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  1. Assuming you're still up for it soon, ready anytime you are to start
  2. Bat Country
  3. —
  4. 5:47 PM
  5. hell yeah. i'll pop off rq, and be right with you
  6. Yonnimer
  7. —
  8. 5:49 PM
  9. Not me copypasteing this from the last interview
  10.  
  11. - Access to msay. It allows you to speak with other staff members.
  12. - Access to dsay. Self-explanatory, you see the deadchat and can even speak in it.
  13. - Access to in game logs about a lot of thingsA. This include LOOC, dchat, admin actions(like kick, ban, note, warn) and some things to prevent grief. Imagine Urist McUrist open a phoron tank you'll have a message stating it. Same for a fuel tank or a valve of any kind.
  14. - Access the variables of the objects on the server. While you cannot edit them, you can view attack logs on a player, who touched what the last, etc.
  15. - The ability to adminghost, basically will consider you as if you ghosted from the lobby or died. You can aghost again to re-enter your body.
  16. - The ability to Wind people. It freeze them and keep them from interacting with the game.
  17. - The ability to spawn items
  18. - The possibility to AdminPM someone, and check all the tickets that have been made on the server.
  19. - The ability to kick, note, warn, ban. More in-depth about this:
  20. Kick = Just boot someone off the server. You can set a custom message. It's not really used often, but still useful to get someone's attention.
  21. Note = It's basically our notepad about players. It's useful for the other staff that will interact with the player, to know their behaviour and if something already happened before.
  22. Warning = Depending the severity of something, it can be directly a warning. This one is visible to the player, and they need to acknowledge it to play on the server again.
  23. Ban = Same thing as kick expect on a larger scale, or even permanently. A ban is often an escalation of warnings.
  24. Every action taken by a staff member is visible on the player's ckey. Only kicks are not shown.
  25. I think most of it is fairly self explanatory, but if you are confused by any of them I can explain them more as we go
  26.  
  27. As a general perm list
  28. Lemme know when you're good to start or if you have any questions first
  29. Bat Country
  30. —
  31. 5:50 PM
  32. Right! And I recall reading something about uh- even though I'm a dev and DO have vv edit rights, still to keep the streams separate and ask permission anyways before editing aye?
  33. I'm free now btw!
  34. Yonnimer
  35. —
  36. 5:51 PM
  37. From what I saw, rn the policy is to avoid using your dev perms for any ticket-related things, which tbh I doubt will actually come up outside of lacking the spawn menu as a trial mod, you do get it as a full mod now
  38. Trials can still see vv though, just not edit it
  39. Bat Country
  40. —
  41. 5:52 PM
  42. 👍
  43. Yonnimer
  44. —
  45. 5:54 PM
  46. Just to be clear, i'm gonna ask four questions regarding how you'd handle a situation as a mod, If you got any questions or need a few minutes at any point just lemme know and it's all good
  47.  
  48. For the first question, A character named 'John Helldiver' joins as a security officer, looking to be the default appearance. How would you handle this?
  49. Bat Country
  50. —
  51. 5:56 PM
  52. I'd take a look at their account age and any notes- presuming they don't have a history here, I'd shoot them a quick PM letting them know that their name isn't appropriate to the setting (RL references etc etc etc) and ask if they'd mind changing it. If it's just some new person who's not familiar with HRP, then I wouldn't want to discourage them from it.
  53. (well. 'ask if they'd mind' being 'request they change it')
  54. Yonnimer
  55. —
  56. 5:58 PM
  57. In this case, it's a 1 day old account with zero notes or history. When bwoinked they would claim it was from the random name generator, but they'll change it to John Giles instead, would any of this change anything, or continue from there?
  58. Bat Country
  59. —
  60. 6:01 PM
  61. If I saw this was a 1 day old acc.... I think pretty much continue as-is. Likely also have taken additional care to ask if they'd familiarized themselves with the rules, seen the wiki etc.
  62. Yonnimer
  63. —
  64. 6:02 PM
  65. They'll say they haven't read it yet, but will now
  66. Bat Country
  67. —
  68. 6:03 PM
  69. Well that's awesome then- thank them for their understanding, if they have any questions feel free to drop them in our discord or adminhelp, etc. And after theyve changed the name, probably keep a bit of an eye on them Anyway just to make sure everything looks to be staying chill.
  70. Yonnimer
  71. —
  72. 6:04 PM
  73. Should be all for the question then unless you got something to add, otherwise onto the next?
  74. Bat Country
  75. —
  76. 6:05 PM
  77. Think I'm good.
  78. Yonnimer
  79. —
  80. 6:06 PM
  81. For the next, When first logging onto the server, you see combat logs between two janitors, jumping towards them you can see its two janitors identical in appearance beating each other up, how would you handle it?
