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- <?xml version="1.0" encoding="utf-8"?>
- <PluginSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <ServerName>spaceengineers.com.au</ServerName>
- <ServerUtilityGridsShowCoords>true</ServerUtilityGridsShowCoords>
- <ServerRespawnMenuOverride>true</ServerRespawnMenuOverride>
- <InformationEnabled>true</InformationEnabled>
- <InformationItems>
- <InformationItem>
- <Enabled>true</Enabled>
- <SubCommand>name</SubCommand>
- <SubText>Please name all ships and stations, even things on ends of pistons/rotors. Or they will be removed in our frequent cleanups. Also, merge block respawn ships to keep them.</SubText>
- <IntervalSeconds>6000</IntervalSeconds>
- </InformationItem>
- <InformationItem>
- <Enabled>false</Enabled>
- <SubCommand>conquest</SubCommand>
- <SubText>We have Asteroid Conquest Gamemode running, for help on commands type '/conquesthelp' for more help, see Space Engineers Server Information on our webpage. Please note that some features are WIP and may not work.
- </SubText>
- <IntervalSeconds>3600</IntervalSeconds>
- </InformationItem>
- </InformationItems>
- <RestartEnabled>true</RestartEnabled>
- <RestartNotificationItems>
- <RestartNotificationItem>
- <Message>Server will be automatically restarting in 60 minutes</Message>
- <MinutesBeforeRestart>60</MinutesBeforeRestart>
- <Save>true</Save>
- <StopAllShips>true</StopAllShips>
- </RestartNotificationItem>
- <RestartNotificationItem>
- <Message>Server will be automatically restarting in 30 minutes</Message>
- <MinutesBeforeRestart>30</MinutesBeforeRestart>
- <Save>true</Save>
- <StopAllShips>true</StopAllShips>
- </RestartNotificationItem>
- <RestartNotificationItem>
- <Message>Server will be automatically restarting in 15 minutes</Message>
- <MinutesBeforeRestart>15</MinutesBeforeRestart>
- <Save>true</Save>
- <StopAllShips>true</StopAllShips>
- </RestartNotificationItem>
- <RestartNotificationItem>
- <Message>Server will be automatically restarting in 5 minutes, this is your final warning, put away all inventory items.</Message>
- <MinutesBeforeRestart>5</MinutesBeforeRestart>
- <Save>true</Save>
- <StopAllShips>true</StopAllShips>
- </RestartNotificationItem>
- </RestartNotificationItems>
- <RestartTimeItems>
- <RestartTimeItem>
- <Restart>2015-06-27T03:05:00</Restart>
- <Enabled>true</Enabled>
- <RestartTime>03:05</RestartTime>
- </RestartTimeItem>
- <RestartTimeItem>
- <Restart>2015-06-27T15:05:00</Restart>
- <Enabled>true</Enabled>
- <RestartTime>15:05</RestartTime>
- </RestartTimeItem>
- </RestartTimeItems>
- <RestartWhenUnresponsive>true</RestartWhenUnresponsive>
- <GreetingEnabled>true</GreetingEnabled>
- <GreetingMessage>Welcome back, Space Engineer %name%</GreetingMessage>
- <GreetingPublic>true</GreetingPublic>
- <GreetingItem>
- <Enabled>true</Enabled>
- <Title>-= News and Information =-</Title>
- <Header>Asteroid Conquest, Lawless PVP</Header>
- <Contents>ATTENTION: Shop purchase system is still having problems, please be patient while the issue is fixed.
- No refunds will be given if purchase attempted.
- We proudly present the first Space Engineers server with Asteroid Conquest gamemode.
- For more information on commands please type /conquesthelp
- To capture an asteroid, you must have a powered beacon with a min range of 5000m within 500m of centre of asteroid.
- Also remember to damage asteroid to register it as existing.
- World is now 150k in size with procedural asteroids throughout.
- See 'Server Information' @ spaceengineers.com.au for all that is needed to be known about server.
- Please name all your ships and stations, including setups on pistons/rotors to avoid being cleaned up.
