MostFunGuy

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Mar 15th, 2014
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  1. options:
  2. regenerables:coal ore or iron ore or quartz ore or redstone ore or emerald ore or gold ore or diamond ore
  3.  
  4. on break of {@regenerables}:
  5. stop
  6. cancel event
  7. set {regenerables.locations::%location of block%} to location of block
  8. set {regenerables.breaktime::%location of block%} to now
  9. set {regenerables.blocktype::%location of block%} to block's type
  10.  
  11. message "%{regenerables.locations::%location of block%}%"
  12. message "%{regenerables.breaktime::%location of block%}%"
  13. message "%{regenerables.blocktype::%location of block%}%"
  14. uncancel event
  15.  
  16. #command /updateregenerables:
  17. #trigger:
  18. #set {regenerables::coal ore} to 15 seconds
  19. #set {regenerables::iron ore} to 45 seconds
  20. #set {regenerables::nether quartz ore} to 5 seconds
  21. #set {regenerables::redstone ore} to 10 seconds
  22. #set {regenerables::emerald ore} to 90 seconds
  23. #set {regenerables::gold ore} to 100 seconds
  24. #set {regenerables::diamond ore} to 150 seconds
  25.  
  26. every 3 seconds:
  27. stop
  28. if size of {regenerables::*} is 0:
  29. execute console command "updateregenerables"
  30. else:
  31. loop {regenerables.locations::*}:
  32. set {_loopvalue} to loop-value
  33. set {_blocktype} to {regenerables.blocktype::%{_loopvalue}%}
  34.  
  35. #message "%difference between {regenerables.breaktime::%{_loopvalue}%} and now% is less than %{regenerables::%{_blocktype}%}%" to all players
  36. if difference between {regenerables.breaktime::%{_loopvalue}%} and now is more than {regenerables::%{_blocktype}%}:
  37. message "testinside" to all players
  38. set block at loop-value to {regenerables.blocktype::%{_loopvalue}%}
  39.  
  40. clear {regenerables.blocktype::%{_loopvalue}%}
  41. clear {regenerables.breaktime::%{_loopvalue}%}
  42. clear {regenerables.locations::%{_loopvalue}%}
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