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  1.  
  2. completeborder true;
  3. height 0;
  4.  
  5.  
  6. // NORMAL
  7.  
  8. statusbar normal, fullscreenoffsets
  9. {
  10. ininventory not isdead
  11. {
  12. ininventory not wipedout
  13. {
  14.     drawbar "STAMBARR","STAMBAR",Fatigue,vertical,interpolate(20),12+center,-8;
  15.  
  16.     ininventory HUDSprite
  17.     {
  18.     ininventory WeaponBusy{drawimage "HUDLOD1",0+center,-80;}
  19.     IsSelected Lumberjack{drawimage"CSAWA0",-60+center, -16;}
  20.     IsSelected HDPistol{drawimage "PISTA0",-60+center, -16;}
  21.     IsSelected HDSMG{drawimage "SMGNA0",-60+center, -16;}
  22.     IsSelected Slayer{drawimage "SLAYA0",-60+center, -16;}
  23.     IsSelected Hunter{drawimage "HUNTA0",-60+center, -16;}
  24.     IsSelected ZM66SemiRifle{drawimage "RIFLA0",-60+center, -16;}
  25.     IsSelected ZM66GrenadeRifle{drawimage "RIGLA0",-60+center, -16;}
  26.     IsSelected ZM66Rifle{drawimage "RIFLA0",-60+center, -16;}
  27.     IsSelected Vulcanette{drawimage "VULCA0",-60+center, -16;}
  28.     IsSelected RocquetteLauncher{drawimage "LAUNA0",-60+center, -16;}
  29.     IsSelected Blooper{drawimage "BLOPA0",-64+center,-16;}
  30.     IsSelected ThunderBuster{drawimage "PLASA0",-60+center, -16;}
  31.     IsSelected LiberatorRifle{drawimage "BRFLA0",-60+center, -16;}
  32.     IsSelected LiberatorGrenadeRifle{drawimage "BRFLB0",-60+center, -16;}
  33.     IsSelected BFG9K{drawimage "BFUGA0",-60+center, -16;}
  34.     IsSelected Brontornis{drawimage "BLSTA0",-60+center, -16;}
  35.     IsSelected BossRifle{drawimage "BORFA0",-60+center, -16;}
  36.     IsSelected HDFragGrenades{drawimage "FRAGA0",-60+center, -16;}
  37.     IsSelected SelfBandage{drawimage "BLUDA0",-60+center, -16;}
  38.     IsSelected SelfBandage{drawimage "BLUDA0",-57+center,-32;drawimage "BLUDB0",-62+center,-27;drawimage "BLUDC0",-60+center,-16;}
  39.     }
  40.  
  41.     //current weapon ammo
  42.     IsSelected Slayer
  43.     {
  44.         drawswitchableimage ShellChamber1, "nullimage", "SSTAMBAR", -45+center,-16;
  45.         drawswitchableimage ShellChamber2, "nullimage", "SSTAMBAR", -25+center,-16;
  46.         drawnumber 3, HUDFONT_DOOM, gray, ammo2, -52+center,-18;
  47.     }
  48.     else IsSelected Brontornis
  49.     {
  50.         drawswitchableimage BrontornisMag, "nullimage", "STAMBRRR", -45+center,-16;
  51.         drawnumber 3, HUDFONT_DOOM, gray, ammo2, -52+center,-18;
  52.     }
  53.     else IsSelected Blooper
  54.     {
  55.         drawswitchableimage BloopChamber, "nullimage", "STAMBRRR", -45+center,-16;
  56.         drawnumber 3, HUDFONT_DOOM, gray, ammo2, -52+center,-18;
  57.     }
  58.     else IsSelected Vulcanette
  59.     {
  60.         drawswitchableimage VulcMag5, "STAMBAR", "STAMBARR", -30+center,-16;
  61.         drawswitchableimage VulcMag4, "STAMBAR", "STAMBARR", -35+center,-16;
  62.         drawswitchableimage VulcMag3, "STAMBAR", "STAMBARR", -40+center,-16;
  63.         drawswitchableimage VulcMag2, "STAMBAR", "STAMBARR", -45+center,-16;
  64.         drawbar "STAMBARR","STAMBAR", ammo1, horizontal,reverse, -50+center,-16;
  65.         drawnumber 3, HUDFONT_DOOM, gray, ammo2, -52+center,-18;
  66.     }
  67.     else IsSelected ThunderBuster
  68.     {
  69.         ininventory PlasmaBattery,51{drawimage "STAMBARR",-25+center,-16;}
  70.         ininventory PlasmaBattery,41{drawimage "STAMBARR",-30+center,-16;}
  71.         ininventory PlasmaBattery,31{drawimage "STAMBARR",-35+center,-16;}
  72.         ininventory PlasmaBattery,21{drawimage "STAMBARR",-40+center,-16;}
  73.         ininventory PlasmaBattery,11{drawimage "STAMBARR",-45+center,-16;}
  74.         ininventory not PlasmaBattery,51{drawimage "STAMBAR",-25+center,-16;}
  75.         ininventory not PlasmaBattery,41{drawimage "STAMBAR",-30+center,-16;}
  76.         ininventory not PlasmaBattery,31{drawimage "STAMBAR",-35+center,-16;}
  77.         ininventory not PlasmaBattery,21{drawimage "STAMBAR",-40+center,-16;}
  78.         ininventory not PlasmaBattery,11{drawimage "STAMBAR",-45+center,-16;}
  79.         drawnumber 3, HUDFONT_DOOM, gray, ammo2, -52+center,-18;
  80.     }
  81.     else IsSelected Lumberjack
  82.     {
  83.         ininventory LumberCell,1001{drawimage "STAMBARR",-25+center,-16;}
  84.         ininventory LumberCell,801{drawimage "STAMBARR",-30+center,-16;}
  85.         ininventory LumberCell,601{drawimage "STAMBARR",-35+center,-16;}
  86.         ininventory LumberCell,401{drawimage "STAMBARR",-40+center,-16;}
  87.         ininventory LumberCell,201{drawimage "STAMBARR",-45+center,-16;}
  88.         ininventory not LumberCell,1001{drawimage "STAMBAR",-25+center,-16;}
  89.         ininventory not LumberCell,801{drawimage "STAMBAR",-30+center,-16;}
  90.         ininventory not LumberCell,601{drawimage "STAMBAR",-35+center,-16;}
  91.         ininventory not LumberCell,401{drawimage "STAMBAR",-40+center,-16;}
  92.         ininventory not LumberCell,201{drawimage "STAMBAR",-45+center,-16;}
  93.         drawnumber 3, HUDFONT_DOOM, gray, ammo2, -52+center,-18;
  94.     }
  95.     else UsesAmmo
  96.     {
  97.         drawbar "STAMBAR1","STAMBAR0", ammo1, horizontal, -50+center,-16;
  98.         drawnumber 3, HUDFONT_DOOM, gray, ammo2, -52+center,-18;
  99.     }
  100.  
  101.     //extras
  102.     IsSelected HDPistol
  103.     {
  104.         InInventory HDPistolChamber,1 {drawimage "RBRSA3A7",-48+center,-14;}
  105.         InInventory HDSecondPistol,1 {drawimage "PISTA0",-36+center,-3;}
  106.     }
  107.     IsSelected HDSMG
  108.     {
  109.         InInventory HDSMGChamber,1 {drawimage "RBRSA3A7",-48+center,-14;}
  110.         InInventory SMGFullAuto,2 {drawimage "STFULAUT",-42+center,-20;}
  111.         InInventory not SMGFullAuto,2 {
  112.         InInventory SMGFullAuto,1 {drawimage "STBURAUT",-42+center,-20;drawimage "STBURAUT",-34+center,-20;}}
  113.     }
  114.     IsSelected Hunter
  115.     {
  116.         drawswitchableimage ShotgunAuto, "nullimage", "STFULAUT",-42+center,-20;
  117.         InInventory ShotgunChamber,1{drawswitchableimage ShotgunChamber, "nullimage","RBRSA3A7", -48+center,-14;}
  118.     }
  119.     IsSelected ZM66GrenadeRifle
  120.     {
  121.         drawnumber 3, HD_INDEXFONT, red, ZM66RoundCounter, -15+center,-13;
  122.         drawswitchableimage ZM66GLoaded, "STAMBAR", "STAMBARR", -50+center,-11;
  123.         drawswitchableimage ZM66GLMode, "nullimage", "STAMBAR", -40+center,-11;
  124.         InInventory AirburstCount{drawnumber 2, HD_INDEXFONT, grey, AirburstCount, -26+center,-11;}
  125.     }
  126.     IsSelected ZM66Rifle,ZM66SemiRifle
  127.     {
  128.         drawnumber 3, HD_INDEXFONT, red, ZM66RoundCounter, -15+center,-13;
  129.         InInventory ZM66Chamber,1 {drawimage "RBRSA3A7",-48+center,-14;}
  130.     }
  131.     IsSelected ZM66GrenadeRifle,ZM66Rifle
  132.     {
  133.         InInventory ZM66FullAuto,2 {drawimage "STBURAUT",-42+center,-20;drawimage "STBURAUT",-34+center,-20;}
  134.         InInventory not ZM66FullAuto,2 {
  135.         InInventory ZM66FullAuto,1 {drawimage "STFULAUT",-42+center,-20;}}
  136.         InInventory ZM66Chamber,1 {drawimage "RBRSA3A7",-48+center,-14;}
  137.     }
  138.     IsSelected Vulcanette
  139.     {
  140.         ininventory ChaingunOn,1{
  141.             drawswitchableimage VulcChamber5, "nullimage", "RBRSA3A7", -23+center,-3;
  142.             drawswitchableimage VulcChamber4, "nullimage", "RBRSA3A7", -20+center,-6;
  143.             drawswitchableimage VulcChamber3, "nullimage", "RBRSA3A7", -18+center,-9;
  144.             ininventory not VulcJB1{drawnumber 3, HD_INDEXFONT, red, ammo1, -16+center,-18;}
  145.             ininventory VulcJB1{drawnumber 3, HD_INDEXFONT, red, 99, -16+center,-18;}
  146.             ininventory VulcJuice,1751{drawimage "STAMBARR",-30+center,-11;}
  147.             ininventory VulcJuice,1401{drawimage "STAMBARR",-35+center,-11;}
  148.             ininventory VulcJuice,1051{drawimage "STAMBARR",-40+center,-11;}
  149.             ininventory VulcJuice,701{drawimage "STAMBARR",-45+center,-11;}
  150.             ininventory VulcJuice,351{drawimage "STAMBARR",-50+center,-11;}
  151.             ininventory not VulcJuice,1751{drawimage "STAMBAR",-30+center,-11;}
  152.             ininventory not VulcJuice,1401{drawimage "STAMBAR",-35+center,-11;}
  153.             ininventory not VulcJuice,1051{drawimage "STAMBAR",-40+center,-11;}
  154.             ininventory not VulcJuice,701{drawimage "STAMBAR",-45+center,-11;}
  155.             ininventory not VulcJuice,351{drawimage "STAMBAR",-50+center,-11;}
  156.         }
  157.         drawswitchableimage ChaingunFast, "nullimage", "STFULAUT",-42+center,-20;
  158.     }
  159.     IsSelected LiberatorGrenadeRifle
  160.     {
  161.         drawswitchableimage LiberatorGrenadeChamber, "STAMBAR", "STAMBARR", -50+center,-11;
  162.         drawswitchableimage LiberatorGrenadeMode, "nullimage", "STAMBAR", -40+center,-11;
  163.         InInventory AirburstCount{drawnumber 2, HD_INDEXFONT, grey, AirburstCount, -26+center,-11;}
  164.     }
  165.     IsSelected RocquetteLauncher,Blooper
  166.     {
  167.         InInventory AirburstCount{drawnumber 2, HD_INDEXFONT, grey, AirburstCount, -26+center,-11;}
  168.     }
  169.     IsSelected RocquetteLauncher
  170.     {
  171.         drawswitchableimage IsUsingRocketUnderslung, "nullimage", "STAMBAR", -40+center,-11;
  172.         drawswitchableimage HEATLoaded, "nullimage", "STAMBRRR", -50+center,-11;
  173.     }
  174.     IsSelected LiberatorRifle,LiberatorGrenadeRifle
  175.     {
  176.         InInventory LiberatorFullAuto,1 {drawimage "STFULAUT",-42+center,-20;}
  177.         InInventory LiberatorChamber,1 {drawimage "RBRSA3A7",-48+center,-14;}
  178.     }
  179.     IsSelected ThunderBuster
  180.     {
  181.         drawswitchableimage PlasmaAlt, "nullimage", "STAMBRRR", -45+center,-11;
  182.         ininventory PlasmaZoom
  183.         {drawswitchableimage PlasmaZoomGood, "STAMBAR", "STAMBARR", -34+center,-11;}
  184.     }
  185.     IsSelected BFG9k
  186.     {
  187.         drawbar "STAMBAR1","STAMBAR0",BFGInternalCharge,horizontal,-50+center,-11;
  188.     }
  189.     IsSelected BossRifle
  190.     {
  191.         InInventory BossChamber,1 {drawimage "RBRSA3A7",-48+center,-14;}
  192.         drawnumber 2,HD_INDEXFONT,white,BossMOA,-26+center,-10;
  193.         drawnumber 1,HD_INDEXFONT,cyan,BossZoomDegree,-36+center,-10;
  194.     }
  195.     IsSelected Injector
  196.     {
  197.         drawimage "MEDIA0", -110+center, -10; drawnumber 3, SMALLFONT, Gold, PortableMedikit, -100+center,-10;
  198.         drawimage "STIMA0", -80+center, -10; drawnumber 3, SMALLFONT, Gold, PortableStimpack, -70+center,-10;
  199.         drawimage "PSTRA0", -50+center, -10; drawnumber 3, SMALLFONT, Gold, PortableBerserkPack, -40+center,-10;
  200.         drawstring smallfont, red, "\cjFire", -100+center,-32;
  201.         drawstring smallfont, red, "\cdAlt", -70+center,-32;
  202.         drawstring smallfont, red, "\cgBoth", -30+center,-32;
  203.     }
  204.     IsSelected HDFragGrenades
  205.     {
  206.         drawswitchableimage FragOut && SpoonOff, "nullimage","STAMBRRR","STRMBRRR","STRMBRRR", -50+center,-11;
  207.         drawbar "STAMBAR1","STAMBAR0",GrenadeForce,horizontal,-50+center,-11;
  208.     }
  209.  
  210.  
  211.     gamemode cooperative, deathmatch, teamgame
  212.     {
  213.         drawimage translatable "STARMB", 9+center,-16;
  214.     }
  215.  
  216.  
  217.     //radsuit
  218.     drawswitchableimage PowerIronFeet,"nullimage","SUITC0",82+center,-18;
  219.  
  220.  
  221.     //current inventory
  222.     isselected not nullweapon
  223.     {
  224.     drawselectedinventory HUDFONT_DOOM, 20+center,-27, 60+center,-18, gray;
  225.     }
  226.  
  227.     ininventory not ismoving
  228.     {
  229.     ininventory gimmehud
  230.     {
  231.     //keys
  232.     gamemode singleplayer, cooperative
  233.     {
  234.         drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 66+center, -22;
  235.         drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 74+center, -16;
  236.         drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 66+center, -10;
  237.     }
  238.  
  239.     InInventory Backpack, 1 {drawimage "BPAKA0",-5+center,-5;}
  240.  
  241.     //armour
  242.     InInventory GreenArmourFlag, 1 {drawbar "ARMSA0","ARMER0", armor(160), vertical, 0+center,-2;}
  243.     InInventory BlueArmourFlag, 1 {drawbar "ARMCA0","ARMER1", armor(160), vertical, 0+center,-2;}
  244.     InInventory BlackArmourFlag, 1 {drawbar "ARMEA0","ARMER2", armor(160), vertical, 0+center,-2;}
  245.  
  246.     drawnumber 3, HUDFONT_DOOM, white, "HDLives", whennotzero,alignment(center), -8+center,-18, brick,3,gold,5;
  247.  
  248.  
  249.  
