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. until ATTACK == false
  1006. FIRE.LockedToPart = false
  1007. FIRE.Enabled = false
  1008. Debris:AddItem(FIRE,5)
  1009. GYRO:remove()
  1010. POSITION:remove()
  1011. end))
  1012. wait(1)
  1013. repeat
  1014. Particles("ExplosionFire1",RightArm,70)
  1015. coroutine.resume(coroutine.create(function()
  1016. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  1017. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1018. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1019. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1020. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1021. for i = 1, 250 do
  1022. Swait()
  1023. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1024. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1025. if HIT then
  1026. Particles("ExplosionFire1",FIREBALL,600)
  1027. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1028. for i = 1, 3 do
  1029. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1030. end
  1031. for i = 1, 3 do
  1032. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1033. end
  1034. for i = 1, 5 do
  1035. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1036. end
  1037. break
  1038. end
  1039. end
  1040. FLAME.Enabled = false
  1041. FLAME2.Enabled = false
  1042. Debris:AddItem(FIREBALL,7)
  1043. end))
  1044. wait(0.1)
  1045. until KEYHOLD == false
  1046. wait(0.2)
  1047. ATTACK = false
  1048. Rooted = false
  1049. end
  1050.  
  1051. function FireField()
  1052. ATTACK = true
  1053. Rooted = true
  1054. local A = false
  1055. local POSITION = IT("BodyPosition",RootPart)
  1056. POSITION.Position = RootPart.Position+VT(0,2,0)
  1057. POSITION.D = 450
  1058. POSITION.P = 40000
  1059. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1060. coroutine.resume(coroutine.create(function()
  1061. repeat
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. until A == true
  1070. repeat
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. until ATTACK == false
  1079. POSITION:remove()
  1080. end))
  1081. local RANGE = 75
  1082. local REGENING = script.Regen2:Clone()
  1083. REGENING.Parent = Torso
  1084. REGENING.Enabled = true
  1085. REGENING.Rate = 900
  1086. REGENING.Speed = NumberRange.new(RANGE)
  1087. wait()
  1088. for i = 1, 75 do
  1089. wait()
  1090. ApplyAoE(Torso.Position,6,1,1,0,false)
  1091. REGENING.Speed = NumberRange.new(RANGE)
  1092. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1093. end
  1094. REGENING.Enabled = false
  1095. wait(0.5)
  1096. for i = 1, 6 do
  1097. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1098. end
  1099. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1100. A = true
  1101. local FLAME = Particles("Field",Torso,true)
  1102. FLAME.Size = NumberSequence.new(0,25)
  1103. FIREFIELD = true
  1104. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1105. coroutine.resume(coroutine.create(function()
  1106. for i = 1, 20 do
  1107. wait(1)
  1108. SOUND.Parent = Torso
  1109. SOUND.Playing = true
  1110. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1111. for i = 1, 2 do
  1112. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1113. end
  1114. if SEARING == true then
  1115. break
  1116. end
  1117. end
  1118. FIREFIELD = false
  1119. FLAME.Enabled = false
  1120. Debris:AddItem(FLAME,5)
  1121. SOUND:remove()
  1122. end))
  1123. wait(1)
  1124. ATTACK = false
  1125. Rooted = false
  1126. end
  1127.  
  1128. function SearingForm()
  1129. ATTACK = true
  1130. Rooted = true
  1131. local POSITION = IT("BodyPosition",RootPart)
  1132. POSITION.Position = RootPart.Position+VT(0,2,0)
  1133. POSITION.D = 450
  1134. POSITION.P = 40000
  1135. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1136. coroutine.resume(coroutine.create(function()
  1137. repeat
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. until ATTACK == false
  1146. end))
  1147. local FIRES = {}
  1148. local RANGE = 75
  1149. local REGENING = script.Regen2:Clone()
  1150. REGENING.Parent = Torso
  1151. REGENING.Enabled = true
  1152. REGENING.Rate = 900
  1153. REGENING.Speed = NumberRange.new(RANGE)
  1154. wait()
  1155. for i = 1, 75 do
  1156. wait()
  1157. ApplyAoE(Torso.Position,6,1,1,0,false)
  1158. REGENING.Speed = NumberRange.new(RANGE)
  1159. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1160. end
  1161. REGENING.Enabled = false
  1162. wait(0.5)
  1163. for i = 1, 6 do
  1164. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1165. end
  1166. local BUSY = true
  1167. Particles("ExplosionFire1",Torso,100)
  1168. SEARING = true
  1169. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1170. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1171. coroutine.resume(coroutine.create(function()
  1172. coroutine.resume(coroutine.create(function()
  1173. repeat
  1174. wait(1)
  1175. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1176. until SEARING == false
  1177. end))
  1178. repeat
  1179. Swait()
  1180. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1181. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1182. WING1.Acceleration = ACCEL1
  1183. WING2.Acceleration = ACCEL2
  1184. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1185. if HIT then
  1186. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1187. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1188. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1189. for i = 1, 3 do
  1190. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1191. end
  1192. for i = 1, 3 do
  1193. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1194. end
  1195. Particles("ExplosionFire1",Torso,600)
  1196. BUSY = false
  1197. break
  1198. end
  1199. until SEARING == false
  1200. end))
  1201. for _, c in pairs(Character:GetChildren()) do
  1202. if c:IsA("BasePart") then
  1203. local FLAME = Particles("BodyFire",c,true)
  1204. table.insert(FIRES,FLAME)
  1205. end
  1206. end
  1207. POSITION:remove()
  1208. wait()
  1209. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1210. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1211. ATTACK = false
  1212. Rooted = false
  1213. GYRO = IT("BodyGyro",RootPart)
  1214. GYRO.D = 20
  1215. GYRO.P = 4000
  1216. GYRO.MaxTorque = VT(0,40000,0)
  1217. BODYPOS = IT("BodyPosition",RootPart)
  1218. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1219. BODYPOS.D = 450
  1220. BODYPOS.P = 40000
  1221. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1222. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1223. if NEWKEY == "c" and ATTACK == false then
  1224. BUSY = false
  1225. end
  1226. end)
  1227. local HUM = Humanoid.Died:Connect(function()
  1228. BUSY = false
  1229. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1230. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1231. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1232. for i = 1, 3 do
  1233. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1234. end
  1235. for i = 1, 3 do
  1236. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1237. end
  1238. Particles("ExplosionFire1",Torso,600)
  1239. end)
  1240. repeat wait() until BUSY == false
  1241. for i = 1, #FIRES do
  1242. FIRES[i].Enabled = false
  1243. Debris:AddItem(FIRES[i],5)
  1244. end
  1245. HUM:disconnect()
  1246. WING1.Enabled = false
  1247. WING2.Enabled = false
  1248. WING1.LockedToPart = false
  1249. WING2.LockedToPart = false
  1250. Debris:AddItem(WING1,5)
  1251. Debris:AddItem(WING2,5)
  1252. KEYDOWN:disconnect()
  1253. SEARING = false
  1254. GYRO:remove()
  1255. BODYPOS:remove()
  1256. FullBodyRegen()
  1257. end
  1258.  
