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- countdown:
- max-players: 0
- min-players: 60
- # The drop interval in which powerups should be dropped. (Higher = Slower)
- # The final interval will be calculated as dropInterval/numFields. This way, the drops per time per area will stay approximately constant
- # E.g.: dropInterval = 1000.0 => On a 10x10 (numFields = 10x10 = 100) a powerup will be dropped every 10 seconds
- drop-interval: 100.0
- generation:
- field-chance-percent: 1.5
- # Higher = Faster. Default: 1.0
- # Note that increasing this value might result in server lags for bigger maps
- speed: 1.0
- # When this option is enabled, players that are not in the same game as you will be hidden from the tablist
- hide-tablist: true
- # Remember that the inventory prefix shouldn't be too long as inv names cannot be longer than 32 characters (including color codes)
- inventory-prefix: §8[§6C§5M§8]
- language: en
- powerups:
- # The time it takes before a wall placed by the "Barrier" powerup disappears
- wall-time: 3
- prefix: §8[§6Crazy§5Maze§8]
- update-check:
- enable: true
- on-command: true
- on-join: true
- world: CrazyMaze
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