  250.     //ammo counters
  251.     isSelected BossRifle{drawbar "MAGRED","MAGSTAT", ammo SevenMilAmmo, vertical, -82+center, -8; drawnumber 3, HD_INDEXFONT, Gold, ammo BossClip, -74+center, -8;}
  252.     isSelected LiberatorRifle,LiberatorGrenadeRifle{drawbar "MAGRED","MAGSTAT", ammo SevenMilAmmo, vertical, -75+center, -8; drawnumber 3, HD_INDEXFONT, Gold, ammo LiberatorMag, -67+center, -8;}
  253.     isSelected LiberatorGrenadeRifle{drawimage "ROQPA0", -83+center, -10, center;drawnumber 3, HD_INDEXFONT, Gold, ammo HDRocketAmmo, -77+center, -8;}
  254.     isSelected ZM66Rifle,ZM66SemiRifle{drawbar "CLIPRED","CLIPC0", ammo FourMilAmmo, vertical, -75+center, -6; drawnumber 3, HD_INDEXFONT, Gold, ammo ZM66RifleMags, -67+center, -8;}
  255.     isSelected Vulcanette{drawbar "CLIPRED","CLIPC0", ammo FourMilAmmo, vertical, -75+center, -6; drawnumber 3, HD_INDEXFONT, Gold, ammo ZM66RifleMags, -67+center, -8;drawbar "CELLRED","CELLA0", ammo HDCellAmmo, vertical, -86+center,-2;drawnumber 3, HD_INDEXFONT, Gold, ammo HDCellPacks, -80+center,-8;}
  256.     isSelected ZM66GrenadeRifle{drawbar "CLIPRED","CLIPC0", ammo FourMilAmmo, vertical, -75+center, -6; drawnumber 3, HD_INDEXFONT, Gold, ammo ZM66RifleMags, -67+center,-8;drawimage "ROQPA0", -83+center, -10, center;drawnumber 3, HD_INDEXFONT, Gold, ammo HDRocketAmmo, -77+center, -8;}
  257.     isSelected Hunter,Slayer{drawimage "SHELA0", -84+center, -10, center;drawnumber 3, HD_INDEXFONT, Gold, ammo HDShellAmmo, -77+center,-8;}
  258.     isSelected Hunter{ininventory Slayer{drawnumber 3, HD_INDEXFONT, Red, ammo ShotgunQuickAmmo2, -74+center,-16;}}
  259.     isSelected Slayer{ininventory Hunter{drawnumber 3, HD_INDEXFONT, Red, ammo ShotgunQuickAmmo, -74+center,-16;}}
  260.     isSelected RocquetteLauncher,Blooper{drawimage "ROQPA0", -83+center,-10, center;drawnumber 3, HD_INDEXFONT, Gold, ammo HDRocketAmmo, -77+center,-8;
  261.     drawnumber 3, HD_INDEXFONT, Red, ammo DudRocquetteAmmo, whennotzero, -79+center,-16;}
  262.     isSelected RocquetteLauncher{   drawimage "ROCKB0", -100+center, -10, center;
  263.     drawnumber 3, HD_INDEXFONT, Gold, ammo HEATAmmo, -92+center,-8;}
  264.     isSelected ThunderBuster,BFG9K{drawbar "CELLRED","CELLA0", ammo HDCellAmmo, vertical, -77+center,-2;drawnumber 3, HD_INDEXFONT, Gold, ammo HDCellPacks, -67+center,-8;}
  265.     isSelected Lumberjack{drawbar "CELLRED","CELLA0", ammo HDCellAmmo, vertical, -77+center,-2;drawnumber 3, HD_INDEXFONT, Gold, ammo HDCellPacks, -67+center,-8;}
  266.     isSelected HDPistol{drawbar "PISARED","HDPISAMO", ammo HDPistolAmmo, vertical, -77+center,-12;drawnumber 3, HD_INDEXFONT, Gold, ammo HDPistolMag, -67+center,-8;drawnumber 3, HD_INDEXFONT, Red, ammo HDSMGMag, -66+center,-16;}
  267.     isSelected HDSMG{drawbar "PISARED","HDPISAMO", ammo HDPistolAmmo, vertical, -77+center,-12;drawnumber 3, HD_INDEXFONT, Gold, ammo HDSMGMag, -67+center,-8;drawnumber 3, HD_INDEXFONT, Red, ammo HDPistolMag, -66+center,-16;}
  268.  
  269.     isSelected HDFragGrenades{drawimage "FRAGA0", -84+center,-10, center; drawnumber 3, HD_INDEXFONT, Gold, ammo HDFragGrenadeAmmo, -75+center,-8;}
  270.     isSelected Brontornis{drawimage "BROCA0", -84+center,-10, center; drawnumber 3, HD_INDEXFONT, Gold, ammo BrontornisRound, -75+center,-8;}
  271.  
  272.  
  273.     gamemode deathmatch, teamgame
  274.     {
  275.         drawnumber 3, HD_STATUSFONT, red, frags, alignment(left), 66+center, -18;
  276.     }
  277.  
  278.  
  279.  
  280.     }
  281.     }
  282. }
  283. }
  284. }
  285.  
  286.  
  287. Height 0;
  288. Resolution 320,200;
  289. CompleteBorder True;
  290. Statusbar Fullscreen,FullscreenOffsets
  291. {
  292. ininventory not wipedout
  293. {
  294. InInventory not gimmehud
  295. {
  296. DrawImage "VisorHud",0,0;
  297. DrawString "DARKFNT1",untranslated,"VITALS",-163,5;
  298. DrawImage "ECGBACK",165,16,none,25,25;
  299. DrawString "DARKFNT1",untranslated,"INVENTORY",-287,5;
  300. DrawString "DARKFNT1",untranslated,"STATISTICS",-10,5;
  301. DrawString "DARKFNT1",untranslated,"WEAPON:",-304,170;
  302. DrawString "DARKFNT1",untranslated,"ARMOR",-10,170;
  303. DrawString "DARKFNT1",untranslated,"AMMO",-8,65;
  304. //Vitals
  305. IfInvulnerable not
  306. {
  307. IfHealth 1
  308. {
  309. IfHealth 91
  310. {
  311. DrawImage "ecg_001",-193,19,none,21,21;
  312. }
  313. else
  314. IfHealth 81
  315. {
  316. DrawImage "ecg_030",-193,19,none,21,21;
  317. }
  318. else
  319. IfHealth 71
  320. {
  321. DrawImage "ecg_060",-193,19,none,21,21;
  322. }
  323. else
  324. IfHealth 61
  325. {
  326. DrawImage "ecg_093",-193,19,none,21,21;
  327. }
  328. else
  329. IfHealth 51
  330. {
  331. DrawImage "ecg_124",-193,19,none,21,21;
  332. }
  333. else
  334. IfHealth 41
  335. {
  336. DrawImage "ecg_155",-193,19,none,21,21;
  337. }
  338. else
  339. IfHealth 31
  340. {
  341. DrawImage "ecg_185",-193,19,none,21,21;
  342. }
  343. else
  344. IfHealth 21
  345. {
  346. DrawImage "ecg_216",-193,19,none,21,21;
  347. }
  348. else
  349. IfHealth 11
  350. {
  351. DrawImage "ecg_247",-193,19,none,21,21;
  352. }
  353. else
  354. IfHealth 1
  355. {
  356. DrawImage "ecg_278",-193,19,none,21,21;
  357. }
  358. }
  359. }
  360. IfInvulnerable
  361. {
  362. DrawImage "ecg_340",-193,18,none,21,21;
  363. }
  364. IfHealth not 1
  365. {
  366. DrawImage "ecg_309",-193,19,none,21,21;
  367. }
  368.  
  369. IfHealth 1
  370. {
  371. InInventory not WoundCount
  372. {
  373. InInventory RegenBlues, 1
  374. {
  375. DrawImage "HUDBLD5",142,4,none,12,12;
  376. }
  377. else
  378. {
  379. DrawImage "HUDBLD4",142,4,none,12,12;
  380. }
  381. }
  382. InInventory WoundCount
  383. {
  384. DrawImage "HUDBLD",142,4,none,12,12;
  385. }
  386. InInventory LethalDamage
  387. {
  388. DrawImage "HUDBLD2",142,17,none,12,12;
  389. }
  390. InInventory AggravatedDamage
  391. {
  392. DrawImage "HUDBLD3",142,30,none,12,12;
  393. }
  394. InInventory not Fatigue
  395. {
  396. DrawImage "HUDSTM1",195,5,none,25,25;
  397. }
  398. InInventory Fatigue
  399. {
  400. InInventory Fatigue,120
  401. {
  402. DrawImage "HUDSTM5",195,5,none,25,25;
  403. }
  404. else
  405. InInventory Fatigue,90
  406. {
  407. DrawImage "HUDSTM4",195,5,none,25,25;
  408. }
  409. else
  410. InInventory Fatigue, 60
  411. {
  412. DrawImage "HUDSTM3",195,5,none,25,25;
  413. }
  414. else
  415. InInventory Fatigue, 30
  416. {
  417. DrawImage "HUDSTM2",195,5,none,25,25;
  418. }
  419. else
  420. {
  421. DrawImage "HUDSTM1",195,5,none,25,25;
  422. }
  423. }
  424. }
  425. InInventory PowerIronFeet
  426. {
  427. DrawImage "HUDRAD",-164,35,none,6,6;
  428. }
  429. InInventory PowerLightAmpP
  430. {
  431. DrawImage "HUDVISR",-157,35,none,6,6;
  432. }
  433. InInventory PowerStrength
  434. {
  435. DrawImage "HUDBERS",-150,35,none,6,6;
  436. }
  437. //Armor/RegenBlues Display
  438. InInventory GreenArmourFlag, 1
  439. {
  440. DrawBar "DHUDARMG","DHDARMN", armor(160), vertical, interpolate(2),303,180;
  441. }
  442. InInventory BlueArmourFlag, 1
  443. {
  444. DrawBar "DHUDARMB","DHDARMN",armor(160),vertical,interpolate(2),303,180;
  445. }
  446. InInventory BlackArmourFlag, 1
  447. {
  448. DrawBar "DHUDARMH","DHDARMN2",armor(160),vertical,interpolate(2),303,180;
  449. }
  450. InInventory SpiritualArmourFlag, 1
  451. {
  452. DrawImage "BON2A0",328,220,none,10,10;
  453. }
  454. //Inventory
  455. DrawInventoryBar Doom,translucent|vertical|noartibox|noarrows,2,"DARKFNT2",5,70;
  456. InInventory RedCard,1
  457. {
  458. DrawImage "RKEYA0",13,30,none,14,14;
  459. }
  460. InInventory YellowCard,1
  461. {
  462. DrawImage "YKEYA0",25,30,none,14,14;
  463. }
  464. InInventory BlueCard,1
  465. {
  466. DrawImage "BKEYA0",36,30,none,14,14;
  467. }
  468. InInventory RedSkull,1
  469. {
  470. DrawImage "RSKUA0",13,44,none,14,14;
  471. }
  472. InInventory YellowSkull, 1
  473. {
  474. DrawImage "YSKUA0",25,44,none,14,14;
  475. }
  476. InInventory BlueSkull,1
  477. {
  478. DrawImage "BSKUA0",36,44,none,14,14;
  479. }
  480. //Note to self, mention the possibility of supporting up to three other custom key-sets in a patch.
  481. //Statistic Measuring
  482. DrawString "DARKFNT1",untranslated,"TANGOS:",330,15;
  483. DrawNumber 4,"DARKFNT1",RED,Kills,alignment(left)|interpolate(3),331,15,2;
  484. DrawString "DARKFNT1",untranslated,"SECRETS:",338,33;
  485. DrawNumber 3,"DARKFNT1",YELLOW,Secrets,alignment(left)|interpolate(3),338,33,2;
  486. //Weapon Display
  487. IsSelected Ring
  488. {
  489. DrawImage "FISTB0",-335,195,center,70,70;
  490. DrawString "DARKFNT1",RED,"MELEE",48,207;
  491. DrawString "DARKFNT1",RED,"ATTACKS",57,214;
  492. }
  493. IsSelected Lumberjack
  494. {
  495. InInventory LumberCell,1
  496. {
  497. InInventory LumberCell,1100
  498. {
  499. DrawImage "SGASA0",-329,194,center,50,50;
  500. }
  501. else
  502. {
  503. InInventory LumberCell,1000
  504. {
  505. DrawImage "SGASB0",-329,194,center,50,50;
  506. }
  507. else
  508. {
  509. InInventory LumberCell,900
  510. {
  511. DrawImage "SGASC0",-329,194,center,50,50;
  512. }
  513. else
  514. {
  515. InInventory LumberCell,800
  516. {
  517. DrawImage "SGASD0",-329,194,center,50,50;
  518. }
  519. else
  520. {
  521. InInventory LumberCell,700
  522. {
  523. DrawImage "SGASE0",-329,194,center,50,50;
  524. }
  525. else
  526. {
  527. InInventory LumberCell,600
  528. {
  529. DrawImage "SGASF0",-329,194,center,50,50;
  530. }
  531. else
  532. {
  533. InInventory LumberCell,500
  534. {
  535. DrawImage "SGASG0",-329,194,center,50,50;
  536. }
  537. else
  538. {
  539. InInventory LumberCell,400
  540. {
  541. DrawImage "SGASH0",-329,194,center,50,50;
  542. }
  543. else
  544. {
  545. InInventory LumberCell,300
  546. {
  547. DrawImage "SGASI0",-329,194,center,50,50;
  548. }
  549. else
  550. {
  551. InInventory LumberCell,200
  552. {
  553. DrawImage "SGASJ0",-329,194,center,50,50;
  554. }
  555. else
  556. {
  557. DrawImage "SGASK0",-329,194,center,50,50;
  558. }
  559. }
  560. }
  561. }
  562. }
  563. }
  564. }
  565. }
  566. }
  567. }
  568. }
  569. else
  570. {
  571. DrawImage "SGASL0",-329,194,center,50,50;
  572. }
  573. InInventory SawOn,1
  574. {
  575. DrawImage "SBLAA0",-329,194,center,50,50;
  576. }
  577. else
  578. {
  579. DrawImage "SBLAB0",-329,194,center,50,50;
  580. }
  581. DrawString "DARKFNT1",RED,"CHAIN",48,205;
  582. DrawString "DARKFNT1",RED,"SAW",43,212;
  583. InInventory HDCellPacks,6
  584. {
  585. DrawImage "CELLA0",-34,110,center,40,40;
  586. DrawImage "CELLA0",-15,110,center,40,40;
  587. DrawImage "CELLA0",-34,122,center,40,40;
  588. DrawImage "CELLA0",-15,122,center,40,40;
  589. DrawImage "CELLA0",-34,134,center,40,40;
  590. DrawImage "CELLA0",-15,134,center,40,40;
  591. }
  592. else
  593. {
  594. InInventory HDCellPacks,5
  595. {
  596. DrawImage "CELLA0",-15,110,center,40,40;
  597. DrawImage "CELLA0",-34,122,center,40,40;
  598. DrawImage "CELLA0",-15,122,center,40,40;
  599. DrawImage "CELLA0",-34,134,center,40,40;
  600. DrawImage "CELLA0",-15,134,center,40,40;
  601. }
  602. else
  603. InInventory HDCellPacks,4
  604. {
  605. DrawImage "CELLA0",-34,122,center,40,40;
  606. DrawImage "CELLA0",-15,122,center,40,40;
  607. DrawImage "CELLA0",-34,134,center,40,40;
  608. DrawImage "CELLA0",-15,134,center,40,40;
  609. }
  610. else
  611. InInventory HDCellPacks,3
  612. {
  613. DrawImage "CELLA0",-15,122,center,40,40;
  614. DrawImage "CELLA0",-34,134,center,40,40;
  615. DrawImage "CELLA0",-15,134,center,40,40;
  616. }
  617. else
  618. InInventory HDCellPacks,2
  619. {
  620. DrawImage "CELLA0",-34,134,center,40,40;
  621. DrawImage "CELLA0",-15,134,center,40,40;
  622. }
