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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. --//====================================================\\--
  145. --|| CREATED AND CONVERTED BY LUCKYPLAYERSCRIPTER
  146. --\\====================================================//--
  147.  
  148. wait(0.2)
  149.  
  150. function sandbox(var,func)
  151. local env = getfenv(func)
  152. local newenv = setmetatable({},{
  153. __index = function(self,k)
  154. if k=="script" then
  155. return var
  156. else
  157. return env[k]
  158. end
  159. end,
  160. })
  161. setfenv(func,newenv)
  162. return func
  163. end
  164. cors = {}
  165. mas = Instance.new("Model",game:GetService("Lighting"))
  166. LocalScript0 = Instance.new("LocalScript")
  167. UnionOperation1 = Instance.new("UnionOperation")
  168. UnionOperation2 = Instance.new("UnionOperation")
  169. ParticleEmitter3 = Instance.new("ParticleEmitter")
  170. MeshPart4 = Instance.new("MeshPart")
  171. LocalScript5 = Instance.new("LocalScript")
  172. NumberValue6 = Instance.new("NumberValue")
  173. NumberValue7 = Instance.new("NumberValue")
  174. BoolValue8 = Instance.new("BoolValue")
  175. Model9 = Instance.new("Model")
  176. UnionOperation10 = Instance.new("UnionOperation")
  177. Weld11 = Instance.new("Weld")
  178. UnionOperation12 = Instance.new("UnionOperation")
  179. Trail13 = Instance.new("Trail")
  180. Weld14 = Instance.new("Weld")
  181. UnionOperation15 = Instance.new("UnionOperation")
  182. Weld16 = Instance.new("Weld")
  183. UnionOperation17 = Instance.new("UnionOperation")
  184. Weld18 = Instance.new("Weld")
  185. UnionOperation19 = Instance.new("UnionOperation")
  186. Weld20 = Instance.new("Weld")
  187. UnionOperation21 = Instance.new("UnionOperation")
  188. UnionOperation22 = Instance.new("UnionOperation")
  189. UnionOperation23 = Instance.new("UnionOperation")
  190. ParticleEmitter24 = Instance.new("ParticleEmitter")
  191. ParticleEmitter25 = Instance.new("ParticleEmitter")
  192. LocalScript0.Name = "Rapier"
  193. LocalScript0.Parent = mas
  194. table.insert(cors,sandbox(LocalScript0,function()
  195.  
  196. local Players = game:FindFirstChildOfClass("Players")
  197. --Player = Players.Shackluster
  198. Player = Players.LocalPlayer
  199. PlayerGui = Player.PlayerGui
  200. Cam = workspace.CurrentCamera
  201. Backpack = Player.Backpack
  202. Character = Player.Character
  203. Humanoid = Character.Humanoid
  204. Mouse = Player:GetMouse()
  205. RootPart = Character["HumanoidRootPart"]
  206. Torso = Character["Torso"]
  207. Head = Character["Head"]
  208. RightArm = Character["Right Arm"]
  209. LeftArm = Character["Left Arm"]
  210. RightLeg = Character["Right Leg"]
  211. LeftLeg = Character["Left Leg"]
  212. RootJoint = RootPart["RootJoint"]
  213. Neck = Torso["Neck"]
  214. RightShoulder = Torso["Right Shoulder"]
  215. LeftShoulder = Torso["Left Shoulder"]
  216. RightHip = Torso["Right Hip"]
  217. LeftHip = Torso["Left Hip"]
  218. local sick = Instance.new("Sound",Torso)
  219.  
  220. IT = Instance.new
  221. CF = CFrame.new
  222. VT = Vector3.new
  223. RAD = math.rad
  224. C3 = Color3.new
  225. UD2 = UDim2.new
  226. BRICKC = BrickColor.new
  227. ANGLES = CFrame.Angles
  228. EULER = CFrame.fromEulerAnglesXYZ
  229. COS = math.cos
  230. ACOS = math.acos
  231. SIN = math.sin
  232. ASIN = math.asin
  233. ABS = math.abs
  234. MRANDOM = math.random
  235. FLOOR = math.floor
  236.  
  237. --//=================================\\
  238. --|| USEFUL VALUES
  239. --\\=================================//
  240.  
  241. Animation_Speed = 3
  242. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  243. local Speed = 16
  244. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  245. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  246. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  247. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  248. local DAMAGEMULTIPLIER = 1
  249. local ANIM = "Idle"
  250. local ATTACK = false
  251. local EQUIPPED = false
  252. local HOLD = false
  253. local COMBO = 1
  254. local Rooted = false
  255. local SINE = 0
  256. local KEYHOLD = false
  257. local CHANGE = 2 / Animation_Speed
  258. local WALKINGANIM = false
  259. local VALUE1 = false
  260. local VALUE2 = false
  261. local JUMPING = false
  262. local ROBLOXIDLEANIMATION = IT("Animation")
  263. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  264. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  265. --ROBLOXIDLEANIMATION.Parent = Humanoid
  266. local Effects = IT("Folder", Character)
  267. Effects.Name = "Effects"
  268. local ANIMATOR = Humanoid.Animator
  269. local ANIMATE = Character.Animate
  270. local UNANCHOR = true
  271. local FORM = "Base"
  272. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  273. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  274. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  275. local PLAYINGSONG = BASESONG
  276. local DECALTRANS = 1
  277. local VOLUME = 1
  278. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  279.  
  280. local PENTAGRAM = nil
  281. local HELDGUN = nil
  282. local WING = nil
  283. local WINGWELD = nil
  284.  
  285. --//=================================\\
  286. --\\=================================//
  287.  
  288.  
  289. --//=================================\\
  290. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  291. --\\=================================//
  292.  
  293. ArtificialHB = Instance.new("BindableEvent", script)
  294. ArtificialHB.Name = "ArtificialHB"
  295.  
  296. script:WaitForChild("ArtificialHB")
  297.  
  298. frame = Frame_Speed
  299. tf = 0
  300. allowframeloss = false
  301. tossremainder = false
  302. lastframe = tick()
  303. script.ArtificialHB:Fire()
  304.  
  305. game:GetService("RunService").Heartbeat:connect(function(s, p)
  306. tf = tf + s
  307. if tf >= frame then
  308. if allowframeloss then
  309. script.ArtificialHB:Fire()
  310. lastframe = tick()
  311. else
  312. for i = 1, math.floor(tf / frame) do
  313. script.ArtificialHB:Fire()
  314. end
  315. lastframe = tick()
  316. end
  317. if tossremainder then
  318. tf = 0
  319. else
  320. tf = tf - frame * math.floor(tf / frame)
  321. end
  322. end
  323. end)
  324.  
  325. --//=================================\\
  326. --\\=================================//
  327.  
  328. --//=================================\\
  329. --|| SOME FUNCTIONS
  330. --\\=================================//
  331.  
  332. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  333. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  334. end
  335.  
  336. function PositiveAngle(NUMBER)
  337. if NUMBER >= 0 then
  338. NUMBER = 0
  339. end
  340. return NUMBER
  341. end
  342.  
  343. function NegativeAngle(NUMBER)
  344. if NUMBER <= 0 then
  345. NUMBER = 0
  346. end
  347. return NUMBER
  348. end
  349.  
  350. function Swait(NUMBER)
  351. if NUMBER == 0 or NUMBER == nil then
  352. ArtificialHB.Event:wait()
  353. else
  354. for i = 1, NUMBER do
  355. ArtificialHB.Event:wait()
  356. end
  357. end
  358. end
  359.  
  360. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  361. local NEWMESH = IT(MESH)
  362. if MESH == "SpecialMesh" then
  363. NEWMESH.MeshType = MESHTYPE
  364. if MESHID ~= "nil" and MESHID ~= "" then
  365. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  366. end
  367. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  368. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  369. end
  370. end
  371. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  372. NEWMESH.Scale = SCALE
  373. NEWMESH.Parent = PARENT
  374. return NEWMESH
  375. end
  376.  
  377. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  378. local NEWPART = IT("Part")
  379. NEWPART.formFactor = FORMFACTOR
  380. NEWPART.Reflectance = REFLECTANCE
  381. NEWPART.Transparency = TRANSPARENCY
  382. NEWPART.CanCollide = false
  383. NEWPART.Locked = true
  384. NEWPART.Anchored = true
  385. if ANCHOR == false then
  386. NEWPART.Anchored = false
  387. end
  388. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  389. NEWPART.Name = NAME
  390. NEWPART.Size = SIZE
  391. NEWPART.Position = Torso.Position
  392. NEWPART.Material = MATERIAL
  393. NEWPART:BreakJoints()
  394. NEWPART.Parent = PARENT
  395. return NEWPART
  396. end
  397.  
  398. local function weldBetween(a, b)
  399. local weldd = Instance.new("ManualWeld")
  400. weldd.Part0 = a
  401. weldd.Part1 = b
  402. weldd.C0 = CFrame.new()
  403. weldd.C1 = b.CFrame:inverse() * a.CFrame
  404. weldd.Parent = a
  405. return weldd
  406. end
  407.  
  408.  
  409. function QuaternionFromCFrame(cf)
  410. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  411. local trace = m00 + m11 + m22
  412. if trace > 0 then
  413. local s = math.sqrt(1 + trace)
  414. local recip = 0.5 / s
  415. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  416. else
  417. local i = 0
  418. if m11 > m00 then
  419. i = 1
  420. end
  421. if m22 > (i == 0 and m00 or m11) then
  422. i = 2
  423. end
  424. if i == 0 then
  425. local s = math.sqrt(m00 - m11 - m22 + 1)
  426. local recip = 0.5 / s
  427. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  428. elseif i == 1 then
  429. local s = math.sqrt(m11 - m22 - m00 + 1)
  430. local recip = 0.5 / s
  431. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  432. elseif i == 2 then
  433. local s = math.sqrt(m22 - m00 - m11 + 1)
  434. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  435. end
  436. end
  437. end
  438.  
