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- every seconds:
- if {level::*} is set:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "%{rank.title}%"
- set {_high} to 0
- loop {level::*}:
- set {_list::%loop-index%} to loop-value
- loop {rank.count} times:
- loop {_list::*}:
- loop all players:
- delete score "%loop-index%" in sidebar of loop-player
- loop-value-2 > {_high}
- set {_high} to loop-value-2
- set {_highplayer} to loop-index
- loop all players:
- set score "%{_highplayer}%" in sidebar of loop-player to {_high}
- set {_high} to 0
- delete {_list::%{_highplayer}%}
- every tick:
- loop all players:
- set {level::%Name of loop-player%} to level of loop-player
- command /ranking [<text>] [<text>]:
- trigger:
- if arg 2 is set:
- if arg 1 is "count":
- set {rank.count} to arg 2 parsed as number
- if arg 1 is "title":
- set {rank.title} to "%coloured arg 2%"
- if arg 1 is "clear":
- clear {level::*}
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