  623. else
  624. InInventory HDCellPacks,1
  625. {
  626. DrawImage "CELLA0",-15,134,center,40,40;
  627. }
  628. }
  629. DrawBar "CELPA0","CPKBA0",Ammo("LumberCell"),vertical,interpolate(4),-40,73;
  630. DrawNumber 4,"DARKFNT1",YELLOW,Ammo1,fillzeros|interpolate(5),-6,95,2,RED,300,GREEN,900;
  631. }
  632. IsSelected HDPistol
  633. {
  634. //Pistol 1
  635. InInventory HDPistolChamber,1
  636. {
  637. DrawImage "PCHMA0",6,180,none,50,50;
  638. }
  639. else
  640. {
  641. DrawImage "PCHMB0",6,180,none,50,50;
  642. }
  643. InInventory HDPistolLoaded,1
  644. {
  645. InInventory HDPistolLoaded,12
  646. {
  647. DrawImage "PCLPA0",6,180,none,50,50;
  648. }
  649. else
  650. {
  651. InInventory HDPistolLoaded,9
  652. {
  653. DrawImage "PCLPB0",6,180,none,50,50;
  654. }
  655. else
  656. {
  657. InInventory HDPistolLoaded,6
  658. {
  659. DrawImage "PCLPC0",6,180,none,50,50;
  660. }
  661. else
  662. {
  663. InInventory HDPistolLoaded,3
  664. {
  665. DrawImage "PCLPD0",6,180,none,50,50;
  666. }
  667. else
  668. {
  669. InInventory HDPistolLoaded,2
  670. {
  671. DrawImage "PCLPE0",6,180,none,50,50;
  672. }
  673. else
  674. {
  675. DrawImage "PCLPF0",6,180,none,50,50;
  676. }
  677. }
  678. }
  679. }
  680. }
  681. }
  682. else
  683. {
  684. DrawImage "PCLPG0",6,180,none,50,50;
  685. }
  686. InInventory HDSecondPistol, 1
  687. {
  688. InInventory not HDSecondPistolLoaded && HDSecondPistolChamber,1
  689. {
  690. DrawImage "PCLPG0",24,190,none,50,50;
  691. DrawImage "PCHMC0",24,190,none,50,50;
  692. }
  693. else
  694. {
  695. InInventory HDSecondPistolChamber,1
  696. {
  697. DrawImage "PCHMA0",24,190,none,50,50;
  698. }
  699. else
  700. {
  701. DrawImage "PCHMB0",24,190,none,50,50;
  702. }
  703. InInventory HDSecondPistolLoaded,1
  704. {
  705. InInventory HDSecondPistolLoaded,12
  706. {
  707. DrawImage "PCLPA0",24,190,none,50,50;
  708. }
  709. else
  710. {
  711. InInventory HDSecondPistolLoaded,9
  712. {
  713. DrawImage "PCLPB0",24,190,none,50,50;
  714. }
  715. else
  716. {
  717. InInventory HDSecondPistolLoaded,6
  718. {
  719. DrawImage "PCLPC0",24,190,none,50,50;
  720. }
  721. else
  722. {
  723. InInventory HDSecondPistolLoaded,3
  724. {
  725. DrawImage "PCLPD0",24,190,none,50,50;
  726. }
  727. else
  728. {
  729. InInventory HDSecondPistolLoaded,2
  730. {
  731. DrawImage "PCLPE0",24,190,none,50,50;
  732. }
  733. else
  734. {
  735. DrawImage "PCLPF0",24,190,none,50,50;
  736. }
  737. }
  738. }
  739. }
  740. }
  741. }
  742. else
  743. {
  744. DrawImage "PCLPG0",24,190,none,50,50;
  745. }
  746. }
  747. }
  748. DrawString "DARKFNT1",RED,"9MM",43,205;
  749. InInventory HDSecondPistol,1
  750. {
  751. DrawString "DARKFNT1",RED,"PISTOLS",56,213;
  752. }
  753. else
  754. {
  755. DrawString "DARKFNT1",RED,"PISTOL",53,213;
  756. }
  757. InInventory HDPistolLoaded,1
  758. {
  759. InInventory HDPistolLoaded,15
  760. {
  761. DrawImage "BULLB0",321,74,none,8,8;
  762. DrawImage "BULLB0",324,74,none,8,8;
  763. DrawImage "BULLB0",327,74,none,8,8;
  764. DrawImage "BULLB0",330,74,none,8,8;
  765. DrawImage "BULLB0",333,74,none,8,8;
  766. DrawImage "BULLB0",336,74,none,8,8;
  767. DrawImage "BULLB0",339,74,none,8,8;
  768. DrawImage "BULLB0",342,74,none,8,8;
  769. DrawImage "BULLB0",345,74,none,8,8;
  770. DrawImage "BULLB0",348,74,none,8,8;
  771. DrawImage "BULLB0",328,81,none,8,8;
  772. DrawImage "BULLB0",331,81,none,8,8;
  773. DrawImage "BULLB0",334,81,none,8,8;
  774. DrawImage "BULLB0",337,81,none,8,8;
  775. DrawImage "BULLB0",340,81,none,8,8;
  776. }
  777. else
  778. {
  779. InInventory HDPistolLoaded,14
  780. {
  781. DrawImage "BULLB0",321,74,none,8,8;
  782. DrawImage "BULLB0",324,74,none,8,8;
  783. DrawImage "BULLB0",327,74,none,8,8;
  784. DrawImage "BULLB0",330,74,none,8,8;
  785. DrawImage "BULLB0",333,74,none,8,8;
  786. DrawImage "BULLB0",336,74,none,8,8;
  787. DrawImage "BULLB0",339,74,none,8,8;
  788. DrawImage "BULLB0",342,74,none,8,8;
  789. DrawImage "BULLB0",345,74,none,8,8;
  790. DrawImage "BULLB0",348,74,none,8,8;
  791. DrawImage "BULLB0",328,81,none,8,8;
  792. DrawImage "BULLB0",331,81,none,8,8;
  793. DrawImage "BULLB0",334,81,none,8,8;
  794. DrawImage "BULLB0",337,81,none,8,8;
  795. }
  796. else
  797. {
  798. InInventory HDPistolLoaded,13
  799. {
  800. DrawImage "BULLB0",321,74,none,8,8;
  801. DrawImage "BULLB0",324,74,none,8,8;
  802. DrawImage "BULLB0",327,74,none,8,8;
  803. DrawImage "BULLB0",330,74,none,8,8;
  804. DrawImage "BULLB0",333,74,none,8,8;
  805. DrawImage "BULLB0",336,74,none,8,8;
  806. DrawImage "BULLB0",339,74,none,8,8;
  807. DrawImage "BULLB0",342,74,none,8,8;
  808. DrawImage "BULLB0",345,74,none,8,8;
  809. DrawImage "BULLB0",348,74,none,8,8;
  810. DrawImage "BULLB0",328,81,none,8,8;
  811. DrawImage "BULLB0",331,81,none,8,8;
  812. DrawImage "BULLB0",334,81,none,8,8;
  813. }
  814. else
  815. {
  816. InInventory HDPistolLoaded,12
  817. {
  818. DrawImage "BULLB0",321,74,none,8,8;
  819. DrawImage "BULLB0",324,74,none,8,8;
  820. DrawImage "BULLB0",327,74,none,8,8;
  821. DrawImage "BULLB0",330,74,none,8,8;
  822. DrawImage "BULLB0",333,74,none,8,8;
  823. DrawImage "BULLB0",336,74,none,8,8;
  824. DrawImage "BULLB0",339,74,none,8,8;
  825. DrawImage "BULLB0",342,74,none,8,8;
  826. DrawImage "BULLB0",345,74,none,8,8;
  827. DrawImage "BULLB0",348,74,none,8,8;
  828. DrawImage "BULLB0",328,81,none,8,8;
  829. DrawImage "BULLB0",331,81,none,8,8;
  830. }
  831. else
  832. {
  833. InInventory HDPistolLoaded,11
  834. {
  835. DrawImage "BULLB0",321,74,none,8,8;
  836. DrawImage "BULLB0",324,74,none,8,8;
  837. DrawImage "BULLB0",327,74,none,8,8;
  838. DrawImage "BULLB0",330,74,none,8,8;
  839. DrawImage "BULLB0",333,74,none,8,8;
  840. DrawImage "BULLB0",336,74,none,8,8;
  841. DrawImage "BULLB0",339,74,none,8,8;
  842. DrawImage "BULLB0",342,74,none,8,8;
  843. DrawImage "BULLB0",345,74,none,8,8;
  844. DrawImage "BULLB0",348,74,none,8,8;
  845. DrawImage "BULLB0",328,81,none,8,8;
  846. }
  847. else
  848. {
  849. InInventory HDPistolLoaded,10
  850. {
  851. DrawImage "BULLB0",321,74,none,8,8;
  852. DrawImage "BULLB0",324,74,none,8,8;
  853. DrawImage "BULLB0",327,74,none,8,8;
  854. DrawImage "BULLB0",330,74,none,8,8;
  855. DrawImage "BULLB0",333,74,none,8,8;
  856. DrawImage "BULLB0",336,74,none,8,8;
  857. DrawImage "BULLB0",339,74,none,8,8;
  858. DrawImage "BULLB0",342,74,none,8,8;
  859. DrawImage "BULLB0",345,74,none,8,8;
  860. DrawImage "BULLB0",348,74,none,8,8;
  861. }
  862. else
  863. {
  864. InInventory HDPistolLoaded,9
  865. {
  866. DrawImage "BULLB0",321,74,none,8,8;
  867. DrawImage "BULLB0",324,74,none,8,8;
  868. DrawImage "BULLB0",327,74,none,8,8;
  869. DrawImage "BULLB0",330,74,none,8,8;
  870. DrawImage "BULLB0",333,74,none,8,8;
  871. DrawImage "BULLB0",336,74,none,8,8;
  872. DrawImage "BULLB0",339,74,none,8,8;
  873. DrawImage "BULLB0",342,74,none,8,8;
  874. DrawImage "BULLB0",345,74,none,8,8;
  875. }
  876. else
  877. {
  878. InInventory HDPistolLoaded,8
  879. {
  880. DrawImage "BULLB0",321,74,none,8,8;
  881. DrawImage "BULLB0",324,74,none,8,8;
  882. DrawImage "BULLB0",327,74,none,8,8;
  883. DrawImage "BULLB0",330,74,none,8,8;
  884. DrawImage "BULLB0",333,74,none,8,8;
  885. DrawImage "BULLB0",336,74,none,8,8;
  886. DrawImage "BULLB0",339,74,none,8,8;
  887. DrawImage "BULLB0",342,74,none,8,8;
  888. }
  889. else
  890. {
  891. InInventory HDPistolLoaded,7
  892. {
  893. DrawImage "BULLB0",321,74,none,8,8;
  894. DrawImage "BULLB0",324,74,none,8,8;
  895. DrawImage "BULLB0",327,74,none,8,8;
  896. DrawImage "BULLB0",330,74,none,8,8;
  897. DrawImage "BULLB0",333,74,none,8,8;
  898. DrawImage "BULLB0",336,74,none,8,8;
  899. DrawImage "BULLB0",339,74,none,8,8;
  900. }
  901. else
  902. {
  903. InInventory HDPistolLoaded,6
  904. {
  905. DrawImage "BULLB0",321,74,none,8,8;
  906. DrawImage "BULLB0",324,74,none,8,8;
  907. DrawImage "BULLB0",327,74,none,8,8;
  908. DrawImage "BULLB0",330,74,none,8,8;
  909. DrawImage "BULLB0",333,74,none,8,8;
  910. DrawImage "BULLB0",336,74,none,8,8;
  911. }
  912. else
  913. {
  914. InInventory HDPistolLoaded,5
  915. {
  916. DrawImage "BULLB0",321,74,none,8,8;
  917. DrawImage "BULLB0",324,74,none,8,8;
  918. DrawImage "BULLB0",327,74,none,8,8;
  919. DrawImage "BULLB0",330,74,none,8,8;
  920. DrawImage "BULLB0",333,74,none,8,8;
  921. }
  922. else
  923. {
  924. InInventory HDPistolLoaded,4
  925. {
  926. DrawImage "BULLB0",321,74,none,8,8;
  927. DrawImage "BULLB0",324,74,none,8,8;
  928. DrawImage "BULLB0",327,74,none,8,8;
  929. DrawImage "BULLB0",330,74,none,8,8;
  930. }
  931. else
  932. {
  933. InInventory HDPistolLoaded,3
  934. {
  935. DrawImage "BULLB0",321,74,none,8,8;
  936. DrawImage "BULLB0",324,74,none,8,8;
  937. DrawImage "BULLB0",327,74,none,8,8;
  938. }
  939. else
  940. {
  941. InInventory HDPistolLoaded,2
  942. {
  943. DrawImage "BULLB0",321,74,none,8,8;
  944. DrawImage "BULLB0",324,74,none,8,8;
  945. }
  946. else
  947. {
  948. InInventory HDPistolLoaded,1
  949. {
  950. DrawImage "BULLB0",321,74,none,8,8;
  951. }}}}}}}}}}}}}}}}
  952. InInventory HDSecondPistolLoaded,1
  953. {
  954. InInventory HDSecondPistolLoaded,15
  955. {
  956. DrawImage "BULLD0",321,88,none,8,8;
  957. DrawImage "BULLD0",324,88,none,8,8;
  958. DrawImage "BULLD0",327,88,none,8,8;
  959. DrawImage "BULLD0",330,88,none,8,8;
  960. DrawImage "BULLD0",333,88,none,8,8;
  961. DrawImage "BULLD0",336,88,none,8,8;
  962. DrawImage "BULLD0",339,88,none,8,8;
  963. DrawImage "BULLD0",342,88,none,8,8;
  964. DrawImage "BULLD0",345,88,none,8,8;
  965. DrawImage "BULLD0",348,88,none,8,8;
  966. DrawImage "BULLD0",328,95,none,8,8;
  967. DrawImage "BULLD0",331,95,none,8,8;
  968. DrawImage "BULLD0",334,95,none,8,8;
  969. DrawImage "BULLD0",337,95,none,8,8;
  970. DrawImage "BULLD0",340,95,none,8,8;
  971. }
  972. else
  973. {
  974. InInventory HDSecondPistolLoaded,14
  975. {
  976. DrawImage "BULLD0",321,88,none,8,8;
  977. DrawImage "BULLD0",324,88,none,8,8;
  978. DrawImage "BULLD0",327,88,none,8,8;
  979. DrawImage "BULLD0",330,88,none,8,8;
  980. DrawImage "BULLD0",333,88,none,8,8;
  981. DrawImage "BULLD0",336,88,none,8,8;
  982. DrawImage "BULLD0",339,88,none,8,8;
  983. DrawImage "BULLD0",342,88,none,8,8;
  984. DrawImage "BULLD0",345,88,none,8,8;
  985. DrawImage "BULLD0",348,88,none,8,8;
  986. DrawImage "BULLD0",328,95,none,8,8;
  987. DrawImage "BULLD0",331,95,none,8,8;
  988. DrawImage "BULLD0",334,95,none,8,8;
  989. DrawImage "BULLD0",337,95,none,8,8;
  990. }
  991. else
  992. {
  993. InInventory HDSecondPistolLoaded,13
  994. {
  995. DrawImage "BULLD0",321,88,none,8,8;
  996. DrawImage "BULLD0",324,88,none,8,8;
  997. DrawImage "BULLD0",327,88,none,8,8;
  998. DrawImage "BULLD0",330,88,none,8,8;
  999. DrawImage "BULLD0",333,88,none,8,8;
  1000. DrawImage "BULLD0",336,88,none,8,8;
  1001. DrawImage "BULLD0",339,88,none,8,8;
  1002. DrawImage "BULLD0",342,88,none,8,8;
  1003. DrawImage "BULLD0",345,88,none,8,8;
  1004. DrawImage "BULLD0",348,88,none,8,8;
  1005. DrawImage "BULLD0",328,95,none,8,8;
  1006. DrawImage "BULLD0",331,95,none,8,8;
  1007. DrawImage "BULLD0",334,95,none,8,8;
  1008. }
  1009. else
  1010. {
  1011. InInventory HDSecondPistolLoaded,12
  1012. {
  1013. DrawImage "BULLD0",321,88,none,8,8;
  1014. DrawImage "BULLD0",324,88,none,8,8;
  1015. DrawImage "BULLD0",327,88,none,8,8;
  1016. DrawImage "BULLD0",330,88,none,8,8;
  1017. DrawImage "BULLD0",333,88,none,8,8;
  1018. DrawImage "BULLD0",336,88,none,8,8;
  1019. DrawImage "BULLD0",339,88,none,8,8;
  1020. DrawImage "BULLD0",342,88,none,8,8;
  1021. DrawImage "BULLD0",345,88,none,8,8;
  1022. DrawImage "BULLD0",348,88,none,8,8;
