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Mar 21st, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Shadow\Desktop\Hammer\maps\roadv2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 12 2019)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\Shadow\Desktop\Hammer\maps\roadv2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Error: displacement found on a(n) func_detail entity - not supported (entity 470, brush 0)
  12.  
  13.  
  14. ** Executing...
  15. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  16. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Shadow\Desktop\Hammer\maps\roadv2"
  17.  
  18. Valve Software - vvis.exe (Feb 12 2019)
  19. 8 threads
  20. reading c:\users\shadow\desktop\hammer\maps\roadv2.bsp
  21. reading c:\users\shadow\desktop\hammer\maps\roadv2.prt
  22. LoadPortals: couldn't read c:\users\shadow\desktop\hammer\maps\roadv2.prt
  23.  
  24.  
  25. ** Executing...
  26. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  27. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Shadow\Desktop\Hammer\maps\roadv2"
  28.  
  29. Valve Software - vrad.exe SSE (Feb 12 2019)
  30.  
  31. Valve Radiosity Simulator
  32. 8 threads
  33. [Reading texlights from 'lights.rad']
  34. [45 texlights parsed from 'lights.rad']
  35.  
  36. Loading c:\users\shadow\desktop\hammer\maps\roadv2.bsp
  37. No vis information, direct lighting only.
  38. Setting up ray-trace acceleration structure... Done (0.88 seconds)
  39. 3080 faces
  40. 1373965 square feet [197850976.00 square inches]
  41. 57 Displacements
  42. 110812 Square Feet [15956962.00 Square Inches]
  43. sun extent from map=0.000000
  44. 134 direct lights
  45. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  46. Build Patch/Sample Hash Table(s).....Done<0.0082 sec>
  47. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  48. FinalLightFace Done
  49. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  50. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  51. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
  52. Writing leaf ambient...done
  53. Ready to Finish
  54.  
  55. Object names Objects/Maxobjs Memory / Maxmem Fullness
  56. ------------ --------------- --------------- --------
  57. models 25/1024 1200/49152 ( 2.4%)
  58. brushes 652/16384 7824/196608 ( 4.0%)
  59. brushsides 4735/65536 37880/524288 ( 7.2%)
  60. planes 2490/65536 49800/1310720 ( 3.8%)
  61. vertexes 5051/65536 60612/786432 ( 7.7%)
  62. nodes 2452/65536 78464/2097152 ( 3.7%)
  63. texinfos 622/12288 44784/884736 ( 5.1%)
  64. texdata 135/2048 4320/65536 ( 6.6%)
  65. dispinfos 57/0 10032/0 ( 0.0%)
  66. disp_verts 4025/0 80500/0 ( 0.0%)
  67. disp_tris 6528/0 13056/0 ( 0.0%)
  68. disp_lmsamples 27399/0 27399/0 ( 0.0%)
  69. faces 3080/65536 172480/3670016 ( 4.7%)
  70. hdr faces 0/65536 0/3670016 ( 0.0%)
  71. origfaces 1740/65536 97440/3670016 ( 2.7%)
  72. leaves 2478/65536 79296/2097152 ( 3.8%)
  73. leaffaces 3501/65536 7002/131072 ( 5.3%)
  74. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  75. areas 3/1024 24/8192 ( 0.3%)
  76. surfedges 21419/512000 85676/2048000 ( 4.2%)
  77. edges 12963/256000 51852/1024000 ( 5.1%)
  78. LDR worldlights 134/8192 11792/720896 ( 1.6%)
  79. HDR worldlights 0/8192 0/720896 ( 0.0%)
  80. leafwaterdata 0/32768 0/393216 ( 0.0%)
  81. waterstrips 217/32768 2170/327680 ( 0.7%)
  82. waterverts 0/65536 0/786432 ( 0.0%)
  83. waterindices 3726/65536 7452/131072 ( 5.7%)
  84. cubemapsamples 6/1024 96/16384 ( 0.6%)
  85. overlays 47/512 16544/180224 ( 9.2%)
  86. LDR lightdata [variable] 1310912/0 ( 0.0%)
  87. HDR lightdata [variable] 0/0 ( 0.0%)
  88. visdata [variable] 0/16777216 ( 0.0%)
  89. entdata [variable] 67045/393216 (17.1%)
  90. LDR ambient table 2478/65536 9912/262144 ( 3.8%)
  91. HDR ambient table 2478/65536 9912/262144 ( 3.8%)
  92. LDR leaf ambient 11766/65536 329448/1835008 (18.0%)
  93. HDR leaf ambient 2478/65536 69384/1835008 ( 3.8%)
  94. occluders 0/0 0/0 ( 0.0%)
  95. occluder polygons 0/0 0/0 ( 0.0%)
  96. occluder vert ind 0/0 0/0 ( 0.0%)
  97. detail props [variable] 1/31060 ( 0.0%)
  98. dtl prp lght [variable] 1/4 (25.0%)
  99. HDR dtl prp lght [variable] 1/4 (25.0%)
  100. static props [variable] 1/20586 ( 0.0%)
  101. pakfile [variable] 760474/0 ( 0.0%)
  102. physics [variable] 981847/4194304 (23.4%)
  103. physics terrain [variable] 0/1048576 ( 0.0%)
  104.  
  105. Level flags = 0
  106.  
  107. Total triangle count: 8166
  108. Writing c:\users\shadow\desktop\hammer\maps\roadv2.bsp
  109. 14 seconds elapsed
  110.  
  111. ** Executing...
  112. ** Command: Copy File
  113. ** Parameters: "C:\Users\Shadow\Desktop\Hammer\maps\roadv2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\roadv2.bsp"
  114.  
  115.  
  116. ** Executing...
  117. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  118. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "roadv2" -steam
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