  1259. function SearingOrb()
  1260. ATTACK = true
  1261. Rooted = true
  1262. local POSITION = IT("BodyPosition",RootPart)
  1263. POSITION.Position = RootPart.Position+VT(0,2,0)
  1264. POSITION.D = 450
  1265. POSITION.P = 40000
  1266. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1267. local FIRE = Particles("FistFire",RightArm,true)
  1268. local FIRE2 = Particles("FistFire",LeftArm,true)
  1269. CreateSound(CHARGE,Torso,6,1,false)
  1270. local NEWANIM = false
  1271. coroutine.resume(coroutine.create(function()
  1272. repeat
  1273. Swait()
  1274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280. until ATTACK == false or NEWANIM == true
  1281. if NEWANIM == true then
  1282. local GYRO = IT("BodyGyro",RootPart)
  1283. GYRO.D = 20
  1284. GYRO.P = 4000
  1285. GYRO.MaxTorque = VT(40000,40000,40000)
  1286. repeat
  1287. Swait()
  1288. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. until ATTACK == false
  1296. GYRO:remove()
  1297. end
  1298. POSITION:remove()
  1299. FIRE.LockedToPart = false
  1300. FIRE.Enabled = false
  1301. Debris:AddItem(FIRE,5)
  1302. FIRE2.LockedToPart = false
  1303. FIRE2.Enabled = false
  1304. Debris:AddItem(FIRE2,5)
  1305. end))
  1306. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1307. MakeForm(ORB,"Ball")
  1308. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1309. local A = IT("Attachment",ORB)
  1310. local FIRES = Particles("FireballFire1",A,true)
  1311. FIRES.Size = NumberSequence.new(0)
  1312. FIRES.LockedToPart = true
  1313. local LOOP = 0
  1314. for i = 1, 500 do
  1315. Swait()
  1316. LOOP = LOOP + 1
  1317. if LOOP >= 30 then
  1318. LOOP = 0
  1319. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1320. end
  1321. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1322. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1323. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1324. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1325. FIRES.Enabled = true
  1326. end
  1327. wait(1)
  1328. if KEYHOLD == false then
  1329. coroutine.resume(coroutine.create(function()
  1330. ORB.Transparency = 1
  1331. FIRES.Enabled = false
  1332. Debris:AddItem(ORB,10)
  1333. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1334. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1335. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1336. for i = 1, 3 do
  1337. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1338. end
  1339. for i = 1, 3 do
  1340. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1341. end
  1342. Particles("ExplosionFire1",ORB,1200)
  1343. for i = 1, 15 do
  1344. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1345. end
  1346. end))
  1347. else
  1348. for i = 1, 100 do
  1349. Swait()
  1350. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1351. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1352. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1353. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1354. end
  1355. ORB.Transparency = 1
  1356. FIRES.Enabled = false
  1357. Debris:AddItem(ORB,10)
  1358. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1359. for _, c in pairs(Character:GetChildren()) do
  1360. if c:IsA("BasePart") then
  1361. Particles("ExplosionFire2",c,25)
  1362. end
  1363. end
  1364. NEWANIM = true
  1365. wait(0.5)
  1366. for i = 1, 15 do
  1367. wait(0.1)
  1368. coroutine.resume(coroutine.create(function()
  1369. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1370. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1371. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1372. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1373. for i = 1, 250 do
  1374. Swait()
  1375. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1376. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1377. if HIT then
  1378. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1379. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1380. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1381. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1382. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1383. coroutine.resume(coroutine.create(function()
  1384. local FLAMES = Particles("DebrisFire",FIELD,true)
  1385. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1386. for i = 1, 15 do
  1387. wait(1)
  1388. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1389. end
  1390. FLAMES.Enabled = false
  1391. FLAMES2.Enabled = false
  1392. Debris:AddItem(FIELD,5)
  1393. Debris:AddItem(FIELD2,5)
  1394. end))
  1395. Particles("ExplosionFire2",FIREBALL,600)
  1396. break
  1397. end
  1398. end
  1399. FLAME.Enabled = false
  1400. Debris:AddItem(FIREBALL,7)
  1401. end))
  1402. end
  1403. end
  1404. wait(0.3)
  1405. ATTACK = false
  1406. Rooted = false
  1407. end
  1408.  
