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- local cam=game.Workspace.CurrentCamera
- local ra=math.pi/15
- local a=0
- wait(1)
- while wait() do
- if game.Players.LocalPlayer.Character.Torso.Velocity~=Vector3.new(0,0,0) then
- a=a+20
- cam.CoordinateFrame=cam.CoordinateFrame*CFrame.new(math.sin(ra*a)/4,0,0)
- end
- end
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