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a guest Mar 14th, 2018 54 Never
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  1. Creature* vendor = pCreature->FindNearestCreature(100093, 1000);
  2.                 char str[200];
  3.                 if(vendor)
  4.                 {
  5.                 pPlayer->GetSession()->SendListInventory(vendor->GetGUID());
  6.                 sprintf(str, "Vendor Window opened");
  7.                                    
  8.                 }
  9.                 else{
  10.                 char str[200];
  11.                 sprintf(str, "Fehler. Creature null Pointer");
  12.                 }
  13.                 pCreature->MonsterSay(str, LANG_UNIVERSAL, pPlayer->GetGUID());
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