  1409. function Shroud()
  1410. if Mouse.Target ~= nil then
  1411. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1412. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1413. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1414. if TORSO and HUM.Health > 0 then
  1415. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1416. if DISTANCE < 100 then
  1417. ATTACK = true
  1418. POSEIDON = false
  1419. Rooted = true
  1420. local GYRO = IT("BodyGyro",RootPart)
  1421. GYRO.D = 20
  1422. GYRO.P = 4000
  1423. GYRO.MaxTorque = VT(40000,40000,40000)
  1424. local POSITION = IT("BodyPosition",RootPart)
  1425. POSITION.Position = RootPart.Position+VT(0,2,0)
  1426. POSITION.D = 450
  1427. POSITION.P = 40000
  1428. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1429. local TARGETTING = true
  1430. local HIT = false
  1431. local FIRES = {}
  1432. for _, c in pairs(Character:GetChildren()) do
  1433. if c:IsA("BasePart") then
  1434. local FLAME = Particles("BodyFire",c,true)
  1435. FLAME.Rate = 15
  1436. table.insert(FIRES,FLAME)
  1437. end
  1438. end
  1439. CreateSound(CHARGE,Torso,6,1,false)
  1440. coroutine.resume(coroutine.create(function()
  1441. repeat
  1442. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1450. until TARGETTING == false
  1451. repeat
  1452. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1453. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1454. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462. until HIT == true
  1463. POSITION:remove()
  1464. GYRO:remove()
  1465. end))
  1466. wait(0.5)
  1467. repeat wait() until HOLD == true
  1468. for _, c in pairs(Character:GetChildren()) do
  1469. if c:IsA("BasePart") then
  1470. local FLAME = Particles("BodyFire",c,true)
  1471. table.insert(FIRES,FLAME)
  1472. end
  1473. end
  1474. for _, c in pairs(Character:GetChildren()) do
  1475. if c:IsA("BasePart") then
  1476. c.Transparency = 1
  1477. end
  1478. end
  1479. TARGETTING = false
  1480. for i = 1, 100 do
  1481. wait()
  1482. if DISTANCE < 5 or DISTANCE >= 200 then
  1483. break
  1484. end
  1485. end
  1486. HIT = true
  1487. if DISTANCE < 5 then
  1488. for i = 1, #FIRES do
  1489. FIRES[i].Enabled = false
  1490. end
  1491. for _, c in pairs(HUM.Parent:GetChildren()) do
  1492. if c:IsA("BasePart") then
  1493. local FLAME = Particles("BodyFire",c,true)
  1494. table.insert(FIRES,FLAME)
  1495. end
  1496. end
  1497. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1498. RootPart.CFrame = TORSO.CFrame
  1499. local WELD = weldBetween(RootPart,TORSO)
  1500. repeat wait() until HOLD == true
  1501. CreateSound(416328540,Torso,6,1,false)
  1502. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1503. local bv = Instance.new("BodyVelocity")
  1504. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1505. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1506. bv.Parent = TORSO
  1507. for i = 1, 70 do
  1508. wait(0.1)
  1509. if TORSO.Parent == nil then
  1510. break
  1511. end
  1512. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1513. end
  1514. UNANCHOR = false
  1515. bv:remove()
  1516. wait(1)
  1517. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1518. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1519. UNANCHOR = true
  1520. local bv = Instance.new("BodyVelocity")
  1521. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1522. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1523. bv.Parent = TORSO
  1524. local LANDED = false
  1525. for i = 1, 500 do
  1526. wait()
  1527. Ignore = {Character,HUM.Parent}
  1528. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1529. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1530. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1531. if HITFLOOR or FULLREGEN == true then
  1532. LANDED = true
  1533. break
  1534. end
  1535. if TORSO.Parent == nil then
  1536. break
  1537. end
  1538. end
  1539. if TORSO.Parent ~= nil then
  1540. UNANCHOR = false
  1541. bv:remove()
  1542. wait(1)
  1543. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1544. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1545. UNANCHOR = true
  1546. local bv = Instance.new("BodyVelocity")
  1547. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1548. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1549. bv.Parent = TORSO
  1550. local LANDED = false
  1551. for i = 1, 500 do
  1552. wait()
  1553. Ignore = {Character,HUM.Parent}
  1554. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1555. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1556. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1557. if HITFLOOR or FULLREGEN == true then
  1558. LANDED = true
  1559. break
  1560. end
  1561. if TORSO.Parent == nil then
  1562. break
  1563. end
  1564. end
  1565. bv:remove()
  1566. if LANDED == true then
  1567. UNANCHOR = false
  1568. for i = 1, 10 do
  1569. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1570. end
  1571. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1572. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1573. Particles("ExplosionFire1",TORSO,120)
  1574. for i = 1, 15 do
  1575. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1576. end
  1577. WELD:remove()
  1578. wait(0.3)
  1579. UNANCHOR = true
  1580. else
  1581. WELD:remove()
  1582. end
  1583. end
  1584. end
  1585. for i = 1, #FIRES do
  1586. FIRES[i].Enabled = false
  1587. Debris:AddItem(FIRES[i],5)
  1588. end
  1589. for _, c in pairs(Character:GetChildren()) do
  1590. if c:IsA("BasePart") and c ~= RootPart then
  1591. c.Transparency = 0
  1592. end
  1593. end
  1594. RootPart.Velocity = VT(0,0,0)
  1595. ATTACK = false
  1596. Rooted = false
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end
  1602.  
  1603. function Spitter()
  1604. ATTACK = true
  1605. Rooted = true
  1606. local GYRO = IT("BodyGyro",RootPart)
  1607. GYRO.D = 20
  1608. GYRO.P = 4000
  1609. GYRO.MaxTorque = VT(40000,40000,40000)
  1610. local POSITION = IT("BodyPosition",RootPart)
  1611. POSITION.Position = RootPart.Position+VT(0,2,0)
  1612. POSITION.D = 450
  1613. POSITION.P = 40000
  1614. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1615. local FIRE = Particles("FistFire",RightArm,true)
  1616. CreateSound(CHARGE,RightArm,6,0.8,false)
  1617. coroutine.resume(coroutine.create(function()
  1618. repeat
  1619. Swait()
  1620. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1621. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. until ATTACK == false
  1628. FIRE.LockedToPart = false
  1629. FIRE.Enabled = false
  1630. Debris:AddItem(FIRE,5)
  1631. GYRO:remove()
  1632. POSITION:remove()
  1633. end))
  1634. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1635. MakeForm(FIREBALL,"Ball")
  1636. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1637. local CORE = IT("Attachment",FIREBALL)
  1638. local FIRES = Particles("FireballFire1",CORE,true)
  1639. FIRES.Size = NumberSequence.new(0)
  1640. FIRES.LockedToPart = true
  1641. local LOOP = 0
  1642. repeat
  1643. Swait()
  1644. LOOP = LOOP + 1
  1645. if LOOP == 20 then
  1646. LOOP = 0
  1647. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1648. end
  1649. if FIREBALL.Size.X < 20 then
  1650. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1651. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1652. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1653. end
  1654. FIRES.Enabled = true
  1655. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1656. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1657. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1658. coroutine.resume(coroutine.create(function()
  1659. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1660. local RANGE = 75
  1661. local FLAME = Particles("Field",CORE,true)
  1662. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1663. FLAME.Size = NumberSequence.new(0,25)
  1664. for i = 1, 600 do
  1665. LOOP = LOOP + 1
  1666. if LOOP == 20 then
  1667. LOOP = 0
  1668. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1669. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1670. end
  1671. Swait()
  1672. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1673. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1674. if HIT then
  1675. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1676. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1677. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1678. for i = 1, 3 do
  1679. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1680. end
  1681. for i = 1, 3 do
  1682. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1683. end
  1684. Particles("ExplosionFire1",FIREBALL,1200)
  1685. for i = 1, 15 do
  1686. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1687. end
  1688. break
  1689. end
  1690. end
  1691. FLAME.Enabled = false
  1692. FIRES.Enabled = false
  1693. for i = 1, 10 do
  1694. Swait()
  1695. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1696. end
  1697. Debris:AddItem(FIREBALL,5)
  1698. end))
  1699. wait(0.5)
  1700. ATTACK = false
  1701. Rooted = false
  1702. end
  1703.  