  1023. DrawImage "BULLD0",328,95,none,8,8;
  1024. DrawImage "BULLD0",331,95,none,8,8;
  1025. }
  1026. else
  1027. {
  1028. InInventory HDSecondPistolLoaded,11
  1029. {
  1030. DrawImage "BULLD0",321,88,none,8,8;
  1031. DrawImage "BULLD0",324,88,none,8,8;
  1032. DrawImage "BULLD0",327,88,none,8,8;
  1033. DrawImage "BULLD0",330,88,none,8,8;
  1034. DrawImage "BULLD0",333,88,none,8,8;
  1035. DrawImage "BULLD0",336,88,none,8,8;
  1036. DrawImage "BULLD0",339,88,none,8,8;
  1037. DrawImage "BULLD0",342,88,none,8,8;
  1038. DrawImage "BULLD0",345,88,none,8,8;
  1039. DrawImage "BULLD0",348,88,none,8,8;
  1040. DrawImage "BULLD0",328,95,none,8,8;
  1041. }
  1042. else
  1043. {
  1044. InInventory HDSecondPistolLoaded,10
  1045. {
  1046. DrawImage "BULLD0",321,88,none,8,8;
  1047. DrawImage "BULLD0",324,88,none,8,8;
  1048. DrawImage "BULLD0",327,88,none,8,8;
  1049. DrawImage "BULLD0",330,88,none,8,8;
  1050. DrawImage "BULLD0",333,88,none,8,8;
  1051. DrawImage "BULLD0",336,88,none,8,8;
  1052. DrawImage "BULLD0",339,88,none,8,8;
  1053. DrawImage "BULLD0",342,88,none,8,8;
  1054. DrawImage "BULLD0",345,88,none,8,8;
  1055. DrawImage "BULLD0",348,88,none,8,8;
  1056. }
  1057. else
  1058. {
  1059. InInventory HDSecondPistolLoaded,9
  1060. {
  1061. DrawImage "BULLD0",321,88,none,8,8;
  1062. DrawImage "BULLD0",324,88,none,8,8;
  1063. DrawImage "BULLD0",327,88,none,8,8;
  1064. DrawImage "BULLD0",330,88,none,8,8;
  1065. DrawImage "BULLD0",333,88,none,8,8;
  1066. DrawImage "BULLD0",336,88,none,8,8;
  1067. DrawImage "BULLD0",339,88,none,8,8;
  1068. DrawImage "BULLD0",342,88,none,8,8;
  1069. DrawImage "BULLD0",345,88,none,8,8;
  1070. }
  1071. else
  1072. {
  1073. InInventory HDSecondPistolLoaded,8
  1074. {
  1075. DrawImage "BULLD0",321,88,none,8,8;
  1076. DrawImage "BULLD0",324,88,none,8,8;
  1077. DrawImage "BULLD0",327,88,none,8,8;
  1078. DrawImage "BULLD0",330,88,none,8,8;
  1079. DrawImage "BULLD0",333,88,none,8,8;
  1080. DrawImage "BULLD0",336,88,none,8,8;
  1081. DrawImage "BULLD0",339,88,none,8,8;
  1082. DrawImage "BULLD0",342,88,none,8,8;
  1083. }
  1084. else
  1085. {
  1086. InInventory HDSecondPistolLoaded,7
  1087. {
  1088. DrawImage "BULLD0",321,88,none,8,8;
  1089. DrawImage "BULLD0",324,88,none,8,8;
  1090. DrawImage "BULLD0",327,88,none,8,8;
  1091. DrawImage "BULLD0",330,88,none,8,8;
  1092. DrawImage "BULLD0",333,88,none,8,8;
  1093. DrawImage "BULLD0",336,88,none,8,8;
  1094. DrawImage "BULLD0",339,88,none,8,8;
  1095. }
  1096. else
  1097. {
  1098. InInventory HDSecondPistolLoaded,6
  1099. {
  1100. DrawImage "BULLD0",321,88,none,8,8;
  1101. DrawImage "BULLD0",324,88,none,8,8;
  1102. DrawImage "BULLD0",327,88,none,8,8;
  1103. DrawImage "BULLD0",330,88,none,8,8;
  1104. DrawImage "BULLD0",333,88,none,8,8;
  1105. DrawImage "BULLD0",336,88,none,8,8;
  1106. }
  1107. else
  1108. {
  1109. InInventory HDSecondPistolLoaded,5
  1110. {
  1111. DrawImage "BULLD0",321,88,none,8,8;
  1112. DrawImage "BULLD0",324,88,none,8,8;
  1113. DrawImage "BULLD0",327,88,none,8,8;
  1114. DrawImage "BULLD0",330,88,none,8,8;
  1115. DrawImage "BULLD0",333,88,none,8,8;
  1116. }
  1117. else
  1118. {
  1119. InInventory HDSecondPistolLoaded,4
  1120. {
  1121. DrawImage "BULLD0",321,88,none,8,8;
  1122. DrawImage "BULLD0",324,88,none,8,8;
  1123. DrawImage "BULLD0",327,88,none,8,8;
  1124. DrawImage "BULLD0",330,88,none,8,8;
  1125. }
  1126. else
  1127. {
  1128. InInventory HDSecondPistolLoaded,3
  1129. {
  1130. DrawImage "BULLD0",321,88,none,8,8;
  1131. DrawImage "BULLD0",324,88,none,8,8;
  1132. DrawImage "BULLD0",327,88,none,8,8;
  1133. }
  1134. else
  1135. {
  1136. InInventory HDSecondPistolLoaded,2
  1137. {
  1138. DrawImage "BULLD0",321,88,none,8,8;
  1139. DrawImage "BULLD0",324,88,none,8,8;
  1140. }
  1141. else
  1142. {
  1143. InInventory HDSecondPistolLoaded,1
  1144. {
  1145. DrawImage "BULLD0",321,88,none,8,8;
  1146. }}}}}}}}}}}}}}}}
  1147. InInventory HDPistolMag,6
  1148. {
  1149. DrawImage "CLP2A0",319,108,center,10,10,forcescale;
  1150. DrawImage "CLP2A0",325,108,center,10,10,forcescale;
  1151. DrawImage "CLP2A0",331,108,center,10,10,forcescale;
  1152. DrawImage "CLP2A0",337,108,center,10,10,forcescale;
  1153. DrawImage "CLP2A0",343,108,center,10,10,forcescale;
  1154. DrawImage "CLP2A0",349,108,center,10,10,forcescale;
  1155. }
  1156. else
  1157. {
  1158. InInventory HDPistolMag,5
  1159. {
  1160. DrawImage "CLP2A0",325,108,center,10,10,forcescale;
  1161. DrawImage "CLP2A0",331,108,center,10,10,forcescale;
  1162. DrawImage "CLP2A0",337,108,center,10,10,forcescale;
  1163. DrawImage "CLP2A0",343,108,center,10,10,forcescale;
  1164. DrawImage "CLP2A0",349,108,center,10,10,forcescale;
  1165. }
  1166. else
  1167. {
  1168. InInventory HDPistolMag,4
  1169. {
  1170. DrawImage "CLP2A0",331,108,center,10,10,forcescale;
  1171. DrawImage "CLP2A0",337,108,center,10,10,forcescale;
  1172. DrawImage "CLP2A0",343,108,center,10,10,forcescale;
  1173. DrawImage "CLP2A0",349,108,center,10,10,forcescale;
  1174. }
  1175. else
  1176. {
  1177. InInventory HDPistolMag,3
  1178. {
  1179. DrawImage "CLP2A0",337,108,center,10,10,forcescale;
  1180. DrawImage "CLP2A0",343,108,center,10,10,forcescale;
  1181. DrawImage "CLP2A0",349,108,center,10,10,forcescale;
  1182. }
  1183. else
  1184. {
  1185. InInventory HDPistolMag,2
  1186. {
  1187. DrawImage "CLP2A0",343,108,center,10,10,forcescale;
  1188. DrawImage "CLP2A0",349,108,center,10,10,forcescale;
  1189. }
  1190. else
  1191. {
  1192. InInventory HDPistolMag,1
  1193. {
  1194. DrawImage "CLP2A0",349,108,center,10,10,forcescale;
  1195. }}}}}}
  1196. InInventory HDSMGMag,5
  1197. {
  1198. DrawImage "CLP3A0",321,122,center,15,15,forcescale;
  1199. DrawImage "CLP3A0",328,122,center,15,15,forcescale;
  1200. DrawImage "CLP3A0",335,122,center,15,15,forcescale;
  1201. DrawImage "CLP3A0",342,122,center,15,15,forcescale;
  1202. DrawImage "CLP3A0",349,122,center,15,15,forcescale;
  1203. }
  1204. else
  1205. {
  1206. InInventory HDSMGMag,4
  1207. {
  1208. DrawImage "CLP3A0",328,122,center,15,15,forcescale;
  1209. DrawImage "CLP3A0",335,122,center,15,15,forcescale;
  1210. DrawImage "CLP3A0",342,122,center,15,15,forcescale;
  1211. DrawImage "CLP3A0",349,122,center,15,15,forcescale;
  1212. }
  1213. else
  1214. {
  1215. InInventory HDSMGMag,3
  1216. {
  1217. DrawImage "CLP3A0",335,122,center,15,15,forcescale;
  1218. DrawImage "CLP3A0",342,122,center,15,15,forcescale;
  1219. DrawImage "CLP3A0",349,122,center,15,15,forcescale;
  1220. }
  1221. else
  1222. {
  1223. InInventory HDSMGMag,2
  1224. {
  1225. DrawImage "CLP3A0",342,122,center,15,15,forcescale;
  1226. DrawImage "CLP3A0",349,122,center,15,15,forcescale;
  1227. }
  1228. else
  1229. {
  1230. InInventory HDSMGMag,1
  1231. {
  1232. DrawImage "CLP3A0",349,122,center,15,15,forcescale;
  1233. }}}}}
  1234. InInventory HDPistolAmmo,1
  1235. {
  1236. DrawImage "BULLD0",318,131,none,8,8;
  1237. DrawString "DARKFNT1",untranslated,"=",329,132;
  1238. DrawNumber 2,"DARKFNT2",YELLOW,"HDPistolAmmo",alignment(left)|interpolate(3),330,129;
  1239. }
  1240. }
  1241. IsSelected HDSMG
  1242. {
  1243. InInventory HDSMGChamber,1
  1244. {
  1245. DrawImage "SMCHA0",30,190,center,50,50;
  1246. }
  1247. else
  1248. {
  1249. DrawImage "SMCHB0",30,190,center,50,50;
  1250. }
  1251. InInventory HDSMGLoaded,25
  1252. {
  1253. DrawImage "SMCLA0",30,190,center,50,50;
  1254. }
  1255. else
  1256. {
  1257. InInventory HDSMGLoaded,20
  1258. {
  1259. DrawImage "SMCLB0",30,190,center,50,50;
  1260. }
  1261. else
  1262. {
  1263. InInventory HDSMGLoaded,15
  1264. {
  1265. DrawImage "SMCLC0",30,190,center,50,50;
  1266. }
  1267. else
  1268. {
  1269. InInventory HDSMGLoaded,10
  1270. {
  1271. DrawImage "SMCLD0",30,190,center,50,50;
  1272. }
  1273. else
  1274. {
  1275. InInventory HDSMGLoaded,5
  1276. {
  1277. DrawImage "SMCLE0",30,190,center,50,50;
  1278. }
  1279. else
  1280. {
  1281. InInventory HDSMGLoaded,1
  1282. {
  1283. DrawImage "SMCLF0",30,190,center,50,50;
  1284. }
  1285. else
  1286. {
  1287. DrawImage "SMCLG0",30,190,center,50,50;
  1288. }
  1289. }
  1290. }
  1291. }
  1292. }
  1293. }
  1294. DrawString "DARKFNT1",RED,"9MM SMG",-301,205;
  1295. InInventory SMGFullAuto,2
  1296. {
  1297. DrawImage "BULLC0",-350,215,center,10,10;
  1298. DrawImage "BULLC0",-340,215,center,10,10;
  1299. DrawImage "BULLC0",-330,215,center,10,10;
  1300. DrawImage "BULLC0",-320,215,center,10,10;
  1301. DrawImage "BULLC0",-310,215,center,10,10;
  1302. }
  1303. else
  1304. {
  1305. InInventory SMGFullAuto,1
  1306. {
  1307. DrawImage "BULLC0",-340,215,center,10,10;
  1308. DrawImage "BULLC0",-330,215,center,10,10;
  1309. DrawImage "BULLC0",-320,215,center,10,10;
  1310. }
  1311. else
  1312. {
  1313. DrawImage "BULLC0",-330,215,center,10,10;
  1314. }
  1315. }
  1316. InInventory HDSMGLoaded,30
  1317. {
  1318. DrawImage "BULLB0",321,74,none,8,8;
  1319. DrawImage "BULLB0",324,74,none,8,8;
  1320. DrawImage "BULLB0",327,74,none,8,8;
  1321. DrawImage "BULLB0",330,74,none,8,8;
  1322. DrawImage "BULLB0",333,74,none,8,8;
  1323. DrawImage "BULLB0",336,74,none,8,8;
  1324. DrawImage "BULLB0",339,74,none,8,8;
  1325. DrawImage "BULLB0",342,74,none,8,8;
  1326. DrawImage "BULLB0",345,74,none,8,8;
  1327. DrawImage "BULLB0",348,74,none,8,8;
  1328. DrawImage "BULLB0",321,81,none,8,8;
  1329. DrawImage "BULLB0",324,81,none,8,8;
  1330. DrawImage "BULLB0",327,81,none,8,8;
  1331. DrawImage "BULLB0",330,81,none,8,8;
  1332. DrawImage "BULLB0",333,81,none,8,8;
  1333. DrawImage "BULLB0",336,81,none,8,8;
  1334. DrawImage "BULLB0",339,81,none,8,8;
  1335. DrawImage "BULLB0",342,81,none,8,8;
  1336. DrawImage "BULLB0",345,81,none,8,8;
  1337. DrawImage "BULLB0",348,81,none,8,8;
  1338. DrawImage "BULLB0",321,88,none,8,8;
  1339. DrawImage "BULLB0",324,88,none,8,8;
  1340. DrawImage "BULLB0",327,88,none,8,8;
  1341. DrawImage "BULLB0",330,88,none,8,8;
  1342. DrawImage "BULLB0",333,88,none,8,8;
  1343. DrawImage "BULLB0",336,88,none,8,8;
  1344. DrawImage "BULLB0",339,88,none,8,8;
  1345. DrawImage "BULLB0",342,88,none,8,8;
  1346. DrawImage "BULLB0",345,88,none,8,8;
  1347. DrawImage "BULLB0",348,88,none,8,8;
  1348. }
  1349. else
  1350. {
  1351. InInventory HDSMGLoaded,29
  1352. {
  1353. DrawImage "BULLB0",321,74,none,8,8;
  1354. DrawImage "BULLB0",324,74,none,8,8;
  1355. DrawImage "BULLB0",327,74,none,8,8;
  1356. DrawImage "BULLB0",330,74,none,8,8;
  1357. DrawImage "BULLB0",333,74,none,8,8;
  1358. DrawImage "BULLB0",336,74,none,8,8;
  1359. DrawImage "BULLB0",339,74,none,8,8;
  1360. DrawImage "BULLB0",342,74,none,8,8;
  1361. DrawImage "BULLB0",345,74,none,8,8;
  1362. DrawImage "BULLB0",348,74,none,8,8;
  1363. DrawImage "BULLB0",321,81,none,8,8;
  1364. DrawImage "BULLB0",324,81,none,8,8;
  1365. DrawImage "BULLB0",327,81,none,8,8;
  1366. DrawImage "BULLB0",330,81,none,8,8;
  1367. DrawImage "BULLB0",333,81,none,8,8;
  1368. DrawImage "BULLB0",336,81,none,8,8;
  1369. DrawImage "BULLB0",339,81,none,8,8;
  1370. DrawImage "BULLB0",342,81,none,8,8;
  1371. DrawImage "BULLB0",345,81,none,8,8;
  1372. DrawImage "BULLB0",348,81,none,8,8;
  1373. DrawImage "BULLB0",321,88,none,8,8;
  1374. DrawImage "BULLB0",324,88,none,8,8;
  1375. DrawImage "BULLB0",327,88,none,8,8;
  1376. DrawImage "BULLB0",330,88,none,8,8;
  1377. DrawImage "BULLB0",333,88,none,8,8;
  1378. DrawImage "BULLB0",336,88,none,8,8;
  1379. DrawImage "BULLB0",339,88,none,8,8;
  1380. DrawImage "BULLB0",342,88,none,8,8;
  1381. DrawImage "BULLB0",345,88,none,8,8;
  1382. }
  1383. else
  1384. {
  1385. InInventory HDSMGLoaded,28
  1386. {
  1387. DrawImage "BULLB0",321,74,none,8,8;
  1388. DrawImage "BULLB0",324,74,none,8,8;
  1389. DrawImage "BULLB0",327,74,none,8,8;