- </Contents>
- <ButtonText>Get Conquering!</ButtonText>
- </GreetingItem>
- <GreetingNewUserMessage>Welcome Fresh Meat, Space Engineer %name%. See 'Server Information' @ website for info.</GreetingNewUserMessage>
- <GreetingNewUserItem>
- <Enabled>true</Enabled>
- <Title>-= News and Information =-</Title>
- <Header>Asteroid Conquest, Lawless PVP</Header>
- <Contents>We proudly present the first Space Engineers server with Asteroid Conquest gamemode.
- For more information on commands please type /conquesthelp
- To capture an asteroid, you must have a powered beacon with a min range of 5000m within 500m of centre of asteroid.
- Also remember to damage asteroid to register it as existing.
- World is now 150k in size with procedural asteroids throughout.
- See 'Server Information' @ spaceengineers.com.au for all that is needed to be known about server.
- Please name all your ships and stations, including setups on pistons/rotors to avoid being cleaned up.</Contents>
- <ButtonText>Get Conquering!</ButtonText>
- </GreetingNewUserItem>
- <BackupEnabled>true</BackupEnabled>
- <BackupItems>
- <BackupItem>
- <Hour>-1</Hour>
- <Minute>0</Minute>
- <Enabled>true</Enabled>
- </BackupItem>
- </BackupItems>
- <BackupCreateSubDirectories>false</BackupCreateSubDirectories>
- <BackupBaseDirectory>c:\programdata\spaceengineersdedicated\spaceeng-1\backup</BackupBaseDirectory>
- <BackupCleanup>false</BackupCleanup>
- <BackupCleanupTime>0</BackupCleanupTime>
- <BackupAsteroids>true</BackupAsteroids>
- <BackupEssentials>false</BackupEssentials>
- <NewUserTransportEnabled>false</NewUserTransportEnabled>
- <NewUserTransportDistance>500</NewUserTransportDistance>
- <NewUserTransportAsteroidDistance>0</NewUserTransportAsteroidDistance>
- <NewUserTransportMoveAllSpawnShips>false</NewUserTransportMoveAllSpawnShips>
- <NewUserTransportSpawnType>Asteroids</NewUserTransportSpawnType>
- <NewUserTransportSpawnShipNames />
- <NewUserTransportStopRunawaySpawnShips>false</NewUserTransportStopRunawaySpawnShips>
- <LoginEnabled>true</LoginEnabled>
- <LoginEntityWhitelist />
- <LoginPlayerIdWhitelist />
- <ProtectedEnabled>false</ProtectedEnabled>
- <ProtectedItems>
- <ProtectedItem>
- <Enabled>false</Enabled>
- <EntityId>161198875565092801</EntityId>
- </ProtectedItem>
- </ProtectedItems>
- <DockingEnabled>true</DockingEnabled>
- <DockingShipsPerZone>1</DockingShipsPerZone>
- <DynamicConcealEnabled>true</DynamicConcealEnabled>
- <DynamicConcealDistance>5000</DynamicConcealDistance>
- <ConcealIncludeLargeGrids>true</ConcealIncludeLargeGrids>
- <DynamicConcealIgnoreSubTypeList>
- <string>LargeBlockBeacon</string>
- <string>CommRelay</string>
- </DynamicConcealIgnoreSubTypeList>
- <DynamicConcealIncludeMedBays>false</DynamicConcealIncludeMedBays>
- <DynamicConcealServerOnly>false</DynamicConcealServerOnly>
- <DynamicClientConcealEnabled>false</DynamicClientConcealEnabled>
- <DynamicClientConcealDistance>0</DynamicClientConcealDistance>
- <DynamicShowMessages>false</DynamicShowMessages>
- <DynamicTurretTargetDistance>2000</DynamicTurretTargetDistance>
- <DynamicTurretManagmentEnabled>false</DynamicTurretManagmentEnabled>
- <DynamicTurretAllowExemption>false</DynamicTurretAllowExemption>
