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- -- made by recanman
- local plr = game:GetService("Players")
- local PhysicsService = game:GetService("PhysicsService")
- local GroupName = "Players"
- PhysicsService:CreateCollisionGroup(GroupName)
- PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false)
- local function CharacterAdded(Character)
- local function ChangeGroup(Part)
- if Part:IsA("BasePart") then
- PhysicsService:SetPartCollisionGroup(Part, "Players")
- end
- end
- Character.ChildAdded:Connect(ChangeGroup)
- for _, Object in pairs(Character:GetChildren()) do
- ChangeGroup(Object)
- end
- end
- local function Newplr(plr)
- plr.CharacterAdded:Connect(CharacterAdded)
- end
- plr.PlayerAdded:connect(Newplr)
- for _, plr in pairs(plr:GetPlayers()) do
- Newplr(plr)
- end
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