  439. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  440. local xs, ys, zs = x + x, y + y, z + z
  441. local wx, wy, wz = w * xs, w * ys, w * zs
  442. local xx = x * xs
  443. local xy = x * ys
  444. local xz = x * zs
  445. local yy = y * ys
  446. local yz = y * zs
  447. local zz = z * zs
  448. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  449. end
  450.  
  451. function QuaternionSlerp(a, b, t)
  452. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  453. local startInterp, finishInterp;
  454. if cosTheta >= 0.0001 then
  455. if (1 - cosTheta) > 0.0001 then
  456. local theta = ACOS(cosTheta)
  457. local invSinTheta = 1 / SIN(theta)
  458. startInterp = SIN((1 - t) * theta) * invSinTheta
  459. finishInterp = SIN(t * theta) * invSinTheta
  460. else
  461. startInterp = 1 - t
  462. finishInterp = t
  463. end
  464. else
  465. if (1 + cosTheta) > 0.0001 then
  466. local theta = ACOS(-cosTheta)
  467. local invSinTheta = 1 / SIN(theta)
  468. startInterp = SIN((t - 1) * theta) * invSinTheta
  469. finishInterp = SIN(t * theta) * invSinTheta
  470. else
  471. startInterp = t - 1
  472. finishInterp = t
  473. end
  474. end
  475. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  476. end
  477.  
  478. function Clerp(a, b, t)
  479. local qa = {QuaternionFromCFrame(a)}
  480. local qb = {QuaternionFromCFrame(b)}
  481. local ax, ay, az = a.x, a.y, a.z
  482. local bx, by, bz = b.x, b.y, b.z
  483. local _t = 1 - t
  484. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  485. end
  486.  
  487. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  488. local frame = IT("Frame")
  489. frame.BackgroundTransparency = TRANSPARENCY
  490. frame.BorderSizePixel = BORDERSIZEPIXEL
  491. frame.Position = POSITION
  492. frame.Size = SIZE
  493. frame.BackgroundColor3 = COLOR
  494. frame.BorderColor3 = BORDERCOLOR
  495. frame.Name = NAME
  496. frame.Parent = PARENT
  497. return frame
  498. end
  499.  
  500. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  501. local label = IT("TextLabel")
  502. label.BackgroundTransparency = 1
  503. label.Size = UD2(1, 0, 1, 0)
  504. label.Position = UD2(0, 0, 0, 0)
  505. label.TextColor3 = TEXTCOLOR
  506. label.TextStrokeTransparency = STROKETRANSPARENCY
  507. label.TextTransparency = TRANSPARENCY
  508. label.FontSize = TEXTFONTSIZE
  509. label.Font = TEXTFONT
  510. label.BorderSizePixel = BORDERSIZEPIXEL
  511. label.TextScaled = false
  512. label.Text = TEXT
  513. label.Name = NAME
  514. label.Parent = PARENT
  515. return label
  516. end
  517.  
  518. function NoOutlines(PART)
  519. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  520. end
  521.  
  522. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  523. local NEWWELD = IT(TYPE)
  524. NEWWELD.Part0 = PART0
  525. NEWWELD.Part1 = PART1
  526. NEWWELD.C0 = C0
  527. NEWWELD.C1 = C1
  528. NEWWELD.Parent = PARENT
  529. return NEWWELD
  530. end
  531.  
  532. local S = IT("Sound")
  533. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  534. local NEWSOUND = nil
  535. coroutine.resume(coroutine.create(function()
  536. NEWSOUND = S:Clone()
  537. NEWSOUND.Parent = PARENT
  538. NEWSOUND.Volume = VOLUME
  539. NEWSOUND.Pitch = PITCH
  540. NEWSOUND.SoundId = "rbxassetid://"..ID
  541. NEWSOUND:play()
  542. if DOESLOOP == true then
  543. NEWSOUND.Looped = true
  544. else
  545. repeat wait(1) until NEWSOUND.Playing == false
  546. NEWSOUND:remove()
  547. end
  548. end))
  549. return NEWSOUND
  550. end
  551.  
  552. function CFrameFromTopBack(at, top, back)
  553. local right = top:Cross(back)
  554. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  555. end
  556.  
  557. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  558. function WACKYEFFECT(Table)
  559. local TYPE = (Table.EffectType or "Sphere")
  560. local SIZE = (Table.Size or VT(1,1,1))
  561. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  562. local TRANSPARENCY = (Table.Transparency or 0)
  563. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  564. local CFRAME = (Table.CFrame or Torso.CFrame)
  565. local MOVEDIRECTION = (Table.MoveToPos or nil)
  566. local ROTATION1 = (Table.RotationX or 0)
  567. local ROTATION2 = (Table.RotationY or 0)
  568. local ROTATION3 = (Table.RotationZ or 0)
  569. local MATERIAL = (Table.Material or "Neon")
  570. local COLOR = (Table.Color or C3(1,1,1))
  571. local TIME = (Table.Time or 45)
  572. local SOUNDID = (Table.SoundID or nil)
  573. local SOUNDPITCH = (Table.SoundPitch or nil)
  574. local SOUNDVOLUME = (Table.SoundVolume or nil)
  575. coroutine.resume(coroutine.create(function()
  576. local PLAYSSOUND = false
  577. local SOUND = nil
  578. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  579. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  580. PLAYSSOUND = true
  581. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  582. end
  583. EFFECT.Color = COLOR
  584. local MSH = nil
  585. if TYPE == "Sphere" then
  586. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  587. elseif TYPE == "Block" then
  588. MSH = IT("BlockMesh",EFFECT)
  589. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  590. elseif TYPE == "Wave" then
  591. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  592. elseif TYPE == "Ring" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  594. elseif TYPE == "Slash" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  596. elseif TYPE == "Round Slash" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  598. elseif TYPE == "Swirl" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  600. elseif TYPE == "Skull" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  602. elseif TYPE == "Crystal" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  604. end
  605. if MSH ~= nil then
  606. local MOVESPEED = nil
  607. if MOVEDIRECTION ~= nil then
  608. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  609. end
  610. local GROWTH = SIZE - ENDSIZE
  611. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  612. if TYPE == "Block" then
  613. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  614. else
  615. EFFECT.CFrame = CFRAME
  616. end
  617. for LOOP = 1, TIME+1 do
  618. Swait()
  619. MSH.Scale = MSH.Scale - GROWTH/TIME
  620. if TYPE == "Wave" then
  621. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  622. end
  623. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  624. if TYPE == "Block" then
  625. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  626. else
  627. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  628. end
  629. if MOVEDIRECTION ~= nil then
  630. local ORI = EFFECT.Orientation
  631. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  632. EFFECT.Orientation = ORI
  633. end
  634. end
  635. if PLAYSSOUND == false then
  636. EFFECT:remove()
  637. else
  638. repeat Swait() until SOUND.Playing == false
  639. EFFECT:remove()
  640. end
  641. else
  642. if PLAYSSOUND == false then
  643. EFFECT:remove()
  644. else
  645. repeat Swait() until SOUND.Playing == false
  646. EFFECT:remove()
  647. end
  648. end
  649. end))
  650. end
  651.  
  652. function MakeForm(PART,TYPE)
  653. if TYPE == "Cyl" then
  654. local MSH = IT("CylinderMesh",PART)
  655. elseif TYPE == "Ball" then
  656. local MSH = IT("SpecialMesh",PART)
  657. MSH.MeshType = "Sphere"
  658. elseif TYPE == "Wedge" then
  659. local MSH = IT("SpecialMesh",PART)
  660. MSH.MeshType = "Wedge"
  661. end
  662. end
  663.  
  664. Debris = game:GetService("Debris")
  665.  
  666. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  667. local DIRECTION = CF(StartPos,EndPos).lookVector
  668. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  669. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  670. end
  671.  
  672. function turnto(position)
  673. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  674. end
  675.  
  676. local Decal = IT("Decal")
  677. function SpawnBulletHole(POSITION)
  678. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  679. local decal = Decal:Clone()
  680. decal.Parent = O1
  681. decal.Face = "Top"
  682. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  683. local decal2 = Decal:Clone()
  684. decal2.Parent = O1
  685. decal2.Face = "Bottom"
  686. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  687. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  688. Debris:AddItem(O1,5)
  689. end
  690.  
  691. function SpawnTrail(FROM,TO)
  692. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  693. MakeForm(TRAIL,"Cyl")
  694. local DIST = (FROM - TO).Magnitude
  695. TRAIL.Size = VT(0.1,DIST,0.1)
  696. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  697. coroutine.resume(coroutine.create(function()
  698. for i = 1, 5 do
  699. Swait()
  700. TRAIL.Transparency = TRAIL.Transparency + 0.1
  701. end
  702. TRAIL:remove()
  703. end))
  704. end
  705.  