  1704. function Devastor()
  1705. ATTACK = true
  1706. Rooted = true
  1707. local POSITION = IT("BodyPosition",RootPart)
  1708. POSITION.Position = RootPart.Position+VT(0,2,0)
  1709. POSITION.D = 450
  1710. POSITION.P = 40000
  1711. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1712. local FIRE = Particles("FistFire",RightArm,true)
  1713. local FIRE2 = Particles("FistFire",LeftArm,true)
  1714. CreateSound(CHARGE,Torso,6,1,false)
  1715. local NEWANIM = false
  1716. coroutine.resume(coroutine.create(function()
  1717. repeat
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1725. until ATTACK == false or NEWANIM == true
  1726. if NEWANIM == true then
  1727. local GYRO = IT("BodyGyro",RootPart)
  1728. GYRO.D = 20
  1729. GYRO.P = 4000
  1730. GYRO.MaxTorque = VT(40000,40000,40000)
  1731. repeat
  1732. Swait()
  1733. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1734. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. until ATTACK == false
  1741. GYRO:remove()
  1742. end
  1743. POSITION:remove()
  1744. FIRE.LockedToPart = false
  1745. FIRE.Enabled = false
  1746. Debris:AddItem(FIRE,5)
  1747. FIRE2.LockedToPart = false
  1748. FIRE2.Enabled = false
  1749. Debris:AddItem(FIRE2,5)
  1750. end))
  1751. local FIRETABLE = {}
  1752. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1753. MakeForm(ORB,"Ball")
  1754. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1755. local A = IT("Attachment",ORB)
  1756. local FIRES = Particles("FireballFire1",A,true)
  1757. FIRES.Size = NumberSequence.new(0)
  1758. FIRES.LockedToPart = true
  1759. local LOOP = 0
  1760. for i = 1, 200 do
  1761. Swait()
  1762. LOOP = LOOP + 1
  1763. if LOOP >= 30 then
  1764. LOOP = 0
  1765. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1766. end
  1767. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1768. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1769. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1770. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1771. FIRES.Enabled = true
  1772. end
  1773. RightArm.Transparency = 1
  1774. LeftArm.Transparency = 1
  1775. FIRE.Enabled = false
  1776. FIRE2.Enabled = false
  1777. for _, c in pairs(Character:GetChildren()) do
  1778. if c:IsA("BasePart") then
  1779. local FLAME = Particles("BodyFire",c,true)
  1780. table.insert(FIRETABLE,FLAME)
  1781. end
  1782. end
  1783. CreateSound(CHARGE,Torso,6,0.5,false)
  1784. for i = 1, 200 do
  1785. Swait()
  1786. LOOP = LOOP + 1
  1787. if LOOP >= 30 then
  1788. LOOP = 0
  1789. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1790. end
  1791. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1792. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1793. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1794. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1795. FIRES.Enabled = true
  1796. end
  1797. for _, c in pairs(Character:GetChildren()) do
  1798. if c:IsA("BasePart") then
  1799. c.Transparency = 1
  1800. end
  1801. end
  1802. for i = 1, #FIRETABLE do
  1803. FIRETABLE[i].Enabled = false
  1804. Debris:AddItem(FIRETABLE[i],5)
  1805. end
  1806. for i = 1, 400 do
  1807. Swait()
  1808. LOOP = LOOP + 1
  1809. if LOOP >= 30 then
  1810. LOOP = 0
  1811. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1812. end
  1813. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1814. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1815. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1816. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1817. FIRES.Enabled = true
  1818. end
  1819. wait(0.5)
  1820. FIRES.Lifetime = NumberRange.new(2,5)
  1821. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1822. FIRES.LockedToPart = false
  1823. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1824. coroutine.resume(coroutine.create(function()
  1825. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1826. for i = 1, 1200 do
  1827. Swait()
  1828. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1829. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1830. if HIT then
  1831. break
  1832. end
  1833. end
  1834. for i = 1, 6 do
  1835. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1836. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1837. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1838. for i = 1, 3 do
  1839. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1840. end
  1841. for i = 1, 3 do
  1842. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1843. end
  1844. for i = 1, 15 do
  1845. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1846. end
  1847. wait(1)
  1848. end
  1849. FIRES.Enabled = false
  1850. for i = 1, 10 do
  1851. Swait()
  1852. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1853. end
  1854. Debris:AddItem(ORB,5)
  1855. end))
  1856. wait(1)
  1857. FullBodyRegen()
  1858. ATTACK = false
  1859. Rooted = false
  1860. end
  1861.  
  1862. --//=================================\\
  1863. --|| MISC
  1864. --\\=================================//
  1865.  