  82. Bat Country
  83. —
  84. 6:09 PM
  85. If no one is around them, I'd check their account ages notes rq, and then wind them both. If people are around, I'd wind them both, drop an ALOOC for everyone to carry on with their day, then speak with the two, tell them that their behavior isn't appropriate to a HRP server etc etc... as above, try to gauge intention
  86. (In the moderation roles I'm used to, we'd whisk away potential troublemakers to an isolated area for these conversations, but i dont thiiiiink we can do that here?)
  87. ...and ah- of course id also uh. make sure this isnt a bit going on where someone's gimmick has cloned someone, or Whatever. im assuming this is legitimately two dudes with identical appearances fighting
  88. Yonnimer
  89. —
  90. 6:13 PM
  91. Both have slightly different join dates, but are still relatively new, one has a note for joining without a last name then dcing, but that's it. When winded, the other one DCs but the one with the note will stick around, effectively responding with 'we're both new and still learning this lol, is that not allowed?'. Neither is also an antag
  92.  
  93. And yeah we don'
  94. Weh hit enter too quick
  95. We don't usually drag people away, just admin pm them
  96. Bat Country
  97. —
  98. 6:16 PM
  99. Well- like before, pointing them to the rules, and taking care also the roleplay guide. Explaining that this server is more serious/grounded in tone, and that they're expected to behave as a character realistically would at a workplace, etc...
  100. Yonnimer
  101. —
  102. 6:17 PM
  103. After you message that, they end up disconnecting as well without a response
  104. Bat Country
  105. —
  106. 6:19 PM
  107. C'est la vie. In this case I think I'd put a Warning on them- even though only one of them had a note before, if they Seemed like they were buddies, sure both need to acknowledge it before rejoining again.
  108. Yonnimer
  109. —
  110. 6:19 PM
  111. In that case, should be it for the question, if you're ready for the next?
  112. Bat Country
  113. —
  114. 6:19 PM
  115. Yep!
  116. Yonnimer
  117. —
  118. 6:20 PM
  119. During a voted merc round, mercs show up to operations and start trying to take over the lobby, a minute later a hangar tech comes out with an assault rifle and begins threatening and eventually shooting the mercs, which gets ahelped, how would you want to handle this?
  120. Bat Country
  121. —
  122. 6:23 PM
  123. Fun. This one I'm not super familiar with how These Things Usually Go, so this answer is from my gut. I'm going to wind the hangar tech (check notes etc etc), aaaaand... I don't know if I'm supposed to rejuve or not, but if the mercs got unfairly slaughtered, I'd like to get them back up and running again so the round can continue at least.
  124.  
  125. Then talk to the hangar tech and tell them that this is against the 'playing hero' rules to start with... as always, gauging intentionality.
  126. Yonnimer
  127. —
  128. 6:26 PM
  129. Ye to be clear, we're not like, grading you or anything based on a 'correct' answer, we just wanna see how you'd handle it based on experience or opinion.
  130.  
  131. The hangar tech has quite a few notes and has been playing for some time., one for metagaming a vamp, a note and warning for ganking as an antag, with the rest not being too relevant. I'm not sure if mods can rejev, but lets just assume an admin does it if not.
  132.  
  133. When bwoinked, they'll claim that it was part of their military training and didn't want to get taken hostage or killed by the mercs
  134. Bat Country
  135. —
  136. 6:29 PM
  137. Cool cool! Right so, in that case it's the fun of explaining to this player that even though their character may have a military background and very reasonably does not want to get taken hostage or shot, they still are obliged to follow the rules and bend things for the sake of the round, like everyone else.
  138. Yonnimer
  139. —
  140. 6:30 PM
  141. They'll complain slightly, but ultimately accept. In this case, what kind of note/warning/anything else would you give them, and what info would you include?
  142. Bat Country
  143. —
  144. 6:32 PM
  145. If they accept... I'm going to put a note detailing the incident and interaction, but also include something along the lines of 'hey, if this happens again maybe hit them with a stick'. This is assuming that the notes and warning you mention not being super-recent.
  146.  
  147. If this incident is on the heels of some other rule break (and they'd been told to Reread Them, I likely would be the one hitting them with a stick.
  148. (short vacation or similar- obviously would reframe the previous conversation)
  149. Yonnimer
  150. —
  151. 6:35 PM
  152. The note and warning for antagging were about a year ago, and the metagaming one about two years ago if that'll change anything for you. They only have a job ban a few months ago for consistently ssding without cryoing, but everything else isn't too relevant, mostly notes for small or silly things.
  153. Bat Country
  154. —
  155. 6:37 PM
  156. Yeah then likely I will lay off with just the note. Outline of the incident, what they did, character's background as excuse, told they are expected to bend their character for the sake of the round, to reread rules, etc.