  706. function BulletDetection(FROM,TO)
  707. local DIRECTION = CF(FROM,TO).lookVector
  708. local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  709. SpawnTrail(FROM,AIMPOS)
  710. coroutine.resume(coroutine.create(function()
  711. if AIMHIT ~= nil then
  712. if AIMHIT.Parent ~= Character then
  713. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  714. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  715. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  716. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  717. if AIMHIT.Parent.ClassName == "Accessory" then
  718. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  719. AIMHIT.Parent.Parent:BreakJoints()
  720. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  721. AIMHIT.Parent.Parent.Head:remove()
  722. for i = 1, 3 do
  723. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  724. end
  725. end
  726. else
  727. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  728. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  729. end
  730. elseif AIMHIT.Name == "Head" then
  731. for i = 1, 3 do
  732. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  733. end
  734. AIMHIT.Parent:BreakJoints()
  735. AIMHIT:remove()
  736. end
  737. end
  738. else
  739. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  740. end
  741. end
  742. end
  743. end))
  744. return AIMHIT,AIMPOS,NORMAL
  745. end
  746.  
  747. function CharacterFade(COLOR,TIMER)
  748. coroutine.resume(coroutine.create(function()
  749. local FADE = IT("Model",Effects)
  750. for _, c in pairs(Character:GetChildren()) do
  751. if c.ClassName == "Part" and c ~= RootPart then
  752. local FADER = c:Clone()
  753. FADER.Color = COLOR
  754. FADER.CFrame = c.CFrame
  755. FADER.Parent = FADE
  756. FADER.Anchored = true
  757. FADER.Transparency = 0.25
  758. FADER:BreakJoints()
  759. FADER.Material = "Neon"
  760. FADER:ClearAllChildren()
  761. if FADER.Name == "Head" then
  762. FADER.Size = VT(1,1,1)
  763. end
  764. end
  765. end
  766. local TRANS = 0.75/TIMER
  767. for i = 1, TIMER do
  768. Swait()
  769. for _, c in pairs(FADE:GetChildren()) do
  770. if c.ClassName == "Part" then
  771. c.Transparency = c.Transparency + TRANS
  772. end
  773. end
  774. end
  775. FADE:remove()
  776. end))
  777. end
  778.  
  779. --//=================================\\
  780. --|| WEAPON CREATION
  781. --\\=================================//
  782.  
  783. local ROCKSPIKE = script.RockSpike
  784. ROCKSPIKE.Parent = nil
  785. ROCKSPIKE.Transparency = 0
  786. ROCKSPIKE.CanCollide = true
  787. local Rapier = script.Rapier
  788. local BLADE = Rapier.Blade
  789. local HANDLE = Rapier.Handle
  790. local TRAIL = BLADE.Trail
  791. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  792. local GUN = script.Gun
  793. GUN.Parent = nil
  794. GUN.Transparency = 0
  795. local WINGC = script.Wing
  796. WINGC.Parent = nil
  797. local PICKS = script.Toothpick
  798. PICKS.Parent = nil
  799. if Player.Name == "Shackluster" then
  800. local PICK = PICKS:Clone()
  801. CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  802. PICK.Anchored = false
  803. PICK.Transparency = 0
  804. PICK.Parent = Rapier
  805. end
  806. local CROSS = script.Cross
  807. CROSS.Parent = nil
  808.  
  809. --COLORS--
  810.  
  811. local GOLDCOLOR1 = 248
  812. local GOLDCOLOR2 = 217
  813. local GOLDCOLOR3 = 109
  814.  
  815. local BOPCOLOR1 = 253
  816. local BOPCOLOR2 = 234
  817. local BOPCOLOR3 = 141
  818.  
  819. local PURPLECOLOR1 = 89
  820. local PURPLECOLOR2 = 34
  821. local PURPLECOLOR3 = 89
  822.  
  823. ----------
  824.  
  825. function SetTrailColor(COLOR)
  826. TRAIL.Color = ColorSequence.new(COLOR)
  827. end
  828.  
  829. for _, c in pairs(Rapier:GetChildren()) do
  830. if c:IsA("BasePart") then
  831. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  832. c.Anchored = false
  833. end
  834. end
  835.  
  836. local RAPIERCLONE = Rapier:Clone()
  837. RAPIERCLONE.Parent = nil
  838.  
  839. Rapier.Parent = Character
  840.  
  841. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  842. local SKILLFONT = "Fantasy"
  843. local SKILLTEXTSIZE = 7
  844.  
  845. Player.CharacterAdded:Connect(function(char)
  846. Character = char
  847. Humanoid = Character.Humanoid
  848. RootPart = Character["HumanoidRootPart"]
  849. Torso = Character["Torso"]
  850. Head = Character["Head"]
  851. RightArm = Character["Right Arm"]
  852. LeftArm = Character["Left Arm"]
  853. RightLeg = Character["Right Leg"]
  854. LeftLeg = Character["Left Leg"]
  855. RootJoint = RootPart["RootJoint"]
  856. Neck = Torso["Neck"]
  857. RightShoulder = Torso["Right Shoulder"]
  858. LeftShoulder = Torso["Left Shoulder"]
  859. RightHip = Torso["Right Hip"]
  860. LeftHip = Torso["Left Hip"]
  861. local Rapier = RAPIERCLONE:Clone()
  862. Rapier.Parent = Character
  863. local BLADE = Rapier.Blade
  864. local HANDLE = Rapier.Handle
  865. local TRAIL = BLADE.Trail
  866. local ANIMATOR = Humanoid.Animator
  867. local ANIMATE = Character.Animate
  868. GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  869. end)
  870.  
  871. Humanoid.Died:connect(function()
  872. Character = nil
  873. end)
  874.  
  875. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  876. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  877. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  878. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  879. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  880. --
  881. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  882. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  883. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  884. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  885. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  886.  
  887. --//=================================\\
  888. --|| DAMAGING
  889. --\\=================================//
  890.  
  891. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  892. local defence = Instance.new("BoolValue",Humanoid.Parent)
  893. defence.Name = ("HitBy"..Player.Name)
  894. game:GetService("Debris"):AddItem(defence, 0.001)
  895. Damage = Damage * DAMAGEMULTIPLIER
  896. if Humanoid.Health ~= 0 then
  897. local CritChance = MRANDOM(1,100)
  898. if Damage > Humanoid.Health then
  899. Damage = math.ceil(Humanoid.Health)
  900. if Damage == 0 then
  901. Damage = 0.1
  902. end
  903. end
  904. Humanoid.MaxHealth = 100
  905. if Humanoid.Health > 100 then
  906. Humanoid.Health = 100 - Damage
  907. end
  908. if Stuns == true and Humanoid.PlatformStand == false then
  909. coroutine.resume(coroutine.create(function()
  910. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  911. if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  912. c:remove()
  913. end
  914. end
  915. Humanoid.PlatformStand = true
  916. wait(5)
  917. Humanoid.PlatformStand = false
  918. end))
  919. end
  920. Humanoid.Health = Humanoid.Health - Damage
  921. end
  922. end
  923.  
  924. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  925. local CHILDREN = workspace:GetDescendants()
  926. for index, CHILD in pairs(CHILDREN) do
  927. if CHILD.ClassName == "Model" and CHILD ~= Character then
  928. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  929. if HUM then
  930. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  931. if TORSO then
  932. if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  933. if ISMELEE == true then
  934. for i = 1, 3 do
  935. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  936. end
  937. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  938. end
  939. if INSTAKILL == true then
  940. CHILD:BreakJoints()
  941. else
  942. local DMG = MRANDOM(MINDMG,MAXDMG)
  943. ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  944. end
  945. if DOESCAMSHAKE == true then
  946. local CAMSHAKER = Shaker:Clone()
  947. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  948. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  949. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  950. CAMSHAKER.Parent = CHILD
  951. CAMSHAKER.Disabled = false
  952. end
  953. if FLING > 0 then
  954. for _, c in pairs(CHILD:GetChildren()) do
  955. if c:IsA("BasePart") then
  956. local bv = Instance.new("BodyVelocity")
  957. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  958. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  959. bv.Parent = c
  960. Debris:AddItem(bv,0.05)
  961. end
  962. end
  963. end
  964. end
  965. end
  966. end
  967. end
  968. end
  969. end
  970.  
  971. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  972. local HITS = {}
  973. local TOUCH = BLADE.Touched:Connect(function(hit)
  974. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  975. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  976. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  977. if TORSO and HUM.Health > 0 then
  978. local PASS = true
  979. for i = 1, #HITS do
  980. if HITS[i] == hit.Parent then
  981. PASS = false
  982. end
  983. end
  984. table.insert(HITS,hit.Parent)
  985. if PASS == true then
  986. for i = 1, 3 do
  987. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  988. end
  989. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  990. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  991. end
  992. end
  993. end
  994. end)
  995. return TOUCH
  996. end
  997.  
  998. --//=================================\\
  999. --|| ATTACK FUNCTIONS AND STUFF
  1000. --\\=================================//
  1001.  
  1002. function JumpAct(Strength)
  1003. Rooted = true
  1004. ATTACK = true
  1005. for i=0, 0.6, 0.1 / Animation_Speed do
  1006. Swait()
  1007. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. end
  1015. local bv = Instance.new("BodyVelocity")
  1016. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1017. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  1018. bv.Parent = RootPart
  1019. for i=0, 0.6, 0.1 / Animation_Speed do
  1020. Swait()
  1021. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1028. end
  1029. bv:remove()
  1030. Rooted = false
  1031. ATTACK = false
  1032. end
  1033.  
  1034. --//=================================\\
  1035. --|| BASEMODE
  1036. --\\=================================//
  1037.  