  1866. function Lock()
  1867. ATTACK = true
  1868. Rooted = true
  1869. local GYRO = IT("BodyGyro",RootPart)
  1870. GYRO.D = 50
  1871. GYRO.P = 4000
  1872. GYRO.MaxTorque = VT(40000,40000,40000)
  1873. local POSITION = IT("BodyPosition",RootPart)
  1874. POSITION.Position = RootPart.Position+VT(0,1,0)
  1875. POSITION.D = 450
  1876. POSITION.P = 40000
  1877. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1878. local FLINT = FLINTLOCK:Clone()
  1879. FLINTLOCK.Transparency = 1
  1880. FLINT.Parent = Character
  1881. local SHOT = false
  1882. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1883. coroutine.resume(coroutine.create(function()
  1884. repeat
  1885. Swait()
  1886. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1887. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. until SHOT == true
  1894. CreateSound(213603013,RightArm,4,1,false)
  1895. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1896. local Ignore = Character
  1897. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1898. local TO = Mouse.Hit.p
  1899. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1900. if AIMHIT ~= nil then
  1901. if AIMHIT.Parent ~= Character then
  1902. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1903. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1904. if HUM then
  1905. ApplyDamage(HUM,MRANDOM(70,90))
  1906. end
  1907. end
  1908. end
  1909. end
  1910. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1911. MakeForm(TRAIL,"Cyl")
  1912. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1913. TRAIL.Size = VT(0.1,DIST,0.1)
  1914. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1915. coroutine.resume(coroutine.create(function()
  1916. for i = 1, 5 do
  1917. Swait()
  1918. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1919. end
  1920. TRAIL:remove()
  1921. end))
  1922. repeat
  1923. Swait()
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. until ATTACK == false
  1931. GYRO:remove()
  1932. POSITION:remove()
  1933. FLINT:remove()
  1934. FLINTLOCK.Transparency = 0
  1935. end))
  1936. wait(0.3)
  1937. SHOT = true
  1938. wait(0.5)
  1939. ATTACK = false
  1940. Rooted = false
  1941. end
  1942.  
  1943. function Jupiter()
  1944. ATTACK = true
  1945. Rooted = true
  1946. local POSITION = IT("BodyPosition",RootPart)
  1947. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1948. POSITION.D = 450
  1949. POSITION.P = 40000
  1950. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1951. coroutine.resume(coroutine.create(function()
  1952. repeat
  1953. Swait()
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1960. until ATTACK == false
  1961. end))
  1962. wait(0.5)
  1963. repeat wait() until KEYHOLD == false
  1964. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1965. POSITION:remove()
  1966. RootPart.Velocity = VT(0,150,0)
  1967. ATTACK = false
  1968. Rooted = false
  1969. end
  1970.  
  1971. function Taunt()
  1972. ATTACK = true
  1973. Rooted = true
  1974. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1975. coroutine.resume(coroutine.create(function()
  1976. repeat
  1977. Swait()
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. until ATTACK == false
  1985. end))
  1986. repeat wait() until TAUNT.Playing == false
  1987. ATTACK = false
  1988. Rooted = false
  1989. end
  1990.  
  1991. --//=================================\\
  1992. --|| ASSIGN THINGS TO KEYS
  1993. --\\=================================//
  1994.  
  1995. function MouseDown(Mouse)
  1996. HOLD = true
  1997. if ATTACK == false then
  1998. end
  1999. end
  2000.  
  2001. function MouseUp(Mouse)
  2002. HOLD = false
  2003. end
  2004.  
  2005. local MUSIC = CreateSound(285883918,Character,3,1,true)
  2006.  
  2007. function KeyDown(Key)
  2008. KEYHOLD = true
  2009. if ATTACK == false and FULLREGEN == false then
  2010. if Key == "z" then
  2011. Fireball()
  2012. end
  2013.  
  2014. if Key == "b" and FIREFIELD == false and SEARING == false then
  2015. FireField()
  2016. end
  2017.  
  2018. if Key == "c" and SEARING == false then
  2019. SearingForm()
  2020. end
  2021.  
  2022. if Key == "v" and SEARING == false then
  2023. SearingOrb()
  2024. end
  2025.  
  2026. if Key == "q" and SEARING == false then
  2027. Shroud()
  2028. end
  2029.  
  2030. if Key == "x" and SEARING == false then
  2031. Jupiter()
  2032. wait(2)
  2033. Devastor()
  2034. end
  2035.  
  2036. if Key == "e" then
  2037. Spitter()
  2038. end
  2039.  
  2040. if Key == "g" then
  2041. Lock()
  2042. end
  2043.  
  2044. if Key == "j" then
  2045. Jupiter()
  2046. end
  2047.  
  2048. if Key == "t" and SEARING == false then
  2049. Taunt()
  2050. end
  2051.  
  2052. if Key == "h" then
  2053. if POSEIDON == false then
  2054. POSEIDON = true
  2055. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2056. else
  2057. POSEIDON = false
  2058. end
  2059. end
  2060. end
  2061.  
  2062. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2063. repeat
  2064. VALUE2 = true
  2065. Swait()
  2066. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2067. until KEYHOLD == false
  2068. VALUE2 = false
  2069. end
  2070.  
  2071. if string.byte(Key) == 50 and ATTACK == false then
  2072. if Speed == 16 then
  2073. Speed = 45
  2074. elseif Speed == 45 then
  2075. Speed = 16
  2076. end
  2077. end
  2078.  
  2079. if Key == "1" then
  2080. MUSIC:Play()
  2081. CHOSENSONG = CHOSENSONG + 1
  2082. if CHOSENSONG > #SONGS then
  2083. CHOSENSONG = 1
  2084. end
  2085. end
  2086. end
  2087.  
  2088. function KeyUp(Key)
  2089. KEYHOLD = false
  2090. end
  2091.  
  2092. Mouse.Button1Down:connect(function(NEWKEY)
  2093. MouseDown(NEWKEY)
  2094. end)
  2095. Mouse.Button1Up:connect(function(NEWKEY)
  2096. MouseUp(NEWKEY)
  2097. end)
  2098. Mouse.KeyDown:connect(function(NEWKEY)
  2099. KeyDown(NEWKEY)
  2100. end)
  2101. Mouse.KeyUp:connect(function(NEWKEY)
  2102. KeyUp(NEWKEY)
  2103. end)
  2104.  
  2105. --//=================================\\
  2106. --\\=================================//
  2107.  
  2108. function unanchor()
  2109. if UNANCHOR == true then
  2110. for _, c in pairs(Character:GetChildren()) do
  2111. if c:IsA("BasePart") then
  2112. c.Anchored = false
  2113. end
  2114. end
  2115. else
  2116. for _, c in pairs(Character:GetChildren()) do
  2117. if c:IsA("BasePart") then
  2118. c.Anchored = true
  2119. end
  2120. end
  2121. end
  2122. end
  2123.  
  2124. --//=================================\\
  2125. --|| WRAP THE WHOLE SCRIPT UP
  2126. --\\=================================//
  2127.  
  2128. Humanoid.Changed:connect(function(Jump)
  2129. if Jump == "Jump" and (Disable_Jump == true) then
  2130. Humanoid.Jump = false
  2131. end
  2132. end)
  2133.  