  157. I don't know exactly the done thing as regards to their return to the round but my gut says to just
  158. take away their assault rifle and everyone pretends nothing happened so they can also resume playing
  159. Yonnimer
  160. —
  161. 6:38 PM
  162. That should work for the question then, if you're ready for the next?
  163. Bat Country
  164. —
  165. 6:38 PM
  166. Yep!
  167. Yonnimer
  168. —
  169. 6:38 PM
  170. Last of the situational questions then. During an extended round where the captain is giving a speech in the holodeck, you see a group of three similar looking people dragging a fueltank towards them into the room, what would you do?
  171. Bat Country
  172. —
  173. 6:40 PM
  174. Absolutely hilarious but I should probably stop that. Again check notes etc etc but I'd adminpm them each to ask them why they were doing that.
  175.  
  176. If they were About To Blow It Up, also wind them... to be safe.
  177. I'm assuming they Look Like they're planning to blow the captain up.
  178. Yonnimer
  179. —
  180. 6:41 PM
  181. most of these are things i've dealt with or seen happen on the server lmao The one dragging it has the welder out. Notewise, one is seemingly new with a 5 day old account, the other two have much older accounts, with most of their notes being from years ago, but not ckeys you'd seen recently as a regular player, none of them are overly relevent to this.
  182. Bat Country
  183. —
  184. 6:43 PM
  185. In that case, I'm assuming they're just folks out for chaos. I'm winding them and sending the adminpms but you know, not going to be aggro on them even though I suspect they're out to fuck about. Ask them what they're doing.
  186. Yonnimer
  187. —
  188. 6:44 PM
  189. The newest player doesnt' respond, with the other two claiming they wanted to spice up an otherwise boring round by creating some drama and being terrorists, with the one pulling the tank responding immediately with 'bruh'
  190. Bat Country
  191. —
  192. 6:46 PM
  193. Probably vibes based where I go from here. I'm going to tell them that this is against the rules, expectations of a heavy RP server, point them to the rules, the roleplay guide.... What happens next?
  194. Yonnimer
  195. —
  196. 6:47 PM
  197. The newest player logs, but the others ask whats something they could do to continue this and spice up the round
  198. Bat Country
  199. —
  200. 6:49 PM
  201. The issue there is with their underlying premise, that an extended round 'needs' to be spiced up- I'd explain that Extended rounds are intentionally pretty chill, that during non-extended rounds they can ready up as antagonists, though they will want to read the general rules of engagement, etc... So long as they seem like they're listening, I'm happy to try to be helpful and give them information.
  202. Yonnimer
  203. —
  204. 6:50 PM
  205. In this case, they give some vague acknowledgements of what you're saying before asking to be unwinded after a few messages, although not outright hostile to anything you say, the newest player doesn't end up reconnecting
  206. Bat Country
  207. —
  208. 6:51 PM
  209. Sure- I'll let them know to return the fuel tank and they're welcome to continue playing on extended, and unwind them. And hover over the kick button, tbh, since the vagueness gives me bad vibes.
  210. (if banning them ALSO kicks them, then the ban button)
  211. Yonnimer
  212. —
  213. 6:52 PM
  214. In this case they won't end up doing too much more outside of seemingly walkingwith eachother but not talking, they do eventually both disconnect as well after a few minutes. And ye banning them just auto-kicks them
  215. Bat Country
  216. —
  217. 6:52 PM
  218. Ah yes- just scrolled up to refresh and aye
  219. Cool cool. Notes in there about the incident, outcome, and my general Feeling of bad vibes
  220. If someone is being civil and its not a repeat incident I generally tend to be pretty easygoing.
  221. Yonnimer
  222. —
  223. 6:55 PM
  224. In this case, I think that would be all for this question unless you have anything else to add?
  225. Bat Country
  226. —
  227. 6:55 PM
  228. All set here.
  229. Yonnimer
  230. —
  231. 6:56 PM
  232. 👌, That's it for the situation questions, just two more shorter ones
  233.  
  234. As a dev, do you have any other concerns about any issues with you deving and modding?
  235. Bat Country
  236. —
  237. 6:57 PM
  238. I don't think so. I've worn multiple hats before and dont cross the streams has generally been a good rule of thumb, barring specific policy to follow.
  239. Yonnimer
  240. —
  241. 6:58 PM
  242. Alright, as another, if there was one thing you could change with our staff team, what would it be?
  243. Bat Country
  244. —
  245. 6:59 PM
  246. Hmmm. I don't think I have anything specific at the moment. Aurora's staff structure is a little odd to me still, but seems largely functional.
  247. Yonnimer
  248. —
  249. 7:00 PM
  250. As a final question then, all good with this being posted on the app publicly?
  251. Bat Country
  252. —
  253. 7:00 PM
  254. Yep yep.
  255. Yonnimer
  256. —
  257. 7:01 PM
  258. That's it on my end then, unless you got anything else you wanna discuss or add?
  259. Bat Country
  260. —
  261. 7:01 PM
  262. All good here!
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