  1390. DrawImage "BULLB0",330,74,none,8,8;
  1391. DrawImage "BULLB0",333,74,none,8,8;
  1392. DrawImage "BULLB0",336,74,none,8,8;
  1393. DrawImage "BULLB0",339,74,none,8,8;
  1394. DrawImage "BULLB0",342,74,none,8,8;
  1395. DrawImage "BULLB0",345,74,none,8,8;
  1396. DrawImage "BULLB0",348,74,none,8,8;
  1397. DrawImage "BULLB0",321,81,none,8,8;
  1398. DrawImage "BULLB0",324,81,none,8,8;
  1399. DrawImage "BULLB0",327,81,none,8,8;
  1400. DrawImage "BULLB0",330,81,none,8,8;
  1401. DrawImage "BULLB0",333,81,none,8,8;
  1402. DrawImage "BULLB0",336,81,none,8,8;
  1403. DrawImage "BULLB0",339,81,none,8,8;
  1404. DrawImage "BULLB0",342,81,none,8,8;
  1405. DrawImage "BULLB0",345,81,none,8,8;
  1406. DrawImage "BULLB0",348,81,none,8,8;
  1407. DrawImage "BULLB0",321,88,none,8,8;
  1408. DrawImage "BULLB0",324,88,none,8,8;
  1409. DrawImage "BULLB0",327,88,none,8,8;
  1410. DrawImage "BULLB0",330,88,none,8,8;
  1411. DrawImage "BULLB0",333,88,none,8,8;
  1412. DrawImage "BULLB0",336,88,none,8,8;
  1413. DrawImage "BULLB0",339,88,none,8,8;
  1414. DrawImage "BULLB0",342,88,none,8,8;
  1415. }
  1416. else
  1417. {
  1418. InInventory HDSMGLoaded,27
  1419. {
  1420. DrawImage "BULLB0",321,74,none,8,8;
  1421. DrawImage "BULLB0",324,74,none,8,8;
  1422. DrawImage "BULLB0",327,74,none,8,8;
  1423. DrawImage "BULLB0",330,74,none,8,8;
  1424. DrawImage "BULLB0",333,74,none,8,8;
  1425. DrawImage "BULLB0",336,74,none,8,8;
  1426. DrawImage "BULLB0",339,74,none,8,8;
  1427. DrawImage "BULLB0",342,74,none,8,8;
  1428. DrawImage "BULLB0",345,74,none,8,8;
  1429. DrawImage "BULLB0",348,74,none,8,8;
  1430. DrawImage "BULLB0",321,81,none,8,8;
  1431. DrawImage "BULLB0",324,81,none,8,8;
  1432. DrawImage "BULLB0",327,81,none,8,8;
  1433. DrawImage "BULLB0",330,81,none,8,8;
  1434. DrawImage "BULLB0",333,81,none,8,8;
  1435. DrawImage "BULLB0",336,81,none,8,8;
  1436. DrawImage "BULLB0",339,81,none,8,8;
  1437. DrawImage "BULLB0",342,81,none,8,8;
  1438. DrawImage "BULLB0",345,81,none,8,8;
  1439. DrawImage "BULLB0",348,81,none,8,8;
  1440. DrawImage "BULLB0",321,88,none,8,8;
  1441. DrawImage "BULLB0",324,88,none,8,8;
  1442. DrawImage "BULLB0",327,88,none,8,8;
  1443. DrawImage "BULLB0",330,88,none,8,8;
  1444. DrawImage "BULLB0",333,88,none,8,8;
  1445. DrawImage "BULLB0",336,88,none,8,8;
  1446. DrawImage "BULLB0",339,88,none,8,8;
  1447. }
  1448. else
  1449. {
  1450. InInventory HDSMGLoaded,26
  1451. {
  1452. DrawImage "BULLB0",321,74,none,8,8;
  1453. DrawImage "BULLB0",324,74,none,8,8;
  1454. DrawImage "BULLB0",327,74,none,8,8;
  1455. DrawImage "BULLB0",330,74,none,8,8;
  1456. DrawImage "BULLB0",333,74,none,8,8;
  1457. DrawImage "BULLB0",336,74,none,8,8;
  1458. DrawImage "BULLB0",339,74,none,8,8;
  1459. DrawImage "BULLB0",342,74,none,8,8;
  1460. DrawImage "BULLB0",345,74,none,8,8;
  1461. DrawImage "BULLB0",348,74,none,8,8;
  1462. DrawImage "BULLB0",321,81,none,8,8;
  1463. DrawImage "BULLB0",324,81,none,8,8;
  1464. DrawImage "BULLB0",327,81,none,8,8;
  1465. DrawImage "BULLB0",330,81,none,8,8;
  1466. DrawImage "BULLB0",333,81,none,8,8;
  1467. DrawImage "BULLB0",336,81,none,8,8;
  1468. DrawImage "BULLB0",339,81,none,8,8;
  1469. DrawImage "BULLB0",342,81,none,8,8;
  1470. DrawImage "BULLB0",345,81,none,8,8;
  1471. DrawImage "BULLB0",348,81,none,8,8;
  1472. DrawImage "BULLB0",321,88,none,8,8;
  1473. DrawImage "BULLB0",324,88,none,8,8;
  1474. DrawImage "BULLB0",327,88,none,8,8;
  1475. DrawImage "BULLB0",330,88,none,8,8;
  1476. DrawImage "BULLB0",333,88,none,8,8;
  1477. DrawImage "BULLB0",336,88,none,8,8;
  1478. }
  1479. else
  1480. {
  1481. InInventory HDSMGLoaded,25
  1482. {
  1483. DrawImage "BULLB0",321,74,none,8,8;
  1484. DrawImage "BULLB0",324,74,none,8,8;
  1485. DrawImage "BULLB0",327,74,none,8,8;
  1486. DrawImage "BULLB0",330,74,none,8,8;
  1487. DrawImage "BULLB0",333,74,none,8,8;
  1488. DrawImage "BULLB0",336,74,none,8,8;
  1489. DrawImage "BULLB0",339,74,none,8,8;
  1490. DrawImage "BULLB0",342,74,none,8,8;
  1491. DrawImage "BULLB0",345,74,none,8,8;
  1492. DrawImage "BULLB0",348,74,none,8,8;
  1493. DrawImage "BULLB0",321,81,none,8,8;
  1494. DrawImage "BULLB0",324,81,none,8,8;
  1495. DrawImage "BULLB0",327,81,none,8,8;
  1496. DrawImage "BULLB0",330,81,none,8,8;
  1497. DrawImage "BULLB0",333,81,none,8,8;
  1498. DrawImage "BULLB0",336,81,none,8,8;
  1499. DrawImage "BULLB0",339,81,none,8,8;
  1500. DrawImage "BULLB0",342,81,none,8,8;
  1501. DrawImage "BULLB0",345,81,none,8,8;
  1502. DrawImage "BULLB0",348,81,none,8,8;
  1503. DrawImage "BULLB0",321,88,none,8,8;
  1504. DrawImage "BULLB0",324,88,none,8,8;
  1505. DrawImage "BULLB0",327,88,none,8,8;
  1506. DrawImage "BULLB0",330,88,none,8,8;
  1507. DrawImage "BULLB0",333,88,none,8,8;
  1508. }
  1509. else
  1510. {
  1511. InInventory HDSMGLoaded,24
  1512. {
  1513. DrawImage "BULLB0",321,74,none,8,8;
  1514. DrawImage "BULLB0",324,74,none,8,8;
  1515. DrawImage "BULLB0",327,74,none,8,8;
  1516. DrawImage "BULLB0",330,74,none,8,8;
  1517. DrawImage "BULLB0",333,74,none,8,8;
  1518. DrawImage "BULLB0",336,74,none,8,8;
  1519. DrawImage "BULLB0",339,74,none,8,8;
  1520. DrawImage "BULLB0",342,74,none,8,8;
  1521. DrawImage "BULLB0",345,74,none,8,8;
  1522. DrawImage "BULLB0",348,74,none,8,8;
  1523. DrawImage "BULLB0",321,81,none,8,8;
  1524. DrawImage "BULLB0",324,81,none,8,8;
  1525. DrawImage "BULLB0",327,81,none,8,8;
  1526. DrawImage "BULLB0",330,81,none,8,8;
  1527. DrawImage "BULLB0",333,81,none,8,8;
  1528. DrawImage "BULLB0",336,81,none,8,8;
  1529. DrawImage "BULLB0",339,81,none,8,8;
  1530. DrawImage "BULLB0",342,81,none,8,8;
  1531. DrawImage "BULLB0",345,81,none,8,8;
  1532. DrawImage "BULLB0",348,81,none,8,8;
  1533. DrawImage "BULLB0",321,88,none,8,8;
  1534. DrawImage "BULLB0",324,88,none,8,8;
  1535. DrawImage "BULLB0",327,88,none,8,8;
  1536. DrawImage "BULLB0",330,88,none,8,8;
  1537. }
  1538. else
  1539. {
  1540. InInventory HDSMGLoaded,23
  1541. {
  1542. DrawImage "BULLB0",321,74,none,8,8;
  1543. DrawImage "BULLB0",324,74,none,8,8;
  1544. DrawImage "BULLB0",327,74,none,8,8;
  1545. DrawImage "BULLB0",330,74,none,8,8;
  1546. DrawImage "BULLB0",333,74,none,8,8;
  1547. DrawImage "BULLB0",336,74,none,8,8;
  1548. DrawImage "BULLB0",339,74,none,8,8;
  1549. DrawImage "BULLB0",342,74,none,8,8;
  1550. DrawImage "BULLB0",345,74,none,8,8;
  1551. DrawImage "BULLB0",348,74,none,8,8;
  1552. DrawImage "BULLB0",321,81,none,8,8;
  1553. DrawImage "BULLB0",324,81,none,8,8;
  1554. DrawImage "BULLB0",327,81,none,8,8;
  1555. DrawImage "BULLB0",330,81,none,8,8;
  1556. DrawImage "BULLB0",333,81,none,8,8;
  1557. DrawImage "BULLB0",336,81,none,8,8;
  1558. DrawImage "BULLB0",339,81,none,8,8;
  1559. DrawImage "BULLB0",342,81,none,8,8;
  1560. DrawImage "BULLB0",345,81,none,8,8;
  1561. DrawImage "BULLB0",348,81,none,8,8;
  1562. DrawImage "BULLB0",321,88,none,8,8;
  1563. DrawImage "BULLB0",324,88,none,8,8;
  1564. DrawImage "BULLB0",327,88,none,8,8;
  1565. }
  1566. else
  1567. {
  1568. InInventory HDSMGLoaded,22
  1569. {
  1570. DrawImage "BULLB0",321,74,none,8,8;
  1571. DrawImage "BULLB0",324,74,none,8,8;
  1572. DrawImage "BULLB0",327,74,none,8,8;
  1573. DrawImage "BULLB0",330,74,none,8,8;
  1574. DrawImage "BULLB0",333,74,none,8,8;
  1575. DrawImage "BULLB0",336,74,none,8,8;
  1576. DrawImage "BULLB0",339,74,none,8,8;
  1577. DrawImage "BULLB0",342,74,none,8,8;
  1578. DrawImage "BULLB0",345,74,none,8,8;
  1579. DrawImage "BULLB0",348,74,none,8,8;
  1580. DrawImage "BULLB0",321,81,none,8,8;
  1581. DrawImage "BULLB0",324,81,none,8,8;
  1582. DrawImage "BULLB0",327,81,none,8,8;
  1583. DrawImage "BULLB0",330,81,none,8,8;
  1584. DrawImage "BULLB0",333,81,none,8,8;
  1585. DrawImage "BULLB0",336,81,none,8,8;
  1586. DrawImage "BULLB0",339,81,none,8,8;
  1587. DrawImage "BULLB0",342,81,none,8,8;
  1588. DrawImage "BULLB0",345,81,none,8,8;
  1589. DrawImage "BULLB0",348,81,none,8,8;
  1590. DrawImage "BULLB0",321,88,none,8,8;
  1591. DrawImage "BULLB0",324,88,none,8,8;
  1592. }
  1593. else
  1594. {
  1595. InInventory HDSMGLoaded,21
  1596. {
  1597. DrawImage "BULLB0",321,74,none,8,8;
  1598. DrawImage "BULLB0",324,74,none,8,8;
  1599. DrawImage "BULLB0",327,74,none,8,8;
  1600. DrawImage "BULLB0",330,74,none,8,8;
  1601. DrawImage "BULLB0",333,74,none,8,8;
  1602. DrawImage "BULLB0",336,74,none,8,8;
  1603. DrawImage "BULLB0",339,74,none,8,8;
  1604. DrawImage "BULLB0",342,74,none,8,8;
  1605. DrawImage "BULLB0",345,74,none,8,8;
  1606. DrawImage "BULLB0",348,74,none,8,8;
  1607. DrawImage "BULLB0",321,81,none,8,8;
  1608. DrawImage "BULLB0",324,81,none,8,8;
  1609. DrawImage "BULLB0",327,81,none,8,8;
  1610. DrawImage "BULLB0",330,81,none,8,8;
  1611. DrawImage "BULLB0",333,81,none,8,8;
  1612. DrawImage "BULLB0",336,81,none,8,8;
  1613. DrawImage "BULLB0",339,81,none,8,8;
  1614. DrawImage "BULLB0",342,81,none,8,8;
  1615. DrawImage "BULLB0",345,81,none,8,8;
  1616. DrawImage "BULLB0",348,81,none,8,8;
  1617. DrawImage "BULLB0",321,88,none,8,8;
  1618. }
  1619. else
  1620. {
  1621. InInventory HDSMGLoaded,20
  1622. {
  1623. DrawImage "BULLB0",321,74,none,8,8;
  1624. DrawImage "BULLB0",324,74,none,8,8;
  1625. DrawImage "BULLB0",327,74,none,8,8;
  1626. DrawImage "BULLB0",330,74,none,8,8;
  1627. DrawImage "BULLB0",333,74,none,8,8;
  1628. DrawImage "BULLB0",336,74,none,8,8;
  1629. DrawImage "BULLB0",339,74,none,8,8;
  1630. DrawImage "BULLB0",342,74,none,8,8;
  1631. DrawImage "BULLB0",345,74,none,8,8;
  1632. DrawImage "BULLB0",348,74,none,8,8;
  1633. DrawImage "BULLB0",321,81,none,8,8;
  1634. DrawImage "BULLB0",324,81,none,8,8;
  1635. DrawImage "BULLB0",327,81,none,8,8;
  1636. DrawImage "BULLB0",330,81,none,8,8;
  1637. DrawImage "BULLB0",333,81,none,8,8;
  1638. DrawImage "BULLB0",336,81,none,8,8;
  1639. DrawImage "BULLB0",339,81,none,8,8;
  1640. DrawImage "BULLB0",342,81,none,8,8;
  1641. DrawImage "BULLB0",345,81,none,8,8;
  1642. DrawImage "BULLB0",348,81,none,8,8;
  1643. }
  1644. else
  1645. {
  1646. InInventory HDSMGLoaded,19
  1647. {
  1648. DrawImage "BULLB0",321,74,none,8,8;
  1649. DrawImage "BULLB0",324,74,none,8,8;
  1650. DrawImage "BULLB0",327,74,none,8,8;
  1651. DrawImage "BULLB0",330,74,none,8,8;
  1652. DrawImage "BULLB0",333,74,none,8,8;
  1653. DrawImage "BULLB0",336,74,none,8,8;
  1654. DrawImage "BULLB0",339,74,none,8,8;
  1655. DrawImage "BULLB0",342,74,none,8,8;
  1656. DrawImage "BULLB0",345,74,none,8,8;
  1657. DrawImage "BULLB0",348,74,none,8,8;
  1658. DrawImage "BULLB0",321,81,none,8,8;
  1659. DrawImage "BULLB0",324,81,none,8,8;
  1660. DrawImage "BULLB0",327,81,none,8,8;
  1661. DrawImage "BULLB0",330,81,none,8,8;
  1662. DrawImage "BULLB0",333,81,none,8,8;
  1663. DrawImage "BULLB0",336,81,none,8,8;
  1664. DrawImage "BULLB0",339,81,none,8,8;
  1665. DrawImage "BULLB0",342,81,none,8,8;
  1666. DrawImage "BULLB0",345,81,none,8,8;
  1667. }
  1668. else
  1669. {
  1670. InInventory HDSMGLoaded,18
  1671. {
  1672. DrawImage "BULLB0",321,74,none,8,8;
  1673. DrawImage "BULLB0",324,74,none,8,8;
  1674. DrawImage "BULLB0",327,74,none,8,8;
  1675. DrawImage "BULLB0",330,74,none,8,8;
  1676. DrawImage "BULLB0",333,74,none,8,8;
  1677. DrawImage "BULLB0",336,74,none,8,8;
  1678. DrawImage "BULLB0",339,74,none,8,8;
  1679. DrawImage "BULLB0",342,74,none,8,8;
  1680. DrawImage "BULLB0",345,74,none,8,8;
  1681. DrawImage "BULLB0",348,74,none,8,8;
  1682. DrawImage "BULLB0",321,81,none,8,8;
  1683. DrawImage "BULLB0",324,81,none,8,8;
  1684. DrawImage "BULLB0",327,81,none,8,8;
  1685. DrawImage "BULLB0",330,81,none,8,8;
  1686. DrawImage "BULLB0",333,81,none,8,8;
  1687. DrawImage "BULLB0",336,81,none,8,8;
  1688. DrawImage "BULLB0",339,81,none,8,8;
  1689. DrawImage "BULLB0",342,81,none,8,8;
  1690. }
  1691. else
  1692. {