  1038. function ClickSwipes()
  1039. ATTACK = true
  1040. Rooted = false
  1041. COMBO = 1
  1042. TRAIL.Enabled = true
  1043. repeat
  1044. if COMBO == 1 then
  1045. COMBO = 2
  1046. for i=0, 0.3, 0.1 / Animation_Speed do
  1047. Swait()
  1048. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. end
  1056. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1057. local TOUCH = APPLYMELEE(4,8,false)
  1058. for i=0, 0.5, 0.1 / Animation_Speed do
  1059. Swait()
  1060. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. end
  1068. TOUCH:disconnect()
  1069. elseif COMBO == 2 then
  1070. COMBO = 1
  1071. for i=0, 0.3, 0.1 / Animation_Speed do
  1072. Swait()
  1073. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. end
  1081. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1082. local TOUCH = APPLYMELEE(4,8,false)
  1083. for i=0, 0.5, 0.1 / Animation_Speed do
  1084. Swait()
  1085. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. TOUCH:disconnect()
  1094. end
  1095. until HOLD == false
  1096. TRAIL.Enabled = false
  1097. if COMBO == 2 then
  1098. for i=0, 0.5, 0.1 / Animation_Speed do
  1099. Swait()
  1100. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. end
  1108. elseif COMBO == 1 then
  1109. for i=0, 1, 0.1 / Animation_Speed do
  1110. Swait()
  1111. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. end
  1120. ATTACK = false
  1121. Rooted = false
  1122. end
  1123.  
  1124. function Counter()
  1125. ATTACK = true
  1126. Rooted = true
  1127. local COUNTER = false
  1128. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1129. COUNTER = true
  1130. end)
  1131. for i=0, 1.5, 0.1 / Animation_Speed do
  1132. Swait()
  1133. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. end
  1141. local BUSY = true
  1142. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1143. BUSY = false
  1144. end)
  1145. for i=0, 8, 0.1 / Animation_Speed do
  1146. Swait()
  1147. if BUSY == false or COUNTER == true then
  1148. break
  1149. end
  1150. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. end
  1158. KEYDOWN:disconnect()
  1159. COUNTERPHYSICS:disconnect()
  1160. if COUNTER == true then
  1161. TRAIL.Enabled = true
  1162. for i=0, 0.1, 0.1 / Animation_Speed do
  1163. Swait()
  1164. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1173. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1174. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  1175. for i=0, 0.3, 0.1 / Animation_Speed do
  1176. Swait()
  1177. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. end
  1185. TRAIL.Enabled = false
  1186. end
  1187. ATTACK = false
  1188. Rooted = false
  1189. end
  1190.  
  1191. function QuickSwipes()
  1192. ATTACK = true
  1193. Rooted = false
  1194. COMBO = 1
  1195. TRAIL.Enabled = true
  1196. for i = 1, 12 do
  1197. if COMBO == 1 then
  1198. COMBO = 2
  1199. for i=0, 0.1, 0.1 / Animation_Speed do
  1200. Swait()
  1201. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. end
  1209. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1210. local TOUCH = APPLYMELEE(4,8,false)
  1211. for i=0, 0.4, 0.1 / Animation_Speed do
  1212. Swait()
  1213. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. end
  1221. TOUCH:disconnect()
  1222. elseif COMBO == 2 then
  1223. COMBO = 1
  1224. for i=0, 0.1, 0.1 / Animation_Speed do
  1225. Swait()
  1226. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. end
  1234. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1235. local TOUCH = APPLYMELEE(4,8,false)
  1236. for i=0, 0.4, 0.1 / Animation_Speed do
  1237. Swait()
  1238. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. end
  1246. TOUCH:disconnect()
  1247. end
  1248. end
  1249. Rooted = true
  1250. for i=0, 0.4, 0.1 / Animation_Speed do
  1251. Swait()
  1252. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. end
  1260. TRAIL.Enabled = false
  1261. for i = 1, 7 do
  1262. CharacterFade(C3(1,1,1),25+(i*3))
  1263. RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1264. ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1265. end
  1266. CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1267. for i=0, 2, 0.1 / Animation_Speed do
  1268. Swait()
  1269. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1276. end
  1277. ATTACK = false
  1278. Rooted = false
  1279. end
  1280.  
  1281. function JumpStrike()
  1282. ATTACK = true
  1283. Rooted = false
  1284. Speed = 150
  1285. local bv = Instance.new("BodyVelocity")
  1286. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1287. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1288. bv.Parent = RootPart
  1289. TRAIL.Enabled = true
  1290. SetTrailColor(C3(1,0,0))
  1291. local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1292. for i=1, 3, 0.1 / Animation_Speed do
  1293. Swait()
  1294. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. end
  1302. LOOP:remove()
  1303. for i=0, 1.3, 0.1 / Animation_Speed do
  1304. Swait()
  1305. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. end
  1313. bv:remove()
  1314. local LANDED = nil
  1315. local FINISHEDLANDING = nil
  1316. local HITPOS = nil
  1317. coroutine.resume(coroutine.create(function()
  1318. local LOOP = 0
  1319. for i = 1, 25 do
  1320. Swait()
  1321. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1322. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1328. end
  1329. repeat
  1330. Swait()
  1331. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. until FINISHEDLANDING ~= nil
  1339. end))
  1340. while wait() do
  1341. FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1342. if FINISHEDLANDING ~= nil then
  1343. break
  1344. end
  1345. end
  1346. Rooted = true
  1347. Speed = 16
  1348. local bv = Instance.new("BodyVelocity")
  1349. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1350. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1351. bv.Parent = RootPart
  1352. coroutine.resume(coroutine.create(function()
  1353. ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1354. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1355. for i = 1, 14 do
  1356. wait(0.15)
  1357. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1358. end
  1359. end))
  1360. TRAIL.Enabled = false
  1361. for i = 1, 25 do
  1362. Swait()
  1363. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1364. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1370. end
  1371. bv:remove()
  1372. ATTACK = false
  1373. Rooted = false
  1374. SetTrailColor(C3(1,1,1))
  1375. end
  1376.  
  1377. function RockFlair()
  1378. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1379. if HITFLOOR then
  1380. ATTACK = true
  1381. Rooted = true
  1382. for i=1, 3, 0.1 / Animation_Speed do
  1383. Swait()
  1384. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. end
  1392. local HITS = {}
  1393. local POS = RootPart.Position
  1394. coroutine.resume(coroutine.create(function()
  1395. local ROCKFOLDER = IT("Folder",Character)
  1396. ROCKFOLDER.Name = "Rocks"
  1397. local ROCKS = 25
  1398. for i = 1, ROCKS do
  1399. local ROCK = ROCKSPIKE:Clone()
  1400. ROCK.Parent = ROCKFOLDER
  1401. ROCK.Size = ROCK.Size*1.2
  1402. ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1403. end
  1404. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1405. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1406. coroutine.resume(coroutine.create(function()
  1407. wait(0.2)
  1408. for i = 1, 25 do
  1409. Swait()
  1410. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1411. end
  1412. CENTER:remove()
  1413. end))
  1414. coroutine.resume(coroutine.create(function()
  1415. wait(0.3)
  1416. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1417. end))
  1418. for i = 1, 35 do
  1419. Swait()
  1420. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1421. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1422. end
  1423. end
  1424. wait(4)
  1425. for i = 1, 70 do
  1426. Swait()
  1427. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1428. c.CanCollide = false
  1429. c.Transparency = c.Transparency + 1/70
  1430. end
  1431. end
  1432. ROCKFOLDER:remove()
  1433. end))
  1434. for i=0, 1.5, 0.1 / Animation_Speed do
  1435. Swait()
  1436. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. ATTACK = false
  1445. Rooted = false
  1446. end
  1447. end
  1448.  
  1449. --//=================================\\
  1450. --|| JUSTICE MODE
  1451. --\\=================================//
  1452.  
  1453.  
  1454.  
  1455. --//=================================\\
  1456. --|| DEMON MODE
  1457. --\\=================================//
  1458.  
  1459. function ChangeToDemon()
  1460. SetTrailColor(BRICKC"Mulberry".Color)
  1461. ATTACK = true
  1462. Rooted = true
  1463. Speed = 12
  1464. local STARTUP = false
  1465. coroutine.resume(coroutine.create(function()
  1466. repeat
  1467. Swait()
  1468. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1475. until STARTUP == true
  1476. end))
  1477. local FLOATINGCROSS = CROSS:Clone()
  1478. FLOATINGCROSS.Parent = Effects
  1479. FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1480. local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1481. for i = 1, 145 do
  1482. Swait()
  1483. VOLUME = VOLUME - 1/145
  1484. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1485. end
  1486. wait(3)
  1487. HUMM:Stop()
  1488. CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1489. FLOATINGCROSS.Material = "Granite"
  1490. FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1491. FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1492. wait(1)
  1493. local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1494. STARTUP = true
  1495. for i = 1, 45 do
  1496. Swait()
  1497. Humanoid.HipHeight = i/45
  1498. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1505. end
  1506. PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1507. local DECAL = IT("Decal",PENTAGRAM)
  1508. DECAL.Face = "Top"
  1509. DECAL.Color3 = BRICKC"Mulberry".Color
  1510. DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1511. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1512. PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1513. HELDGUN = GUN:Clone()
  1514. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1515. HELDGUN.Parent = Rapier
  1516. HELDGUN.Transparency = 1
  1517. HELDGUN.Anchored = false
  1518. WING = WINGC:Clone()
  1519. WING.Transparency = 1
  1520. WING.Color = C3(3,3,3)
  1521. WING.Anchored = false
  1522. WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1523. WING.Parent = Rapier
  1524. local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1525. local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1526. local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1527. print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1528. local SHADE = IT("Model",Character)
  1529. SHADE.Name = "EyeShade"
  1530. for i = 1, 16 do
  1531. local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1532. FACE.Color = C3(0,0,0)
  1533. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1534. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1535. end
  1536. for i = 1, 45 do
  1537. wait()
  1538. for _, c in pairs(Rapier:GetChildren()) do
  1539. if c.Name == "Gold" then
  1540. c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1541. end
  1542. end
  1543. DECALTRANS = DECALTRANS - 1/45
  1544. PENTAGRAM.Anchored = true
  1545. HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1546. WING.Transparency = WING.Transparency - 1/45
  1547. for _, c in pairs(SHADE:GetChildren()) do
  1548. c.Transparency = c.Transparency - 1/45
  1549. end
  1550. end
  1551. HELDGUN.Transparency = 0
  1552. for _, c in pairs(Character:GetChildren()) do
  1553. if c:IsA("BasePart") and c ~= "RootPart" then
  1554. local AURA = script.DemonAura:Clone()
  1555. AURA.Parent = c
  1556. AURA.Enabled = true
  1557. end
  1558. end
  1559. coroutine.resume(coroutine.create(function()
  1560. for i = 1, 145 do
  1561. Swait()
  1562. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1563. HUMM.Volume = HUMM.Volume - 6/145
  1564. end
  1565. FLOATINGCROSS:remove()
  1566. end))
  1567. VOLUME = 1
  1568. local AURA = script.DemonAura:Clone()
  1569. AURA.Parent = BLADE
  1570. AURA.Enabled = true
  1571. FORM = "Demon"
  1572. PLAYINGSONG = DEMONSONG
  1573. ATTACK = false
  1574. Rooted = false
  1575. end
  1576.  
