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May 21st, 2018
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  1. ** Executing...
  2. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\School.vmf"
  4.  
  5. Valve Software - vbsp.exe (Mar 6 2018)
  6. 8 threads
  7. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  8. Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\School.vmf
  9. fixing up env_cubemap materials on brush sides...
  10. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  11. **** leaked ****
  12. Entity prop_detail (463.85 -126.41 37.67) leaked!
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  20. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  21. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  23. Finding displacement neighbors...
  24. Finding lightmap sample positions...
  25. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  26. Building Physics collision data...
  27. done (0) (10133 bytes)
  28. Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/player/items/sniper/sniper_applebite.mdl"
  29. with detail_prop, it must be compiled with $staticprop!
  30. Error loading studio model "models/player/items/sniper/sniper_applebite.mdl"!
  31. 10
  32. Compacting texture/material tables...
  33. Reduced 44 texinfos to 29
  34. Reduced 4 texdatas to 4 (98 bytes to 98)
  35. Writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\School.bsp
  36. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  41. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -fast "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\School"
  42.  
  43. Valve Software - vvis.exe (Mar 6 2018)
  44. fastvis = true
  45. 8 threads
  46. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\School.bsp
  47. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\School.prt
  48. LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\School.prt
  49.  
  50.  
  51. ** Executing...
  52. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  53. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\School"
  54.  
  55. Valve Software - vrad.exe SSE (Mar 6 2018)
  56.  
  57. Valve Radiosity Simulator
  58. 8 threads
  59. [Reading texlights from 'lights.rad']
  60. unknown light specifier type - lights
  61.  
  62. [56 texlights parsed from 'lights.rad']
  63.  
  64. Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\School.bsp
  65. No vis information, direct lighting only.
  66. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  67. 169 faces
  68. 16113 square feet [2320281.25 square inches]
  69. 0 Displacements
  70. 0 Square Feet [0.00 Square Inches]
  71. 0 direct lights
  72. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  73. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  74. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. FinalLightFace Done
  76. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  77. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  78. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. Writing leaf ambient...done
  80. Ready to Finish
  81.  
  82. Object names Objects/Maxobjs Memory / Maxmem Fullness
  83. ------------ --------------- --------------- --------
  84. models 1/1024 48/49152 ( 0.1%)
  85. brushes 28/8192 336/98304 ( 0.3%)
  86. brushsides 168/65536 1344/524288 ( 0.3%)
  87. planes 86/65536 1720/1310720 ( 0.1%)
  88. vertexes 211/65536 2532/786432 ( 0.3%)
  89. nodes 111/65536 3552/2097152 ( 0.2%)
  90. texinfos 29/12288 2088/884736 ( 0.2%)
  91. texdata 4/2048 128/65536 ( 0.2%)
  92. dispinfos 0/0 0/0 ( 0.0%)
  93. disp_verts 0/0 0/0 ( 0.0%)
  94. disp_tris 0/0 0/0 ( 0.0%)
  95. disp_lmsamples 0/0 0/0 ( 0.0%)
  96. faces 169/65536 9464/3670016 ( 0.3%)
  97. hdr faces 0/65536 0/3670016 ( 0.0%)
  98. origfaces 87/65536 4872/3670016 ( 0.1%)
  99. leaves 113/65536 3616/2097152 ( 0.2%)
  100. leaffaces 169/65536 338/131072 ( 0.3%)
  101. leafbrushes 55/65536 110/131072 ( 0.1%)
  102. areas 2/256 16/2048 ( 0.8%)
  103. surfedges 1120/512000 4480/2048000 ( 0.2%)
  104. edges 656/256000 2624/1024000 ( 0.3%)
  105. LDR worldlights 0/8192 0/720896 ( 0.0%)
  106. HDR worldlights 0/8192 0/720896 ( 0.0%)
  107. leafwaterdata 0/32768 0/393216 ( 0.0%)
  108. waterstrips 16/32768 160/327680 ( 0.0%)
  109. waterverts 0/65536 0/786432 ( 0.0%)
  110. waterindices 228/65536 456/131072 ( 0.3%)
  111. cubemapsamples 0/1024 0/16384 ( 0.0%)
  112. overlays 0/512 0/180224 ( 0.0%)
  113. LDR lightdata [variable] 52104/0 ( 0.0%)
  114. HDR lightdata [variable] 0/0 ( 0.0%)
  115. visdata [variable] 0/16777216 ( 0.0%)
  116. entdata [variable] 339/393216 ( 0.1%)
  117. LDR ambient table 113/65536 452/262144 ( 0.2%)
  118. HDR ambient table 113/65536 452/262144 ( 0.2%)
  119. LDR leaf ambient 72/65536 2016/1835008 ( 0.1%)
  120. HDR leaf ambient 113/65536 3164/1835008 ( 0.2%)
  121. occluders 0/0 0/0 ( 0.0%)
  122. occluder polygons 0/0 0/0 ( 0.0%)
  123. occluder vert ind 0/0 0/0 ( 0.0%)
  124. detail props [variable] 1/2084 ( 0.0%)
  125. dtl prp lght [variable] 1/4 (25.0%)
  126. HDR dtl prp lght [variable] 1/4 (25.0%)
  127. static props [variable] 1/12 ( 8.3%)
  128. pakfile [variable] 54/0 ( 0.0%)
  129. physics [variable] 10133/4194304 ( 0.2%)
  130. physics terrain [variable] 2/1048576 ( 0.0%)
  131.  
  132. Level flags = 0
  133.  
  134. Total triangle count: 434
  135. Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\School.bsp
  136. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  137. 0 seconds elapsed
  138.  
  139. ** Executing...
  140. ** Command: Copy File
  141. ** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\School.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\School.bsp"
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