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- +------------------------------------------------+
- | Design Guidelines for Racing+ Seeded Starts |
- | (thanks to Chronometrics for formalizing this) |
- +------------------------------------------------+
- First, review the existing starts:
- https://github.com/Zamiell/isaac-racing-client/blob/master/src/data/builds.js
- Any additional starts should meet the following criteria:
- 1) The start should have a playstyle that is not found in any of the existing starts.
- 2) The start should have some sort of skill component.
- (e.g. No powerful abilities that are very easy to play, like the Afterbirth+ version of Isaac's Heart + Blood Rights.)
- 3) The start should be a multiplicative power increase that scales throughout the run.
- (e.g. No +4 damage.)
- 4) The start should not contain any items currently in another start.
- 5) The start should comparable in power level to the current range of starts.
- 6) The start should have a natural synergy.
- (e.g. Something + The Mind is not a synergy, it's just two good items.)
- 7) The start should be as elegant as possible:
- - The fewer items, the more elegant it is.
- - The cleaner the interaction, the more elegant it is.
- - The more the items seem designed for each other, the more elegant it is.
- 8) The start should not rely on RNG. Seeded races should not rely on RNG, even if it is marginal.
- (e.g. No Holy Light + 9 Luck start.)
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