  1577. function ClickSwipes_Demon()
  1578. ATTACK = true
  1579. Rooted = false
  1580. COMBO = 1
  1581. TRAIL.Enabled = true
  1582. repeat
  1583. if COMBO == 1 then
  1584. COMBO = 2
  1585. for i=0, 0.3, 0.1 / Animation_Speed do
  1586. Swait()
  1587. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. end
  1595. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1596. local TOUCH = APPLYMELEE(8,12,false)
  1597. for i=0, 0.5, 0.1 / Animation_Speed do
  1598. Swait()
  1599. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. end
  1607. TOUCH:disconnect()
  1608. elseif COMBO == 2 then
  1609. COMBO = 1
  1610. for i=0, 0.3, 0.1 / Animation_Speed do
  1611. Swait()
  1612. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. end
  1620. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1621. local TOUCH = APPLYMELEE(8,12,false)
  1622. for i=0, 0.5, 0.1 / Animation_Speed do
  1623. Swait()
  1624. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. end
  1632. TOUCH:disconnect()
  1633. end
  1634. until HOLD == false
  1635. TRAIL.Enabled = false
  1636. if COMBO == 2 then
  1637. for i=0, 0.5, 0.1 / Animation_Speed do
  1638. Swait()
  1639. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. end
  1647. elseif COMBO == 1 then
  1648. for i=0, 1, 0.1 / Animation_Speed do
  1649. Swait()
  1650. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. end
  1658. end
  1659. ATTACK = false
  1660. Rooted = false
  1661. end
  1662.  
  1663. function Counter_Demon()
  1664. ATTACK = true
  1665. Rooted = true
  1666. local COUNTER = false
  1667. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1668. COUNTER = true
  1669. end)
  1670. for i=0, 1.5, 0.1 / Animation_Speed do
  1671. Swait()
  1672. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. end
  1680. local BUSY = true
  1681. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1682. BUSY = false
  1683. end)
  1684. for i=0, 8, 0.1 / Animation_Speed do
  1685. Swait()
  1686. if BUSY == false or COUNTER == true then
  1687. break
  1688. end
  1689. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. end
  1697. KEYDOWN:disconnect()
  1698. COUNTERPHYSICS:disconnect()
  1699. if COUNTER == true then
  1700. TRAIL.Enabled = true
  1701. for i=0, 0.1, 0.1 / Animation_Speed do
  1702. Swait()
  1703. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. end
  1711. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1712. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1713. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1714. for i=0, 0.3, 0.1 / Animation_Speed do
  1715. Swait()
  1716. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. end
  1724. TRAIL.Enabled = false
  1725. end
  1726. ATTACK = false
  1727. Rooted = false
  1728. end
  1729.  
  1730. function Gun_Demon()
  1731. ATTACK = true
  1732. Rooted = false
  1733. local FIRING = false
  1734. local DONE = false
  1735. local GYRO = IT("BodyGyro",RootPart)
  1736. GYRO.D = 10
  1737. GYRO.P = 2000
  1738. GYRO.MaxTorque = VT(0,4000000,0)
  1739. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1740. local GUNOFFSET = CF(0, 0.525, -1.068)
  1741. local AMMO = 6
  1742. coroutine.resume(coroutine.create(function()
  1743. repeat
  1744. Swait()
  1745. if FIRING == false then
  1746. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1747. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. end
  1755. until DONE == true
  1756. end))
  1757. local CLICK = Mouse.Button1Down:connect(function()
  1758. if FIRING == false then
  1759. FIRING = true
  1760. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1761. BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1762. CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1763. for i=0, 0.2, 0.1 / Animation_Speed do
  1764. Swait()
  1765. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. end
  1773. AMMO = AMMO - 1
  1774. FIRING = false
  1775. end
  1776. end)
  1777. local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1778. if NEWKEY == "b" then
  1779. DONE = true
  1780. end
  1781. end)
  1782. repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1783. DONE = true
  1784. CLICK:disconnect()
  1785. BUTTON:disconnect()
  1786. GYRO:remove()
  1787. ATTACK = false
  1788. Rooted = false
  1789. end
  1790.  
  1791. function Teleport_Demon()
  1792. local POS = Mouse.Hit.p
  1793. local DISTANCE = (POS - RootPart.Position).Magnitude
  1794. local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1795. local HASHITTARGET = false
  1796. CharacterFade(BRICKC"Mulberry".Color,35)
  1797. CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1798. if HIT ~= nil then
  1799. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1800. local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1801. local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1802. local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1803. if ROOT and HUM.Health > 0 then
  1804. HASHITTARGET = true
  1805. ATTACK = true
  1806. Rooted = true
  1807. HUM.WalkSpeed = 0
  1808. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1809. for i=0, 1, 0.1 / Animation_Speed do
  1810. Swait()
  1811. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. end
  1819. local HITTARGET = nil
  1820. coroutine.resume(coroutine.create(function()
  1821. repeat
  1822. Swait()
  1823. if HITTARGET ~= nil then
  1824. HITTARGET.Anchored = true
  1825. HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1826. end
  1827. until ATTACK == false
  1828. end))
  1829. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1830. if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1831. HITTARGET = TORSO
  1832. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1833. end
  1834. for i=0, 1, 0.1 / Animation_Speed do
  1835. Swait()
  1836. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. end
  1844. if HITTARGET then
  1845. local BODY = HITTARGET.Parent
  1846. local FIRES = {}
  1847. for i = 1, 25 do
  1848. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1849. end
  1850. CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1851. HUM.PlatformStand = true
  1852. coroutine.resume(coroutine.create(function()
  1853. for _, c in pairs(BODY:GetChildren()) do
  1854. if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1855. local FIRE = script.DemonFire_In:Clone()
  1856. FIRE.Parent = c
  1857. FIRE.Enabled = true
  1858. table.insert(FIRES,FIRE)
  1859. local FIRE = script.DemonFire_Out:Clone()
  1860. FIRE.Parent = c
  1861. FIRE.Enabled = true
  1862. table.insert(FIRES,FIRE)
  1863. end
  1864. end
  1865. coroutine.resume(coroutine.create(function()
  1866. for i = 1, 35 do
  1867. Swait()
  1868. for _, c in pairs(BODY:GetChildren()) do
  1869. if c:IsA("BasePart") then
  1870. c.Transparency = c.Transparency + 1/35
  1871. local ASH = c:Clone()
  1872. ASH:ClearAllChildren()
  1873. ASH.Parent = workspace
  1874. ASH.Size = c.Size * 0.2
  1875. ASH.Color = C3(0,0,0)
  1876. ASH.Transparency = 0
  1877. ASH.Material = "Slate"
  1878. ASH.Name = "Ashes"
  1879. ASH.Anchored = false
  1880. if ASH.ClassName == "MeshPart" then
  1881. ASH.TextureID = ""
  1882. end
  1883. Debris:AddItem(ASH,2.5)
  1884. elseif c.ClassName == "Decal" then
  1885. c.Transparency = c.Transparency + 1/35
  1886. end
  1887. end
  1888. end
  1889. BODY:BreakJoints()
  1890. wait(0.5)
  1891. for i = 1, #FIRES do
  1892. FIRES[i].Enabled = false
  1893. end
  1894. end))
  1895. wait(0.2)
  1896. HITTARGET.Anchored = false
  1897. HITTARGET = nil
  1898. end))
  1899. wait(0.5)
  1900. end
  1901. HUM.WalkSpeed = 16
  1902. ATTACK = false
  1903. Rooted = false
  1904. end
  1905. end
  1906. end
  1907. if HASHITTARGET == false then
  1908. local ORI = RootPart.Orientation
  1909. RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1910. RootPart.Orientation = ORI
  1911. RootJoint.Parent = RootPart
  1912. end
  1913. end
  1914.  