  2134. local LOOP = 0
  2135.  
  2136. while true do
  2137. Swait()
  2138. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2139. Humanoid = IT("Humanoid",Character)
  2140. end
  2141. Effects.Parent = Character
  2142. script.Parent = WEAPONGUI
  2143. ANIMATE.Parent = nil
  2144. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2145. v:Stop();
  2146. end
  2147. SINE = SINE + CHANGE
  2148. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2149. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2150. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2151. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2152. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2153. local WALKSPEEDVALUE = 5
  2154. if SEARING == false then
  2155. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2156. if Humanoid.WalkSpeed <= 20 then
  2157. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2158. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2159. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2160. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2161. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2162. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2163. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2164. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2165. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2166. end
  2167. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2168. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2169. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2170. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2171. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2172. end
  2173. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2174. ANIM = "Jump"
  2175. if ATTACK == false then
  2176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. end
  2183. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2184. ANIM = "Fall"
  2185. if ATTACK == false then
  2186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. end
  2193. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2194. ANIM = "Idle"
  2195. if ATTACK == false then
  2196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. end
  2203. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2204. ANIM = "Walk"
  2205. if ATTACK == false then
  2206. if Humanoid.WalkSpeed <= 20 then
  2207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2211. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2213. elseif Humanoid.WalkSpeed > 20 then
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2220. end
  2221. end
  2222. end
  2223. elseif SEARING == true then
  2224. if APPLYGYRO == true then
  2225. if VALUE2 == false and DIRECTTURN == false then
  2226. if GYRO ~= nil then
  2227. GYRO.MaxTorque = VT(0,40000,0)
  2228. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2229. end
  2230. else
  2231. if GYRO ~= nil then
  2232. GYRO.MaxTorque = VT(80000,40000,80000)
  2233. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2234. end
  2235. end
  2236. end
  2237. if VALUE2 == false and ATTACK == false then
  2238. ANIM = "IdleFlight"
  2239. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. elseif VALUE2 == true and ATTACK == false then
  2246. ANIM = "Flight"
  2247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2253. end
  2254. end
  2255. unanchor()
  2256. Humanoid.MaxHealth = "inf"
  2257. Humanoid.Health = "inf"
  2258. if Rooted == false then
  2259. Disable_Jump = false
  2260. Humanoid.WalkSpeed = Speed
  2261. elseif Rooted == true then
  2262. Disable_Jump = true
  2263. Humanoid.WalkSpeed = 0
  2264. end
  2265. Regen()
  2266. if Head:FindFirstChild("face") then
  2267. Head.face.Texture = "rbxassetid://608798717"
  2268. Head.face.Transparency = Head.Transparency
  2269. end
  2270. for _, c in pairs(Character:GetDescendants()) do
  2271. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2272. c:remove()
  2273. end
  2274. if c.ClassName == "ParticleEmitter" then
  2275. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2276. c:remove()
  2277. end
  2278. end
  2279. if c and c.Parent then
  2280. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2281. local ACCESSORY = c.Parent
  2282. c.Parent = Character
  2283. local REGENVALUE = IT("BoolValue",c)
  2284. REGENVALUE.Name = "IsRegening"
  2285. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2286. if c then
  2287. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2288. local WELD = weldBetween(Head,c)
  2289. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2290. else
  2291. local WELD = weldBetween(Torso,c)
  2292. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2293. end
  2294. end
  2295. ACCESSORY:remove()
  2296. end
  2297. end
  2298. end
  2299. for _, c in pairs(Character:GetChildren()) do
  2300. if SEARING == true and c:IsA("BasePart") then
  2301. c.Transparency = 1
  2302. end
  2303. end
  2304. MUSIC.Parent = Character
  2305. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2306. MUSIC.Pitch = 1
  2307. if CHOSENSONG ~= 5 then
  2308. MUSIC.Volume = 2
  2309. else
  2310. MUSIC.Volume = 4
  2311. end
  2312. MUSIC.Playing = true
  2313. if POSEIDON == true and FULLREGEN == false then
  2314. LOOP = LOOP + 1
  2315. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2316. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2317. FLOOR.CanCollide = true
  2318. Debris:AddItem(FLOOR,0.2)
  2319. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2320. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2321. FLOOR.CanCollide = true
  2322. Debris:AddItem(FLOOR,0.2)
  2323. if LOOP >= 5 then
  2324. LOOP = 0
  2325. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2326. end
  2327. end
  2328. RootJoint.Parent = RootPart
  2329. Humanoid.DisplayDistanceType = "None"
  2330. Humanoid.Name = "Searing Emperor"
  2331. end
  2332.  
  2333. --//=================================\\
  2334. --\\=================================//
  2335.  
  2336.  
  2337.  
  2338.  
  2339.  
