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Sir_VG

Aria of Sorrow Leaderboard Notes

Sep 24th, 2014
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  1. Castlevania Aria of Sorrow Leaderboard Notes
  2.  
  3. Julius Speedrun
  4. Beat the game on Julius Mode (Normal)
  5. -------------------------------------
  6. Start - 0xh1b279=h01_0xh0080a1=h00_0xM01b31c=0_d0xh1b279!=h01
  7.  
  8. 0xh1b279=h01 - Player Level. Julius is only Lv 1. Used to indicate player is in-game.
  9. 0xh0080a1=h00 - Normal difficulty. Will NOT work on a clear file.
  10. 0_d0xh1b279!=h01 - Used to prevent bad triggers when the player dies.
  11.  
  12. Alternate Version (Until Timer issue is fixed on emulator)
  13. 0x1b282<hD7_0xh0080a1=h00_0x008088=hFD70_0x00808c=h0199_d0x00808c!=h0199
  14. 0x1b282=hD7_0xh0080a1=h00_0x008088=hFD70_0x00808c=h0199_d0x00808c!=h0199 (All Bosses Variance)
  15.  
  16. 0x1b282<hD7 - Not Full Strength (Less than 8 bosses beat)
  17. 0x1b282=hD7 - Full Strength (All 8 bosses beat)
  18. 0xh0080a1=h00 - Normal difficulty. Will NOT work on a clear file.
  19. 0x008088=hFD70 - Player has entered Graham's Room
  20. 0x00808c=h0199 - Player has entered Graham's Room
  21. d0x00808c!=h0199 - Used to prevent bad triggers when the player dies.
  22.  
  23. Cancel - 0x01b27a=h0000_d0x01b27a!=h0000
  24.  
  25. 0x01b27a=h0000 - Player is dead. RIP Julius.
  26. d0x01b27a!=h0000 - Used to prevent bad triggers when the player dies.
  27.  
  28. Submit - 0x008088=h2C54_0x00808c=h120E_d0x00808c!=h120E
  29.  
  30. 0x008088=h2C54 - Ending "room"
  31. 0x00808c=h120E - Ending "room"
  32. d0x00808c!=h120E - Used to prevent multiple submissions
  33.  
  34. Value - 0x0080ac*1_0x0080ae*65536
  35.  
  36. 0x0080ae is FFFF+1, hence the need to multiply by 65536.
  37. --------------------------------------------------------------------------------------------
  38.  
  39. Julius Hardrun
  40. Beat the game on Julius Mode (Hard)
  41. -------------------------------------
  42. Start - 0xh1b279=h01_0xh0080a1=h10_0xM01b31c=0_d0xh1b279!=h01
  43.  
  44. 0xh1b279=h01 - Player Level. Julius is only Lv 1. Used to indicate player is in-game.
  45. 0xh0080a1=h10 - Hard difficulty. Will NOT work on a clear file.
  46. 0_d0xh1b279!=h01 - Used to prevent bad triggers when the player dies.
  47.  
  48. Alternate Version (Until Timer issue is fixed on emulator)
  49. 0x1b282<hD7_0xh0080a1=h10_0x008088=hFD70_0x00808c=h0199_d0x00808c!=h0199
  50. 0x1b282=hD7_0xh0080a1=h10_0x008088=hFD70_0x00808c=h0199_d0x00808c!=h0199 (All Bosses Variance)
  51.  
  52. 0x1b282<hD7 - Not Full Strength (Less than 8 bosses beat)
  53. 0x1b282=hD7 - Full Strength (All 8 bosses beat)
  54. 0xh0080a1=h10 - Hard difficulty. Will NOT work on a clear file.
  55. 0x008088=hFD70 - Player has entered Graham's Room
  56. 0x00808c=h0199 - Player has entered Graham's Room
  57. d0x00808c!=h0199 - Used to prevent bad triggers when the player dies.
  58.  
  59. Cancel - 0x01b27a=h0000_d0x01b27a!=h0000
  60.  
  61. 0x01b27a=h0000 - Player is dead. RIP Julius.
  62. d0x01b27a!=h0000 - Used to prevent bad triggers when the player dies.
  63.  
  64. Submit - 0x008088=h2C54_0x00808c=h120E_d0x00808c!=h120E
  65.  
  66. 0x008088=h2C54 - Ending "room"
  67. 0x00808c=h120E - Ending "room"
  68. d0x00808c!=h120E - Used to prevent multiple submissions
  69.  
  70. Value - 0x0080ac*1_0x0080ae*65536
  71.  
  72. 0x0080ae is FFFF+1, hence the need to multiply by 65536.
  73. --------------------------------------------------------------------------------------------
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