  1915. function RockFlair_Demon()
  1916. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1917. if HITFLOOR then
  1918. ATTACK = true
  1919. Rooted = true
  1920. for i=1, 3, 0.1 / Animation_Speed do
  1921. Swait()
  1922. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. end
  1930. local HITS = {}
  1931. local POS = RootPart.Position
  1932. coroutine.resume(coroutine.create(function()
  1933. local ROCKFOLDER = IT("Folder",Character)
  1934. ROCKFOLDER.Name = "Rocks"
  1935. local ROCKS = 25
  1936. for i = 1, ROCKS do
  1937. local ROCK = ROCKSPIKE:Clone()
  1938. ROCK.Parent = ROCKFOLDER
  1939. ROCK.Size = ROCK.Size*3
  1940. ROCK.Color = C3(0,0,0)
  1941. ROCK.Material = "Granite"
  1942. ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1943. local ROCK = ROCKSPIKE:Clone()
  1944. ROCK.Parent = ROCKFOLDER
  1945. ROCK.Size = ROCK.Size*1.2
  1946. ROCK.Color = C3(0,0,0)
  1947. ROCK.Material = "Granite"
  1948. ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1949. end
  1950. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1951. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1952. coroutine.resume(coroutine.create(function()
  1953. wait(0.2)
  1954. for i = 1, 25 do
  1955. Swait()
  1956. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1957. end
  1958. CENTER:remove()
  1959. end))
  1960. coroutine.resume(coroutine.create(function()
  1961. wait(0.3)
  1962. ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1963. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1964. end))
  1965. for i = 1, 35 do
  1966. Swait()
  1967. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1968. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1969. end
  1970. end
  1971. wait(4)
  1972. for i = 1, 70 do
  1973. Swait()
  1974. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1975. c.CanCollide = false
  1976. c.Transparency = c.Transparency + 1/70
  1977. end
  1978. end
  1979. ROCKFOLDER:remove()
  1980. end))
  1981. for i=0, 1.5, 0.1 / Animation_Speed do
  1982. Swait()
  1983. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. end
  1991. ATTACK = false
  1992. Rooted = false
  1993. end
  1994. end
  1995.  
  1996. --//=================================\\
  1997. --|| TAUNTS
  1998. --\\=================================//
  1999.  
  2000. function Taunt_Demon()
  2001. ATTACK = true
  2002. Rooted = false
  2003. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  2004. repeat
  2005. Swait()
  2006. TAUNT.Parent = Head
  2007. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. until TAUNT.Playing == false
  2015. ATTACK = false
  2016. Rooted = false
  2017. end
  2018.  
  2019. --//=================================\\
  2020. --|| ASSIGN THINGS TO KEYS
  2021. --\\=================================//
  2022.  
  2023. function MouseDown(Mouse)
  2024. HOLD = true
  2025. if ATTACK == false then
  2026. if FORM == "Base" then
  2027. ClickSwipes()
  2028. elseif FORM == "Justice" then
  2029. elseif FORM == "Demon" then
  2030. ClickSwipes_Demon()
  2031. end
  2032. end
  2033. end
  2034.  
  2035. function MouseUp(Mouse)
  2036. HOLD = false
  2037. end
  2038.  
  2039. function KeyDown(Key)
  2040. KEYHOLD = true
  2041.  
  2042. if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  2043. ChangeToDemon()
  2044. end
  2045.  
  2046. if FORM == "Base" then
  2047.  
  2048. if Key == "z" and ATTACK == false then
  2049. Counter()
  2050. end
  2051.  
  2052. if Key == "b" and ATTACK == false then
  2053. QuickSwipes()
  2054. end
  2055.  
  2056. if Key == "c" and ATTACK == false then
  2057. JumpStrike()
  2058. end
  2059.  
  2060. if Key == "v" and ATTACK == false then
  2061. RockFlair()
  2062. end
  2063.  
  2064. if Key == ";" and ATTACK == false then
  2065. end
  2066.  
  2067. if Key == "[" and ATTACK == false then
  2068. end
  2069.  
  2070. elseif FORM == "Justice" then
  2071.  
  2072. elseif FORM == "Demon" then
  2073.  
  2074. if Key == "t" and ATTACK == false then
  2075. Taunt_Demon()()
  2076. end
  2077.  
  2078. if Key == "z" and ATTACK == false then
  2079. Counter_Demon()
  2080. end
  2081.  
  2082. if Key == "b" and ATTACK == false then
  2083. Gun_Demon()
  2084. end
  2085.  
  2086. if Key == "c" and ATTACK == false then
  2087. Teleport_Demon()
  2088. end
  2089.  
  2090. if Key == "v" and ATTACK == false then
  2091. RockFlair_Demon()()
  2092. end
  2093.  
  2094. end
  2095. end
  2096.  
  2097. function KeyUp(Key)
  2098. KEYHOLD = false
  2099. end
  2100.  
  2101. Mouse.Button1Down:connect(function(NEWKEY)
  2102. MouseDown(NEWKEY)
  2103. end)
  2104. Mouse.Button1Up:connect(function(NEWKEY)
  2105. MouseUp(NEWKEY)
  2106. end)
  2107. Mouse.KeyDown:connect(function(NEWKEY)
  2108. KeyDown(NEWKEY)
  2109. end)
  2110. Mouse.KeyUp:connect(function(NEWKEY)
  2111. KeyUp(NEWKEY)
  2112. end)
  2113.  
  2114. --//=================================\\
  2115. --\\=================================//
  2116.  
  2117. function unanchor()
  2118. if UNANCHOR == true then
  2119. RootPart.Anchored = false
  2120. end
  2121. g = Character:GetChildren()
  2122. for i = 1, #g do
  2123. if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  2124. g[i].Anchored = false
  2125. end
  2126. end
  2127. g = Rapier:GetChildren()
  2128. for i = 1, #g do
  2129. if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  2130. g[i].Anchored = false
  2131. end
  2132. end
  2133. end
  2134.  
  2135. --//=================================\\
  2136. --|| WRAP THE WHOLE SCRIPT UP
  2137. --\\=================================//
  2138.  
  2139. Humanoid.Changed:connect(function(Jump)
  2140. if Jump == "Jump" then
  2141. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2142. if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  2143. Humanoid.Jump = false
  2144. JUMPING = true
  2145. JumpAct(45)
  2146. JUMPING = false
  2147. elseif Disable_Jump == true then
  2148. Humanoid.Jump = false
  2149. end
  2150. end
  2151. end)
  2152.  
  2153. while true do
  2154. Swait()
  2155. script.Parent = WEAPONGUI
  2156. if Character then
  2157. ANIMATE.Parent = nil
  2158. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2159. v:Stop();
  2160. end
  2161. SINE = SINE + CHANGE
  2162. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2163. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2164. local IGNORE = {}
  2165. if PENTAGRAM then
  2166. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  2167. else
  2168. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  2169. end
  2170. local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  2171. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  2172. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  2173. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2174. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2175. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2176. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2177. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  2178. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2179. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2180. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. end
  2183. if FORM ~= "Demon" then
  2184. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2185. ANIM = "Jump"
  2186. if ATTACK == false then
  2187. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2194. end
  2195. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2196. ANIM = "Fall"
  2197. if ATTACK == false then
  2198. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2205. end
  2206. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2207. ANIM = "Idle"
  2208. if ATTACK == false then
  2209. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2216. end
  2217. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2218. ANIM = "Walk"
  2219. if ATTACK == false then
  2220. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2227. end
  2228. end
  2229. else
  2230. if ATTACK == false then
  2231. if TORSOVELOCITY < 1 then
  2232. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2239. elseif TORSOVELOCITY > 1 then
  2240. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2247. end
  2248. end
  2249. end
  2250. if WING then
  2251. WING.Parent = Rapier
  2252. WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2253. end
  2254. if WINGWELD then
  2255. WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2256. end
  2257. unanchor()
  2258. --Humanoid.MaxHealth = "inf"
  2259. --Humanoid.Health = "inf"
  2260. Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2261. Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2262. if Rooted == false then
  2263. Disable_Jump = false
  2264. Humanoid.WalkSpeed = Speed
  2265. elseif Rooted == true then
  2266. Disable_Jump = true
  2267. Humanoid.WalkSpeed = 0
  2268. end
  2269. if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2270. sick:Play()
  2271. end
  2272. sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2273. sick.Looped = true
  2274. sick.Pitch = PLAYINGSONG.PITCH
  2275. sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2276. sick.Parent = Torso
  2277. sick.Playing = true
  2278. Humanoid.Name = Player.Name
  2279. if PENTAGRAM then
  2280. PENTAGRAM.Parent = Rapier
  2281. PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2282. local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2283. if DECAL then
  2284. DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2285. end
  2286. end
  2287. end
  2288. end
  2289.  
  2290. --//=================================\\
  2291. --\\=================================//
  2292.  
  2293.  
  2294.  
  2295.  
  2296.  