  2340. --//====================================================\\--
  2341. --|| END OF SCRIPT
  2342. --\\====================================================//--
  2343. end))
  2344. ParticleEmitter1.Name = "Regen"
  2345. ParticleEmitter1.Parent = LocalScript0
  2346. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2347. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2348. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2349. ParticleEmitter1.Enabled = false
  2350. ParticleEmitter1.LightEmission = 0.89999997615814
  2351. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2352. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2353. ParticleEmitter1.ZOffset = 1
  2354. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2355. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2356. ParticleEmitter1.Drag = 3
  2357. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2358. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2359. ParticleEmitter1.Rate = 300
  2360. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2361. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2362. ParticleEmitter1.VelocitySpread = 360
  2363. ParticleEmitter2.Name = "Regen2"
  2364. ParticleEmitter2.Parent = LocalScript0
  2365. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2366. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2367. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2368. ParticleEmitter2.Enabled = false
  2369. ParticleEmitter2.LightEmission = 0.89999997615814
  2370. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2371. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2372. ParticleEmitter2.ZOffset = 1
  2373. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2374. ParticleEmitter2.Drag = 5
  2375. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2376. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2377. ParticleEmitter2.Rate = 70
  2378. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2379. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2380. ParticleEmitter2.VelocitySpread = 360
  2381. BillboardGui3.Name = "NameGui"
  2382. BillboardGui3.Parent = LocalScript0
  2383. BillboardGui3.Enabled = false
  2384. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2385. BillboardGui3.AlwaysOnTop = true
  2386. BillboardGui3.MaxDistance = 70
  2387. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2388. TextLabel4.Name = "PlayerName"
  2389. TextLabel4.Parent = BillboardGui3
  2390. TextLabel4.Transparency = 1
  2391. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2392. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2393. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2394. TextLabel4.BackgroundTransparency = 1
  2395. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2396. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2397. TextLabel4.BorderSizePixel = 0
  2398. TextLabel4.Font = Enum.Font.Antique
  2399. TextLabel4.FontSize = Enum.FontSize.Size14
  2400. TextLabel4.Text = "Shackluster"
  2401. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2402. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2403. TextLabel4.TextScaled = true
  2404. TextLabel4.TextSize = 14
  2405. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2406. TextLabel4.TextStrokeTransparency = 0
  2407. TextLabel4.TextWrap = true
  2408. TextLabel4.TextWrapped = true
  2409. TextLabel5.Name = "Title"
  2410. TextLabel5.Parent = BillboardGui3
  2411. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2412. TextLabel5.Transparency = 1
  2413. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2414. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2415. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2416. TextLabel5.BackgroundTransparency = 1
  2417. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2418. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2419. TextLabel5.BorderSizePixel = 0
  2420. TextLabel5.Font = Enum.Font.Antique
  2421. TextLabel5.FontSize = Enum.FontSize.Size14
  2422. TextLabel5.Text = "The Searing Emperor"
  2423. TextLabel5.TextColor = BrickColor.new("Alder")
  2424. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2425. TextLabel5.TextScaled = true
  2426. TextLabel5.TextSize = 14
  2427. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2428. TextLabel5.TextStrokeTransparency = 0
  2429. TextLabel5.TextWrap = true
  2430. TextLabel5.TextWrapped = true
  2431. ParticleEmitter6.Name = "FistFire"
  2432. ParticleEmitter6.Parent = LocalScript0
  2433. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2434. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2435. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2436. ParticleEmitter6.Enabled = false
  2437. ParticleEmitter6.LightEmission = 0.89999997615814
  2438. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2439. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2440. ParticleEmitter6.ZOffset = 1
  2441. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2442. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2443. ParticleEmitter6.Drag = 1
  2444. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2445. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2446. ParticleEmitter6.LockedToPart = true
  2447. ParticleEmitter6.Rate = 300
  2448. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2449. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2450. ParticleEmitter6.VelocitySpread = 45
  2451. LocalScript7.Name = "CamShake"
  2452. LocalScript7.Parent = LocalScript0
  2453. table.insert(cors,sandbox(LocalScript7,function()
  2454. wait()
  2455. VT = Vector3.new
  2456. MRANDOM = math.random
  2457. local A = nil
  2458. local B = nil
  2459. local C = nil
  2460. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2461. for _, c in pairs(script:GetChildren()) do
  2462. if c.Name == "Timer" then
  2463. A = c.Value
  2464. elseif c.Name == "Shake" then
  2465. B = c.Value*5
  2466. elseif c.Name == "DoesFade" then
  2467. C = c.Value
  2468. end
  2469. end
  2470. local TIMER = A or 35
  2471. local SHAKE = B or 5
  2472. local FADE = C or true
  2473. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2474. if FADE == true then
  2475. local FADER = SHAKE/TIMER
  2476. for i = 1, TIMER do
  2477. wait()
  2478. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2479. end
  2480. HUMANOID.CameraOffset = VT(0,0,0)
  2481. else
  2482. for i = 1, TIMER do
  2483. wait()
  2484. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2485. end
  2486. HUMANOID.CameraOffset = VT(0,0,0)
  2487. end
  2488. end
  2489. script:remove()
  2490. end))
  2491. LocalScript7.Disabled = true
  2492. NumberValue8.Name = "Timer"
  2493. NumberValue8.Parent = LocalScript7
  2494. NumberValue8.Value = 35
  2495. NumberValue9.Name = "Shake"
  2496. NumberValue9.Parent = LocalScript7
  2497. NumberValue9.Value = 5
  2498. BoolValue10.Name = "DoesFade"
  2499. BoolValue10.Parent = LocalScript7
  2500. ParticleEmitter11.Name = "FireballFire2"
  2501. ParticleEmitter11.Parent = LocalScript0
  2502. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2503. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2504. ParticleEmitter11.Enabled = false
  2505. ParticleEmitter11.LightEmission = 0.89999997615814
  2506. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2507. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2508. ParticleEmitter11.ZOffset = 2
  2509. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2510. ParticleEmitter11.Drag = 1
  2511. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2512. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2513. ParticleEmitter11.Rate = 9999
  2514. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2515. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2516. ParticleEmitter11.VelocitySpread = 360
  2517. ParticleEmitter12.Name = "ExplosionFire2"
  2518. ParticleEmitter12.Parent = LocalScript0
  2519. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2520. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2521. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2522. ParticleEmitter12.Enabled = false
  2523. ParticleEmitter12.LightEmission = 0.89999997615814
  2524. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2525. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2526. ParticleEmitter12.ZOffset = 1
  2527. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2528. ParticleEmitter12.Drag = 8
  2529. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2530. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2531. ParticleEmitter12.Rate = 300
  2532. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2533. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2534. ParticleEmitter12.VelocitySpread = 360
  2535. ParticleEmitter13.Name = "Field"
  2536. ParticleEmitter13.Parent = LocalScript0
  2537. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2538. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2539. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2540. ParticleEmitter13.Enabled = false
  2541. ParticleEmitter13.LightEmission = 0.89999997615814
  2542. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2543. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2544. ParticleEmitter13.ZOffset = 1
  2545. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2546. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2547. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2548. ParticleEmitter13.Rate = 999
  2549. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2550. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2551. ParticleEmitter13.VelocitySpread = 360
  2552. ParticleEmitter14.Name = "BodyFire"
  2553. ParticleEmitter14.Parent = LocalScript0