  1693. InInventory HDSMGLoaded,17
  1694. {
  1695. DrawImage "BULLB0",321,74,none,8,8;
  1696. DrawImage "BULLB0",324,74,none,8,8;
  1697. DrawImage "BULLB0",327,74,none,8,8;
  1698. DrawImage "BULLB0",330,74,none,8,8;
  1699. DrawImage "BULLB0",333,74,none,8,8;
  1700. DrawImage "BULLB0",336,74,none,8,8;
  1701. DrawImage "BULLB0",339,74,none,8,8;
  1702. DrawImage "BULLB0",342,74,none,8,8;
  1703. DrawImage "BULLB0",345,74,none,8,8;
  1704. DrawImage "BULLB0",348,74,none,8,8;
  1705. DrawImage "BULLB0",321,81,none,8,8;
  1706. DrawImage "BULLB0",324,81,none,8,8;
  1707. DrawImage "BULLB0",327,81,none,8,8;
  1708. DrawImage "BULLB0",330,81,none,8,8;
  1709. DrawImage "BULLB0",333,81,none,8,8;
  1710. DrawImage "BULLB0",336,81,none,8,8;
  1711. DrawImage "BULLB0",339,81,none,8,8;
  1712. }
  1713. else
  1714. {
  1715. InInventory HDSMGLoaded,16
  1716. {
  1717. DrawImage "BULLB0",321,74,none,8,8;
  1718. DrawImage "BULLB0",324,74,none,8,8;
  1719. DrawImage "BULLB0",327,74,none,8,8;
  1720. DrawImage "BULLB0",330,74,none,8,8;
  1721. DrawImage "BULLB0",333,74,none,8,8;
  1722. DrawImage "BULLB0",336,74,none,8,8;
  1723. DrawImage "BULLB0",339,74,none,8,8;
  1724. DrawImage "BULLB0",342,74,none,8,8;
  1725. DrawImage "BULLB0",345,74,none,8,8;
  1726. DrawImage "BULLB0",348,74,none,8,8;
  1727. DrawImage "BULLB0",321,81,none,8,8;
  1728. DrawImage "BULLB0",324,81,none,8,8;
  1729. DrawImage "BULLB0",327,81,none,8,8;
  1730. DrawImage "BULLB0",330,81,none,8,8;
  1731. DrawImage "BULLB0",333,81,none,8,8;
  1732. DrawImage "BULLB0",336,81,none,8,8;
  1733. }
  1734. else
  1735. {
  1736. InInventory HDSMGLoaded,15
  1737. {
  1738. DrawImage "BULLB0",321,74,none,8,8;
  1739. DrawImage "BULLB0",324,74,none,8,8;
  1740. DrawImage "BULLB0",327,74,none,8,8;
  1741. DrawImage "BULLB0",330,74,none,8,8;
  1742. DrawImage "BULLB0",333,74,none,8,8;
  1743. DrawImage "BULLB0",336,74,none,8,8;
  1744. DrawImage "BULLB0",339,74,none,8,8;
  1745. DrawImage "BULLB0",342,74,none,8,8;
  1746. DrawImage "BULLB0",345,74,none,8,8;
  1747. DrawImage "BULLB0",348,74,none,8,8;
  1748. DrawImage "BULLB0",321,81,none,8,8;
  1749. DrawImage "BULLB0",324,81,none,8,8;
  1750. DrawImage "BULLB0",327,81,none,8,8;
  1751. DrawImage "BULLB0",330,81,none,8,8;
  1752. DrawImage "BULLB0",333,81,none,8,8;
  1753. }
  1754. else
  1755. {
  1756. InInventory HDSMGLoaded,14
  1757. {
  1758. DrawImage "BULLB0",321,74,none,8,8;
  1759. DrawImage "BULLB0",324,74,none,8,8;
  1760. DrawImage "BULLB0",327,74,none,8,8;
  1761. DrawImage "BULLB0",330,74,none,8,8;
  1762. DrawImage "BULLB0",333,74,none,8,8;
  1763. DrawImage "BULLB0",336,74,none,8,8;
  1764. DrawImage "BULLB0",339,74,none,8,8;
  1765. DrawImage "BULLB0",342,74,none,8,8;
  1766. DrawImage "BULLB0",345,74,none,8,8;
  1767. DrawImage "BULLB0",348,74,none,8,8;
  1768. DrawImage "BULLB0",321,81,none,8,8;
  1769. DrawImage "BULLB0",324,81,none,8,8;
  1770. DrawImage "BULLB0",327,81,none,8,8;
  1771. DrawImage "BULLB0",330,81,none,8,8;
  1772. }
  1773. else
  1774. {
  1775. InInventory HDSMGLoaded,13
  1776. {
  1777. DrawImage "BULLB0",321,74,none,8,8;
  1778. DrawImage "BULLB0",324,74,none,8,8;
  1779. DrawImage "BULLB0",327,74,none,8,8;
  1780. DrawImage "BULLB0",330,74,none,8,8;
  1781. DrawImage "BULLB0",333,74,none,8,8;
  1782. DrawImage "BULLB0",336,74,none,8,8;
  1783. DrawImage "BULLB0",339,74,none,8,8;
  1784. DrawImage "BULLB0",342,74,none,8,8;
  1785. DrawImage "BULLB0",345,74,none,8,8;
  1786. DrawImage "BULLB0",348,74,none,8,8;
  1787. DrawImage "BULLB0",321,81,none,8,8;
  1788. DrawImage "BULLB0",324,81,none,8,8;
  1789. DrawImage "BULLB0",327,81,none,8,8;
  1790. }
  1791. else
  1792. {
  1793. InInventory HDSMGLoaded,12
  1794. {
  1795. DrawImage "BULLB0",321,74,none,8,8;
  1796. DrawImage "BULLB0",324,74,none,8,8;
  1797. DrawImage "BULLB0",327,74,none,8,8;
  1798. DrawImage "BULLB0",330,74,none,8,8;
  1799. DrawImage "BULLB0",333,74,none,8,8;
  1800. DrawImage "BULLB0",336,74,none,8,8;
  1801. DrawImage "BULLB0",339,74,none,8,8;
  1802. DrawImage "BULLB0",342,74,none,8,8;
  1803. DrawImage "BULLB0",345,74,none,8,8;
  1804. DrawImage "BULLB0",348,74,none,8,8;
  1805. DrawImage "BULLB0",321,81,none,8,8;
  1806. DrawImage "BULLB0",324,81,none,8,8;
  1807. }
  1808. else
  1809. {
  1810. InInventory HDSMGLoaded,11
  1811. {
  1812. DrawImage "BULLB0",321,74,none,8,8;
  1813. DrawImage "BULLB0",324,74,none,8,8;
  1814. DrawImage "BULLB0",327,74,none,8,8;
  1815. DrawImage "BULLB0",330,74,none,8,8;
  1816. DrawImage "BULLB0",333,74,none,8,8;
  1817. DrawImage "BULLB0",336,74,none,8,8;
  1818. DrawImage "BULLB0",339,74,none,8,8;
  1819. DrawImage "BULLB0",342,74,none,8,8;
  1820. DrawImage "BULLB0",345,74,none,8,8;
  1821. DrawImage "BULLB0",348,74,none,8,8;
  1822. DrawImage "BULLB0",321,81,none,8,8;
  1823. }
  1824. else
  1825. {
  1826. InInventory HDSMGLoaded,10
  1827. {
  1828. DrawImage "BULLB0",321,74,none,8,8;
  1829. DrawImage "BULLB0",324,74,none,8,8;
  1830. DrawImage "BULLB0",327,74,none,8,8;
  1831. DrawImage "BULLB0",330,74,none,8,8;
  1832. DrawImage "BULLB0",333,74,none,8,8;
  1833. DrawImage "BULLB0",336,74,none,8,8;
  1834. DrawImage "BULLB0",339,74,none,8,8;
  1835. DrawImage "BULLB0",342,74,none,8,8;
  1836. DrawImage "BULLB0",345,74,none,8,8;
  1837. DrawImage "BULLB0",348,74,none,8,8;
  1838. }
  1839. else
  1840. {
  1841. InInventory HDSMGLoaded,9
  1842. {
  1843. DrawImage "BULLB0",321,74,none,8,8;
  1844. DrawImage "BULLB0",324,74,none,8,8;
  1845. DrawImage "BULLB0",327,74,none,8,8;
  1846. DrawImage "BULLB0",330,74,none,8,8;
  1847. DrawImage "BULLB0",333,74,none,8,8;
  1848. DrawImage "BULLB0",336,74,none,8,8;
  1849. DrawImage "BULLB0",339,74,none,8,8;
  1850. DrawImage "BULLB0",342,74,none,8,8;
  1851. DrawImage "BULLB0",345,74,none,8,8;
  1852. }
  1853. else
  1854. {
  1855. InInventory HDSMGLoaded,8
  1856. {
  1857. DrawImage "BULLB0",321,74,none,8,8;
  1858. DrawImage "BULLB0",324,74,none,8,8;
  1859. DrawImage "BULLB0",327,74,none,8,8;
  1860. DrawImage "BULLB0",330,74,none,8,8;
  1861. DrawImage "BULLB0",333,74,none,8,8;
  1862. DrawImage "BULLB0",336,74,none,8,8;
  1863. DrawImage "BULLB0",339,74,none,8,8;
  1864. DrawImage "BULLB0",342,74,none,8,8;
  1865. }
  1866. else
  1867. {
  1868. InInventory HDSMGLoaded,7
  1869. {
  1870. DrawImage "BULLB0",321,74,none,8,8;
  1871. DrawImage "BULLB0",324,74,none,8,8;
  1872. DrawImage "BULLB0",327,74,none,8,8;
  1873. DrawImage "BULLB0",330,74,none,8,8;
  1874. DrawImage "BULLB0",333,74,none,8,8;
  1875. DrawImage "BULLB0",336,74,none,8,8;
  1876. DrawImage "BULLB0",339,74,none,8,8;
  1877. }
  1878. else
  1879. {
  1880. InInventory HDSMGLoaded,6
  1881. {
  1882. DrawImage "BULLB0",321,74,none,8,8;
  1883. DrawImage "BULLB0",324,74,none,8,8;
  1884. DrawImage "BULLB0",327,74,none,8,8;
  1885. DrawImage "BULLB0",330,74,none,8,8;
  1886. DrawImage "BULLB0",333,74,none,8,8;
  1887. DrawImage "BULLB0",336,74,none,8,8;
  1888. }
  1889. else
  1890. {
  1891. InInventory HDSMGLoaded,5
  1892. {
  1893. DrawImage "BULLB0",321,74,none,8,8;
  1894. DrawImage "BULLB0",324,74,none,8,8;
  1895. DrawImage "BULLB0",327,74,none,8,8;
  1896. DrawImage "BULLB0",330,74,none,8,8;
  1897. DrawImage "BULLB0",333,74,none,8,8;
  1898. }
  1899. else
  1900. {
  1901. InInventory HDSMGLoaded,4
  1902. {
  1903. DrawImage "BULLB0",321,74,none,8,8;
  1904. DrawImage "BULLB0",324,74,none,8,8;
  1905. DrawImage "BULLB0",327,74,none,8,8;
  1906. DrawImage "BULLB0",330,74,none,8,8;
  1907. }
  1908. else
  1909. {
  1910. InInventory HDSMGLoaded,3
  1911. {
  1912. DrawImage "BULLB0",321,74,none,8,8;
  1913. DrawImage "BULLB0",324,74,none,8,8;
  1914. DrawImage "BULLB0",327,74,none,8,8;
  1915. }
  1916. else
  1917. {
  1918. InInventory HDSMGLoaded,2
  1919. {
  1920. DrawImage "BULLB0",321,74,none,8,8;
  1921. DrawImage "BULLB0",324,74,none,8,8;
  1922. }
  1923. else
  1924. {
  1925. InInventory HDSMGLoaded,1
  1926. {
  1927. DrawImage "BULLB0",321,74,none,8,8;
  1928. }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
  1929. DrawImage "BULLD0",318,131,none,8,8;
  1930. DrawString "DARKFNT1",untranslated,"=",329,132;
  1931. DrawNumber 2,"DARKFNT2",YELLOW,"HDPistolAmmo",alignment(left)|interpolate(3),330,129;
  1932. InInventory HDSMGMag,5
  1933. {
  1934. DrawImage "CLP3A0",321,105,center,15,15,forcescale;
  1935. DrawImage "CLP3A0",328,105,center,15,15,forcescale;
  1936. DrawImage "CLP3A0",335,105,center,15,15,forcescale;
  1937. DrawImage "CLP3A0",342,105,center,15,15,forcescale;
  1938. DrawImage "CLP3A0",349,105,center,15,15,forcescale;
  1939. }
  1940. else
  1941. {
  1942. InInventory HDSMGMag,4
  1943. {
  1944. DrawImage "CLP3A0",328,105,center,15,15,forcescale;
  1945. DrawImage "CLP3A0",335,105,center,15,15,forcescale;
  1946. DrawImage "CLP3A0",342,105,center,15,15,forcescale;
  1947. DrawImage "CLP3A0",349,105,center,15,15,forcescale;
  1948. }
  1949. else
  1950. {
  1951. InInventory HDSMGMag,3
  1952. {
  1953. DrawImage "CLP3A0",335,105,center,15,15,forcescale;
  1954. DrawImage "CLP3A0",342,105,center,15,15,forcescale;
  1955. DrawImage "CLP3A0",349,105,center,15,15,forcescale;
  1956. }
  1957. else
  1958. {
  1959. InInventory HDSMGMag,2
  1960. {
  1961. DrawImage "CLP3A0",342,105,center,15,15,forcescale;
  1962. DrawImage "CLP3A0",349,105,center,15,15,forcescale;
  1963. }
  1964. else
  1965. {
  1966. InInventory HDSMGMag,1
  1967. {
  1968. DrawImage "CLP3A0",349,105,center,15,15,forcescale;
  1969. }}}}}
  1970. InInventory HDPistolMag,6
  1971. {
  1972. DrawImage "CLP2A0",319,120,center,10,10,forcescale;
  1973. DrawImage "CLP2A0",325,120,center,10,10,forcescale;
  1974. DrawImage "CLP2A0",331,120,center,10,10,forcescale;
  1975. DrawImage "CLP2A0",337,120,center,10,10,forcescale;
  1976. DrawImage "CLP2A0",343,120,center,10,10,forcescale;
  1977. DrawImage "CLP2A0",349,120,center,10,10,forcescale;
  1978. }
  1979. else
  1980. {
  1981. InInventory HDPistolMag,5
  1982. {
  1983. DrawImage "CLP2A0",325,120,center,10,10,forcescale;
  1984. DrawImage "CLP2A0",331,120,center,10,10,forcescale;
  1985. DrawImage "CLP2A0",337,120,center,10,10,forcescale;
  1986. DrawImage "CLP2A0",343,120,center,10,10,forcescale;
  1987. DrawImage "CLP2A0",349,120,center,10,10,forcescale;
  1988. }
  1989. else
  1990. {
  1991. InInventory HDPistolMag,4
  1992. {
  1993. DrawImage "CLP2A0",331,120,center,10,10,forcescale;
  1994. DrawImage "CLP2A0",337,120,center,10,10,forcescale;
  1995. DrawImage "CLP2A0",343,120,center,10,10,forcescale;
  1996. DrawImage "CLP2A0",349,120,center,10,10,forcescale;
  1997. }
  1998. else
  1999. {
  2000. InInventory HDPistolMag,3
  2001. {
  2002. DrawImage "CLP2A0",337,120,center,10,10,forcescale;
  2003. DrawImage "CLP2A0",343,120,center,10,10,forcescale;
  2004. DrawImage "CLP2A0",349,120,center,10,10,forcescale;
  2005. }
  2006. else
  2007. {
  2008. InInventory HDPistolMag,2
  2009. {
  2010. DrawImage "CLP2A0",343,120,center,10,10,forcescale;
  2011. DrawImage "CLP2A0",349,120,center,10,10,forcescale;
  2012. }
  2013. else
  2014. {
  2015. InInventory HDPistolMag,1
  2016. {
  2017. DrawImage "CLP2A0",349,120,center,10,10,forcescale;
  2018. }}}}}}}
  2019. IsSelected Slayer
  2020. {
  2021. InInventory ShotgunQuickAmmo2,11
  2022. {
  2023. DrawImage "SSSLA0",-329,189,center,50,50;
  2024. }
  2025. else
  2026. {
  2027. InInventory ShotgunQuickAmmo2,9
  2028. {
  2029. DrawImage "SSSLB0",-329,189,center,50,50;
  2030. }
  2031. else
  2032. {
  2033. InInventory ShotgunQuickAmmo2,7
  2034. {
  2035. DrawImage "SSSLC0",-329,189,center,50,50;
  2036. }
  2037. else
  2038. {
  2039. InInventory ShotgunQuickAmmo2,5
  2040. {
  2041. DrawImage "SSSLD0",-329,189,center,50,50;
  2042. }
  2043. else
  2044. {
  2045. InInventory ShotgunQuickAmmo2,3