- <DynamicTurretManagementMode>Enemy</DynamicTurretManagementMode>
- <DynamicVoxelManagementEnabled>false</DynamicVoxelManagementEnabled>
- <DynamicVoxelDistance>20000</DynamicVoxelDistance>
- <DynamicBlockManagementEnabled>false</DynamicBlockManagementEnabled>
- <WaypointsEnabled>true</WaypointsEnabled>
- <WaypointsMaxPerPlayer>0</WaypointsMaxPerPlayer>
- <WaypointServerItems>
- <ServerWaypointItem>
- <Enabled>true</Enabled>
- <Name>Origin</Name>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </ServerWaypointItem>
- </WaypointServerItems>
- <WaypointDefaultItems />
- <WaypointsMaxPerFaction>0</WaypointsMaxPerFaction>
- <CleanupEnabled>false</CleanupEnabled>
- <CleanupTriggerItems />
- <CleanupTimedItems />
- <CleanupNotificationItems />
- <BlockEnforcementEnabled>true</BlockEnforcementEnabled>
- <BlockEnforcementItems>
- <SettingsBlockEnforcementItem>
- <BlockTypeId>Drill</BlockTypeId>
- <MaxPerGrid>6</MaxPerGrid>
- <MaxReachWarning>6</MaxReachWarning>
- <MaxExceedWarning>5</MaxExceedWarning>
- <Mode>BlockTypeId</Mode>
- </SettingsBlockEnforcementItem>
- <SettingsBlockEnforcementItem>
- <BlockTypeId>ShipWelder</BlockTypeId>
- <MaxPerGrid>16</MaxPerGrid>
- <MaxReachWarning>16</MaxReachWarning>
- <MaxExceedWarning>15</MaxExceedWarning>
- <Mode>BlockTypeId</Mode>
- </SettingsBlockEnforcementItem>
- <SettingsBlockEnforcementItem>
- <BlockTypeId>ShipGrinder</BlockTypeId>
- <MaxPerGrid>25</MaxPerGrid>
- <MaxReachWarning>25</MaxReachWarning>
- <MaxExceedWarning>24</MaxExceedWarning>
- <Mode>BlockTypeId</Mode>
- </SettingsBlockEnforcementItem>
- <SettingsBlockEnforcementItem>
- <BlockTypeId>GatlingTurret</BlockTypeId>
- <MaxPerGrid>12</MaxPerGrid>
- <MaxReachWarning>12</MaxReachWarning>
- <MaxExceedWarning>11</MaxExceedWarning>
- <Mode>BlockTypeId</Mode>
- </SettingsBlockEnforcementItem>
- <SettingsBlockEnforcementItem>
- <BlockTypeId>MissileTurret</BlockTypeId>
- <MaxPerGrid>12</MaxPerGrid>
- <MaxReachWarning>12</MaxReachWarning>
- <MaxExceedWarning>11</MaxExceedWarning>
- <Mode>BlockTypeId</Mode>
- </SettingsBlockEnforcementItem>
- <SettingsBlockEnforcementItem>
- <BlockTypeId>InteriorTurret</BlockTypeId>
- <MaxPerGrid>12</MaxPerGrid>
- <MaxReachWarning>12</MaxReachWarning>
- <MaxExceedWarning>11</MaxExceedWarning>
- <Mode>BlockTypeId</Mode>
- </SettingsBlockEnforcementItem>
- <SettingsBlockEnforcementItem>
- <BlockTypeId>Refinery</BlockTypeId>
- <MaxPerGrid>6</MaxPerGrid>
- <MaxReachWarning>6</MaxReachWarning>
- <MaxExceedWarning>6</MaxExceedWarning>
- <Mode>BlockTypeId</Mode>
- </SettingsBlockEnforcementItem>
- <SettingsBlockEnforcementItem>
- <BlockTypeId>Assembler</BlockTypeId>
- <MaxPerGrid>6</MaxPerGrid>
- <MaxReachWarning>6</MaxReachWarning>
- <MaxExceedWarning>6</MaxExceedWarning>
- <Mode>BlockTypeId</Mode>
- </SettingsBlockEnforcementItem>
- <SettingsBlockEnforcementItem>
- <BlockSubtypeId>LargeAreaShipWelder</BlockSubtypeId>
- <MaxPerGrid>2</MaxPerGrid>
- <MaxReachWarning>2</MaxReachWarning>
- <MaxExceedWarning>2</MaxExceedWarning>
- <Mode>BlockSubtypeId</Mode>
- </SettingsBlockEnforcementItem>
- </BlockEnforcementItems>
- <GameModeConquestEnabled>false</GameModeConquestEnabled>
- </PluginSettings>
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