  2554. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2555. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2556. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2557. ParticleEmitter14.Enabled = false
  2558. ParticleEmitter14.LightEmission = 0.89999997615814
  2559. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2560. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2561. ParticleEmitter14.ZOffset = 1
  2562. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2563. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2564. ParticleEmitter14.Drag = 3
  2565. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2566. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2567. ParticleEmitter14.Rate = 300
  2568. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2569. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2570. ParticleEmitter14.VelocitySpread = 360
  2571. ParticleEmitter15.Name = "WingFire1"
  2572. ParticleEmitter15.Parent = LocalScript0
  2573. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2574. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2575. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2576. ParticleEmitter15.Enabled = false
  2577. ParticleEmitter15.LightEmission = 0.89999997615814
  2578. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2579. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2580. ParticleEmitter15.ZOffset = 1
  2581. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2582. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2583. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2584. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2585. ParticleEmitter15.LockedToPart = true
  2586. ParticleEmitter15.Rate = 300
  2587. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2588. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2589. ParticleEmitter15.VelocitySpread = 15
  2590. ParticleEmitter16.Name = "WingFire2"
  2591. ParticleEmitter16.Parent = LocalScript0
  2592. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2593. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2594. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2595. ParticleEmitter16.Enabled = false
  2596. ParticleEmitter16.LightEmission = 0.89999997615814
  2597. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2598. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2599. ParticleEmitter16.ZOffset = 1
  2600. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2601. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2602. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2603. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2604. ParticleEmitter16.LockedToPart = true
  2605. ParticleEmitter16.Rate = 300
  2606. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2607. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2608. ParticleEmitter16.VelocitySpread = 15
  2609. ParticleEmitter17.Name = "ExplosionFire1"
  2610. ParticleEmitter17.Parent = LocalScript0
  2611. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2612. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2613. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2614. ParticleEmitter17.Enabled = false
  2615. ParticleEmitter17.LightEmission = 0.89999997615814
  2616. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2617. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2618. ParticleEmitter17.ZOffset = 1
  2619. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2620. ParticleEmitter17.Drag = 5
  2621. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2622. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2623. ParticleEmitter17.Rate = 300
  2624. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2625. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2626. ParticleEmitter17.VelocitySpread = 360
  2627. ParticleEmitter18.Name = "FireballFire1"
  2628. ParticleEmitter18.Parent = LocalScript0
  2629. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2630. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2631. ParticleEmitter18.Enabled = false
  2632. ParticleEmitter18.LightEmission = 0.89999997615814
  2633. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2634. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2635. ParticleEmitter18.ZOffset = 1
  2636. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2637. ParticleEmitter18.Drag = 1
  2638. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2639. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2640. ParticleEmitter18.Rate = 9999
  2641. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2642. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2643. ParticleEmitter18.VelocitySpread = 360
  2644. ParticleEmitter19.Name = "FireballFire3"
  2645. ParticleEmitter19.Parent = LocalScript0
  2646. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2647. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2648. ParticleEmitter19.Enabled = false
  2649. ParticleEmitter19.LightEmission = 0.89999997615814
  2650. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2651. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2652. ParticleEmitter19.ZOffset = 1
  2653. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2654. ParticleEmitter19.Drag = 1
  2655. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2656. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2657. ParticleEmitter19.Rate = 9999
  2658. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2659. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2660. ParticleEmitter19.VelocitySpread = 360
  2661. ParticleEmitter20.Name = "DebrisFire"
  2662. ParticleEmitter20.Parent = LocalScript0
  2663. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2664. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2665. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2666. ParticleEmitter20.Enabled = false
  2667. ParticleEmitter20.LightEmission = 0.89999997615814
  2668. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2669. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2670. ParticleEmitter20.ZOffset = 1
  2671. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2672. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2673. ParticleEmitter20.Drag = 3
  2674. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2675. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2676. ParticleEmitter20.Rate = 300
  2677. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2678. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2679. ParticleEmitter20.VelocitySpread = 360
  2680. Part21.Name = "Pauldrons"
  2681. Part21.Parent = LocalScript0
  2682. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2683. Part21.Orientation = Vector3.new(0, 180, 0)
  2684. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2685. Part21.Rotation = Vector3.new(-180, 0, -180)
  2686. Part21.Transparency = 1
  2687. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2688. Part21.Anchored = true
  2689. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2690. Part21.CanCollide = false
  2691. Part21.Locked = true
  2692. Part21.TopSurface = Enum.SurfaceType.Smooth
  2693. Part21.FormFactor = Enum.FormFactor.Custom
  2694. Part21.formFactor = Enum.FormFactor.Custom
  2695. SpecialMesh22.Parent = Part21
  2696. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2697. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2698. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2699. Folder23.Name = "Package"
  2700. Folder23.Parent = LocalScript0
  2701. CharacterMesh24.Parent = Folder23
  2702. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2703. CharacterMesh24.MeshId = 27111894
  2704. CharacterMesh25.Parent = Folder23
  2705. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2706. CharacterMesh25.MeshId = 27111857
  2707. CharacterMesh26.Parent = Folder23
  2708. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2709. CharacterMesh26.MeshId = 27111882
  2710. CharacterMesh27.Name = "Superhero Left Arm"
  2711. CharacterMesh27.Parent = Folder23
  2712. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2713. CharacterMesh27.MeshId = 32328397
  2714. CharacterMesh28.Name = "Superhero Right Arm"
  2715. CharacterMesh28.Parent = Folder23
  2716. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2717. CharacterMesh28.MeshId = 32328563
  2718. Part29.Name = "Flintlock"
  2719. Part29.Parent = LocalScript0
  2720. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2721. Part29.Orientation = Vector3.new(0, 0, 180)
  2722. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2723. Part29.Rotation = Vector3.new(0, 0, -180)
  2724. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2725. Part29.Size = Vector3.new(1, 2, 1)
  2726. Part29.Anchored = true
  2727. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2728. Part29.BrickColor = BrickColor.new("Black")
  2729. Part29.CanCollide = false
  2730. Part29.Locked = true
  2731. Part29.TopSurface = Enum.SurfaceType.Smooth
  2732. Part29.brickColor = BrickColor.new("Black")
  2733. Part29.FormFactor = Enum.FormFactor.Plate
  2734. Part29.formFactor = Enum.FormFactor.Plate
  2735. SpecialMesh30.Parent = Part29
  2736. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2737. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2738. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2739. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2740. for i,v in pairs(mas:GetChildren()) do
  2741. v.Parent = workspace
  2742. pcall(function() v:MakeJoints() end)
  2743. end
  2744. mas:Destroy()
  2745. for i,v in pairs(cors) do
  2746. spawn(function()
  2747. pcall(v)
  2748. end)
  2749. end
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