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- #==============================================================================
- # CUSTOM BATTLE STATUS CONFIG
- # Author Molegato
- # Version 1.2
- #------------------------------------------------------------------------------
- # TAG INSTRUCTIONS:
- # Use <guard_icon: id> and <attack_icon: id> on actors that you want to use
- # a certain icon for attack and guard, rather than the default you set here.
- # Use <name_color: number> to set an enemys's custom name color
- # Use <custom_back_image: name> to set acustom back image for an actor
- # Use <custom_front_image: name> to set acustom back image for an actor
- #==============================================================================
- module MOLEGATO_CUSTOM_BATTLESTATUS
- #party command window
- PARTY_COMMAND_WINDOW = 'Window'
- PARTY_COMMAND_TONE = [0,0,255,255]
- PARTY_COMMAND_OPACITY = 255
- PARTY_COMMAND_WIDTH = 128
- PARTY_COMMAND_LINE_MAX = 10
- PARTY_COMMAND_POSITION=0
- PARTY_COMMAND_X = 0
- PARTY_COMMAND_Y = 0
- PARTY_COMMAND_FONT_SIZE = Font.default_size
- PARTY_COMMAND_USE_ICONS = true
- PARTY_COMMAND_ICONS = [3,4]
- #actor command window
- ACTOR_COMMAND_WINDOW = 'Window'
- ACTOR_COMMAND_OPACITY = 255
- ACTOR_COMMAND_TONE = [0,0,255,255]
- ACTOR_COMMAND_WIDTH = 128
- ACTOR_COMMAND_LINE_MAX = 10
- ACTOR_COMMAND_FONT_SIZE = Font.default_size
- ACTOR_COMMAND_POSITION=1
- ACTOR_COMMAND_X = 0
- ACTOR_COMMAND_Y = 0
- ACTOR_COMMAND_USE_ICONS = true
- ACTOR_COMMAND_ICON_ATTACK_WEAPON = true
- ACTOR_COMMAND_DEFAULT_ICON_ATTACK = 1
- ACTOR_COMMAND_DEFAULT_ICON_GUARD = 2
- ACTOR_COMMAND_ICON_ITEM = 5
- ACTOR_COMMAND_ICONS_SKILL = [3,4,5,6]
- #help window
- HELP_Y = 0
- HELP_HEIGHT=64
- HELP_OPACITY = 255
- HELP_WINDOW = 'Window'
- HELP_TONE = [0,0,255,255]
- HELP_FONT_SIZE = Font.default_size
- #skill window
- SKILL_X = 0
- SKILL_Y = 64
- SKILL_WIDTH = Graphics.width
- SKILL_HEIGHT = 200
- SKILL_OPACITY = 255
- SKILL_WINDOW = 'Window'
- SKILL_TONE = [0,0,255,255]
- SKILL_FONT_SIZE = Font.default_size
- SKILL_COLUMNS = 2
- #item window
- ITEM_X = 0
- ITEM_Y = 64
- ITEM_WIDTH = Graphics.width
- ITEM_HEIGHT = 200
- ITEM_OPACITY = 255
- ITEM_WINDOW = 'Window'
- ITEM_TONE = [0,0,255,255]
- ITEM_FONT_SIZE = Font.default_size
- ITEM_COLUMNS = 2
- #target window
- TARGET_X = 0
- TARGET_Y = 64
- TARGET_WIDTH = Graphics.width
- TARGET_HEIGHT = 200
- TARGET_OPACITY = 255
- TARGET_WINDOW = 'Window'
- TARGET_TONE = [0,0,255,255]
- TARGET_FONT_SIZE = Font.default_size
- TARGET_COLUMNS = 2
- ENEMY_CURSOR = true
- CURSOR_VERTICAL = true
- CURSOR_NAME = 'Window'
- CURSOR_OX = 0
- CURSOR_OY = 0
- REVERSE_CURSOR = true
- CURSOR_ENEMY_NAME = true
- CURSOR_TEXT_OX = 100
- CURSOR_TEXT_OY = 150
- CURSOR_TEXT_WIDTH = 200
- CURSOR_TEXT_ALIGN = 1 #0 = left, 1 = center, 2=right
- #status window
- STATUS_WINDOW = 'Window'
- STATUS_TONE = [0,0,255,255]
- STATUS_OPACITY = 255
- STATUS_X = 128
- STATUS_Y = Graphics.height-120
- STATUS_WIDTH = Graphics.width-128
- STATUS_HEIGHT = 120
- STATUS_FONT_SIZE = Font.default_size-2
- MOVE_STATUS_WINDOW = true
- CENTER_STATUS_ON_TURN = true
- STATUS_X_ON_TURN = -500
- STATUS_HORIZONTAL = true
- CENTER_ACTORS = true
- #actor profile on battle_status
- ACTOR_NAME_X = 10
- ACTOR_NAME_Y = 0
- ICONS_X = 104
- ICONS_Y = 0
- ICONS_WIDTH = 100
- HP_BAR_X = 12
- HP_BAR_Y = 24
- HP_BAR_WIDTH = 80
- MP_BAR_X = 12
- MP_BAR_Y = 48
- MP_BAR_WIDTH = 80
- TP_BAR_X = 12
- TP_BAR_Y = 72
- TP_BAR_WIDTH = 80
- DRAW_LVL = true
- LVL_X = 0
- LVL_Y = 24
- USE_FACE = false
- FACE_X = 20
- FACE_Y = 0
- FACE_SCALE = 0.25
- USE_CHARA = true
- CHARA_X = 20
- CHARA_Y = 40
- USE_IMAGE1 = false
- IMAGE1_NAME = ''
- IMAGE1_X = 0
- IMAGE1_Y = 0
- USE_IMAGE2 = false
- IMAGE2_NAME = ''
- IMAGE2_X = 0
- IMAGE2_Y = 0
- end
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