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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Shadow\Desktop\Hammer\maps\roadv2.vmf"
- Valve Software - vbsp.exe (Feb 12 2019)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Shadow\Desktop\Hammer\maps\roadv2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error: displacement found on a(n) func_detail entity - not supported (entity 470, brush 0)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Shadow\Desktop\Hammer\maps\roadv2"
- Valve Software - vvis.exe (Feb 12 2019)
- 8 threads
- reading c:\users\shadow\desktop\hammer\maps\roadv2.bsp
- reading c:\users\shadow\desktop\hammer\maps\roadv2.prt
- LoadPortals: couldn't read c:\users\shadow\desktop\hammer\maps\roadv2.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Shadow\Desktop\Hammer\maps\roadv2"
- Valve Software - vrad.exe SSE (Feb 12 2019)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\shadow\desktop\hammer\maps\roadv2.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.88 seconds)
- 3080 faces
- 1373965 square feet [197850976.00 square inches]
- 57 Displacements
- 110812 Square Feet [15956962.00 Square Inches]
- sun extent from map=0.000000
- 134 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Build Patch/Sample Hash Table(s).....Done<0.0082 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 25/1024 1200/49152 ( 2.4%)
- brushes 652/16384 7824/196608 ( 4.0%)
- brushsides 4735/65536 37880/524288 ( 7.2%)
- planes 2490/65536 49800/1310720 ( 3.8%)
- vertexes 5051/65536 60612/786432 ( 7.7%)
- nodes 2452/65536 78464/2097152 ( 3.7%)
- texinfos 622/12288 44784/884736 ( 5.1%)
- texdata 135/2048 4320/65536 ( 6.6%)
- dispinfos 57/0 10032/0 ( 0.0%)
- disp_verts 4025/0 80500/0 ( 0.0%)
- disp_tris 6528/0 13056/0 ( 0.0%)
- disp_lmsamples 27399/0 27399/0 ( 0.0%)
- faces 3080/65536 172480/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1740/65536 97440/3670016 ( 2.7%)
- leaves 2478/65536 79296/2097152 ( 3.8%)
- leaffaces 3501/65536 7002/131072 ( 5.3%)
- leafbrushes 1491/65536 2982/131072 ( 2.3%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 21419/512000 85676/2048000 ( 4.2%)
- edges 12963/256000 51852/1024000 ( 5.1%)
- LDR worldlights 134/8192 11792/720896 ( 1.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 217/32768 2170/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3726/65536 7452/131072 ( 5.7%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 47/512 16544/180224 ( 9.2%)
- LDR lightdata [variable] 1310912/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 67045/393216 (17.1%)
- LDR ambient table 2478/65536 9912/262144 ( 3.8%)
- HDR ambient table 2478/65536 9912/262144 ( 3.8%)
- LDR leaf ambient 11766/65536 329448/1835008 (18.0%)
- HDR leaf ambient 2478/65536 69384/1835008 ( 3.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/31060 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/20586 ( 0.0%)
- pakfile [variable] 760474/0 ( 0.0%)
- physics [variable] 981847/4194304 (23.4%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8166
- Writing c:\users\shadow\desktop\hammer\maps\roadv2.bsp
- 14 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Shadow\Desktop\Hammer\maps\roadv2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\roadv2.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "roadv2" -steam
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