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Oct 14th, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24.  
  25. if (me.canMove('down') && me.getX() == 1) {
  26. me.move('down');
  27. }
  28.  
  29. if (me.getX() < 21) {
  30. me.move('right');
  31. }
  32.  
  33. if (me.getX() == 21 && me.getY() > 1) {
  34. me.move('up');
  35. }
  36.  
  37. if (me.getY() == 1 && me.getX() > 20 && me.canMove('right')) {
  38. me.move('right')
  39. }
  40.  
  41. else me.move('down');
  42.  
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56. }
  57. });
  58.  
  59. map.defineObject('barrier', {
  60. 'symbol': '░',
  61. 'color': 'purple',
  62. 'impassable': true,
  63. 'passableFor': ['robot']
  64. });
  65.  
  66. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  67. map.placeObject(1, 1, 'robot');
  68. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  69. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  70.  
  71. for (var x = 0; x < map.getWidth(); x++) {
  72. map.placeObject(x, 0, 'block');
  73. if (x != map.getWidth() - 2) {
  74. map.placeObject(x, 9, 'block');
  75. }
  76. }
  77.  
  78. for (var y = 1; y < 9; y++) {
  79. map.placeObject(0, y, 'block');
  80. map.placeObject(map.getWidth() - 1, y, 'block');
  81. }
  82.  
  83. for (var i = 0; i < 4; i++) {
  84. map.placeObject(20 - i, i + 1, 'block');
  85. map.placeObject(35 - i, 8 - i, 'block');
  86. }
  87. }
  88.  
  89. function validateLevel(map) {
  90. map.validateExactlyXManyObjects(1, 'exit');
  91. map.validateExactlyXManyObjects(1, 'robot');
  92. map.validateAtMostXObjects(1, 'greenKey');
  93. }
  94.  
  95. function onExit(map) {
  96. if (!map.getPlayer().hasItem('greenKey')) {
  97. map.writeStatus("We need to get that key!");
  98. return false;
  99. } else {
  100. return true;
  101. }
  102. }
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