  2297. --//====================================================\\--
  2298. --|| END OF SCRIPT
  2299. --\\====================================================//--
  2300. end))
  2301. UnionOperation1.Name = "RockSpike"
  2302. UnionOperation1.Parent = LocalScript0
  2303. UnionOperation1.CFrame = CFrame.new(4, 16.4655704, 20, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  2304. UnionOperation1.Orientation = Vector3.new(0, 180, 180)
  2305. UnionOperation1.Position = Vector3.new(4, 16.4655704, 20)
  2306. UnionOperation1.Rotation = Vector3.new(-180, 0, 0)
  2307. UnionOperation1.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2308. UnionOperation1.Transparency = 1
  2309. UnionOperation1.Size = Vector3.new(5.59999895, 28, 5.59999895)
  2310. UnionOperation1.Anchored = true
  2311. UnionOperation1.BrickColor = BrickColor.new("Pine Cone")
  2312. UnionOperation1.CanCollide = false
  2313. UnionOperation1.Locked = true
  2314. UnionOperation1.Material = Enum.Material.Slate
  2315. UnionOperation1.brickColor = BrickColor.new("Pine Cone")
  2316. UnionOperation1.UsePartColor = true
  2317. UnionOperation2.Name = "Gun"
  2318. UnionOperation2.Parent = LocalScript0
  2319. UnionOperation2.CFrame = CFrame.new(13.7109299, 3.32551503, 50.6149979, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2320. UnionOperation2.Orientation = Vector3.new(0, 90, 0)
  2321. UnionOperation2.Position = Vector3.new(13.7109299, 3.32551503, 50.6149979)
  2322. UnionOperation2.Rotation = Vector3.new(0, 90, 0)
  2323. UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2324. UnionOperation2.Transparency = 1
  2325. UnionOperation2.Size = Vector3.new(0.318789303, 1.71991599, 2.05963755)
  2326. UnionOperation2.Anchored = true
  2327. UnionOperation2.BrickColor = BrickColor.new("Medium stone grey")
  2328. UnionOperation2.CanCollide = false
  2329. UnionOperation2.Locked = true
  2330. UnionOperation2.Material = Enum.Material.Metal
  2331. UnionOperation2.brickColor = BrickColor.new("Medium stone grey")
  2332. ParticleEmitter3.Name = "DemonAura"
  2333. ParticleEmitter3.Parent = LocalScript0
  2334. ParticleEmitter3.Speed = NumberRange.new(1, 1)
  2335. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2336. ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.666667, 0, 1),Color3.new(0.415686, 0.356863, 0.490196),Color3.new(1, 0, 0))
  2337. ParticleEmitter3.Enabled = false
  2338. ParticleEmitter3.LightEmission = 1
  2339. ParticleEmitter3.Texture = "rbxasset://textures/particles/fire_main.dds"
  2340. ParticleEmitter3.Transparency = NumberSequence.new(1,0.63934427499771,0.38797813653946,0.31693989038467,0.45901638269424,1)
  2341. ParticleEmitter3.ZOffset = -1
  2342. ParticleEmitter3.Size = NumberSequence.new(0.3125,0.74999988079071,0.18750011920929,0)
  2343. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2344. ParticleEmitter3.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  2345. ParticleEmitter3.Rate = 150
  2346. ParticleEmitter3.RotSpeed = NumberRange.new(-15, 15)
  2347. ParticleEmitter3.SpreadAngle = Vector2.new(360, 360)
  2348. ParticleEmitter3.VelocitySpread = 360
  2349. MeshPart4.Name = "Wing"
  2350. MeshPart4.Parent = LocalScript0
  2351. MeshPart4.CFrame = CFrame.new(20.1910973, 7.42570019, -16.0120201, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)
  2352. MeshPart4.Orientation = Vector3.new(0, 30, 0)
  2353. MeshPart4.Position = Vector3.new(20.1910973, 7.42570019, -16.0120201)
  2354. MeshPart4.Rotation = Vector3.new(0, 30, 0)
  2355. MeshPart4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2356. MeshPart4.Transparency = 1
  2357. MeshPart4.Size = Vector3.new(6.91773987, 3.86026454, 0.0840506554)
  2358. MeshPart4.Anchored = true
  2359. MeshPart4.BrickColor = BrickColor.new("Really black")
  2360. MeshPart4.CanCollide = false
  2361. MeshPart4.Locked = true
  2362. MeshPart4.Material = Enum.Material.Granite
  2363. MeshPart4.brickColor = BrickColor.new("Really black")
  2364. LocalScript5.Name = "CamShake"
  2365. LocalScript5.Parent = LocalScript0
  2366. table.insert(cors,sandbox(LocalScript5,function()
  2367. VT = Vector3.new
  2368. MRANDOM = math.random
  2369.  
  2370. local A = nil
  2371. local B = nil
  2372. local C = nil
  2373. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2374. for _, c in pairs(script:GetChildren()) do
  2375. if c.Name == "Timer" then
  2376. A = c.Value
  2377. elseif c.Name == "Shake" then
  2378. B = c.Value*5
  2379. elseif c.Name == "DoesFade" then
  2380. C = c.Value
  2381. end
  2382. end
  2383. local TIMER = A or 35
  2384. local SHAKE = B or 5
  2385. local FADE = C or true
  2386. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2387. if FADE == true then
  2388. local FADER = SHAKE/TIMER
  2389. for i = 1, TIMER do
  2390. wait()
  2391. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2392. end
  2393. HUMANOID.CameraOffset = VT(0,0,0)
  2394. else
  2395. for i = 1, TIMER do
  2396. wait()
  2397. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2398. end
  2399. HUMANOID.CameraOffset = VT(0,0,0)
  2400. end
  2401. end
  2402. script:remove()
  2403. end))
  2404. LocalScript5.Disabled = true
  2405. NumberValue6.Name = "Timer"
  2406. NumberValue6.Parent = LocalScript5
  2407. NumberValue6.Value = 35
  2408. NumberValue7.Name = "Shake"
  2409. NumberValue7.Parent = LocalScript5
  2410. NumberValue7.Value = 5
  2411. BoolValue8.Name = "DoesFade"
  2412. BoolValue8.Parent = LocalScript5
  2413. Model9.Name = "Rapier"
  2414. Model9.Parent = LocalScript0
  2415. UnionOperation10.Name = "Gold"
  2416. UnionOperation10.Parent = Model9
  2417. UnionOperation10.CFrame = CFrame.new(7.50317192, 4.39786291, 38.4425163, 0, -1, 0, 0.642788053, 0, -0.76604414, 0.76604414, 0, 0.642788053)
  2418. UnionOperation10.Orientation = Vector3.new(50, 0, 90)
  2419. UnionOperation10.Position = Vector3.new(7.50317192, 4.39786291, 38.4425163)
  2420. UnionOperation10.Rotation = Vector3.new(50, 0, 90)
  2421. UnionOperation10.Color = Color3.new(0.972549, 0.85098, 0.427451)
  2422. UnionOperation10.Size = Vector3.new(1.10662901, 0.218504265, 1.47040009)
  2423. UnionOperation10.Anchored = true
  2424. UnionOperation10.BrickColor = BrickColor.new("Daisy orange")
  2425. UnionOperation10.CanCollide = false
  2426. UnionOperation10.Material = Enum.Material.Glass
  2427. UnionOperation10.brickColor = BrickColor.new("Daisy orange")
  2428. UnionOperation10.UsePartColor = true
  2429. Weld11.Name = "Joint"
  2430. Weld11.Parent = UnionOperation10
  2431. Weld11.C0 = CFrame.new(-0.496570587, 0.00316819549, 0.147598267, 0, 0.76604414, -0.642788053, -1, 0, 0, 0, 0.642788053, 0.76604414)
  2432. Weld11.Part0 = UnionOperation10
  2433. Weld11.Part1 = UnionOperation21
  2434. Weld11.part1 = UnionOperation21
  2435. UnionOperation12.Name = "Blade"
  2436. UnionOperation12.Parent = Model9
  2437. UnionOperation12.CFrame = CFrame.new(7.5, 3.96558094, 34.5620003, 0, 1, -0, -1, 0, 0, 0, 0, 1)
  2438. UnionOperation12.Orientation = Vector3.new(0, 0, -90)
  2439. UnionOperation12.Position = Vector3.new(7.5, 3.96558094, 34.5620003)
  2440. UnionOperation12.Rotation = Vector3.new(0, 0, -90)
  2441. UnionOperation12.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2442. UnionOperation12.Size = Vector3.new(0.391799927, 0.098512888, 6.57161331)
  2443. UnionOperation12.Anchored = true
  2444. UnionOperation12.BrickColor = BrickColor.new("Medium stone grey")
  2445. UnionOperation12.CanCollide = false
  2446. UnionOperation12.Material = Enum.Material.Glass
  2447. UnionOperation12.brickColor = BrickColor.new("Medium stone grey")
  2448. Trail13.Parent = UnionOperation12
  2449. Trail13.Attachment0 = nil
  2450. Trail13.Attachment1 = nil
  2451. Trail13.Enabled = false
  2452. Trail13.LightEmission = 1
  2453. Trail13.LightInfluence = 0.5
  2454. Trail13.Texture = "rbxassetid://1472703539"
  2455. Trail13.Transparency = NumberSequence.new(0.5,1)
  2456. Trail13.Lifetime = 0.20000000298023
  2457. Weld14.Name = "Joint"
  2458. Weld14.Parent = UnionOperation12
  2459. Weld14.C0 = CFrame.new(-1.52587891e-05, 3.9935112e-06, 3.59499645, 0, 0, 1, 1, 0, 0, 0, 1, 0)
  2460. Weld14.Part0 = UnionOperation12
  2461. Weld14.Part1 = UnionOperation21
  2462. Weld14.part1 = UnionOperation21
  2463. UnionOperation15.Name = "Gold"
  2464. UnionOperation15.Parent = Model9
