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a guest May 27th, 2015 580 Never
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  1. #NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
  2. ; #Warn  ; Enable warnings to assist with detecting common errors.
  3. SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
  4. SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
  5.  
  6. ; Let's read complete.xml and create a godot style xml file out of it named goditcomplete.xml
  7.  
  8. Loop, read, complete.xml, godotcomplete.xml
  9. {
  10.         ; Let's add the file header.
  11.         ; Also, first line is junk so let's skip trying to parse it.
  12.         if A_Index = 1
  13.         {
  14.                 fileappend,
  15.                 (
  16. <?xml version="1.0" encoding="UTF-8" ?>
  17. <resource_file type="TileSet" subresource_count="4" version="1.1" version_name="Godot Engine v1.1.stable.d3b42e41b0">
  18.         <ext_resource path="res://complete.png" type="Texture"></ext_resource>
  19.         <main_resource>`n
  20.                 )
  21.                 Continue
  22.         }
  23.        
  24.        
  25.        
  26.     Loop, parse, A_LoopReadLine, %A_Space%
  27.     {
  28.         if A_Index = 2 ; Tile name
  29.                 {
  30.                         StringTrimLeft, String2, A_LoopField, 6
  31.                         StringTrimRight, String3, String2, 5
  32.                         TileName := String3
  33.                         Continue
  34.                 }
  35.                 if A_Index = 3 ; Tile X
  36.                 {
  37.                         StringTrimLeft, String2, A_LoopField, 3
  38.                         StringTrimRight, String3, String2, 1
  39.                         TileX := String3
  40.                         Continue
  41.                 }
  42.                 if A_Index = 4 ; Tile Y
  43.                 {
  44.                         StringTrimLeft, String2, A_LoopField, 3
  45.                         StringTrimRight, String3, String2, 1
  46.                         TileY := String3
  47.                         Continue
  48.                 }
  49.                 if A_Index = 5 ; Tile Width
  50.                 {
  51.                         StringTrimLeft, String2, A_LoopField, 7
  52.                         StringTrimRight, String3, String2, 1
  53.                         TileWidth := String3
  54.                         TileVectorX := TileWidth / 2.0
  55.                         Continue
  56.                 }
  57.                 If A_Index = 6 ; Tile Height
  58.                 {
  59.                         StringTrimLeft, String2, A_LoopField, 8
  60.                         StringTrimRight, String3, String2, 3
  61.                         TileHeight := String3
  62.                         TileVectorY := TileHeight / 2.0
  63.                         Continue
  64.                 }      
  65.                
  66.     }
  67.        
  68.         ResourceNumber := A_Index - 2
  69.        
  70.         ;The filename (in this case complete.png) will need to be changed if I use this again.
  71.         fileappend,
  72.         (
  73.                 `t`t<string name="%ResourceNumber%/name"> "%TileName%" </string>
  74.                 <resource name="%ResourceNumber%/texture" resource_type="Texture" path="res://complete.png">  </resource>
  75.                 <vector2 name="%ResourceNumber%/tex_offset"> 0, 0 </vector2>
  76.                 <resource name="%ResourceNumber%/material"></resource>          <rect2 name="%ResourceNumber%/region"> %TileX%, %TileY%, %TileWidth%, %TileHeight% </rect2>
  77.                 <vector2 name="%ResourceNumber%/occluder_offset"> %TileVectorX%, %TileVectorY% </vector2>
  78.                 <resource name="%ResourceNumber%/occluder"></resource>          <vector2 name="%ResourceNumber%/navigation_offset"> %TileVectorX%, %TileVectorY% </vector2>
  79.                 <resource name="%ResourceNumber%/navigation"></resource>                <vector2 name="%ResourceNumber%/shape_offset"> 0, 0 </vector2>
  80.                 <array name="%ResourceNumber%/shapes" len="0" shared="false">
  81.                 </array>`n
  82.         )
  83. }
  84.  
  85. fileappend,
  86. (
  87.                 `t`t</main_resource>
  88.         </resource_file>
  89. ), godotcomplete.xml
  90.        
  91. exit
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