  2046. {
  2047. DrawImage "SSSLE0",-329,189,center,50,50;
  2048. }
  2049. else
  2050. {
  2051. InInventory ShotgunQuickAmmo2,1
  2052. {
  2053. DrawImage "SSSLF0",-329,189,center,50,50;
  2054. }
  2055. else
  2056. {
  2057. DrawImage "SSSLG0",-329,189,center,50,50;
  2058. }}}}}}
  2059. InInventory ShellChamber1,1 && ShellChamber2,1
  2060. {
  2061. DrawImage "SSCHA0",-329,189,center,50,50;
  2062. }
  2063. else
  2064. {
  2065. InInventory ShellChamber1,1 || ShellChamber2,1
  2066. {
  2067. DrawImage "SSCHB0",-329,189,center,50,50;
  2068. }
  2069. else
  2070. {
  2071. DrawImage "SSCHC0",-329,189,center,50,50;
  2072. }
  2073. }
  2074. DrawString "DARKFNT1",RED,"'SLAYER'",-301,200;
  2075. DrawString "DARKFNT1",RED,"SHOTGUN",-301,208;
  2076. InInventory ShellChamber1,1
  2077. {
  2078. DrawImage "SHLHA0",327,81,center,15,15;
  2079. }
  2080. InInventory ShellChamber2,1
  2081. {
  2082. DrawImage "SHLHA0",342,81,center,15,15;
  2083. }
  2084. DrawString "DARKFNT1",untranslated,"SLING",353,91;
  2085. InInventory ShotgunQuickAmmo2,12
  2086. {
  2087. DrawImage "SHLHA0",320,105,center,10,10;
  2088. DrawImage "SHLHA0",323,105,center,10,10;
  2089. DrawImage "SHLHA0",326,105,center,10,10;
  2090. DrawImage "SHLHA0",329,105,center,10,10;
  2091. DrawImage "SHLHA0",332,105,center,10,10;
  2092. DrawImage "SHLHA0",335,105,center,10,10;
  2093. DrawImage "SHLHA0",338,105,center,10,10;
  2094. DrawImage "SHLHA0",341,105,center,10,10;
  2095. DrawImage "SHLHA0",344,105,center,10,10;
  2096. DrawImage "SHLHA0",347,105,center,10,10;
  2097. DrawImage "SHLHA0",350,105,center,10,10;
  2098. DrawImage "SHLHA0",353,105,center,10,10;
  2099. }
  2100. else
  2101. {
  2102. InInventory ShotgunQuickAmmo2,11
  2103. {
  2104. DrawImage "SHLHA0",320,105,center,10,10;
  2105. DrawImage "SHLHA0",323,105,center,10,10;
  2106. DrawImage "SHLHA0",326,105,center,10,10;
  2107. DrawImage "SHLHA0",329,105,center,10,10;
  2108. DrawImage "SHLHA0",332,105,center,10,10;
  2109. DrawImage "SHLHA0",335,105,center,10,10;
  2110. DrawImage "SHLHA0",338,105,center,10,10;
  2111. DrawImage "SHLHA0",341,105,center,10,10;
  2112. DrawImage "SHLHA0",344,105,center,10,10;
  2113. DrawImage "SHLHA0",347,105,center,10,10;
  2114. DrawImage "SHLHA0",350,105,center,10,10;
  2115. }
  2116. else
  2117. {
  2118. InInventory ShotgunQuickAmmo2,10
  2119. {
  2120. DrawImage "SHLHA0",320,105,center,10,10;
  2121. DrawImage "SHLHA0",323,105,center,10,10;
  2122. DrawImage "SHLHA0",326,105,center,10,10;
  2123. DrawImage "SHLHA0",329,105,center,10,10;
  2124. DrawImage "SHLHA0",332,105,center,10,10;
  2125. DrawImage "SHLHA0",335,105,center,10,10;
  2126. DrawImage "SHLHA0",338,105,center,10,10;
  2127. DrawImage "SHLHA0",341,105,center,10,10;
  2128. DrawImage "SHLHA0",344,105,center,10,10;
  2129. DrawImage "SHLHA0",347,105,center,10,10;
  2130. }
  2131. else
  2132. {
  2133. InInventory ShotgunQuickAmmo2,9
  2134. {
  2135. DrawImage "SHLHA0",320,105,center,10,10;
  2136. DrawImage "SHLHA0",323,105,center,10,10;
  2137. DrawImage "SHLHA0",326,105,center,10,10;
  2138. DrawImage "SHLHA0",329,105,center,10,10;
  2139. DrawImage "SHLHA0",332,105,center,10,10;
  2140. DrawImage "SHLHA0",335,105,center,10,10;
  2141. DrawImage "SHLHA0",338,105,center,10,10;
  2142. DrawImage "SHLHA0",341,105,center,10,10;
  2143. DrawImage "SHLHA0",344,105,center,10,10;
  2144. }
  2145. else
  2146. {
  2147. InInventory ShotgunQuickAmmo2,8
  2148. {
  2149. DrawImage "SHLHA0",320,105,center,10,10;
  2150. DrawImage "SHLHA0",323,105,center,10,10;
  2151. DrawImage "SHLHA0",326,105,center,10,10;
  2152. DrawImage "SHLHA0",329,105,center,10,10;
  2153. DrawImage "SHLHA0",332,105,center,10,10;
  2154. DrawImage "SHLHA0",335,105,center,10,10;
  2155. DrawImage "SHLHA0",338,105,center,10,10;
  2156. DrawImage "SHLHA0",341,105,center,10,10;
  2157. }
  2158. else
  2159. {
  2160. InInventory ShotgunQuickAmmo2,7
  2161. {
  2162. DrawImage "SHLHA0",320,105,center,10,10;
  2163. DrawImage "SHLHA0",323,105,center,10,10;
  2164. DrawImage "SHLHA0",326,105,center,10,10;
  2165. DrawImage "SHLHA0",329,105,center,10,10;
  2166. DrawImage "SHLHA0",332,105,center,10,10;
  2167. DrawImage "SHLHA0",335,105,center,10,10;
  2168. DrawImage "SHLHA0",338,105,center,10,10;
  2169. }
  2170. else
  2171. {
  2172. InInventory ShotgunQuickAmmo2,6
  2173. {
  2174. DrawImage "SHLHA0",320,105,center,10,10;
  2175. DrawImage "SHLHA0",323,105,center,10,10;
  2176. DrawImage "SHLHA0",326,105,center,10,10;
  2177. DrawImage "SHLHA0",329,105,center,10,10;
  2178. DrawImage "SHLHA0",332,105,center,10,10;
  2179. DrawImage "SHLHA0",335,105,center,10,10;
  2180. }
  2181. else
  2182. {
  2183. InInventory ShotgunQuickAmmo2,5
  2184. {
  2185. DrawImage "SHLHA0",320,105,center,10,10;
  2186. DrawImage "SHLHA0",323,105,center,10,10;
  2187. DrawImage "SHLHA0",326,105,center,10,10;
  2188. DrawImage "SHLHA0",329,105,center,10,10;
  2189. DrawImage "SHLHA0",332,105,center,10,10;
  2190. }
  2191. else
  2192. {
  2193. InInventory ShotgunQuickAmmo2,4
  2194. {
  2195. DrawImage "SHLHA0",320,105,center,10,10;
  2196. DrawImage "SHLHA0",323,105,center,10,10;
  2197. DrawImage "SHLHA0",326,105,center,10,10;
  2198. DrawImage "SHLHA0",329,105,center,10,10;
  2199. }
  2200. else
  2201. {
  2202. InInventory ShotgunQuickAmmo2,3
  2203. {
  2204. DrawImage "SHLHA0",320,105,center,10,10;
  2205. DrawImage "SHLHA0",323,105,center,10,10;
  2206. DrawImage "SHLHA0",326,105,center,10,10;
  2207. }
  2208. else
  2209. {
  2210. InInventory ShotgunQuickAmmo2,2
  2211. {
  2212. DrawImage "SHLHA0",320,105,center,10,10;
  2213. DrawImage "SHLHA0",323,105,center,10,10;
  2214. }
  2215. else
  2216. {
  2217. InInventory ShotgunQuickAmmo2,1
  2218. {
  2219. DrawImage "SHLHA0",320,105,center,10,10;
  2220. }}}}}}}}}}}}
  2221. InInventory ShotgunQuickAmmo,12
  2222. {
  2223. DrawImage "SHLHB0",320,115,center,10,10;
  2224. DrawImage "SHLHB0",323,115,center,10,10;
  2225. DrawImage "SHLHB0",326,115,center,10,10;
  2226. DrawImage "SHLHB0",329,115,center,10,10;
  2227. DrawImage "SHLHB0",332,115,center,10,10;
  2228. DrawImage "SHLHB0",335,115,center,10,10;
  2229. DrawImage "SHLHB0",338,115,center,10,10;
  2230. DrawImage "SHLHB0",341,115,center,10,10;
  2231. DrawImage "SHLHB0",344,115,center,10,10;
  2232. DrawImage "SHLHB0",347,115,center,10,10;
  2233. DrawImage "SHLHB0",350,115,center,10,10;
  2234. DrawImage "SHLHB0",353,115,center,10,10;
  2235. }
  2236. else
  2237. {
  2238. InInventory ShotgunQuickAmmo,11
  2239. {
  2240. DrawImage "SHLHB0",320,115,center,10,10;
  2241. DrawImage "SHLHB0",323,115,center,10,10;
  2242. DrawImage "SHLHB0",326,115,center,10,10;
  2243. DrawImage "SHLHB0",329,115,center,10,10;
  2244. DrawImage "SHLHB0",332,115,center,10,10;
  2245. DrawImage "SHLHB0",335,115,center,10,10;
  2246. DrawImage "SHLHB0",338,115,center,10,10;
  2247. DrawImage "SHLHB0",341,115,center,10,10;
  2248. DrawImage "SHLHB0",344,115,center,10,10;
  2249. DrawImage "SHLHB0",347,115,center,10,10;
  2250. DrawImage "SHLHB0",350,115,center,10,10;
  2251. }
  2252. else
  2253. {
  2254. InInventory ShotgunQuickAmmo,10
  2255. {
  2256. DrawImage "SHLHB0",320,115,center,10,10;
  2257. DrawImage "SHLHB0",323,115,center,10,10;
  2258. DrawImage "SHLHB0",326,115,center,10,10;
  2259. DrawImage "SHLHB0",329,115,center,10,10;
  2260. DrawImage "SHLHB0",332,115,center,10,10;
  2261. DrawImage "SHLHB0",335,115,center,10,10;
  2262. DrawImage "SHLHB0",338,115,center,10,10;
  2263. DrawImage "SHLHB0",341,115,center,10,10;
  2264. DrawImage "SHLHB0",344,115,center,10,10;
  2265. DrawImage "SHLHB0",347,115,center,10,10;
  2266. }
  2267. else
  2268. {
  2269. InInventory ShotgunQuickAmmo,9
  2270. {
  2271. DrawImage "SHLHB0",320,115,center,10,10;
  2272. DrawImage "SHLHB0",323,115,center,10,10;
  2273. DrawImage "SHLHB0",326,115,center,10,10;
  2274. DrawImage "SHLHB0",329,115,center,10,10;
  2275. DrawImage "SHLHB0",332,115,center,10,10;
  2276. DrawImage "SHLHB0",335,115,center,10,10;
  2277. DrawImage "SHLHB0",338,115,center,10,10;
  2278. DrawImage "SHLHB0",341,115,center,10,10;
  2279. DrawImage "SHLHB0",344,115,center,10,10;
  2280. }
  2281. else
  2282. {
  2283. InInventory ShotgunQuickAmmo,8
  2284. {
  2285. DrawImage "SHLHB0",320,115,center,10,10;
  2286. DrawImage "SHLHB0",323,115,center,10,10;
  2287. DrawImage "SHLHB0",326,115,center,10,10;
  2288. DrawImage "SHLHB0",329,115,center,10,10;
  2289. DrawImage "SHLHB0",332,115,center,10,10;
  2290. DrawImage "SHLHB0",335,115,center,10,10;
  2291. DrawImage "SHLHB0",338,115,center,10,10;
  2292. DrawImage "SHLHB0",341,115,center,10,10;
  2293. }
  2294. else
  2295. {
  2296. InInventory ShotgunQuickAmmo,7
  2297. {
  2298. DrawImage "SHLHB0",320,115,center,10,10;
  2299. DrawImage "SHLHB0",323,115,center,10,10;
  2300. DrawImage "SHLHB0",326,115,center,10,10;
  2301. DrawImage "SHLHB0",329,115,center,10,10;
  2302. DrawImage "SHLHB0",332,115,center,10,10;
  2303. DrawImage "SHLHB0",335,115,center,10,10;
  2304. DrawImage "SHLHB0",338,115,center,10,10;
  2305. }
  2306. else
  2307. {
  2308. InInventory ShotgunQuickAmmo,6
  2309. {
  2310. DrawImage "SHLHB0",320,115,center,10,10;
  2311. DrawImage "SHLHB0",323,115,center,10,10;
  2312. DrawImage "SHLHB0",326,115,center,10,10;
  2313. DrawImage "SHLHB0",329,115,center,10,10;
  2314. DrawImage "SHLHB0",332,115,center,10,10;
  2315. DrawImage "SHLHB0",335,115,center,10,10;
  2316. }
  2317. else
  2318. {
  2319. InInventory ShotgunQuickAmmo,5
  2320. {
  2321. DrawImage "SHLHB0",320,115,center,10,10;
  2322. DrawImage "SHLHB0",323,115,center,10,10;
  2323. DrawImage "SHLHB0",326,115,center,10,10;
  2324. DrawImage "SHLHB0",329,115,center,10,10;
  2325. DrawImage "SHLHB0",332,115,center,10,10;
  2326. }
  2327. else
  2328. {
  2329. InInventory ShotgunQuickAmmo,4
  2330. {
  2331. DrawImage "SHLHB0",320,115,center,10,10;
  2332. DrawImage "SHLHB0",323,115,center,10,10;
  2333. DrawImage "SHLHB0",326,115,center,10,10;
  2334. DrawImage "SHLHB0",329,115,center,10,10;
  2335. }
  2336. else
  2337. {
  2338. InInventory ShotgunQuickAmmo,3
  2339. {
  2340. DrawImage "SHLHB0",320,115,center,10,10;
  2341. DrawImage "SHLHB0",323,115,center,10,10;
  2342. DrawImage "SHLHB0",326,115,center,10,10;
  2343. }
  2344. else
  2345. {
  2346. InInventory ShotgunQuickAmmo,2
  2347. {
  2348. DrawImage "SHLHB0",320,115,center,10,10;
  2349. DrawImage "SHLHB0",323,115,center,10,10;
  2350. }
  2351. else
  2352. {
  2353. InInventory ShotgunQuickAmmo,1
  2354. {
  2355. DrawImage "SHLHB0",320,115,center,10,10;
  2356. }}}}}}}}}}}}
  2357. DrawBar "SBOXA0","SBXBA0",Ammo HDShellAmmo,Horizontal,interpolate(1),336,135;
  2358. DrawNumber 2,"DARKFNT2",YELLOW,Ammo HDShellAmmo,alignment(left)|fillzeros|interpolate(1),318,123,4,RED,4,GREEN,20;
  2359. }
  2360. IsSelected Hunter
  2361. {
  2362. InInventory ShotgunQuickAmmo,11
  2363. {
  2364. DrawImage "SHSLA0",-329,190,center,50,50;
  2365. }
  2366. else
  2367. {
  2368. InInventory ShotgunQuickAmmo,9
  2369. {
  2370. DrawImage "SHSLB0",-329,190,center,50,50;
  2371. }
  2372. else
  2373. {
  2374. InInventory ShotgunQuickAmmo,7
  2375. {
  2376. DrawImage "SHSLC0",-329,190,center,50,50;
  2377. }
  2378. else
  2379. {
  2380. InInventory ShotgunQuickAmmo,5
  2381. {
  2382. DrawImage "SHSLD0",-329,190,center,50,50;
  2383. }
  2384. else
  2385. {
  2386. InInventory ShotgunQuickAmmo,3
  2387. {
  2388. DrawImage "SHSLE0",-329,190,center,50,50;
  2389. }
  2390. else
  2391. {
  2392. InInventory ShotgunQuickAmmo,1
  2393. {
  2394. DrawImage "SHSLF0",-329,190,center,50,50;
  2395. }
  2396. else
  2397. {
  2398. DrawImage "SHSLG0",-329,190,center,50,50;
  2399. }
  2400. }
  2401. }
  2402. }
  2403. }
  2404. }
  2405. InInventory ShotgunChamber, 1
