molegato

Custom battle status CONFIG

Feb 10th, 2012
1,583
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.79 KB | None | 0 0
  1. #==============================================================================
  2. # CUSTOM BATTLE STATUS CONFIG
  3. # Author Molegato
  4. # Version 1.2
  5. #------------------------------------------------------------------------------
  6. # TAG INSTRUCTIONS:
  7. # Use <guard_icon: id> and <attack_icon: id> on actors that you want to use
  8. # a certain icon for attack and guard, rather than the default you set here.
  9. # Use <name_color: number> to set an enemys's custom name color
  10. # Use <custom_back_image: name> to set acustom back image for an actor
  11. # Use <custom_front_image: name> to set acustom back image for an actor
  12. #==============================================================================
  13.  
  14. module MOLEGATO_CUSTOM_BATTLESTATUS
  15. #party command window
  16. PARTY_COMMAND_WINDOW = 'Window'
  17. PARTY_COMMAND_TONE = [0,0,255,255]
  18. PARTY_COMMAND_OPACITY = 255
  19. PARTY_COMMAND_WIDTH = 128
  20. PARTY_COMMAND_LINE_MAX = 10
  21. PARTY_COMMAND_POSITION=0
  22. PARTY_COMMAND_X = 0
  23. PARTY_COMMAND_Y = 0
  24. PARTY_COMMAND_FONT_SIZE = Font.default_size
  25. PARTY_COMMAND_USE_ICONS = true
  26. PARTY_COMMAND_ICONS = [3,4]
  27.  
  28. #actor command window
  29. ACTOR_COMMAND_WINDOW = 'Window'
  30. ACTOR_COMMAND_OPACITY = 255
  31. ACTOR_COMMAND_TONE = [0,0,255,255]
  32. ACTOR_COMMAND_WIDTH = 128
  33. ACTOR_COMMAND_LINE_MAX = 10
  34. ACTOR_COMMAND_FONT_SIZE = Font.default_size
  35. ACTOR_COMMAND_POSITION=1
  36. ACTOR_COMMAND_X = 0
  37. ACTOR_COMMAND_Y = 0
  38. ACTOR_COMMAND_USE_ICONS = true
  39. ACTOR_COMMAND_ICON_ATTACK_WEAPON = true
  40. ACTOR_COMMAND_DEFAULT_ICON_ATTACK = 1
  41. ACTOR_COMMAND_DEFAULT_ICON_GUARD = 2
  42. ACTOR_COMMAND_ICON_ITEM = 5
  43. ACTOR_COMMAND_ICONS_SKILL = [3,4,5,6]
  44.  
  45. #help window
  46. HELP_Y = 0
  47. HELP_HEIGHT=64
  48. HELP_OPACITY = 255
  49. HELP_WINDOW = 'Window'
  50. HELP_TONE = [0,0,255,255]
  51. HELP_FONT_SIZE = Font.default_size
  52.  
  53. #skill window
  54. SKILL_X = 0
  55. SKILL_Y = 64
  56. SKILL_WIDTH = Graphics.width
  57. SKILL_HEIGHT = 200
  58. SKILL_OPACITY = 255
  59. SKILL_WINDOW = 'Window'
  60. SKILL_TONE = [0,0,255,255]
  61. SKILL_FONT_SIZE = Font.default_size
  62. SKILL_COLUMNS = 2
  63.  
  64. #item window
  65. ITEM_X = 0
  66. ITEM_Y = 64
  67. ITEM_WIDTH = Graphics.width
  68. ITEM_HEIGHT = 200
  69. ITEM_OPACITY = 255
  70. ITEM_WINDOW = 'Window'
  71. ITEM_TONE = [0,0,255,255]
  72. ITEM_FONT_SIZE = Font.default_size
  73. ITEM_COLUMNS = 2
  74.  
  75. #target window
  76. TARGET_X = 0
  77. TARGET_Y = 64
  78. TARGET_WIDTH = Graphics.width
  79. TARGET_HEIGHT = 200
  80. TARGET_OPACITY = 255
  81. TARGET_WINDOW = 'Window'
  82. TARGET_TONE = [0,0,255,255]
  83. TARGET_FONT_SIZE = Font.default_size
  84. TARGET_COLUMNS = 2
  85. ENEMY_CURSOR = true
  86. CURSOR_VERTICAL = true
  87. CURSOR_NAME = 'Window'
  88. CURSOR_OX = 0
  89. CURSOR_OY = 0
  90. REVERSE_CURSOR = true
  91. CURSOR_ENEMY_NAME = true
  92. CURSOR_TEXT_OX = 100
  93. CURSOR_TEXT_OY = 150
  94. CURSOR_TEXT_WIDTH = 200
  95. CURSOR_TEXT_ALIGN = 1 #0 = left, 1 = center, 2=right
  96.  
  97. #status window
  98. STATUS_WINDOW = 'Window'
  99. STATUS_TONE = [0,0,255,255]
  100. STATUS_OPACITY = 255
  101. STATUS_X = 128
  102. STATUS_Y = Graphics.height-120
  103. STATUS_WIDTH = Graphics.width-128
  104. STATUS_HEIGHT = 120
  105. STATUS_FONT_SIZE = Font.default_size-2
  106. MOVE_STATUS_WINDOW = true
  107. CENTER_STATUS_ON_TURN = true
  108. STATUS_X_ON_TURN = -500
  109. STATUS_HORIZONTAL = true
  110. CENTER_ACTORS = true
  111.  
  112. #actor profile on battle_status
  113. ACTOR_NAME_X = 10
  114. ACTOR_NAME_Y = 0
  115. ICONS_X = 104
  116. ICONS_Y = 0
  117. ICONS_WIDTH = 100
  118. HP_BAR_X = 12
  119. HP_BAR_Y = 24
  120. HP_BAR_WIDTH = 80
  121. MP_BAR_X = 12
  122. MP_BAR_Y = 48
  123. MP_BAR_WIDTH = 80
  124. TP_BAR_X = 12
  125. TP_BAR_Y = 72
  126. TP_BAR_WIDTH = 80
  127.  
  128. DRAW_LVL = true
  129. LVL_X = 0
  130. LVL_Y = 24
  131.  
  132. USE_FACE = false
  133. FACE_X = 20
  134. FACE_Y = 0
  135. FACE_SCALE = 0.25
  136.  
  137. USE_CHARA = true
  138. CHARA_X = 20
  139. CHARA_Y = 40
  140.  
  141. USE_IMAGE1 = false
  142. IMAGE1_NAME = ''
  143. IMAGE1_X = 0
  144. IMAGE1_Y = 0
  145. USE_IMAGE2 = false
  146. IMAGE2_NAME = ''
  147. IMAGE2_X = 0
  148. IMAGE2_Y = 0
  149.  
  150. end
Advertisement
Add Comment
Please, Sign In to add comment