  2465. UnionOperation15.CFrame = CFrame.new(7.5099988, 3.61808705, 38.2854309, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2466. UnionOperation15.Position = Vector3.new(7.5099988, 3.61808705, 38.2854309)
  2467. UnionOperation15.Color = Color3.new(0.972549, 0.85098, 0.427451)
  2468. UnionOperation15.Size = Vector3.new(1.4338882, 2.08936858, 0.580374658)
  2469. UnionOperation15.Anchored = true
  2470. UnionOperation15.BrickColor = BrickColor.new("Daisy orange")
  2471. UnionOperation15.CanCollide = false
  2472. UnionOperation15.Material = Enum.Material.Glass
  2473. UnionOperation15.brickColor = BrickColor.new("Daisy orange")
  2474. UnionOperation15.UsePartColor = true
  2475. Weld16.Name = "Joint"
  2476. Weld16.Parent = UnionOperation15
  2477. Weld16.C0 = CFrame.new(-0.00999507308, 0.347503662, -0.12843585, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2478. Weld16.Part0 = UnionOperation15
  2479. Weld16.Part1 = UnionOperation21
  2480. Weld16.part1 = UnionOperation21
  2481. UnionOperation17.Name = "Handle"
  2482. UnionOperation17.Parent = Model9
  2483. UnionOperation17.CFrame = CFrame.new(7.50000381, 3.96561003, 38.7669945, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2484. UnionOperation17.Orientation = Vector3.new(90, 0, 0)
  2485. UnionOperation17.Position = Vector3.new(7.50000381, 3.96561003, 38.7669945)
  2486. UnionOperation17.Rotation = Vector3.new(90, 0, 0)
  2487. UnionOperation17.Color = Color3.new(0, 0, 0)
  2488. UnionOperation17.Size = Vector3.new(0.299999237, 1.19999981, 0.299995422)
  2489. UnionOperation17.Anchored = true
  2490. UnionOperation17.BrickColor = BrickColor.new("Really black")
  2491. UnionOperation17.CanCollide = false
  2492. UnionOperation17.Material = Enum.Material.Glass
  2493. UnionOperation17.brickColor = BrickColor.new("Really black")
  2494. UnionOperation17.UsePartColor = true
  2495. Weld18.Name = "Joint"
  2496. Weld18.Parent = UnionOperation17
  2497. Weld18.C0 = CFrame.new(0, -0.609997749, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2498. Weld18.Part0 = UnionOperation17
  2499. Weld18.Part1 = UnionOperation21
  2500. Weld18.part1 = UnionOperation21
  2501. UnionOperation19.Name = "Gold"
  2502. UnionOperation19.Parent = Model9
  2503. UnionOperation19.CFrame = CFrame.new(7.50000381, 3.96561003, 39.4769936, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2504. UnionOperation19.Orientation = Vector3.new(90, 0, 0)
  2505. UnionOperation19.Position = Vector3.new(7.50000381, 3.96561003, 39.4769936)
  2506. UnionOperation19.Rotation = Vector3.new(90, 0, 0)
  2507. UnionOperation19.Color = Color3.new(0.972549, 0.85098, 0.427451)
  2508. UnionOperation19.Size = Vector3.new(0.300001144, 0.419999123, 0.300010681)
  2509. UnionOperation19.Anchored = true
  2510. UnionOperation19.BrickColor = BrickColor.new("Daisy orange")
  2511. UnionOperation19.CanCollide = false
  2512. UnionOperation19.Material = Enum.Material.Glass
  2513. UnionOperation19.brickColor = BrickColor.new("Daisy orange")
  2514. UnionOperation19.UsePartColor = true
  2515. Weld20.Name = "Joint"
  2516. Weld20.Parent = UnionOperation19
  2517. Weld20.C0 = CFrame.new(0, -1.31999779, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2518. Weld20.Part0 = UnionOperation19
  2519. Weld20.Part1 = UnionOperation21
  2520. Weld20.part1 = UnionOperation21
  2521. UnionOperation21.Name = "Part"
  2522. UnionOperation21.Parent = Model9
  2523. UnionOperation21.CFrame = CFrame.new(7.50000381, 3.96559811, 38.1569977, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2524. UnionOperation21.Orientation = Vector3.new(90, 0, 0)
  2525. UnionOperation21.Position = Vector3.new(7.50000381, 3.96559811, 38.1569977)
  2526. UnionOperation21.Rotation = Vector3.new(90, 0, 0)
  2527. UnionOperation21.Color = Color3.new(0, 0, 0)
  2528. UnionOperation21.Size = Vector3.new(0.119997025, 0.61999464, 0.400001526)
  2529. UnionOperation21.Anchored = true
  2530. UnionOperation21.BrickColor = BrickColor.new("Really black")
  2531. UnionOperation21.CanCollide = false
  2532. UnionOperation21.Material = Enum.Material.Glass
  2533. UnionOperation21.brickColor = BrickColor.new("Really black")
  2534. UnionOperation21.UsePartColor = true
  2535. UnionOperation22.Name = "Toothpick"
  2536. UnionOperation22.Parent = LocalScript0
  2537. UnionOperation22.CFrame = CFrame.new(1.26596105, 6.59962893, -13.1234198, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2538. UnionOperation22.Orientation = Vector3.new(0, 180, 0)
  2539. UnionOperation22.Position = Vector3.new(1.26596105, 6.59962893, -13.1234198)
  2540. UnionOperation22.Rotation = Vector3.new(-180, 0, -180)
  2541. UnionOperation22.Color = Color3.new(0.737255, 0.607843, 0.364706)
  2542. UnionOperation22.Transparency = 1
  2543. UnionOperation22.Size = Vector3.new(0.068077907, 0.068081826, 0.75316143)
  2544. UnionOperation22.Anchored = true
  2545. UnionOperation22.BrickColor = BrickColor.new("Cork")
  2546. UnionOperation22.Material = Enum.Material.Wood
  2547. UnionOperation22.brickColor = BrickColor.new("Cork")
  2548. UnionOperation23.Name = "Cross"
  2549. UnionOperation23.Parent = LocalScript0
  2550. UnionOperation23.CFrame = CFrame.new(3, 4.96558094, 17.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2551. UnionOperation23.Orientation = Vector3.new(0, -90, 0)
  2552. UnionOperation23.Position = Vector3.new(3, 4.96558094, 17.5)
  2553. UnionOperation23.Rotation = Vector3.new(0, -90, 0)
  2554. UnionOperation23.Color = Color3.new(0.972549, 0.85098, 0.427451)
  2555. UnionOperation23.Transparency = 1
  2556. UnionOperation23.Size = Vector3.new(0.277778029, 5, 2.77777791)
  2557. UnionOperation23.Anchored = true
  2558. UnionOperation23.BrickColor = BrickColor.new("Daisy orange")
  2559. UnionOperation23.Material = Enum.Material.Glass
  2560. UnionOperation23.brickColor = BrickColor.new("Daisy orange")
  2561. UnionOperation23.UsePartColor = true
  2562. ParticleEmitter24.Name = "DemonFire_Out"
  2563. ParticleEmitter24.Parent = LocalScript0
  2564. ParticleEmitter24.Speed = NumberRange.new(1, 1)
  2565. ParticleEmitter24.Rotation = NumberRange.new(0, 360)
  2566. ParticleEmitter24.Color = ColorSequence.new(Color3.new(0.290196, 0, 0.435294),Color3.new(0.666667, 0, 1),Color3.new(1, 0, 0))
  2567. ParticleEmitter24.Enabled = false
  2568. ParticleEmitter24.LightEmission = 1
  2569. ParticleEmitter24.Texture = "rbxasset://textures/particles/fire_main.dds"
  2570. ParticleEmitter24.Transparency = NumberSequence.new(1,0.4426229596138,0,0.032786905765533,0.42622953653336,1)
  2571. ParticleEmitter24.ZOffset = 1
  2572. ParticleEmitter24.Size = NumberSequence.new(1,0)
  2573. ParticleEmitter24.Acceleration = Vector3.new(0, 5, 0)
  2574. ParticleEmitter24.Lifetime = NumberRange.new(1, 2)
  2575. ParticleEmitter24.Rate = 99999
  2576. ParticleEmitter24.RotSpeed = NumberRange.new(-150, 150)
  2577. ParticleEmitter24.SpreadAngle = Vector2.new(360, 360)
  2578. ParticleEmitter24.VelocitySpread = 360
  2579. ParticleEmitter25.Name = "DemonFire_In"
  2580. ParticleEmitter25.Parent = LocalScript0
  2581. ParticleEmitter25.Speed = NumberRange.new(1, 1)
  2582. ParticleEmitter25.Rotation = NumberRange.new(0, 360)
  2583. ParticleEmitter25.Color = ColorSequence.new(Color3.new(0.290196, 0, 0.435294),Color3.new(1, 0.333333, 0),Color3.new(1, 0, 0))
  2584. ParticleEmitter25.Enabled = false
  2585. ParticleEmitter25.LightEmission = 0.80000001192093
  2586. ParticleEmitter25.Texture = "rbxasset://textures/particles/fire_main.dds"
  2587. ParticleEmitter25.Transparency = NumberSequence.new(1,0.4426229596138,0,0.032786905765533,0.42622953653336,1)
  2588. ParticleEmitter25.Size = NumberSequence.new(0.5,0)
  2589. ParticleEmitter25.Acceleration = Vector3.new(0, 5, 0)
  2590. ParticleEmitter25.Lifetime = NumberRange.new(1, 2)
  2591. ParticleEmitter25.Rate = 99999
  2592. ParticleEmitter25.RotSpeed = NumberRange.new(-150, 150)
  2593. ParticleEmitter25.SpreadAngle = Vector2.new(360, 360)
  2594. ParticleEmitter25.VelocitySpread = 360
  2595. for i,v in pairs(mas:GetChildren()) do
  2596. v.Parent = script
  2597. pcall(function() v:MakeJoints() end)
  2598. end
  2599. mas:Destroy()
  2600. for i,v in pairs(cors) do
  2601. spawn(function()
  2602. pcall(v)
  2603. end)
  2604. end
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