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- the new statuses are pretty strong, confusion is soo much worse to deal with
- lunar dance is now a growth-esqe move now
- huge power now is definitely worse so azumarill and mega mawile will drop down the tier quite a bit
- azumarill in monotype will probably end up using sap sipper a lot more
- tank azumarill go
- solgaleo now has necrozma-dusk mane ability and its own ability combined, thats really good
- rare bone now gives... marowak special attack buffs? thats a bit odd
- it would be pretty cool as you could trick a... say alakazam and make it hit really badly
- electric surge jolteon, yes!
- i approve of that
- mega venusaur's even more beefy
- although regular venusaur is really similar to its mega now, so the mega might be worse now as regular venusaur can also have thick fat and leftovers
- the speed lower on mega charizard X will definitely make it not used as much
- beast boost charizard with dragon dance can just sweep things like a pro
- water/steel blastoise is a very good idea
- its a literal tank turtle
- mega blastoise is definitely better
- its much tankier which is good
- now mega beedrill can outspeed a lot of things even better than before, even outspeeds many scarfers
- nidoking now has better stats, i love that; i'd probably use it even more on my ground team now as that poison/fire coverage is super nice for handling ground weaknesses better
- tapu bulu fears that poison STAB
- alola ninetales is now even better, its one of Ice's staples
- wigglytuff with softboiled is so so good
- vileplume can keep being great
- i personally love vileplume
- parasect still isnt that special, i mean; grass moves on bug can help but its type still is bad
- sticky webs on grass is neat though
- because grass types with a few exceptions is kinda slow
- golduck's psychic/water, like it should but its stats are definitely low tier material still
- mega alakazam's even better than ever
- machamp's now a clone of conkeldurr, but has that super nasty no guard dynamic punch to mess with people
- with buffed confusion
- hustle dodrio with hone claws would be very fun
- alola muk lost its gluttony beefiness
- now its back to the regular assault vest for it
- cloyster's now worse
- no reason to use mega gengar now that it lost its tried and true shadow tag
- levitate gengar's back! thats so nice for poison and ghost
- agility on marowaks, now thats pretty cool; now its even better
- i'd love to have sheer force starmie exist, its so good
- speed boost scyther, rip up people
- mega gyarados is redundant now
- moxie gyarados is awesome
- lapras is now much better on ice
- aerodactyl's badass now
- comatose renders immunity pointless
- i think moltres and zapdos have their flame body/static messed up
- also let moltres keep its 125 special attack, its what it uses
- meganium still is sad
- shadow tag wobbuffet is still the prime best wobbuffet as it needs to lock in the enemy to do its job right
- because otherwise, you can just switch away from it and render it pointless
- it should have some new moves to cover its other two abilities
- i can help with it if you'd like
- also forretress with sticky webs, now thats great! now it has all hazards and renders shuckle pointless
- mega steelix is better, but once again now the regular form is better because you can have an extra item with that tanky power
- now granbull is actually pretty useful
- it could help somewhat vs pokemon like ferrothorn on fairy teams
- yeah, it can be quite nasty if the opponent has a move that chops HP in half
- shuckle should have a buff in its HP, give it 60 base HP
- mantine should have drizzle and U turn, i know from experience that it can be better than it seems
- skarmory's even more dangerously tanky
- mega houndoom got a massive buff
- yeah, its pretty neat
- mega sceptile is now amazing, dragon dance was genius for it
- blaziken's mostly the same, still awesome
- swampert should have sap sipper, it'd be pretty cool as it can not mega so it can cover for ground better
- swampert can deal with grass better with sap sipper, gastrodon is a long term overall water tank, and seismitoad has more speed to take on slow tanks
- the trinity of water/grounds for ground monotype
- i personally think mightyena should be dark/ghost to give it something unique to itself
- the skull dog of the dead
- belly drum + speed boost baton pass linoone is pretty great
- ludicolo should be given calm mind, it can be like a fire deterrent for grass teams, hop in on a fire type and then boost up
- or give it slack off to be more of a bulky water/grass
- adaptability shiftry's awesome
- i know for a fact i'd use gardevoir on my fairy team now, its so better
- oh yeah, give whiscash sap sipper instead
- now staraptor can be even better at being the anti fighting tank for normal
- luxray's now infinitely better, it can be used on electric teams to deal with pesky mega latiases
- or regular ones
- spiritomb should have dark aura instead of cursed body, as spiritomb is the embodiment of 108 evil spirits and as such has very evil (dark) aura; plus spiritomb would love to have better dark moves
- mega lucario's definitely worse
- regular lucario is much better
- hippowdon's even better than ever, which i love as its my ground supplier
- drapion's better than alola muk im sure now, drapion can just destroy tapu bulu for dark and poison loves the anti psychic dark typing
- drapion with dragon dance would rule
- toxicroak's definitely better, now it can serve as fighting's anti fairy puncher
- oh thats good
- everyone should be viable in some fashion
- magnezone's same as ever, and better
- if only magnet rise had priority if magne- evolution used it, then it could be one of steel's prime anti excadrill mons
- magnet pull it, be immune to ground, then snipe it off
- even though that'd be bad for me
- tangrowth's even better now, assault vest regenerator tangrowth can just wall ground
- its vicious
- gliscor's better than ever, now it can hit a bit harder
- mamoswine also better than ever, even if the special attack buff is mostly pointless
- unless it wants to use blizzards for some odd reason for skarmorys on ice teams
- rotom-fan should have motor drive instead of levitate, as its flying type and doesnt need levitate
- same with rotom-mow
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