  2406. {
  2407. DrawImage "SHCHA0",-329,190,center,50,50;
  2408. }
  2409. else
  2410. {
  2411. DrawImage "SHCHB0",-329,190,center,50,50;
  2412. }
  2413. InInventory HunterSpentShell,1
  2414. {
  2415. DrawImage "SHCKB0",-329,190,center,50,50;
  2416. }
  2417. else
  2418. {
  2419. DrawImage "SHCKA0",-329,190,center,50,50;
  2420. }
  2421. InInventory ShotgunTube,8
  2422. {
  2423. DrawImage "SHBLA0",-329,190,center,50,50;
  2424. }
  2425. else
  2426. {
  2427. InInventory ShotgunTube,7
  2428. {
  2429. DrawImage "SHBLB0",-329,190,center,50,50;
  2430. }
  2431. else
  2432. {
  2433. InInventory ShotgunTube,6
  2434. {
  2435. DrawImage "SHBLC0",-329,190,center,50,50;
  2436. }
  2437. else
  2438. {
  2439. InInventory ShotgunTube,5
  2440. {
  2441. DrawImage "SHBLD0",-329,190,center,50,50;
  2442. }
  2443. else
  2444. {
  2445. InInventory ShotgunTube,4
  2446. {
  2447. DrawImage "SHBLE0",-329,190,center,50,50;
  2448. }
  2449. else
  2450. {
  2451. InInventory ShotgunTube,3
  2452. {
  2453. DrawImage "SHBLF0",-329,190,center,50,50;
  2454. }
  2455. else
  2456. {
  2457. InInventory ShotgunTube,2
  2458. {
  2459. DrawImage "SHBLG0",-329,190,center,50,50;
  2460. }
  2461. else
  2462. {
  2463. InInventory ShotgunTube,1
  2464. {
  2465. DrawImage "SHBLH0",-329,190,center,50,50;
  2466. }
  2467. else
  2468. {
  2469. InInventory ShotgunChamber,1
  2470. {
  2471. DrawImage "SHBLH0",-329,190,center,50,50;
  2472. }
  2473. else
  2474. {
  2475. InInventory not ShotgunTube,1
  2476. {
  2477. DrawImage "SHBLI0",-329,190,center,50,50;
  2478. }
  2479. }
  2480. }
  2481. }
  2482. }
  2483. }
  2484. }
  2485. }
  2486. }
  2487. DrawString "DARKFNT1",RED,"'HUNTER'",-301,200;
  2488. DrawString "DARKFNT1",RED,"SHOTGUN",-301,208;
  2489. InInventory ShotgunQuickAmmo,12
  2490. {
  2491. DrawImage "SHLHA0",320,105,center,10,10;
  2492. DrawImage "SHLHA0",323,105,center,10,10;
  2493. DrawImage "SHLHA0",326,105,center,10,10;
  2494. DrawImage "SHLHA0",329,105,center,10,10;
  2495. DrawImage "SHLHA0",332,105,center,10,10;
  2496. DrawImage "SHLHA0",335,105,center,10,10;
  2497. DrawImage "SHLHA0",338,105,center,10,10;
  2498. DrawImage "SHLHA0",341,105,center,10,10;
  2499. DrawImage "SHLHA0",344,105,center,10,10;
  2500. DrawImage "SHLHA0",347,105,center,10,10;
  2501. DrawImage "SHLHA0",350,105,center,10,10;
  2502. DrawImage "SHLHA0",353,105,center,10,10;
  2503. }
  2504. else
  2505. {
  2506. InInventory ShotgunQuickAmmo,11
  2507. {
  2508. DrawImage "SHLHA0",320,105,center,10,10;
  2509. DrawImage "SHLHA0",323,105,center,10,10;
  2510. DrawImage "SHLHA0",326,105,center,10,10;
  2511. DrawImage "SHLHA0",329,105,center,10,10;
  2512. DrawImage "SHLHA0",332,105,center,10,10;
  2513. DrawImage "SHLHA0",335,105,center,10,10;
  2514. DrawImage "SHLHA0",338,105,center,10,10;
  2515. DrawImage "SHLHA0",341,105,center,10,10;
  2516. DrawImage "SHLHA0",344,105,center,10,10;
  2517. DrawImage "SHLHA0",347,105,center,10,10;
  2518. DrawImage "SHLHA0",350,105,center,10,10;
  2519. }
  2520. else
  2521. {
  2522. InInventory ShotgunQuickAmmo,10
  2523. {
  2524. DrawImage "SHLHA0",320,105,center,10,10;
  2525. DrawImage "SHLHA0",323,105,center,10,10;
  2526. DrawImage "SHLHA0",326,105,center,10,10;
  2527. DrawImage "SHLHA0",329,105,center,10,10;
  2528. DrawImage "SHLHA0",332,105,center,10,10;
  2529. DrawImage "SHLHA0",335,105,center,10,10;
  2530. DrawImage "SHLHA0",338,105,center,10,10;
  2531. DrawImage "SHLHA0",341,105,center,10,10;
  2532. DrawImage "SHLHA0",344,105,center,10,10;
  2533. DrawImage "SHLHA0",347,105,center,10,10;
  2534. }
  2535. else
  2536. {
  2537. InInventory ShotgunQuickAmmo,9
  2538. {
  2539. DrawImage "SHLHA0",320,105,center,10,10;
  2540. DrawImage "SHLHA0",323,105,center,10,10;
  2541. DrawImage "SHLHA0",326,105,center,10,10;
  2542. DrawImage "SHLHA0",329,105,center,10,10;
  2543. DrawImage "SHLHA0",332,105,center,10,10;
  2544. DrawImage "SHLHA0",335,105,center,10,10;
  2545. DrawImage "SHLHA0",338,105,center,10,10;
  2546. DrawImage "SHLHA0",341,105,center,10,10;
  2547. DrawImage "SHLHA0",344,105,center,10,10;
  2548. }
  2549. else
  2550. {
  2551. InInventory ShotgunQuickAmmo,8
  2552. {
  2553. DrawImage "SHLHA0",320,105,center,10,10;
  2554. DrawImage "SHLHA0",323,105,center,10,10;
  2555. DrawImage "SHLHA0",326,105,center,10,10;
  2556. DrawImage "SHLHA0",329,105,center,10,10;
  2557. DrawImage "SHLHA0",332,105,center,10,10;
  2558. DrawImage "SHLHA0",335,105,center,10,10;
  2559. DrawImage "SHLHA0",338,105,center,10,10;
  2560. DrawImage "SHLHA0",341,105,center,10,10;
  2561. }
  2562. else
  2563. {
  2564. InInventory ShotgunQuickAmmo,7
  2565. {
  2566. DrawImage "SHLHA0",320,105,center,10,10;
  2567. DrawImage "SHLHA0",323,105,center,10,10;
  2568. DrawImage "SHLHA0",326,105,center,10,10;
  2569. DrawImage "SHLHA0",329,105,center,10,10;
  2570. DrawImage "SHLHA0",332,105,center,10,10;
  2571. DrawImage "SHLHA0",335,105,center,10,10;
  2572. DrawImage "SHLHA0",338,105,center,10,10;
  2573. }
  2574. else
  2575. {
  2576. InInventory ShotgunQuickAmmo,6
  2577. {
  2578. DrawImage "SHLHA0",320,105,center,10,10;
  2579. DrawImage "SHLHA0",323,105,center,10,10;
  2580. DrawImage "SHLHA0",326,105,center,10,10;
  2581. DrawImage "SHLHA0",329,105,center,10,10;
  2582. DrawImage "SHLHA0",332,105,center,10,10;
  2583. DrawImage "SHLHA0",335,105,center,10,10;
  2584. }
  2585. else
  2586. {
  2587. InInventory ShotgunQuickAmmo,5
  2588. {
  2589. DrawImage "SHLHA0",320,105,center,10,10;
  2590. DrawImage "SHLHA0",323,105,center,10,10;
  2591. DrawImage "SHLHA0",326,105,center,10,10;
  2592. DrawImage "SHLHA0",329,105,center,10,10;
  2593. DrawImage "SHLHA0",332,105,center,10,10;
  2594. }
  2595. else
  2596. {
  2597. InInventory ShotgunQuickAmmo,4
  2598. {
  2599. DrawImage "SHLHA0",320,105,center,10,10;
  2600. DrawImage "SHLHA0",323,105,center,10,10;
  2601. DrawImage "SHLHA0",326,105,center,10,10;
  2602. DrawImage "SHLHA0",329,105,center,10,10;
  2603. }
  2604. else
  2605. {
  2606. InInventory ShotgunQuickAmmo,3
  2607. {
  2608. DrawImage "SHLHA0",320,105,center,10,10;
  2609. DrawImage "SHLHA0",323,105,center,10,10;
  2610. DrawImage "SHLHA0",326,105,center,10,10;
  2611. }
  2612. else
  2613. {
  2614. InInventory ShotgunQuickAmmo,2
  2615. {
  2616. DrawImage "SHLHA0",320,105,center,10,10;
  2617. DrawImage "SHLHA0",323,105,center,10,10;
  2618. }
  2619. else
  2620. {
  2621. InInventory ShotgunQuickAmmo,1
  2622. {
  2623. DrawImage "SHLHA0",320,105,center,10,10;
  2624. }}}}}}}}}}}}
  2625. InInventory ShotgunQuickAmmo2,12
  2626. {
  2627. DrawImage "SHLHB0",320,115,center,10,10;
  2628. DrawImage "SHLHB0",323,115,center,10,10;
  2629. DrawImage "SHLHB0",326,115,center,10,10;
  2630. DrawImage "SHLHB0",329,115,center,10,10;
  2631. DrawImage "SHLHB0",332,115,center,10,10;
  2632. DrawImage "SHLHB0",335,115,center,10,10;
  2633. DrawImage "SHLHB0",338,115,center,10,10;
  2634. DrawImage "SHLHB0",341,115,center,10,10;
  2635. DrawImage "SHLHB0",344,115,center,10,10;
  2636. DrawImage "SHLHB0",347,115,center,10,10;
  2637. DrawImage "SHLHB0",350,115,center,10,10;
  2638. DrawImage "SHLHB0",353,115,center,10,10;
  2639. }
  2640. else
  2641. {
  2642. InInventory ShotgunQuickAmmo2,11
  2643. {
  2644. DrawImage "SHLHB0",320,115,center,10,10;
  2645. DrawImage "SHLHB0",323,115,center,10,10;
  2646. DrawImage "SHLHB0",326,115,center,10,10;
  2647. DrawImage "SHLHB0",329,115,center,10,10;
  2648. DrawImage "SHLHB0",332,115,center,10,10;
  2649. DrawImage "SHLHB0",335,115,center,10,10;
  2650. DrawImage "SHLHB0",338,115,center,10,10;
  2651. DrawImage "SHLHB0",341,115,center,10,10;
  2652. DrawImage "SHLHB0",344,115,center,10,10;
  2653. DrawImage "SHLHB0",347,115,center,10,10;
  2654. DrawImage "SHLHB0",350,115,center,10,10;
  2655. }
  2656. else
  2657. {
  2658. InInventory ShotgunQuickAmmo2,10
  2659. {
  2660. DrawImage "SHLHB0",320,115,center,10,10;
  2661. DrawImage "SHLHB0",323,115,center,10,10;
  2662. DrawImage "SHLHB0",326,115,center,10,10;
  2663. DrawImage "SHLHB0",329,115,center,10,10;
  2664. DrawImage "SHLHB0",332,115,center,10,10;
  2665. DrawImage "SHLHB0",335,115,center,10,10;
  2666. DrawImage "SHLHB0",338,115,center,10,10;
  2667. DrawImage "SHLHB0",341,115,center,10,10;
  2668. DrawImage "SHLHB0",344,115,center,10,10;
  2669. DrawImage "SHLHB0",347,115,center,10,10;
  2670. }
  2671. else
  2672. {
  2673. InInventory ShotgunQuickAmmo2,9
  2674. {
  2675. DrawImage "SHLHB0",320,115,center,10,10;
  2676. DrawImage "SHLHB0",323,115,center,10,10;
  2677. DrawImage "SHLHB0",326,115,center,10,10;
  2678. DrawImage "SHLHB0",329,115,center,10,10;
  2679. DrawImage "SHLHB0",332,115,center,10,10;
  2680. DrawImage "SHLHB0",335,115,center,10,10;
  2681. DrawImage "SHLHB0",338,115,center,10,10;
  2682. DrawImage "SHLHB0",341,115,center,10,10;
  2683. DrawImage "SHLHB0",344,115,center,10,10;
  2684. }
  2685. else
  2686. {
  2687. InInventory ShotgunQuickAmmo2,8
  2688. {
  2689. DrawImage "SHLHB0",320,115,center,10,10;
  2690. DrawImage "SHLHB0",323,115,center,10,10;
  2691. DrawImage "SHLHB0",326,115,center,10,10;
  2692. DrawImage "SHLHB0",329,115,center,10,10;
  2693. DrawImage "SHLHB0",332,115,center,10,10;
  2694. DrawImage "SHLHB0",335,115,center,10,10;
  2695. DrawImage "SHLHB0",338,115,center,10,10;
  2696. DrawImage "SHLHB0",341,115,center,10,10;
  2697. }
  2698. else
  2699. {
  2700. InInventory ShotgunQuickAmmo2,7
  2701. {
  2702. DrawImage "SHLHB0",320,115,center,10,10;
  2703. DrawImage "SHLHB0",323,115,center,10,10;
  2704. DrawImage "SHLHB0",326,115,center,10,10;
  2705. DrawImage "SHLHB0",329,115,center,10,10;
  2706. DrawImage "SHLHB0",332,115,center,10,10;
  2707. DrawImage "SHLHB0",335,115,center,10,10;
  2708. DrawImage "SHLHB0",338,115,center,10,10;
  2709. }
  2710. else
  2711. {
  2712. InInventory ShotgunQuickAmmo2,6
  2713. {
  2714. DrawImage "SHLHB0",320,115,center,10,10;
  2715. DrawImage "SHLHB0",323,115,center,10,10;
  2716. DrawImage "SHLHB0",326,115,center,10,10;
  2717. DrawImage "SHLHB0",329,115,center,10,10;
  2718. DrawImage "SHLHB0",332,115,center,10,10;
  2719. DrawImage "SHLHB0",335,115,center,10,10;
  2720. }
  2721. else
  2722. {
  2723. InInventory ShotgunQuickAmmo2,5
  2724. {
  2725. DrawImage "SHLHB0",320,115,center,10,10;
  2726. DrawImage "SHLHB0",323,115,center,10,10;
  2727. DrawImage "SHLHB0",326,115,center,10,10;
  2728. DrawImage "SHLHB0",329,115,center,10,10;
  2729. DrawImage "SHLHB0",332,115,center,10,10;
  2730. }
  2731. else
  2732. {
  2733. InInventory ShotgunQuickAmmo2,4
  2734. {
  2735. DrawImage "SHLHB0",320,115,center,10,10;
  2736. DrawImage "SHLHB0",323,115,center,10,10;
  2737. DrawImage "SHLHB0",326,115,center,10,10;
  2738. DrawImage "SHLHB0",329,115,center,10,10;
  2739. }
  2740. else
  2741. {
  2742. InInventory ShotgunQuickAmmo2,3
  2743. {
  2744. DrawImage "SHLHB0",320,115,center,10,10;
  2745. DrawImage "SHLHB0",323,115,center,10,10;
  2746. DrawImage "SHLHB0",326,115,center,10,10;
  2747. }
  2748. else
  2749. {
  2750. InInventory ShotgunQuickAmmo2,2
  2751. {
  2752. DrawImage "SHLHB0",320,115,center,10,10;
  2753. DrawImage "SHLHB0",323,115,center,10,10;
  2754. }
  2755. else
  2756. {
  2757. InInventory ShotgunQuickAmmo2,1
  2758. {
  2759. DrawImage "SHLHB0",320,115,center,10,10;
  2760. }}}}}}}}}}}}
  2761. DrawBar "SBOXA0","SBXBA0",Ammo HDShellAmmo,Horizontal,interpolate(1),336,135;
  2762. DrawNumber 2,"DARKFNT2",YELLOW,Ammo HDShellAmmo,alignment(left)|fillzeros|interpolate(1),318,123,4,RED,4,GREEN,20;
  2763. InInventory ShotgunTube,8
  2764. {
  2765. DrawImage "SHLHC0",325,78,center,10,10;
  2766. }
  2767. }
  2768. }
  2769. }
  2770. }
  2771. }
RAW Paste Data
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